ttt_foreguard.log

Thu, 21 Apr 2016 00:45:01 -0600

author
glitchvid
date
Thu, 21 Apr 2016 00:45:01 -0600
branch
wip
changeset 27
896f34b9dd60
parent 26
a33d6320e998
child 28
b99b03d5b863
permissions
-rw-r--r--

- Move light positions
- Dim basement lights
- Add devshots cameras
- Add rails to lower water
- Move and add cubemaps
- Add breakable glass wall
- Fix prop ragdoll filter
- Add basement light
- Other misc. fixes

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2 ================== VVIS ==================
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7 6 threads
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8 reading e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp
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9 reading e:\mapsrc\sync\2015\foreguard\ttt_foreguard.prt
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10 1930 portalclusters
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11 5364 numportals
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12 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1826 visible clusters (0.56%)
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13 Total clusters visible: 326683
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14 Average clusters visible: 169
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15 Building PAS...
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16 Average clusters audible: 619
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17 visdatasize:386491 compressed from 957280
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18 writing e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp
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19 44 seconds elapsed
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21 ================== VRAD ==================
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25
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26 [Reading texlights from 'lights.rad']
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27 [48 texlights parsed from 'lights.rad']
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28
26
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29 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
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30 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
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31
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32 Loading e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp
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33 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
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34 Loaded alpha texture materials\models\props_foliage\vines01.vtf
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35 18727 faces
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36 8 degenerate faces
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37 873627 square feet [125802288.00 square inches]
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38 3 Displacements
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39 1069 Square Feet [154061.73 Square Inches]
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40 18719 patches before subdivision
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41 zero area child patch
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42 359427 patches after subdivision
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43 2695 direct lights
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44 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 62005286, max 1482
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45 transfer lists: 473.1 megs
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46 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(-1, -1, -1)
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132 0...1...2...3...4...5...6...7...8...9...10 Bounce #87 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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133 0...1...2...3...4...5...6...7...8...9...10 Bounce #88 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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134 0...1...2...3...4...5...6...7...8...9...10 Bounce #89 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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135 0...1...2...3...4...5...6...7...8...9...10 Bounce #90 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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136 0...1...2...3...4...5...6...7...8...9...10 Bounce #91 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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137 0...1...2...3...4...5...6...7...8...9...10 Bounce #92 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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138 0...1...2...3...4...5...6...7...8...9...10 Bounce #93 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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139 0...1...2...3...4...5...6...7...8...9...10 Bounce #94 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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140 0...1...2...3...4...5...6...7...8...9...10 Bounce #95 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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141 0...1...2...3...4...5...6...7...8...9...10 Bounce #96 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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142 0...1...2...3...4...5...6...7...8...9...10 Bounce #97 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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143 0...1...2...3...4...5...6...7...8...9...10 Bounce #98 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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144 0...1...2...3...4...5...6...7...8...9...10 Bounce #99 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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145 0...1...2...3...4...5...6...7...8...9...10 Bounce #100 added RGB(-1, -1, -1)
26
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diff changeset
146 Build Patch/Sample Hash Table(s).....Done<0.1175 sec>
14
6fac7c9997f3 * Included Compiled BSP
glitchvid
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147 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
6fac7c9997f3 * Included Compiled BSP
glitchvid
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148 2189 of 2190 (99% of) surface lights went in leaf ambient cubes.
6fac7c9997f3 * Included Compiled BSP
glitchvid
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149 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
6fac7c9997f3 * Included Compiled BSP
glitchvid
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150 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
6fac7c9997f3 * Included Compiled BSP
glitchvid
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151 Ready to Finish
6fac7c9997f3 * Included Compiled BSP
glitchvid
