1 ================== VBSP ================== |
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2 |
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3 |
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4 |
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5 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials |
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6 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf |
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7 ConVarRef mat_reduceparticles doesn't point to an existing ConVar |
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8 "materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist |
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9 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt |
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10 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch |
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11 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch |
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12 fixing up env_cubemap materials on brush sides... |
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13 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) |
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14 Building Faces...done (0) |
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15 Chop Details...done (0) |
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16 Find Visible Detail Sides... |
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17 Merged 94 detail faces...done (0) |
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18 Merging details...done (0) |
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19 FixTjuncs... |
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20 PruneNodes... |
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21 WriteBSP... |
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22 done (0) |
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23 writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... |
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24 done (0) |
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25 Creating default LDR cubemaps for env_cubemap using skybox materials: |
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26 skybox/sky_day01_08*.vmt |
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27 ! Run buildcubemaps in the engine to get the correct cube maps. |
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28 Creating default HDR cubemaps for env_cubemap using skybox materials: |
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29 skybox/sky_day01_08*.vmt |
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30 ! Run buildcubemaps in the engine to get the correct cube maps. |
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31 Finding displacement neighbors... |
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32 Finding lightmap sample positions... |
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33 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 |
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34 Building Physics collision data... |
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35 done (0) (267464 bytes) |
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36 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 |
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37 Water found with no water_lod_control entity, creating a default one. |
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38 Compacting texture/material tables... |
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39 Reduced 1472 texinfos to 691 |
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40 Reduced 117 texdatas to 94 (3475 bytes to 2640) |
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41 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
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42 1 second elapsed |
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43 |
1 |
44 ================== VVIS ================== |
2 ================== VVIS ================== |
45 |
3 |
46 |
4 |
47 |
5 |
48 |
6 |
49 12 threads |
7 12 threads |
50 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
8 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
51 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt |
9 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt |
52 282 portalclusters |
10 320 portalclusters |
53 673 numportals |
11 773 numportals |
54 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 129 visible clusters (0.45%) |
12 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 128 visible clusters (0.37%) |
55 Total clusters visible: 28858 |
13 Total clusters visible: 34311 |
56 Average clusters visible: 102 |
14 Average clusters visible: 107 |
57 Building PAS... |
15 Building PAS... |
58 Average clusters audible: 179 |
16 Average clusters audible: 201 |
59 visdatasize:18326 compressed from 22560 |
17 visdatasize:21887 compressed from 25600 |
60 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
18 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
61 0 seconds elapsed |
19 0 seconds elapsed |
62 |
20 |
63 ================== VRAD ================== |
21 ================== VRAD ================== |
64 |
22 |
71 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] |
29 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] |
72 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] |
30 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] |
73 |
31 |
74 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
32 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
75 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf |
33 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf |
76 2061 faces |
34 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf |
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35 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf |
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36 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf |
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37 2700 faces |
77 5 degenerate faces |
38 5 degenerate faces |
78 155801 square feet [22435468.00 square inches] |
39 172968 square feet [24907448.00 square inches] |
79 6 Displacements |
40 6 Displacements |
80 3869 Square Feet [557252.25 Square Inches] |
41 3869 Square Feet [557252.25 Square Inches] |
81 2056 patches before subdivision |
42 2695 patches before subdivision |
82 zero area child patch |
43 zero area child patch |
83 zero area child patch |
