Tue, 25 Feb 2020 23:59:39 -0700
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1 | 1 | <!DOCTYPE html> |
2 | <html lang="en"> | |
3 | <head> | |
4 | <meta charset="utf-8"> | |
5 | <meta name="viewport" content="width=device-width"> | |
6 | <meta name="description" content="Source 2 Documentation"> | |
7 | <link rel="stylesheet" href="style.css"> | |
8 | <link rel="icon" type="image/png" href="/s2favicon.png"> | |
5 | 9 | <title>Source 2 Documentation Project</title> |
11 | 10 | |
11 | <!--Fonts--> | |
12 | <link href="https://fonts.googleapis.com/css?family=Lato:400,400i,700,700i&display=swap" rel="stylesheet"> | |
13 | <link href="https://fonts.googleapis.com/css?family=Nunito:400,700&display=swap" rel="stylesheet"> | |
1 | 14 | </head> |
15 | ||
16 | <body> | |
17 | ||
18 | <div class="main" > | |
19 | ||
20 | <div id="header"> | |
21 | <img class="headerlogo" src="source2_new.svg" title="Source 2"> | |
22 | <nav> | |
23 | <ul class="buttons"> | |
24 | <a href="home.html"><li>Home</li></a> | |
25 | <a href="features.html"><li class="active">Features</li></a> | |
26 | <a href=""><li>Wiki</li></a> | |
27 | <a href="about.html"><li>About</li></a> | |
28 | </ul> | |
29 | </nav> | |
30 | </div> | |
31 | ||
32 | <div class="content"> | |
33 | <h1>Source 2 Engine Features > Tools</h1> | |
34 | <p> | |
7 | 35 | Source 2 comes with an integrated development environment (IDE), consisting of: |
1 | 36 | </p> |
37 | <hr> | |
38 | ||
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39 | <div class="contentSection" id="toolsSectionAssetBrowser"> |
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40 | <a href="#toolsSectionAssetBrowser"><h3>- Asset Browser <img class="toolIconSM" src="features/tools/asset_browser_sm.png"></h3></a> |
1 | 41 | <p> |
42 | The Asset Browser allows quick searching, previewing, grouping, and managing assets. | |
43 | <br> | |
44 | It also serves as the hub for development, launching the other tools either by their icon, or by double clicking an asset. | |
45 | <br> | |
46 | Assets inside the browser can also be dragged into other tools (such as Hammer). | |
47 | <br> | |
48 | <div class="mediaContainer"> | |
49 | <video width="577" height="438" autoplay loop> | |
50 | <source src="features/tools/asset_browser_demo.webm" type="video/webm"> | |
7 | 51 | (Unsupported video format?) |
1 | 52 | </video> |
53 | </div> | |
54 | </p> | |
55 | </div> | |
56 | ||
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57 | <div class="contentSection" id="toolsSectionHammerEditor"> |
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58 | <a href="#toolsSectionHammerEditor"><h3 >- Hammer Editor <img class="toolIconSM" src="features/tools/hammer/hammer_sm.png"></h3></a> |
1 | 59 | <p> |
60 | The Source 2 Level Editor (Hammer) is a revolutionary leap above even contemporary level editors. | |
61 | <br> | |
7 | 62 | On top of the expected brush-based manipulation, you can edit individual faces, edges, and even vertices, making it a full model editor. |
1 | 63 | <br> |
64 | <br> | |
65 | The new primitive in S2 is the <i>Mesh</i>, a vertex-based system, allowing concave, and complex geometry to be authored by the level designer. | |
66 | </p> | |
67 | <br> | |
68 | <div class="mediaContainer"> | |
69 | <video width="256" height="256" autoplay loop> | |
70 | <source src="features/tools/hammer/editbasics.webm" type="video/webm" title="Mesh editing"> | |
71 | Mesh Editing (Video) | |
72 | </video> | |
73 | <video width="256" height="256" autoplay loop> | |
74 | <source src="features/tools/hammer/convexmesh.webm" type="video/webm" title="Convex mesh editing"> | |
75 | Convex Mesh Editing (Video) | |
76 | </video> | |
77 | <video width="256" height="256" autoplay loop> | |
78 | <source src="features/tools/hammer/faceremoval.webm" type="video/webm" title="Convex mesh editing"> | |
