Wed, 20 Apr 2016 10:43:08 -0600
- Fix incorrect material path in lights
"LightmappedGeneric" { "$basetexture" "glitchvid/plaster/cleanplaster_white" "$bumpmap" "glitchvid/plaster/plaster_normalmap" "$envmap" "env_cubemap" "$normalmapalphaenvmapmask" 1 "$envmaptint" "[ 0.25 0.25 0.25 ]" "$surfaceprop" "plaster" // "$color" "{110 110 110}" // "$reflectivity" "[0.5 0.5 0.5]" // VTF is doing fine automatically //"$detail" "glitchvid/detail/plaster_detail_lrg" "$detailscale" "7" }