44 zero area child patch |
84 38542 patches after subdivision |
45 48129 patches after subdivision |
85 59 direct lights |
46 67 direct lights |
86 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 5130305, max 672 |
47 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 6036832, max 676 |
87 transfer lists: 39.1 megs |
48 transfer lists: 46.1 megs |
88 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(13469, 12069, 7975) |
49 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(16921, 14399, 9056) |
89 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2514, 2181, 1333) |
50 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3144, 2553, 1481) |
90 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(422, 347, 189) |
51 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(529, 403, 208) |
91 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(83, 66, 33) |
52 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(104, 75, 36) |
92 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(15, 11, 5) |
53 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(20, 13, 6) |
93 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(3, 2, 1) |
54 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(4, 3, 1) |
94 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 0, 0) |
55 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) |
95 Build Patch/Sample Hash Table(s).....Done<0.0058 sec> |
56 Build Patch/Sample Hash Table(s).....Done<0.0073 sec> |
96 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done |
57 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done |
97 0 of 0 (0% of) surface lights went in leaf ambient cubes. |
58 0 of 0 (0% of) surface lights went in leaf ambient cubes. |
98 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done |
59 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done |
99 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 |
60 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 |
100 Ready to Finish |
61 Ready to Finish |
101 |
62 |
102 Object names Objects/Maxobjs Memory / Maxmem Fullness |
63 Object names Objects/Maxobjs Memory / Maxmem Fullness |
103 ------------ --------------- --------------- -------- |
64 ------------ --------------- --------------- -------- |
104 models 27/1024 1296/49152 ( 2.6%) |
65 models 33/1024 1584/49152 ( 3.2%) |
105 brushes 780/8192 9360/98304 ( 9.5%) |
66 brushes 1033/8192 12396/98304 (12.6%) |
106 brushsides 6474/65536 51792/524288 ( 9.9%) |
67 brushsides 9342/65536 74736/524288 (14.3%) |
107 planes 3696/65536 73920/1310720 ( 5.6%) |
68 planes 6314/65536 126280/1310720 ( 9.6%) |
108 vertexes 3085/65536 37020/786432 ( 4.7%) |
69 vertexes 4077/65536 48924/786432 ( 6.2%) |
109 nodes 1030/65536 32960/2097152 ( 1.6%) |
70 nodes 1169/65536 37408/2097152 ( 1.8%) |
110 texinfos 691/12288 49752/884736 ( 5.6%) |
71 texinfos 1007/12288 72504/884736 ( 8.2%) |
111 texdata 94/2048 3008/65536 ( 4.6%) |
72 texdata 115/2048 3680/65536 ( 5.6%) |
112 dispinfos 6/0 1056/0 ( 0.0%) |
73 dispinfos 6/0 1056/0 ( 0.0%) |
113 disp_verts 486/0 9720/0 ( 0.0%) |
74 disp_verts 486/0 9720/0 ( 0.0%) |
114 disp_tris 768/0 1536/0 ( 0.0%) |
75 disp_tris 768/0 1536/0 ( 0.0%) |
115 disp_lmsamples 11920/0 11920/0 ( 0.0%) |
76 disp_lmsamples 11920/0 11920/0 ( 0.0%) |
116 faces 2061/65536 115416/3670016 ( 3.1%) |
77 faces 2700/65536 151200/3670016 ( 4.1%) |
117 hdr faces 2061/65536 115416/3670016 ( 3.1%) |
78 hdr faces 2700/65536 151200/3670016 ( 4.1%) |
118 origfaces 1301/65536 72856/3670016 ( 2.0%) |
79 origfaces 1790/65536 100240/3670016 ( 2.7%) |
119 leaves 1058/65536 33856/2097152 ( 1.6%) |
80 leaves 1203/65536 38496/2097152 ( 1.8%) |
120 leaffaces 2601/65536 5202/131072 ( 4.0%) |
81 leaffaces 3473/65536 6946/131072 ( 5.3%) |
121 leafbrushes 1764/65536 3528/131072 ( 2.7%) |
82 leafbrushes 2171/65536 4342/131072 ( 3.3%) |
122 areas 4/256 32/2048 ( 1.6%) |
83 areas 4/256 32/2048 ( 1.6%) |
123 surfedges 15468/512000 61872/2048000 ( 3.0%) |
84 surfedges 20455/512000 81820/2048000 ( 4.0%) |
124 edges 9304/256000 37216/1024000 ( 3.6%) |
85 edges 12296/256000 49184/1024000 ( 4.8%) |
125 LDR worldlights 0/8192 0/720896 ( 0.0%) |
86 LDR worldlights 0/8192 0/720896 ( 0.0%) |
126 HDR worldlights 59/8192 5192/720896 ( 0.7%) |
87 HDR worldlights 67/8192 5896/720896 ( 0.8%) |
127 leafwaterdata 1/32768 12/393216 ( 0.0%) |
88 leafwaterdata 1/32768 12/393216 ( 0.0%) |
128 waterstrips 279/32768 2790/327680 ( 0.9%) |
89 waterstrips 376/32768 3760/327680 ( 1.1%) |
129 waterverts 0/65536 0/786432 ( 0.0%) |
90 waterverts 0/65536 0/786432 ( 0.0%) |
130 waterindices 5199/65536 10398/131072 ( 7.9%) |
91 waterindices 6855/65536 13710/131072 (10.5%) |
131 cubemapsamples 20/1024 320/16384 ( 2.0%) |
92 cubemapsamples 24/1024 384/16384 ( 2.3%) |
132 overlays 15/512 5280/180224 ( 2.9%) |
93 overlays 16/512 5632/180224 ( 3.1%) |
133 LDR lightdata [variable] 0/0 ( 0.0%) |
94 LDR lightdata [variable] 0/0 ( 0.0%) |
134 HDR lightdata [variable] 1568388/0 ( 0.0%) |
95 HDR lightdata [variable] 2070936/0 ( 0.0%) |
135 visdata [variable] 18326/16777216 ( 0.1%) |
96 visdata [variable] 21887/16777216 ( 0.1%) |
136 entdata [variable] 111500/393216 (28.4%) |
97 entdata [variable] 140401/393216 (35.7%) |
137 LDR ambient table 1058/65536 4232/262144 ( 1.6%) |
98 LDR ambient table 1203/65536 4812/262144 ( 1.8%) |
138 HDR ambient table 1058/65536 4232/262144 ( 1.6%) |
99 HDR ambient table 1203/65536 4812/262144 ( 1.8%) |
139 LDR leaf ambient 1058/65536 29624/1835008 ( 1.6%) |
100 LDR leaf ambient 1203/65536 33684/1835008 ( 1.8%) |
140 HDR leaf ambient 2619/65536 73332/1835008 ( 4.0%) |
101 HDR leaf ambient 3174/65536 88872/1835008 ( 4.8%) |
141 occluders 0/0 0/0 ( 0.0%) |
102 occluders 0/0 0/0 ( 0.0%) |
142 occluder polygons 0/0 0/0 ( 0.0%) |
103 occluder polygons 0/0 0/0 ( 0.0%) |
143 occluder vert ind 0/0 0/0 ( 0.0%) |
104 occluder vert ind 0/0 0/0 ( 0.0%) |
144 detail props [variable] 1/12 ( 8.3%) |
105 detail props [variable] 1/12 ( 8.3%) |
145 static props [variable] 1/18782 ( 0.0%) |
106 static props [variable] 1/21434 ( 0.0%) |
146 pakfile [variable] 2703744/0 ( 0.0%) |
107 pakfile [variable] 1005307/0 ( 0.0%) |
147 physics [variable] 267464/4194304 ( 6.4%) |
108 physics [variable] 340049/4194304 ( 8.1%) |
148 physics terrain [variable] 1216/1048576 ( 0.1%) |
109 physics terrain [variable] 1216/1048576 ( 0.1%) |
149 |
110 |
150 Level flags = 2 |
111 Level flags = 2 |
151 |
112 |
152 Total triangle count: 6205 |
113 Total triangle count: 7988 |
153 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
114 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
154 14 seconds elapsed |
115 13 seconds elapsed |