fb_01.log

Tue, 06 Aug 2019 15:45:56 -0600

author
Glitchvid <Glitchvid@glitchvid.com>
date
Tue, 06 Aug 2019 15:45:56 -0600
changeset 22
4b1566a56023
parent 21
810189d303a2
child 23
58d66cd45a7e
permissions
-rw-r--r--

- Merge skybox
- Change stormdrain soundscape
- Clean up Squad logic
- Add Areaportal in stormdrain


================== VVIS ==================




12 threads
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
 415 portalclusters
 958 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 285 visible clusters (0.65%)
Total clusters visible: 43963
Average clusters visible: 105
Building PAS...
Average clusters audible: 219
visdatasize:32766  compressed from 46480
writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
1 second elapsed

================== VRAD ==================




[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']

Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
3922 faces
6 degenerate faces
198297 square feet [28554858.00 square inches]
6 Displacements
3860 Square Feet [555841.94 Square Inches]
3916 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
70438 patches after subdivision
101 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7960598, max 684
transfer lists:  60.7 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(40690, 32109, 18673)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(6092, 4772, 2483)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(906, 690, 316)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(152, 112, 48)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(26, 18, 7)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(5, 3, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0105 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  48/1024         2304/49152    ( 4.7%) 
brushes               1543/8192        18516/98304    (18.8%) 
brushsides           13462/65536      107696/524288   (20.5%) 
planes                8662/65536      173240/1310720  (13.2%) 
vertexes              6034/65536       72408/786432   ( 9.2%) 
nodes                 1865/65536       59680/2097152  ( 2.8%) 
texinfos              1436/12288      103392/884736   (11.7%) 
texdata                145/2048         4640/65536    ( 7.1%) 
dispinfos                6/0            1056/0        ( 0.0%) 
disp_verts             486/0            9720/0        ( 0.0%) 
disp_tris              768/0            1536/0        ( 0.0%) 
disp_lmsamples       11920/0           11920/0        ( 0.0%) 
faces                 3922/65536      219632/3670016  ( 6.0%) 
hdr faces             3922/65536      219632/3670016  ( 6.0%) 
origfaces             2779/65536      155624/3670016  ( 4.2%) 
leaves                1914/65536       61248/2097152  ( 2.9%) 
leaffaces             4934/65536        9868/131072   ( 7.5%) 
leafbrushes           3128/65536        6256/131072   ( 4.8%) 
areas                    5/256            40/2048     ( 2.0%) 
surfedges            30095/512000     120380/2048000  ( 5.9%) 
edges                18196/256000      72784/1024000  ( 7.1%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights        101/8192         8888/720896   ( 1.2%) 
leafwaterdata            1/32768          12/393216   ( 0.0%) 
waterstrips            483/32768        4830/327680   ( 1.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          8814/65536       17628/131072   (13.4%) 
cubemapsamples          35/1024          560/16384    ( 3.4%) 
overlays                22/512          7744/180224   ( 4.3%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]     3309720/0        ( 0.0%) 
visdata               [variable]       32766/16777216 ( 0.2%) 
entdata               [variable]      181863/393216   (46.3%) 
LDR ambient table     1914/65536        7656/262144   ( 2.9%) 
HDR ambient table     1914/65536        7656/262144   ( 2.9%) 
LDR leaf ambient      1914/65536       53592/1835008  ( 2.9%) 
HDR leaf ambient      3479/65536       97412/1835008  ( 5.3%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/26514    ( 0.0%) 
pakfile               [variable]     1431990/0        ( 0.0%) 
physics               [variable]      520221/4194304  (12.4%) 
physics terrain       [variable]        1146/1048576  ( 0.1%) 

Level flags = 2

Total triangle count: 11298
Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
34 seconds elapsed



materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
Map revision 1878
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
"materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist
Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_static (1081.00 -1623.00 -235.74) leaked!
--- MAP LEAKED ---



12 threads
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
LoadPortals: couldn't read e:\mapsrc\sync\2016\fourbeasts\fb_01.prt



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']

Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
Loaded alpha texture materials\Metal\metalbar001c.vtf
Loaded alpha texture materials\Dev\dev_measurerails01.vtf
Loaded alpha texture materials\Metal\metalbar001a.vtf
Loaded alpha texture materials\Metal\metalgrate013b.vtf
Loaded alpha texture materials\Metal\metalgrate016a.vtf
Loaded alpha texture materials\Metal\metalrail013a.vtf
Loaded alpha texture materials\Dev\dev_measurerails02.vtf
Loaded alpha texture materials\Metal\metalrail013b.vtf
Loaded alpha texture materials\Metal\metalgate001a.vtf
Loaded alpha texture materials\Metal\metalfence001a.vtf



materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
Map revision 1880
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
"materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist
Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 232 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (688373 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 3381 texinfos to 1786
Reduced 186 texdatas to 160 (5769 bytes to 4710)
Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
2 seconds elapsed



12 threads
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
 468 portalclusters
1074 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 340 visible clusters (0.00%)
Total clusters visible: 45667
Average clusters visible: 97
Building PAS...
Average clusters audible: 206
visdatasize:37545  compressed from 59904
writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
1 second elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']

Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
Loaded alpha texture materials\Metal\metalbar001c.vtf
Loaded alpha texture materials\Metal\metalbar001a.vtf
Loaded alpha texture materials\Dev\dev_measurerails01.vtf
Loaded alpha texture materials\Metal\metalrail013a.vtf
Loaded alpha texture materials\Dev\dev_measurerails02.vtf
Loaded alpha texture materials\Metal\metalrail013b.vtf
Loaded alpha texture materials\Metal\metalgrate013b.vtf
Loaded alpha texture materials\Metal\metalgrate016a.vtf
Loaded alpha texture materials\Metal\metalgate001a.vtf
Loaded alpha texture materials\Metal\metalfence001a.vtf
Loaded alpha texture materials\Metal\metaltruss022a.vtf
Loaded alpha texture materials\Metal\metalgrate011a.vtf
4742 faces
6 degenerate faces
273306 square feet [39356120.00 square inches]
10 Displacements
9565 Square Feet [1377453.13 Square Inches]
4736 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
76458 patches after subdivision
104 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7985592, max 594
transfer lists:  60.9 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(67586, 56526, 36399)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8783, 7018, 3868)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1213, 920, 435)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(193, 140, 60)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(32, 22, 8)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(6, 4, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0115 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  49/4096         2352/196608   ( 1.2%) 
brushes               2041/32768       24492/393216   ( 6.2%) 
brushsides           18972/65536      151776/524288   (28.9%) 
planes               13044/65536      260880/1310720  (19.9%) 
vertexes              7385/65536       88620/786432   (11.3%) 
nodes                 2169/65536       69408/2097152  ( 3.3%) 
texinfos              1786/12288      128592/884736   (14.5%) 
texdata                160/2048         5120/65536    ( 7.8%) 
dispinfos               10/0            1760/0        ( 0.0%) 
disp_verts             586/0           11720/0        ( 0.0%) 
disp_tris              896/0            1792/0        ( 0.0%) 
disp_lmsamples       30952/0           30952/0        ( 0.0%) 
faces                 4742/65536      265552/3670016  ( 7.2%) 
hdr faces             4742/65536      265552/3670016  ( 7.2%) 
origfaces             3409/65536      190904/3670016  ( 5.2%) 
leaves                2219/65536       71008/2097152  ( 3.4%) 
leaffaces             5908/65536       11816/131072   ( 9.0%) 
leafbrushes           4444/65536        8888/131072   ( 6.8%) 
areas                    7/1024           56/8192     ( 0.7%) 
surfedges            36599/512000     146396/2048000  ( 7.1%) 
edges                22149/256000      88596/1024000  ( 8.7%) 
LDR worldlights          0/16384           0/1441792  ( 0.0%) 
HDR worldlights        104/16384        9152/1441792  ( 0.6%) 
leafwaterdata            2/32768          24/393216   ( 0.0%) 
waterstrips            529/131072       5290/1310720  ( 0.4%) 
waterverts               0/131072          0/1572864  ( 0.0%) 
waterindices          9513/131072      19026/262144   ( 7.3%) 
cubemapsamples          35/1024          560/16384    ( 3.4%) 
overlays                24/1024         8448/360448   ( 2.3%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]     3730408/0        ( 0.0%) 
visdata               [variable]       37545/16777216 ( 0.2%) 
entdata               [variable]      198479/393216   (50.5%) 
LDR ambient table     2219/65536        8876/262144   ( 3.4%) 
HDR ambient table     2219/65536        8876/262144   ( 3.4%) 
LDR leaf ambient      2219/65536       62132/1835008  ( 3.4%) 
HDR leaf ambient      3863/65536      108164/1835008  ( 5.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/35428    ( 0.0%) 
pakfile               [variable]     1765700/0        ( 0.0%) 
physics               [variable]      688373/4194304  (16.4%) 
physics terrain       [variable]        1876/1048576  ( 0.2%) 

Level flags = 2

Total triangle count: 13520
Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
23 seconds elapsed



materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
Map revision 1911
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 198 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (683498 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 3209 texinfos to 1781
Reduced 172 texdatas to 151 (5161 bytes to 4381)
Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
2 seconds elapsed



12 threads
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
 443 portalclusters
1018 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 243 visible clusters (0.00%)
Total clusters visible: 40219
Average clusters visible: 90
Building PAS...
Average clusters audible: 190
visdatasize:34347  compressed from 49616
writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
1 second elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']

Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
Loaded alpha texture materials\Metal\metalbar001c.vtf
Loaded alpha texture materials\Metal\metalbar001a.vtf
Loaded alpha texture materials\Dev\dev_measurerails01.vtf
Loaded alpha texture materials\Dev\dev_measurerails02.vtf
Loaded alpha texture materials\Metal\metalrail013a.vtf
Loaded alpha texture materials\Metal\metalrail013b.vtf
Loaded alpha texture materials\Metal\metalgrate013b.vtf
Loaded alpha texture materials\Metal\metalgrate016a.vtf
Loaded alpha texture materials\Metal\metalgate001a.vtf
Loaded alpha texture materials\Metal\metalfence001a.vtf
Loaded alpha texture materials\Metal\metaltruss022a.vtf
Loaded alpha texture materials\Metal\metalgrate011a.vtf
4702 faces
6 degenerate faces
273308 square feet [39356480.00 square inches]
4 Displacements
5705 Square Feet [821611.25 Square Inches]
4696 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
76020 patches after subdivision
104 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7865792, max 593
transfer lists:  60.0 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(67234, 56175, 36148)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8718, 6954, 3830)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1208, 913, 431)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(193, 139, 59)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(32, 22, 8)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(6, 4, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0113 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  50/4096         2400/196608   ( 1.2%) 
brushes               1937/32768       23244/393216   ( 5.9%) 
brushsides           18307/65536      146456/524288   (27.9%) 
planes               12694/65536      253880/1310720  (19.4%) 
vertexes              7321/65536       87852/786432   (11.2%) 
nodes                 2157/65536       69024/2097152  ( 3.3%) 
texinfos              1781/12288      128232/884736   (14.5%) 
texdata                151/2048         4832/65536    ( 7.4%) 
dispinfos                4/0             704/0        ( 0.0%) 
disp_verts             100/0            2000/0        ( 0.0%) 
disp_tris              128/0             256/0        ( 0.0%) 
disp_lmsamples       19032/0           19032/0        ( 0.0%) 
faces                 4702/65536      263312/3670016  ( 7.2%) 
hdr faces             4702/65536      263312/3670016  ( 7.2%) 
origfaces             3392/65536      189952/3670016  ( 5.2%) 
leaves                2208/65536       70656/2097152  ( 3.4%) 
leaffaces             5789/65536       11578/131072   ( 8.8%) 
leafbrushes           4267/65536        8534/131072   ( 6.5%) 
areas                    2/1024           16/8192     ( 0.2%) 
surfedges            36346/512000     145384/2048000  ( 7.1%) 
edges                21933/256000      87732/1024000  ( 8.6%) 
LDR worldlights          0/16384           0/1441792  ( 0.0%) 
HDR worldlights        104/16384        9152/1441792  ( 0.6%) 
leafwaterdata            2/32768          24/393216   ( 0.0%) 
waterstrips            526/131072       5260/1310720  ( 0.4%) 
waterverts               0/131072          0/1572864  ( 0.0%) 
waterindices          9543/131072      19086/262144   ( 7.3%) 
cubemapsamples          35/1024          560/16384    ( 3.4%) 
overlays                24/1024         8448/360448   ( 2.3%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]     3724500/0        ( 0.0%) 
visdata               [variable]       34347/16777216 ( 0.2%) 
entdata               [variable]      199036/393216   (50.6%) 
LDR ambient table     2208/65536        8832/262144   ( 3.4%) 
HDR ambient table     2208/65536        8832/262144   ( 3.4%) 
LDR leaf ambient      2208/65536       61824/1835008  ( 3.4%) 
HDR leaf ambient      3780/65536      105840/1835008  ( 5.8%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/42900    ( 0.0%) 
pakfile               [variable]     1915154/0        ( 0.0%) 
physics               [variable]      683498/4194304  (16.3%) 
physics terrain       [variable]         732/1048576  ( 0.1%) 

Level flags = 2

Total triangle count: 13412
Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
24 seconds elapsed



materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
Map revision 1913
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 198 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (683498 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 3209 texinfos to 1781
Reduced 172 texdatas to 151 (5161 bytes to 4381)
Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
2 seconds elapsed



12 threads
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
 443 portalclusters
1018 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 243 visible clusters (0.00%)
Total clusters visible: 40219
Average clusters visible: 90
Building PAS...
Average clusters audible: 190
visdatasize:34347  compressed from 49616
writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
1 second elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']

Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
Loaded alpha texture materials\Metal\metalbar001c.vtf
Loaded alpha texture materials\Metal\metalbar001a.vtf
Loaded alpha texture materials\Dev\dev_measurerails01.vtf
Loaded alpha texture materials\Dev\dev_measurerails02.vtf
Loaded alpha texture materials\Metal\metalrail013a.vtf
Loaded alpha texture materials\Metal\metalrail013b.vtf
Loaded alpha texture materials\Metal\metalgrate013b.vtf
Loaded alpha texture materials\Metal\metalgrate016a.vtf
Loaded alpha texture materials\Metal\metalgate001a.vtf
Loaded alpha texture materials\Metal\metalfence001a.vtf
Loaded alpha texture materials\Metal\metaltruss022a.vtf
Loaded alpha texture materials\Metal\metalgrate011a.vtf
4702 faces
6 degenerate faces
273308 square feet [39356480.00 square inches]
4 Displacements
5705 Square Feet [821611.25 Square Inches]
4696 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
76020 patches after subdivision
104 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7865792, max 593
transfer lists:  60.0 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(67233, 56174, 36147)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8717, 6954, 3830)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1208, 913, 431)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(193, 139, 59)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(32, 22, 8)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(6, 4, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0119 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  50/4096         2400/196608   ( 1.2%) 
brushes               1937/32768       23244/393216   ( 5.9%) 
brushsides           18307/65536      146456/524288   (27.9%) 
planes               12694/65536      253880/1310720  (19.4%) 
vertexes              7321/65536       87852/786432   (11.2%) 
nodes                 2157/65536       69024/2097152  ( 3.3%) 
texinfos              1781/12288      128232/884736   (14.5%) 
texdata                151/2048         4832/65536    ( 7.4%) 
dispinfos                4/0             704/0        ( 0.0%) 
disp_verts             100/0            2000/0        ( 0.0%) 
disp_tris              128/0             256/0        ( 0.0%) 
disp_lmsamples       19032/0           19032/0        ( 0.0%) 
faces                 4702/65536      263312/3670016  ( 7.2%) 
hdr faces             4702/65536      263312/3670016  ( 7.2%) 
origfaces             3392/65536      189952/3670016  ( 5.2%) 
leaves                2208/65536       70656/2097152  ( 3.4%) 
leaffaces             5789/65536       11578/131072   ( 8.8%) 
leafbrushes           4267/65536        8534/131072   ( 6.5%) 
areas                    2/1024           16/8192     ( 0.2%) 
surfedges            36346/512000     145384/2048000  ( 7.1%) 
edges                21933/256000      87732/1024000  ( 8.6%) 
LDR worldlights          0/16384           0/1441792  ( 0.0%) 
HDR worldlights        104/16384        9152/1441792  ( 0.6%) 
leafwaterdata            2/32768          24/393216   ( 0.0%) 
waterstrips            526/131072       5260/1310720  ( 0.4%) 
waterverts               0/131072          0/1572864  ( 0.0%) 
waterindices          9543/131072      19086/262144   ( 7.3%) 
cubemapsamples          35/1024          560/16384    ( 3.4%) 
overlays                24/1024         8448/360448   ( 2.3%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]     3724500/0        ( 0.0%) 
visdata               [variable]       34347/16777216 ( 0.2%) 
entdata               [variable]      199162/393216   (50.6%) 
LDR ambient table     2208/65536        8832/262144   ( 3.4%) 
HDR ambient table     2208/65536        8832/262144   ( 3.4%) 
LDR leaf ambient      2208/65536       61824/1835008  ( 3.4%) 
HDR leaf ambient      3780/65536      105840/1835008  ( 5.8%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/42900    ( 0.0%) 
pakfile               [variable]     1915154/0        ( 0.0%) 
physics               [variable]      683498/4194304  (16.3%) 
physics terrain       [variable]         732/1048576  ( 0.1%) 

Level flags = 2

Total triangle count: 13412
Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
26 seconds elapsed



materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
Map revision 1931
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 232 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (689641 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 3362 texinfos to 1781
Reduced 177 texdatas to 156 (5256 bytes to 4476)
Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
2 seconds elapsed



12 threads
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
 468 portalclusters
1075 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 339 visible clusters (0.00%)
Total clusters visible: 45734
Average clusters visible: 97
Building PAS...
Average clusters audible: 206
visdatasize:37547  compressed from 59904
writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
1 second elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']

Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
Loaded alpha texture materials\Metal\metalbar001c.vtf
Loaded alpha texture materials\Metal\metalbar001a.vtf
Loaded alpha texture materials\Dev\dev_measurerails01.vtf
Loaded alpha texture materials\Metal\metalrail013a.vtf
Loaded alpha texture materials\Dev\dev_measurerails02.vtf
Loaded alpha texture materials\Metal\metalrail013b.vtf
Loaded alpha texture materials\Metal\metalgrate013b.vtf
Loaded alpha texture materials\Metal\metalgrate016a.vtf
Loaded alpha texture materials\Metal\metalgate001a.vtf
Loaded alpha texture materials\Metal\metalfence001a.vtf
Loaded alpha texture materials\Metal\metaltruss022a.vtf
Loaded alpha texture materials\Metal\metalgrate011a.vtf
4738 faces
6 degenerate faces
273306 square feet [39356120.00 square inches]
4 Displacements
5705 Square Feet [821611.25 Square Inches]
4732 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
76432 patches after subdivision
104 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7934823, max 592
transfer lists:  60.5 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(67367, 56307, 36233)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8724, 6970, 3840)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1202, 912, 431)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(191, 139, 59)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(32, 21, 8)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(6, 4, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0117 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  50/4096         2400/196608   ( 1.2%) 
brushes               2042/32768       24504/393216   ( 6.2%) 
brushsides           18996/65536      151968/524288   (29.0%) 
planes               13132/65536      262640/1310720  (20.0%) 
vertexes              7402/65536       88824/786432   (11.3%) 
nodes                 2183/65536       69856/2097152  ( 3.3%) 
texinfos              1781/12288      128232/884736   (14.5%) 
texdata                156/2048         4992/65536    ( 7.6%) 
dispinfos                4/0             704/0        ( 0.0%) 
disp_verts             100/0            2000/0        ( 0.0%) 
disp_tris              128/0             256/0        ( 0.0%) 
disp_lmsamples       19032/0           19032/0        ( 0.0%) 
faces                 4738/65536      265328/3670016  ( 7.2%) 
hdr faces             4738/65536      265328/3670016  ( 7.2%) 
origfaces             3403/65536      190568/3670016  ( 5.2%) 
leaves                2234/65536       71488/2097152  ( 3.4%) 
leaffaces             5911/65536       11822/131072   ( 9.0%) 
leafbrushes           4442/65536        8884/131072   ( 6.8%) 
areas                    7/1024           56/8192     ( 0.7%) 
surfedges            36565/512000     146260/2048000  ( 7.1%) 
edges                22119/256000      88476/1024000  ( 8.6%) 
LDR worldlights          0/16384           0/1441792  ( 0.0%) 
HDR worldlights        104/16384        9152/1441792  ( 0.6%) 
leafwaterdata            2/32768          24/393216   ( 0.0%) 
waterstrips            531/131072       5310/1310720  ( 0.4%) 
waterverts               0/131072          0/1572864  ( 0.0%) 
waterindices          9540/131072      19080/262144   ( 7.3%) 
cubemapsamples          35/1024          560/16384    ( 3.4%) 
overlays                24/1024         8448/360448   ( 2.3%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]     3730916/0        ( 0.0%) 
visdata               [variable]       37547/16777216 ( 0.2%) 
entdata               [variable]      200529/393216   (51.0%) 
LDR ambient table     2234/65536        8936/262144   ( 3.4%) 
HDR ambient table     2234/65536        8936/262144   ( 3.4%) 
LDR leaf ambient      2234/65536       62552/1835008  ( 3.4%) 
HDR leaf ambient      3879/65536      108612/1835008  ( 5.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/42938    ( 0.0%) 
pakfile               [variable]     1915154/0        ( 0.0%) 
physics               [variable]      689641/4194304  (16.4%) 
physics terrain       [variable]         732/1048576  ( 0.1%) 

