fb_01.log

changeset 5
376914068ad1
parent 4
a269d4df5ba4
child 6
4c8a1108df5e
equal deleted inserted replaced
4:a269d4df5ba4 5:376914068ad1
12 fixing up env_cubemap materials on brush sides... 12 fixing up env_cubemap materials on brush sides...
13 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) 13 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
14 Building Faces...done (0) 14 Building Faces...done (0)
15 Chop Details...done (0) 15 Chop Details...done (0)
16 Find Visible Detail Sides... 16 Find Visible Detail Sides...
17 Merged 92 detail faces...done (0) 17 Merged 94 detail faces...done (0)
18 Merging details...done (0) 18 Merging details...done (0)
19 FixTjuncs... 19 FixTjuncs...
20 PruneNodes... 20 PruneNodes...
21 WriteBSP... 21 WriteBSP...
22 done (0) 22 done (0)
30 ! Run buildcubemaps in the engine to get the correct cube maps. 30 ! Run buildcubemaps in the engine to get the correct cube maps.
31 Finding displacement neighbors... 31 Finding displacement neighbors...
32 Finding lightmap sample positions... 32 Finding lightmap sample positions...
33 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 33 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
34 Building Physics collision data... 34 Building Physics collision data...
35 done (0) (249165 bytes) 35 done (0) (267464 bytes)
36 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 36 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
37 Water found with no water_lod_control entity, creating a default one. 37 Water found with no water_lod_control entity, creating a default one.
38 Compacting texture/material tables... 38 Compacting texture/material tables...
39 Reduced 1457 texinfos to 660 39 Reduced 1472 texinfos to 691
40 Reduced 112 texdatas to 91 (3348 bytes to 2553) 40 Reduced 117 texdatas to 94 (3475 bytes to 2640)
41 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 41 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
42 1 second elapsed 42 1 second elapsed
43 43
44 ================== VVIS ================== 44 ================== VVIS ==================
45 45
47 47
48 48
49 12 threads 49 12 threads
50 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 50 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
51 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt 51 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
52 279 portalclusters 52 282 portalclusters
53 678 numportals 53 673 numportals
54 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 103 visible clusters (0.35%) 54 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 129 visible clusters (0.45%)
55 Total clusters visible: 29163 55 Total clusters visible: 28858
56 Average clusters visible: 104 56 Average clusters visible: 102
57 Building PAS... 57 Building PAS...
58 Average clusters audible: 178 58 Average clusters audible: 179
59 visdatasize:17660 compressed from 22320 59 visdatasize:18326 compressed from 22560
60 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 60 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
61 0 seconds elapsed 61 0 seconds elapsed
62 62
63 ================== VRAD ================== 63 ================== VRAD ==================
64 64
71 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] 71 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
72 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] 72 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
73 73
74 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 74 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
75 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf 75 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
76 1949 faces 76 2061 faces
77 5 degenerate faces 77 5 degenerate faces
78 153880 square feet [22158772.00 square inches] 78 155801 square feet [22435468.00 square inches]
79 6 Displacements 79 6 Displacements
80 3869 Square Feet [557252.25 Square Inches] 80 3869 Square Feet [557252.25 Square Inches]
81 1944 patches before subdivision 81 2056 patches before subdivision
82 zero area child patch 82 zero area child patch
83 zero area child patch 83 zero area child patch
84 35550 patches after subdivision 84 38542 patches after subdivision
85 58 direct lights 85 59 direct lights
86 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 5070826, max 759 86 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 5130305, max 672
87 transfer lists: 38.7 megs 87 transfer lists: 39.1 megs
88 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(10259, 7978, 4930) 88 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(13469, 12069, 7975)
89 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1935, 1503, 879) 89 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2514, 2181, 1333)
90 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(328, 245, 127) 90 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(422, 347, 189)
91 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(65, 48, 24) 91 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(83, 66, 33)
92 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(12, 8, 4) 92 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(15, 11, 5)
93 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(3, 2, 1) 93 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(3, 2, 1)
94 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 0, 0) 94 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 0, 0)
95 Build Patch/Sample Hash Table(s).....Done<0.0056 sec> 95 Build Patch/Sample Hash Table(s).....Done<0.0058 sec>
96 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 96 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
97 0 of 0 (0% of) surface lights went in leaf ambient cubes. 97 0 of 0 (0% of) surface lights went in leaf ambient cubes.
