fb_01.log

Sat, 22 Apr 2017 00:34:47 -0600

author
Glitchvid <Glitchvid@glitchvid.com>
date
Sat, 22 Apr 2017 00:34:47 -0600
changeset 6
4c8a1108df5e
parent 5
376914068ad1
child 7
d1cad0157ba9
permissions
-rw-r--r--

- Add more canal tunnels
- Add rebel outpost
- Add zombie encounter
- Refine soundscapes

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2 ================== VVIS ==================
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3
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7 12 threads
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8 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
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9 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
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10 320 portalclusters
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Glitchvid <Glitchvid@glitchvid.com>
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11 773 numportals
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12 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 128 visible clusters (0.37%)
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13 Total clusters visible: 34311
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14 Average clusters visible: 107
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15 Building PAS...
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16 Average clusters audible: 201
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17 visdatasize:21887 compressed from 25600
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18 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
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19 0 seconds elapsed
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20
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21 ================== VRAD ==================
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25
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26 [Reading texlights from 'lights.rad']
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27 [48 texlights parsed from 'lights.rad']
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28
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29 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
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30 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
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31
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32 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
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33 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
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34 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
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35 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
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36 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
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37 2700 faces
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38 5 degenerate faces
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39 172968 square feet [24907448.00 square inches]
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40 6 Displacements
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41 3869 Square Feet [557252.25 Square Inches]
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42 2695 patches before subdivision
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43 zero area child patch
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44 zero area child patch
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45 48129 patches after subdivision
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46 67 direct lights
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47 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 6036832, max 676
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48 transfer lists: 46.1 megs
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49 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(16921, 14399, 9056)
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50 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3144, 2553, 1481)
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51 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(529, 403, 208)
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52 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(104, 75, 36)
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53 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(20, 13, 6)
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54 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(4, 3, 1)
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55 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
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56 Build Patch/Sample Hash Table(s).....Done<0.0073 sec>
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57 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
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58 0 of 0 (0% of) surface lights went in leaf ambient cubes.
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59 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
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60 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
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61 Ready to Finish
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62
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63 Object names Objects/Maxobjs Memory / Maxmem Fullness
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64 ------------ --------------- --------------- --------
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65 models 33/1024 1584/49152 ( 3.2%)
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66 brushes 1033/8192 12396/98304 (12.6%)
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67 brushsides 9342/65536 74736/524288 (14.3%)
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68 planes 6314/65536 126280/1310720 ( 9.6%)
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69 vertexes 4077/65536 48924/786432 ( 6.2%)
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70 nodes 1169/65536 37408/2097152 ( 1.8%)
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71 texinfos 1007/12288 72504/884736 ( 8.2%)
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72 texdata 115/2048 3680/65536 ( 5.6%)
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73 dispinfos 6/0 1056/0 ( 0.0%)
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74 disp_verts 486/0 9720/0 ( 0.0%)
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75 disp_tris 768/0 1536/0 ( 0.0%)
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76 disp_lmsamples 11920/0 11920/0 ( 0.0%)
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77 faces 2700/65536 151200/3670016 ( 4.1%)
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78 hdr faces 2700/65536 151200/3670016 ( 4.1%)
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79 origfaces 1790/65536 100240/3670016 ( 2.7%)
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80 leaves 1203/65536 38496/2097152 ( 1.8%)
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81 leaffaces 3473/65536 6946/131072 ( 5.3%)
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82 leafbrushes 2171/65536 4342/131072 ( 3.3%)
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83 areas 4/256 32/2048 ( 1.6%)
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84 surfedges 20455/512000 81820/2048000 ( 4.0%)
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85 edges 12296/256000 49184/1024000 ( 4.8%)
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86 LDR worldlights 0/8192 0/720896 ( 0.0%)
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87 HDR worldlights 67/8192 5896/720896 ( 0.8%)
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88 leafwaterdata 1/32768 12/393216 ( 0.0%)
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89 waterstrips 376/32768 3760/327680 ( 1.1%)
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90 waterverts 0/65536 0/786432 ( 0.0%)
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91 waterindices 6855/65536 13710/131072 (10.5%)
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92 cubemapsamples 24/1024 384/16384 ( 2.3%)
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93 overlays 16/512 5632/180224 ( 3.1%)
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94 LDR lightdata [variable] 0/0 ( 0.0%)
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95 HDR lightdata [variable] 2070936/0 ( 0.0%)
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96 visdata [variable] 21887/16777216 ( 0.1%)
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97 entdata [variable] 140401/393216 (35.7%)
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98 LDR ambient table 1203/65536 4812/262144 ( 1.8%)
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99 HDR ambient table 1203/65536 4812/262144 ( 1.8%)
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100 LDR leaf ambient 1203/65536 33684/1835008 ( 1.8%)
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101 HDR leaf ambient 3174/65536 88872/1835008 ( 4.8%)
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102 occluders 0/0 0/0 ( 0.0%)
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103 occluder polygons 0/0 0/0 ( 0.0%)
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104 occluder vert ind 0/0 0/0 ( 0.0%)
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105 detail props [variable] 1/12 ( 8.3%)
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106 static props [variable] 1/21434 ( 0.0%)
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107 pakfile [variable] 1005307/0 ( 0.0%)
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108 physics [variable] 340049/4194304 ( 8.1%)
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109 physics terrain [variable] 1216/1048576 ( 0.1%)
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111 Level flags = 2
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112
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113 Total triangle count: 7988
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114 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
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115 13 seconds elapsed

mercurial