Tue, 06 Aug 2019 15:45:56 -0600
- Merge skybox
- Change stormdrain soundscape
- Clean up Squad logic
- Add Areaportal in stormdrain
================== VVIS ================== 12 threads reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt 415 portalclusters 958 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 285 visible clusters (0.65%) Total clusters visible: 43963 Average clusters visible: 105 Building PAS... Average clusters audible: 219 visdatasize:32766 compressed from 46480 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 1 second elapsed ================== VRAD ================== [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf 3922 faces 6 degenerate faces 198297 square feet [28554858.00 square inches] 6 Displacements 3860 Square Feet [555841.94 Square Inches] 3916 patches before subdivision zero area child patch zero area child patch zero area child patch 70438 patches after subdivision 101 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7960598, max 684 transfer lists: 60.7 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(40690, 32109, 18673) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(6092, 4772, 2483) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(906, 690, 316) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(152, 112, 48) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(26, 18, 7) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(5, 3, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0105 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 48/1024 2304/49152 ( 4.7%) brushes 1543/8192 18516/98304 (18.8%) brushsides 13462/65536 107696/524288 (20.5%) planes 8662/65536 173240/1310720 (13.2%) vertexes 6034/65536 72408/786432 ( 9.2%) nodes 1865/65536 59680/2097152 ( 2.8%) texinfos 1436/12288 103392/884736 (11.7%) texdata 145/2048 4640/65536 ( 7.1%) dispinfos 6/0 1056/0 ( 0.0%) disp_verts 486/0 9720/0 ( 0.0%) disp_tris 768/0 1536/0 ( 0.0%) disp_lmsamples 11920/0 11920/0 ( 0.0%) faces 3922/65536 219632/3670016 ( 6.0%) hdr faces 3922/65536 219632/3670016 ( 6.0%) origfaces 2779/65536 155624/3670016 ( 4.2%) leaves 1914/65536 61248/2097152 ( 2.9%) leaffaces 4934/65536 9868/131072 ( 7.5%) leafbrushes 3128/65536 6256/131072 ( 4.8%) areas 5/256 40/2048 ( 2.0%) surfedges 30095/512000 120380/2048000 ( 5.9%) edges 18196/256000 72784/1024000 ( 7.1%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 101/8192 8888/720896 ( 1.2%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 483/32768 4830/327680 ( 1.5%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 8814/65536 17628/131072 (13.4%) cubemapsamples 35/1024 560/16384 ( 3.4%) overlays 22/512 7744/180224 ( 4.3%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 3309720/0 ( 0.0%) visdata [variable] 32766/16777216 ( 0.2%) entdata [variable] 181863/393216 (46.3%) LDR ambient table 1914/65536 7656/262144 ( 2.9%) HDR ambient table 1914/65536 7656/262144 ( 2.9%) LDR leaf ambient 1914/65536 53592/1835008 ( 2.9%) HDR leaf ambient 3479/65536 97412/1835008 ( 5.3%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/26514 ( 0.0%) pakfile [variable] 1431990/0 ( 0.0%) physics [variable] 520221/4194304 (12.4%) physics terrain [variable] 1146/1048576 ( 0.1%) Level flags = 2 Total triangle count: 11298 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 34 seconds elapsed materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf Map revision 1878 ConVarRef mat_reduceparticles doesn't point to an existing ConVar "materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...10**** leaked **** Entity prop_static (1081.00 -1623.00 -235.74) leaked! --- MAP LEAKED --- 12 threads reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt LoadPortals: couldn't read e:\mapsrc\sync\2016\fourbeasts\fb_01.prt [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf Loaded alpha texture materials\Metal\metalbar001c.vtf Loaded alpha texture materials\Dev\dev_measurerails01.vtf Loaded alpha texture materials\Metal\metalbar001a.vtf Loaded alpha texture materials\Metal\metalgrate013b.vtf Loaded alpha texture materials\Metal\metalgrate016a.vtf Loaded alpha texture materials\Metal\metalrail013a.vtf Loaded alpha texture materials\Dev\dev_measurerails02.vtf Loaded alpha texture materials\Metal\metalrail013b.vtf Loaded alpha texture materials\Metal\metalgate001a.vtf Loaded alpha texture materials\Metal\metalfence001a.vtf materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf Map revision 1880 ConVarRef mat_reduceparticles doesn't point to an existing ConVar "materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 232 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (688373 bytes) Error loading studio model ""! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 3381 texinfos to 1786 Reduced 186 texdatas to 160 (5769 bytes to 4710) Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 2 seconds elapsed 12 threads reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt 468 portalclusters 1074 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 340 visible clusters (0.00%) Total clusters visible: 45667 Average clusters visible: 97 Building PAS... Average clusters audible: 206 visdatasize:37545 compressed from 59904 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf Loaded alpha texture materials\Metal\metalbar001c.vtf Loaded alpha texture materials\Metal\metalbar001a.vtf Loaded alpha texture materials\Dev\dev_measurerails01.vtf Loaded alpha texture materials\Metal\metalrail013a.vtf Loaded alpha texture materials\Dev\dev_measurerails02.vtf Loaded alpha texture materials\Metal\metalrail013b.vtf Loaded alpha texture materials\Metal\metalgrate013b.vtf Loaded alpha texture materials\Metal\metalgrate016a.vtf Loaded alpha texture materials\Metal\metalgate001a.vtf Loaded alpha texture materials\Metal\metalfence001a.vtf Loaded alpha texture materials\Metal\metaltruss022a.vtf Loaded alpha texture materials\Metal\metalgrate011a.vtf 4742 faces 6 degenerate faces 273306 square feet [39356120.00 square inches] 10 Displacements 9565 Square Feet [1377453.13 Square Inches] 4736 patches before subdivision zero area child patch zero area child patch zero area child patch 76458 patches after subdivision 104 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7985592, max 594 transfer lists: 60.9 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67586, 56526, 36399) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8783, 7018, 3868) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1213, 920, 435) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(193, 140, 60) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(32, 22, 8) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0115 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 49/4096 2352/196608 ( 1.2%) brushes 2041/32768 24492/393216 ( 6.2%) brushsides 18972/65536 151776/524288 (28.9%) planes 13044/65536 260880/1310720 (19.9%) vertexes 7385/65536 88620/786432 (11.3%) nodes 2169/65536 69408/2097152 ( 3.3%) texinfos 1786/12288 128592/884736 (14.5%) texdata 160/2048 5120/65536 ( 7.8%) dispinfos 10/0 1760/0 ( 0.0%) disp_verts 586/0 11720/0 ( 0.0%) disp_tris 896/0 1792/0 ( 0.0%) disp_lmsamples 30952/0 30952/0 ( 0.0%) faces 4742/65536 265552/3670016 ( 7.2%) hdr faces 4742/65536 265552/3670016 ( 7.2%) origfaces 3409/65536 190904/3670016 ( 5.2%) leaves 2219/65536 71008/2097152 ( 3.4%) leaffaces 5908/65536 11816/131072 ( 9.0%) leafbrushes 4444/65536 8888/131072 ( 6.8%) areas 7/1024 56/8192 ( 0.7%) surfedges 36599/512000 146396/2048000 ( 7.1%) edges 22149/256000 88596/1024000 ( 8.7%) LDR worldlights 0/16384 0/1441792 ( 0.0%) HDR worldlights 104/16384 9152/1441792 ( 0.6%) leafwaterdata 2/32768 24/393216 ( 0.0%) waterstrips 529/131072 5290/1310720 ( 0.4%) waterverts 0/131072 0/1572864 ( 0.0%) waterindices 9513/131072 19026/262144 ( 7.3%) cubemapsamples 35/1024 560/16384 ( 3.4%) overlays 24/1024 8448/360448 ( 2.3%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 3730408/0 ( 0.0%) visdata [variable] 37545/16777216 ( 0.2%) entdata [variable] 198479/393216 (50.5%) LDR ambient table 2219/65536 8876/262144 ( 3.4%) HDR ambient table 2219/65536 8876/262144 ( 3.4%) LDR leaf ambient 2219/65536 62132/1835008 ( 3.4%) HDR leaf ambient 3863/65536 108164/1835008 ( 5.9%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/35428 ( 0.0%) pakfile [variable] 1765700/0 ( 0.0%) physics [variable] 688373/4194304 (16.4%) physics terrain [variable] 1876/1048576 ( 0.2%) Level flags = 2 Total triangle count: 13520 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 23 seconds elapsed materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf Map revision 1911 ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 198 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (683498 bytes) Error loading studio model ""! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 3209 texinfos to 1781 Reduced 172 texdatas to 151 (5161 bytes to 4381) Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 2 seconds elapsed 12 threads reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt 443 portalclusters 1018 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 243 visible clusters (0.00%) Total clusters visible: 40219 Average clusters visible: 90 Building PAS... Average clusters audible: 190 visdatasize:34347 compressed from 49616 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf Loaded alpha texture materials\Metal\metalbar001c.vtf Loaded alpha texture materials\Metal\metalbar001a.vtf Loaded alpha texture materials\Dev\dev_measurerails01.vtf Loaded alpha texture materials\Dev\dev_measurerails02.vtf Loaded alpha texture materials\Metal\metalrail013a.vtf Loaded alpha texture materials\Metal\metalrail013b.vtf Loaded alpha texture materials\Metal\metalgrate013b.vtf Loaded alpha texture materials\Metal\metalgrate016a.vtf Loaded alpha texture materials\Metal\metalgate001a.vtf Loaded alpha texture materials\Metal\metalfence001a.vtf Loaded alpha texture materials\Metal\metaltruss022a.vtf Loaded alpha texture materials\Metal\metalgrate011a.vtf 4702 faces 6 degenerate faces 273308 square feet [39356480.00 square inches] 4 Displacements 5705 Square Feet [821611.25 Square Inches] 4696 patches before subdivision zero area child patch zero area child patch zero area child patch 76020 patches after subdivision 104 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7865792, max 593 transfer lists: 60.0 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67234, 56175, 36148) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8718, 6954, 3830) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1208, 913, 431) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(193, 139, 59) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(32, 22, 8) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0113 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 50/4096 2400/196608 ( 1.2%) brushes 1937/32768 23244/393216 ( 5.9%) brushsides 18307/65536 146456/524288 (27.9%) planes 12694/65536 253880/1310720 (19.4%) vertexes 7321/65536 87852/786432 (11.2%) nodes 2157/65536 69024/2097152 ( 3.3%) texinfos 1781/12288 128232/884736 (14.5%) texdata 151/2048 4832/65536 ( 7.4%) dispinfos 4/0 704/0 ( 0.0%) disp_verts 100/0 2000/0 ( 0.0%) disp_tris 128/0 256/0 ( 0.0%) disp_lmsamples 19032/0 19032/0 ( 0.0%) faces 4702/65536 263312/3670016 ( 7.2%) hdr faces 4702/65536 263312/3670016 ( 7.2%) origfaces 3392/65536 189952/3670016 ( 5.2%) leaves 2208/65536 70656/2097152 ( 3.4%) leaffaces 5789/65536 11578/131072 ( 8.8%) leafbrushes 4267/65536 8534/131072 ( 6.5%) areas 2/1024 16/8192 ( 0.2%) surfedges 36346/512000 145384/2048000 ( 7.1%) edges 21933/256000 87732/1024000 ( 8.6%) LDR worldlights 0/16384 0/1441792 ( 0.0%) HDR worldlights 104/16384 9152/1441792 ( 0.6%) leafwaterdata 2/32768 24/393216 ( 0.0%) waterstrips 526/131072 5260/1310720 ( 0.4%) waterverts 0/131072 0/1572864 ( 0.0%) waterindices 9543/131072 19086/262144 ( 7.3%) cubemapsamples 35/1024 560/16384 ( 3.4%) overlays 24/1024 8448/360448 ( 2.3%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 3724500/0 ( 0.0%) visdata [variable] 34347/16777216 ( 0.2%) entdata [variable] 199036/393216 (50.6%) LDR ambient table 2208/65536 8832/262144 ( 3.4%) HDR ambient table 2208/65536 8832/262144 ( 3.4%) LDR leaf ambient 2208/65536 61824/1835008 ( 3.4%) HDR leaf ambient 3780/65536 105840/1835008 ( 5.8%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/42900 ( 0.0%) pakfile [variable] 1915154/0 ( 0.0%) physics [variable] 683498/4194304 (16.3%) physics terrain [variable] 732/1048576 ( 0.1%) Level flags = 2 Total triangle count: 13412 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 24 seconds elapsed materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf Map revision 1913 ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 198 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (683498 bytes) Error loading studio model ""! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 3209 texinfos to 1781 Reduced 172 texdatas to 151 (5161 bytes to 4381) Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 2 seconds elapsed 12 threads reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt 443 portalclusters 1018 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 243 visible clusters (0.00%) Total clusters visible: 40219 Average clusters visible: 90 Building PAS... Average clusters audible: 190 visdatasize:34347 compressed from 49616 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf Loaded alpha texture materials\Metal\metalbar001c.vtf Loaded alpha texture materials\Metal\metalbar001a.vtf Loaded alpha texture materials\Dev\dev_measurerails01.vtf Loaded alpha texture materials\Dev\dev_measurerails02.vtf Loaded alpha texture materials\Metal\metalrail013a.vtf Loaded alpha texture materials\Metal\metalrail013b.vtf Loaded alpha texture materials\Metal\metalgrate013b.vtf Loaded alpha texture materials\Metal\metalgrate016a.vtf Loaded alpha texture materials\Metal\metalgate001a.vtf Loaded alpha texture materials\Metal\metalfence001a.vtf Loaded alpha texture materials\Metal\metaltruss022a.vtf Loaded alpha texture materials\Metal\metalgrate011a.vtf 4702 faces 6 degenerate faces 273308 square feet [39356480.00 square inches] 4 Displacements 5705 Square Feet [821611.25 Square Inches] 4696 patches before subdivision zero area child patch zero area child patch zero area child patch 76020 patches after subdivision 104 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7865792, max 593 transfer lists: 60.0 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67233, 56174, 36147) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8717, 6954, 3830) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1208, 913, 431) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(193, 139, 59) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(32, 22, 8) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0119 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 50/4096 2400/196608 ( 1.2%) brushes 1937/32768 23244/393216 ( 5.9%) brushsides 18307/65536 146456/524288 (27.9%) planes 12694/65536 253880/1310720 (19.4%) vertexes 7321/65536 87852/786432 (11.2%) nodes 2157/65536 69024/2097152 ( 3.3%) texinfos 1781/12288 128232/884736 (14.5%) texdata 151/2048 4832/65536 ( 7.4%) dispinfos 4/0 704/0 ( 0.0%) disp_verts 100/0 2000/0 ( 0.0%) disp_tris 128/0 256/0 ( 0.0%) disp_lmsamples 19032/0 19032/0 ( 0.0%) faces 4702/65536 263312/3670016 ( 7.2%) hdr faces 4702/65536 263312/3670016 ( 7.2%) origfaces 3392/65536 189952/3670016 ( 5.2%) leaves 2208/65536 70656/2097152 ( 3.4%) leaffaces 5789/65536 11578/131072 ( 8.8%) leafbrushes 4267/65536 8534/131072 ( 6.5%) areas 2/1024 16/8192 ( 0.2%) surfedges 36346/512000 145384/2048000 ( 7.1%) edges 21933/256000 87732/1024000 ( 8.6%) LDR worldlights 0/16384 0/1441792 ( 0.0%) HDR worldlights 104/16384 9152/1441792 ( 0.6%) leafwaterdata 2/32768 24/393216 ( 0.0%) waterstrips 526/131072 5260/1310720 ( 0.4%) waterverts 0/131072 0/1572864 ( 0.0%) waterindices 9543/131072 19086/262144 ( 7.3%) cubemapsamples 35/1024 560/16384 ( 3.4%) overlays 24/1024 8448/360448 ( 2.3%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 3724500/0 ( 0.0%) visdata [variable] 34347/16777216 ( 0.2%) entdata [variable] 199162/393216 (50.6%) LDR ambient table 2208/65536 8832/262144 ( 3.4%) HDR ambient table 2208/65536 8832/262144 ( 3.4%) LDR leaf ambient 2208/65536 61824/1835008 ( 3.4%) HDR leaf ambient 3780/65536 105840/1835008 ( 5.8%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/42900 ( 0.0%) pakfile [variable] 1915154/0 ( 0.0%) physics [variable] 683498/4194304 (16.3%) physics terrain [variable] 732/1048576 ( 0.1%) Level flags = 2 Total triangle count: 13412 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 26 seconds elapsed materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf Map revision 1931 ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 232 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (689641 bytes) Error loading studio model ""! