--- a/fb_01.log Fri Apr 21 20:18:44 2017 -0600 +++ b/fb_01.log Sat Apr 22 00:34:47 2017 -0600 @@ -1,45 +1,3 @@ -================== VBSP ================== - - - -materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials -Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf -ConVarRef mat_reduceparticles doesn't point to an existing ConVar -"materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist -Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt -Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch -Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch -fixing up env_cubemap materials on brush sides... -0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) -Building Faces...done (0) -Chop Details...done (0) -Find Visible Detail Sides... -Merged 94 detail faces...done (0) -Merging details...done (0) -FixTjuncs... -PruneNodes... -WriteBSP... -done (0) -writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... -done (0) -Creating default LDR cubemaps for env_cubemap using skybox materials: - skybox/sky_day01_08*.vmt - ! Run buildcubemaps in the engine to get the correct cube maps. -Creating default HDR cubemaps for env_cubemap using skybox materials: - skybox/sky_day01_08*.vmt - ! Run buildcubemaps in the engine to get the correct cube maps. -Finding displacement neighbors... -Finding lightmap sample positions... -Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 -Building Physics collision data... -done (0) (267464 bytes) -Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 -Water found with no water_lod_control entity, creating a default one. -Compacting texture/material tables... -Reduced 1472 texinfos to 691 -Reduced 117 texdatas to 94 (3475 bytes to 2640) -Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp -1 second elapsed ================== VVIS ================== @@ -49,14 +7,14 @@ 12 threads reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt - 282 portalclusters - 673 numportals -0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 129 visible clusters (0.45%) -Total clusters visible: 28858 -Average clusters visible: 102 + 320 portalclusters + 773 numportals +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 128 visible clusters (0.37%) +Total clusters visible: 34311 +Average clusters visible: 107 Building PAS... -Average clusters audible: 179 -visdatasize:18326 compressed from 22560 +Average clusters audible: 201 +visdatasize:21887 compressed from 25600 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 0 seconds elapsed @@ -73,26 +31,29 @@ Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf -2061 faces +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf +2700 faces 5 degenerate faces -155801 square feet [22435468.00 square inches] +172968 square feet [24907448.00 square inches] 6 Displacements 3869 Square Feet [557252.25 Square Inches] -2056 patches before subdivision +2695 patches before subdivision zero area child patch zero area child patch -38542 patches after subdivision -59 direct lights -0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 5130305, max 672 -transfer lists: 39.1 megs -0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(13469, 12069, 7975) -0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2514, 2181, 1333) -0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(422, 347, 189) -0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(83, 66, 33) -0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(15, 11, 5) -0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(3, 2, 1) -0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 0, 0) -Build Patch/Sample Hash Table(s).....Done<0.0058 sec> +48129 patches after subdivision +67 direct lights +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 6036832, max 676 +transfer lists: 46.1 megs +0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(16921, 