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152
6fac7c9997f3 * Included Compiled BSP
glitchvid
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153 Object names Objects/Maxobjs Memory / Maxmem Fullness
6fac7c9997f3 * Included Compiled BSP
glitchvid
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154 ------------ --------------- --------------- --------
22
a8d5ed402e22 - Compile BSP from previous versions
glitchvid
parents: 17
diff changeset
155 models 39/1024 1872/49152 ( 3.8%)
26
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glitchvid
parents: 22
diff changeset
156 brushes 5852/8192 70224/98304 (71.4%)
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glitchvid
parents: 22
diff changeset
157 brushsides 50983/65536 407864/524288 (77.8%)
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glitchvid
parents: 22
diff changeset
158 planes 32424/65536 648480/1310720 (49.5%)
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glitchvid
parents: 22
diff changeset
159 vertexes 33006/65536 396072/786432 (50.4%)
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glitchvid
parents: 22
diff changeset
160 nodes 5044/65536 161408/2097152 ( 7.7%)
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glitchvid
parents: 22
diff changeset
161 texinfos 4609/12288 331848/884736 (37.5%)
22
a8d5ed402e22 - Compile BSP from previous versions
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parents: 17
diff changeset
162 texdata 799/2048 25568/65536 (39.0%)
14
6fac7c9997f3 * Included Compiled BSP
glitchvid
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163 dispinfos 3/0 528/0 ( 0.0%)
6fac7c9997f3 * Included Compiled BSP
glitchvid
parents:
diff changeset
164 disp_verts 131/0 2620/0 ( 0.0%)
6fac7c9997f3 * Included Compiled BSP
glitchvid
parents:
diff changeset
165 disp_tris 192/0 384/0 ( 0.0%)
6fac7c9997f3 * Included Compiled BSP
glitchvid
parents:
diff changeset
166 disp_lmsamples 3084/0 3084/0 ( 0.0%)
26
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glitchvid
parents: 22
diff changeset
167 faces 18727/65536 1048712/3670016 (28.6%)
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glitchvid
parents: 22
diff changeset
168 hdr faces 18727/65536 1048712/3670016 (28.6%)
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glitchvid
parents: 22
diff changeset
169 origfaces 11870/65536 664720/3670016 (18.1%)
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parents: 22
diff changeset
170 leaves 5084/65536 162688/2097152 ( 7.8%)
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parents: 22
diff changeset
171 leaffaces 25222/65536 50444/131072 (38.5%)
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glitchvid
parents: 22
diff changeset
172 leafbrushes 11426/65536 22852/131072 (17.4%)
14
6fac7c9997f3 * Included Compiled BSP
glitchvid
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173 areas 12/256 96/2048 ( 4.7%)
26
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glitchvid
parents: 22
diff changeset
174 surfedges 138902/512000 555608/2048000 (27.1%)
a33d6320e998 - Add lower light
glitchvid
parents: 22
diff changeset
175 edges 85831/256000 343324/1024000 (33.5%)
14
6fac7c9997f3 * Included Compiled BSP
glitchvid
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176 LDR worldlights 0/8192 0/720896 ( 0.0%)
22
a8d5ed402e22 - Compile BSP from previous versions
glitchvid
parents: 17
diff changeset
177 HDR worldlights 2695/8192 237160/720896 (32.9%)
14
6fac7c9997f3 * Included Compiled BSP
glitchvid
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178 leafwaterdata 2/32768 24/393216 ( 0.0%)
26
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diff changeset
179 waterstrips 2762/32768 27620/327680 ( 8.4%)
14
6fac7c9997f3 * Included Compiled BSP
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180 waterverts 0/65536 0/786432 ( 0.0%)
26
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glitchvid
parents: 22
diff changeset
181 waterindices 58419/65536 116838/131072 (89.1%) VERY FULL!
22
a8d5ed402e22 - Compile BSP from previous versions
glitchvid
parents: 17
diff changeset
182 cubemapsamples 75/1024 1200/16384 ( 7.3%)
17
4027412ae4ce More textdata optimization
glitchvid
parents: 16
diff changeset
183 overlays 48/512 16896/180224 ( 9.4%)
14
6fac7c9997f3 * Included Compiled BSP
glitchvid
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184 LDR lightdata [variable] 0/0 ( 0.0%)
26
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glitchvid
parents: 22
diff changeset
185 HDR lightdata [variable] 26838728/0 ( 0.0%)
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glitchvid
parents: 22
diff changeset
186 visdata [variable] 386491/16777216 ( 2.3%)
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glitchvid
parents: 22
diff changeset
187 entdata [variable] 342127/393216 (87.0%) VERY FULL!
a33d6320e998 - Add lower light
glitchvid
parents: 22
diff changeset
188 LDR ambient table 5084/65536 20336/262144 ( 7.8%)
a33d6320e998 - Add lower light
glitchvid
parents: 22
diff changeset
189 HDR ambient table 5084/65536 20336/262144 ( 7.8%)
a33d6320e998 - Add lower light
glitchvid
parents: 22
diff changeset
190 LDR leaf ambient 5084/65536 142352/1835008 ( 7.8%)
a33d6320e998 - Add lower light
glitchvid
parents: 22
diff changeset
191 HDR leaf ambient 22538/65536 631064/1835008 (34.4%)
14
6fac7c9997f3 * Included Compiled BSP
glitchvid
parents:
diff changeset
192 occluders 0/0 0/0 ( 0.0%)
6fac7c9997f3 * Included Compiled BSP
glitchvid
parents:
diff changeset
193 occluder polygons 0/0 0/0 ( 0.0%)
6fac7c9997f3 * Included Compiled BSP
glitchvid
parents:
diff changeset
194 occluder vert ind 0/0 0/0 ( 0.0%)
6fac7c9997f3 * Included Compiled BSP
glitchvid
parents:
diff changeset
195 detail props [variable] 1/12 ( 8.3%)
26
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glitchvid
parents: 22
diff changeset
196 static props [variable] 1/72782 ( 0.0%)
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glitchvid
parents: 22
diff changeset
197 pakfile [variable] 4425999/0 ( 0.0%)
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glitchvid
parents: 22
diff changeset
198 physics [variable] 1832465/4194304 (43.7%)
14
6fac7c9997f3 * Included Compiled BSP
glitchvid
parents:
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199 physics terrain [variable] 469/1048576 ( 0.0%)
6fac7c9997f3 * Included Compiled BSP
glitchvid
parents:
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200
6fac7c9997f3 * Included Compiled BSP
glitchvid
parents:
diff changeset
201 Level flags = 2
6fac7c9997f3 * Included Compiled BSP
glitchvid
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202
26
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glitchvid
parents: 22
diff changeset
203 Total triangle count: 54111
14
6fac7c9997f3 * Included Compiled BSP
glitchvid
parents:
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204 Writing e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp
26
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glitchvid
parents: 22
diff changeset
205 30 minutes, 51 seconds elapsed

mercurial