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 3362 texinfos to 1781 Reduced 177 texdatas to 156 (5256 bytes to 4476) Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 2 seconds elapsed 12 threads reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt 468 portalclusters 1075 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 339 visible clusters (0.00%) Total clusters visible: 45734 Average clusters visible: 97 Building PAS... Average clusters audible: 206 visdatasize:37547 compressed from 59904 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf Loaded alpha texture materials\Metal\metalbar001c.vtf Loaded alpha texture materials\Metal\metalbar001a.vtf Loaded alpha texture materials\Dev\dev_measurerails01.vtf Loaded alpha texture materials\Metal\metalrail013a.vtf Loaded alpha texture materials\Dev\dev_measurerails02.vtf Loaded alpha texture materials\Metal\metalrail013b.vtf Loaded alpha texture materials\Metal\metalgrate013b.vtf Loaded alpha texture materials\Metal\metalgrate016a.vtf Loaded alpha texture materials\Metal\metalgate001a.vtf Loaded alpha texture materials\Metal\metalfence001a.vtf Loaded alpha texture materials\Metal\metaltruss022a.vtf Loaded alpha texture materials\Metal\metalgrate011a.vtf 4738 faces 6 degenerate faces 273306 square feet [39356120.00 square inches] 4 Displacements 5705 Square Feet [821611.25 Square Inches] 4732 patches before subdivision zero area child patch zero area child patch zero area child patch 76432 patches after subdivision 104 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7934823, max 592 transfer lists: 60.5 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67367, 56307, 36233) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8724, 6970, 3840) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1202, 912, 431) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(191, 139, 59) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(32, 21, 8) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0117 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 50/4096 2400/196608 ( 1.2%) brushes 2042/32768 24504/393216 ( 6.2%) brushsides 18996/65536 151968/524288 (29.0%) planes 13132/65536 262640/1310720 (20.0%) vertexes 7402/65536 88824/786432 (11.3%) nodes 2183/65536 69856/2097152 ( 3.3%) texinfos 1781/12288 128232/884736 (14.5%) texdata 156/2048 4992/65536 ( 7.6%) dispinfos 4/0 704/0 ( 0.0%) disp_verts 100/0 2000/0 ( 0.0%) disp_tris 128/0 256/0 ( 0.0%) disp_lmsamples 19032/0 19032/0 ( 0.0%) faces 4738/65536 265328/3670016 ( 7.2%) hdr faces 4738/65536 265328/3670016 ( 7.2%) origfaces 3403/65536 190568/3670016 ( 5.2%) leaves 2234/65536 71488/2097152 ( 3.4%) leaffaces 5911/65536 11822/131072 ( 9.0%) leafbrushes 4442/65536 8884/131072 ( 6.8%) areas 7/1024 56/8192 ( 0.7%) surfedges 36565/512000 146260/2048000 ( 7.1%) edges 22119/256000 88476/1024000 ( 8.6%) LDR worldlights 0/16384 0/1441792 ( 0.0%) HDR worldlights 104/16384 9152/1441792 ( 0.6%) leafwaterdata 2/32768 24/393216 ( 0.0%) waterstrips 531/131072 5310/1310720 ( 0.4%) waterverts 0/131072 0/1572864 ( 0.0%) waterindices 9540/131072 19080/262144 ( 7.3%) cubemapsamples 35/1024 560/16384 ( 3.4%) overlays 24/1024 8448/360448 ( 2.3%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 3730916/0 ( 0.0%) visdata [variable] 37547/16777216 ( 0.2%) entdata [variable] 200529/393216 (51.0%) LDR ambient table 2234/65536 8936/262144 ( 3.4%) HDR ambient table 2234/65536 8936/262144 ( 3.4%) LDR leaf ambient 2234/65536 62552/1835008 ( 3.4%) HDR leaf ambient 3879/65536 108612/1835008 ( 5.9%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/42938 ( 0.0%) pakfile [variable] 1915154/0 ( 0.0%) physics [variable] 689641/4194304 (16.4%) physics terrain [variable] 732/1048576 ( 0.1%) Level flags = 2 Total triangle count: 13518 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 25 seconds elapsed materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf Map revision 1956 ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 218 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (705412 bytes) Error loading studio model ""! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 3217 texinfos to 1783 Reduced 177 texdatas to 154 (5396 bytes to 4525) Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 2 seconds elapsed 12 threads reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt 443 portalclusters 1019 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 243 visible clusters (0.00%) Total clusters visible: 40281 Average clusters visible: 90 Building PAS... Average clusters audible: 190 visdatasize:34346 compressed from 49616 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf Loaded alpha texture materials\Metal\metalbar001c.vtf Loaded alpha texture materials\Metal\metalbar001a.vtf Loaded alpha texture materials\Dev\dev_measurerails01.vtf Loaded alpha texture materials\Dev\dev_measurerails02.vtf Loaded alpha texture materials\Metal\metalrail013a.vtf Loaded alpha texture materials\Metal\metalrail013b.vtf Loaded alpha texture materials\Metal\metalgrate013b.vtf Loaded alpha texture materials\Metal\metalgrate016a.vtf Loaded alpha texture materials\Metal\metalgate001a.vtf Loaded alpha texture materials\Metal\metalfence001a.vtf Loaded alpha texture materials\Metal\metaltruss022a.vtf Loaded alpha texture materials\Metal\metalgrate011a.vtf materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf Map revision 1957 ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 252 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (711603 bytes) Error loading studio model ""! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 3370 texinfos to 1783 Reduced 182 texdatas to 159 (5491 bytes to 4620) Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 2 seconds elapsed 12 threads reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt 468 portalclusters 1075 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 339 visible clusters (0.00%) Total clusters visible: 45734 Average clusters visible: 97 Building PAS... Average clusters audible: 206 visdatasize:37547 compressed from 59904 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf Loaded alpha texture materials\Metal\metalbar001c.vtf Loaded alpha texture materials\Metal\metalbar001a.vtf Loaded alpha texture materials\Dev\dev_measurerails01.vtf Loaded alpha texture materials\Metal\metalrail013a.vtf Loaded alpha texture materials\Dev\dev_measurerails02.vtf Loaded alpha texture materials\Metal\metalrail013b.vtf Loaded alpha texture materials\Metal\metalgrate013b.vtf Loaded alpha texture materials\Metal\metalgrate016a.vtf Loaded alpha texture materials\Metal\metalgate001a.vtf Loaded alpha texture materials\Metal\metalfence001a.vtf Loaded alpha texture materials\Metal\metaltruss022a.vtf Loaded alpha texture materials\Metal\metalgrate011a.vtf 4779 faces 6 degenerate faces 273545 square feet [39390616.00 square inches] 4 Displacements 5705 Square Feet [821611.25 Square Inches] 4773 patches before subdivision zero area child patch zero area child patch zero area child patch 76379 patches after subdivision 104 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7934329, max 592 transfer lists: 60.5 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(66649, 55656, 35715) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8534, 6810, 3733) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1157, 877, 412) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(182, 132, 56) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 20, 8) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0115 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 52/4096 2496/196608 ( 1.3%) brushes 2108/32768 25296/393216 ( 6.4%) brushsides 19640/65536 157120/524288 (30.0%) planes 13154/65536 263080/1310720 (20.1%) vertexes 7449/65536 89388/786432 (11.4%) nodes 2197/65536 70304/2097152 ( 3.4%) texinfos 1783/12288 128376/884736 (14.5%) texdata 159/2048 5088/65536 ( 7.8%) dispinfos 4/0 704/0 ( 0.0%) disp_verts 100/0 2000/0 ( 0.0%) disp_tris 128/0 256/0 ( 0.0%) disp_lmsamples 19032/0 19032/0 ( 0.0%) faces 4779/65536 267624/3670016 ( 7.3%) hdr faces 4779/65536 267624/3670016 ( 7.3%) origfaces 3475/65536 194600/3670016 ( 5.3%) leaves 2250/65536 72000/2097152 ( 3.4%) leaffaces 5947/65536 11894/131072 ( 9.1%) leafbrushes 4529/65536 9058/131072 ( 6.9%) areas 7/1024 56/8192 ( 0.7%) surfedges 37016/512000 148064/2048000 ( 7.2%) edges 22315/256000 89260/1024000 ( 8.7%) LDR worldlights 0/16384 0/1441792 ( 0.0%) HDR worldlights 104/16384 9152/1441792 ( 0.6%) leafwaterdata 2/32768 24/393216 ( 0.0%) waterstrips 533/131072 5330/1310720 ( 0.4%) waterverts 0/131072 0/1572864 ( 0.0%) waterindices 9567/131072 19134/262144 ( 7.3%) cubemapsamples 40/1024 640/16384 ( 3.9%) overlays 24/1024 8448/360448 ( 2.3%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 3735360/0 ( 0.0%) visdata [variable] 37547/16777216 ( 0.2%) entdata [variable] 203047/393216 (51.6%) LDR ambient table 2250/65536 9000/262144 ( 3.4%) HDR ambient table 2250/65536 9000/262144 ( 3.4%) LDR leaf ambient 2250/65536 63000/1835008 ( 3.4%) HDR leaf ambient 3898/65536 109144/1835008 ( 5.9%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/42938 ( 0.0%) pakfile [variable] 1916774/0 ( 0.0%) physics [variable] 711603/4194304 (17.0%) physics terrain [variable] 732/1048576 ( 0.1%) Level flags = 2 Total triangle count: 13599 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 25 seconds elapsed materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf Map revision 1973 ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 252 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (711602 bytes) Error loading studio model ""! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 3372 texinfos to 1783 Reduced 182 texdatas to 159 (5491 bytes to 4620) Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 2 seconds elapsed 12 threads reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt 468 portalclusters 1075 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 339 visible clusters (0.00%) Total clusters visible: 45734 Average clusters visible: 97 Building PAS... Average clusters audible: 206 visdatasize:37547 compressed from 59904 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf Loaded alpha texture materials\Metal\metalbar001c.vtf Loaded alpha texture materials\Metal\metalbar001a.vtf Loaded alpha texture materials\Dev\dev_measurerails01.vtf Loaded alpha texture materials\Metal\metalrail013a.vtf Loaded alpha texture materials\Dev\dev_measurerails02.vtf Loaded alpha texture materials\Metal\metalrail013b.vtf Loaded alpha texture materials\Metal\metalgrate013b.vtf Loaded alpha texture materials\Metal\metalgrate016a.vtf Loaded alpha texture materials\Metal\metalgate001a.vtf Loaded alpha texture materials\Metal\metalfence001a.vtf Loaded alpha texture materials\Metal\metaltruss022a.vtf Loaded alpha texture materials\Metal\metalgrate011a.vtf 4779 faces 6 degenerate faces 273451 square feet [39377048.00 square inches] 4 Displacements 5705 Square Feet [821611.25 Square Inches] 4773 patches before subdivision zero area child patch zero area child patch zero area child patch 76379 patches after subdivision 104 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7935895, max 592 transfer lists: 60.5 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(66651, 55658, 35717) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8536, 6811, 3734) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1157, 877, 412) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(182, 132, 56) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 20, 8) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0114 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 52/4096 2496/196608 ( 1.3%) brushes 2108/32768 25296/393216 ( 6.4%) brushsides 19640/65536 157120/524288 (30.0%) planes 13166/65536 263320/1310720 (20.1%) vertexes 7449/65536 89388/786432 (11.4%) nodes 2197/65536 70304/2097152 ( 3.4%) texinfos 1783/12288 128376/884736 (14.5%) texdata 159/2048 5088/65536 ( 7.8%) dispinfos 4/0 704/0 ( 0.0%) disp_verts 100/0 2000/0 ( 0.0%) disp_tris 128/0 256/0 ( 0.0%) disp_lmsamples 19032/0 19032/0 ( 0.0%) faces 4779/65536 267624/3670016 ( 7.3%) hdr faces 4779/65536 267624/3670016 ( 7.3%) origfaces 3475/65536 194600/3670016 ( 5.3%) leaves 2250/65536 72000/2097152 ( 3.4%) leaffaces 5947/65536 11894/131072 ( 9.1%) leafbrushes 4529/65536 9058/131072 ( 6.9%) areas 7/1024 56/8192 ( 0.7%) surfedges 37016/512000 148064/2048000 ( 7.2%) edges 22315/256000 89260/1024000 ( 8.7%) LDR worldlights 0/16384 0/1441792 ( 0.0%) HDR worldlights 104/16384 9152/1441792 ( 0.6%) leafwaterdata 2/32768 24/393216 ( 0.0%) waterstrips 533/131072 5330/1310720 ( 0.4%) waterverts 0/131072 0/1572864 ( 0.0%) waterindices 9567/131072 19134/262144 ( 7.3%) cubemapsamples 40/1024 640/16384 ( 3.9%) overlays 24/1024 8448/360448 ( 2.3%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 3735360/0 ( 0.0%) visdata [variable] 37547/16777216 ( 0.2%) entdata [variable] 208285/393216 (53.0%) LDR ambient table 2250/65536 9000/262144 ( 3.4%) HDR ambient table 2250/65536 9000/262144 ( 3.4%) LDR leaf ambient 2250/65536 63000/1835008 ( 3.4%) HDR leaf ambient 3898/65536 109144/1835008 ( 5.9%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/42938 ( 0.0%) pakfile [variable] 1916774/0 ( 0.0%) physics [variable] 711602/4194304 (17.0%) physics terrain [variable] 732/1048576 ( 0.1%) Level flags = 2 Total triangle count: 13599 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 24 seconds elapsed materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf Map revision 2035 ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...10 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -1755.2 -680.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER Candidate brush IDs: Brush 201522: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -1861.2 -680.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER Candidate brush IDs: Brush 201522: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -1696.9 -680.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER Candidate brush IDs: Brush 201522: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -1716.9 -680.