fb_01.log

changeset 6
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parent 5
376914068ad1
child 7
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equal deleted inserted replaced
5:376914068ad1 6:4c8a1108df5e
1 ================== VBSP ==================
2
3
4
5 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
6 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
7 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
8 "materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist
9 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
10 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
11 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
12 fixing up env_cubemap materials on brush sides...
13 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
14 Building Faces...done (0)
15 Chop Details...done (0)
16 Find Visible Detail Sides...
17 Merged 94 detail faces...done (0)
18 Merging details...done (0)
19 FixTjuncs...
20 PruneNodes...
21 WriteBSP...
22 done (0)
23 writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
24 done (0)
25 Creating default LDR cubemaps for env_cubemap using skybox materials:
26 skybox/sky_day01_08*.vmt
27 ! Run buildcubemaps in the engine to get the correct cube maps.
28 Creating default HDR cubemaps for env_cubemap using skybox materials:
29 skybox/sky_day01_08*.vmt
30 ! Run buildcubemaps in the engine to get the correct cube maps.
31 Finding displacement neighbors...
32 Finding lightmap sample positions...
33 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
34 Building Physics collision data...
35 done (0) (267464 bytes)
36 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
37 Water found with no water_lod_control entity, creating a default one.
38 Compacting texture/material tables...
39 Reduced 1472 texinfos to 691
40 Reduced 117 texdatas to 94 (3475 bytes to 2640)
41 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
42 1 second elapsed
43 1
44 ================== VVIS ================== 2 ================== VVIS ==================
45 3
46 4
47 5
48 6
49 12 threads 7 12 threads
50 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 8 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
51 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt 9 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
52 282 portalclusters 10 320 portalclusters
53 673 numportals 11 773 numportals
54 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 129 visible clusters (0.45%) 12 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 128 visible clusters (0.37%)
55 Total clusters visible: 28858 13 Total clusters visible: 34311
56 Average clusters visible: 102 14 Average clusters visible: 107
57 Building PAS... 15 Building PAS...
58 Average clusters audible: 179 16 Average clusters audible: 201
59 visdatasize:18326 compressed from 22560 17 visdatasize:21887 compressed from 25600
60 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 18 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
61 0 seconds elapsed 19 0 seconds elapsed
62 20
63 ================== VRAD ================== 21 ================== VRAD ==================
64 22
71 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] 29 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
72 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] 30 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
73 31
74 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 32 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
75 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf 33 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
76 2061 faces 34 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
35 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
36 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
37 2700 faces
77 5 degenerate faces 38 5 degenerate faces
78 155801 square feet [22435468.00 square inches] 39 172968 square feet [24907448.00 square inches]
79 6 Displacements 40 6 Displacements
80 3869 Square Feet [557252.25 Square Inches] 41 3869 Square Feet [557252.25 Square Inches]
81 2056 patches before subdivision 42 2695 patches before subdivision
82 zero area child patch 43 zero area child patch
83 zero area child patch 44 zero area child patch
84 38542 patches after subdivision 45 48129 patches after subdivision
85 59 direct lights 46 67 direct lights
86 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 5130305, max 672 47 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 6036832, max 676
87 transfer lists: 39.1 megs 48 transfer lists: 46.1 megs
88 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(13469, 12069, 7975) 49 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(16921, 14399, 9056)
89 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2514, 2181, 1333) 50 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3144, 2553, 1481)
90 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(422, 347, 189) 51 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(529, 403, 208)
91 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(83, 66, 33) 52 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(104, 75, 36)
92 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(15, 11, 5) 53 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(20, 13, 6)
93 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(3, 2, 1) 54 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(4, 3, 1)
94 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 0, 0) 55 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
95 Build Patch/Sample Hash Table(s).....Done<0.0058 sec> 56 Build Patch/Sample Hash Table(s).....Done<0.0073 sec>
96 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 57 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
97 0 of 0 (0% of) surface lights went in leaf ambient cubes. 58 0 of 0 (0% of) surface lights went in leaf ambient cubes.
