Sat, 09 Jan 2021 16:16:19 -0700
- New hanglightbar with seperate base and bulb textures
Fixes emissive leakage
47 | 1 | "VertexlitGeneric" |
2 | { | |
3 | "$basetexture" "models/props/foreguard/lights/walllight01on_diffuse" | |
4 | "$model" 1 | |
5 | "$phong" "1" | |
48
ab20adb32bc4
- Update wallight to work properly
Glitchvid <Glitchvid@glitchvid.com>
parents:
47
diff
changeset
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6 | $BasemapAlphaPhongMask 1 |
ab20adb32bc4
- Update wallight to work properly
Glitchvid <Glitchvid@glitchvid.com>
parents:
47
diff
changeset
|
7 | "$halflambert" "1" |
ab20adb32bc4
- Update wallight to work properly
Glitchvid <Glitchvid@glitchvid.com>
parents:
47
diff
changeset
|
8 | $phongexponent 2 |
ab20adb32bc4
- Update wallight to work properly
Glitchvid <Glitchvid@glitchvid.com>
parents:
47
diff
changeset
|
9 | $phongboost 2 |
47 | 10 | $phongfresnelranges "[0 0.25 0.5]" |
48
ab20adb32bc4
- Update wallight to work properly
Glitchvid <Glitchvid@glitchvid.com>
parents:
47
diff
changeset
|
11 | // Phong doesn't even work here |
47 | 12 | $selfillum 1 |
48
ab20adb32bc4
- Update wallight to work properly
Glitchvid <Glitchvid@glitchvid.com>
parents:
47
diff
changeset
|
13 | $selfillummask "models/props/foreguard/lights/walllight01_selfillum" |
47 | 14 | } |