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER Candidate brush IDs: Brush 201522: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1004.0 -1688.0 -680.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER Candidate brush IDs: Brush 201522: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (984.0 -1816.0 -680.0) Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER Candidate brush IDs: Brush 201522: 0...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 260 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (729014 bytes) Error loading studio model ""! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 3530 texinfos to 1862 Reduced 186 texdatas to 162 (5606 bytes to 4713) Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 11 seconds elapsed 12 threads reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt 490 portalclusters 1146 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%) Total clusters visible: 47621 Average clusters visible: 97 Building PAS... Average clusters audible: 203 visdatasize:39486 compressed from 62720 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 1 second elapsed materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf Map revision 2041 ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...10 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -1755.2 -680.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: CONTENTS_SOLID CONTENTS_SLIME CONTENTS_TRANSLUCENT viscontents (node 0 contents ^ node 1 contents): CONTENTS_SLIME This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SLIME Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SLIME Candidate brush IDs: Brush 201522: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -1861.2 -680.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: CONTENTS_SOLID CONTENTS_SLIME CONTENTS_TRANSLUCENT viscontents (node 0 contents ^ node 1 contents): CONTENTS_SLIME This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SLIME Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SLIME Candidate brush IDs: Brush 201522: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -1696.9 -680.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: CONTENTS_SOLID CONTENTS_SLIME CONTENTS_TRANSLUCENT viscontents (node 0 contents ^ node 1 contents): CONTENTS_SLIME This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SLIME Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SLIME Candidate brush IDs: Brush 201522: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -1716.9 -680.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: CONTENTS_SOLID CONTENTS_SLIME CONTENTS_TRANSLUCENT viscontents (node 0 contents ^ node 1 contents): CONTENTS_SLIME This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SLIME Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SLIME Candidate brush IDs: Brush 201522: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1004.0 -1688.0 -680.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: CONTENTS_SOLID CONTENTS_SLIME CONTENTS_TRANSLUCENT viscontents (node 0 contents ^ node 1 contents): CONTENTS_SLIME This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SLIME Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SLIME Candidate brush IDs: Brush 201522: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (984.0 -1816.0 -680.0) Leaf 0 contents: CONTENTS_SOLID CONTENTS_SLIME CONTENTS_TRANSLUCENT Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SLIME This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SLIME Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SLIME Candidate brush IDs: Brush 201522: 0...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 262 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... Warning: area portal has 32 verts. Could be a vbsp bug. Warning: area portal has 32 verts. Could be a vbsp bug. done (0) writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... done (0) materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf Map revision 2042 ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...10 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -1755.2 -680.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: CONTENTS_SOLID CONTENTS_SLIME CONTENTS_TRANSLUCENT viscontents (node 0 contents ^ node 1 contents): CONTENTS_SLIME This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SLIME Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SLIME Candidate brush IDs: Brush 201522: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -1861.2 -680.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: CONTENTS_SOLID CONTENTS_SLIME CONTENTS_TRANSLUCENT viscontents (node 0 contents ^ node 1 contents): CONTENTS_SLIME This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SLIME Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SLIME Candidate brush IDs: Brush 201522: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -1696.9 -680.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: CONTENTS_SOLID CONTENTS_SLIME CONTENTS_TRANSLUCENT viscontents (node 0 contents ^ node 1 contents): CONTENTS_SLIME This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SLIME Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SLIME Candidate brush IDs: Brush 201522: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -1716.9 -680.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: CONTENTS_SOLID CONTENTS_SLIME CONTENTS_TRANSLUCENT viscontents (node 0 contents ^ node 1 contents): CONTENTS_SLIME This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SLIME Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SLIME Candidate brush IDs: Brush 201522: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1004.0 -1688.0 -680.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: CONTENTS_SOLID CONTENTS_SLIME CONTENTS_TRANSLUCENT viscontents (node 0 contents ^ node 1 contents): CONTENTS_SLIME This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SLIME Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SLIME Candidate brush IDs: Brush 201522: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (984.0 -1816.0 -680.0) Leaf 0 contents: CONTENTS_SOLID CONTENTS_SLIME CONTENTS_TRANSLUCENT Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SLIME This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SLIME Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SLIME Candidate brush IDs: Brush 201522: 0...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 262 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... Warning: area portal has 32 verts. Could be a vbsp bug. Warning: area portal has 32 verts. Could be a vbsp bug. done (0) writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (728342 bytes) Error loading studio model ""! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 3532 texinfos to 1861 Reduced 184 texdatas to 161 (5555 bytes to 4684) Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 18 seconds elapsed 12 threads reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt 485 portalclusters 1122 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf Map revision 2043 ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 262 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... Warning: area portal has 32 verts. Could be a vbsp bug. Warning: area portal has 32 verts. Could be a vbsp bug. done (0) writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (728358 bytes) Error loading studio model ""! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 3532 texinfos to 1861 Reduced 184 texdatas to 161 (5555 bytes to 4684) Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 2 seconds elapsed 12 threads reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt 473 portalclusters 1086 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 364 visible clusters (0.00%) Total clusters visible: 46092 Average clusters visible: 97 Building PAS... Average clusters audible: 205 visdatasize:38398 compressed from 60544 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 3 seconds elapsed [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf Loaded alpha texture materials\Metal\metalbar001c.vtf Loaded alpha texture materials\Metal\metalbar001a.vtf Loaded alpha texture materials\Dev\dev_measurerails01.vtf Loaded alpha texture materials\Metal\metalrail013a.vtf Loaded alpha texture materials\Dev\dev_measurerails02.vtf Loaded alpha texture materials\Metal\metalrail013b.vtf Loaded alpha texture materials\Metal\metalgrate013b.vtf Loaded alpha texture materials\Metal\metalgrate016a.vtf Loaded alpha texture materials\Metal\metalgate001a.vtf Loaded alpha texture materials\Metal\metalfence001a.vtf Loaded alpha texture materials\Metal\metaltruss022a.vtf Loaded alpha texture materials\Metal\metalgrate011a.vtf 4936 faces 6 degenerate faces 274982 square feet [39597528.00 square inches] 4 Displacements 5705 Square Feet [821611.25 Square Inches] 4930 patches before subdivision zero area child patch zero area child patch zero area child patch 76972 patches after subdivision 104 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7854125, max 592 transfer lists: 59.9 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67485, 56500, 36445) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8804, 7030, 3882) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1191, 903, 428) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(187, 136, 58) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 21, 8) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0115 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 54/4096 2592/196608 ( 1.3%) brushes 2150/32768 25800/393216 ( 6.6%) brushsides 20080/65536 160640/524288 (30.6%) planes 13502/65536 270040/1310720 (20.6%) vertexes 7699/65536 92388/786432 (11.7%) nodes 2216/65536 70912/2097152 ( 3.4%) texinfos 1861/12288 133992/884736 (15.1%) texdata 161/2048 5152/65536 ( 7.9%) dispinfos 4/0 704/0 ( 0.0%) disp_verts 100/0 2000/0 ( 0.0%) disp_tris 128/0 256/0 ( 0.0%) disp_lmsamples 19032/0 19032/0 ( 0.0%) faces 4936/65536 276416/3670016 ( 7.5%) hdr faces 4936/65536 276416/3670016 ( 7.5%) origfaces 3600/65536 201600/3670016 ( 5.5%) leaves 2271/65536 72672/2097152 ( 3.5%) leaffaces 6176/65536 12352/131072 ( 9.4%) leafbrushes 4448/65536 8896/131072 ( 6.8%) areas 8/1024 64/8192 ( 0.8%) surfedges 38327/512000 153308/2048000 ( 7.5%) edges 23244/256000 92976/1024000 ( 9.1%) LDR worldlights 0/16384 0/1441792 ( 0.0%) HDR worldlights 104/16384 9152/1441792 ( 0.6%) leafwaterdata 2/32768 24/393216 ( 0.0%) waterstrips 583/131072 5830/1310720 ( 0.4%) waterverts 0/131072 0/1572864 ( 0.0%) waterindices 10233/131072 20466/262144 ( 7.8%) cubemapsamples 40/1024 640/16384 ( 3.9%) overlays 24/1024 8448/360448 ( 2.3%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 3766344/0 ( 0.0%) visdata [variable] 38398/16777216 ( 0.2%) entdata [variable] 217253/393216 (55.3%) LDR ambient table 2271/65536 9084/262144 ( 3.5%) HDR ambient table 2271/65536 9084/262144 ( 3.5%) LDR leaf ambient 2271/65536 63588/1835008 ( 3.5%) HDR leaf ambient 3983/65536 111524/1835008 ( 6.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/43690 ( 0.0%) pakfile [variable] 1945881/0 ( 0.0%) physics [variable] 728358/4194304 (17.4%) physics terrain [variable] 732/1048576 ( 0.1%) Level flags = 2 Total triangle count: 14083 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 24 seconds elapsed materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf Map revision 2047 ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 262 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... Warning: area portal has 32 verts. Could be a vbsp bug. Warning: area portal has 32 verts. Could be a vbsp bug. done (0) writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (728358 bytes) Error loading studio model ""! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 3532 texinfos to 1861 Reduced 184 texdatas to 161 (5555 bytes to 4684) Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 2 seconds elapsed 12 threads reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt 473 portalclusters 1086 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 364 visible clusters (0.00%) Total clusters visible: 46092 Average clusters visible: 97 Building PAS... Average clusters audible: 205 visdatasize:38398 compressed from 60544 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf Loaded alpha texture materials\Metal\metalbar001c.vtf Loaded alpha texture materials\Metal\metalbar001a.vtf Loaded alpha texture materials\Dev\dev_measurerails01.vtf Loaded alpha texture materials\Metal\metalrail013a.vtf Loaded alpha texture materials\Dev\dev_measurerails02.vtf Loaded alpha texture materials\Metal\metalrail013b.vtf Loaded alpha texture materials\Metal\metalgrate013b.vtf Loaded alpha texture materials\Metal\metalgrate016a.vtf Loaded alpha texture materials\Metal\metalgate001a.vtf Loaded alpha texture materials\Metal\metalfence001a.vtf Loaded alpha texture materials\Metal\metaltruss022a.vtf Loaded alpha texture materials\Metal\metalgrate011a.vtf 4936 faces 6 degenerate faces 274982 square feet [39597528.00 square inches] 4 Displacements 5705 Square Feet [821611.25 Square Inches] 4930 patches before subdivision zero area child patch zero area child patch zero area child patch 76972 patches after subdivision 104 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7854125, max 592 transfer lists: 59.9 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67487, 56501, 36445) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8805, 7030, 3882) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1191, 903, 428) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(187, 136, 58) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 21, 8) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0117 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 54/4096 2592/196608 ( 1.3%) brushes 2150/32768 25800/393216 ( 6.6%) brushsides 20080/65536 160640/524288 (30.6%) planes 13502/65536 270040/1310720 (20.6%) vertexes 7699/65536 92388/786432 (11.7%) nodes 2216/65536 70912/2097152 ( 3.4%) texinfos 1861/12288 133992/884736 (15.1%) texdata 161/2048 5152/65536 ( 7.9%) dispinfos 4/0 704/0 ( 0.0%) disp_verts 100/0 2000/0 ( 0.0%) disp_tris 128/0 256/0 ( 0.0%) disp_lmsamples 19032/0 19032/0 ( 0.0%) faces 4936/65536 276416/3670016 ( 7.5%) hdr faces 4936/65536 276416/3670016 ( 7.5%) origfaces 3600/65536 201600/3670016 ( 5.5%) leaves 2271/65536 72672/2097152 ( 3.5%) leaffaces 6176/65536 12352/131072 ( 9.4%) leafbrushes 4448/65536 8896/131072 ( 6.8%) areas 8/1024 64/8192 ( 0.8%) surfedges 38327/512000 153308/2048000 ( 7.5%) edges 23244/256000 92976/1024000 ( 9.1%) LDR worldlights 0/16384 0/1441792 ( 0.0%) HDR worldlights 104/16384 9152/1441792 ( 0.6%) leafwaterdata 2/32768 24/393216 ( 0.0%) waterstrips 583/131072 5830/1310720 ( 0.4%) waterverts 0/131072 0/1572864 ( 0.0%) waterindices 10233/131072 20466/262144 ( 7.8%) cubemapsamples 40/1024 640/16384 ( 3.9%) overlays 24/1024 8448/360448 ( 2.3%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 3766344/0 ( 0.0%) visdata [variable] 38398/16777216 ( 0.2%) entdata [variable] 217467/393216 (55.3%) LDR ambient table 2271/65536 9084/262144 ( 3.5%) HDR ambient table 2271/65536 9084/262144 ( 3.5%) LDR leaf ambient 2271/65536 63588/1835008 ( 3.5%) HDR leaf ambient 3983/65536 111524/1835008 ( 6.