ttt_foreguard.log

Thu, 21 Apr 2016 00:45:01 -0600

author
glitchvid
date
Thu, 21 Apr 2016 00:45:01 -0600
branch
wip
changeset 27
896f34b9dd60
parent 26
a33d6320e998
child 28
b99b03d5b863
permissions
-rw-r--r--

- Move light positions
- Dim basement lights
- Add devshots cameras
- Add rails to lower water
- Move and add cubemaps
- Add breakable glass wall
- Fix prop ragdoll filter
- Add basement light
- Other misc. fixes


================== VVIS ==================




6 threads
reading e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp
reading e:\mapsrc\sync\2015\foreguard\ttt_foreguard.prt
1930 portalclusters
5364 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1826 visible clusters (0.56%)
Total clusters visible: 326683
Average clusters visible: 169
Building PAS...
Average clusters audible: 619
visdatasize:386491  compressed from 957280
writing e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp
44 seconds elapsed

================== VRAD ==================




[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']

Loading e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Loaded alpha texture materials\models\props_foliage\vines01.vtf
18727 faces
8 degenerate faces
873627 square feet [125802288.00 square inches]
3 Displacements
1069 Square Feet [154061.73 Square Inches]
18719 patches before subdivision
zero area child patch
359427 patches after subdivision
2695 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 62005286, max 1482
transfer lists: 473.1 megs
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Build Patch/Sample Hash Table(s).....Done<0.1175 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
2189 of 2190 (99% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  39/1024         1872/49152    ( 3.8%) 
brushes               5852/8192        70224/98304    (71.4%) 
brushsides           50983/65536      407864/524288   (77.8%) 
planes               32424/65536      648480/1310720  (49.5%) 
vertexes             33006/65536      396072/786432   (50.4%) 
nodes                 5044/65536      161408/2097152  ( 7.7%) 
texinfos              4609/12288      331848/884736   (37.5%) 
texdata                799/2048        25568/65536    (39.0%) 
dispinfos                3/0             528/0        ( 0.0%) 
disp_verts             131/0            2620/0        ( 0.0%) 
disp_tris              192/0             384/0        ( 0.0%) 
disp_lmsamples        3084/0            3084/0        ( 0.0%) 
faces                18727/65536     1048712/3670016  (28.6%) 
hdr faces            18727/65536     1048712/3670016  (28.6%) 
origfaces            11870/65536      664720/3670016  (18.1%) 
leaves                5084/65536      162688/2097152  ( 7.8%) 
leaffaces            25222/65536       50444/131072   (38.5%) 
leafbrushes          11426/65536       22852/131072   (17.4%) 
areas                   12/256            96/2048     ( 4.7%) 
surfedges           138902/512000     555608/2048000  (27.1%) 
edges                85831/256000     343324/1024000  (33.5%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights       2695/8192       237160/720896   (32.9%) 
leafwaterdata            2/32768          24/393216   ( 0.0%) 
waterstrips           2762/32768       27620/327680   ( 8.4%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         58419/65536      116838/131072   (89.1%) VERY FULL!
cubemapsamples          75/1024         1200/16384    ( 7.3%) 
overlays                48/512         16896/180224   ( 9.4%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]    26838728/0        ( 0.0%) 
visdata               [variable]      386491/16777216 ( 2.3%) 
entdata               [variable]      342127/393216   (87.0%) VERY FULL!
LDR ambient table     5084/65536       20336/262144   ( 7.8%) 
HDR ambient table     5084/65536       20336/262144   ( 7.8%) 
LDR leaf ambient      5084/65536      142352/1835008  ( 7.8%) 
HDR leaf ambient     22538/65536      631064/1835008  (34.4%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/72782    ( 0.0%) 
pakfile               [variable]     4425999/0        ( 0.0%) 
physics               [variable]     1832465/4194304  (43.7%) 
physics terrain       [variable]         469/1048576  ( 0.0%) 

Level flags = 2

Total triangle count: 54111
Writing e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp
30 minutes, 51 seconds elapsed

mercurial