Thu, 21 Apr 2016 10:53:04 -0600
- Update glass materials
Now uses packaged foreguard content materials.
14 | 1 | |
2 | ================== VVIS ================== | |
3 | ||
4 | ||
5 | ||
6 | ||
7 | 6 threads | |
8 | reading e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp | |
9 | reading e:\mapsrc\sync\2015\foreguard\ttt_foreguard.prt | |
28 | 10 | 1931 portalclusters |
11 | 5366 numportals | |
12 | 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1827 visible clusters (0.56%) | |
13 | Total clusters visible: 327319 | |
26 | 14 | Average clusters visible: 169 |
14 | 15 | Building PAS... |
26 | 16 | Average clusters audible: 619 |
28 | 17 | visdatasize:386238 compressed from 957776 |
14 | 18 | writing e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp |
28 | 19 | 34 seconds elapsed |
14 | 20 | |
21 | ================== VRAD ================== | |
22 | ||
23 | ||
24 | ||
25 | ||
26 | [Reading texlights from 'lights.rad'] | |
27 | [48 texlights parsed from 'lights.rad'] | |
28 | ||
26 | 29 | [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] |
30 | [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] | |
14 | 31 | |
32 | Loading e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp | |
33 | Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf | |
34 | Loaded alpha texture materials\models\props_foliage\vines01.vtf | |
28 | 35 | 18791 faces |
14 | 36 | 8 degenerate faces |
28 | 37 | 873964 square feet [125850832.00 square inches] |
14 | 38 | 3 Displacements |
39 | 1069 Square Feet [154061.73 Square Inches] | |
28 | 40 | 18783 patches before subdivision |
14 | 41 | zero area child patch |
28 | 42 | 360011 patches after subdivision |
43 | 2697 direct lights | |
44 | 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 61930470, max 1481 | |
45 | transfer lists: 472.5 megs | |
14 | 46 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(-1, -1, -1) |
47 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(-1, -1, -1) | |
48 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(-1, -1, -1) | |
49 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(-1, -1, -1) | |
50 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(-1, -1, -1) | |
51 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(-1, -1, -1) | |
52 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(-1, -1, -1) | |
53 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(-1, -1, -1) | |
54 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(-1, -1, -1) | |
55 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(-1, -1, -1) | |
56 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(-1, -1, -1) | |
57 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(-1, -1, -1) | |
58 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(-1, -1, -1) | |
59 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(-1, -1, -1) | |
60 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(-1, -1, -1) | |
61 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(-1, -1, -1) | |
62 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(-1, -1, -1) | |
63 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(-1, -1, -1) | |
64 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(-1, -1, -1) | |
65 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #20 added RGB(-1, -1, -1) | |
66 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #21 added RGB(-1, -1, -1) | |
67 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #22 added RGB(-1, -1, -1) | |
68 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #23 added RGB(-1, -1, -1) | |
69 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #24 added RGB(-1, -1, -1) | |
70 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #25 added RGB(-1, -1, -1) | |
71 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #26 added RGB(-1, -1, -1) | |
72 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #27 added RGB(-1, -1, -1) | |
73 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #28 added RGB(-1, -1, -1) | |
74 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #29 added RGB(-1, -1, -1) | |
75 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #30 added RGB(-1, -1, -1) | |
76 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #31 added RGB(-1, -1, -1) | |
77 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #32 added RGB(-1, -1, -1) | |
78 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #33 added RGB(-1, -1, -1) | |
79 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #34 added RGB(-1, -1, -1) | |
80 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #35 added RGB(-1, -1, -1) | |
81 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #36 added RGB(-1, -1, -1) | |
82 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #37 added RGB(-1, -1, -1) | |
83 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #38 added RGB(-1, -1, -1) | |
84 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #39 added RGB(-1, -1, -1) | |
85 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #40 added RGB(-1, -1, -1) | |
86 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #41 added RGB(-1, -1, -1) | |
87 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #42 added RGB(-1, -1, -1) | |
88 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #43 added RGB(-1, -1, -1) | |
89 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #44 added RGB(-1, -1, -1) | |
90 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #45 added RGB(-1, -1, -1) | |
91 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #46 added RGB(-1, -1, -1) | |
92 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #47 added RGB(-1, -1, -1) | |
93 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #48 added RGB(-1, -1, -1) | |
94 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #49 added RGB(-1, -1, -1) | |
95 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #50 added RGB(-1, -1, -1) | |
96 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #51 added RGB(-1, -1, -1) | |
97 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #52 added RGB(-1, -1, -1) | |
98 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #53 added RGB(-1, -1, -1) | |
99 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #54 added RGB(-1, -1, -1) | |
100 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #55 added RGB(-1, -1, -1) | |
101 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #56 added RGB(-1, -1, -1) | |
102 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #57 added RGB(-1, -1, -1) | |
103 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #58 added RGB(-1, -1, -1) | |
104 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #59 added RGB(-1, -1, -1) | |