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/43690 ( 0.0%) pakfile [variable] 1945881/0 ( 0.0%) physics [variable] 728358/4194304 (17.4%) physics terrain [variable] 732/1048576 ( 0.1%) Level flags = 2 Total triangle count: 14083 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 27 seconds elapsed materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf Map revision 2054 ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 262 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... Warning: area portal has 32 verts. Could be a vbsp bug. Warning: area portal has 32 verts. Could be a vbsp bug. done (0) writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (728358 bytes) Error loading studio model ""! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 3532 texinfos to 1861 Reduced 184 texdatas to 161 (5555 bytes to 4684) Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 2 seconds elapsed 12 threads reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt 473 portalclusters 1086 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 364 visible clusters (0.00%) Total clusters visible: 46092 Average clusters visible: 97 Building PAS... Average clusters audible: 205 visdatasize:38398 compressed from 60544 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf Loaded alpha texture materials\Metal\metalbar001c.vtf Loaded alpha texture materials\Metal\metalbar001a.vtf Loaded alpha texture materials\Dev\dev_measurerails01.vtf Loaded alpha texture materials\Metal\metalrail013a.vtf Loaded alpha texture materials\Dev\dev_measurerails02.vtf Loaded alpha texture materials\Metal\metalrail013b.vtf Loaded alpha texture materials\Metal\metalgrate013b.vtf Loaded alpha texture materials\Metal\metalgrate016a.vtf Loaded alpha texture materials\Metal\metalgate001a.vtf Loaded alpha texture materials\Metal\metalfence001a.vtf Loaded alpha texture materials\Metal\metaltruss022a.vtf Loaded alpha texture materials\Metal\metalgrate011a.vtf 4936 faces 6 degenerate faces 274982 square feet [39597528.00 square inches] 4 Displacements 5705 Square Feet [821611.25 Square Inches] 4930 patches before subdivision zero area child patch zero area child patch zero area child patch 76972 patches after subdivision 104 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7854125, max 592 transfer lists: 59.9 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67487, 56501, 36445) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8805, 7030, 3882) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1191, 903, 428) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(187, 136, 58) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 21, 8) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0115 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 54/4096 2592/196608 ( 1.3%) brushes 2150/32768 25800/393216 ( 6.6%) brushsides 20080/65536 160640/524288 (30.6%) planes 13502/65536 270040/1310720 (20.6%) vertexes 7699/65536 92388/786432 (11.7%) nodes 2216/65536 70912/2097152 ( 3.4%) texinfos 1861/12288 133992/884736 (15.1%) texdata 161/2048 5152/65536 ( 7.9%) dispinfos 4/0 704/0 ( 0.0%) disp_verts 100/0 2000/0 ( 0.0%) disp_tris 128/0 256/0 ( 0.0%) disp_lmsamples 19032/0 19032/0 ( 0.0%) faces 4936/65536 276416/3670016 ( 7.5%) hdr faces 4936/65536 276416/3670016 ( 7.5%) origfaces 3600/65536 201600/3670016 ( 5.5%) leaves 2271/65536 72672/2097152 ( 3.5%) leaffaces 6176/65536 12352/131072 ( 9.4%) leafbrushes 4448/65536 8896/131072 ( 6.8%) areas 8/1024 64/8192 ( 0.8%) surfedges 38327/512000 153308/2048000 ( 7.5%) edges 23244/256000 92976/1024000 ( 9.1%) LDR worldlights 0/16384 0/1441792 ( 0.0%) HDR worldlights 104/16384 9152/1441792 ( 0.6%) leafwaterdata 2/32768 24/393216 ( 0.0%) waterstrips 583/131072 5830/1310720 ( 0.4%) waterverts 0/131072 0/1572864 ( 0.0%) waterindices 10233/131072 20466/262144 ( 7.8%) cubemapsamples 40/1024 640/16384 ( 3.9%) overlays 24/1024 8448/360448 ( 2.3%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 3766344/0 ( 0.0%) visdata [variable] 38398/16777216 ( 0.2%) entdata [variable] 218219/393216 (55.5%) LDR ambient table 2271/65536 9084/262144 ( 3.5%) HDR ambient table 2271/65536 9084/262144 ( 3.5%) LDR leaf ambient 2271/65536 63588/1835008 ( 3.5%) HDR leaf ambient 3983/65536 111524/1835008 ( 6.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/43690 ( 0.0%) pakfile [variable] 1945881/0 ( 0.0%) physics [variable] 728358/4194304 (17.4%) physics terrain [variable] 732/1048576 ( 0.1%) Level flags = 2 Total triangle count: 14083 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 25 seconds elapsed materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf Map revision 2056 ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 262 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... Warning: area portal has 32 verts. Could be a vbsp bug. Warning: area portal has 32 verts. Could be a vbsp bug. done (0) writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (728358 bytes) Error loading studio model ""! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 3532 texinfos to 1861 Reduced 184 texdatas to 161 (5555 bytes to 4684) Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 2 seconds elapsed 12 threads reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt 473 portalclusters 1086 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%) Total clusters visible: 46094 Average clusters visible: 97 Building PAS... Average clusters audible: 205 visdatasize:38398 compressed from 60544 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf Loaded alpha texture materials\Metal\metalbar001c.vtf Loaded alpha texture materials\Metal\metalbar001a.vtf Loaded alpha texture materials\Dev\dev_measurerails01.vtf Loaded alpha texture materials\Metal\metalrail013a.vtf Loaded alpha texture materials\Dev\dev_measurerails02.vtf Loaded alpha texture materials\Metal\metalrail013b.vtf Loaded alpha texture materials\Metal\metalgrate013b.vtf Loaded alpha texture materials\Metal\metalgrate016a.vtf Loaded alpha texture materials\Metal\metalgate001a.vtf Loaded alpha texture materials\Metal\metalfence001a.vtf Loaded alpha texture materials\Metal\metaltruss022a.vtf Loaded alpha texture materials\Metal\metalgrate011a.vtf 4936 faces 6 degenerate faces 274982 square feet [39597528.00 square inches] 4 Displacements 5705 Square Feet [821611.25 Square Inches] 4930 patches before subdivision zero area child patch zero area child patch zero area child patch 76972 patches after subdivision 104 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7854125, max 592 transfer lists: 59.9 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67487, 56501, 36445) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8805, 7030, 3882) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1191, 903, 428) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(187, 136, 58) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 21, 8) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0120 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 54/4096 2592/196608 ( 1.3%) brushes 2150/32768 25800/393216 ( 6.6%) brushsides 20080/65536 160640/524288 (30.6%) planes 13502/65536 270040/1310720 (20.6%) vertexes 7699/65536 92388/786432 (11.7%) nodes 2216/65536 70912/2097152 ( 3.4%) texinfos 1861/12288 133992/884736 (15.1%) texdata 161/2048 5152/65536 ( 7.9%) dispinfos 4/0 704/0 ( 0.0%) disp_verts 100/0 2000/0 ( 0.0%) disp_tris 128/0 256/0 ( 0.0%) disp_lmsamples 19032/0 19032/0 ( 0.0%) faces 4936/65536 276416/3670016 ( 7.5%) hdr faces 4936/65536 276416/3670016 ( 7.5%) origfaces 3600/65536 201600/3670016 ( 5.5%) leaves 2271/65536 72672/2097152 ( 3.5%) leaffaces 6176/65536 12352/131072 ( 9.4%) leafbrushes 4448/65536 8896/131072 ( 6.8%) areas 8/1024 64/8192 ( 0.8%) surfedges 38327/512000 153308/2048000 ( 7.5%) edges 23244/256000 92976/1024000 ( 9.1%) LDR worldlights 0/16384 0/1441792 ( 0.0%) HDR worldlights 104/16384 9152/1441792 ( 0.6%) leafwaterdata 2/32768 24/393216 ( 0.0%) waterstrips 583/131072 5830/1310720 ( 0.4%) waterverts 0/131072 0/1572864 ( 0.0%) waterindices 10233/131072 20466/262144 ( 7.8%) cubemapsamples 40/1024 640/16384 ( 3.9%) overlays 24/1024 8448/360448 ( 2.3%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 3766344/0 ( 0.0%) visdata [variable] 38398/16777216 ( 0.2%) entdata [variable] 217852/393216 (55.4%) LDR ambient table 2271/65536 9084/262144 ( 3.5%) HDR ambient table 2271/65536 9084/262144 ( 3.5%) LDR leaf ambient 2271/65536 63588/1835008 ( 3.5%) HDR leaf ambient 3983/65536 111524/1835008 ( 6.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/43690 ( 0.0%) pakfile [variable] 1945881/0 ( 0.0%) physics [variable] 728358/4194304 (17.4%) physics terrain [variable] 732/1048576 ( 0.1%) Level flags = 2 Total triangle count: 14083 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 25 seconds elapsed materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf Map revision 2059 ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 262 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... Warning: area portal has 32 verts. Could be a vbsp bug. Warning: area portal has 32 verts. Could be a vbsp bug. done (0) writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (728358 bytes) Error loading studio model ""! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 3532 texinfos to 1861 Reduced 184 texdatas to 161 (5555 bytes to 4684) Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 2 seconds elapsed 12 threads reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt 473 portalclusters 1086 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 364 visible clusters (0.00%) Total clusters visible: 46092 Average clusters visible: 97 Building PAS... Average clusters audible: 205 visdatasize:38398 compressed from 60544 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf Loaded alpha texture materials\Metal\metalbar001c.vtf Loaded alpha texture materials\Metal\metalbar001a.vtf Loaded alpha texture materials\Dev\dev_measurerails01.vtf Loaded alpha texture materials\Metal\metalrail013a.vtf Loaded alpha texture materials\Dev\dev_measurerails02.vtf Loaded alpha texture materials\Metal\metalrail013b.vtf Loaded alpha texture materials\Metal\metalgrate013b.vtf Loaded alpha texture materials\Metal\metalgrate016a.vtf Loaded alpha texture materials\Metal\metalgate001a.vtf Loaded alpha texture materials\Metal\metalfence001a.vtf Loaded alpha texture materials\Metal\metaltruss022a.vtf Loaded alpha texture materials\Metal\metalgrate011a.vtf 4936 faces 6 degenerate faces 274982 square feet [39597528.00 square inches] 4 Displacements 5705 Square Feet [821611.25 Square Inches] 4930 patches before subdivision zero area child patch zero area child patch zero area child patch 76972 patches after subdivision 104 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7854125, max 592 transfer lists: 59.9 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67486, 56501, 36445) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8804, 7030, 3882) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1191, 903, 428) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(187, 136, 58) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 21, 8) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0116 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 54/4096 2592/196608 ( 1.3%) brushes 2150/32768 25800/393216 ( 6.6%) brushsides 20080/65536 160640/524288 (30.6%) planes 13502/65536 270040/1310720 (20.6%) vertexes 7699/65536 92388/786432 (11.7%) nodes 2216/65536 70912/2097152 ( 3.4%) texinfos 1861/12288 133992/884736 (15.1%) texdata 161/2048 5152/65536 ( 7.9%) dispinfos 4/0 704/0 ( 0.0%) disp_verts 100/0 2000/0 ( 0.0%) disp_tris 128/0 256/0 ( 0.0%) disp_lmsamples 19032/0 19032/0 ( 0.0%) faces 4936/65536 276416/3670016 ( 7.5%) hdr faces 4936/65536 276416/3670016 ( 7.5%) origfaces 3600/65536 201600/3670016 ( 5.5%) leaves 2271/65536 72672/2097152 ( 3.5%) leaffaces 6176/65536 12352/131072 ( 9.4%) leafbrushes 4448/65536 8896/131072 ( 6.8%) areas 8/1024 64/8192 ( 0.8%) surfedges 38327/512000 153308/2048000 ( 7.5%) edges 23244/256000 92976/1024000 ( 9.1%) LDR worldlights 0/16384 0/1441792 ( 0.0%) HDR worldlights 104/16384 9152/1441792 ( 0.6%) leafwaterdata 2/32768 24/393216 ( 0.0%) waterstrips 583/131072 5830/1310720 ( 0.4%) waterverts 0/131072 0/1572864 ( 0.0%) waterindices 10233/131072 20466/262144 ( 7.8%) cubemapsamples 40/1024 640/16384 ( 3.9%) overlays 24/1024 8448/360448 ( 2.3%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 3766344/0 ( 0.0%) visdata [variable] 38398/16777216 ( 0.2%) entdata [variable] 217657/393216 (55.4%) LDR ambient table 2271/65536 9084/262144 ( 3.5%) HDR ambient table 2271/65536 9084/262144 ( 3.5%) LDR leaf ambient 2271/65536 63588/1835008 ( 3.5%) HDR leaf ambient 3983/65536 111524/1835008 ( 6.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/43690 ( 0.0%) pakfile [variable] 1945881/0 ( 0.0%) physics [variable] 728358/4194304 (17.4%) physics terrain [variable] 732/1048576 ( 0.1%) Level flags = 2 Total triangle count: 14083 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 25 seconds elapsed materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf Map revision 2061 ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 262 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... Warning: area portal has 32 verts. Could be a vbsp bug. Warning: area portal has 32 verts. Could be a vbsp bug. done (0) writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (728358 bytes) Error loading studio model ""! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 3532 texinfos to 1861 Reduced 184 texdatas to 161 (5555 bytes to 4684) Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 2 seconds elapsed 12 threads reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt 473 portalclusters 1086 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 364 visible clusters (0.00%) Total clusters visible: 46092 Average clusters visible: 97 Building PAS... Average clusters audible: 205 visdatasize:38398 compressed from 60544 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf Loaded alpha texture materials\Metal\metalbar001c.vtf Loaded alpha texture materials\Metal\metalbar001a.vtf Loaded alpha texture materials\Dev\dev_measurerails01.vtf Loaded alpha texture materials\Metal\metalrail013a.vtf Loaded alpha texture materials\Dev\dev_measurerails02.vtf Loaded alpha texture materials\Metal\metalrail013b.vtf Loaded alpha texture materials\Metal\metalgrate013b.vtf Loaded alpha texture materials\Metal\metalgrate016a.vtf Loaded alpha texture materials\Metal\metalgate001a.vtf Loaded alpha texture materials\Metal\metalfence001a.vtf Loaded alpha texture materials\Metal\metaltruss022a.vtf Loaded alpha texture materials\Metal\metalgrate011a.vtf 4936 faces 6 degenerate faces 274982 square feet [39597528.00 square inches] 4 Displacements 5705 Square Feet [821611.25 Square Inches] 4930 patches before subdivision zero area child patch zero area child patch zero area child patch 76972 patches after subdivision 104 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7854125, max 592 transfer lists: 59.9 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67485, 56500, 36445) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8804, 7030, 3882) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1191, 903, 428) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(187, 136, 58) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 21, 8) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0117 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 54/4096 2592/196608 ( 1.3%) brushes 2150/32768 25800/393216 ( 6.6%) brushsides 20080/65536 160640/524288 (30.6%) planes 13502/65536 270040/1310720 (20.6%) vertexes 7699/65536 92388/786432 (11.7%) nodes 2216/65536 70912/2097152 ( 3.4%) texinfos 1861/12288 133992/884736 (15.1%) texdata 161/2048 5152/65536 ( 7.9%) dispinfos 4/0 704/0 ( 0.0%) disp_verts 100/0 2000/0 ( 0.0%) disp_tris 128/0 256/0 ( 0.0%) disp_lmsamples 19032/0 19032/0 ( 0.0%) faces 4936/65536 276416/3670016 ( 7.5%) hdr faces 4936/65536 276416/3670016 ( 7.5%) origfaces 3600/65536 201600/3670016 ( 5.5%) leaves 2271/65536 72672/2097152 ( 3.5%) leaffaces 6176/65536 12352/131072 ( 9.4%) leafbrushes 4448/65536 8896/131072 ( 6.8%) areas 8/1024 64/8192 ( 0.8%) surfedges 38327/512000 153308/2048000 ( 7.5%) edges 23244/256000 92976/1024000 ( 9.1%) LDR worldlights 0/16384 0/1441792 ( 0.0%) HDR worldlights 104/16384 9152/1441792 ( 0.6%) leafwaterdata 2/32768 24/393216 ( 0.0%) waterstrips 583/131072 5830/1310720 ( 0.4%) waterverts 0/131072 0/1572864 ( 0.0%) waterindices 10233/131072 20466/262144 ( 7.8%) cubemapsamples 40/1024 640/16384 ( 3.9%) overlays 24/1024 8448/360448 ( 2.3%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 3766344/0 ( 0.0%) visdata [variable] 38398/16777216 ( 0.2%) entdata [variable] 217616/393216 (55.3%) LDR ambient table 2271/65536 9084/262144 ( 3.5%) HDR ambient table 2271/65536 9084/262144 ( 3.5%) LDR leaf ambient 2271/65536 63588/1835008 ( 3.5%) HDR leaf ambient 3983/65536 111524/1835008 ( 6.