Tue, 18 Apr 2017 04:59:13 -0600
- Add properly curving tunnels
- Change basement materials
- Spice up basement lighting
- Add details in canals
================== VBSP ================== materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials Loading E:\mapsrc\sync\2015\fourbeasts\fb_01.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 70 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing E:\mapsrc\sync\2015\fourbeasts\fb_01.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_08*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_08*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (119116 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 735 texinfos to 289 Reduced 44 texdatas to 37 (1050 bytes to 839) Writing E:\mapsrc\sync\2015\fourbeasts\fb_01.bsp 1 second elapsed ================== VVIS ================== 6 threads reading e:\mapsrc\sync\2015\fourbeasts\fb_01.bsp reading e:\mapsrc\sync\2015\fourbeasts\fb_01.prt 123 portalclusters 270 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 9 visible clusters (0.19%) Total clusters visible: 4820 Average clusters visible: 39 Building PAS... Average clusters audible: 60 visdatasize:4302 compressed from 3936 writing e:\mapsrc\sync\2015\fourbeasts\fb_01.bsp 0 seconds elapsed ================== VRAD ================== [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] [Reading texlights from 'H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\sample.rad'] [3 texlights parsed from 'H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\sample.rad'] Loading e:\mapsrc\sync\2015\fourbeasts\fb_01.bsp Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf 866 faces 52886 square feet [7615585.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 866 patches before subdivision 15730 patches after subdivision 39 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1459545, max 374 transfer lists: 11.1 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5524, 3595, 2055) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1381, 716, 341) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(342, 144, 60) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(88, 30, 11) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(24, 6, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(7, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0063 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 4/1024 192/49152 ( 0.4%) brushes 345/8192 4140/98304 ( 4.2%) brushsides 2889/65536 23112/524288 ( 4.4%) planes 1794/65536 35880/1310720 ( 2.7%) vertexes 1369/65536 16428/786432 ( 2.1%) nodes 335/65536 10720/2097152 ( 0.5%) texinfos 289/12288 20808/884736 ( 2.4%) texdata 37/2048 1184/65536 ( 1.8%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 866/65536 48496/3670016 ( 1.3%) hdr faces 866/65536 48496/3670016 ( 1.3%) origfaces 594/65536 33264/3670016 ( 0.9%) leaves 340/65536 10880/2097152 ( 0.5%) leaffaces 1130/65536 2260/131072 ( 1.7%) leafbrushes 734/65536 1468/131072 ( 1.1%) areas 2/256 16/2048 ( 0.8%) surfedges 6855/512000 27420/2048000 ( 1.3%) edges 4325/256000 17300/1024000 ( 1.7%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 39/8192 3432/720896 ( 0.5%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 113/32768 1130/327680 ( 0.3%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 2253/65536 4506/131072 ( 3.4%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 6/512 2112/180224 ( 1.2%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 629640/0 ( 0.0%) visdata [variable] 4302/16777216 ( 0.0%) entdata [variable] 36456/393216 ( 9.3%) LDR ambient table 340/65536 1360/262144 ( 0.5%) HDR ambient table 340/65536 1360/262144 ( 0.5%) LDR leaf ambient 340/65536 9520/1835008 ( 0.5%) HDR leaf ambient 602/65536 16856/1835008 ( 0.9%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/6236 ( 0.0%) pakfile [variable] 527142/0 ( 0.0%) physics [variable] 119116/4194304 ( 2.8%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 2 Total triangle count: 2729 Writing e:\mapsrc\sync\2015\fourbeasts\fb_01.bsp 9 seconds elapsed