Thu, 02 Jan 2020 03:55:00 -0700
- Add Features index properly
- Set tool icons to float right
site/features.html | file | annotate | diff | comparison | revisions | |
site/features_tools.html | file | annotate | diff | comparison | revisions | |
site/style.css | file | annotate | diff | comparison | revisions |
--- a/site/features.html Thu Jan 02 03:02:34 2020 -0700 +++ b/site/features.html Thu Jan 02 03:55:00 2020 -0700 @@ -30,184 +30,22 @@ The Next-Gen S2 Engine is a significant departure to the legacy Source engine, running DX11 and Vulkan natively on their respective platforms. </p> <hr> - - <h1 id="toolsSectionH1">Tools</h1> - <p> - Source 2 comes with an integrated development enviornment (IDE), consisting of: - <br> - <i>Asset Browser</i>, <i>Level Editor</i>, <i>Material Editor</i>, <i>Model Editor</i>, <i>Particle Editor</i>, and <i>Film Maker</i>. - <br> - <img src="features/tools/toolsbar.png"> - </p> - - <div class="contentSection"> - <a href="#toolsSectionAssetBrowser"><h3 id="toolsSectionAssetBrowser">- Asset Browser <img src="features/tools/asset_browser_sm.png"></h3></a> - <p> - The Asset Browser allows quick searching, previewing, grouping, and managing assets. - <br> - It also serves as the hub for development, launching the other tools either by their icon, or by double clicking an asset. - <br> - Assets inside the browser can also be dragged into other tools (such as Hammer). - <br> - <div class="mediaContainer"> - <video width="577" height="438" autoplay loop> - <source src="features/tools/asset_browser_demo.webm" type="video/webm"> - (Unspported video format?) - </video> + <nav> + <ul class="featuresNav"> + <div class="contentSection"> + <a href="features_tools.html"><li><h1 id="toolsSectionH1">- <u>Tools</u> </h1></li></a> + <!-- <div class="featureShowcaseContainer"><img class="featureShowcase" src="features/tools/toolsbar.png"></div> --> + <p> + <i>Asset Browser</i>, <i>Level Editor</i>, <i>Material Editor</i>, <i>Model Editor</i>, <i>Particle Editor</i>, and <i>Film Maker</i>. + <br> + </p> </div> - </p> - </div> - - <div class="contentSection"> - <a href="#toolsSectionHammerEditor"><h3 id="toolsSectionHammerEditor">- Hammer Editor <img src="features/tools/hammer/hammer_sm.png"></h3></a> - <p> - The Source 2 Level Editor (Hammer) is a revolutionary leap above even contemporary level editors. - <br> - On top of the expected brush-based manipulation, you can edit individual faces, edges, and even verticies, making it a full model editor. - <br> - <br> - The new primitive in S2 is the <i>Mesh</i>, a vertex-based system, allowing concave, and complex geometry to be authored by the level designer. - </p> - <br> - <div class="mediaContainer"> - <video width="256" height="256" autoplay loop> - <source src="features/tools/hammer/editbasics.webm" type="video/webm" title="Mesh editing"> - Mesh Editing (Video) - </video> - <video width="256" height="256" autoplay loop> - <source src="features/tools/hammer/convexmesh.webm" type="video/webm" title="Convex mesh editing"> - Convex Mesh Editing (Video) - </video> - <video width="256" height="256" autoplay loop> - <source src="features/tools/hammer/faceremoval.webm" type="video/webm" title="Convex mesh editing"> - Convex Mesh Editing (Video) - </video> - <video width="256" height="256" autoplay loop> - <source src="features/tools/hammer/edittimelapse.webm" type="video/webm" title="Convex mesh editing"> - Convex Mesh Editing (Video) - </video> - </div> - <br> - <p> - Meshes can be exported for further editing in 3D applications, and then re-imported as DMX, OBJ, or FBX. - <br> - Legacy Source VMFs can also