49 12 threads |
49 12 threads |
50 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
50 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
51 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt |
51 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt |
52 279 portalclusters |
52 279 portalclusters |
53 678 numportals |
53 678 numportals |
54 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 102 visible clusters (0.35%) |
54 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 103 visible clusters (0.35%) |
55 Total clusters visible: 29162 |
55 Total clusters visible: 29163 |
56 Average clusters visible: 104 |
56 Average clusters visible: 104 |
57 Building PAS... |
57 Building PAS... |
58 Average clusters audible: 178 |
58 Average clusters audible: 178 |
59 visdatasize:17660 compressed from 22320 |
59 visdatasize:17660 compressed from 22320 |
60 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
60 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
90 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(328, 245, 127) |
90 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(328, 245, 127) |
91 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(65, 48, 24) |
91 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(65, 48, 24) |
92 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(12, 8, 4) |
92 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(12, 8, 4) |
93 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(3, 2, 1) |
93 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(3, 2, 1) |
94 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 0, 0) |
94 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 0, 0) |
95 Build Patch/Sample Hash Table(s).....Done<0.0055 sec> |
95 Build Patch/Sample Hash Table(s).....Done<0.0056 sec> |
96 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done |
96 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done |
97 0 of 0 (0% of) surface lights went in leaf ambient cubes. |
97 0 of 0 (0% of) surface lights went in leaf ambient cubes. |
98 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done |
98 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done |
99 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 |
99 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 |
100 Ready to Finish |
100 Ready to Finish |