79 | Convex Mesh Editing (Video) | |
80 | </video> | |
81 | <video width="256" height="256" autoplay loop> | |
82 | <source src="features/tools/hammer/edittimelapse.webm" type="video/webm" title="Convex mesh editing"> | |
83 | Convex Mesh Editing (Video) | |
84 | </video> | |
85 | </div> | |
86 | <br> | |
87 | <p> | |
88 | Meshes can be exported for further editing in 3D applications, and then re-imported as DMX, OBJ, or FBX. | |
89 | <br> | |
90 | Legacy Source VMFs can also be imported. | |
91 | </p> | |
92 | </div> | |
93 | ||
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94 | <div class="contentSection" id="toolsSectionMaterialEditor"> |
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95 | <a href="#toolsSectionMaterialEditor"><h3 >- Material Editor <img class="toolIconSM" src="features/tools/met/met_sm.png"></h3></a> |
1 | 96 | <p> |
97 | No more fiddling with text-based VMT files, slow material reloads, and trial & error debugging. | |
98 | <br> | |
7 | 99 | S2 MET Supports real-time editing and previews, with in-editor texture importing. |
1 | 100 | <br> |
101 | </p> | |
102 | <br> | |
103 | <div class="mediaContainer"> | |
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104 | <img class="mediaImage" src="features/tools/met/properties.png" width="578px"> |
1 | 105 | </div> |
106 | <br> | |
107 | <p> | |
108 | MET Also supports extensive dynamic functions, and the following image formats: PSD, TGA, TIF, PFM, MKS, PNG, JPG | |
109 | </p> | |
110 | </div> | |
111 | ||
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112 | <div class="contentSection" id="toolsSectionModelEditor"> |
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113 | <a href="#toolsSectionModelEditor"><h3>- Model Editor <img class="toolIconSM" src="features/tools/model_editor/model_editor_sm.png"></h3></a> |
1 | 114 | <p> |
115 | Model viewer, and editor. No more fiddling with QC files, this does it all. | |
116 | <br> | |
117 | Used to configure hitboxes, collision, poses, weights, LODs, animations, constraints, attachments, and anything involving models. | |
118 | <br> | |
119 | </p> | |
120 | <br> | |
121 | <div class="mediaContainer"> | |
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122 | <img class="mediaImage" src="features/tools/model_editor/editor.png" width="653px"> |
1 | 123 | <video height="400px" autoplay loop> |
124 | <source src="features/tools/model_editor/modelviewer.webm" type="video/webm" title="Model Viewer"> | |
125 | Convex Mesh Editing (Video) | |
126 | </video> | |
127 | </div> | |
128 | <br> | |
129 | <p> | |
130 | Model Importing supports the following formats: DMX, SMD, FBX, OBJ | |
131 | </p> | |
132 | </div> | |
133 | ||
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134 | <div class="contentSection" id="toolsSectionPET"> |
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135 | <a href="#toolsSectionPET"><h3>- Particle Editor <img class="toolIconSM" src="features/tools/pet/pet_sm.png"></h3></a> |
1 | 136 | <p> |
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137 | With richer in-app documentation, model viewing support, control-point improvements, and expanded debugging information. |
1 | 138 | <br> |
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139 | The Source 2 Particle Editor is further refined and cleaner tool than its predecessor. |
1 | 140 | <br> |
141 | </p> | |
142 | <br> | |
143 | <div class="mediaContainer"> | |
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144 | <img class="mediaImage" src="features/tools/pet/pet_example.png" width="578px"> |
1 | 145 | </div> |
146 | <br> | |
147 | </div> | |
148 | ||
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149 | <div class="contentSection" id="toolsSectionSFM"> |