105 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #60 added RGB(-1, -1, -1) | |
106 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #61 added RGB(-1, -1, -1) | |
107 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #62 added RGB(-1, -1, -1) | |
108 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #63 added RGB(-1, -1, -1) | |
109 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #64 added RGB(-1, -1, -1) | |
110 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #65 added RGB(-1, -1, -1) | |
111 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #66 added RGB(-1, -1, -1) | |
112 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #67 added RGB(-1, -1, -1) | |
113 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #68 added RGB(-1, -1, -1) | |
114 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #69 added RGB(-1, -1, -1) | |
115 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #70 added RGB(-1, -1, -1) | |
116 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #71 added RGB(-1, -1, -1) | |
117 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #72 added RGB(-1, -1, -1) | |
118 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #73 added RGB(-1, -1, -1) | |
119 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #74 added RGB(-1, -1, -1) | |
120 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #75 added RGB(-1, -1, -1) | |
121 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #76 added RGB(-1, -1, -1) | |
122 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #77 added RGB(-1, -1, -1) | |
123 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #78 added RGB(-1, -1, -1) | |
124 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #79 added RGB(-1, -1, -1) | |
125 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #80 added RGB(-1, -1, -1) | |
126 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #81 added RGB(-1, -1, -1) | |
127 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #82 added RGB(-1, -1, -1) | |
128 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #83 added RGB(-1, -1, -1) | |
129 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #84 added RGB(-1, -1, -1) | |
130 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #85 added RGB(-1, -1, -1) | |
131 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #86 added RGB(-1, -1, -1) | |
132 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #87 added RGB(-1, -1, -1) | |
133 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #88 added RGB(-1, -1, -1) | |
134 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #89 added RGB(-1, -1, -1) | |
135 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #90 added RGB(-1, -1, -1) | |
136 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #91 added RGB(-1, -1, -1) | |
137 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #92 added RGB(-1, -1, -1) | |
138 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #93 added RGB(-1, -1, -1) | |
139 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #94 added RGB(-1, -1, -1) | |
140 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #95 added RGB(-1, -1, -1) | |
141 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #96 added RGB(-1, -1, -1) | |
142 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #97 added RGB(-1, -1, -1) | |
143 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #98 added RGB(-1, -1, -1) | |
144 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #99 added RGB(-1, -1, -1) | |
145 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #100 added RGB(-1, -1, -1) | |
28 | 146 | Build Patch/Sample Hash Table(s).....Done<0.1412 sec> |
14 | 147 | 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done |
148 | 2189 of 2190 (99% of) surface lights went in leaf ambient cubes. | |
149 | 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done | |
150 | Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 | |
151 | Ready to Finish | |
152 | ||
153 | Object names Objects/Maxobjs Memory / Maxmem Fullness | |
154 | ------------ --------------- --------------- -------- | |
28 | 155 | models 47/1024 2256/49152 ( 4.6%) |
156 | brushes 5889/8192 70668/98304 (71.9%) | |
157 | brushsides 51210/65536 409680/524288 (78.1%) | |
158 | planes 32512/65536 650240/1310720 (49.6%) | |
159 | vertexes 33102/65536 397224/786432 (50.5%) | |
160 | nodes 5100/65536 163200/2097152 ( 7.8%) | |
161 | texinfos 4669/12288 336168/884736 (38.0%) | |
162 | texdata 822/2048 26304/65536 (40.1%) | |
14 | 163 | dispinfos 3/0 528/0 ( 0.0%) |
164 | disp_verts 131/0 2620/0 ( 0.0%) | |
165 | disp_tris 192/0 384/0 ( 0.0%) | |
166 | disp_lmsamples 3084/0 3084/0 ( 0.0%) | |
28 | 167 | faces 18791/65536 1052296/3670016 (28.7%) |
168 | hdr faces 18791/65536 1052296/3670016 (28.7%) | |
169 | origfaces 11914/65536 667184/3670016 (18.2%) | |
170 | leaves 5148/65536 164736/2097152 ( 7.9%) | |
171 | leaffaces 25297/65536 50594/131072 (38.6%) | |
172 | leafbrushes 11501/65536 23002/131072 (17.5%) | |
14 | 173 | areas 12/256 96/2048 ( 4.7%) |
28 | 174 | surfedges 139312/512000 557248/2048000 (27.2%) |
175 | edges 86015/256000 344060/1024000 (33.6%) | |
14 | 176 | LDR worldlights 0/8192 0/720896 ( 0.0%) |
28 | 177 | HDR worldlights 2697/8192 237336/720896 (32.9%) |
14 | 178 | leafwaterdata 2/32768 24/393216 ( 0.0%) |
28 | 179 | waterstrips 2739/32768 27390/327680 ( 8.4%) |
14 | 180 | waterverts 0/65536 0/786432 ( 0.0%) |
28 | 181 | waterindices 58107/65536 116214/131072 (88.7%) VERY FULL! |
182 | cubemapsamples 81/1024 1296/16384 ( 7.9%) | |
17 | 183 | overlays 48/512 16896/180224 ( 9.4%) |
14 | 184 | LDR lightdata [variable] 0/0 ( 0.0%) |
28 | 185 | HDR lightdata [variable] 27039396/0 ( 0.0%) |
186 | visdata [variable] 386238/16777216 ( 2.3%) | |
187 | entdata [variable] 347799/393216 (88.4%) VERY FULL! | |
188 | LDR ambient table 5148/65536 20592/262144 ( 7.9%) | |
189 | HDR ambient table 5148/65536 20592/262144 ( 7.9%) | |
190 | LDR leaf ambient 5148/65536 144144/1835008 ( 7.9%) | |
191 | HDR leaf ambient 22755/65536 637140/1835008 (34.7%) | |
14 | 192 | occluders 0/0 0/0 ( 0.0%) |
193 | occluder polygons 0/0 0/0 ( 0.0%) | |
194 | occluder vert ind 0/0 0/0 ( 0.0%) | |
195 | detail props [variable] 1/12 ( 8.3%) | |
28 | 196 | static props [variable] 1/75000 ( 0.0%) |
197 | pakfile [variable] 4534491/0 ( 0.0%) | |
198 | physics [variable] 1839373/4194304 (43.9%) | |
14 | 199 | physics terrain [variable] 469/1048576 ( 0.0%) |
200 | ||
201 | Level flags = 2 | |
202 | ||
28 | 203 | Total triangle count: 54216 |
14 | 204 | Writing e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp |
28 | 205 | 34 minutes, 2 seconds elapsed |