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/43690 ( 0.0%) pakfile [variable] 1945881/0 ( 0.0%) physics [variable] 728358/4194304 (17.4%) physics terrain [variable] 732/1048576 ( 0.1%) Level flags = 2 Total triangle count: 14083 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 26 seconds elapsed materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf Map revision 2062 ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 262 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... Warning: area portal has 32 verts. Could be a vbsp bug. Warning: area portal has 32 verts. Could be a vbsp bug. done (0) writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (729509 bytes) Error loading studio model ""! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 3534 texinfos to 1863 Reduced 184 texdatas to 161 (5555 bytes to 4684) Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 2 seconds elapsed 12 threads reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt 473 portalclusters 1086 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%) Total clusters visible: 46094 Average clusters visible: 97 Building PAS... Average clusters audible: 205 visdatasize:38398 compressed from 60544 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf Loaded alpha texture materials\Metal\metalbar001c.vtf Loaded alpha texture materials\Metal\metalbar001a.vtf Loaded alpha texture materials\Dev\dev_measurerails01.vtf Loaded alpha texture materials\Metal\metalrail013a.vtf Loaded alpha texture materials\Dev\dev_measurerails02.vtf Loaded alpha texture materials\Metal\metalrail013b.vtf Loaded alpha texture materials\Metal\metalgrate013b.vtf Loaded alpha texture materials\Metal\metalgrate016a.vtf Loaded alpha texture materials\Metal\metalgate001a.vtf Loaded alpha texture materials\Metal\metalfence001a.vtf Loaded alpha texture materials\Metal\metaltruss022a.vtf Loaded alpha texture materials\Metal\metalgrate011a.vtf 4948 faces 6 degenerate faces 275428 square feet [39661720.00 square inches] 4 Displacements 5705 Square Feet [821611.25 Square Inches] 4942 patches before subdivision zero area child patch zero area child patch zero area child patch 76984 patches after subdivision 104 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7855212, max 592 transfer lists: 59.9 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67539, 56553, 36486) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8821, 7038, 3886) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1192, 904, 429) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(187, 136, 58) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 21, 8) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0118 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 55/4096 2640/196608 ( 1.3%) brushes 2152/32768 25824/393216 ( 6.6%) brushsides 20096/65536 160768/524288 (30.7%) planes 13508/65536 270160/1310720 (20.6%) vertexes 7715/65536 92580/786432 (11.8%) nodes 2224/65536 71168/2097152 ( 3.4%) texinfos 1863/12288 134136/884736 (15.2%) texdata 161/2048 5152/65536 ( 7.9%) dispinfos 4/0 704/0 ( 0.0%) disp_verts 100/0 2000/0 ( 0.0%) disp_tris 128/0 256/0 ( 0.0%) disp_lmsamples 19032/0 19032/0 ( 0.0%) faces 4948/65536 277088/3670016 ( 7.6%) hdr faces 4948/65536 277088/3670016 ( 7.6%) origfaces 3612/65536 202272/3670016 ( 5.5%) leaves 2280/65536 72960/2097152 ( 3.5%) leaffaces 6188/65536 12376/131072 ( 9.4%) leafbrushes 4450/65536 8900/131072 ( 6.8%) areas 8/1024 64/8192 ( 0.8%) surfedges 38423/512000 153692/2048000 ( 7.5%) edges 23292/256000 93168/1024000 ( 9.1%) LDR worldlights 0/16384 0/1441792 ( 0.0%) HDR worldlights 104/16384 9152/1441792 ( 0.6%) leafwaterdata 2/32768 24/393216 ( 0.0%) waterstrips 583/131072 5830/1310720 ( 0.4%) waterverts 0/131072 0/1572864 ( 0.0%) waterindices 10233/131072 20466/262144 ( 7.8%) cubemapsamples 40/1024 640/16384 ( 3.9%) overlays 24/1024 8448/360448 ( 2.3%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 3766344/0 ( 0.0%) visdata [variable] 38398/16777216 ( 0.2%) entdata [variable] 217955/393216 (55.4%) LDR ambient table 2280/65536 9120/262144 ( 3.5%) HDR ambient table 2280/65536 9120/262144 ( 3.5%) LDR leaf ambient 2280/65536 63840/1835008 ( 3.5%) HDR leaf ambient 3990/65536 111720/1835008 ( 6.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/43690 ( 0.0%) pakfile [variable] 1945881/0 ( 0.0%) physics [variable] 729509/4194304 (17.4%) physics terrain [variable] 732/1048576 ( 0.1%) Level flags = 2 Total triangle count: 14107 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 27 seconds elapsed materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf Map revision 2067 ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 262 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... Warning: area portal has 32 verts. Could be a vbsp bug. Warning: area portal has 32 verts. Could be a vbsp bug. done (0) writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (729509 bytes) Error loading studio model ""! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 3534 texinfos to 1863 Reduced 184 texdatas to 161 (5555 bytes to 4684) Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 2 seconds elapsed 12 threads reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt 473 portalclusters 1086 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%) Total clusters visible: 46094 Average clusters visible: 97 Building PAS... Average clusters audible: 205 visdatasize:38398 compressed from 60544 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf Loaded alpha texture materials\Metal\metalbar001c.vtf Loaded alpha texture materials\Metal\metalbar001a.vtf Loaded alpha texture materials\Dev\dev_measurerails01.vtf Loaded alpha texture materials\Metal\metalrail013a.vtf Loaded alpha texture materials\Dev\dev_measurerails02.vtf Loaded alpha texture materials\Metal\metalrail013b.vtf Loaded alpha texture materials\Metal\metalgrate013b.vtf Loaded alpha texture materials\Metal\metalgrate016a.vtf Loaded alpha texture materials\Metal\metalgate001a.vtf Loaded alpha texture materials\Metal\metalfence001a.vtf Loaded alpha texture materials\Metal\metaltruss022a.vtf Loaded alpha texture materials\Metal\metalgrate011a.vtf 4948 faces 6 degenerate faces 275428 square feet [39661720.00 square inches] 4 Displacements 5705 Square Feet [821611.25 Square Inches] 4942 patches before subdivision zero area child patch zero area child patch zero area child patch 76984 patches after subdivision 104 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7855212, max 592 transfer lists: 59.9 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67540, 56554, 36486) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8821, 7038, 3886) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1192, 904, 429) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(187, 136, 58) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 21, 8) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0118 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 55/4096 2640/196608 ( 1.3%) brushes 2152/32768 25824/393216 ( 6.6%) brushsides 20096/65536 160768/524288 (30.7%) planes 13508/65536 270160/1310720 (20.6%) vertexes 7715/65536 92580/786432 (11.8%) nodes 2224/65536 71168/2097152 ( 3.4%) texinfos 1863/12288 134136/884736 (15.2%) texdata 161/2048 5152/65536 ( 7.9%) dispinfos 4/0 704/0 ( 0.0%) disp_verts 100/0 2000/0 ( 0.0%) disp_tris 128/0 256/0 ( 0.0%) disp_lmsamples 19032/0 19032/0 ( 0.0%) faces 4948/65536 277088/3670016 ( 7.6%) hdr faces 4948/65536 277088/3670016 ( 7.6%) origfaces 3612/65536 202272/3670016 ( 5.5%) leaves 2280/65536 72960/2097152 ( 3.5%) leaffaces 6188/65536 12376/131072 ( 9.4%) leafbrushes 4450/65536 8900/131072 ( 6.8%) areas 8/1024 64/8192 ( 0.8%) surfedges 38423/512000 153692/2048000 ( 7.5%) edges 23292/256000 93168/1024000 ( 9.1%) LDR worldlights 0/16384 0/1441792 ( 0.0%) HDR worldlights 104/16384 9152/1441792 ( 0.6%) leafwaterdata 2/32768 24/393216 ( 0.0%) waterstrips 583/131072 5830/1310720 ( 0.4%) waterverts 0/131072 0/1572864 ( 0.0%) waterindices 10233/131072 20466/262144 ( 7.8%) cubemapsamples 40/1024 640/16384 ( 3.9%) overlays 24/1024 8448/360448 ( 2.3%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 3766344/0 ( 0.0%) visdata [variable] 38398/16777216 ( 0.2%) entdata [variable] 217908/393216 (55.4%) LDR ambient table 2280/65536 9120/262144 ( 3.5%) HDR ambient table 2280/65536 9120/262144 ( 3.5%) LDR leaf ambient 2280/65536 63840/1835008 ( 3.5%) HDR leaf ambient 3990/65536 111720/1835008 ( 6.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/43690 ( 0.0%) pakfile [variable] 1945881/0 ( 0.0%) physics [variable] 729509/4194304 (17.4%) physics terrain [variable] 732/1048576 ( 0.1%) Level flags = 2 Total triangle count: 14107 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 25 seconds elapsed materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf Map revision 2072 ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 262 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... Warning: area portal has 32 verts. Could be a vbsp bug. Warning: area portal has 32 verts. Could be a vbsp bug. done (0) writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (729509 bytes) Error loading studio model ""! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 3534 texinfos to 1863 Reduced 184 texdatas to 161 (5555 bytes to 4684) Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 2 seconds elapsed 12 threads reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt 473 portalclusters 1086 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 364 visible clusters (0.00%) Total clusters visible: 46092 Average clusters visible: 97 Building PAS... Average clusters audible: 205 visdatasize:38398 compressed from 60544 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf Loaded alpha texture materials\Metal\metalbar001c.vtf Loaded alpha texture materials\Metal\metalbar001a.vtf Loaded alpha texture materials\Dev\dev_measurerails01.vtf Loaded alpha texture materials\Metal\metalrail013a.vtf Loaded alpha texture materials\Dev\dev_measurerails02.vtf Loaded alpha texture materials\Metal\metalrail013b.vtf Loaded alpha texture materials\Metal\metalgrate013b.vtf Loaded alpha texture materials\Metal\metalgrate016a.vtf Loaded alpha texture materials\Metal\metalgate001a.vtf Loaded alpha texture materials\Metal\metalfence001a.vtf Loaded alpha texture materials\Metal\metaltruss022a.vtf Loaded alpha texture materials\Metal\metalgrate011a.vtf 4948 faces 6 degenerate faces 275428 square feet [39661720.00 square inches] 4 Displacements 5705 Square Feet [821611.25 Square Inches] 4942 patches before subdivision zero area child patch zero area child patch zero area child patch 76984 patches after subdivision 104 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7855212, max 592 transfer lists: 59.9 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67540, 56554, 36486) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8821, 7038, 3886) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1192, 904, 429) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(187, 136, 58) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 21, 8) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0118 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 55/4096 2640/196608 ( 1.3%) brushes 2152/32768 25824/393216 ( 6.6%) brushsides 20096/65536 160768/524288 (30.7%) planes 13508/65536 270160/1310720 (20.6%) vertexes 7715/65536 92580/786432 (11.8%) nodes 2224/65536 71168/2097152 ( 3.4%) texinfos 1863/12288 134136/884736 (15.2%) texdata 161/2048 5152/65536 ( 7.9%) dispinfos 4/0 704/0 ( 0.0%) disp_verts 100/0 2000/0 ( 0.0%) disp_tris 128/0 256/0 ( 0.0%) disp_lmsamples 19032/0 19032/0 ( 0.0%) faces 4948/65536 277088/3670016 ( 7.6%) hdr faces 4948/65536 277088/3670016 ( 7.6%) origfaces 3612/65536 202272/3670016 ( 5.5%) leaves 2280/65536 72960/2097152 ( 3.5%) leaffaces 6188/65536 12376/131072 ( 9.4%) leafbrushes 4450/65536 8900/131072 ( 6.8%) areas 8/1024 64/8192 ( 0.8%) surfedges 38423/512000 153692/2048000 ( 7.5%) edges 23292/256000 93168/1024000 ( 9.1%) LDR worldlights 0/16384 0/1441792 ( 0.0%) HDR worldlights 104/16384 9152/1441792 ( 0.6%) leafwaterdata 2/32768 24/393216 ( 0.0%) waterstrips 583/131072 5830/1310720 ( 0.4%) waterverts 0/131072 0/1572864 ( 0.0%) waterindices 10233/131072 20466/262144 ( 7.8%) cubemapsamples 40/1024 640/16384 ( 3.9%) overlays 24/1024 8448/360448 ( 2.3%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 3766344/0 ( 0.0%) visdata [variable] 38398/16777216 ( 0.2%) entdata [variable] 218071/393216 (55.5%) LDR ambient table 2280/65536 9120/262144 ( 3.5%) HDR ambient table 2280/65536 9120/262144 ( 3.5%) LDR leaf ambient 2280/65536 63840/1835008 ( 3.5%) HDR leaf ambient 3990/65536 111720/1835008 ( 6.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/43690 ( 0.0%) pakfile [variable] 1945881/0 ( 0.0%) physics [variable] 729509/4194304 (17.4%) physics terrain [variable] 732/1048576 ( 0.1%) Level flags = 2 Total triangle count: 14107 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 25 seconds elapsed materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf Map revision 2075 ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 262 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... Warning: area portal has 32 verts. Could be a vbsp bug. Warning: area portal has 32 verts. Could be a vbsp bug. done (0) writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (729509 bytes) Error loading studio model ""! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 3534 texinfos to 1863 Reduced 184 texdatas to 161 (5555 bytes to 4684) Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 2 seconds elapsed 12 threads reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt 473 portalclusters 1086 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 364 visible clusters (0.00%) Total clusters visible: 46092 Average clusters visible: 97 Building PAS... Average clusters audible: 205 visdatasize:38398 compressed from 60544 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf Loaded alpha texture materials\Metal\metalbar001c.vtf Loaded alpha texture materials\Metal\metalbar001a.vtf Loaded alpha texture materials\Dev\dev_measurerails01.vtf Loaded alpha texture materials\Metal\metalrail013a.vtf Loaded alpha texture materials\Dev\dev_measurerails02.vtf Loaded alpha texture materials\Metal\metalrail013b.vtf Loaded alpha texture materials\Metal\metalgrate013b.vtf Loaded alpha texture materials\Metal\metalgrate016a.vtf Loaded alpha texture materials\Metal\metalgate001a.vtf Loaded alpha texture materials\Metal\metalfence001a.vtf Loaded alpha texture materials\Metal\metaltruss022a.vtf Loaded alpha texture materials\Metal\metalgrate011a.vtf 4948 faces 6 degenerate faces 275428 square feet [39661720.00 square inches] 4 Displacements 5705 Square Feet [821611.25 Square Inches] 4942 patches before subdivision zero area child patch zero area child patch zero area child patch 76984 patches after subdivision 104 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7855212, max 592 transfer lists: 59.9 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67540, 56554, 36486) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8821, 7038, 3886) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1192, 904, 429) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(187, 136, 58) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 21, 8) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0125 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 55/4096 2640/196608 ( 1.3%) brushes 2152/32768 25824/393216 ( 6.6%) brushsides 20096/65536 160768/524288 (30.7%) planes 13508/65536 270160/1310720 (20.6%) vertexes 7715/65536 92580/786432 (11.8%) nodes 2224/65536 71168/2097152 ( 3.4%) texinfos 1863/12288 134136/884736 (15.2%) texdata 161/2048 5152/65536 ( 7.9%) dispinfos 4/0 704/0 ( 0.0%) disp_verts 100/0 2000/0 ( 0.0%) disp_tris 128/0 256/0 ( 0.0%) disp_lmsamples 19032/0 19032/0 ( 0.0%) faces 4948/65536 277088/3670016 ( 7.6%) hdr faces 4948/65536 277088/3670016 ( 7.6%) origfaces 3612/65536 202272/3670016 ( 5.5%) leaves 2280/65536 72960/2097152 ( 3.5%) leaffaces 6188/65536 12376/131072 ( 9.4%) leafbrushes 4450/65536 8900/131072 ( 6.8%) areas 8/1024 64/8192 ( 0.8%) surfedges 38423/512000 153692/2048000 ( 7.5%) edges 23292/256000 93168/1024000 ( 9.1%) LDR worldlights 0/16384 0/1441792 ( 0.0%) HDR worldlights 104/16384 9152/1441792 ( 0.6%) leafwaterdata 2/32768 24/393216 ( 0.0%) waterstrips 583/131072 5830/1310720 ( 0.4%) waterverts 0/131072 0/1572864 ( 0.0%) waterindices 10233/131072 20466/262144 ( 7.8%) cubemapsamples 40/1024 640/16384 ( 3.9%) overlays 24/1024 8448/360448 ( 2.3%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 3766344/0 ( 0.0%) visdata [variable] 38398/16777216 ( 0.2%) entdata [variable] 218072/393216 (55.5%) LDR ambient table 2280/65536 9120/262144 ( 3.5%) HDR ambient table 2280/65536 9120/262144 ( 3.5%) LDR leaf ambient 2280/65536 63840/1835008 ( 3.5%) HDR leaf ambient 3990/65536 111720/1835008 ( 6.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/43690 ( 0.0%) pakfile [variable] 1945881/0 ( 0.0%) physics [variable] 729509/4194304 (17.4%) physics terrain [variable] 732/1048576 ( 0.1%) Level flags = 2 Total triangle count: 14107 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 36 seconds elapsed materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf Map revision 2077 ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 262 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... Warning: area portal has 32 verts. Could be a vbsp bug. Warning: area portal has 32 verts. Could be a vbsp bug. done (0) writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (729509 bytes) Error loading studio model ""! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 3534 texinfos to 1863 Reduced 184 texdatas to 161 (5555 bytes to 4684) Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 3 seconds elapsed 12 threads reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt 473 portalclusters 1086 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%) Total clusters visible: 46094 Average clusters visible: 97 Building PAS... Average clusters audible: 205 visdatasize:38398 compressed from 60544 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 2 seconds elapsed [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf Loaded alpha texture materials\Metal\metalbar001c.vtf Loaded alpha texture materials\Metal\metalbar001a.vtf Loaded alpha texture materials\Dev\dev_measurerails01.vtf Loaded alpha texture materials\Metal\metalrail013a.vtf Loaded alpha texture materials\Dev\dev_measurerails02.vtf Loaded alpha texture materials\Metal\metalrail013b.vtf Loaded alpha texture materials\Metal\metalgrate013b.vtf Loaded alpha texture materials\Metal\metalgrate016a.vtf Loaded alpha texture materials\Metal\metalgate001a.vtf Loaded alpha texture materials\Metal\metalfence001a.vtf Loaded alpha texture materials\Metal\metaltruss022a.vtf Loaded alpha texture materials\Metal\metalgrate011a.vtf 4948 faces 6 degenerate faces 275428 square feet [39661720.00 square inches] 4 Displacements 5705 Square Feet [821611.25 Square Inches] 4942 patches before subdivision zero area child patch zero area child patch zero area child patch 76984 patches after subdivision 104 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7855212, max 592 transfer lists: 59.9 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67539, 56553, 36486) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8821, 7038, 3886) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1192, 904, 429) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(187, 136, 58) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 21, 8) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0126 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 55/4096 2640/196608 ( 1.3%) brushes 2152/32768 25824/393216 ( 6.6%) brushsides 20096/65536 160768/524288 (30.7%) planes 13508/65536 270160/1310720 (20.6%) vertexes 7715/65536 92580/786432 (11.8%) nodes 2224/65536 71168/2097152 ( 3.4%) texinfos 1863/12288 134136/884736 (15.2%) texdata 161/2048 5152/65536 ( 7.9%) dispinfos 4/0 704/0 ( 0.0%) disp_verts 100/0 2000/0 ( 0.0%) disp_tris 128/0 256/0 ( 0.0%) disp_lmsamples 19032/0 19032/0 ( 0.0%) faces 4948/65536 277088/3670016 ( 7.6%) hdr faces 4948/65536 277088/3670016 ( 7.6%) origfaces 3612/65536 202272/3670016 ( 5.5%) leaves 2280/65536 72960/2097152 ( 3.5%) leaffaces 6188/65536 12376/131072 ( 9.4%) leafbrushes 4450/65536 8900/131072 ( 6.8%) areas 8/1024 64/8192 ( 0.8%) surfedges 38423/512000 153692/2048000 ( 7.5%) edges 23292/256000 93168/1024000 ( 9.1%) LDR worldlights 0/16384 0/1441792 ( 0.0%) HDR worldlights 104/16384 9152/1441792 ( 0.6%) leafwaterdata 2/32768 24/393216 ( 0.0%) waterstrips 583/131072 5830/1310720 ( 0.4%) waterverts 0/131072 0/1572864 ( 0.0%) waterindices 10233/131072 20466/262144 ( 7.8%) cubemapsamples 40/1024 640/16384 ( 3.9%) overlays 24/1024 8448/360448 ( 2.3%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 3766344/0 ( 0.0%) visdata [variable] 38398/16777216 ( 0.2%) entdata [variable] 218071/393216 (55.5%) LDR ambient table 2280/65536 9120/262144 ( 3.5%) HDR ambient table 2280/65536 9120/262144 ( 3.5%) LDR leaf ambient 2280/65536 63840/1835008 ( 3.5%) HDR leaf ambient 3990/65536 111720/1835008 ( 6.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/43690 ( 0.0%) pakfile [variable] 1945881/0 ( 0.0%) physics [variable] 729509/4194304 (17.4%) physics terrain [variable] 732/1048576 ( 0.1%) Level flags = 2 Total triangle count: 14107 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 37 seconds elapsed materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf Map revision 2081 ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 262 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... Warning: area portal has 32 verts. Could be a vbsp bug. Warning: area portal has 32 verts. Could be a vbsp bug. done (0) writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (729445 bytes) Error loading studio model ""! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 3533 texinfos to 1863 Reduced 184 texdatas to 161 (5555 bytes to 4684) Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 3 seconds elapsed 12 threads reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt 473 portalclusters 1086 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%) Total clusters visible: 46094 Average clusters visible: 97 Building PAS... Average clusters audible: 205 visdatasize:38398 compressed from 60544 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf Loaded alpha texture materials\Metal\metalbar001c.vtf Loaded alpha texture materials\Metal\metalbar001a.vtf Loaded alpha texture materials\Dev\dev_measurerails01.vtf Loaded alpha texture materials\Metal\metalrail013a.vtf Loaded alpha texture materials\Dev\dev_measurerails02.vtf Loaded alpha texture materials\Metal\metalrail013b.vtf Loaded alpha texture materials\Metal\metalgrate013b.vtf Loaded alpha texture materials\Metal\metalgrate016a.vtf Loaded alpha texture materials\Metal\metalgate001a.vtf Loaded alpha texture materials\Metal\metalfence001a.vtf Loaded alpha texture materials\Metal\metaltruss022a.vtf Loaded alpha texture materials\Metal\metalgrate011a.vtf 4948 faces 6 degenerate faces 275428 square feet [39661720.00 square inches] 4 Displacements 5705 Square Feet [821611.25 Square Inches] 4942 patches before subdivision zero area child patch zero area child patch zero area child patch 76984 patches after subdivision 104 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7857785, max 592 transfer lists: 60.0 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67545, 56558, 36489) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8826, 7042, 3889) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1193, 905, 429) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(187, 136, 58) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 21, 8) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0120 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 55/4096 2640/196608 ( 1.3%) brushes 2152/32768 25824/393216 ( 6.6%) brushsides 20098/65536 160784/524288 (30.7%) planes 13516/65536 270320/1310720 (20.6%) vertexes 7715/65536 92580/786432 (11.8%) nodes 2224/65536 71168/2097152 ( 3.4%) texinfos 1863/12288 134136/884736 (15.2%) texdata 161/2048 5152/65536 ( 7.9%) dispinfos 4/0 704/0 ( 0.0%) disp_verts 100/0 2000/0 ( 0.0%) disp_tris 128/0 256/0 ( 0.0%) disp_lmsamples 19032/0 19032/0 ( 0.0%) faces 4948/65536 277088/3670016 ( 7.6%) hdr faces 4948/65536 277088/3670016 ( 7.6%) origfaces 3612/65536 202272/3670016 ( 5.5%) leaves 2280/65536 72960/2097152 ( 3.5%) leaffaces 6188/65536 12376/131072 ( 9.4%) leafbrushes 4450/65536 8900/131072 ( 6.8%) areas 8/1024 64/8192 ( 0.8%) surfedges 38423/512000 153692/2048000 ( 7.5%) edges 23292/256000 93168/1024000 ( 9.1%) LDR worldlights 0/16384 0/1441792 ( 0.0%) HDR worldlights 104/16384 9152/1441792 ( 0.6%) leafwaterdata 2/32768 24/393216 ( 0.0%) waterstrips 583/131072 5830/1310720 ( 0.4%) waterverts 0/131072 0/1572864 ( 0.0%) waterindices 10233/131072 20466/262144 ( 7.8%) cubemapsamples 40/1024 640/16384 ( 3.9%) overlays 24/1024 8448/360448 ( 2.3%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 3766324/0 ( 0.0%) visdata [variable] 38398/16777216 ( 0.2%) entdata [variable] 218070/393216 (55.5%) LDR ambient table 2280/65536 9120/262144 ( 3.5%) HDR ambient table 2280/65536 9120/262144 ( 3.5%) LDR leaf ambient 2280/65536 63840/1835008 ( 3.5%) HDR leaf ambient 3990/65536 111720/1835008 ( 6.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/43690 ( 0.0%) pakfile [variable] 1945881/0 ( 0.0%) physics [variable] 729445/4194304 (17.4%) physics terrain [variable] 732/1048576 ( 0.1%) Level flags = 2 Total triangle count: 14107 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 34 seconds elapsed materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf Map revision 2082 ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 262 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... Warning: area portal has 32 verts. Could be a vbsp bug. Warning: area portal has 32 verts. Could be a vbsp bug. done (0) writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (729445 bytes) Error loading studio model ""! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 3533 texinfos to 1863 Reduced 184 texdatas to 161 (5555 bytes to 4684) Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 2 seconds elapsed 12 threads reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt 473 portalclusters 1086 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 364 visible clusters (0.00%) Total clusters visible: 46092 Average clusters visible: 97 Building PAS... Average clusters audible: 205 visdatasize:38398 compressed from 60544 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf Loaded alpha texture materials\Metal\metalbar001c.vtf Loaded alpha texture materials\Metal\metalbar001a.vtf Loaded alpha texture materials\Dev\dev_measurerails01.vtf Loaded alpha texture materials\Metal\metalrail013a.vtf Loaded alpha texture materials\Dev\dev_measurerails02.vtf Loaded alpha texture materials\Metal\metalrail013b.vtf Loaded alpha texture materials\Metal\metalgrate013b.vtf Loaded alpha texture materials\Metal\metalgrate016a.vtf Loaded alpha texture materials\Metal\metalgate001a.vtf Loaded alpha texture materials\Metal\metalfence001a.vtf Loaded alpha texture materials\Metal\metaltruss022a.vtf Loaded alpha texture materials\Metal\metalgrate011a.vtf 4948 faces 6 degenerate faces 275428 square feet [39661720.00 square inches] 4 Displacements 5705 Square Feet [821611.25 Square Inches] 4942 patches before subdivision zero area child patch zero area child patch zero area child patch 76984 patches after subdivision 104 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7857785, max 592 transfer lists: 60.0 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67545, 56558, 36489) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8826, 7042, 3889) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1193, 905, 429) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(187, 136, 58) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 21, 8) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0116 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 55/4096 2640/196608 ( 1.3%) brushes 2152/32768 25824/393216 ( 6.6%) brushsides 20098/65536 160784/524288 (30.7%) planes 13516/65536 270320/1310720 (20.6%) vertexes 7715/65536 92580/786432 (11.8%) nodes 2224/65536 71168/2097152 ( 3.4%) texinfos 1863/12288 134136/884736 (15.2%) texdata 161/2048 5152/65536 ( 7.9%) dispinfos 4/0 704/0 ( 0.0%) disp_verts 100/0 2000/0 ( 0.0%) disp_tris 128/0 256/0 ( 0.0%) disp_lmsamples 19032/0 19032/0 ( 0.0%) faces 4948/65536 277088/3670016 ( 7.6%) hdr faces 4948/65536 277088/3670016 ( 7.6%) origfaces 3612/65536 202272/3670016 ( 5.5%) leaves 2280/65536 72960/2097152 ( 3.5%) leaffaces 6188/65536 12376/131072 ( 9.4%) leafbrushes 4450/65536 8900/131072 ( 6.8%) areas 8/1024 64/8192 ( 0.8%) surfedges 38423/512000 153692/2048000 ( 7.5%) edges 23292/256000 93168/1024000 ( 9.1%) LDR worldlights 0/16384 0/1441792 ( 0.0%) HDR worldlights 104/16384 9152/1441792 ( 0.6%) leafwaterdata 2/32768 24/393216 ( 0.0%) waterstrips 583/131072 5830/1310720 ( 0.4%) waterverts 0/131072 0/1572864 ( 0.0%) waterindices 10233/131072 20466/262144 ( 7.8%) cubemapsamples 40/1024 640/16384 ( 3.9%) overlays 24/1024 8448/360448 ( 2.3%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 3766324/0 ( 0.0%) visdata [variable] 38398/16777216 ( 0.2%) entdata [variable] 218070/393216 (55.5%) LDR ambient table 2280/65536 9120/262144 ( 3.5%) HDR ambient table 2280/65536 9120/262144 ( 3.5%) LDR leaf ambient 2280/65536 63840/1835008 ( 3.5%) HDR leaf ambient 3990/65536 111720/1835008 ( 6.