Sat, 22 Apr 2017 00:34:47 -0600
- Add more canal tunnels
- Add rebel outpost
- Add zombie encounter
- Refine soundscapes
================== VVIS ================== 12 threads reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt 320 portalclusters 773 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 128 visible clusters (0.37%) Total clusters visible: 34311 Average clusters visible: 107 Building PAS... Average clusters audible: 201 visdatasize:21887 compressed from 25600 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 0 seconds elapsed ================== VRAD ================== [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf 2700 faces 5 degenerate faces 172968 square feet [24907448.00 square inches] 6 Displacements 3869 Square Feet [557252.25 Square Inches] 2695 patches before subdivision zero area child patch zero area child patch 48129 patches after subdivision 67 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 6036832, max 676 transfer lists: 46.1 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(16921, 14399, 9056) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3144, 2553, 1481) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(529, 403, 208) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(104, 75, 36) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(20, 13, 6) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(4, 3, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) Build Patch/Sample Hash Table(s).....Done<0.0073 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 33/1024 1584/49152 ( 3.2%) brushes 1033/8192 12396/98304 (12.6%) brushsides 9342/65536 74736/524288 (14.3%) planes 6314/65536 126280/1310720 ( 9.6%) vertexes 4077/65536 48924/786432 ( 6.2%) nodes 1169/65536 37408/2097152 ( 1.8%) texinfos 1007/12288 72504/884736 ( 8.2%) texdata 115/2048 3680/65536 ( 5.6%) dispinfos 6/0 1056/0 ( 0.0%) disp_verts 486/0 9720/0 ( 0.0%) disp_tris 768/0 1536/0 ( 0.0%) disp_lmsamples 11920/0 11920/0 ( 0.0%) faces 2700/65536 151200/3670016 ( 4.1%) hdr faces 2700/65536 151200/3670016 ( 4.1%) origfaces 1790/65536 100240/3670016 ( 2.7%) leaves 1203/65536 38496/2097152 ( 1.8%) leaffaces 3473/65536 6946/131072 ( 5.3%) leafbrushes 2171/65536 4342/131072 ( 3.3%) areas 4/256 32/2048 ( 1.6%) surfedges 20455/512000 81820/2048000 ( 4.0%) edges 12296/256000 49184/1024000 ( 4.8%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 67/8192 5896/720896 ( 0.8%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 376/32768 3760/327680 ( 1.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 6855/65536 13710/131072 (10.5%) cubemapsamples 24/1024 384/16384 ( 2.3%) overlays 16/512 5632/180224 ( 3.1%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 2070936/0 ( 0.0%) visdata [variable] 21887/16777216 ( 0.1%) entdata [variable] 140401/393216 (35.7%) LDR ambient table 1203/65536 4812/262144 ( 1.8%) HDR ambient table 1203/65536 4812/262144 ( 1.8%) LDR leaf ambient 1203/65536 33684/1835008 ( 1.8%) HDR leaf ambient 3174/65536 88872/1835008 ( 4.8%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/21434 ( 0.0%) pakfile [variable] 1005307/0 ( 0.0%) physics [variable] 340049/4194304 ( 8.1%) physics terrain [variable] 1216/1048576 ( 0.1%) Level flags = 2 Total triangle count: 7988 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 13 seconds elapsed