Level flags = 2

Total triangle count: 13518
Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
25 seconds elapsed



materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
Map revision 1956
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 218 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (705412 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 3217 texinfos to 1783
Reduced 177 texdatas to 154 (5396 bytes to 4525)
Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
2 seconds elapsed



12 threads
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
 443 portalclusters
1019 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 243 visible clusters (0.00%)
Total clusters visible: 40281
Average clusters visible: 90
Building PAS...
Average clusters audible: 190
visdatasize:34346  compressed from 49616
writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
1 second elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']

Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
Loaded alpha texture materials\Metal\metalbar001c.vtf
Loaded alpha texture materials\Metal\metalbar001a.vtf
Loaded alpha texture materials\Dev\dev_measurerails01.vtf
Loaded alpha texture materials\Dev\dev_measurerails02.vtf
Loaded alpha texture materials\Metal\metalrail013a.vtf
Loaded alpha texture materials\Metal\metalrail013b.vtf
Loaded alpha texture materials\Metal\metalgrate013b.vtf
Loaded alpha texture materials\Metal\metalgrate016a.vtf
Loaded alpha texture materials\Metal\metalgate001a.vtf
Loaded alpha texture materials\Metal\metalfence001a.vtf
Loaded alpha texture materials\Metal\metaltruss022a.vtf
Loaded alpha texture materials\Metal\metalgrate011a.vtf



materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
Map revision 1957
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 252 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (711603 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 3370 texinfos to 1783
Reduced 182 texdatas to 159 (5491 bytes to 4620)
Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
2 seconds elapsed



12 threads
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
 468 portalclusters
1075 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 339 visible clusters (0.00%)
Total clusters visible: 45734
Average clusters visible: 97
Building PAS...
Average clusters audible: 206
visdatasize:37547  compressed from 59904
writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
1 second elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']

Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
Loaded alpha texture materials\Metal\metalbar001c.vtf
Loaded alpha texture materials\Metal\metalbar001a.vtf
Loaded alpha texture materials\Dev\dev_measurerails01.vtf
Loaded alpha texture materials\Metal\metalrail013a.vtf
Loaded alpha texture materials\Dev\dev_measurerails02.vtf
Loaded alpha texture materials\Metal\metalrail013b.vtf
Loaded alpha texture materials\Metal\metalgrate013b.vtf
Loaded alpha texture materials\Metal\metalgrate016a.vtf
Loaded alpha texture materials\Metal\metalgate001a.vtf
Loaded alpha texture materials\Metal\metalfence001a.vtf
Loaded alpha texture materials\Metal\metaltruss022a.vtf
Loaded alpha texture materials\Metal\metalgrate011a.vtf
4779 faces
6 degenerate faces
273545 square feet [39390616.00 square inches]
4 Displacements
5705 Square Feet [821611.25 Square Inches]
4773 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
76379 patches after subdivision
104 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7934329, max 592
transfer lists:  60.5 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(66649, 55656, 35715)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8534, 6810, 3733)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1157, 877, 412)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(182, 132, 56)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(30, 20, 8)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(6, 4, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0115 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  52/4096         2496/196608   ( 1.3%) 
brushes               2108/32768       25296/393216   ( 6.4%) 
brushsides           19640/65536      157120/524288   (30.0%) 
planes               13154/65536      263080/1310720  (20.1%) 
vertexes              7449/65536       89388/786432   (11.4%) 
nodes                 2197/65536       70304/2097152  ( 3.4%) 
texinfos              1783/12288      128376/884736   (14.5%) 
texdata                159/2048         5088/65536    ( 7.8%) 
dispinfos                4/0             704/0        ( 0.0%) 
disp_verts             100/0            2000/0        ( 0.0%) 
disp_tris              128/0             256/0        ( 0.0%) 
disp_lmsamples       19032/0           19032/0        ( 0.0%) 
faces                 4779/65536      267624/3670016  ( 7.3%) 
hdr faces             4779/65536      267624/3670016  ( 7.3%) 
origfaces             3475/65536      194600/3670016  ( 5.3%) 
leaves                2250/65536       72000/2097152  ( 3.4%) 
leaffaces             5947/65536       11894/131072   ( 9.1%) 
leafbrushes           4529/65536        9058/131072   ( 6.9%) 
areas                    7/1024           56/8192     ( 0.7%) 
surfedges            37016/512000     148064/2048000  ( 7.2%) 
edges                22315/256000      89260/1024000  ( 8.7%) 
LDR worldlights          0/16384           0/1441792  ( 0.0%) 
HDR worldlights        104/16384        9152/1441792  ( 0.6%) 
leafwaterdata            2/32768          24/393216   ( 0.0%) 
waterstrips            533/131072       5330/1310720  ( 0.4%) 
waterverts               0/131072          0/1572864  ( 0.0%) 
waterindices          9567/131072      19134/262144   ( 7.3%) 
cubemapsamples          40/1024          640/16384    ( 3.9%) 
overlays                24/1024         8448/360448   ( 2.3%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]     3735360/0        ( 0.0%) 
visdata               [variable]       37547/16777216 ( 0.2%) 
entdata               [variable]      203047/393216   (51.6%) 
LDR ambient table     2250/65536        9000/262144   ( 3.4%) 
HDR ambient table     2250/65536        9000/262144   ( 3.4%) 
LDR leaf ambient      2250/65536       63000/1835008  ( 3.4%) 
HDR leaf ambient      3898/65536      109144/1835008  ( 5.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/42938    ( 0.0%) 
pakfile               [variable]     1916774/0        ( 0.0%) 
physics               [variable]      711603/4194304  (17.0%) 
physics terrain       [variable]         732/1048576  ( 0.1%) 

Level flags = 2

Total triangle count: 13599
Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
25 seconds elapsed



materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
Map revision 1973
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 252 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (711602 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 3372 texinfos to 1783
Reduced 182 texdatas to 159 (5491 bytes to 4620)
Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
2 seconds elapsed



12 threads
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
 468 portalclusters
1075 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 339 visible clusters (0.00%)
Total clusters visible: 45734
Average clusters visible: 97
Building PAS...
Average clusters audible: 206
visdatasize:37547  compressed from 59904
writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
1 second elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']

Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
Loaded alpha texture materials\Metal\metalbar001c.vtf
Loaded alpha texture materials\Metal\metalbar001a.vtf
Loaded alpha texture materials\Dev\dev_measurerails01.vtf
Loaded alpha texture materials\Metal\metalrail013a.vtf
Loaded alpha texture materials\Dev\dev_measurerails02.vtf
Loaded alpha texture materials\Metal\metalrail013b.vtf
Loaded alpha texture materials\Metal\metalgrate013b.vtf
Loaded alpha texture materials\Metal\metalgrate016a.vtf
Loaded alpha texture materials\Metal\metalgate001a.vtf
Loaded alpha texture materials\Metal\metalfence001a.vtf
Loaded alpha texture materials\Metal\metaltruss022a.vtf
Loaded alpha texture materials\Metal\metalgrate011a.vtf
4779 faces
6 degenerate faces
273451 square feet [39377048.00 square inches]
4 Displacements
5705 Square Feet [821611.25 Square Inches]
4773 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
76379 patches after subdivision
104 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7935895, max 592
transfer lists:  60.5 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(66651, 55658, 35717)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8536, 6811, 3734)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1157, 877, 412)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(182, 132, 56)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(30, 20, 8)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(6, 4, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0114 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  52/4096         2496/196608   ( 1.3%) 
brushes               2108/32768       25296/393216   ( 6.4%) 
brushsides           19640/65536      157120/524288   (30.0%) 
planes               13166/65536      263320/1310720  (20.1%) 
vertexes              7449/65536       89388/786432   (11.4%) 
nodes                 2197/65536       70304/2097152  ( 3.4%) 
texinfos              1783/12288      128376/884736   (14.5%) 
texdata                159/2048         5088/65536    ( 7.8%) 
dispinfos                4/0             704/0        ( 0.0%) 
disp_verts             100/0            2000/0        ( 0.0%) 
disp_tris              128/0             256/0        ( 0.0%) 
disp_lmsamples       19032/0           19032/0        ( 0.0%) 
faces                 4779/65536      267624/3670016  ( 7.3%) 
hdr faces             4779/65536      267624/3670016  ( 7.3%) 
origfaces             3475/65536      194600/3670016  ( 5.3%) 
leaves                2250/65536       72000/2097152  ( 3.4%) 
leaffaces             5947/65536       11894/131072   ( 9.1%) 
leafbrushes           4529/65536        9058/131072   ( 6.9%) 
areas                    7/1024           56/8192     ( 0.7%) 
surfedges            37016/512000     148064/2048000  ( 7.2%) 
edges                22315/256000      89260/1024000  ( 8.7%) 
LDR worldlights          0/16384           0/1441792  ( 0.0%) 
HDR worldlights        104/16384        9152/1441792  ( 0.6%) 
leafwaterdata            2/32768          24/393216   ( 0.0%) 
waterstrips            533/131072       5330/1310720  ( 0.4%) 
waterverts               0/131072          0/1572864  ( 0.0%) 
waterindices          9567/131072      19134/262144   ( 7.3%) 
cubemapsamples          40/1024          640/16384    ( 3.9%) 
overlays                24/1024         8448/360448   ( 2.3%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]     3735360/0        ( 0.0%) 
visdata               [variable]       37547/16777216 ( 0.2%) 
entdata               [variable]      208285/393216   (53.0%) 
LDR ambient table     2250/65536        9000/262144   ( 3.4%) 
HDR ambient table     2250/65536        9000/262144   ( 3.4%) 
LDR leaf ambient      2250/65536       63000/1835008  ( 3.4%) 
HDR leaf ambient      3898/65536      109144/1835008  ( 5.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/42938    ( 0.0%) 
pakfile               [variable]     1916774/0        ( 0.0%) 
physics               [variable]      711602/4194304  (17.0%) 
physics terrain       [variable]         732/1048576  ( 0.1%) 

Level flags = 2

Total triangle count: 13599
Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
24 seconds elapsed



materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
Map revision 2035
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -1755.2 -680.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER 
Candidate brush IDs: Brush 201522: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -1861.2 -680.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER 
Candidate brush IDs: Brush 201522: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -1696.9 -680.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER 
Candidate brush IDs: Brush 201522: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -1716.9 -680.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER 
Candidate brush IDs: Brush 201522: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1004.0 -1688.0 -680.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER 
Candidate brush IDs: Brush 201522: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (984.0 -1816.0 -680.0)
Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER 
Candidate brush IDs: Brush 201522: 

0...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 260 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (729014 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 3530 texinfos to 1862
Reduced 186 texdatas to 162 (5606 bytes to 4713)
Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
11 seconds elapsed



12 threads
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
 490 portalclusters
1146 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%)
Total clusters visible: 47621
Average clusters visible: 97
Building PAS...
Average clusters audible: 203
visdatasize:39486  compressed from 62720
writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
1 second elapsed



materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
Map revision 2041
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -1755.2 -680.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: CONTENTS_SOLID CONTENTS_SLIME CONTENTS_TRANSLUCENT 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SLIME 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SLIME 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SLIME 
Candidate brush IDs: Brush 201522: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -1861.2 -680.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: CONTENTS_SOLID CONTENTS_SLIME CONTENTS_TRANSLUCENT 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SLIME 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SLIME 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SLIME 
Candidate brush IDs: Brush 201522: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -1696.9 -680.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: CONTENTS_SOLID CONTENTS_SLIME CONTENTS_TRANSLUCENT 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SLIME 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SLIME 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SLIME 
Candidate brush IDs: Brush 201522: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -1716.9 -680.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: CONTENTS_SOLID CONTENTS_SLIME CONTENTS_TRANSLUCENT 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SLIME 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SLIME 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SLIME 
Candidate brush IDs: Brush 201522: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1004.0 -1688.0 -680.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: CONTENTS_SOLID CONTENTS_SLIME CONTENTS_TRANSLUCENT 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SLIME 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SLIME 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SLIME 
Candidate brush IDs: Brush 201522: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (984.0 -1816.0 -680.0)
Leaf 0 contents: CONTENTS_SOLID CONTENTS_SLIME CONTENTS_TRANSLUCENT 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SLIME 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SLIME 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SLIME 
Candidate brush IDs: Brush 201522: 

0...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 262 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
Warning: area portal has 32 verts. Could be a vbsp bug.
Warning: area portal has 32 verts. Could be a vbsp bug.
done (0)
writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
done (0)



materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
Map revision 2042
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -1755.2 -680.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: CONTENTS_SOLID CONTENTS_SLIME CONTENTS_TRANSLUCENT 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SLIME 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SLIME 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SLIME 
Candidate brush IDs: Brush 201522: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -1861.2 -680.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: CONTENTS_SOLID CONTENTS_SLIME CONTENTS_TRANSLUCENT 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SLIME 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SLIME 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SLIME 
Candidate brush IDs: Brush 201522: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -1696.9 -680.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: CONTENTS_SOLID CONTENTS_SLIME CONTENTS_TRANSLUCENT 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SLIME 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SLIME 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SLIME 
Candidate brush IDs: Brush 201522: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -1716.9 -680.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: CONTENTS_SOLID CONTENTS_SLIME CONTENTS_TRANSLUCENT 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SLIME 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SLIME 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SLIME 
Candidate brush IDs: Brush 201522: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1004.0 -1688.0 -680.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: CONTENTS_SOLID CONTENTS_SLIME CONTENTS_TRANSLUCENT 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SLIME 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SLIME 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SLIME 
Candidate brush IDs: Brush 201522: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (984.0 -1816.0 -680.0)
Leaf 0 contents: CONTENTS_SOLID CONTENTS_SLIME CONTENTS_TRANSLUCENT 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SLIME 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SLIME 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SLIME 
Candidate brush IDs: Brush 201522: 

0...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 262 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
Warning: area portal has 32 verts. Could be a vbsp bug.
Warning: area portal has 32 verts. Could be a vbsp bug.
done (0)
writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (728342 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 3532 texinfos to 1861
Reduced 184 texdatas to 161 (5555 bytes to 4684)
Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
18 seconds elapsed



12 threads
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
 485 portalclusters
1122 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6


materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
Map revision 2043
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 262 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
Warning: area portal has 32 verts. Could be a vbsp bug.
Warning: area portal has 32 verts. Could be a vbsp bug.
done (0)
writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (728358 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 3532 texinfos to 1861
Reduced 184 texdatas to 161 (5555 bytes to 4684)
Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
2 seconds elapsed



12 threads
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
 473 portalclusters
1086 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 364 visible clusters (0.00%)
Total clusters visible: 46092
Average clusters visible: 97
Building PAS...
Average clusters audible: 205
visdatasize:38398  compressed from 60544
writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
3 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']

Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
Loaded alpha texture materials\Metal\metalbar001c.vtf
Loaded alpha texture materials\Metal\metalbar001a.vtf
Loaded alpha texture materials\Dev\dev_measurerails01.vtf
Loaded alpha texture materials\Metal\metalrail013a.vtf
Loaded alpha texture materials\Dev\dev_measurerails02.vtf
Loaded alpha texture materials\Metal\metalrail013b.vtf
Loaded alpha texture materials\Metal\metalgrate013b.vtf
Loaded alpha texture materials\Metal\metalgrate016a.vtf
Loaded alpha texture materials\Metal\metalgate001a.vtf
Loaded alpha texture materials\Metal\metalfence001a.vtf
Loaded alpha texture materials\Metal\metaltruss022a.vtf
Loaded alpha texture materials\Metal\metalgrate011a.vtf
4936 faces
6 degenerate faces
274982 square feet [39597528.00 square inches]
4 Displacements
5705 Square Feet [821611.25 Square Inches]
4930 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
76972 patches after subdivision
104 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7854125, max 592
transfer lists:  59.9 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(67485, 56500, 36445)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8804, 7030, 3882)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1191, 903, 428)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(187, 136, 58)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(30, 21, 8)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(6, 4, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0115 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  54/4096         2592/196608   ( 1.3%) 
brushes               2150/32768       25800/393216   ( 6.6%) 
brushsides           20080/65536      160640/524288   (30.6%) 
planes               13502/65536      270040/1310720  (20.6%) 
vertexes              7699/65536       92388/786432   (11.7%) 
nodes                 2216/65536       70912/2097152  ( 3.4%) 
texinfos              1861/12288      133992/884736   (15.1%) 
texdata                161/2048         5152/65536    ( 7.9%) 
dispinfos                4/0             704/0        ( 0.0%) 
disp_verts             100/0            2000/0        ( 0.0%) 
disp_tris              128/0             256/0        ( 0.0%) 
disp_lmsamples       19032/0           19032/0        ( 0.0%) 
faces                 4936/65536      276416/3670016  ( 7.5%) 
hdr faces             4936/65536      276416/3670016  ( 7.5%) 
origfaces             3600/65536      201600/3670016  ( 5.5%) 
leaves                2271/65536       72672/2097152  ( 3.5%) 
leaffaces             6176/65536       12352/131072   ( 9.4%) 
leafbrushes           4448/65536        8896/131072   ( 6.8%) 
areas                    8/1024           64/8192     ( 0.8%) 
surfedges            38327/512000     153308/2048000  ( 7.5%) 
edges                23244/256000      92976/1024000  ( 9.1%) 
LDR worldlights          0/16384           0/1441792  ( 0.0%) 
HDR worldlights        104/16384        9152/1441792  ( 0.6%) 
leafwaterdata            2/32768          24/393216   ( 0.0%) 
waterstrips            583/131072       5830/1310720  ( 0.4%) 
waterverts               0/131072          0/1572864  ( 0.0%) 
waterindices         10233/131072      20466/262144   ( 7.8%) 
cubemapsamples          40/1024          640/16384    ( 3.9%) 
overlays                24/1024         8448/360448   ( 2.3%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]     3766344/0        ( 0.0%) 
visdata               [variable]       38398/16777216 ( 0.2%) 
entdata               [variable]      217253/393216   (55.3%) 
LDR ambient table     2271/65536        9084/262144   ( 3.5%) 
HDR ambient table     2271/65536        9084/262144   ( 3.5%) 
LDR leaf ambient      2271/65536       63588/1835008  ( 3.5%) 
HDR leaf ambient      3983/65536      111524/1835008  ( 6.1%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/43690    ( 0.0%) 
pakfile               [variable]     1945881/0        ( 0.0%) 
physics               [variable]      728358/4194304  (17.4%) 
physics terrain       [variable]         732/1048576  ( 0.1%) 