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/43690 ( 0.0%) pakfile [variable] 1945881/0 ( 0.0%) physics [variable] 729445/4194304 (17.4%) physics terrain [variable] 732/1048576 ( 0.1%) Level flags = 2 Total triangle count: 14107 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 25 seconds elapsed materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf Map revision 2083 ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 262 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... Warning: area portal has 32 verts. Could be a vbsp bug. Warning: area portal has 32 verts. Could be a vbsp bug. done (0) writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (729445 bytes) Error loading studio model ""! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 3533 texinfos to 1863 Reduced 184 texdatas to 161 (5555 bytes to 4684) Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 2 seconds elapsed 12 threads reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt 473 portalclusters 1086 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 364 visible clusters (0.00%) Total clusters visible: 46092 Average clusters visible: 97 Building PAS... Average clusters audible: 205 visdatasize:38398 compressed from 60544 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf Loaded alpha texture materials\Metal\metalbar001c.vtf Loaded alpha texture materials\Metal\metalbar001a.vtf Loaded alpha texture materials\Dev\dev_measurerails01.vtf Loaded alpha texture materials\Metal\metalrail013a.vtf Loaded alpha texture materials\Dev\dev_measurerails02.vtf Loaded alpha texture materials\Metal\metalrail013b.vtf Loaded alpha texture materials\Metal\metalgrate013b.vtf Loaded alpha texture materials\Metal\metalgrate016a.vtf Loaded alpha texture materials\Metal\metalgate001a.vtf Loaded alpha texture materials\Metal\metalfence001a.vtf Loaded alpha texture materials\Metal\metaltruss022a.vtf Loaded alpha texture materials\Metal\metalgrate011a.vtf 4948 faces 6 degenerate faces 275428 square feet [39661720.00 square inches] 4 Displacements 5705 Square Feet [821611.25 Square Inches] 4942 patches before subdivision zero area child patch zero area child patch zero area child patch 76984 patches after subdivision 104 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7857785, max 592 transfer lists: 60.0 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67546, 56559, 36490) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8826, 7042, 3889) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1193, 905, 429) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(187, 136, 58) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 21, 8) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0120 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 55/4096 2640/196608 ( 1.3%) brushes 2152/32768 25824/393216 ( 6.6%) brushsides 20098/65536 160784/524288 (30.7%) planes 13516/65536 270320/1310720 (20.6%) vertexes 7715/65536 92580/786432 (11.8%) nodes 2224/65536 71168/2097152 ( 3.4%) texinfos 1863/12288 134136/884736 (15.2%) texdata 161/2048 5152/65536 ( 7.9%) dispinfos 4/0 704/0 ( 0.0%) disp_verts 100/0 2000/0 ( 0.0%) disp_tris 128/0 256/0 ( 0.0%) disp_lmsamples 19032/0 19032/0 ( 0.0%) faces 4948/65536 277088/3670016 ( 7.6%) hdr faces 4948/65536 277088/3670016 ( 7.6%) origfaces 3612/65536 202272/3670016 ( 5.5%) leaves 2280/65536 72960/2097152 ( 3.5%) leaffaces 6188/65536 12376/131072 ( 9.4%) leafbrushes 4450/65536 8900/131072 ( 6.8%) areas 8/1024 64/8192 ( 0.8%) surfedges 38423/512000 153692/2048000 ( 7.5%) edges 23292/256000 93168/1024000 ( 9.1%) LDR worldlights 0/16384 0/1441792 ( 0.0%) HDR worldlights 104/16384 9152/1441792 ( 0.6%) leafwaterdata 2/32768 24/393216 ( 0.0%) waterstrips 583/131072 5830/1310720 ( 0.4%) waterverts 0/131072 0/1572864 ( 0.0%) waterindices 10233/131072 20466/262144 ( 7.8%) cubemapsamples 40/1024 640/16384 ( 3.9%) overlays 24/1024 8448/360448 ( 2.3%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 3766324/0 ( 0.0%) visdata [variable] 38398/16777216 ( 0.2%) entdata [variable] 218069/393216 (55.5%) LDR ambient table 2280/65536 9120/262144 ( 3.5%) HDR ambient table 2280/65536 9120/262144 ( 3.5%) LDR leaf ambient 2280/65536 63840/1835008 ( 3.5%) HDR leaf ambient 3990/65536 111720/1835008 ( 6.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/43690 ( 0.0%) pakfile [variable] 1945881/0 ( 0.0%) physics [variable] 729445/4194304 (17.4%) physics terrain [variable] 732/1048576 ( 0.1%) Level flags = 2 Total triangle count: 14107 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 25 seconds elapsed materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf Map revision 2085 ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 262 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... Warning: area portal has 32 verts. Could be a vbsp bug. Warning: area portal has 32 verts. Could be a vbsp bug. done (0) writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (729445 bytes) Error loading studio model ""! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 3533 texinfos to 1863 Reduced 184 texdatas to 161 (5555 bytes to 4684) Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 2 seconds elapsed 12 threads reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt 473 portalclusters 1086 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%) Total clusters visible: 46094 Average clusters visible: 97 Building PAS... Average clusters audible: 205 visdatasize:38398 compressed from 60544 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf Loaded alpha texture materials\Metal\metalbar001c.vtf Loaded alpha texture materials\Metal\metalbar001a.vtf Loaded alpha texture materials\Dev\dev_measurerails01.vtf Loaded alpha texture materials\Metal\metalrail013a.vtf Loaded alpha texture materials\Dev\dev_measurerails02.vtf Loaded alpha texture materials\Metal\metalrail013b.vtf Loaded alpha texture materials\Metal\metalgrate013b.vtf Loaded alpha texture materials\Metal\metalgrate016a.vtf Loaded alpha texture materials\Metal\metalgate001a.vtf Loaded alpha texture materials\Metal\metalfence001a.vtf Loaded alpha texture materials\Metal\metaltruss022a.vtf Loaded alpha texture materials\Metal\metalgrate011a.vtf 4948 faces 6 degenerate faces 275428 square feet [39661720.00 square inches] 4 Displacements 5705 Square Feet [821611.25 Square Inches] 4942 patches before subdivision zero area child patch zero area child patch zero area child patch 76984 patches after subdivision 104 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7857785, max 592 transfer lists: 60.0 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67545, 56558, 36489) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8826, 7042, 3889) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1193, 905, 429) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(187, 136, 58) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 21, 8) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0117 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 55/4096 2640/196608 ( 1.3%) brushes 2152/32768 25824/393216 ( 6.6%) brushsides 20098/65536 160784/524288 (30.7%) planes 13516/65536 270320/1310720 (20.6%) vertexes 7715/65536 92580/786432 (11.8%) nodes 2224/65536 71168/2097152 ( 3.4%) texinfos 1863/12288 134136/884736 (15.2%) texdata 161/2048 5152/65536 ( 7.9%) dispinfos 4/0 704/0 ( 0.0%) disp_verts 100/0 2000/0 ( 0.0%) disp_tris 128/0 256/0 ( 0.0%) disp_lmsamples 19032/0 19032/0 ( 0.0%) faces 4948/65536 277088/3670016 ( 7.6%) hdr faces 4948/65536 277088/3670016 ( 7.6%) origfaces 3612/65536 202272/3670016 ( 5.5%) leaves 2280/65536 72960/2097152 ( 3.5%) leaffaces 6188/65536 12376/131072 ( 9.4%) leafbrushes 4450/65536 8900/131072 ( 6.8%) areas 8/1024 64/8192 ( 0.8%) surfedges 38423/512000 153692/2048000 ( 7.5%) edges 23292/256000 93168/1024000 ( 9.1%) LDR worldlights 0/16384 0/1441792 ( 0.0%) HDR worldlights 104/16384 9152/1441792 ( 0.6%) leafwaterdata 2/32768 24/393216 ( 0.0%) waterstrips 583/131072 5830/1310720 ( 0.4%) waterverts 0/131072 0/1572864 ( 0.0%) waterindices 10233/131072 20466/262144 ( 7.8%) cubemapsamples 40/1024 640/16384 ( 3.9%) overlays 24/1024 8448/360448 ( 2.3%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 3766324/0 ( 0.0%) visdata [variable] 38398/16777216 ( 0.2%) entdata [variable] 218070/393216 (55.5%) LDR ambient table 2280/65536 9120/262144 ( 3.5%) HDR ambient table 2280/65536 9120/262144 ( 3.5%) LDR leaf ambient 2280/65536 63840/1835008 ( 3.5%) HDR leaf ambient 3990/65536 111720/1835008 ( 6.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/43690 ( 0.0%) pakfile [variable] 1945881/0 ( 0.0%) physics [variable] 729445/4194304 (17.4%) physics terrain [variable] 732/1048576 ( 0.1%) Level flags = 2 Total triangle count: 14107 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 27 seconds elapsed materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf Map revision 2086 ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 262 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... Warning: area portal has 32 verts. Could be a vbsp bug. Warning: area portal has 32 verts. Could be a vbsp bug. done (0) writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (729509 bytes) Error loading studio model ""! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 3533 texinfos to 1863 Reduced 184 texdatas to 161 (5555 bytes to 4684) Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 3 seconds elapsed 12 threads reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt 473 portalclusters 1086 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%) Total clusters visible: 46094 Average clusters visible: 97 Building PAS... Average clusters audible: 205 visdatasize:38398 compressed from 60544 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf Loaded alpha texture materials\Metal\metalbar001c.vtf Loaded alpha texture materials\Metal\metalbar001a.vtf Loaded alpha texture materials\Dev\dev_measurerails01.vtf Loaded alpha texture materials\Metal\metalrail013a.vtf Loaded alpha texture materials\Dev\dev_measurerails02.vtf Loaded alpha texture materials\Metal\metalrail013b.vtf Loaded alpha texture materials\Metal\metalgrate013b.vtf Loaded alpha texture materials\Metal\metalgrate016a.vtf Loaded alpha texture materials\Metal\metalgate001a.vtf Loaded alpha texture materials\Metal\metalfence001a.vtf Loaded alpha texture materials\Metal\metaltruss022a.vtf Loaded alpha texture materials\Metal\metalgrate011a.vtf 4948 faces 6 degenerate faces 275428 square feet [39661720.00 square inches] 4 Displacements 5705 Square Feet [821611.25 Square Inches] 4942 patches before subdivision zero area child patch zero area child patch zero area child patch 76984 patches after subdivision 104 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7857785, max 592 transfer lists: 60.0 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67546, 56559, 36490) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8826, 7042, 3889) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1193, 905, 429) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(187, 136, 58) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 21, 8) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0124 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 55/4096 2640/196608 ( 1.3%) brushes 2152/32768 25824/393216 ( 6.6%) brushsides 20098/65536 160784/524288 (30.7%) planes 13522/65536 270440/1310720 (20.6%) vertexes 7715/65536 92580/786432 (11.8%) nodes 2224/65536 71168/2097152 ( 3.4%) texinfos 1863/12288 134136/884736 (15.2%) texdata 161/2048 5152/65536 ( 7.9%) dispinfos 4/0 704/0 ( 0.0%) disp_verts 100/0 2000/0 ( 0.0%) disp_tris 128/0 256/0 ( 0.0%) disp_lmsamples 19032/0 19032/0 ( 0.0%) faces 4948/65536 277088/3670016 ( 7.6%) hdr faces 4948/65536 277088/3670016 ( 7.6%) origfaces 3612/65536 202272/3670016 ( 5.5%) leaves 2280/65536 72960/2097152 ( 3.5%) leaffaces 6188/65536 12376/131072 ( 9.4%) leafbrushes 4450/65536 8900/131072 ( 6.8%) areas 8/1024 64/8192 ( 0.8%) surfedges 38423/512000 153692/2048000 ( 7.5%) edges 23292/256000 93168/1024000 ( 9.1%) LDR worldlights 0/16384 0/1441792 ( 0.0%) HDR worldlights 104/16384 9152/1441792 ( 0.6%) leafwaterdata 2/32768 24/393216 ( 0.0%) waterstrips 583/131072 5830/1310720 ( 0.4%) waterverts 0/131072 0/1572864 ( 0.0%) waterindices 10233/131072 20466/262144 ( 7.8%) cubemapsamples 40/1024 640/16384 ( 3.9%) overlays 24/1024 8448/360448 ( 2.3%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 3766324/0 ( 0.0%) visdata [variable] 38398/16777216 ( 0.2%) entdata [variable] 218070/393216 (55.5%) LDR ambient table 2280/65536 9120/262144 ( 3.5%) HDR ambient table 2280/65536 9120/262144 ( 3.5%) LDR leaf ambient 2280/65536 63840/1835008 ( 3.5%) HDR leaf ambient 3990/65536 111720/1835008 ( 6.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/43690 ( 0.0%) pakfile [variable] 1945881/0 ( 0.0%) physics [variable] 729509/4194304 (17.4%) physics terrain [variable] 732/1048576 ( 0.1%) Level flags = 2 Total triangle count: 14107 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 34 seconds elapsed materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf Map revision 2088 ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 262 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... Warning: area portal has 32 verts. Could be a vbsp bug. Warning: area portal has 32 verts. Could be a vbsp bug. done (0) writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (729509 bytes) Error loading studio model ""! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 3533 texinfos to 1863 Reduced 184 texdatas to 161 (5555 bytes to 4684) Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 3 seconds elapsed 12 threads reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt 473 portalclusters 1086 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 364 visible clusters (0.00%) Total clusters visible: 46092 Average clusters visible: 97 Building PAS... Average clusters audible: 205 visdatasize:38398 compressed from 60544 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf Loaded alpha texture materials\Metal\metalbar001c.vtf Loaded alpha texture materials\Metal\metalbar001a.vtf Loaded alpha texture materials\Dev\dev_measurerails01.vtf Loaded alpha texture materials\Metal\metalrail013a.vtf Loaded alpha texture materials\Dev\dev_measurerails02.vtf Loaded alpha texture materials\Metal\metalrail013b.vtf Loaded alpha texture materials\Metal\metalgrate013b.vtf Loaded alpha texture materials\Metal\metalgrate016a.vtf Loaded alpha texture materials\Metal\metalgate001a.vtf Loaded alpha texture materials\Metal\metalfence001a.vtf Loaded alpha texture materials\Metal\metaltruss022a.vtf Loaded alpha texture materials\Metal\metalgrate011a.vtf 4948 faces 6 degenerate faces 275428 square feet [39661720.00 square inches] 4 Displacements 5705 Square Feet [821611.25 Square Inches] 4942 patches before subdivision zero area child patch zero area child patch zero area child patch 76984 patches after subdivision 104 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7857785, max 592 transfer lists: 60.0 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67547, 56559, 36490) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8827, 7043, 3889) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1193, 905, 429) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(187, 136, 58) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 21, 8) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0138 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 55/4096 2640/196608 ( 1.3%) brushes 2152/32768 25824/393216 ( 6.6%) brushsides 20098/65536 160784/524288 (30.7%) planes 13510/65536 270200/1310720 (20.6%) vertexes 7715/65536 92580/786432 (11.8%) nodes 2224/65536 71168/2097152 ( 3.4%) texinfos 1863/12288 134136/884736 (15.2%) texdata 161/2048 5152/65536 ( 7.9%) dispinfos 4/0 704/0 ( 0.0%) disp_verts 100/0 2000/0 ( 0.0%) disp_tris 128/0 256/0 ( 0.0%) disp_lmsamples 19032/0 19032/0 ( 0.0%) faces 4948/65536 277088/3670016 ( 7.6%) hdr faces 4948/65536 277088/3670016 ( 7.6%) origfaces 3612/65536 202272/3670016 ( 5.5%) leaves 2280/65536 72960/2097152 ( 3.5%) leaffaces 6188/65536 12376/131072 ( 9.4%) leafbrushes 4450/65536 8900/131072 ( 6.8%) areas 8/1024 64/8192 ( 0.8%) surfedges 38423/512000 153692/2048000 ( 7.5%) edges 23292/256000 93168/1024000 ( 9.1%) LDR worldlights 0/16384 0/1441792 ( 0.0%) HDR worldlights 104/16384 9152/1441792 ( 0.6%) leafwaterdata 2/32768 24/393216 ( 0.0%) waterstrips 583/131072 5830/1310720 ( 0.4%) waterverts 0/131072 0/1572864 ( 0.0%) waterindices 10233/131072 20466/262144 ( 7.8%) cubemapsamples 40/1024 640/16384 ( 3.9%) overlays 24/1024 8448/360448 ( 2.3%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 3766324/0 ( 0.0%) visdata [variable] 38398/16777216 ( 0.2%) entdata [variable] 218070/393216 (55.5%) LDR ambient table 2280/65536 9120/262144 ( 3.5%) HDR ambient table 2280/65536 9120/262144 ( 3.5%) LDR leaf ambient 2280/65536 63840/1835008 ( 3.5%) HDR leaf ambient 3990/65536 111720/1835008 ( 6.