Sat, 09 Jan 2021 16:16:19 -0700
- New hanglightbar with seperate base and bulb textures
Fixes emissive leakage
"VertexlitGeneric" { "$basetexture" "models/props/foreguard/lights/walllight01on_diffuse" "$model" 1 "$phong" "1" $BasemapAlphaPhongMask 1 "$halflambert" "1" $phongexponent 2 $phongboost 2 $phongfresnelranges "[0 0.25 0.5]" // Phong doesn't even work here $selfillum 1 $selfillummask "models/props/foreguard/lights/walllight01_selfillum" }