fb_01.log

Fri, 21 Apr 2017 04:43:21 -0600

author
Glitchvid <Glitchvid@glitchvid.com>
date
Fri, 21 Apr 2017 04:43:21 -0600
changeset 4
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parent 3
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child 5
376914068ad1
permissions
-rw-r--r--

- Fix the stupid long fadein time
That was a terrible idea

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1 ================== VBSP ==================
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2
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4
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5 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
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6 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
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7 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
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8 "materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist
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9 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
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10 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
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11 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
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12 fixing up env_cubemap materials on brush sides...
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13 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
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14 Building Faces...done (0)
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15 Chop Details...done (0)
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16 Find Visible Detail Sides...
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17 Merged 92 detail faces...done (0)
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18 Merging details...done (0)
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19 FixTjuncs...
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20 PruneNodes...
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21 WriteBSP...
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22 done (0)
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23 writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
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24 done (0)
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25 Creating default LDR cubemaps for env_cubemap using skybox materials:
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26 skybox/sky_day01_08*.vmt
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27 ! Run buildcubemaps in the engine to get the correct cube maps.
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28 Creating default HDR cubemaps for env_cubemap using skybox materials:
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29 skybox/sky_day01_08*.vmt
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30 ! Run buildcubemaps in the engine to get the correct cube maps.
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31 Finding displacement neighbors...
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32 Finding lightmap sample positions...
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33 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
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34 Building Physics collision data...
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35 done (0) (249165 bytes)
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36 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
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37 Water found with no water_lod_control entity, creating a default one.
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38 Compacting texture/material tables...
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39 Reduced 1457 texinfos to 660
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40 Reduced 112 texdatas to 91 (3348 bytes to 2553)
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41 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
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42 1 second elapsed
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43
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44 ================== VVIS ==================
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45
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46
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47
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48
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49 12 threads
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50 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
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51 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
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Glitchvid <Glitchvid@glitchvid.com>
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52 279 portalclusters
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Glitchvid <Glitchvid@glitchvid.com>
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53 678 numportals
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54 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 103 visible clusters (0.35%)
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55 Total clusters visible: 29163
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56 Average clusters visible: 104
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57 Building PAS...
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58 Average clusters audible: 178
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59 visdatasize:17660 compressed from 22320
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60 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
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61 0 seconds elapsed
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62
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63 ================== VRAD ==================
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66
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67
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68 [Reading texlights from 'lights.rad']
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69 [48 texlights parsed from 'lights.rad']
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70
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71 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
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72 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
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73
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74 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
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75 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
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76 1949 faces
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77 5 degenerate faces
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78 153880 square feet [22158772.00 square inches]
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79 6 Displacements
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80 3869 Square Feet [557252.25 Square Inches]
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81 1944 patches before subdivision
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82 zero area child patch
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83 zero area child patch
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84 35550 patches after subdivision
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85 58 direct lights
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86 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 5070826, max 759
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87 transfer lists: 38.7 megs
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88 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(10259, 7978, 4930)
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89 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1935, 1503, 879)
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90 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(328, 245, 127)
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91 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(65, 48, 24)
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92 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(12, 8, 4)
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93 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(3, 2, 1)
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94 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 0, 0)
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95 Build Patch/Sample Hash Table(s).....Done<0.0056 sec>
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96 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
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97 0 of 0 (0% of) surface lights went in leaf ambient cubes.
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98 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
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99 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
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100 Ready to Finish
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101
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102 Object names Objects/Maxobjs Memory / Maxmem Fullness
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103 ------------ --------------- --------------- --------
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104 models 18/1024 864/49152 ( 1.8%)
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105 brushes 730/8192 8760/98304 ( 8.9%)
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106 brushsides 6008/65536 48064/524288 ( 9.2%)
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107 planes 3096/65536 61920/1310720 ( 4.7%)
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108 vertexes 2921/65536 35052/786432 ( 4.5%)
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109 nodes 914/65536 29248/2097152 ( 1.4%)
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110 texinfos 660/12288 47520/884736 ( 5.4%)
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111 texdata 91/2048 2912/65536 ( 4.4%)
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112 dispinfos 6/0 1056/0 ( 0.0%)
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113 disp_verts 486/0 9720/0 ( 0.0%)
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114 disp_tris 768/0 1536/0 ( 0.0%)
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115 disp_lmsamples 11920/0 11920/0 ( 0.0%)
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116 faces 1949/65536 109144/3670016 ( 3.0%)
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117 hdr faces 1949/65536 109144/3670016 ( 3.0%)
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118 origfaces 1217/65536 68152/3670016 ( 1.9%)
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119 leaves 933/65536 29856/2097152 ( 1.4%)
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120 leaffaces 2440/65536 4880/131072 ( 3.7%)
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121 leafbrushes 1712/65536 3424/131072 ( 2.6%)
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122 areas 2/256 16/2048 ( 0.8%)
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123 surfedges 14626/512000 58504/2048000 ( 2.9%)
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124 edges 8836/256000 35344/1024000 ( 3.5%)
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125 LDR worldlights 0/8192 0/720896 ( 0.0%)
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126 HDR worldlights 58/8192 5104/720896 ( 0.7%)
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127 leafwaterdata 1/32768 12/393216 ( 0.0%)
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128 waterstrips 272/32768 2720/327680 ( 0.8%)
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129 waterverts 0/65536 0/786432 ( 0.0%)
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130 waterindices 5127/65536 10254/131072 ( 7.8%)
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131 cubemapsamples 20/1024 320/16384 ( 2.0%)
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132 overlays 15/512 5280/180224 ( 2.9%)
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133 LDR lightdata [variable] 0/0 ( 0.0%)
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134 HDR lightdata [variable] 1330912/0 ( 0.0%)
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135 visdata [variable] 17660/16777216 ( 0.1%)
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136 entdata [variable] 78797/393216 (20.0%)
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137 LDR ambient table 933/65536 3732/262144 ( 1.4%)
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138 HDR ambient table 933/65536 3732/262144 ( 1.4%)
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139 LDR leaf ambient 933/65536 26124/1835008 ( 1.4%)
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140 HDR leaf ambient 2278/65536 63784/1835008 ( 3.5%)
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141 occluders 0/0 0/0 ( 0.0%)
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142 occluder polygons 0/0 0/0 ( 0.0%)
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143 occluder vert ind 0/0 0/0 ( 0.0%)
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144 detail props [variable] 1/12 ( 8.3%)
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145 static props [variable] 1/18136 ( 0.0%)
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146 pakfile [variable] 2693487/0 ( 0.0%)
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147 physics [variable] 249165/4194304 ( 5.9%)
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148 physics terrain [variable] 1216/1048576 ( 0.1%)
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149
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150 Level flags = 2
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151
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152 Total triangle count: 5912
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153 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
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154 11 seconds elapsed

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