98 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done 59 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
99 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 60 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
100 Ready to Finish 61 Ready to Finish
101 62
102 Object names Objects/Maxobjs Memory / Maxmem Fullness 63 Object names Objects/Maxobjs Memory / Maxmem Fullness
103 ------------ --------------- --------------- -------- 64 ------------ --------------- --------------- --------
104 models 27/1024 1296/49152 ( 2.6%) 65 models 33/1024 1584/49152 ( 3.2%)
105 brushes 780/8192 9360/98304 ( 9.5%) 66 brushes 1033/8192 12396/98304 (12.6%)
106 brushsides 6474/65536 51792/524288 ( 9.9%) 67 brushsides 9342/65536 74736/524288 (14.3%)
107 planes 3696/65536 73920/1310720 ( 5.6%) 68 planes 6314/65536 126280/1310720 ( 9.6%)
108 vertexes 3085/65536 37020/786432 ( 4.7%) 69 vertexes 4077/65536 48924/786432 ( 6.2%)
109 nodes 1030/65536 32960/2097152 ( 1.6%) 70 nodes 1169/65536 37408/2097152 ( 1.8%)
110 texinfos 691/12288 49752/884736 ( 5.6%) 71 texinfos 1007/12288 72504/884736 ( 8.2%)
111 texdata 94/2048 3008/65536 ( 4.6%) 72 texdata 115/2048 3680/65536 ( 5.6%)
112 dispinfos 6/0 1056/0 ( 0.0%) 73 dispinfos 6/0 1056/0 ( 0.0%)
113 disp_verts 486/0 9720/0 ( 0.0%) 74 disp_verts 486/0 9720/0 ( 0.0%)
114 disp_tris 768/0 1536/0 ( 0.0%) 75 disp_tris 768/0 1536/0 ( 0.0%)
115 disp_lmsamples 11920/0 11920/0 ( 0.0%) 76 disp_lmsamples 11920/0 11920/0 ( 0.0%)
116 faces 2061/65536 115416/3670016 ( 3.1%) 77 faces 2700/65536 151200/3670016 ( 4.1%)
117 hdr faces 2061/65536 115416/3670016 ( 3.1%) 78 hdr faces 2700/65536 151200/3670016 ( 4.1%)
118 origfaces 1301/65536 72856/3670016 ( 2.0%) 79 origfaces 1790/65536 100240/3670016 ( 2.7%)
119 leaves 1058/65536 33856/2097152 ( 1.6%) 80 leaves 1203/65536 38496/2097152 ( 1.8%)
120 leaffaces 2601/65536 5202/131072 ( 4.0%) 81 leaffaces 3473/65536 6946/131072 ( 5.3%)
121 leafbrushes 1764/65536 3528/131072 ( 2.7%) 82 leafbrushes 2171/65536 4342/131072 ( 3.3%)
122 areas 4/256 32/2048 ( 1.6%) 83 areas 4/256 32/2048 ( 1.6%)
123 surfedges 15468/512000 61872/2048000 ( 3.0%) 84 surfedges 20455/512000 81820/2048000 ( 4.0%)
124 edges 9304/256000 37216/1024000 ( 3.6%) 85 edges 12296/256000 49184/1024000 ( 4.8%)
125 LDR worldlights 0/8192 0/720896 ( 0.0%) 86 LDR worldlights 0/8192 0/720896 ( 0.0%)
126 HDR worldlights 59/8192 5192/720896 ( 0.7%) 87 HDR worldlights 67/8192 5896/720896 ( 0.8%)
127 leafwaterdata 1/32768 12/393216 ( 0.0%) 88 leafwaterdata 1/32768 12/393216 ( 0.0%)
128 waterstrips 279/32768 2790/327680 ( 0.9%) 89 waterstrips 376/32768 3760/327680 ( 1.1%)
129 waterverts 0/65536 0/786432 ( 0.0%) 90 waterverts 0/65536 0/786432 ( 0.0%)
130 waterindices 5199/65536 10398/131072 ( 7.9%) 91 waterindices 6855/65536 13710/131072 (10.5%)
131 cubemapsamples 20/1024 320/16384 ( 2.0%) 92 cubemapsamples 24/1024 384/16384 ( 2.3%)
132 overlays 15/512 5280/180224 ( 2.9%) 93 overlays 16/512 5632/180224 ( 3.1%)
133 LDR lightdata [variable] 0/0 ( 0.0%) 94 LDR lightdata [variable] 0/0 ( 0.0%)
134 HDR lightdata [variable] 1568388/0 ( 0.0%) 95 HDR lightdata [variable] 2070936/0 ( 0.0%)
135 visdata [variable] 18326/16777216 ( 0.1%) 96 visdata [variable] 21887/16777216 ( 0.1%)
136 entdata [variable] 111500/393216 (28.4%) 97 entdata [variable] 140401/393216 (35.7%)
137 LDR ambient table 1058/65536 4232/262144 ( 1.6%) 98 LDR ambient table 1203/65536 4812/262144 ( 1.8%)
138 HDR ambient table 1058/65536 4232/262144 ( 1.6%) 99 HDR ambient table 1203/65536 4812/262144 ( 1.8%)
139 LDR leaf ambient 1058/65536 29624/1835008 ( 1.6%) 100 LDR leaf ambient 1203/65536 33684/1835008 ( 1.8%)
140 HDR leaf ambient 2619/65536 73332/1835008 ( 4.0%) 101 HDR leaf ambient 3174/65536 88872/1835008 ( 4.8%)
141 occluders 0/0 0/0 ( 0.0%) 102 occluders 0/0 0/0 ( 0.0%)
142 occluder polygons 0/0 0/0 ( 0.0%) 103 occluder polygons 0/0 0/0 ( 0.0%)
143 occluder vert ind 0/0 0/0 ( 0.0%) 104 occluder vert ind 0/0 0/0 ( 0.0%)
144 detail props [variable] 1/12 ( 8.3%) 105 detail props [variable] 1/12 ( 8.3%)
145 static props [variable] 1/18782 ( 0.0%) 106 static props [variable] 1/21434 ( 0.0%)
146 pakfile [variable] 2703744/0 ( 0.0%) 107 pakfile [variable] 1005307/0 ( 0.0%)
147 physics [variable] 267464/4194304 ( 6.4%) 108 physics [variable] 340049/4194304 ( 8.1%)
148 physics terrain [variable] 1216/1048576 ( 0.1%) 109 physics terrain [variable] 1216/1048576 ( 0.1%)
149 110
150 Level flags = 2 111 Level flags = 2
151 112
152 Total triangle count: 6205 113 Total triangle count: 7988
153 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 114 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
154 14 seconds elapsed 115 13 seconds elapsed

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