be imported. - </p> - </div> - - <div class="contentSection"> - <a href="#toolsSectionMaterialEditor"><h3 id="toolsSectionMaterialEditor">- Material Editor <img src="features/tools/met/met_sm.png"></h3></a> - <p> - No more fiddling with text-based VMT files, slow material reloads, and trial & error debugging. - <br> - S2 MET Supports realtime editing and previews, with in-editor texture importing. - <br> - </p> - <br> - <div class="mediaContainer"> - <img class="mediaImage" src="features/tools/met/properties.png" width="1024px"> - </div> - <br> - <p> - MET Also supports extensive dynamic functions, and the following image formats: PSD, TGA, TIF, PFM, MKS, PNG, JPG - </p> - </div> - - <div class="contentSection"> - <a href="#toolsSectionModelEditor"><h3 id="toolsSectionModelEditor">- Model Editor <img src="features/tools/model_editor/model_editor_sm.png"></h3></a> - <p> - Model viewer, and editor. No more fiddling with QC files, this does it all. - <br> - Used to configure hitboxes, collision, poses, weights, LODs, animations, constraints, attachments, and anything involving models. - <br> - </p> - <br> - <div class="mediaContainer"> - <img class="mediaImage" src="features/tools/model_editor/editor.png" height="400px"> - <video height="400px" autoplay loop> - <source src="features/tools/model_editor/modelviewer.webm" type="video/webm" title="Model Viewer"> - Convex Mesh Editing (Video) - </video> - </div> - <br> - <p> - Model Importing supports the following formats: DMX, SMD, FBX, OBJ - </p> - </div> - - <div class="contentSection"> - <a href="#toolsSectionPET"><h3 id="toolsSectionPET">- Particle Editor <img src="features/tools/pet/pet_sm.png"></h3></a> - <p> - PET is for editing particles - <br> - ... - <br> - </p> - <br> - <div class="mediaContainer"> - </div> - <br> - </div> - - <div class="contentSection"> - <a href="#toolsSectionSFM"><h3 id="toolsSectionSFM">- Filmmaker <img src="features/tools/sfm/sfm_sm.png"></h3></a> - <p> - The Filmmaker is used for rendering high-quality cinematics from in-engine. - <br> - ... - <br> - </p> - <br> - <div class="mediaContainer"> - </div> - <br> - </div> - - <div class="contentSection"> - <a href="#toolsSectionVC2"><h3 id="toolsSectionVC2">- VConsole2 <img src="features/tools/vconsole2/vconsole2_sm.png"></h3></a> - <p> - Vastly improved over the simple in-engine console of yore. Using a networked API for engine communication it allows remote debugging. - <br> - VC2 also features multi-tabbed displays for multitasking, extensive filtering, and verbosity control. - <br> - </p> - <br> - <div class="mediaContainer"> - <img class="mediaImage" src="features/tools/vconsole2/main.png" > - </div> - <br> - </div> - - <h2>Unreleased</h2> - - <div class="contentSection"> - <a href="#toolsSectionFaceposer"><h3 id="toolsSectionFaceposer">- Faceposer <img src="features/tools/faceposer/faceposer_sm.png"></h3></a> - <p> - Used to make Choreo scenes. - </p> - <div class="mediaContainer"> - </div> - </div> - - <div class="contentSection"> - <a href="#toolsSectionModeldoc"><h3 id="toolsSectionModeldoc">- Modeldoc <img src="features/tools/model_doc/model_doc_sm.png"></h3></a> - <p id="textNotice"><b>Notice: </b>Unknown.</p> - </div> - - <div class="contentSection"> - <a href="#toolsSectionSnooper"><h3 id="toolsSectionSnooper">- Snooper <img src="features/tools/snooper/snooper_sm.png"></h3></a> - <p id="textNotice"><b>Notice: </b>Unknown.</p> - </div> - - <div class="contentSection"> - <a href="#toolsSectionVMix"><h3 id="toolsSectionVMix">- VMix <img src="features/tools/vmix/vmix_sm.png"></h3></a> - <p id="textNotice"><b>Notice: </b>Unknown.</p> - </div> - - <div class="contentSection"> - <a href="#toolsSectionGrapheditor"><h3 id="toolsSectionGrapheditor">- Grapheditor <img src="features/tools/grapheditor/grapheditor_sm.png"></h3></a> - <p id="textNotice"><b>Notice: </b>Unknown.</p> - </div> + <div class="contentSection"> + <a href=""><li><h1 id="toolsSectionH1">- <u>Rendering</u></h1></li></a> + <p id="textNotice"><b>Notice: </b> Not created yet.</p> + </div> + </ul> + </nav> </div>
