ttt_canvas.log

Wed, 27 Jul 2016 17:19:28 -0600

author
Glitchvid <Glitchvid@glitchvid.com>
date
Wed, 27 Jul 2016 17:19:28 -0600
branch
wip
changeset 144
fd73075da58b
parent 142
acf5981d3fc9
child 148
838318ebddf2
permissions
-rw-r--r--

- Fix NPC Sniper
- Increment version number in display
- Change wood to tile texture in collab area
- Change wood to tile in t-hallway
- Double height vents
- Swap some ceiling lights for new hanglights
- Swap wood texture to carpet in round office area
- Remove outside area in front
- Block long hallway with roundabout
- Add cliptextures to pillars in longhallway

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1 ================== VBSP ==================
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5 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
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6 Loading E:\mapsrc\sync\2015\foreguard\ttt_canvas.vmf
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7 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
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8 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
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9 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
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10 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
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11 "materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist
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12 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
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13 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
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14 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
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15 Can't find surfaceprop stone for material STONE/INFBASEA, using default
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16 Can't find surfaceprop stone for material DE_TIDES/TIDES_BRICK_WALL_D, using default
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17 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
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18 Patching WVT material: maps/ttt_canvas/dev/dev_blendmeasure_wvt_patch
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19 fixing up env_cubemap materials on brush sides...
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20 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
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21 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
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22 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
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23 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
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24 Building Faces...done (0)
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25 Chop Details...done (0)
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26 Find Visible Detail Sides...
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27 Merged 1840 detail faces...done (1)
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28 Merging details...done (0)
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29 FixTjuncs...
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30 PruneNodes...
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31 WriteBSP...
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32 done (2)
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33 writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.prt...Building visibility clusters...
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34 done (0)
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35 Creating default LDR cubemaps for env_cubemap using skybox materials:
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36 skybox/train_hdr*.vmt
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37 ! Run buildcubemaps in the engine to get the correct cube maps.
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38 Creating default HDR cubemaps for env_cubemap using skybox materials:
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parents: 118
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39 skybox/train_hdr*.vmt
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40 ! Run buildcubemaps in the engine to get the correct cube maps.
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41 Finding displacement neighbors...
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42 Finding lightmap sample positions...
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43 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
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44 Building Physics collision data...
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45 done (2) (1958141 bytes)
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46 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
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47 Compacting texture/material tables...
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48 Reduced 10051 texinfos to 4533
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49 Reduced 875 texdatas to 717 (45856 bytes to 38370)
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50 Writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
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51 22 seconds elapsed
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53 ================== VVIS ==================
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55
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58 6 threads
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59 reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
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60 reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.prt
144
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61 1768 portalclusters
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62 4590 numportals
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63 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1109 visible clusters (0.42%)
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64 Total clusters visible: 261307
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65 Average clusters visible: 147
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66 Building PAS...
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67 Average clusters audible: 437
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68 visdatasize:291814 compressed from 792064
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69 writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
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70 22 seconds elapsed

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