Sat, 22 Apr 2017 00:51:18 -0600
- Add light to rebel outpost walllight
================== VVIS ================== 12 threads reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt 320 portalclusters 773 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 129 visible clusters (0.38%) Total clusters visible: 34294 Average clusters visible: 107 Building PAS... Average clusters audible: 201 visdatasize:21887 compressed from 25600 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 0 seconds elapsed ================== VRAD ================== [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf 2705 faces 5 degenerate faces 173167 square feet [24936120.00 square inches] 6 Displacements 3869 Square Feet [557252.25 Square Inches] 2700 patches before subdivision zero area child patch zero area child patch 48156 patches after subdivision 68 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 6039999, max 676 transfer lists: 46.1 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(16938, 14410, 9059) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3147, 2555, 1481) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(530, 403, 208) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(104, 75, 36) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(20, 13, 6) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(4, 3, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) Build Patch/Sample Hash Table(s).....Done<0.0073 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 34/1024 1632/49152 ( 3.3%) brushes 1034/8192 12408/98304 (12.6%) brushsides 9345/65536 74760/524288 (14.3%) planes 6318/65536 126360/1310720 ( 9.6%) vertexes 4086/65536 49032/786432 ( 6.2%) nodes 1175/65536 37600/2097152 ( 1.8%) texinfos 1009/12288 72648/884736 ( 8.2%) texdata 115/2048 3680/65536 ( 5.6%) dispinfos 6/0 1056/0 ( 0.0%) disp_verts 486/0 9720/0 ( 0.0%) disp_tris 768/0 1536/0 ( 0.0%) disp_lmsamples 11920/0 11920/0 ( 0.0%) faces 2705/65536 151480/3670016 ( 4.1%) hdr faces 2705/65536 151480/3670016 ( 4.1%) origfaces 1796/65536 100576/3670016 ( 2.7%) leaves 1210/65536 38720/2097152 ( 1.8%) leaffaces 3470/65536 6940/131072 ( 5.3%) leafbrushes 2165/65536 4330/131072 ( 3.3%) areas 4/256 32/2048 ( 1.6%) surfedges 20501/512000 82004/2048000 ( 4.0%) edges 12320/256000 49280/1024000 ( 4.8%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 68/8192 5984/720896 ( 0.8%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 379/32768 3790/327680 ( 1.2%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 6894/65536 13788/131072 (10.5%) cubemapsamples 24/1024 384/16384 ( 2.3%) overlays 16/512 5632/180224 ( 3.1%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 2070708/0 ( 0.0%) visdata [variable] 21887/16777216 ( 0.1%) entdata [variable] 140767/393216 (35.8%) LDR ambient table 1210/65536 4840/262144 ( 1.8%) HDR ambient table 1210/65536 4840/262144 ( 1.8%) LDR leaf ambient 1210/65536 33880/1835008 ( 1.8%) HDR leaf ambient 3208/65536 89824/1835008 ( 4.9%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/21434 ( 0.0%) pakfile [variable] 1005307/0 ( 0.0%) physics [variable] 340650/4194304 ( 8.1%) physics terrain [variable] 1216/1048576 ( 0.1%) Level flags = 2 Total triangle count: 8000 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 13 seconds elapsed