site/features_tools.html

Mon, 06 Jan 2020 18:45:37 -0700

author
Glitchvid <Glitchvid@glitchvid.com>
date
Mon, 06 Jan 2020 18:45:37 -0700
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- Minor spelling fixup

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1 <!DOCTYPE html>
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2 <html lang="en">
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3 <head>
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4 <meta charset="utf-8">
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5 <meta name="viewport" content="width=device-width">
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6 <meta name="description" content="Source 2 Documentation">
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7 <link rel="stylesheet" href="style.css">
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8 <link rel="icon" type="image/png" href="/s2favicon.png">
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9 <title>Source 2 Documentation Project</title>
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10 </head>
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12 <body>
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13
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14 <div class="main" >
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15
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16 <div id="header">
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17 <img class="headerlogo" src="source2_new.svg" title="Source 2">
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18 <nav>
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19 <ul class="buttons">
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20 <a href="home.html"><li>Home</li></a>
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21 <a href="features.html"><li class="active">Features</li></a>
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22 <a href=""><li>Wiki</li></a>
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23 <a href="about.html"><li>About</li></a>
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24 </ul>
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25 </nav>
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26 </div>
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27
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28 <div class="content">
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29 <h1>Source 2 Engine Features > Tools</h1>
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30 <p>
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31 Source 2 comes with an integrated development environment (IDE), consisting of:
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32 </p>
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33 <hr>
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34
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35 <div class="contentSection" id="toolsSectionAssetBrowser">
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36 <a href="#toolsSectionAssetBrowser"><h3>- Asset Browser <img class="toolIconSM" src="features/tools/asset_browser_sm.png"></h3></a>
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37 <p>
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38 The Asset Browser allows quick searching, previewing, grouping, and managing assets.
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39 <br>
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40 It also serves as the hub for development, launching the other tools either by their icon, or by double clicking an asset.
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41 <br>
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42 Assets inside the browser can also be dragged into other tools (such as Hammer).
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43 <br>
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44 <div class="mediaContainer">
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45 <video width="577" height="438" autoplay loop>
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46 <source src="features/tools/asset_browser_demo.webm" type="video/webm">
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47 (Unsupported video format?)
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48 </video>
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49 </div>
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50 </p>
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51 </div>
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52
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53 <div class="contentSection" id="toolsSectionHammerEditor">
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54 <a href="#toolsSectionHammerEditor"><h3 >- Hammer Editor <img class="toolIconSM" src="features/tools/hammer/hammer_sm.png"></h3></a>
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55 <p>
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56 The Source 2 Level Editor (Hammer) is a revolutionary leap above even contemporary level editors.
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57 <br>
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58 On top of the expected brush-based manipulation, you can edit individual faces, edges, and even vertices, making it a full model editor.
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59 <br>
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60 <br>
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61 The new primitive in S2 is the <i>Mesh</i>, a vertex-based system, allowing concave, and complex geometry to be authored by the level designer.
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62 </p>
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63 <br>
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64 <div class="mediaContainer">
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65 <video width="256" height="256" autoplay loop>
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66 <source src="features/tools/hammer/editbasics.webm" type="video/webm" title="Mesh editing">
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67 Mesh Editing (Video)
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68 </video>
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69 <video width="256" height="256" autoplay loop>
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70 <source src="features/tools/hammer/convexmesh.webm" type="video/webm" title="Convex mesh editing">
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71 Convex Mesh Editing (Video)
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72 </video>
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73 <video width="256" height="256" autoplay loop>
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74 <source src="features/tools/hammer/faceremoval.webm" type="video/webm" title="Convex mesh editing">
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75 Convex Mesh Editing (Video)
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76 </video>
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77 <video width="256" height="256" autoplay loop>
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78 <source src="features/tools/hammer/edittimelapse.webm" type="video/webm" title="Convex mesh editing">
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79 Convex Mesh Editing (Video)
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80 </video>
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81 </div>
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82 <br>
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83 <p>
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84 Meshes can be exported for further editing in 3D applications, and then re-imported as DMX, OBJ, or FBX.
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85 <br>
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86 Legacy Source VMFs can also be imported.
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87 </p>
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88 </div>
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89
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90 <div class="contentSection" id="toolsSectionMaterialEditor">
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91 <a href="#toolsSectionMaterialEditor"><h3 >- Material Editor <img class="toolIconSM" src="features/tools/met/met_sm.png"></h3></a>
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92 <p>
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93 No more fiddling with text-based VMT files, slow material reloads, and trial & error debugging.
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94 <br>
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95 S2 MET Supports real-time editing and previews, with in-editor texture importing.
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96 <br>
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97 </p>
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98 <br>
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99 <div class="mediaContainer">
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100 <img class="mediaImage" src="features/tools/met/properties.png" width="578px">
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101 </div>
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102 <br>
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103 <p>
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104 MET Also supports extensive dynamic functions, and the following image formats: PSD, TGA, TIF, PFM, MKS, PNG, JPG