Level flags = 2

Total triangle count: 14083
Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
24 seconds elapsed



materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
Map revision 2047
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 262 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
Warning: area portal has 32 verts. Could be a vbsp bug.
Warning: area portal has 32 verts. Could be a vbsp bug.
done (0)
writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (728358 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 3532 texinfos to 1861
Reduced 184 texdatas to 161 (5555 bytes to 4684)
Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
2 seconds elapsed



12 threads
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
 473 portalclusters
1086 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 364 visible clusters (0.00%)
Total clusters visible: 46092
Average clusters visible: 97
Building PAS...
Average clusters audible: 205
visdatasize:38398  compressed from 60544
writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
1 second elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']

Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
Loaded alpha texture materials\Metal\metalbar001c.vtf
Loaded alpha texture materials\Metal\metalbar001a.vtf
Loaded alpha texture materials\Dev\dev_measurerails01.vtf
Loaded alpha texture materials\Metal\metalrail013a.vtf
Loaded alpha texture materials\Dev\dev_measurerails02.vtf
Loaded alpha texture materials\Metal\metalrail013b.vtf
Loaded alpha texture materials\Metal\metalgrate013b.vtf
Loaded alpha texture materials\Metal\metalgrate016a.vtf
Loaded alpha texture materials\Metal\metalgate001a.vtf
Loaded alpha texture materials\Metal\metalfence001a.vtf
Loaded alpha texture materials\Metal\metaltruss022a.vtf
Loaded alpha texture materials\Metal\metalgrate011a.vtf
4936 faces
6 degenerate faces
274982 square feet [39597528.00 square inches]
4 Displacements
5705 Square Feet [821611.25 Square Inches]
4930 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
76972 patches after subdivision
104 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7854125, max 592
transfer lists:  59.9 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(67487, 56501, 36445)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8805, 7030, 3882)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1191, 903, 428)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(187, 136, 58)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(30, 21, 8)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(6, 4, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0117 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  54/4096         2592/196608   ( 1.3%) 
brushes               2150/32768       25800/393216   ( 6.6%) 
brushsides           20080/65536      160640/524288   (30.6%) 
planes               13502/65536      270040/1310720  (20.6%) 
vertexes              7699/65536       92388/786432   (11.7%) 
nodes                 2216/65536       70912/2097152  ( 3.4%) 
texinfos              1861/12288      133992/884736   (15.1%) 
texdata                161/2048         5152/65536    ( 7.9%) 
dispinfos                4/0             704/0        ( 0.0%) 
disp_verts             100/0            2000/0        ( 0.0%) 
disp_tris              128/0             256/0        ( 0.0%) 
disp_lmsamples       19032/0           19032/0        ( 0.0%) 
faces                 4936/65536      276416/3670016  ( 7.5%) 
hdr faces             4936/65536      276416/3670016  ( 7.5%) 
origfaces             3600/65536      201600/3670016  ( 5.5%) 
leaves                2271/65536       72672/2097152  ( 3.5%) 
leaffaces             6176/65536       12352/131072   ( 9.4%) 
leafbrushes           4448/65536        8896/131072   ( 6.8%) 
areas                    8/1024           64/8192     ( 0.8%) 
surfedges            38327/512000     153308/2048000  ( 7.5%) 
edges                23244/256000      92976/1024000  ( 9.1%) 
LDR worldlights          0/16384           0/1441792  ( 0.0%) 
HDR worldlights        104/16384        9152/1441792  ( 0.6%) 
leafwaterdata            2/32768          24/393216   ( 0.0%) 
waterstrips            583/131072       5830/1310720  ( 0.4%) 
waterverts               0/131072          0/1572864  ( 0.0%) 
waterindices         10233/131072      20466/262144   ( 7.8%) 
cubemapsamples          40/1024          640/16384    ( 3.9%) 
overlays                24/1024         8448/360448   ( 2.3%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]     3766344/0        ( 0.0%) 
visdata               [variable]       38398/16777216 ( 0.2%) 
entdata               [variable]      217467/393216   (55.3%) 
LDR ambient table     2271/65536        9084/262144   ( 3.5%) 
HDR ambient table     2271/65536        9084/262144   ( 3.5%) 
LDR leaf ambient      2271/65536       63588/1835008  ( 3.5%) 
HDR leaf ambient      3983/65536      111524/1835008  ( 6.1%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/43690    ( 0.0%) 
pakfile               [variable]     1945881/0        ( 0.0%) 
physics               [variable]      728358/4194304  (17.4%) 
physics terrain       [variable]         732/1048576  ( 0.1%) 

Level flags = 2

Total triangle count: 14083
Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
27 seconds elapsed



materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
Map revision 2054
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 262 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
Warning: area portal has 32 verts. Could be a vbsp bug.
Warning: area portal has 32 verts. Could be a vbsp bug.
done (0)
writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (728358 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 3532 texinfos to 1861
Reduced 184 texdatas to 161 (5555 bytes to 4684)
Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
2 seconds elapsed



12 threads
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
 473 portalclusters
1086 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 364 visible clusters (0.00%)
Total clusters visible: 46092
Average clusters visible: 97
Building PAS...
Average clusters audible: 205
visdatasize:38398  compressed from 60544
writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
1 second elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']

Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
Loaded alpha texture materials\Metal\metalbar001c.vtf
Loaded alpha texture materials\Metal\metalbar001a.vtf
Loaded alpha texture materials\Dev\dev_measurerails01.vtf
Loaded alpha texture materials\Metal\metalrail013a.vtf
Loaded alpha texture materials\Dev\dev_measurerails02.vtf
Loaded alpha texture materials\Metal\metalrail013b.vtf
Loaded alpha texture materials\Metal\metalgrate013b.vtf
Loaded alpha texture materials\Metal\metalgrate016a.vtf
Loaded alpha texture materials\Metal\metalgate001a.vtf
Loaded alpha texture materials\Metal\metalfence001a.vtf
Loaded alpha texture materials\Metal\metaltruss022a.vtf
Loaded alpha texture materials\Metal\metalgrate011a.vtf
4936 faces
6 degenerate faces
274982 square feet [39597528.00 square inches]
4 Displacements
5705 Square Feet [821611.25 Square Inches]
4930 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
76972 patches after subdivision
104 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7854125, max 592
transfer lists:  59.9 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(67487, 56501, 36445)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8805, 7030, 3882)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1191, 903, 428)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(187, 136, 58)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(30, 21, 8)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(6, 4, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0115 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  54/4096         2592/196608   ( 1.3%) 
brushes               2150/32768       25800/393216   ( 6.6%) 
brushsides           20080/65536      160640/524288   (30.6%) 
planes               13502/65536      270040/1310720  (20.6%) 
vertexes              7699/65536       92388/786432   (11.7%) 
nodes                 2216/65536       70912/2097152  ( 3.4%) 
texinfos              1861/12288      133992/884736   (15.1%) 
texdata                161/2048         5152/65536    ( 7.9%) 
dispinfos                4/0             704/0        ( 0.0%) 
disp_verts             100/0            2000/0        ( 0.0%) 
disp_tris              128/0             256/0        ( 0.0%) 
disp_lmsamples       19032/0           19032/0        ( 0.0%) 
faces                 4936/65536      276416/3670016  ( 7.5%) 
hdr faces             4936/65536      276416/3670016  ( 7.5%) 
origfaces             3600/65536      201600/3670016  ( 5.5%) 
leaves                2271/65536       72672/2097152  ( 3.5%) 
leaffaces             6176/65536       12352/131072   ( 9.4%) 
leafbrushes           4448/65536        8896/131072   ( 6.8%) 
areas                    8/1024           64/8192     ( 0.8%) 
surfedges            38327/512000     153308/2048000  ( 7.5%) 
edges                23244/256000      92976/1024000  ( 9.1%) 
LDR worldlights          0/16384           0/1441792  ( 0.0%) 
HDR worldlights        104/16384        9152/1441792  ( 0.6%) 
leafwaterdata            2/32768          24/393216   ( 0.0%) 
waterstrips            583/131072       5830/1310720  ( 0.4%) 
waterverts               0/131072          0/1572864  ( 0.0%) 
waterindices         10233/131072      20466/262144   ( 7.8%) 
cubemapsamples          40/1024          640/16384    ( 3.9%) 
overlays                24/1024         8448/360448   ( 2.3%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]     3766344/0        ( 0.0%) 
visdata               [variable]       38398/16777216 ( 0.2%) 
entdata               [variable]      218219/393216   (55.5%) 
LDR ambient table     2271/65536        9084/262144   ( 3.5%) 
HDR ambient table     2271/65536        9084/262144   ( 3.5%) 
LDR leaf ambient      2271/65536       63588/1835008  ( 3.5%) 
HDR leaf ambient      3983/65536      111524/1835008  ( 6.1%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/43690    ( 0.0%) 
pakfile               [variable]     1945881/0        ( 0.0%) 
physics               [variable]      728358/4194304  (17.4%) 
physics terrain       [variable]         732/1048576  ( 0.1%) 

Level flags = 2

Total triangle count: 14083
Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
25 seconds elapsed



materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
Map revision 2056
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 262 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
Warning: area portal has 32 verts. Could be a vbsp bug.
Warning: area portal has 32 verts. Could be a vbsp bug.
done (0)
writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (728358 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 3532 texinfos to 1861
Reduced 184 texdatas to 161 (5555 bytes to 4684)
Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
2 seconds elapsed



12 threads
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
 473 portalclusters
1086 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%)
Total clusters visible: 46094
Average clusters visible: 97
Building PAS...
Average clusters audible: 205
visdatasize:38398  compressed from 60544
writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
1 second elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']

Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
Loaded alpha texture materials\Metal\metalbar001c.vtf
Loaded alpha texture materials\Metal\metalbar001a.vtf
Loaded alpha texture materials\Dev\dev_measurerails01.vtf
Loaded alpha texture materials\Metal\metalrail013a.vtf
Loaded alpha texture materials\Dev\dev_measurerails02.vtf
Loaded alpha texture materials\Metal\metalrail013b.vtf
Loaded alpha texture materials\Metal\metalgrate013b.vtf
Loaded alpha texture materials\Metal\metalgrate016a.vtf
Loaded alpha texture materials\Metal\metalgate001a.vtf
Loaded alpha texture materials\Metal\metalfence001a.vtf
Loaded alpha texture materials\Metal\metaltruss022a.vtf
Loaded alpha texture materials\Metal\metalgrate011a.vtf
4936 faces
6 degenerate faces
274982 square feet [39597528.00 square inches]
4 Displacements
5705 Square Feet [821611.25 Square Inches]
4930 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
76972 patches after subdivision
104 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7854125, max 592
transfer lists:  59.9 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(67487, 56501, 36445)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8805, 7030, 3882)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1191, 903, 428)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(187, 136, 58)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(30, 21, 8)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(6, 4, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0120 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  54/4096         2592/196608   ( 1.3%) 
brushes               2150/32768       25800/393216   ( 6.6%) 
brushsides           20080/65536      160640/524288   (30.6%) 
planes               13502/65536      270040/1310720  (20.6%) 
vertexes              7699/65536       92388/786432   (11.7%) 
nodes                 2216/65536       70912/2097152  ( 3.4%) 
texinfos              1861/12288      133992/884736   (15.1%) 
texdata                161/2048         5152/65536    ( 7.9%) 
dispinfos                4/0             704/0        ( 0.0%) 
disp_verts             100/0            2000/0        ( 0.0%) 
disp_tris              128/0             256/0        ( 0.0%) 
disp_lmsamples       19032/0           19032/0        ( 0.0%) 
faces                 4936/65536      276416/3670016  ( 7.5%) 
hdr faces             4936/65536      276416/3670016  ( 7.5%) 
origfaces             3600/65536      201600/3670016  ( 5.5%) 
leaves                2271/65536       72672/2097152  ( 3.5%) 
leaffaces             6176/65536       12352/131072   ( 9.4%) 
leafbrushes           4448/65536        8896/131072   ( 6.8%) 
areas                    8/1024           64/8192     ( 0.8%) 
surfedges            38327/512000     153308/2048000  ( 7.5%) 
edges                23244/256000      92976/1024000  ( 9.1%) 
LDR worldlights          0/16384           0/1441792  ( 0.0%) 
HDR worldlights        104/16384        9152/1441792  ( 0.6%) 
leafwaterdata            2/32768          24/393216   ( 0.0%) 
waterstrips            583/131072       5830/1310720  ( 0.4%) 
waterverts               0/131072          0/1572864  ( 0.0%) 
waterindices         10233/131072      20466/262144   ( 7.8%) 
cubemapsamples          40/1024          640/16384    ( 3.9%) 
overlays                24/1024         8448/360448   ( 2.3%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]     3766344/0        ( 0.0%) 
visdata               [variable]       38398/16777216 ( 0.2%) 
entdata               [variable]      217852/393216   (55.4%) 
LDR ambient table     2271/65536        9084/262144   ( 3.5%) 
HDR ambient table     2271/65536        9084/262144   ( 3.5%) 
LDR leaf ambient      2271/65536       63588/1835008  ( 3.5%) 
HDR leaf ambient      3983/65536      111524/1835008  ( 6.1%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/43690    ( 0.0%) 
pakfile               [variable]     1945881/0        ( 0.0%) 
physics               [variable]      728358/4194304  (17.4%) 
physics terrain       [variable]         732/1048576  ( 0.1%) 

Level flags = 2

Total triangle count: 14083
Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
25 seconds elapsed



materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
Map revision 2059
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 262 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
Warning: area portal has 32 verts. Could be a vbsp bug.
Warning: area portal has 32 verts. Could be a vbsp bug.
done (0)
writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (728358 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 3532 texinfos to 1861
Reduced 184 texdatas to 161 (5555 bytes to 4684)
Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
2 seconds elapsed



12 threads
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
 473 portalclusters
1086 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 364 visible clusters (0.00%)
Total clusters visible: 46092
Average clusters visible: 97
Building PAS...
Average clusters audible: 205
visdatasize:38398  compressed from 60544
writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
1 second elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']

Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
Loaded alpha texture materials\Metal\metalbar001c.vtf
Loaded alpha texture materials\Metal\metalbar001a.vtf
Loaded alpha texture materials\Dev\dev_measurerails01.vtf
Loaded alpha texture materials\Metal\metalrail013a.vtf
Loaded alpha texture materials\Dev\dev_measurerails02.vtf
Loaded alpha texture materials\Metal\metalrail013b.vtf
Loaded alpha texture materials\Metal\metalgrate013b.vtf
Loaded alpha texture materials\Metal\metalgrate016a.vtf
Loaded alpha texture materials\Metal\metalgate001a.vtf
Loaded alpha texture materials\Metal\metalfence001a.vtf
Loaded alpha texture materials\Metal\metaltruss022a.vtf
Loaded alpha texture materials\Metal\metalgrate011a.vtf
4936 faces
6 degenerate faces
274982 square feet [39597528.00 square inches]
4 Displacements
5705 Square Feet [821611.25 Square Inches]
4930 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
76972 patches after subdivision
104 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7854125, max 592
transfer lists:  59.9 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(67486, 56501, 36445)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8804, 7030, 3882)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1191, 903, 428)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(187, 136, 58)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(30, 21, 8)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(6, 4, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0116 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  54/4096         2592/196608   ( 1.3%) 
brushes               2150/32768       25800/393216   ( 6.6%) 
brushsides           20080/65536      160640/524288   (30.6%) 
planes               13502/65536      270040/1310720  (20.6%) 
vertexes              7699/65536       92388/786432   (11.7%) 
nodes                 2216/65536       70912/2097152  ( 3.4%) 
texinfos              1861/12288      133992/884736   (15.1%) 
texdata                161/2048         5152/65536    ( 7.9%) 
dispinfos                4/0             704/0        ( 0.0%) 
disp_verts             100/0            2000/0        ( 0.0%) 
disp_tris              128/0             256/0        ( 0.0%) 
disp_lmsamples       19032/0           19032/0        ( 0.0%) 
faces                 4936/65536      276416/3670016  ( 7.5%) 
hdr faces             4936/65536      276416/3670016  ( 7.5%) 
origfaces             3600/65536      201600/3670016  ( 5.5%) 
leaves                2271/65536       72672/2097152  ( 3.5%) 
leaffaces             6176/65536       12352/131072   ( 9.4%) 
leafbrushes           4448/65536        8896/131072   ( 6.8%) 
areas                    8/1024           64/8192     ( 0.8%) 
surfedges            38327/512000     153308/2048000  ( 7.5%) 
edges                23244/256000      92976/1024000  ( 9.1%) 
LDR worldlights          0/16384           0/1441792  ( 0.0%) 
HDR worldlights        104/16384        9152/1441792  ( 0.6%) 
leafwaterdata            2/32768          24/393216   ( 0.0%) 
waterstrips            583/131072       5830/1310720  ( 0.4%) 
waterverts               0/131072          0/1572864  ( 0.0%) 
waterindices         10233/131072      20466/262144   ( 7.8%) 
cubemapsamples          40/1024          640/16384    ( 3.9%) 
overlays                24/1024         8448/360448   ( 2.3%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]     3766344/0        ( 0.0%) 
visdata               [variable]       38398/16777216 ( 0.2%) 
entdata               [variable]      217657/393216   (55.4%) 
LDR ambient table     2271/65536        9084/262144   ( 3.5%) 
HDR ambient table     2271/65536        9084/262144   ( 3.5%) 
LDR leaf ambient      2271/65536       63588/1835008  ( 3.5%) 
HDR leaf ambient      3983/65536      111524/1835008  ( 6.1%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/43690    ( 0.0%) 
pakfile               [variable]     1945881/0        ( 0.0%) 
physics               [variable]      728358/4194304  (17.4%) 
physics terrain       [variable]         732/1048576  ( 0.1%) 

Level flags = 2

Total triangle count: 14083
Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
25 seconds elapsed



materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
Map revision 2061
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 262 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
Warning: area portal has 32 verts. Could be a vbsp bug.
Warning: area portal has 32 verts. Could be a vbsp bug.
done (0)
writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (728358 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 3532 texinfos to 1861
Reduced 184 texdatas to 161 (5555 bytes to 4684)
Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
2 seconds elapsed



12 threads
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
 473 portalclusters
1086 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 364 visible clusters (0.00%)
Total clusters visible: 46092
Average clusters visible: 97
Building PAS...
Average clusters audible: 205
visdatasize:38398  compressed from 60544
writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
1 second elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']

Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
Loaded alpha texture materials\Metal\metalbar001c.vtf
Loaded alpha texture materials\Metal\metalbar001a.vtf
Loaded alpha texture materials\Dev\dev_measurerails01.vtf
Loaded alpha texture materials\Metal\metalrail013a.vtf
Loaded alpha texture materials\Dev\dev_measurerails02.vtf
Loaded alpha texture materials\Metal\metalrail013b.vtf
Loaded alpha texture materials\Metal\metalgrate013b.vtf
Loaded alpha texture materials\Metal\metalgrate016a.vtf
Loaded alpha texture materials\Metal\metalgate001a.vtf
Loaded alpha texture materials\Metal\metalfence001a.vtf
Loaded alpha texture materials\Metal\metaltruss022a.vtf
Loaded alpha texture materials\Metal\metalgrate011a.vtf
4936 faces
6 degenerate faces
274982 square feet [39597528.00 square inches]
4 Displacements
5705 Square Feet [821611.25 Square Inches]
4930 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
76972 patches after subdivision
104 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7854125, max 592
transfer lists:  59.9 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(67485, 56500, 36445)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8804, 7030, 3882)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1191, 903, 428)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(187, 136, 58)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(30, 21, 8)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(6, 4, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0117 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  54/4096         2592/196608   ( 1.3%) 
brushes               2150/32768       25800/393216   ( 6.6%) 
brushsides           20080/65536      160640/524288   (30.6%) 
planes               13502/65536      270040/1310720  (20.6%) 
vertexes              7699/65536       92388/786432   (11.7%) 
nodes                 2216/65536       70912/2097152  ( 3.4%) 
texinfos              1861/12288      133992/884736   (15.1%) 
texdata                161/2048         5152/65536    ( 7.9%) 
dispinfos                4/0             704/0        ( 0.0%) 
disp_verts             100/0            2000/0        ( 0.0%) 
disp_tris              128/0             256/0        ( 0.0%) 
disp_lmsamples       19032/0           19032/0        ( 0.0%) 
faces                 4936/65536      276416/3670016  ( 7.5%) 
hdr faces             4936/65536      276416/3670016  ( 7.5%) 
origfaces             3600/65536      201600/3670016  ( 5.5%) 
leaves                2271/65536       72672/2097152  ( 3.5%) 
leaffaces             6176/65536       12352/131072   ( 9.4%) 
leafbrushes           4448/65536        8896/131072   ( 6.8%) 
areas                    8/1024           64/8192     ( 0.8%) 
surfedges            38327/512000     153308/2048000  ( 7.5%) 
edges                23244/256000      92976/1024000  ( 9.1%) 
LDR worldlights          0/16384           0/1441792  ( 0.0%) 
HDR worldlights        104/16384        9152/1441792  ( 0.6%) 
leafwaterdata            2/32768          24/393216   ( 0.0%) 
waterstrips            583/131072       5830/1310720  ( 0.4%) 
waterverts               0/131072          0/1572864  ( 0.0%) 
waterindices         10233/131072      20466/262144   ( 7.8%) 
cubemapsamples          40/1024          640/16384    ( 3.9%) 
overlays                24/1024         8448/360448   ( 2.3%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]     3766344/0        ( 0.0%) 
visdata               [variable]       38398/16777216 ( 0.2%) 
entdata               [variable]      217616/393216   (55.3%) 
LDR ambient table     2271/65536        9084/262144   ( 3.5%) 
HDR ambient table     2271/65536        9084/262144   ( 3.5%) 
LDR leaf ambient      2271/65536       63588/1835008  ( 3.5%) 
HDR leaf ambient      3983/65536      111524/1835008  ( 6.1%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/43690    ( 0.0%) 
pakfile               [variable]     1945881/0        ( 0.0%) 
physics               [variable]      728358/4194304  (17.4%) 
physics terrain       [variable]         732/1048576  ( 0.1%) 

Level flags = 2

Total triangle count: 14083
Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
26 seconds elapsed



materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
Map revision 2062
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 262 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
Warning: area portal has 32 verts. Could be a vbsp bug.
Warning: area portal has 32 verts. Could be a vbsp bug.
done (0)
writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (729509 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 3534 texinfos to 1863
Reduced 184 texdatas to 161 (5555 bytes to 4684)
Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
2 seconds elapsed



12 threads
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
 473 portalclusters
1086 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%)
Total clusters visible: 46094
Average clusters visible: 97
Building PAS...
Average clusters audible: 205
visdatasize:38398  compressed from 60544
writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
1 second elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']

Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
Loaded alpha texture materials\Metal\metalbar001c.vtf
Loaded alpha texture materials\Metal\metalbar001a.vtf
Loaded alpha texture materials\Dev\dev_measurerails01.vtf
Loaded alpha texture materials\Metal\metalrail013a.vtf
Loaded alpha texture materials\Dev\dev_measurerails02.vtf
Loaded alpha texture materials\Metal\metalrail013b.vtf
Loaded alpha texture materials\Metal\metalgrate013b.vtf
Loaded alpha texture materials\Metal\metalgrate016a.vtf
Loaded alpha texture materials\Metal\metalgate001a.vtf
Loaded alpha texture materials\Metal\metalfence001a.vtf
Loaded alpha texture materials\Metal\metaltruss022a.vtf
Loaded alpha texture materials\Metal\metalgrate011a.vtf
4948 faces
6 degenerate faces
275428 square feet [39661720.00 square inches]
4 Displacements
5705 Square Feet [821611.25 Square Inches]
4942 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
76984 patches after subdivision
104 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7855212, max 592
transfer lists:  59.9 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(67539, 56553, 36486)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8821, 7038, 3886)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1192, 904, 429)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(187, 136, 58)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(30, 21, 8)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(6, 4, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0118 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  55/4096         2640/196608   ( 1.3%) 
brushes               2152/32768       25824/393216   ( 6.6%) 
brushsides           20096/65536      160768/524288   (30.7%) 
planes               13508/65536      270160/1310720  (20.6%) 
vertexes              7715/65536       92580/786432   (11.8%) 
nodes                 2224/65536       71168/2097152  ( 3.4%) 
texinfos              1863/12288      134136/884736   (15.2%) 
texdata                161/2048         5152/65536    ( 7.9%) 
dispinfos                4/0             704/0        ( 0.0%) 
disp_verts             100/0            2000/0        ( 0.0%) 
disp_tris              128/0             256/0        ( 0.0%) 
disp_lmsamples       19032/0           19032/0        ( 0.0%) 
faces                 4948/65536      277088/3670016  ( 7.6%) 
hdr faces             4948/65536      277088/3670016  ( 7.6%) 
origfaces             3612/65536      202272/3670016  ( 5.5%) 
leaves                2280/65536       72960/2097152  ( 3.5%) 
leaffaces             6188/65536       12376/131072   ( 9.4%) 
leafbrushes           4450/65536        8900/131072   ( 6.8%) 
areas                    8/1024           64/8192     ( 0.8%) 
surfedges            38423/512000     153692/2048000  ( 7.5%) 
edges                23292/256000      93168/1024000  ( 9.1%) 
LDR worldlights          0/16384           0/1441792  ( 0.0%) 
HDR worldlights        104/16384        9152/1441792  ( 0.6%) 
leafwaterdata            2/32768          24/393216   ( 0.0%) 
waterstrips            583/131072       5830/1310720  ( 0.4%) 
waterverts               0/131072          0/1572864  ( 0.0%) 
waterindices         10233/131072      20466/262144   ( 7.8%) 
cubemapsamples          40/1024          640/16384    ( 3.9%) 
overlays                24/1024         8448/360448   ( 2.3%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]     3766344/0        ( 0.0%) 
visdata               [variable]       38398/16777216 ( 0.2%) 
entdata               [variable]      217955/393216   (55.4%) 
LDR ambient table     2280/65536        9120/262144   ( 3.5%) 
HDR ambient table     2280/65536        9120/262144   ( 3.5%) 
LDR leaf ambient      2280/65536       63840/1835008  ( 3.5%) 
HDR leaf ambient      3990/65536      111720/1835008  ( 6.1%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/43690    ( 0.0%) 
pakfile               [variable]     1945881/0        ( 0.0%) 
physics               [variable]      729509/4194304  (17.4%) 
physics terrain       [variable]         732/1048576  ( 0.1%) 

Level flags = 2

Total triangle count: 14107
Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
27 seconds elapsed



materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
Map revision 2067
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 262 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
Warning: area portal has 32 verts. Could be a vbsp bug.
Warning: area portal has 32 verts. Could be a vbsp bug.
done (0)
writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (729509 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 3534 texinfos to 1863
Reduced 184 texdatas to 161 (5555 bytes to 4684)
Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
2 seconds elapsed



12 threads
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
 473 portalclusters
1086 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%)
Total clusters visible: 46094
Average clusters visible: 97
Building PAS...
Average clusters audible: 205
visdatasize:38398  compressed from 60544
writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
1 second elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']

Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
Loaded alpha texture materials\Metal\metalbar001c.vtf
Loaded alpha texture materials\Metal\metalbar001a.vtf
Loaded alpha texture materials\Dev\dev_measurerails01.vtf
Loaded alpha texture materials\Metal\metalrail013a.vtf
Loaded alpha texture materials\Dev\dev_measurerails02.vtf
Loaded alpha texture materials\Metal\metalrail013b.vtf
Loaded alpha texture materials\Metal\metalgrate013b.vtf
Loaded alpha texture materials\Metal\metalgrate016a.vtf
Loaded alpha texture materials\Metal\metalgate001a.vtf
Loaded alpha texture materials\Metal\metalfence001a.vtf
Loaded alpha texture materials\Metal\metaltruss022a.vtf
Loaded alpha texture materials\Metal\metalgrate011a.vtf
4948 faces
6 degenerate faces
275428 square feet [39661720.00 square inches]
4 Displacements
5705 Square Feet [821611.25 Square Inches]
4942 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
76984 patches after subdivision
104 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7855212, max 592
transfer lists:  59.9 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(67540, 56554, 36486)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8821, 7038, 3886)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1192, 904, 429)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(187, 136, 58)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(30, 21, 8)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(6, 4, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0118 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  55/4096         2640/196608   ( 1.3%) 
brushes               2152/32768       25824/393216   ( 6.6%) 
brushsides           20096/65536      160768/524288   (30.7%) 
planes               13508/65536      270160/1310720  (20.6%) 
vertexes              7715/65536       92580/786432   (11.8%) 
nodes                 2224/65536       71168/2097152  ( 3.4%) 
texinfos              1863/12288      134136/884736   (15.2%) 
texdata                161/2048         5152/65536    ( 7.9%) 
dispinfos                4/0             704/0        ( 0.0%) 
disp_verts             100/0            2000/0        ( 0.0%) 
disp_tris              128/0             256/0        ( 0.0%) 
disp_lmsamples       19032/0           19032/0        ( 0.0%) 
faces                 4948/65536      277088/3670016  ( 7.6%) 
hdr faces             4948/65536      277088/3670016  ( 7.6%) 
origfaces             3612/65536      202272/3670016  ( 5.5%) 
leaves                2280/65536       72960/2097152  ( 3.5%) 
leaffaces             6188/65536       12376/131072   ( 9.4%) 
leafbrushes           4450/65536        8900/131072   ( 6.8%) 
areas                    8/1024           64/8192     ( 0.8%) 
surfedges            38423/512000     153692/2048000  ( 7.5%) 
edges                23292/256000      93168/1024000  ( 9.1%) 
LDR worldlights          0/16384           0/1441792  ( 0.0%) 
HDR worldlights        104/16384        9152/1441792  ( 0.6%) 
leafwaterdata            2/32768          24/393216   ( 0.0%) 
waterstrips            583/131072       5830/1310720  ( 0.4%) 
waterverts               0/131072          0/1572864  ( 0.0%) 
waterindices         10233/131072      20466/262144   ( 7.8%) 
cubemapsamples          40/1024          640/16384    ( 3.9%) 
overlays                24/1024         8448/360448   ( 2.3%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]     3766344/0        ( 0.0%) 
visdata               [variable]       38398/16777216 ( 0.2%) 
entdata               [variable]      217908/393216   (55.4%) 
LDR ambient table     2280/65536        9120/262144   ( 3.5%) 
HDR ambient table     2280/65536        9120/262144   ( 3.5%) 
LDR leaf ambient      2280/65536       63840/1835008  ( 3.5%) 
HDR leaf ambient      3990/65536      111720/1835008  ( 6.1%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/43690    ( 0.0%) 
pakfile               [variable]     1945881/0        ( 0.0%) 
physics               [variable]      729509/4194304  (17.4%) 
physics terrain       [variable]         732/1048576  ( 0.1%) 

Level flags = 2

Total triangle count: 14107
Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
25 seconds elapsed



materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
Map revision 2072
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 262 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
Warning: area portal has 32 verts. Could be a vbsp bug.
Warning: area portal has 32 verts. Could be a vbsp bug.
done (0)
writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (729509 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 3534 texinfos to 1863
Reduced 184 texdatas to 161 (5555 bytes to 4684)
Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
2 seconds elapsed



12 threads
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
 473 portalclusters
1086 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 364 visible clusters (0.00%)
Total clusters visible: 46092
Average clusters visible: 97
Building PAS...
Average clusters audible: 205
visdatasize:38398  compressed from 60544
writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
1 second elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']

Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
Loaded alpha texture materials\Metal\metalbar001c.vtf
Loaded alpha texture materials\Metal\metalbar001a.vtf
Loaded alpha texture materials\Dev\dev_measurerails01.vtf
Loaded alpha texture materials\Metal\metalrail013a.vtf
Loaded alpha texture materials\Dev\dev_measurerails02.vtf
Loaded alpha texture materials\Metal\metalrail013b.vtf
Loaded alpha texture materials\Metal\metalgrate013b.vtf
Loaded alpha texture materials\Metal\metalgrate016a.vtf
Loaded alpha texture materials\Metal\metalgate001a.vtf
Loaded alpha texture materials\Metal\metalfence001a.vtf
Loaded alpha texture materials\Metal\metaltruss022a.vtf
Loaded alpha texture materials\Metal\metalgrate011a.vtf
4948 faces
6 degenerate faces
275428 square feet [39661720.00 square inches]
4 Displacements
5705 Square Feet [821611.25 Square Inches]
4942 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
76984 patches after subdivision
104 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7855212, max 592
transfer lists:  59.9 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(67540, 56554, 36486)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8821, 7038, 3886)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1192, 904, 429)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(187, 136, 58)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(30, 21, 8)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(6, 4, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0118 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  55/4096         2640/196608   ( 1.3%) 
brushes               2152/32768       25824/393216   ( 6.6%) 
brushsides           20096/65536      160768/524288   (30.7%) 
planes               13508/65536      270160/1310720  (20.6%) 
vertexes              7715/65536       92580/786432   (11.8%) 
nodes                 2224/65536       71168/2097152  ( 3.4%) 
texinfos              1863/12288      134136/884736   (15.2%) 
texdata                161/2048         5152/65536    ( 7.9%) 
dispinfos                4/0             704/0        ( 0.0%) 
disp_verts             100/0            2000/0        ( 0.0%) 
disp_tris              128/0             256/0        ( 0.0%) 
disp_lmsamples       19032/0           19032/0        ( 0.0%) 
faces                 4948/65536      277088/3670016  ( 7.6%) 
hdr faces             4948/65536      277088/3670016  ( 7.6%) 
origfaces             3612/65536      202272/3670016  ( 5.5%) 
leaves                2280/65536       72960/2097152  ( 3.5%) 
leaffaces             6188/65536       12376/131072   ( 9.4%) 
leafbrushes           4450/65536        8900/131072   ( 6.8%) 
areas                    8/1024           64/8192     ( 0.8%) 
surfedges            38423/512000     153692/2048000  ( 7.5%) 
edges                23292/256000      93168/1024000  ( 9.1%) 
LDR worldlights          0/16384           0/1441792  ( 0.0%) 
HDR worldlights        104/16384        9152/1441792  ( 0.6%) 
leafwaterdata            2/32768          24/393216   ( 0.0%) 
waterstrips            583/131072       5830/1310720  ( 0.4%) 
waterverts               0/131072          0/1572864  ( 0.0%) 
waterindices         10233/131072      20466/262144   ( 7.8%) 
cubemapsamples          40/1024          640/16384    ( 3.9%) 
overlays                24/1024         8448/360448   ( 2.3%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]     3766344/0        ( 0.0%) 
visdata               [variable]       38398/16777216 ( 0.2%) 
entdata               [variable]      218071/393216   (55.5%) 
LDR ambient table     2280/65536        9120/262144   ( 3.5%) 
HDR ambient table     2280/65536        9120/262144   ( 3.5%) 
LDR leaf ambient      2280/65536       63840/1835008  ( 3.5%) 
HDR leaf ambient      3990/65536      111720/1835008  ( 6.1%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/43690    ( 0.0%) 
pakfile               [variable]     1945881/0        ( 0.0%) 
physics               [variable]      729509/4194304  (17.4%) 
physics terrain       [variable]         732/1048576  ( 0.1%) 

Level flags = 2

Total triangle count: 14107
Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
25 seconds elapsed



materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
Map revision 2075
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 262 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
Warning: area portal has 32 verts. Could be a vbsp bug.
Warning: area portal has 32 verts. Could be a vbsp bug.
done (0)
writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (729509 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 3534 texinfos to 1863
Reduced 184 texdatas to 161 (5555 bytes to 4684)
Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
2 seconds elapsed



12 threads
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
 473 portalclusters
1086 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 364 visible clusters (0.00%)
Total clusters visible: 46092
Average clusters visible: 97
Building PAS...
Average clusters audible: 205
visdatasize:38398  compressed from 60544
writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
1 second elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']

Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
Loaded alpha texture materials\Metal\metalbar001c.vtf
Loaded alpha texture materials\Metal\metalbar001a.vtf
Loaded alpha texture materials\Dev\dev_measurerails01.vtf
Loaded alpha texture materials\Metal\metalrail013a.vtf
Loaded alpha texture materials\Dev\dev_measurerails02.vtf
Loaded alpha texture materials\Metal\metalrail013b.vtf
Loaded alpha texture materials\Metal\metalgrate013b.vtf
Loaded alpha texture materials\Metal\metalgrate016a.vtf
Loaded alpha texture materials\Metal\metalgate001a.vtf
Loaded alpha texture materials\Metal\metalfence001a.vtf
Loaded alpha texture materials\Metal\metaltruss022a.vtf
Loaded alpha texture materials\Metal\metalgrate011a.vtf
4948 faces
6 degenerate faces
275428 square feet [39661720.00 square inches]
4 Displacements
5705 Square Feet [821611.25 Square Inches]
4942 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
76984 patches after subdivision
104 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7855212, max 592
transfer lists:  59.9 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(67540, 56554, 36486)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8821, 7038, 3886)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1192, 904, 429)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(187, 136, 58)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(30, 21, 8)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(6, 4, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0125 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  55/4096         2640/196608   ( 1.3%) 
brushes               2152/32768       25824/393216   ( 6.6%) 
brushsides           20096/65536      160768/524288   (30.7%) 
planes               13508/65536      270160/1310720  (20.6%) 
vertexes              7715/65536       92580/786432   (11.8%) 
nodes                 2224/65536       71168/2097152  ( 3.4%) 
texinfos              1863/12288      134136/884736   (15.2%) 
texdata                161/2048         5152/65536    ( 7.9%) 
dispinfos                4/0             704/0        ( 0.0%) 
disp_verts             100/0            2000/0        ( 0.0%) 
disp_tris              128/0             256/0        ( 0.0%) 
disp_lmsamples       19032/0           19032/0        ( 0.0%) 
faces                 4948/65536      277088/3670016  ( 7.6%) 
hdr faces             4948/65536      277088/3670016  ( 7.6%) 
origfaces             3612/65536      202272/3670016  ( 5.5%) 
leaves                2280/65536       72960/2097152  ( 3.5%) 
leaffaces             6188/65536       12376/131072   ( 9.4%) 
leafbrushes           4450/65536        8900/131072   ( 6.8%) 
areas                    8/1024           64/8192     ( 0.8%) 
surfedges            38423/512000     153692/2048000  ( 7.5%) 
edges                23292/256000      93168/1024000  ( 9.1%) 
LDR worldlights          0/16384           0/1441792  ( 0.0%) 
HDR worldlights        104/16384        9152/1441792  ( 0.6%) 
leafwaterdata            2/32768          24/393216   ( 0.0%) 
waterstrips            583/131072       5830/1310720  ( 0.4%) 
waterverts               0/131072          0/1572864  ( 0.0%) 
waterindices         10233/131072      20466/262144   ( 7.8%) 
cubemapsamples          40/1024          640/16384    ( 3.9%) 
overlays                24/1024         8448/360448   ( 2.3%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]     3766344/0        ( 0.0%) 
visdata               [variable]       38398/16777216 ( 0.2%) 
entdata               [variable]      218072/393216   (55.5%) 
LDR ambient table     2280/65536        9120/262144   ( 3.5%) 
HDR ambient table     2280/65536        9120/262144   ( 3.5%) 
LDR leaf ambient      2280/65536       63840/1835008  ( 3.5%) 
HDR leaf ambient      3990/65536      111720/1835008  ( 6.1%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/43690    ( 0.0%) 
pakfile               [variable]     1945881/0        ( 0.0%) 
physics               [variable]      729509/4194304  (17.4%) 
physics terrain       [variable]         732/1048576  ( 0.1%) 