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150 | <a href="#toolsSectionSFM"><h3>- Filmmaker <img class="toolIconSM" src="features/tools/sfm/sfm_sm.png"></h3></a> |
1 | 151 | <p> |
152 | The Filmmaker is used for rendering high-quality cinematics from in-engine. | |
153 | <br> | |
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154 | With animation, audio, and offline rendering, this is an all-in-one film studio inside your game. |
1 | 155 | <br> |
156 | </p> | |
157 | <br> | |
158 | <div class="mediaContainer"> | |
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159 | <img class="mediaImage" src="features/tools/sfm/sfm_example.png" width="578px"> |
1 | 160 | </div> |
161 | <br> | |
162 | </div> | |
163 | ||
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164 | <div class="contentSection" id="toolsSectionVC2"> |
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165 | <a href="#toolsSectionVC2"><h3>- VConsole2 <img class="toolIconSM" src="features/tools/vconsole2/vconsole2_sm.png"></h3></a> |
1 | 166 | <p> |
167 | Vastly improved over the simple in-engine console of yore. Using a networked API for engine communication it allows remote debugging. | |
168 | <br> | |
169 | VC2 also features multi-tabbed displays for multitasking, extensive filtering, and verbosity control. | |
170 | <br> | |
171 | </p> | |
172 | <br> | |
173 | <div class="mediaContainer"> | |
174 | <img class="mediaImage" src="features/tools/vconsole2/main.png" > | |
175 | </div> | |
176 | <br> | |
177 | </div> | |
178 | ||
179 | <h2>Unreleased</h2> | |
180 | ||
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181 | <div class="contentSection" id="toolsSectionFaceposer"> |
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182 | <a href="#toolsSectionFaceposer"><h3>- Faceposer <img class="toolIconSM" src="features/tools/faceposer/faceposer_sm.png"></h3></a> |
1 | 183 | <p> |
184 | Used to make Choreo scenes. | |
185 | </p> | |
186 | <div class="mediaContainer"> | |
187 | </div> | |
188 | </div> | |
189 | ||
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190 | <div class="contentSection" id="toolsSectionModeldoc"> |
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191 | <a href="#toolsSectionModeldoc"><h3>- Modeldoc <img class="toolIconSM" src="features/tools/model_doc/model_doc_sm.png"></h3></a> |
1 | 192 | <p id="textNotice"><b>Notice: </b>Unknown.</p> |
193 | </div> | |
194 | ||
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195 | <div class="contentSection" id="toolsSectionSnooper"> |
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196 | <a href="#toolsSectionSnooper"><h3>- Snooper <img class="toolIconSM" src="features/tools/snooper/snooper_sm.png"></h3></a> |
1 | 197 | <p id="textNotice"><b>Notice: </b>Unknown.</p> |
198 | </div> | |
199 | ||
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200 | <div class="contentSection" id="toolsSectionVMix"> |
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201 | <a href="#toolsSectionVMix"><h3>- VMix <img class="toolIconSM" src="features/tools/vmix/vmix_sm.png"></h3></a> |
1 | 202 | <p id="textNotice"><b>Notice: </b>Unknown.</p> |
203 | </div> | |
204 | ||
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205 | <div class="contentSection" id="toolsSectionGrapheditor"> |
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206 | <a href="#toolsSectionGrapheditor"><h3>- Grapheditor <img class="toolIconSM" src="features/tools/grapheditor/grapheditor_sm.png"></h3></a> |
1 | 207 | <p id="textNotice"><b>Notice: </b>Unknown.</p> |
208 | </div> | |
209 | ||
210 | ||
211 | </div> | |
212 | ||
213 | <div class="footer"> | |
11 | 214 | <p class="copyright">Source Creator Collective – 2020</p> |
1 | 215 | </div> |
216 | ||
217 | </div> | |
218 | ||
219 | </body> | |
220 | ||
221 | </html> |