14399, 9056) +0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3144, 2553, 1481) +0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(529, 403, 208) +0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(104, 75, 36) +0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(20, 13, 6) +0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(4, 3, 1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) +Build Patch/Sample Hash Table(s).....Done<0.0073 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done @@ -101,54 +62,54 @@ Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- -models 27/1024 1296/49152 ( 2.6%) -brushes 780/8192 9360/98304 ( 9.5%) -brushsides 6474/65536 51792/524288 ( 9.9%) -planes 3696/65536 73920/1310720 ( 5.6%) -vertexes 3085/65536 37020/786432 ( 4.7%) -nodes 1030/65536 32960/2097152 ( 1.6%) -texinfos 691/12288 49752/884736 ( 5.6%) -texdata 94/2048 3008/65536 ( 4.6%) +models 33/1024 1584/49152 ( 3.2%) +brushes 1033/8192 12396/98304 (12.6%) +brushsides 9342/65536 74736/524288 (14.3%) +planes 6314/65536 126280/1310720 ( 9.6%) +vertexes 4077/65536 48924/786432 ( 6.2%) +nodes 1169/65536 37408/2097152 ( 1.8%) +texinfos 1007/12288 72504/884736 ( 8.2%) +texdata 115/2048 3680/65536 ( 5.6%) dispinfos 6/0 1056/0 ( 0.0%) disp_verts 486/0 9720/0 ( 0.0%) disp_tris 768/0 1536/0 ( 0.0%) disp_lmsamples 11920/0 11920/0 ( 0.0%) -faces 2061/65536 115416/3670016 ( 3.1%) -hdr faces 2061/65536 115416/3670016 ( 3.1%) -origfaces 1301/65536 72856/3670016 ( 2.0%) -leaves 1058/65536 33856/2097152 ( 1.6%) -leaffaces 2601/65536 5202/131072 ( 4.0%) -leafbrushes 1764/65536 3528/131072 ( 2.7%) +faces 2700/65536 151200/3670016 ( 4.1%) +hdr faces 2700/65536 151200/3670016 ( 4.1%) +origfaces 1790/65536 100240/3670016 ( 2.7%) +leaves 1203/65536 38496/2097152 ( 1.8%) +leaffaces 3473/65536 6946/131072 ( 5.3%) +leafbrushes 2171/65536 4342/131072 ( 3.3%) areas 4/256 32/2048 ( 1.6%) -surfedges 15468/512000 61872/2048000 ( 3.0%) -edges 9304/256000 37216/1024000 ( 3.6%) +surfedges 20455/512000 81820/2048000 ( 4.0%) +edges 12296/256000 49184/1024000 ( 4.8%) LDR worldlights 0/8192 0/720896 ( 0.0%) -HDR worldlights 59/8192 5192/720896 ( 0.7%) +HDR worldlights 67/8192 5896/720896 ( 0.8%) leafwaterdata 1/32768 12/393216 ( 0.0%) -waterstrips 279/32768 2790/327680 ( 0.9%) +waterstrips 376/32768 3760/327680 ( 1.1%) waterverts 0/65536 0/786432 ( 0.0%) -waterindices 5199/65536 10398/131072 ( 7.9%) -cubemapsamples 20/1024 320/16384 ( 2.0%) -overlays 15/512 5280/180224 ( 2.9%) +waterindices 6855/65536 13710/131072 (10.5%) +cubemapsamples 24/1024 384/16384 ( 2.3%) +overlays 16/512 5632/180224 ( 3.1%) LDR lightdata [variable] 0/0 ( 0.0%) -HDR lightdata [variable] 1568388/0 ( 0.0%) -visdata [variable] 18326/16777216 ( 0.1%) -entdata [variable] 111500/393216 (28.4%) -LDR ambient table 1058/65536 4232/262144 ( 1.6%) -HDR ambient table 1058/65536 4232/262144 ( 1.6%) -LDR leaf ambient 1058/65536 29624/1835008 ( 1.6%) -HDR leaf ambient 2619/65536 73332/1835008 ( 4.0%) +HDR lightdata [variable] 2070936/0 ( 0.0%) +visdata [variable] 21887/16777216 ( 0.1%) +entdata [variable] 140401/393216 (35.7%) +LDR ambient table 1203/65536 4812/262144 ( 1.8%) +HDR ambient table 1203/65536 4812/262144 ( 1.8%) +LDR leaf ambient 1203/65536 33684/1835008 ( 1.8%) +HDR leaf ambient 3174/65536 88872/1835008 ( 4.8%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) -static props [variable] 1/18782 ( 0.0%) -pakfile [variable] 2703744/0 ( 0.0%) -physics [variable] 267464/4194304 ( 6.4%) +static props [variable] 1/21434 ( 0.0%) +pakfile [variable] 1005307/0 ( 0.0%) +physics [variable] 340049/4194304 ( 8.1%) physics terrain [variable] 1216/1048576 ( 0.1%) Level flags = 2 -Total triangle count: 6205 +Total triangle count: 7988 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp -14 seconds elapsed +13 seconds elapsed