Level flags = 2

Total triangle count: 14107
Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
36 seconds elapsed



materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
Map revision 2077
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 262 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
Warning: area portal has 32 verts. Could be a vbsp bug.
Warning: area portal has 32 verts. Could be a vbsp bug.
done (0)
writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (729509 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 3534 texinfos to 1863
Reduced 184 texdatas to 161 (5555 bytes to 4684)
Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
3 seconds elapsed



12 threads
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
 473 portalclusters
1086 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%)
Total clusters visible: 46094
Average clusters visible: 97
Building PAS...
Average clusters audible: 205
visdatasize:38398  compressed from 60544
writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
2 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']

Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
Loaded alpha texture materials\Metal\metalbar001c.vtf
Loaded alpha texture materials\Metal\metalbar001a.vtf
Loaded alpha texture materials\Dev\dev_measurerails01.vtf
Loaded alpha texture materials\Metal\metalrail013a.vtf
Loaded alpha texture materials\Dev\dev_measurerails02.vtf
Loaded alpha texture materials\Metal\metalrail013b.vtf
Loaded alpha texture materials\Metal\metalgrate013b.vtf
Loaded alpha texture materials\Metal\metalgrate016a.vtf
Loaded alpha texture materials\Metal\metalgate001a.vtf
Loaded alpha texture materials\Metal\metalfence001a.vtf
Loaded alpha texture materials\Metal\metaltruss022a.vtf
Loaded alpha texture materials\Metal\metalgrate011a.vtf
4948 faces
6 degenerate faces
275428 square feet [39661720.00 square inches]
4 Displacements
5705 Square Feet [821611.25 Square Inches]
4942 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
76984 patches after subdivision
104 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7855212, max 592
transfer lists:  59.9 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(67539, 56553, 36486)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8821, 7038, 3886)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1192, 904, 429)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(187, 136, 58)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(30, 21, 8)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(6, 4, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0126 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  55/4096         2640/196608   ( 1.3%) 
brushes               2152/32768       25824/393216   ( 6.6%) 
brushsides           20096/65536      160768/524288   (30.7%) 
planes               13508/65536      270160/1310720  (20.6%) 
vertexes              7715/65536       92580/786432   (11.8%) 
nodes                 2224/65536       71168/2097152  ( 3.4%) 
texinfos              1863/12288      134136/884736   (15.2%) 
texdata                161/2048         5152/65536    ( 7.9%) 
dispinfos                4/0             704/0        ( 0.0%) 
disp_verts             100/0            2000/0        ( 0.0%) 
disp_tris              128/0             256/0        ( 0.0%) 
disp_lmsamples       19032/0           19032/0        ( 0.0%) 
faces                 4948/65536      277088/3670016  ( 7.6%) 
hdr faces             4948/65536      277088/3670016  ( 7.6%) 
origfaces             3612/65536      202272/3670016  ( 5.5%) 
leaves                2280/65536       72960/2097152  ( 3.5%) 
leaffaces             6188/65536       12376/131072   ( 9.4%) 
leafbrushes           4450/65536        8900/131072   ( 6.8%) 
areas                    8/1024           64/8192     ( 0.8%) 
surfedges            38423/512000     153692/2048000  ( 7.5%) 
edges                23292/256000      93168/1024000  ( 9.1%) 
LDR worldlights          0/16384           0/1441792  ( 0.0%) 
HDR worldlights        104/16384        9152/1441792  ( 0.6%) 
leafwaterdata            2/32768          24/393216   ( 0.0%) 
waterstrips            583/131072       5830/1310720  ( 0.4%) 
waterverts               0/131072          0/1572864  ( 0.0%) 
waterindices         10233/131072      20466/262144   ( 7.8%) 
cubemapsamples          40/1024          640/16384    ( 3.9%) 
overlays                24/1024         8448/360448   ( 2.3%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]     3766344/0        ( 0.0%) 
visdata               [variable]       38398/16777216 ( 0.2%) 
entdata               [variable]      218071/393216   (55.5%) 
LDR ambient table     2280/65536        9120/262144   ( 3.5%) 
HDR ambient table     2280/65536        9120/262144   ( 3.5%) 
LDR leaf ambient      2280/65536       63840/1835008  ( 3.5%) 
HDR leaf ambient      3990/65536      111720/1835008  ( 6.1%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/43690    ( 0.0%) 
pakfile               [variable]     1945881/0        ( 0.0%) 
physics               [variable]      729509/4194304  (17.4%) 
physics terrain       [variable]         732/1048576  ( 0.1%) 

Level flags = 2

Total triangle count: 14107
Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
37 seconds elapsed



materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
Map revision 2081
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 262 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
Warning: area portal has 32 verts. Could be a vbsp bug.
Warning: area portal has 32 verts. Could be a vbsp bug.
done (0)
writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (729445 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 3533 texinfos to 1863
Reduced 184 texdatas to 161 (5555 bytes to 4684)
Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
3 seconds elapsed



12 threads
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
 473 portalclusters
1086 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%)
Total clusters visible: 46094
Average clusters visible: 97
Building PAS...
Average clusters audible: 205
visdatasize:38398  compressed from 60544
writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
1 second elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']

Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
Loaded alpha texture materials\Metal\metalbar001c.vtf
Loaded alpha texture materials\Metal\metalbar001a.vtf
Loaded alpha texture materials\Dev\dev_measurerails01.vtf
Loaded alpha texture materials\Metal\metalrail013a.vtf
Loaded alpha texture materials\Dev\dev_measurerails02.vtf
Loaded alpha texture materials\Metal\metalrail013b.vtf
Loaded alpha texture materials\Metal\metalgrate013b.vtf
Loaded alpha texture materials\Metal\metalgrate016a.vtf
Loaded alpha texture materials\Metal\metalgate001a.vtf
Loaded alpha texture materials\Metal\metalfence001a.vtf
Loaded alpha texture materials\Metal\metaltruss022a.vtf
Loaded alpha texture materials\Metal\metalgrate011a.vtf
4948 faces
6 degenerate faces
275428 square feet [39661720.00 square inches]
4 Displacements
5705 Square Feet [821611.25 Square Inches]
4942 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
76984 patches after subdivision
104 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7857785, max 592
transfer lists:  60.0 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(67545, 56558, 36489)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8826, 7042, 3889)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1193, 905, 429)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(187, 136, 58)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(30, 21, 8)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(6, 4, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0120 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  55/4096         2640/196608   ( 1.3%) 
brushes               2152/32768       25824/393216   ( 6.6%) 
brushsides           20098/65536      160784/524288   (30.7%) 
planes               13516/65536      270320/1310720  (20.6%) 
vertexes              7715/65536       92580/786432   (11.8%) 
nodes                 2224/65536       71168/2097152  ( 3.4%) 
texinfos              1863/12288      134136/884736   (15.2%) 
texdata                161/2048         5152/65536    ( 7.9%) 
dispinfos                4/0             704/0        ( 0.0%) 
disp_verts             100/0            2000/0        ( 0.0%) 
disp_tris              128/0             256/0        ( 0.0%) 
disp_lmsamples       19032/0           19032/0        ( 0.0%) 
faces                 4948/65536      277088/3670016  ( 7.6%) 
hdr faces             4948/65536      277088/3670016  ( 7.6%) 
origfaces             3612/65536      202272/3670016  ( 5.5%) 
leaves                2280/65536       72960/2097152  ( 3.5%) 
leaffaces             6188/65536       12376/131072   ( 9.4%) 
leafbrushes           4450/65536        8900/131072   ( 6.8%) 
areas                    8/1024           64/8192     ( 0.8%) 
surfedges            38423/512000     153692/2048000  ( 7.5%) 
edges                23292/256000      93168/1024000  ( 9.1%) 
LDR worldlights          0/16384           0/1441792  ( 0.0%) 
HDR worldlights        104/16384        9152/1441792  ( 0.6%) 
leafwaterdata            2/32768          24/393216   ( 0.0%) 
waterstrips            583/131072       5830/1310720  ( 0.4%) 
waterverts               0/131072          0/1572864  ( 0.0%) 
waterindices         10233/131072      20466/262144   ( 7.8%) 
cubemapsamples          40/1024          640/16384    ( 3.9%) 
overlays                24/1024         8448/360448   ( 2.3%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]     3766324/0        ( 0.0%) 
visdata               [variable]       38398/16777216 ( 0.2%) 
entdata               [variable]      218070/393216   (55.5%) 
LDR ambient table     2280/65536        9120/262144   ( 3.5%) 
HDR ambient table     2280/65536        9120/262144   ( 3.5%) 
LDR leaf ambient      2280/65536       63840/1835008  ( 3.5%) 
HDR leaf ambient      3990/65536      111720/1835008  ( 6.1%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/43690    ( 0.0%) 
pakfile               [variable]     1945881/0        ( 0.0%) 
physics               [variable]      729445/4194304  (17.4%) 
physics terrain       [variable]         732/1048576  ( 0.1%) 

Level flags = 2

Total triangle count: 14107
Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
34 seconds elapsed



materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
Map revision 2082
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 262 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
Warning: area portal has 32 verts. Could be a vbsp bug.
Warning: area portal has 32 verts. Could be a vbsp bug.
done (0)
writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (729445 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 3533 texinfos to 1863
Reduced 184 texdatas to 161 (5555 bytes to 4684)
Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
2 seconds elapsed



12 threads
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
 473 portalclusters
1086 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 364 visible clusters (0.00%)
Total clusters visible: 46092
Average clusters visible: 97
Building PAS...
Average clusters audible: 205
visdatasize:38398  compressed from 60544
writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
1 second elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']

Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
Loaded alpha texture materials\Metal\metalbar001c.vtf
Loaded alpha texture materials\Metal\metalbar001a.vtf
Loaded alpha texture materials\Dev\dev_measurerails01.vtf
Loaded alpha texture materials\Metal\metalrail013a.vtf
Loaded alpha texture materials\Dev\dev_measurerails02.vtf
Loaded alpha texture materials\Metal\metalrail013b.vtf
Loaded alpha texture materials\Metal\metalgrate013b.vtf
Loaded alpha texture materials\Metal\metalgrate016a.vtf
Loaded alpha texture materials\Metal\metalgate001a.vtf
Loaded alpha texture materials\Metal\metalfence001a.vtf
Loaded alpha texture materials\Metal\metaltruss022a.vtf
Loaded alpha texture materials\Metal\metalgrate011a.vtf
4948 faces
6 degenerate faces
275428 square feet [39661720.00 square inches]
4 Displacements
5705 Square Feet [821611.25 Square Inches]
4942 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
76984 patches after subdivision
104 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7857785, max 592
transfer lists:  60.0 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(67545, 56558, 36489)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8826, 7042, 3889)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1193, 905, 429)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(187, 136, 58)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(30, 21, 8)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(6, 4, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0116 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  55/4096         2640/196608   ( 1.3%) 
brushes               2152/32768       25824/393216   ( 6.6%) 
brushsides           20098/65536      160784/524288   (30.7%) 
planes               13516/65536      270320/1310720  (20.6%) 
vertexes              7715/65536       92580/786432   (11.8%) 
nodes                 2224/65536       71168/2097152  ( 3.4%) 
texinfos              1863/12288      134136/884736   (15.2%) 
texdata                161/2048         5152/65536    ( 7.9%) 
dispinfos                4/0             704/0        ( 0.0%) 
disp_verts             100/0            2000/0        ( 0.0%) 
disp_tris              128/0             256/0        ( 0.0%) 
disp_lmsamples       19032/0           19032/0        ( 0.0%) 
faces                 4948/65536      277088/3670016  ( 7.6%) 
hdr faces             4948/65536      277088/3670016  ( 7.6%) 
origfaces             3612/65536      202272/3670016  ( 5.5%) 
leaves                2280/65536       72960/2097152  ( 3.5%) 
leaffaces             6188/65536       12376/131072   ( 9.4%) 
leafbrushes           4450/65536        8900/131072   ( 6.8%) 
areas                    8/1024           64/8192     ( 0.8%) 
surfedges            38423/512000     153692/2048000  ( 7.5%) 
edges                23292/256000      93168/1024000  ( 9.1%) 
LDR worldlights          0/16384           0/1441792  ( 0.0%) 
HDR worldlights        104/16384        9152/1441792  ( 0.6%) 
leafwaterdata            2/32768          24/393216   ( 0.0%) 
waterstrips            583/131072       5830/1310720  ( 0.4%) 
waterverts               0/131072          0/1572864  ( 0.0%) 
waterindices         10233/131072      20466/262144   ( 7.8%) 
cubemapsamples          40/1024          640/16384    ( 3.9%) 
overlays                24/1024         8448/360448   ( 2.3%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]     3766324/0        ( 0.0%) 
visdata               [variable]       38398/16777216 ( 0.2%) 
entdata               [variable]      218070/393216   (55.5%) 
LDR ambient table     2280/65536        9120/262144   ( 3.5%) 
HDR ambient table     2280/65536        9120/262144   ( 3.5%) 
LDR leaf ambient      2280/65536       63840/1835008  ( 3.5%) 
HDR leaf ambient      3990/65536      111720/1835008  ( 6.1%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/43690    ( 0.0%) 
pakfile               [variable]     1945881/0        ( 0.0%) 
physics               [variable]      729445/4194304  (17.4%) 
physics terrain       [variable]         732/1048576  ( 0.1%) 

Level flags = 2

Total triangle count: 14107
Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
25 seconds elapsed



materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
Map revision 2083
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 262 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
Warning: area portal has 32 verts. Could be a vbsp bug.
Warning: area portal has 32 verts. Could be a vbsp bug.
done (0)
writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (729445 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 3533 texinfos to 1863
Reduced 184 texdatas to 161 (5555 bytes to 4684)
Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
2 seconds elapsed



12 threads
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
 473 portalclusters
1086 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 364 visible clusters (0.00%)
Total clusters visible: 46092
Average clusters visible: 97
Building PAS...
Average clusters audible: 205
visdatasize:38398  compressed from 60544
writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
1 second elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']

Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
Loaded alpha texture materials\Metal\metalbar001c.vtf
Loaded alpha texture materials\Metal\metalbar001a.vtf
Loaded alpha texture materials\Dev\dev_measurerails01.vtf
Loaded alpha texture materials\Metal\metalrail013a.vtf
Loaded alpha texture materials\Dev\dev_measurerails02.vtf
Loaded alpha texture materials\Metal\metalrail013b.vtf
Loaded alpha texture materials\Metal\metalgrate013b.vtf
Loaded alpha texture materials\Metal\metalgrate016a.vtf
Loaded alpha texture materials\Metal\metalgate001a.vtf
Loaded alpha texture materials\Metal\metalfence001a.vtf
Loaded alpha texture materials\Metal\metaltruss022a.vtf
Loaded alpha texture materials\Metal\metalgrate011a.vtf
4948 faces
6 degenerate faces
275428 square feet [39661720.00 square inches]
4 Displacements
5705 Square Feet [821611.25 Square Inches]
4942 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
76984 patches after subdivision
104 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7857785, max 592
transfer lists:  60.0 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(67546, 56559, 36490)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8826, 7042, 3889)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1193, 905, 429)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(187, 136, 58)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(30, 21, 8)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(6, 4, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0120 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  55/4096         2640/196608   ( 1.3%) 
brushes               2152/32768       25824/393216   ( 6.6%) 
brushsides           20098/65536      160784/524288   (30.7%) 
planes               13516/65536      270320/1310720  (20.6%) 
vertexes              7715/65536       92580/786432   (11.8%) 
nodes                 2224/65536       71168/2097152  ( 3.4%) 
texinfos              1863/12288      134136/884736   (15.2%) 
texdata                161/2048         5152/65536    ( 7.9%) 
dispinfos                4/0             704/0        ( 0.0%) 
disp_verts             100/0            2000/0        ( 0.0%) 
disp_tris              128/0             256/0        ( 0.0%) 
disp_lmsamples       19032/0           19032/0        ( 0.0%) 
faces                 4948/65536      277088/3670016  ( 7.6%) 
hdr faces             4948/65536      277088/3670016  ( 7.6%) 
origfaces             3612/65536      202272/3670016  ( 5.5%) 
leaves                2280/65536       72960/2097152  ( 3.5%) 
leaffaces             6188/65536       12376/131072   ( 9.4%) 
leafbrushes           4450/65536        8900/131072   ( 6.8%) 
areas                    8/1024           64/8192     ( 0.8%) 
surfedges            38423/512000     153692/2048000  ( 7.5%) 
edges                23292/256000      93168/1024000  ( 9.1%) 
LDR worldlights          0/16384           0/1441792  ( 0.0%) 
HDR worldlights        104/16384        9152/1441792  ( 0.6%) 
leafwaterdata            2/32768          24/393216   ( 0.0%) 
waterstrips            583/131072       5830/1310720  ( 0.4%) 
waterverts               0/131072          0/1572864  ( 0.0%) 
waterindices         10233/131072      20466/262144   ( 7.8%) 
cubemapsamples          40/1024          640/16384    ( 3.9%) 
overlays                24/1024         8448/360448   ( 2.3%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]     3766324/0        ( 0.0%) 
visdata               [variable]       38398/16777216 ( 0.2%) 
entdata               [variable]      218069/393216   (55.5%) 
LDR ambient table     2280/65536        9120/262144   ( 3.5%) 
HDR ambient table     2280/65536        9120/262144   ( 3.5%) 
LDR leaf ambient      2280/65536       63840/1835008  ( 3.5%) 
HDR leaf ambient      3990/65536      111720/1835008  ( 6.1%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/43690    ( 0.0%) 
pakfile               [variable]     1945881/0        ( 0.0%) 
physics               [variable]      729445/4194304  (17.4%) 
physics terrain       [variable]         732/1048576  ( 0.1%) 

Level flags = 2

Total triangle count: 14107
Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
25 seconds elapsed



materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
Map revision 2085
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 262 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
Warning: area portal has 32 verts. Could be a vbsp bug.
Warning: area portal has 32 verts. Could be a vbsp bug.
done (0)
writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (729445 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 3533 texinfos to 1863
Reduced 184 texdatas to 161 (5555 bytes to 4684)
Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
2 seconds elapsed



12 threads
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
 473 portalclusters
1086 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%)
Total clusters visible: 46094
Average clusters visible: 97
Building PAS...
Average clusters audible: 205
visdatasize:38398  compressed from 60544
writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
1 second elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']

Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
Loaded alpha texture materials\Metal\metalbar001c.vtf
Loaded alpha texture materials\Metal\metalbar001a.vtf
Loaded alpha texture materials\Dev\dev_measurerails01.vtf
Loaded alpha texture materials\Metal\metalrail013a.vtf
Loaded alpha texture materials\Dev\dev_measurerails02.vtf
Loaded alpha texture materials\Metal\metalrail013b.vtf
Loaded alpha texture materials\Metal\metalgrate013b.vtf
Loaded alpha texture materials\Metal\metalgrate016a.vtf
Loaded alpha texture materials\Metal\metalgate001a.vtf
Loaded alpha texture materials\Metal\metalfence001a.vtf
Loaded alpha texture materials\Metal\metaltruss022a.vtf
Loaded alpha texture materials\Metal\metalgrate011a.vtf
4948 faces
6 degenerate faces
275428 square feet [39661720.00 square inches]
4 Displacements
5705 Square Feet [821611.25 Square Inches]
4942 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
76984 patches after subdivision
104 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7857785, max 592
transfer lists:  60.0 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(67545, 56558, 36489)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8826, 7042, 3889)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1193, 905, 429)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(187, 136, 58)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(30, 21, 8)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(6, 4, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0117 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  55/4096         2640/196608   ( 1.3%) 
brushes               2152/32768       25824/393216   ( 6.6%) 
brushsides           20098/65536      160784/524288   (30.7%) 
planes               13516/65536      270320/1310720  (20.6%) 
vertexes              7715/65536       92580/786432   (11.8%) 
nodes                 2224/65536       71168/2097152  ( 3.4%) 
texinfos              1863/12288      134136/884736   (15.2%) 
texdata                161/2048         5152/65536    ( 7.9%) 
dispinfos                4/0             704/0        ( 0.0%) 
disp_verts             100/0            2000/0        ( 0.0%) 
disp_tris              128/0             256/0        ( 0.0%) 
disp_lmsamples       19032/0           19032/0        ( 0.0%) 
faces                 4948/65536      277088/3670016  ( 7.6%) 
hdr faces             4948/65536      277088/3670016  ( 7.6%) 
origfaces             3612/65536      202272/3670016  ( 5.5%) 
leaves                2280/65536       72960/2097152  ( 3.5%) 
leaffaces             6188/65536       12376/131072   ( 9.4%) 
leafbrushes           4450/65536        8900/131072   ( 6.8%) 
areas                    8/1024           64/8192     ( 0.8%) 
surfedges            38423/512000     153692/2048000  ( 7.5%) 
edges                23292/256000      93168/1024000  ( 9.1%) 
LDR worldlights          0/16384           0/1441792  ( 0.0%) 
HDR worldlights        104/16384        9152/1441792  ( 0.6%) 
leafwaterdata            2/32768          24/393216   ( 0.0%) 
waterstrips            583/131072       5830/1310720  ( 0.4%) 
waterverts               0/131072          0/1572864  ( 0.0%) 
waterindices         10233/131072      20466/262144   ( 7.8%) 
cubemapsamples          40/1024          640/16384    ( 3.9%) 
overlays                24/1024         8448/360448   ( 2.3%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]     3766324/0        ( 0.0%) 
visdata               [variable]       38398/16777216 ( 0.2%) 
entdata               [variable]      218070/393216   (55.5%) 
LDR ambient table     2280/65536        9120/262144   ( 3.5%) 
HDR ambient table     2280/65536        9120/262144   ( 3.5%) 
LDR leaf ambient      2280/65536       63840/1835008  ( 3.5%) 
HDR leaf ambient      3990/65536      111720/1835008  ( 6.1%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/43690    ( 0.0%) 
pakfile               [variable]     1945881/0        ( 0.0%) 
physics               [variable]      729445/4194304  (17.4%) 
physics terrain       [variable]         732/1048576  ( 0.1%) 

Level flags = 2

Total triangle count: 14107
Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
27 seconds elapsed



materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
Map revision 2086
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 262 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
Warning: area portal has 32 verts. Could be a vbsp bug.
Warning: area portal has 32 verts. Could be a vbsp bug.
done (0)
writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (729509 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 3533 texinfos to 1863
Reduced 184 texdatas to 161 (5555 bytes to 4684)
Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
3 seconds elapsed



12 threads
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
 473 portalclusters
1086 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%)
Total clusters visible: 46094
Average clusters visible: 97
Building PAS...
Average clusters audible: 205
visdatasize:38398  compressed from 60544
writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
1 second elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']

Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
Loaded alpha texture materials\Metal\metalbar001c.vtf
Loaded alpha texture materials\Metal\metalbar001a.vtf
Loaded alpha texture materials\Dev\dev_measurerails01.vtf
Loaded alpha texture materials\Metal\metalrail013a.vtf
Loaded alpha texture materials\Dev\dev_measurerails02.vtf
Loaded alpha texture materials\Metal\metalrail013b.vtf
Loaded alpha texture materials\Metal\metalgrate013b.vtf
Loaded alpha texture materials\Metal\metalgrate016a.vtf
Loaded alpha texture materials\Metal\metalgate001a.vtf
Loaded alpha texture materials\Metal\metalfence001a.vtf
Loaded alpha texture materials\Metal\metaltruss022a.vtf
Loaded alpha texture materials\Metal\metalgrate011a.vtf
4948 faces
6 degenerate faces
275428 square feet [39661720.00 square inches]
4 Displacements
5705 Square Feet [821611.25 Square Inches]
4942 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
76984 patches after subdivision
104 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7857785, max 592
transfer lists:  60.0 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(67546, 56559, 36490)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8826, 7042, 3889)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1193, 905, 429)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(187, 136, 58)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(30, 21, 8)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(6, 4, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0124 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  55/4096         2640/196608   ( 1.3%) 
brushes               2152/32768       25824/393216   ( 6.6%) 
brushsides           20098/65536      160784/524288   (30.7%) 
planes               13522/65536      270440/1310720  (20.6%) 
vertexes              7715/65536       92580/786432   (11.8%) 
nodes                 2224/65536       71168/2097152  ( 3.4%) 
texinfos              1863/12288      134136/884736   (15.2%) 
texdata                161/2048         5152/65536    ( 7.9%) 
dispinfos                4/0             704/0        ( 0.0%) 
disp_verts             100/0            2000/0        ( 0.0%) 
disp_tris              128/0             256/0        ( 0.0%) 
disp_lmsamples       19032/0           19032/0        ( 0.0%) 
faces                 4948/65536      277088/3670016  ( 7.6%) 
hdr faces             4948/65536      277088/3670016  ( 7.6%) 
origfaces             3612/65536      202272/3670016  ( 5.5%) 
leaves                2280/65536       72960/2097152  ( 3.5%) 
leaffaces             6188/65536       12376/131072   ( 9.4%) 
leafbrushes           4450/65536        8900/131072   ( 6.8%) 
areas                    8/1024           64/8192     ( 0.8%) 
surfedges            38423/512000     153692/2048000  ( 7.5%) 
edges                23292/256000      93168/1024000  ( 9.1%) 
LDR worldlights          0/16384           0/1441792  ( 0.0%) 
HDR worldlights        104/16384        9152/1441792  ( 0.6%) 
leafwaterdata            2/32768          24/393216   ( 0.0%) 
waterstrips            583/131072       5830/1310720  ( 0.4%) 
waterverts               0/131072          0/1572864  ( 0.0%) 
waterindices         10233/131072      20466/262144   ( 7.8%) 
cubemapsamples          40/1024          640/16384    ( 3.9%) 
overlays                24/1024         8448/360448   ( 2.3%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]     3766324/0        ( 0.0%) 
visdata               [variable]       38398/16777216 ( 0.2%) 
entdata               [variable]      218070/393216   (55.5%) 
LDR ambient table     2280/65536        9120/262144   ( 3.5%) 
HDR ambient table     2280/65536        9120/262144   ( 3.5%) 
LDR leaf ambient      2280/65536       63840/1835008  ( 3.5%) 
HDR leaf ambient      3990/65536      111720/1835008  ( 6.1%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/43690    ( 0.0%) 
pakfile               [variable]     1945881/0        ( 0.0%) 
physics               [variable]      729509/4194304  (17.4%) 
physics terrain       [variable]         732/1048576  ( 0.1%) 

Level flags = 2

Total triangle count: 14107
Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
34 seconds elapsed



materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
Map revision 2088
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 262 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
Warning: area portal has 32 verts. Could be a vbsp bug.
Warning: area portal has 32 verts. Could be a vbsp bug.
done (0)
writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (729509 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 3533 texinfos to 1863
Reduced 184 texdatas to 161 (5555 bytes to 4684)
Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
3 seconds elapsed



12 threads
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
 473 portalclusters
1086 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 364 visible clusters (0.00%)
Total clusters visible: 46092
Average clusters visible: 97
Building PAS...
Average clusters audible: 205
visdatasize:38398  compressed from 60544
writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
1 second elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']

Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
Loaded alpha texture materials\Metal\metalbar001c.vtf
Loaded alpha texture materials\Metal\metalbar001a.vtf
Loaded alpha texture materials\Dev\dev_measurerails01.vtf
Loaded alpha texture materials\Metal\metalrail013a.vtf
Loaded alpha texture materials\Dev\dev_measurerails02.vtf
Loaded alpha texture materials\Metal\metalrail013b.vtf
Loaded alpha texture materials\Metal\metalgrate013b.vtf
Loaded alpha texture materials\Metal\metalgrate016a.vtf
Loaded alpha texture materials\Metal\metalgate001a.vtf
Loaded alpha texture materials\Metal\metalfence001a.vtf
Loaded alpha texture materials\Metal\metaltruss022a.vtf
Loaded alpha texture materials\Metal\metalgrate011a.vtf
4948 faces
6 degenerate faces
275428 square feet [39661720.00 square inches]
4 Displacements
5705 Square Feet [821611.25 Square Inches]
4942 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
76984 patches after subdivision
104 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7857785, max 592
transfer lists:  60.0 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(67547, 56559, 36490)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8827, 7043, 3889)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1193, 905, 429)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(187, 136, 58)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(30, 21, 8)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(6, 4, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0138 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  55/4096         2640/196608   ( 1.3%) 
brushes               2152/32768       25824/393216   ( 6.6%) 
brushsides           20098/65536      160784/524288   (30.7%) 
planes               13510/65536      270200/1310720  (20.6%) 
vertexes              7715/65536       92580/786432   (11.8%) 
nodes                 2224/65536       71168/2097152  ( 3.4%) 
texinfos              1863/12288      134136/884736   (15.2%) 
texdata                161/2048         5152/65536    ( 7.9%) 
dispinfos                4/0             704/0        ( 0.0%) 
disp_verts             100/0            2000/0        ( 0.0%) 
disp_tris              128/0             256/0        ( 0.0%) 
disp_lmsamples       19032/0           19032/0        ( 0.0%) 
faces                 4948/65536      277088/3670016  ( 7.6%) 
hdr faces             4948/65536      277088/3670016  ( 7.6%) 
origfaces             3612/65536      202272/3670016  ( 5.5%) 
leaves                2280/65536       72960/2097152  ( 3.5%) 
leaffaces             6188/65536       12376/131072   ( 9.4%) 
leafbrushes           4450/65536        8900/131072   ( 6.8%) 
areas                    8/1024           64/8192     ( 0.8%) 
surfedges            38423/512000     153692/2048000  ( 7.5%) 
edges                23292/256000      93168/1024000  ( 9.1%) 
LDR worldlights          0/16384           0/1441792  ( 0.0%) 
HDR worldlights        104/16384        9152/1441792  ( 0.6%) 
leafwaterdata            2/32768          24/393216   ( 0.0%) 
waterstrips            583/131072       5830/1310720  ( 0.4%) 
waterverts               0/131072          0/1572864  ( 0.0%) 
waterindices         10233/131072      20466/262144   ( 7.8%) 
cubemapsamples          40/1024          640/16384    ( 3.9%) 
overlays                24/1024         8448/360448   ( 2.3%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]     3766324/0        ( 0.0%) 
visdata               [variable]       38398/16777216 ( 0.2%) 
entdata               [variable]      218070/393216   (55.5%) 
LDR ambient table     2280/65536        9120/262144   ( 3.5%) 
HDR ambient table     2280/65536        9120/262144   ( 3.5%) 
LDR leaf ambient      2280/65536       63840/1835008  ( 3.5%) 
HDR leaf ambient      3990/65536      111720/1835008  ( 6.1%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/43690    ( 0.0%) 
pakfile               [variable]     1945881/0        ( 0.0%) 
physics               [variable]      729509/4194304  (17.4%) 
physics terrain       [variable]         732/1048576  ( 0.1%) 

Level flags = 2

Total triangle count: 14107
Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
34 seconds elapsed



materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
Map revision 2091
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 262 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
Warning: area portal has 32 verts. Could be a vbsp bug.
Warning: area portal has 32 verts. Could be a vbsp bug.
done (0)
writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (729509 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 3533 texinfos to 1863
Reduced 184 texdatas to 161 (5555 bytes to 4684)
Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
3 seconds elapsed



12 threads
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
 473 portalclusters
1086 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%)
Total clusters visible: 46094
Average clusters visible: 97
Building PAS...
Average clusters audible: 205
visdatasize:38398  compressed from 60544
writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
1 second elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']

Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
Loaded alpha texture materials\Metal\metalbar001c.vtf
Loaded alpha texture materials\Metal\metalbar001a.vtf
Loaded alpha texture materials\Dev\dev_measurerails01.vtf
Loaded alpha texture materials\Metal\metalrail013a.vtf
Loaded alpha texture materials\Dev\dev_measurerails02.vtf
Loaded alpha texture materials\Metal\metalrail013b.vtf
Loaded alpha texture materials\Metal\metalgrate013b.vtf
Loaded alpha texture materials\Metal\metalgrate016a.vtf
Loaded alpha texture materials\Metal\metalgate001a.vtf
Loaded alpha texture materials\Metal\metalfence001a.vtf
Loaded alpha texture materials\Metal\metaltruss022a.vtf
Loaded alpha texture materials\Metal\metalgrate011a.vtf
4948 faces
6 degenerate faces
275428 square feet [39661720.00 square inches]
4 Displacements
5705 Square Feet [821611.25 Square Inches]
4942 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
76984 patches after subdivision
104 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7857785, max 592
transfer lists:  60.0 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(67545, 56558, 36490)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8826, 7042, 3889)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1193, 905, 429)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(187, 136, 58)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(30, 21, 8)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(6, 4, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0173 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  55/4096         2640/196608   ( 1.3%) 
brushes               2152/32768       25824/393216   ( 6.6%) 
brushsides           20098/65536      160784/524288   (30.7%) 
planes               13510/65536      270200/1310720  (20.6%) 
vertexes              7715/65536       92580/786432   (11.8%) 
nodes                 2224/65536       71168/2097152  ( 3.4%) 
texinfos              1863/12288      134136/884736   (15.2%) 
texdata                161/2048         5152/65536    ( 7.9%) 
dispinfos                4/0             704/0        ( 0.0%) 
disp_verts             100/0            2000/0        ( 0.0%) 
disp_tris              128/0             256/0        ( 0.0%) 
disp_lmsamples       19032/0           19032/0        ( 0.0%) 
faces                 4948/65536      277088/3670016  ( 7.6%) 
hdr faces             4948/65536      277088/3670016  ( 7.6%) 
origfaces             3612/65536      202272/3670016  ( 5.5%) 
leaves                2280/65536       72960/2097152  ( 3.5%) 
leaffaces             6188/65536       12376/131072   ( 9.4%) 
leafbrushes           4450/65536        8900/131072   ( 6.8%) 
areas                    8/1024           64/8192     ( 0.8%) 
surfedges            38423/512000     153692/2048000  ( 7.5%) 
edges                23292/256000      93168/1024000  ( 9.1%) 
LDR worldlights          0/16384           0/1441792  ( 0.0%) 
HDR worldlights        104/16384        9152/1441792  ( 0.6%) 
leafwaterdata            2/32768          24/393216   ( 0.0%) 
waterstrips            583/131072       5830/1310720  ( 0.4%) 
waterverts               0/131072          0/1572864  ( 0.0%) 
waterindices         10233/131072      20466/262144   ( 7.8%) 
cubemapsamples          40/1024          640/16384    ( 3.9%) 
overlays                24/1024         8448/360448   ( 2.3%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]     3766324/0        ( 0.0%) 
visdata               [variable]       38398/16777216 ( 0.2%) 
entdata               [variable]      218072/393216   (55.5%) 
LDR ambient table     2280/65536        9120/262144   ( 3.5%) 
HDR ambient table     2280/65536        9120/262144   ( 3.5%) 
LDR leaf ambient      2280/65536       63840/1835008  ( 3.5%) 
HDR leaf ambient      3990/65536      111720/1835008  ( 6.1%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/43690    ( 0.0%) 
pakfile               [variable]     1945881/0        ( 0.0%) 
physics               [variable]      729509/4194304  (17.4%) 
physics terrain       [variable]         732/1048576  ( 0.1%) 

Level flags = 2

Total triangle count: 14107
Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
33 seconds elapsed



materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
Map revision 2092
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 262 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
Warning: area portal has 32 verts. Could be a vbsp bug.
Warning: area portal has 32 verts. Could be a vbsp bug.
done (0)
writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (729509 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 3533 texinfos to 1863
Reduced 184 texdatas to 161 (5555 bytes to 4684)
Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
3 seconds elapsed



12 threads
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
 473 portalclusters
1086 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 365 visible clusters (0.00%)
Total clusters visible: 46093
Average clusters visible: 97
Building PAS...
Average clusters audible: 205
visdatasize:38398  compressed from 60544
writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
1 second elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']

Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
Loaded alpha texture materials\Metal\metalbar001c.vtf
Loaded alpha texture materials\Metal\metalbar001a.vtf
Loaded alpha texture materials\Dev\dev_measurerails01.vtf
Loaded alpha texture materials\Metal\metalrail013a.vtf
Loaded alpha texture materials\Dev\dev_measurerails02.vtf
Loaded alpha texture materials\Metal\metalrail013b.vtf
Loaded alpha texture materials\Metal\metalgrate013b.vtf
Loaded alpha texture materials\Metal\metalgrate016a.vtf
Loaded alpha texture materials\Metal\metalgate001a.vtf
Loaded alpha texture materials\Metal\metalfence001a.vtf
Loaded alpha texture materials\Metal\metaltruss022a.vtf
Loaded alpha texture materials\Metal\metalgrate011a.vtf
4948 faces
6 degenerate faces
275428 square feet [39661720.00 square inches]
4 Displacements
5705 Square Feet [821611.25 Square Inches]
4942 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
76984 patches after subdivision
104 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7857785, max 592
transfer lists:  60.0 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(67546, 56559, 36490)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8826, 7042, 3889)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1193, 905, 429)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(187, 136, 58)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(30, 21, 8)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(6, 4, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0148 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  55/4096         2640/196608   ( 1.3%) 
brushes               2152/32768       25824/393216   ( 6.6%) 
brushsides           20098/65536      160784/524288   (30.7%) 
planes               13510/65536      270200/1310720  (20.6%) 
vertexes              7715/65536       92580/786432   (11.8%) 
nodes                 2224/65536       71168/2097152  ( 3.4%) 
texinfos              1863/12288      134136/884736   (15.2%) 
texdata                161/2048         5152/65536    ( 7.9%) 
dispinfos                4/0             704/0        ( 0.0%) 
disp_verts             100/0            2000/0        ( 0.0%) 
disp_tris              128/0             256/0        ( 0.0%) 
disp_lmsamples       19032/0           19032/0        ( 0.0%) 
faces                 4948/65536      277088/3670016  ( 7.6%) 
hdr faces             4948/65536      277088/3670016  ( 7.6%) 
origfaces             3612/65536      202272/3670016  ( 5.5%) 
leaves                2280/65536       72960/2097152  ( 3.5%) 
leaffaces             6188/65536       12376/131072   ( 9.4%) 
leafbrushes           4450/65536        8900/131072   ( 6.8%) 
areas                    8/1024           64/8192     ( 0.8%) 
surfedges            38423/512000     153692/2048000  ( 7.5%) 
edges                23292/256000      93168/1024000  ( 9.1%) 
LDR worldlights          0/16384           0/1441792  ( 0.0%) 
HDR worldlights        104/16384        9152/1441792  ( 0.6%) 
leafwaterdata            2/32768          24/393216   ( 0.0%) 
waterstrips            583/131072       5830/1310720  ( 0.4%) 
waterverts               0/131072          0/1572864  ( 0.0%) 
waterindices         10233/131072      20466/262144   ( 7.8%) 
cubemapsamples          40/1024          640/16384    ( 3.9%) 
overlays                24/1024         8448/360448   ( 2.3%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]     3766324/0        ( 0.0%) 
visdata               [variable]       38398/16777216 ( 0.2%) 
entdata               [variable]      218073/393216   (55.5%) 
LDR ambient table     2280/65536        9120/262144   ( 3.5%) 
HDR ambient table     2280/65536        9120/262144   ( 3.5%) 
LDR leaf ambient      2280/65536       63840/1835008  ( 3.5%) 
HDR leaf ambient      3990/65536      111720/1835008  ( 6.1%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/43690    ( 0.0%) 
pakfile               [variable]     1945881/0        ( 0.0%) 
physics               [variable]      729509/4194304  (17.4%) 
physics terrain       [variable]         732/1048576  ( 0.1%) 

