Sun, 17 Apr 2016 05:31:31 -0600
- Modify tonemap settings
Changed tonemap settings to make map appear brighter
Bloom also modified
- Add spotlight in statue hallway
- Visgroup modifications
- Add cubemaps
- Other misc. changes
14 | 1 | |
2 | ================== VVIS ================== | |
3 | ||
4 | ||
5 | ||
6 | ||
7 | 6 threads | |
8 | reading e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp | |
9 | reading e:\mapsrc\sync\2015\foreguard\ttt_foreguard.prt | |
17 | 10 | 1925 portalclusters |
11 | 5329 numportals | |
16 | 12 | 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1731 visible clusters (0.54%) |
17 | 13 | Total clusters visible: 319523 |
14 | Average clusters visible: 165 | |
14 | 15 | Building PAS... |
17 | 16 | Average clusters audible: 609 |
17 | visdatasize:379963 compressed from 954800 | |
14 | 18 | writing e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp |
17 | 19 | 41 seconds elapsed |
14 | 20 | |
21 | ================== VRAD ================== | |
22 | ||
23 | ||
24 | ||
25 | ||
26 | [Reading texlights from 'lights.rad'] | |
27 | [48 texlights parsed from 'lights.rad'] | |
28 | ||
29 | [Reading texlights from 'H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\sample.rad'] | |
30 | [3 texlights parsed from 'H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\sample.rad'] | |
31 | ||
32 | Loading e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp | |
33 | Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf | |
34 | Loaded alpha texture materials\models\props_foliage\vines01.vtf | |
17 | 35 | 18765 faces |
14 | 36 | 8 degenerate faces |
17 | 37 | 873746 square feet [125819472.00 square inches] |
14 | 38 | 3 Displacements |
39 | 1069 Square Feet [154061.73 Square Inches] | |
17 | 40 | 18757 patches before subdivision |
14 | 41 | zero area child patch |
17 | 42 | 359169 patches after subdivision |
14 | 43 | 2694 direct lights |
17 | 44 | 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 61940876, max 1484 |
45 | transfer lists: 472.6 megs | |
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17 | 146 | Build Patch/Sample Hash Table(s).....Done<0.1347 sec> |
14 | 147 | 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done |
148 | 2189 of 2190 (99% of) surface lights went in leaf ambient cubes. | |
149 | 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done | |
150 | Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 | |
151 | Ready to Finish | |
152 | ||
153 | Object names Objects/Maxobjs Memory / Maxmem Fullness | |
154 | ------------ --------------- --------------- -------- | |
17 | 155 | models 47/1024 2256/49152 ( 4.6%) |
156 | brushes 5876/8192 70512/98304 (71.7%) | |
157 | brushsides 51338/65536 410704/524288 (78.3%) | |
158 | planes 32616/65536 652320/1310720 (49.8%) | |
159 | vertexes 33064/65536 396768/786432 (50.5%) | |
160 | nodes 5082/65536 162624/2097152 ( 7.8%) | |
161 | texinfos 4796/12288 345312/884736 (39.0%) | |
162 | texdata 800/2048 25600/65536 (39.1%) | |
14 | 163 | dispinfos 3/0 528/0 ( 0.0%) |
164 | disp_verts 131/0 2620/0 ( 0.0%) | |
165 | disp_tris 192/0 384/0 ( 0.0%) | |
166 | disp_lmsamples 3084/0 3084/0 ( 0.0%) | |
17 | 167 | faces 18765/65536 1050840/3670016 (28.6%) |
168 | hdr faces 18765/65536 1050840/3670016 (28.6%) | |
169 | origfaces 11919/65536 667464/3670016 (18.2%) | |
170 | leaves 5130/65536 164160/2097152 ( 7.8%) | |
171 | leaffaces 25266/65536 50532/131072 (38.6%) | |
172 | leafbrushes 11373/65536 22746/131072 (17.4%) | |
14 | 173 | areas 12/256 96/2048 ( 4.7%) |
17 | 174 | surfedges 139245/512000 556980/2048000 (27.2%) |
175 | edges 86010/256000 344040/1024000 (33.6%) | |
14 | 176 | LDR worldlights 0/8192 0/720896 ( 0.0%) |
177 | HDR worldlights 2694/8192 237072/720896 (32.9%) | |
178 | leafwaterdata 2/32768 24/393216 ( 0.0%) | |
17 | 179 | waterstrips 2770/32768 27700/327680 ( 8.5%) |
14 | 180 | waterverts 0/65536 0/786432 ( 0.0%) |
17 | 181 | waterindices 58569/65536 117138/131072 (89.4%) VERY FULL! |
16 | 182 | cubemapsamples 74/1024 1184/16384 ( 7.2%) |
17 | 183 | overlays 48/512 16896/180224 ( 9.4%) |
14 | 184 | LDR lightdata [variable] 0/0 ( 0.0%) |
17 | 185 | HDR lightdata [variable] 26827536/0 ( 0.0%) |
186 | visdata [variable] 379963/16777216 ( 2.3%) | |
187 | entdata [variable] 343551/393216 (87.4%) VERY FULL! | |
188 | LDR ambient table 5130/65536 20520/262144 ( 7.8%) | |
189 | HDR ambient table 5130/65536 20520/262144 ( 7.8%) | |
190 | LDR leaf ambient 5130/65536 143640/1835008 ( 7.8%) | |
191 | HDR leaf ambient 22550/65536 631400/1835008 (34.4%) | |
14 | 192 | occluders 0/0 0/0 ( 0.0%) |
193 | occluder polygons 0/0 0/0 ( 0.0%) | |
194 | occluder vert ind 0/0 0/0 ( 0.0%) | |
195 | detail props [variable] 1/12 ( 8.3%) | |
17 | 196 | static props [variable] 1/87334 ( 0.0%) |
197 | pakfile [variable] 4637215/0 ( 0.0%) | |
198 | physics [variable] 1841369/4194304 (43.9%) | |
14 | 199 | physics terrain [variable] 469/1048576 ( 0.0%) |
200 | ||
201 | Level flags = 2 | |
202 | ||
17 | 203 | Total triangle count: 54179 |
14 | 204 | Writing e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp |
17 | 205 | 34 minutes, 28 seconds elapsed |