98 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done 98 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
99 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 99 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
100 Ready to Finish 100 Ready to Finish
101 101
102 Object names Objects/Maxobjs Memory / Maxmem Fullness 102 Object names Objects/Maxobjs Memory / Maxmem Fullness
103 ------------ --------------- --------------- -------- 103 ------------ --------------- --------------- --------
104 models 18/1024 864/49152 ( 1.8%) 104 models 27/1024 1296/49152 ( 2.6%)
105 brushes 730/8192 8760/98304 ( 8.9%) 105 brushes 780/8192 9360/98304 ( 9.5%)
106 brushsides 6008/65536 48064/524288 ( 9.2%) 106 brushsides 6474/65536 51792/524288 ( 9.9%)
107 planes 3096/65536 61920/1310720 ( 4.7%) 107 planes 3696/65536 73920/1310720 ( 5.6%)
108 vertexes 2921/65536 35052/786432 ( 4.5%) 108 vertexes 3085/65536 37020/786432 ( 4.7%)
109 nodes 914/65536 29248/2097152 ( 1.4%) 109 nodes 1030/65536 32960/2097152 ( 1.6%)
110 texinfos 660/12288 47520/884736 ( 5.4%) 110 texinfos 691/12288 49752/884736 ( 5.6%)
111 texdata 91/2048 2912/65536 ( 4.4%) 111 texdata 94/2048 3008/65536 ( 4.6%)
112 dispinfos 6/0 1056/0 ( 0.0%) 112 dispinfos 6/0 1056/0 ( 0.0%)
113 disp_verts 486/0 9720/0 ( 0.0%) 113 disp_verts 486/0 9720/0 ( 0.0%)
114 disp_tris 768/0 1536/0 ( 0.0%) 114 disp_tris 768/0 1536/0 ( 0.0%)
115 disp_lmsamples 11920/0 11920/0 ( 0.0%) 115 disp_lmsamples 11920/0 11920/0 ( 0.0%)
116 faces 1949/65536 109144/3670016 ( 3.0%) 116 faces 2061/65536 115416/3670016 ( 3.1%)
117 hdr faces 1949/65536 109144/3670016 ( 3.0%) 117 hdr faces 2061/65536 115416/3670016 ( 3.1%)
118 origfaces 1217/65536 68152/3670016 ( 1.9%) 118 origfaces 1301/65536 72856/3670016 ( 2.0%)
119 leaves 933/65536 29856/2097152 ( 1.4%) 119 leaves 1058/65536 33856/2097152 ( 1.6%)
120 leaffaces 2440/65536 4880/131072 ( 3.7%) 120 leaffaces 2601/65536 5202/131072 ( 4.0%)
121 leafbrushes 1712/65536 3424/131072 ( 2.6%) 121 leafbrushes 1764/65536 3528/131072 ( 2.7%)
122 areas 2/256 16/2048 ( 0.8%) 122 areas 4/256 32/2048 ( 1.6%)
123 surfedges 14626/512000 58504/2048000 ( 2.9%) 123 surfedges 15468/512000 61872/2048000 ( 3.0%)
124 edges 8836/256000 35344/1024000 ( 3.5%) 124 edges 9304/256000 37216/1024000 ( 3.6%)
125 LDR worldlights 0/8192 0/720896 ( 0.0%) 125 LDR worldlights 0/8192 0/720896 ( 0.0%)
126 HDR worldlights 58/8192 5104/720896 ( 0.7%) 126 HDR worldlights 59/8192 5192/720896 ( 0.7%)
127 leafwaterdata 1/32768 12/393216 ( 0.0%) 127 leafwaterdata 1/32768 12/393216 ( 0.0%)
128 waterstrips 272/32768 2720/327680 ( 0.8%) 128 waterstrips 279/32768 2790/327680 ( 0.9%)
129 waterverts 0/65536 0/786432 ( 0.0%) 129 waterverts 0/65536 0/786432 ( 0.0%)
130 waterindices 5127/65536 10254/131072 ( 7.8%) 130 waterindices 5199/65536 10398/131072 ( 7.9%)
131 cubemapsamples 20/1024 320/16384 ( 2.0%) 131 cubemapsamples 20/1024 320/16384 ( 2.0%)
132 overlays 15/512 5280/180224 ( 2.9%) 132 overlays 15/512 5280/180224 ( 2.9%)
133 LDR lightdata [variable] 0/0 ( 0.0%) 133 LDR lightdata [variable] 0/0 ( 0.0%)
134 HDR lightdata [variable] 1330912/0 ( 0.0%) 134 HDR lightdata [variable] 1568388/0 ( 0.0%)
135 visdata [variable] 17660/16777216 ( 0.1%) 135 visdata [variable] 18326/16777216 ( 0.1%)
136 entdata [variable] 78797/393216 (20.0%) 136 entdata [variable] 111500/393216 (28.4%)
137 LDR ambient table 933/65536 3732/262144 ( 1.4%) 137 LDR ambient table 1058/65536 4232/262144 ( 1.6%)
138 HDR ambient table 933/65536 3732/262144 ( 1.4%) 138 HDR ambient table 1058/65536 4232/262144 ( 1.6%)
139 LDR leaf ambient 933/65536 26124/1835008 ( 1.4%) 139 LDR leaf ambient 1058/65536 29624/1835008 ( 1.6%)
140 HDR leaf ambient 2278/65536 63784/1835008 ( 3.5%) 140 HDR leaf ambient 2619/65536 73332/1835008 ( 4.0%)
141 occluders 0/0 0/0 ( 0.0%) 141 occluders 0/0 0/0 ( 0.0%)
142 occluder polygons 0/0 0/0 ( 0.0%) 142 occluder polygons 0/0 0/0 ( 0.0%)
143 occluder vert ind 0/0 0/0 ( 0.0%) 143 occluder vert ind 0/0 0/0 ( 0.0%)
144 detail props [variable] 1/12 ( 8.3%) 144 detail props [variable] 1/12 ( 8.3%)
145 static props [variable] 1/18136 ( 0.0%) 145 static props [variable] 1/18782 ( 0.0%)
146 pakfile [variable] 2693487/0 ( 0.0%) 146 pakfile [variable] 2703744/0 ( 0.0%)
147 physics [variable] 249165/4194304 ( 5.9%) 147 physics [variable] 267464/4194304 ( 6.4%)
148 physics terrain [variable] 1216/1048576 ( 0.1%) 148 physics terrain [variable] 1216/1048576 ( 0.1%)
149 149
150 Level flags = 2 150 Level flags = 2
151 151
152 Total triangle count: 5912 152 Total triangle count: 6205
153 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 153 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
154 11 seconds elapsed 154 14 seconds elapsed

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