Level flags = 2

Total triangle count: 14107
Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
33 seconds elapsed



materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
Map revision 2094
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 262 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
Warning: area portal has 32 verts. Could be a vbsp bug.
Warning: area portal has 32 verts. Could be a vbsp bug.
done (0)
writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (732149 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 3547 texinfos to 1871
Reduced 184 texdatas to 161 (5555 bytes to 4684)
Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
3 seconds elapsed



12 threads
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
 474 portalclusters
1087 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%)
Total clusters visible: 46143
Average clusters visible: 97
Building PAS...
Average clusters audible: 205
visdatasize:38381  compressed from 60672
writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
1 second elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']

Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
Loaded alpha texture materials\Metal\metalbar001c.vtf
Loaded alpha texture materials\Metal\metalbar001a.vtf
Loaded alpha texture materials\Dev\dev_measurerails01.vtf
Loaded alpha texture materials\Metal\metalrail013a.vtf
Loaded alpha texture materials\Dev\dev_measurerails02.vtf
Loaded alpha texture materials\Metal\metalrail013b.vtf
Loaded alpha texture materials\Metal\metalgrate013b.vtf
Loaded alpha texture materials\Metal\metalgrate016a.vtf
Loaded alpha texture materials\Metal\metalgate001a.vtf
Loaded alpha texture materials\Metal\metalfence001a.vtf
Loaded alpha texture materials\Metal\metaltruss022a.vtf
Loaded alpha texture materials\Metal\metalgrate011a.vtf
4955 faces
6 degenerate faces
275857 square feet [39723544.00 square inches]
4 Displacements
5705 Square Feet [821611.25 Square Inches]
4949 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
77107 patches after subdivision
104 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7865209, max 592
transfer lists:  60.0 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(67559, 56569, 36496)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8822, 7040, 3889)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1193, 905, 430)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(187, 136, 59)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(30, 21, 8)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(6, 4, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0124 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  55/4096         2640/196608   ( 1.3%) 
brushes               2160/32768       25920/393216   ( 6.6%) 
brushsides           20154/65536      161232/524288   (30.8%) 
planes               13522/65536      270440/1310720  (20.6%) 
vertexes              7729/65536       92748/786432   (11.8%) 
nodes                 2226/65536       71232/2097152  ( 3.4%) 
texinfos              1871/12288      134712/884736   (15.2%) 
texdata                161/2048         5152/65536    ( 7.9%) 
dispinfos                4/0             704/0        ( 0.0%) 
disp_verts             100/0            2000/0        ( 0.0%) 
disp_tris              128/0             256/0        ( 0.0%) 
disp_lmsamples       19032/0           19032/0        ( 0.0%) 
faces                 4955/65536      277480/3670016  ( 7.6%) 
hdr faces             4955/65536      277480/3670016  ( 7.6%) 
origfaces             3620/65536      202720/3670016  ( 5.5%) 
leaves                2282/65536       73024/2097152  ( 3.5%) 
leaffaces             6198/65536       12396/131072   ( 9.5%) 
leafbrushes           4461/65536        8922/131072   ( 6.8%) 
areas                    8/1024           64/8192     ( 0.8%) 
surfedges            38485/512000     153940/2048000  ( 7.5%) 
edges                23329/256000      93316/1024000  ( 9.1%) 
LDR worldlights          0/16384           0/1441792  ( 0.0%) 
HDR worldlights        104/16384        9152/1441792  ( 0.6%) 
leafwaterdata            2/32768          24/393216   ( 0.0%) 
waterstrips            582/131072       5820/1310720  ( 0.4%) 
waterverts               0/131072          0/1572864  ( 0.0%) 
waterindices         10221/131072      20442/262144   ( 7.8%) 
cubemapsamples          40/1024          640/16384    ( 3.9%) 
overlays                24/1024         8448/360448   ( 2.3%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]     3771316/0        ( 0.0%) 
visdata               [variable]       38381/16777216 ( 0.2%) 
entdata               [variable]      218073/393216   (55.5%) 
LDR ambient table     2282/65536        9128/262144   ( 3.5%) 
HDR ambient table     2282/65536        9128/262144   ( 3.5%) 
LDR leaf ambient      2282/65536       63896/1835008  ( 3.5%) 
HDR leaf ambient      4006/65536      112168/1835008  ( 6.1%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/43690    ( 0.0%) 
pakfile               [variable]     1945881/0        ( 0.0%) 
physics               [variable]      732149/4194304  (17.5%) 
physics terrain       [variable]         732/1048576  ( 0.1%) 

Level flags = 2

Total triangle count: 14123
Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
29 seconds elapsed



materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
Map revision 2097
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 262 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
Warning: area portal has 32 verts. Could be a vbsp bug.
Warning: area portal has 32 verts. Could be a vbsp bug.
done (0)
writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (732541 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 3550 texinfos to 1874
Reduced 184 texdatas to 161 (5555 bytes to 4684)
Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
2 seconds elapsed



12 threads
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
 474 portalclusters
1087 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%)
Total clusters visible: 46143
Average clusters visible: 97
Building PAS...
Average clusters audible: 205
visdatasize:38381  compressed from 60672
writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
1 second elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']

Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
Loaded alpha texture materials\Metal\metalbar001c.vtf
Loaded alpha texture materials\Metal\metalbar001a.vtf
Loaded alpha texture materials\Dev\dev_measurerails01.vtf
Loaded alpha texture materials\Metal\metalrail013a.vtf
Loaded alpha texture materials\Dev\dev_measurerails02.vtf
Loaded alpha texture materials\Metal\metalrail013b.vtf
Loaded alpha texture materials\Metal\metalgrate013b.vtf
Loaded alpha texture materials\Metal\metalgrate016a.vtf
Loaded alpha texture materials\Metal\metalgate001a.vtf
Loaded alpha texture materials\Metal\metalfence001a.vtf
Loaded alpha texture materials\Metal\metaltruss022a.vtf
Loaded alpha texture materials\Metal\metalgrate011a.vtf
4960 faces
6 degenerate faces
275865 square feet [39724616.00 square inches]
4 Displacements
5705 Square Feet [821611.25 Square Inches]
4954 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
77120 patches after subdivision
104 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7869282, max 592
transfer lists:  60.0 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(67597, 56602, 36521)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8839, 7052, 3897)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1196, 907, 430)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(188, 136, 59)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(31, 21, 8)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(6, 4, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0142 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  55/4096         2640/196608   ( 1.3%) 
brushes               2161/32768       25932/393216   ( 6.6%) 
brushsides           20160/65536      161280/524288   (30.8%) 
planes               13528/65536      270560/1310720  (20.6%) 
vertexes              7737/65536       92844/786432   (11.8%) 
nodes                 2226/65536       71232/2097152  ( 3.4%) 
texinfos              1874/12288      134928/884736   (15.3%) 
texdata                161/2048         5152/65536    ( 7.9%) 
dispinfos                4/0             704/0        ( 0.0%) 
disp_verts             100/0            2000/0        ( 0.0%) 
disp_tris              128/0             256/0        ( 0.0%) 
disp_lmsamples       19032/0           19032/0        ( 0.0%) 
faces                 4960/65536      277760/3670016  ( 7.6%) 
hdr faces             4960/65536      277760/3670016  ( 7.6%) 
origfaces             3625/65536      203000/3670016  ( 5.5%) 
leaves                2282/65536       73024/2097152  ( 3.5%) 
leaffaces             6203/65536       12406/131072   ( 9.5%) 
leafbrushes           4462/65536        8924/131072   ( 6.8%) 
areas                    8/1024           64/8192     ( 0.8%) 
surfedges            38525/512000     154100/2048000  ( 7.5%) 
edges                23353/256000      93412/1024000  ( 9.1%) 
LDR worldlights          0/16384           0/1441792  ( 0.0%) 
HDR worldlights        104/16384        9152/1441792  ( 0.6%) 
leafwaterdata            2/32768          24/393216   ( 0.0%) 
waterstrips            582/131072       5820/1310720  ( 0.4%) 
waterverts               0/131072          0/1572864  ( 0.0%) 
waterindices         10221/131072      20442/262144   ( 7.8%) 
cubemapsamples          40/1024          640/16384    ( 3.9%) 
overlays                24/1024         8448/360448   ( 2.3%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]     3771544/0        ( 0.0%) 
visdata               [variable]       38381/16777216 ( 0.2%) 
entdata               [variable]      218488/393216   (55.6%) 
LDR ambient table     2282/65536        9128/262144   ( 3.5%) 
HDR ambient table     2282/65536        9128/262144   ( 3.5%) 
LDR leaf ambient      2282/65536       63896/1835008  ( 3.5%) 
HDR leaf ambient      4006/65536      112168/1835008  ( 6.1%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/43690    ( 0.0%) 
pakfile               [variable]     1945881/0        ( 0.0%) 
physics               [variable]      732541/4194304  (17.5%) 
physics terrain       [variable]         732/1048576  ( 0.1%) 

Level flags = 2

Total triangle count: 14133
Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
29 seconds elapsed



materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
Map revision 2123
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 262 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
Warning: area portal has 32 verts. Could be a vbsp bug.
Warning: area portal has 32 verts. Could be a vbsp bug.
done (0)
writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (734660 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 3561 texinfos to 1877
Reduced 184 texdatas to 161 (5555 bytes to 4684)
Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
2 seconds elapsed



12 threads
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
 474 portalclusters
1087 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%)
Total clusters visible: 46205
Average clusters visible: 97
Building PAS...
Average clusters audible: 205
visdatasize:38390  compressed from 60672
writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
1 second elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']

Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
Loaded alpha texture materials\Metal\metalbar001c.vtf
Loaded alpha texture materials\Metal\metalbar001a.vtf
Loaded alpha texture materials\Dev\dev_measurerails01.vtf
Loaded alpha texture materials\Metal\metalrail013a.vtf
Loaded alpha texture materials\Dev\dev_measurerails02.vtf
Loaded alpha texture materials\Metal\metalrail013b.vtf
Loaded alpha texture materials\Metal\metalgrate013b.vtf
Loaded alpha texture materials\Metal\metalgrate016a.vtf
Loaded alpha texture materials\Metal\metalgate001a.vtf
Loaded alpha texture materials\Metal\metalfence001a.vtf
Loaded alpha texture materials\Metal\metaltruss022a.vtf
Loaded alpha texture materials\Metal\metalgrate011a.vtf
4966 faces
6 degenerate faces
275892 square feet [39728504.00 square inches]
4 Displacements
5705 Square Feet [821611.25 Square Inches]
4960 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
77170 patches after subdivision
104 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7979911, max 592
transfer lists:  60.9 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(69443, 58099, 37459)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8979, 7162, 3956)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1214, 920, 437)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(190, 138, 59)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(31, 21, 8)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(6, 4, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0142 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  56/4096         2688/196608   ( 1.4%) 
brushes               2168/32768       26016/393216   ( 6.6%) 
brushsides           20216/65536      161728/524288   (30.8%) 
planes               13616/65536      272320/1310720  (20.8%) 
vertexes              7741/65536       92892/786432   (11.8%) 
nodes                 2233/65536       71456/2097152  ( 3.4%) 
texinfos              1877/12288      135144/884736   (15.3%) 
texdata                161/2048         5152/65536    ( 7.9%) 
dispinfos                4/0             704/0        ( 0.0%) 
disp_verts             100/0            2000/0        ( 0.0%) 
disp_tris              128/0             256/0        ( 0.0%) 
disp_lmsamples       19032/0           19032/0        ( 0.0%) 
faces                 4966/65536      278096/3670016  ( 7.6%) 
hdr faces             4966/65536      278096/3670016  ( 7.6%) 
origfaces             3631/65536      203336/3670016  ( 5.5%) 
leaves                2290/65536       73280/2097152  ( 3.5%) 
leaffaces             6205/65536       12410/131072   ( 9.5%) 
leafbrushes           4475/65536        8950/131072   ( 6.8%) 
areas                    8/1024           64/8192     ( 0.8%) 
surfedges            38566/512000     154264/2048000  ( 7.5%) 
edges                23371/256000      93484/1024000  ( 9.1%) 
LDR worldlights          0/16384           0/1441792  ( 0.0%) 
HDR worldlights        104/16384        9152/1441792  ( 0.6%) 
leafwaterdata            2/32768          24/393216   ( 0.0%) 
waterstrips            580/131072       5800/1310720  ( 0.4%) 
waterverts               0/131072          0/1572864  ( 0.0%) 
waterindices         10191/131072      20382/262144   ( 7.8%) 
cubemapsamples          40/1024          640/16384    ( 3.9%) 
overlays                24/1024         8448/360448   ( 2.3%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]     3772304/0        ( 0.0%) 
visdata               [variable]       38390/16777216 ( 0.2%) 
entdata               [variable]      225243/393216   (57.3%) 
LDR ambient table     2290/65536        9160/262144   ( 3.5%) 
HDR ambient table     2290/65536        9160/262144   ( 3.5%) 
LDR leaf ambient      2290/65536       64120/1835008  ( 3.5%) 
HDR leaf ambient      4056/65536      113568/1835008  ( 6.2%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/43954    ( 0.0%) 
pakfile               [variable]     1955305/0        ( 0.0%) 
physics               [variable]      734660/4194304  (17.5%) 
physics terrain       [variable]         732/1048576  ( 0.1%) 

Level flags = 2

Total triangle count: 14138
Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
28 seconds elapsed



materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
Map revision 2131
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 262 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
Warning: area portal has 32 verts. Could be a vbsp bug.
Warning: area portal has 32 verts. Could be a vbsp bug.
done (0)
writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (735212 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 3564 texinfos to 1880
Reduced 184 texdatas to 161 (5555 bytes to 4684)
Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
2 seconds elapsed



12 threads
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
 474 portalclusters
1087 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%)
Total clusters visible: 46205
Average clusters visible: 97
Building PAS...
Average clusters audible: 205
visdatasize:38390  compressed from 60672
writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
1 second elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']

Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
Loaded alpha texture materials\Metal\metalbar001c.vtf
Loaded alpha texture materials\Metal\metalbar001a.vtf
Loaded alpha texture materials\Dev\dev_measurerails01.vtf
Loaded alpha texture materials\Metal\metalrail013a.vtf
Loaded alpha texture materials\Dev\dev_measurerails02.vtf
Loaded alpha texture materials\Metal\metalrail013b.vtf
Loaded alpha texture materials\Metal\metalgrate013b.vtf
Loaded alpha texture materials\Metal\metalgrate016a.vtf
Loaded alpha texture materials\Metal\metalgate001a.vtf
Loaded alpha texture materials\Metal\metalfence001a.vtf
Loaded alpha texture materials\Metal\metaltruss022a.vtf
Loaded alpha texture materials\Metal\metalgrate011a.vtf
4972 faces
6 degenerate faces
275956 square feet [39737720.00 square inches]
4 Displacements
5705 Square Feet [821611.25 Square Inches]
4966 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
77176 patches after subdivision
104 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7962864, max 592
transfer lists:  60.8 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(69409, 58072, 37450)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8955, 7144, 3948)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1212, 918, 436)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(190, 138, 59)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(31, 21, 8)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(6, 4, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0140 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  57/4096         2736/196608   ( 1.4%) 
brushes               2169/32768       26028/393216   ( 6.6%) 
brushsides           20222/65536      161776/524288   (30.9%) 
planes               13626/65536      272520/1310720  (20.8%) 
vertexes              7749/65536       92988/786432   (11.8%) 
nodes                 2239/65536       71648/2097152  ( 3.4%) 
texinfos              1880/12288      135360/884736   (15.3%) 
texdata                161/2048         5152/65536    ( 7.9%) 
dispinfos                4/0             704/0        ( 0.0%) 
disp_verts             100/0            2000/0        ( 0.0%) 
disp_tris              128/0             256/0        ( 0.0%) 
disp_lmsamples       19032/0           19032/0        ( 0.0%) 
faces                 4972/65536      278432/3670016  ( 7.6%) 
hdr faces             4972/65536      278432/3670016  ( 7.6%) 
origfaces             3637/65536      203672/3670016  ( 5.5%) 
leaves                2297/65536       73504/2097152  ( 3.5%) 
leaffaces             6211/65536       12422/131072   ( 9.5%) 
leafbrushes           4476/65536        8952/131072   ( 6.8%) 
areas                    8/1024           64/8192     ( 0.8%) 
surfedges            38614/512000     154456/2048000  ( 7.5%) 
edges                23395/256000      93580/1024000  ( 9.1%) 
LDR worldlights          0/16384           0/1441792  ( 0.0%) 
HDR worldlights        104/16384        9152/1441792  ( 0.6%) 
leafwaterdata            2/32768          24/393216   ( 0.0%) 
waterstrips            580/131072       5800/1310720  ( 0.4%) 
waterverts               0/131072          0/1572864  ( 0.0%) 
waterindices         10191/131072      20382/262144   ( 7.8%) 
cubemapsamples          40/1024          640/16384    ( 3.9%) 
overlays                24/1024         8448/360448   ( 2.3%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]     3772304/0        ( 0.0%) 
visdata               [variable]       38390/16777216 ( 0.2%) 
entdata               [variable]      225346/393216   (57.3%) 
LDR ambient table     2297/65536        9188/262144   ( 3.5%) 
HDR ambient table     2297/65536        9188/262144   ( 3.5%) 
LDR leaf ambient      2297/65536       64316/1835008  ( 3.5%) 
HDR leaf ambient      4062/65536      113736/1835008  ( 6.2%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/43954    ( 0.0%) 
pakfile               [variable]     1955305/0        ( 0.0%) 
physics               [variable]      735212/4194304  (17.5%) 
physics terrain       [variable]         732/1048576  ( 0.1%) 

Level flags = 2

Total triangle count: 14150
Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
31 seconds elapsed



materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
Map revision 2133
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 262 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
Warning: area portal has 32 verts. Could be a vbsp bug.
Warning: area portal has 32 verts. Could be a vbsp bug.
done (0)
writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (735212 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 3564 texinfos to 1880
Reduced 184 texdatas to 161 (5555 bytes to 4684)
Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
2 seconds elapsed



12 threads
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
 474 portalclusters
1087 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%)
Total clusters visible: 46205
Average clusters visible: 97
Building PAS...
Average clusters audible: 205
visdatasize:38390  compressed from 60672
writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
1 second elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']

Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
Loaded alpha texture materials\Metal\metalbar001c.vtf
Loaded alpha texture materials\Metal\metalbar001a.vtf
Loaded alpha texture materials\Dev\dev_measurerails01.vtf
Loaded alpha texture materials\Metal\metalrail013a.vtf
Loaded alpha texture materials\Dev\dev_measurerails02.vtf
Loaded alpha texture materials\Metal\metalrail013b.vtf
Loaded alpha texture materials\Metal\metalgrate013b.vtf
Loaded alpha texture materials\Metal\metalgrate016a.vtf
Loaded alpha texture materials\Metal\metalgate001a.vtf
Loaded alpha texture materials\Metal\metalfence001a.vtf
Loaded alpha texture materials\Metal\metaltruss022a.vtf
Loaded alpha texture materials\Metal\metalgrate011a.vtf
4972 faces
6 degenerate faces
275956 square feet [39737720.00 square inches]
4 Displacements
5705 Square Feet [821611.25 Square Inches]
4966 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
77176 patches after subdivision
104 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7962864, max 592
transfer lists:  60.8 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(69408, 58072, 37450)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8955, 7144, 3948)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1212, 918, 436)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(190, 138, 59)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(31, 21, 8)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(6, 4, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0119 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  57/4096         2736/196608   ( 1.4%) 
brushes               2169/32768       26028/393216   ( 6.6%) 
brushsides           20222/65536      161776/524288   (30.9%) 
planes               13626/65536      272520/1310720  (20.8%) 
vertexes              7749/65536       92988/786432   (11.8%) 
nodes                 2239/65536       71648/2097152  ( 3.4%) 
texinfos              1880/12288      135360/884736   (15.3%) 
texdata                161/2048         5152/65536    ( 7.9%) 
dispinfos                4/0             704/0        ( 0.0%) 
disp_verts             100/0            2000/0        ( 0.0%) 
disp_tris              128/0             256/0        ( 0.0%) 
disp_lmsamples       19032/0           19032/0        ( 0.0%) 
faces                 4972/65536      278432/3670016  ( 7.6%) 
hdr faces             4972/65536      278432/3670016  ( 7.6%) 
origfaces             3637/65536      203672/3670016  ( 5.5%) 
leaves                2297/65536       73504/2097152  ( 3.5%) 
leaffaces             6211/65536       12422/131072   ( 9.5%) 
leafbrushes           4476/65536        8952/131072   ( 6.8%) 
areas                    8/1024           64/8192     ( 0.8%) 
surfedges            38614/512000     154456/2048000  ( 7.5%) 
edges                23395/256000      93580/1024000  ( 9.1%) 
LDR worldlights          0/16384           0/1441792  ( 0.0%) 
HDR worldlights        104/16384        9152/1441792  ( 0.6%) 
leafwaterdata            2/32768          24/393216   ( 0.0%) 
waterstrips            580/131072       5800/1310720  ( 0.4%) 
waterverts               0/131072          0/1572864  ( 0.0%) 
waterindices         10191/131072      20382/262144   ( 7.8%) 
cubemapsamples          40/1024          640/16384    ( 3.9%) 
overlays                24/1024         8448/360448   ( 2.3%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]     3772304/0        ( 0.0%) 
visdata               [variable]       38390/16777216 ( 0.2%) 
entdata               [variable]      225351/393216   (57.3%) 
LDR ambient table     2297/65536        9188/262144   ( 3.5%) 
HDR ambient table     2297/65536        9188/262144   ( 3.5%) 
LDR leaf ambient      2297/65536       64316/1835008  ( 3.5%) 
HDR leaf ambient      4062/65536      113736/1835008  ( 6.2%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/43954    ( 0.0%) 
pakfile               [variable]     1955305/0        ( 0.0%) 
physics               [variable]      735212/4194304  (17.5%) 
physics terrain       [variable]         732/1048576  ( 0.1%) 

Level flags = 2

Total triangle count: 14150
Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
29 seconds elapsed



materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
Map revision 2136
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 262 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
Warning: area portal has 32 verts. Could be a vbsp bug.
Warning: area portal has 32 verts. Could be a vbsp bug.
done (0)
writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (735212 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 3564 texinfos to 1880
Reduced 184 texdatas to 161 (5555 bytes to 4684)
Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
2 seconds elapsed



12 threads
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
 474 portalclusters
1087 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%)
Total clusters visible: 46205
Average clusters visible: 97
Building PAS...
Average clusters audible: 205
visdatasize:38390  compressed from 60672
writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
1 second elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']

Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
Loaded alpha texture materials\Metal\metalbar001c.vtf
Loaded alpha texture materials\Metal\metalbar001a.vtf
Loaded alpha texture materials\Dev\dev_measurerails01.vtf
Loaded alpha texture materials\Metal\metalrail013a.vtf
Loaded alpha texture materials\Dev\dev_measurerails02.vtf
Loaded alpha texture materials\Metal\metalrail013b.vtf
Loaded alpha texture materials\Metal\metalgrate013b.vtf
Loaded alpha texture materials\Metal\metalgrate016a.vtf
Loaded alpha texture materials\Metal\metalgate001a.vtf
Loaded alpha texture materials\Metal\metalfence001a.vtf
Loaded alpha texture materials\Metal\metaltruss022a.vtf
Loaded alpha texture materials\Metal\metalgrate011a.vtf
4972 faces
6 degenerate faces
275956 square feet [39737720.00 square inches]
4 Displacements
5705 Square Feet [821611.25 Square Inches]
4966 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
77176 patches after subdivision
104 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7962864, max 592
transfer lists:  60.8 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(69408, 58072, 37450)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8955, 7144, 3948)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1212, 918, 436)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(190, 138, 59)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(31, 21, 8)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(6, 4, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0118 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  57/4096         2736/196608   ( 1.4%) 
brushes               2169/32768       26028/393216   ( 6.6%) 
brushsides           20222/65536      161776/524288   (30.9%) 
planes               13626/65536      272520/1310720  (20.8%) 
vertexes              7749/65536       92988/786432   (11.8%) 
nodes                 2239/65536       71648/2097152  ( 3.4%) 
texinfos              1880/12288      135360/884736   (15.3%) 
texdata                161/2048         5152/65536    ( 7.9%) 
dispinfos                4/0             704/0        ( 0.0%) 
disp_verts             100/0            2000/0        ( 0.0%) 
disp_tris              128/0             256/0        ( 0.0%) 
disp_lmsamples       19032/0           19032/0        ( 0.0%) 
faces                 4972/65536      278432/3670016  ( 7.6%) 
hdr faces             4972/65536      278432/3670016  ( 7.6%) 
origfaces             3637/65536      203672/3670016  ( 5.5%) 
leaves                2297/65536       73504/2097152  ( 3.5%) 
leaffaces             6211/65536       12422/131072   ( 9.5%) 
leafbrushes           4476/65536        8952/131072   ( 6.8%) 
areas                    8/1024           64/8192     ( 0.8%) 
surfedges            38614/512000     154456/2048000  ( 7.5%) 
edges                23395/256000      93580/1024000  ( 9.1%) 
LDR worldlights          0/16384           0/1441792  ( 0.0%) 
HDR worldlights        104/16384        9152/1441792  ( 0.6%) 
leafwaterdata            2/32768          24/393216   ( 0.0%) 
waterstrips            580/131072       5800/1310720  ( 0.4%) 
waterverts               0/131072          0/1572864  ( 0.0%) 
waterindices         10191/131072      20382/262144   ( 7.8%) 
cubemapsamples          40/1024          640/16384    ( 3.9%) 
overlays                24/1024         8448/360448   ( 2.3%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]     3772304/0        ( 0.0%) 
visdata               [variable]       38390/16777216 ( 0.2%) 
entdata               [variable]      225351/393216   (57.3%) 
LDR ambient table     2297/65536        9188/262144   ( 3.5%) 
HDR ambient table     2297/65536        9188/262144   ( 3.5%) 
LDR leaf ambient      2297/65536       64316/1835008  ( 3.5%) 
HDR leaf ambient      4062/65536      113736/1835008  ( 6.2%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/43954    ( 0.0%) 
pakfile               [variable]     1955305/0        ( 0.0%) 
physics               [variable]      735212/4194304  (17.5%) 
physics terrain       [variable]         732/1048576  ( 0.1%) 

Level flags = 2

Total triangle count: 14150
Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
28 seconds elapsed



materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
Map revision 2139
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 262 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
Warning: area portal has 32 verts. Could be a vbsp bug.
Warning: area portal has 32 verts. Could be a vbsp bug.
done (0)
writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (735212 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 3564 texinfos to 1880
Reduced 184 texdatas to 161 (5555 bytes to 4684)
Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
2 seconds elapsed



12 threads
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
 474 portalclusters
1087 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%)
Total clusters visible: 46205
Average clusters visible: 97
Building PAS...
Average clusters audible: 205
visdatasize:38390  compressed from 60672
writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
1 second elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']

Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
Loaded alpha texture materials\Metal\metalbar001c.vtf
Loaded alpha texture materials\Metal\metalbar001a.vtf
Loaded alpha texture materials\Dev\dev_measurerails01.vtf
Loaded alpha texture materials\Metal\metalrail013a.vtf
Loaded alpha texture materials\Dev\dev_measurerails02.vtf
Loaded alpha texture materials\Metal\metalrail013b.vtf
Loaded alpha texture materials\Metal\metalgrate013b.vtf
Loaded alpha texture materials\Metal\metalgrate016a.vtf
Loaded alpha texture materials\Metal\metalgate001a.vtf
Loaded alpha texture materials\Metal\metalfence001a.vtf
Loaded alpha texture materials\Metal\metaltruss022a.vtf
Loaded alpha texture materials\Metal\metalgrate011a.vtf
4972 faces
6 degenerate faces
275956 square feet [39737720.00 square inches]
4 Displacements
5705 Square Feet [821611.25 Square Inches]
4966 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
77176 patches after subdivision
104 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7962864, max 592
transfer lists:  60.8 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(69406, 58071, 37449)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8954, 7144, 3948)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1212, 918, 436)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(190, 138, 59)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(31, 21, 8)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(6, 4, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0116 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  57/4096         2736/196608   ( 1.4%) 
brushes               2169/32768       26028/393216   ( 6.6%) 
brushsides           20222/65536      161776/524288   (30.9%) 
planes               13626/65536      272520/1310720  (20.8%) 
vertexes              7749/65536       92988/786432   (11.8%) 
nodes                 2239/65536       71648/2097152  ( 3.4%) 
texinfos              1880/12288      135360/884736   (15.3%) 
texdata                161/2048         5152/65536    ( 7.9%) 
dispinfos                4/0             704/0        ( 0.0%) 
disp_verts             100/0            2000/0        ( 0.0%) 
disp_tris              128/0             256/0        ( 0.0%) 
disp_lmsamples       19032/0           19032/0        ( 0.0%) 
faces                 4972/65536      278432/3670016  ( 7.6%) 
hdr faces             4972/65536      278432/3670016  ( 7.6%) 
origfaces             3637/65536      203672/3670016  ( 5.5%) 
leaves                2297/65536       73504/2097152  ( 3.5%) 
leaffaces             6211/65536       12422/131072   ( 9.5%) 
leafbrushes           4476/65536        8952/131072   ( 6.8%) 
areas                    8/1024           64/8192     ( 0.8%) 
surfedges            38614/512000     154456/2048000  ( 7.5%) 
edges                23395/256000      93580/1024000  ( 9.1%) 
LDR worldlights          0/16384           0/1441792  ( 0.0%) 
HDR worldlights        104/16384        9152/1441792  ( 0.6%) 
leafwaterdata            2/32768          24/393216   ( 0.0%) 
waterstrips            580/131072       5800/1310720  ( 0.4%) 
waterverts               0/131072          0/1572864  ( 0.0%) 
waterindices         10191/131072      20382/262144   ( 7.8%) 
cubemapsamples          40/1024          640/16384    ( 3.9%) 
overlays                24/1024         8448/360448   ( 2.3%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]     3772304/0        ( 0.0%) 
visdata               [variable]       38390/16777216 ( 0.2%) 
entdata               [variable]      225825/393216   (57.4%) 
LDR ambient table     2297/65536        9188/262144   ( 3.5%) 
HDR ambient table     2297/65536        9188/262144   ( 3.5%) 
LDR leaf ambient      2297/65536       64316/1835008  ( 3.5%) 
HDR leaf ambient      4062/65536      113736/1835008  ( 6.2%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/43954    ( 0.0%) 
pakfile               [variable]     1955305/0        ( 0.0%) 
physics               [variable]      735212/4194304  (17.5%) 
physics terrain       [variable]         732/1048576  ( 0.1%) 

Level flags = 2

Total triangle count: 14150
Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
27 seconds elapsed



materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
Map revision 2143
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 262 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
Warning: area portal has 32 verts. Could be a vbsp bug.
Warning: area portal has 32 verts. Could be a vbsp bug.
done (0)
writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (735212 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 3564 texinfos to 1880
Reduced 184 texdatas to 161 (5555 bytes to 4684)
Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
2 seconds elapsed



12 threads
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
 474 portalclusters
1087 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%)
Total clusters visible: 46205
Average clusters visible: 97
Building PAS...
Average clusters audible: 205
visdatasize:38390  compressed from 60672
writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
1 second elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']

Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
Loaded alpha texture materials\Metal\metalbar001c.vtf
Loaded alpha texture materials\Metal\metalbar001a.vtf
Loaded alpha texture materials\Dev\dev_measurerails01.vtf
Loaded alpha texture materials\Metal\metalrail013a.vtf
Loaded alpha texture materials\Dev\dev_measurerails02.vtf
Loaded alpha texture materials\Metal\metalrail013b.vtf
Loaded alpha texture materials\Metal\metalgrate013b.vtf
Loaded alpha texture materials\Metal\metalgrate016a.vtf
Loaded alpha texture materials\Metal\metalgate001a.vtf
Loaded alpha texture materials\Metal\metalfence001a.vtf
Loaded alpha texture materials\Metal\metaltruss022a.vtf
Loaded alpha texture materials\Metal\metalgrate011a.vtf
4972 faces
6 degenerate faces
275956 square feet [39737720.00 square inches]
4 Displacements
5705 Square Feet [821611.25 Square Inches]
4966 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
77176 patches after subdivision
104 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7962864, max 592
transfer lists:  60.8 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(69407, 58071, 37450)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8955, 7144, 3948)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1212, 918, 436)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(190, 138, 59)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(31, 21, 8)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(6, 4, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0123 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  57/4096         2736/196608   ( 1.4%) 
brushes               2169/32768       26028/393216   ( 6.6%) 
brushsides           20222/65536      161776/524288   (30.9%) 
planes               13622/65536      272440/1310720  (20.8%) 
vertexes              7749/65536       92988/786432   (11.8%) 
nodes                 2239/65536       71648/2097152  ( 3.4%) 
texinfos              1880/12288      135360/884736   (15.3%) 
texdata                161/2048         5152/65536    ( 7.9%) 
dispinfos                4/0             704/0        ( 0.0%) 
disp_verts             100/0            2000/0        ( 0.0%) 
disp_tris              128/0             256/0        ( 0.0%) 
disp_lmsamples       19032/0           19032/0        ( 0.0%) 
faces                 4972/65536      278432/3670016  ( 7.6%) 
hdr faces             4972/65536      278432/3670016  ( 7.6%) 
origfaces             3637/65536      203672/3670016  ( 5.5%) 
leaves                2297/65536       73504/2097152  ( 3.5%) 
leaffaces             6211/65536       12422/131072   ( 9.5%) 
leafbrushes           4476/65536        8952/131072   ( 6.8%) 
areas                    8/1024           64/8192     ( 0.8%) 
surfedges            38614/512000     154456/2048000  ( 7.5%) 
edges                23395/256000      93580/1024000  ( 9.1%) 
LDR worldlights          0/16384           0/1441792  ( 0.0%) 
HDR worldlights        104/16384        9152/1441792  ( 0.6%) 
leafwaterdata            2/32768          24/393216   ( 0.0%) 
waterstrips            580/131072       5800/1310720  ( 0.4%) 
waterverts               0/131072          0/1572864  ( 0.0%) 
waterindices         10191/131072      20382/262144   ( 7.8%) 
cubemapsamples          40/1024          640/16384    ( 3.9%) 
overlays                24/1024         8448/360448   ( 2.3%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]     3772304/0        ( 0.0%) 
visdata               [variable]       38390/16777216 ( 0.2%) 
entdata               [variable]      225805/393216   (57.4%) 
LDR ambient table     2297/65536        9188/262144   ( 3.5%) 
HDR ambient table     2297/65536        9188/262144   ( 3.5%) 
LDR leaf ambient      2297/65536       64316/1835008  ( 3.5%) 
HDR leaf ambient      4062/65536      113736/1835008  ( 6.2%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/43954    ( 0.0%) 
pakfile               [variable]     1955305/0        ( 0.0%) 
physics               [variable]      735212/4194304  (17.5%) 
physics terrain       [variable]         732/1048576  ( 0.1%) 

Level flags = 2

Total triangle count: 14150
Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
26 seconds elapsed



materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
Map revision 2175
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 272 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
Warning: area portal has 34 verts. Could be a vbsp bug.
Warning: area portal has 34 verts. Could be a vbsp bug.
done (0)
writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (736420 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 3549 texinfos to 1871
Reduced 185 texdatas to 162 (5574 bytes to 4703)
Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
4 seconds elapsed



12 threads
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
 456 portalclusters
1043 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 455 visible clusters (0.00%)
Total clusters visible: 46262
Average clusters visible: 101
Building PAS...
Average clusters audible: 217
visdatasize:36926  compressed from 58368
writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
1 second elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']

Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Loaded alpha texture materials\Metal\metalbar001c.vtf
Loaded alpha texture materials\Metal\metalbar001a.vtf
Loaded alpha texture materials\Dev\dev_measurerails01.vtf
Loaded alpha texture materials\Metal\metalrail013a.vtf
Loaded alpha texture materials\Dev\dev_measurerails02.vtf
Loaded alpha texture materials\Metal\metalrail013b.vtf
Loaded alpha texture materials\Metal\metalgrate013b.vtf
Loaded alpha texture materials\Metal\metalgrate016a.vtf
Loaded alpha texture materials\Metal\metalgate001a.vtf
Loaded alpha texture materials\Metal\metalfence001a.vtf
Loaded alpha texture materials\Metal\metaltruss022a.vtf
Loaded alpha texture materials\Metal\metalgrate011a.vtf
4932 faces
6 degenerate faces
279932 square feet [40310320.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
4926 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
76772 patches after subdivision
104 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7923703, max 592
transfer lists:  60.5 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(61130, 50907, 32652)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8407, 6682, 3685)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1175, 890, 422)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(187, 136, 59)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(31, 21, 8)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(6, 4, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0121 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  57/4096         2736/196608   ( 1.4%) 
brushes               2174/32768       26088/393216   ( 6.6%) 
brushsides           20203/65536      161624/524288   (30.8%) 
planes               13546/65536      270920/1310720  (20.7%) 
vertexes              7669/65536       92028/786432   (11.7%) 
nodes                 2205/65536       70560/2097152  ( 3.4%) 
texinfos              1871/12288      134712/884736   (15.2%) 
texdata                162/2048         5184/65536    ( 7.9%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                 4932/65536      276192/3670016  ( 7.5%) 
hdr faces             4932/65536      276192/3670016  ( 7.5%) 
origfaces             3635/65536      203560/3670016  ( 5.5%) 
leaves                2263/65536       72416/2097152  ( 3.5%) 
leaffaces             6165/65536       12330/131072   ( 9.4%) 
leafbrushes           4437/65536        8874/131072   ( 6.8%) 
areas                    7/1024           56/8192     ( 0.7%) 
surfedges            38422/512000     153688/2048000  ( 7.5%) 
edges                23285/256000      93140/1024000  ( 9.1%) 
LDR worldlights          0/16384           0/1441792  ( 0.0%) 
HDR worldlights        104/16384        9152/1441792  ( 0.6%) 
leafwaterdata            2/32768          24/393216   ( 0.0%) 
waterstrips            582/131072       5820/1310720  ( 0.4%) 
waterverts               0/131072          0/1572864  ( 0.0%) 
waterindices         10221/131072      20442/262144   ( 7.8%) 
cubemapsamples          40/1024          640/16384    ( 3.9%) 
overlays                25/1024         8800/360448   ( 2.4%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]     3703752/0        ( 0.0%) 
visdata               [variable]       36926/16777216 ( 0.2%) 
entdata               [variable]      224797/393216   (57.2%) 
LDR ambient table     2263/65536        9052/262144   ( 3.5%) 
HDR ambient table     2263/65536        9052/262144   ( 3.5%) 
LDR leaf ambient      2263/65536       63364/1835008  ( 3.5%) 
HDR leaf ambient      3813/65536      106764/1835008  ( 5.8%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/44628    ( 0.0%) 
pakfile               [variable]     1984297/0        ( 0.0%) 
physics               [variable]      736420/4194304  (17.6%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 2

Total triangle count: 14048
Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
33 seconds elapsed

mercurial