fb_01.log

Sat, 22 Apr 2017 00:34:47 -0600

author
Glitchvid <Glitchvid@glitchvid.com>
date
Sat, 22 Apr 2017 00:34:47 -0600
changeset 6
4c8a1108df5e
parent 5
376914068ad1
child 7
d1cad0157ba9
permissions
-rw-r--r--

- Add more canal tunnels
- Add rebel outpost
- Add zombie encounter
- Refine soundscapes


================== VVIS ==================




12 threads
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
 320 portalclusters
 773 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 128 visible clusters (0.37%)
Total clusters visible: 34311
Average clusters visible: 107
Building PAS...
Average clusters audible: 201
visdatasize:21887  compressed from 25600
writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
0 seconds elapsed

================== VRAD ==================




[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']

Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
2700 faces
5 degenerate faces
172968 square feet [24907448.00 square inches]
6 Displacements
3869 Square Feet [557252.25 Square Inches]
2695 patches before subdivision
zero area child patch
zero area child patch
48129 patches after subdivision
67 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 6036832, max 676
transfer lists:  46.1 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(16921, 14399, 9056)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(3144, 2553, 1481)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(529, 403, 208)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(104, 75, 36)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(20, 13, 6)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(4, 3, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0073 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  33/1024         1584/49152    ( 3.2%) 
brushes               1033/8192        12396/98304    (12.6%) 
brushsides            9342/65536       74736/524288   (14.3%) 
planes                6314/65536      126280/1310720  ( 9.6%) 
vertexes              4077/65536       48924/786432   ( 6.2%) 
nodes                 1169/65536       37408/2097152  ( 1.8%) 
texinfos              1007/12288       72504/884736   ( 8.2%) 
texdata                115/2048         3680/65536    ( 5.6%) 
dispinfos                6/0            1056/0        ( 0.0%) 
disp_verts             486/0            9720/0        ( 0.0%) 
disp_tris              768/0            1536/0        ( 0.0%) 
disp_lmsamples       11920/0           11920/0        ( 0.0%) 
faces                 2700/65536      151200/3670016  ( 4.1%) 
hdr faces             2700/65536      151200/3670016  ( 4.1%) 
origfaces             1790/65536      100240/3670016  ( 2.7%) 
leaves                1203/65536       38496/2097152  ( 1.8%) 
leaffaces             3473/65536        6946/131072   ( 5.3%) 
leafbrushes           2171/65536        4342/131072   ( 3.3%) 
areas                    4/256            32/2048     ( 1.6%) 
surfedges            20455/512000      81820/2048000  ( 4.0%) 
edges                12296/256000      49184/1024000  ( 4.8%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights         67/8192         5896/720896   ( 0.8%) 
leafwaterdata            1/32768          12/393216   ( 0.0%) 
waterstrips            376/32768        3760/327680   ( 1.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          6855/65536       13710/131072   (10.5%) 
cubemapsamples          24/1024          384/16384    ( 2.3%) 
overlays                16/512          5632/180224   ( 3.1%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]     2070936/0        ( 0.0%) 
visdata               [variable]       21887/16777216 ( 0.1%) 
entdata               [variable]      140401/393216   (35.7%) 
LDR ambient table     1203/65536        4812/262144   ( 1.8%) 
HDR ambient table     1203/65536        4812/262144   ( 1.8%) 
LDR leaf ambient      1203/65536       33684/1835008  ( 1.8%) 
HDR leaf ambient      3174/65536       88872/1835008  ( 4.8%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/21434    ( 0.0%) 
pakfile               [variable]     1005307/0        ( 0.0%) 
physics               [variable]      340049/4194304  ( 8.1%) 
physics terrain       [variable]        1216/1048576  ( 0.1%) 

Level flags = 2

Total triangle count: 7988
Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
13 seconds elapsed

mercurial