--- a/site/features_tools.html Thu Jan 02 03:02:34 2020 -0700 +++ b/site/features_tools.html Thu Jan 02 03:55:00 2020 -0700 @@ -28,14 +28,11 @@ <h1>Source 2 Engine Features > Tools</h1> <p> Source 2 comes with an integrated development enviornment (IDE), consisting of: - <br> - <i>Asset Browser</i>, <i>Level Editor</i>, <i>Material Editor</i>, <i>Model Editor</i>, <i>Particle Editor</i>, and <i>Film Maker</i>. - <br> </p> <hr> - <div class="contentSection"> - <a href="#toolsSectionAssetBrowser"><h3 id="toolsSectionAssetBrowser">- Asset Browser <img src="features/tools/asset_browser_sm.png"></h3></a> + <div class="contentSection" id="toolsSectionAssetBrowser"> + <a href="#toolsSectionAssetBrowser"><h3>- Asset Browser <img class="toolIconSM" src="features/tools/asset_browser_sm.png"></h3></a> <p> The Asset Browser allows quick searching, previewing, grouping, and managing assets. <br> @@ -52,8 +49,8 @@ </p> </div> - <div class="contentSection"> - <a href="#toolsSectionHammerEditor"><h3 id="toolsSectionHammerEditor">- Hammer Editor <img src="features/tools/hammer/hammer_sm.png"></h3></a> + <div class="contentSection" id="toolsSectionHammerEditor"> + <a href="#toolsSectionHammerEditor"><h3 >- Hammer Editor <img class="toolIconSM" src="features/tools/hammer/hammer_sm.png"></h3></a> <p> The Source 2 Level Editor (Hammer) is a revolutionary leap above even contemporary level editors. <br> @@ -89,8 +86,8 @@ </p> </div> - <div class="contentSection"> - <a href="#toolsSectionMaterialEditor"><h3 id="toolsSectionMaterialEditor">- Material Editor <img src="features/tools/met/met_sm.png"></h3></a> + <div class="contentSection" id="toolsSectionMaterialEditor"> + <a href="#toolsSectionMaterialEditor"><h3 >- Material Editor <img class="toolIconSM" src="features/tools/met/met_sm.png"></h3></a> <p> No more fiddling with text-based VMT files, slow material reloads, and trial & error debugging. <br> @@ -107,8 +104,8 @@ </p> </div> - <div class="contentSection"> - <a href="#toolsSectionModelEditor"><h3 id="toolsSectionModelEditor">- Model Editor <img src="features/tools/model_editor/model_editor_sm.png"></h3></a> + <div class="contentSection" id="toolsSectionModelEditor"> + <a href="#toolsSectionModelEditor"><h3>- Model Editor <img class="toolIconSM" src="features/tools/model_editor/model_editor_sm.png"></h3></a> <p> Model viewer, and editor. No more fiddling with QC files, this does it all. <br> @@ -129,8 +126,8 @@ </p> </div> - <div class="contentSection"> - <a href="#toolsSectionPET"><h3 id="toolsSectionPET">- Particle Editor <img src="features/tools/pet/pet_sm.png"></h3></a> + <div class="contentSection" id="toolsSectionPET"> + <a href="#toolsSectionPET"><h3>- Particle Editor <img class="toolIconSM" src="features/tools/pet/pet_sm.png"></h3></a> <p> PET is for editing particles <br> @@ -143,8 +140,8 @@ <br> </div> - <div class="contentSection"> - <a href="#toolsSectionSFM"><h3 id="toolsSectionSFM">- Filmmaker <img src="features/tools/sfm/sfm_sm.png"></h3></a> + <div class="contentSection" id="toolsSectionSFM"> + <a href="#toolsSectionSFM"><h3>- Filmmaker <img class="toolIconSM" src="features/tools/sfm/sfm_sm.png"></h3></a> <p> The Filmmaker is