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105 </p>
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106 </div>
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107
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108 <div class="contentSection" id="toolsSectionModelEditor">
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109 <a href="#toolsSectionModelEditor"><h3>- Model Editor <img class="toolIconSM" src="features/tools/model_editor/model_editor_sm.png"></h3></a>
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110 <p>
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111 Model viewer, and editor. No more fiddling with QC files, this does it all.
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112 <br>
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113 Used to configure hitboxes, collision, poses, weights, LODs, animations, constraints, attachments, and anything involving models.
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114 <br>
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115 </p>
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116 <br>
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117 <div class="mediaContainer">
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118 <img class="mediaImage" src="features/tools/model_editor/editor.png" width="653px">
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119 <video height="400px" autoplay loop>
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120 <source src="features/tools/model_editor/modelviewer.webm" type="video/webm" title="Model Viewer">
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121 Convex Mesh Editing (Video)
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122 </video>
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123 </div>
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124 <br>
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125 <p>
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126 Model Importing supports the following formats: DMX, SMD, FBX, OBJ
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127 </p>
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128 </div>
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129
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130 <div class="contentSection" id="toolsSectionPET">
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131 <a href="#toolsSectionPET"><h3>- Particle Editor <img class="toolIconSM" src="features/tools/pet/pet_sm.png"></h3></a>
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132 <p>
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133 PET is for editing particles
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134 <br>
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135 ...
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136 <br>
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137 </p>
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138 <br>
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139 <div class="mediaContainer">
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140 </div>
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141 <br>
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142 </div>
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143
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144 <div class="contentSection" id="toolsSectionSFM">
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145 <a href="#toolsSectionSFM"><h3>- Filmmaker <img class="toolIconSM" src="features/tools/sfm/sfm_sm.png"></h3></a>
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146 <p>
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147 The Filmmaker is used for rendering high-quality cinematics from in-engine.
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148 <br>
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149 ...
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150 <br>
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151 </p>
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152 <br>
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153 <div class="mediaContainer">
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154 </div>
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155 <br>
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156 </div>
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157
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158 <div class="contentSection" id="toolsSectionVC2">
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159 <a href="#toolsSectionVC2"><h3>- VConsole2 <img class="toolIconSM" src="features/tools/vconsole2/vconsole2_sm.png"></h3></a>
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160 <p>
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161 Vastly improved over the simple in-engine console of yore. Using a networked API for engine communication it allows remote debugging.
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162 <br>
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163 VC2 also features multi-tabbed displays for multitasking, extensive filtering, and verbosity control.
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164 <br>
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165 </p>
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166 <br>
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167 <div class="mediaContainer">
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168 <img class="mediaImage" src="features/tools/vconsole2/main.png" >
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169 </div>
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170 <br>
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171 </div>
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172
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173 <h2>Unreleased</h2>
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174
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175 <div class="contentSection" id="toolsSectionFaceposer">
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176 <a href="#toolsSectionFaceposer"><h3>- Faceposer <img class="toolIconSM" src="features/tools/faceposer/faceposer_sm.png"></h3></a>
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177 <p>
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178 Used to make Choreo scenes.
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179 </p>
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180 <div class="mediaContainer">
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181 </div>
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182 </div>
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183
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184 <div class="contentSection" id="toolsSectionModeldoc">
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185 <a href="#toolsSectionModeldoc"><h3>- Modeldoc <img class="toolIconSM" src="features/tools/model_doc/model_doc_sm.png"></h3></a>
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186 <p id="textNotice"><b>Notice: </b>Unknown.</p>
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187 </div>
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188
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189 <div class="contentSection" id="toolsSectionSnooper">
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190 <a href="#toolsSectionSnooper"><h3>- Snooper <img class="toolIconSM" src="features/tools/snooper/snooper_sm.png"></h3></a>
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191 <p id="textNotice"><b>Notice: </b>Unknown.</p>
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192 </div>
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193
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194 <div class="contentSection" id="toolsSectionVMix">
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195 <a href="#toolsSectionVMix"><h3>- VMix <img class="toolIconSM" src="features/tools/vmix/vmix_sm.png"></h3></a>
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196 <p id="textNotice"><b>Notice: </b>Unknown.</p>
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197 </div>
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198
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199 <div class="contentSection" id="toolsSectionGrapheditor">
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200 <a href="#toolsSectionGrapheditor"><h3>- Grapheditor <img class="toolIconSM" src="features/tools/grapheditor/grapheditor_sm.png"></h3></a>
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201 <p id="textNotice"><b>Notice: </b>Unknown.</p>
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202 </div>
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203
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204
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205 </div>
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206
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207 <div class="footer">
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208 <p class="copyright">Source Creator Collective - 2020</p>
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209 </div>
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210
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211 </div>
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212
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213 </body>
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214
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215 </html>

mercurial