materials/glitchvid/plaster/cleanplaster_white.vmt

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1 "LightmappedGeneric"
2 {
3 "$basetexture" "glitchvid/plaster/cleanplaster_white"
4 "$bumpmap" "glitchvid/plaster/plaster_normalmap"
5 "$envmap" "env_cubemap"
6 "$normalmapalphaenvmapmask" 1
7 "$envmaptint" "[ 0.25 0.25 0.25 ]"
8 "$surfaceprop" "plaster"
9 // "$color" "{110 110 110}"
10 // "$reflectivity" "[0.5 0.5 0.5]" // VTF is doing fine automatically
11 //"$detail" "glitchvid/detail/plaster_detail_lrg"
12 "$detailscale" "7"
13 }

mercurial