used for rendering high-quality cinematics from in-engine. <br> @@ -157,8 +154,8 @@ <br> </div> - <div class="contentSection"> - <a href="#toolsSectionVC2"><h3 id="toolsSectionVC2">- VConsole2 <img src="features/tools/vconsole2/vconsole2_sm.png"></h3></a> + <div class="contentSection" id="toolsSectionVC2"> + <a href="#toolsSectionVC2"><h3>- VConsole2 <img class="toolIconSM" src="features/tools/vconsole2/vconsole2_sm.png"></h3></a> <p> Vastly improved over the simple in-engine console of yore. Using a networked API for engine communication it allows remote debugging. <br> @@ -174,8 +171,8 @@ <h2>Unreleased</h2> - <div class="contentSection"> - <a href="#toolsSectionFaceposer"><h3 id="toolsSectionFaceposer">- Faceposer <img src="features/tools/faceposer/faceposer_sm.png"></h3></a> + <div class="contentSection" id="toolsSectionFaceposer"> + <a href="#toolsSectionFaceposer"><h3>- Faceposer <img class="toolIconSM" src="features/tools/faceposer/faceposer_sm.png"></h3></a> <p> Used to make Choreo scenes. </p> @@ -183,23 +180,23 @@ </div> </div> - <div class="contentSection"> - <a href="#toolsSectionModeldoc"><h3 id="toolsSectionModeldoc">- Modeldoc <img src="features/tools/model_doc/model_doc_sm.png"></h3></a> + <div class="contentSection" id="toolsSectionModeldoc"> + <a href="#toolsSectionModeldoc"><h3>- Modeldoc <img class="toolIconSM" src="features/tools/model_doc/model_doc_sm.png"></h3></a> <p id="textNotice"><b>Notice: </b>Unknown.</p> </div> - <div class="contentSection"> - <a href="#toolsSectionSnooper"><h3 id="toolsSectionSnooper">- Snooper <img src="features/tools/snooper/snooper_sm.png"></h3></a> + <div class="contentSection" id="toolsSectionSnooper"> + <a href="#toolsSectionSnooper"><h3>- Snooper <img class="toolIconSM" src="features/tools/snooper/snooper_sm.png"></h3></a> <p id="textNotice"><b>Notice: </b>Unknown.</p> </div> - <div class="contentSection"> - <a href="#toolsSectionVMix"><h3 id="toolsSectionVMix">- VMix <img src="features/tools/vmix/vmix_sm.png"></h3></a> + <div class="contentSection" id="toolsSectionVMix"> + <a href="#toolsSectionVMix"><h3>- VMix <img class="toolIconSM" src="features/tools/vmix/vmix_sm.png"></h3></a> <p id="textNotice"><b>Notice: </b>Unknown.</p> </div> - <div class="contentSection"> - <a href="#toolsSectionGrapheditor"><h3 id="toolsSectionGrapheditor">- Grapheditor <img src="features/tools/grapheditor/grapheditor_sm.png"></h3></a> + <div class="contentSection" id="toolsSectionGrapheditor"> + <a href="#toolsSectionGrapheditor"><h3>- Grapheditor <img class="toolIconSM" src="features/tools/grapheditor/grapheditor_sm.png"></h3></a> <p id="textNotice"><b>Notice: </b>Unknown.</p> </div>
--- a/site/style.css Thu Jan 02 03:02:34 2020 -0700 +++ b/site/style.css Thu Jan 02 03:55:00 2020 -0700 @@ -50,6 +50,27 @@ } +/* Features Nav */ +ul.featuresNav{ + list-style-type: none; + padding: inherit; + font-size: inherit; +} +ul.featuresNav a{ + color:#FAFAFA; + text-decoration: none; +} +ul.featuresNav h1{ + font-size:2em; + margin-top: .1em; +} +div.featureShowcaseContainer { + +} +img.featureShowcase{ + +} + /* Text Styles */ div.content { font-family: 'Lato', sans-serif; @@ -77,7 +98,6 @@ margin-bottom: .25em; font-size: 0.875em; } - #textNotice { width: max-content; background-image: url("missing_5p.png"); @@ -120,8 +140,7 @@ border-bottom-color: #373737; border-bottom-style: solid; border-bottom-width: 1px; - } - +} div.contentSection { border-color: #282828; border-style: solid; @@ -136,6 +155,10 @@ color:#fafafa; text-decoration: none; } +img.toolIconSM { + float: right; + margin-right: .25em; +} /* Media Styles */ div.mediaContainer {