fb_01.log

Tue, 18 Apr 2017 04:59:13 -0600

author
Glitchvid <Glitchvid@glitchvid.com>
date
Tue, 18 Apr 2017 04:59:13 -0600
changeset 1
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parent 0
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child 2
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permissions
-rw-r--r--

- Add properly curving tunnels
- Change basement materials
- Spice up basement lighting
- Add details in canals

0
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1 ================== VBSP ==================
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2
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3
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4
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5 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
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6 Loading E:\mapsrc\sync\2015\fourbeasts\fb_01.vmf
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7 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
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8 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
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9 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
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10 fixing up env_cubemap materials on brush sides...
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11 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
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12 Building Faces...done (0)
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13 Chop Details...done (0)
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14 Find Visible Detail Sides...
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15 Merged 70 detail faces...done (0)
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16 Merging details...done (0)
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17 FixTjuncs...
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18 PruneNodes...
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19 WriteBSP...
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20 done (0)
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21 writing E:\mapsrc\sync\2015\fourbeasts\fb_01.prt...Building visibility clusters...
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22 done (0)
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23 Creating default LDR cubemaps for env_cubemap using skybox materials:
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24 skybox/sky_day01_08*.vmt
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25 ! Run buildcubemaps in the engine to get the correct cube maps.
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26 Creating default HDR cubemaps for env_cubemap using skybox materials:
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27 skybox/sky_day01_08*.vmt
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28 ! Run buildcubemaps in the engine to get the correct cube maps.
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29 Finding displacement neighbors...
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30 Finding lightmap sample positions...
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31 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
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32 Building Physics collision data...
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33 done (0) (119116 bytes)
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34 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
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35 Compacting texture/material tables...
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36 Reduced 735 texinfos to 289
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37 Reduced 44 texdatas to 37 (1050 bytes to 839)
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38 Writing E:\mapsrc\sync\2015\fourbeasts\fb_01.bsp
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39 1 second elapsed
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40
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41 ================== VVIS ==================
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42
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43
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44
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45
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46 6 threads
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47 reading e:\mapsrc\sync\2015\fourbeasts\fb_01.bsp
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48 reading e:\mapsrc\sync\2015\fourbeasts\fb_01.prt
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49 123 portalclusters
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50 270 numportals
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51 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 9 visible clusters (0.19%)
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52 Total clusters visible: 4820
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53 Average clusters visible: 39
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54 Building PAS...
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55 Average clusters audible: 60
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56 visdatasize:4302 compressed from 3936
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57 writing e:\mapsrc\sync\2015\fourbeasts\fb_01.bsp
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58 0 seconds elapsed
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59
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60 ================== VRAD ==================
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61
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62
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63
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64
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65 [Reading texlights from 'lights.rad']
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66 [48 texlights parsed from 'lights.rad']
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67
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68 [Reading texlights from 'H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\sample.rad']
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69 [3 texlights parsed from 'H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\sample.rad']
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70
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71 Loading e:\mapsrc\sync\2015\fourbeasts\fb_01.bsp
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72 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
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73 866 faces
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74 52886 square feet [7615585.00 square inches]
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75 0 Displacements
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76 0 Square Feet [0.00 Square Inches]
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77 866 patches before subdivision
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78 15730 patches after subdivision
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79 39 direct lights
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80 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1459545, max 374
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81 transfer lists: 11.1 megs
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82 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5524, 3595, 2055)
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83 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1381, 716, 341)
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84 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(342, 144, 60)
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85 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(88, 30, 11)
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86 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(24, 6, 2)
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87 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(7, 1, 0)
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88 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 0, 0)
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89 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0)
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90 Build Patch/Sample Hash Table(s).....Done<0.0063 sec>
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91 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
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92 0 of 0 (0% of) surface lights went in leaf ambient cubes.
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93 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
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94 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
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95 Ready to Finish
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96
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97 Object names Objects/Maxobjs Memory / Maxmem Fullness
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98 ------------ --------------- --------------- --------
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99 models 4/1024 192/49152 ( 0.4%)
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100 brushes 345/8192 4140/98304 ( 4.2%)
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101 brushsides 2889/65536 23112/524288 ( 4.4%)
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102 planes 1794/65536 35880/1310720 ( 2.7%)
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103 vertexes 1369/65536 16428/786432 ( 2.1%)
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104 nodes 335/65536 10720/2097152 ( 0.5%)
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105 texinfos 289/12288 20808/884736 ( 2.4%)
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106 texdata 37/2048 1184/65536 ( 1.8%)
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107 dispinfos 0/0 0/0 ( 0.0%)
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108 disp_verts 0/0 0/0 ( 0.0%)
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109 disp_tris 0/0 0/0 ( 0.0%)
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110 disp_lmsamples 0/0 0/0 ( 0.0%)
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111 faces 866/65536 48496/3670016 ( 1.3%)
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112 hdr faces 866/65536 48496/3670016 ( 1.3%)
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113 origfaces 594/65536 33264/3670016 ( 0.9%)
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114 leaves 340/65536 10880/2097152 ( 0.5%)
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115 leaffaces 1130/65536 2260/131072 ( 1.7%)
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116 leafbrushes 734/65536 1468/131072 ( 1.1%)
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117 areas 2/256 16/2048 ( 0.8%)
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118 surfedges 6855/512000 27420/2048000 ( 1.3%)
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119 edges 4325/256000 17300/1024000 ( 1.7%)
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120 LDR worldlights 0/8192 0/720896 ( 0.0%)
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121 HDR worldlights 39/8192 3432/720896 ( 0.5%)
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122 leafwaterdata 0/32768 0/393216 ( 0.0%)
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123 waterstrips 113/32768 1130/327680 ( 0.3%)
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124 waterverts 0/65536 0/786432 ( 0.0%)
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125 waterindices 2253/65536 4506/131072 ( 3.4%)
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126 cubemapsamples 0/1024 0/16384 ( 0.0%)
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127 overlays 6/512 2112/180224 ( 1.2%)
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128 LDR lightdata [variable] 0/0 ( 0.0%)
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129 HDR lightdata [variable] 629640/0 ( 0.0%)
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130 visdata [variable] 4302/16777216 ( 0.0%)
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131 entdata [variable] 36456/393216 ( 9.3%)
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132 LDR ambient table 340/65536 1360/262144 ( 0.5%)
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133 HDR ambient table 340/65536 1360/262144 ( 0.5%)
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134 LDR leaf ambient 340/65536 9520/1835008 ( 0.5%)
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135 HDR leaf ambient 602/65536 16856/1835008 ( 0.9%)
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136 occluders 0/0 0/0 ( 0.0%)
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137 occluder polygons 0/0 0/0 ( 0.0%)
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138 occluder vert ind 0/0 0/0 ( 0.0%)
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139 detail props [variable] 1/12 ( 8.3%)
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140 static props [variable] 1/6236 ( 0.0%)
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141 pakfile [variable] 527142/0 ( 0.0%)
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142 physics [variable] 119116/4194304 ( 2.8%)
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143 physics terrain [variable] 2/1048576 ( 0.0%)
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144
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145 Level flags = 2
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146
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147 Total triangle count: 2729
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148 Writing e:\mapsrc\sync\2015\fourbeasts\fb_01.bsp
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149 9 seconds elapsed

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