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/43690 ( 0.0%) pakfile [variable] 1945881/0 ( 0.0%) physics [variable] 729509/4194304 (17.4%) physics terrain [variable] 732/1048576 ( 0.1%) Level flags = 2 Total triangle count: 14107 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 34 seconds elapsed materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf Map revision 2091 ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 262 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... Warning: area portal has 32 verts. Could be a vbsp bug. Warning: area portal has 32 verts. Could be a vbsp bug. done (0) writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (729509 bytes) Error loading studio model ""! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 3533 texinfos to 1863 Reduced 184 texdatas to 161 (5555 bytes to 4684) Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 3 seconds elapsed 12 threads reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt 473 portalclusters 1086 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%) Total clusters visible: 46094 Average clusters visible: 97 Building PAS... Average clusters audible: 205 visdatasize:38398 compressed from 60544 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf Loaded alpha texture materials\Metal\metalbar001c.vtf Loaded alpha texture materials\Metal\metalbar001a.vtf Loaded alpha texture materials\Dev\dev_measurerails01.vtf Loaded alpha texture materials\Metal\metalrail013a.vtf Loaded alpha texture materials\Dev\dev_measurerails02.vtf Loaded alpha texture materials\Metal\metalrail013b.vtf Loaded alpha texture materials\Metal\metalgrate013b.vtf Loaded alpha texture materials\Metal\metalgrate016a.vtf Loaded alpha texture materials\Metal\metalgate001a.vtf Loaded alpha texture materials\Metal\metalfence001a.vtf Loaded alpha texture materials\Metal\metaltruss022a.vtf Loaded alpha texture materials\Metal\metalgrate011a.vtf 4948 faces 6 degenerate faces 275428 square feet [39661720.00 square inches] 4 Displacements 5705 Square Feet [821611.25 Square Inches] 4942 patches before subdivision zero area child patch zero area child patch zero area child patch 76984 patches after subdivision 104 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7857785, max 592 transfer lists: 60.0 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67545, 56558, 36490) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8826, 7042, 3889) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1193, 905, 429) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(187, 136, 58) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 21, 8) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0173 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 55/4096 2640/196608 ( 1.3%) brushes 2152/32768 25824/393216 ( 6.6%) brushsides 20098/65536 160784/524288 (30.7%) planes 13510/65536 270200/1310720 (20.6%) vertexes 7715/65536 92580/786432 (11.8%) nodes 2224/65536 71168/2097152 ( 3.4%) texinfos 1863/12288 134136/884736 (15.2%) texdata 161/2048 5152/65536 ( 7.9%) dispinfos 4/0 704/0 ( 0.0%) disp_verts 100/0 2000/0 ( 0.0%) disp_tris 128/0 256/0 ( 0.0%) disp_lmsamples 19032/0 19032/0 ( 0.0%) faces 4948/65536 277088/3670016 ( 7.6%) hdr faces 4948/65536 277088/3670016 ( 7.6%) origfaces 3612/65536 202272/3670016 ( 5.5%) leaves 2280/65536 72960/2097152 ( 3.5%) leaffaces 6188/65536 12376/131072 ( 9.4%) leafbrushes 4450/65536 8900/131072 ( 6.8%) areas 8/1024 64/8192 ( 0.8%) surfedges 38423/512000 153692/2048000 ( 7.5%) edges 23292/256000 93168/1024000 ( 9.1%) LDR worldlights 0/16384 0/1441792 ( 0.0%) HDR worldlights 104/16384 9152/1441792 ( 0.6%) leafwaterdata 2/32768 24/393216 ( 0.0%) waterstrips 583/131072 5830/1310720 ( 0.4%) waterverts 0/131072 0/1572864 ( 0.0%) waterindices 10233/131072 20466/262144 ( 7.8%) cubemapsamples 40/1024 640/16384 ( 3.9%) overlays 24/1024 8448/360448 ( 2.3%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 3766324/0 ( 0.0%) visdata [variable] 38398/16777216 ( 0.2%) entdata [variable] 218072/393216 (55.5%) LDR ambient table 2280/65536 9120/262144 ( 3.5%) HDR ambient table 2280/65536 9120/262144 ( 3.5%) LDR leaf ambient 2280/65536 63840/1835008 ( 3.5%) HDR leaf ambient 3990/65536 111720/1835008 ( 6.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/43690 ( 0.0%) pakfile [variable] 1945881/0 ( 0.0%) physics [variable] 729509/4194304 (17.4%) physics terrain [variable] 732/1048576 ( 0.1%) Level flags = 2 Total triangle count: 14107 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 33 seconds elapsed materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf Map revision 2092 ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 262 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... Warning: area portal has 32 verts. Could be a vbsp bug. Warning: area portal has 32 verts. Could be a vbsp bug. done (0) writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (729509 bytes) Error loading studio model ""! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 3533 texinfos to 1863 Reduced 184 texdatas to 161 (5555 bytes to 4684) Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 3 seconds elapsed 12 threads reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt 473 portalclusters 1086 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 365 visible clusters (0.00%) Total clusters visible: 46093 Average clusters visible: 97 Building PAS... Average clusters audible: 205 visdatasize:38398 compressed from 60544 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf Loaded alpha texture materials\Metal\metalbar001c.vtf Loaded alpha texture materials\Metal\metalbar001a.vtf Loaded alpha texture materials\Dev\dev_measurerails01.vtf Loaded alpha texture materials\Metal\metalrail013a.vtf Loaded alpha texture materials\Dev\dev_measurerails02.vtf Loaded alpha texture materials\Metal\metalrail013b.vtf Loaded alpha texture materials\Metal\metalgrate013b.vtf Loaded alpha texture materials\Metal\metalgrate016a.vtf Loaded alpha texture materials\Metal\metalgate001a.vtf Loaded alpha texture materials\Metal\metalfence001a.vtf Loaded alpha texture materials\Metal\metaltruss022a.vtf Loaded alpha texture materials\Metal\metalgrate011a.vtf 4948 faces 6 degenerate faces 275428 square feet [39661720.00 square inches] 4 Displacements 5705 Square Feet [821611.25 Square Inches] 4942 patches before subdivision zero area child patch zero area child patch zero area child patch 76984 patches after subdivision 104 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7857785, max 592 transfer lists: 60.0 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67546, 56559, 36490) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8826, 7042, 3889) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1193, 905, 429) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(187, 136, 58) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 21, 8) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0148 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 55/4096 2640/196608 ( 1.3%) brushes 2152/32768 25824/393216 ( 6.6%) brushsides 20098/65536 160784/524288 (30.7%) planes 13510/65536 270200/1310720 (20.6%) vertexes 7715/65536 92580/786432 (11.8%) nodes 2224/65536 71168/2097152 ( 3.4%) texinfos 1863/12288 134136/884736 (15.2%) texdata 161/2048 5152/65536 ( 7.9%) dispinfos 4/0 704/0 ( 0.0%) disp_verts 100/0 2000/0 ( 0.0%) disp_tris 128/0 256/0 ( 0.0%) disp_lmsamples 19032/0 19032/0 ( 0.0%) faces 4948/65536 277088/3670016 ( 7.6%) hdr faces 4948/65536 277088/3670016 ( 7.6%) origfaces 3612/65536 202272/3670016 ( 5.5%) leaves 2280/65536 72960/2097152 ( 3.5%) leaffaces 6188/65536 12376/131072 ( 9.4%) leafbrushes 4450/65536 8900/131072 ( 6.8%) areas 8/1024 64/8192 ( 0.8%) surfedges 38423/512000 153692/2048000 ( 7.5%) edges 23292/256000 93168/1024000 ( 9.1%) LDR worldlights 0/16384 0/1441792 ( 0.0%) HDR worldlights 104/16384 9152/1441792 ( 0.6%) leafwaterdata 2/32768 24/393216 ( 0.0%) waterstrips 583/131072 5830/1310720 ( 0.4%) waterverts 0/131072 0/1572864 ( 0.0%) waterindices 10233/131072 20466/262144 ( 7.8%) cubemapsamples 40/1024 640/16384 ( 3.9%) overlays 24/1024 8448/360448 ( 2.3%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 3766324/0 ( 0.0%) visdata [variable] 38398/16777216 ( 0.2%) entdata [variable] 218073/393216 (55.5%) LDR ambient table 2280/65536 9120/262144 ( 3.5%) HDR ambient table 2280/65536 9120/262144 ( 3.5%) LDR leaf ambient 2280/65536 63840/1835008 ( 3.5%) HDR leaf ambient 3990/65536 111720/1835008 ( 6.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/43690 ( 0.0%) pakfile [variable] 1945881/0 ( 0.0%) physics [variable] 729509/4194304 (17.4%) physics terrain [variable] 732/1048576 ( 0.1%) Level flags = 2 Total triangle count: 14107 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 33 seconds elapsed materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf Map revision 2094 ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 262 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... Warning: area portal has 32 verts. Could be a vbsp bug. Warning: area portal has 32 verts. Could be a vbsp bug. done (0) writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (732149 bytes) Error loading studio model ""! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 3547 texinfos to 1871 Reduced 184 texdatas to 161 (5555 bytes to 4684) Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 3 seconds elapsed 12 threads reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt 474 portalclusters 1087 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%) Total clusters visible: 46143 Average clusters visible: 97 Building PAS... Average clusters audible: 205 visdatasize:38381 compressed from 60672 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf Loaded alpha texture materials\Metal\metalbar001c.vtf Loaded alpha texture materials\Metal\metalbar001a.vtf Loaded alpha texture materials\Dev\dev_measurerails01.vtf Loaded alpha texture materials\Metal\metalrail013a.vtf Loaded alpha texture materials\Dev\dev_measurerails02.vtf Loaded alpha texture materials\Metal\metalrail013b.vtf Loaded alpha texture materials\Metal\metalgrate013b.vtf Loaded alpha texture materials\Metal\metalgrate016a.vtf Loaded alpha texture materials\Metal\metalgate001a.vtf Loaded alpha texture materials\Metal\metalfence001a.vtf Loaded alpha texture materials\Metal\metaltruss022a.vtf Loaded alpha texture materials\Metal\metalgrate011a.vtf 4955 faces 6 degenerate faces 275857 square feet [39723544.00 square inches] 4 Displacements 5705 Square Feet [821611.25 Square Inches] 4949 patches before subdivision zero area child patch zero area child patch zero area child patch 77107 patches after subdivision 104 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7865209, max 592 transfer lists: 60.0 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67559, 56569, 36496) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8822, 7040, 3889) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1193, 905, 430) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(187, 136, 59) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 21, 8) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0124 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 55/4096 2640/196608 ( 1.3%) brushes 2160/32768 25920/393216 ( 6.6%) brushsides 20154/65536 161232/524288 (30.8%) planes 13522/65536 270440/1310720 (20.6%) vertexes 7729/65536 92748/786432 (11.8%) nodes 2226/65536 71232/2097152 ( 3.4%) texinfos 1871/12288 134712/884736 (15.2%) texdata 161/2048 5152/65536 ( 7.9%) dispinfos 4/0 704/0 ( 0.0%) disp_verts 100/0 2000/0 ( 0.0%) disp_tris 128/0 256/0 ( 0.0%) disp_lmsamples 19032/0 19032/0 ( 0.0%) faces 4955/65536 277480/3670016 ( 7.6%) hdr faces 4955/65536 277480/3670016 ( 7.6%) origfaces 3620/65536 202720/3670016 ( 5.5%) leaves 2282/65536 73024/2097152 ( 3.5%) leaffaces 6198/65536 12396/131072 ( 9.5%) leafbrushes 4461/65536 8922/131072 ( 6.8%) areas 8/1024 64/8192 ( 0.8%) surfedges 38485/512000 153940/2048000 ( 7.5%) edges 23329/256000 93316/1024000 ( 9.1%) LDR worldlights 0/16384 0/1441792 ( 0.0%) HDR worldlights 104/16384 9152/1441792 ( 0.6%) leafwaterdata 2/32768 24/393216 ( 0.0%) waterstrips 582/131072 5820/1310720 ( 0.4%) waterverts 0/131072 0/1572864 ( 0.0%) waterindices 10221/131072 20442/262144 ( 7.8%) cubemapsamples 40/1024 640/16384 ( 3.9%) overlays 24/1024 8448/360448 ( 2.3%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 3771316/0 ( 0.0%) visdata [variable] 38381/16777216 ( 0.2%) entdata [variable] 218073/393216 (55.5%) LDR ambient table 2282/65536 9128/262144 ( 3.5%) HDR ambient table 2282/65536 9128/262144 ( 3.5%) LDR leaf ambient 2282/65536 63896/1835008 ( 3.5%) HDR leaf ambient 4006/65536 112168/1835008 ( 6.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/43690 ( 0.0%) pakfile [variable] 1945881/0 ( 0.0%) physics [variable] 732149/4194304 (17.5%) physics terrain [variable] 732/1048576 ( 0.1%) Level flags = 2 Total triangle count: 14123 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 29 seconds elapsed materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf Map revision 2097 ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 262 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... Warning: area portal has 32 verts. Could be a vbsp bug. Warning: area portal has 32 verts. Could be a vbsp bug. done (0) writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (732541 bytes) Error loading studio model ""! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 3550 texinfos to 1874 Reduced 184 texdatas to 161 (5555 bytes to 4684) Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 2 seconds elapsed 12 threads reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt 474 portalclusters 1087 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%) Total clusters visible: 46143 Average clusters visible: 97 Building PAS... Average clusters audible: 205 visdatasize:38381 compressed from 60672 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf Loaded alpha texture materials\Metal\metalbar001c.vtf Loaded alpha texture materials\Metal\metalbar001a.vtf Loaded alpha texture materials\Dev\dev_measurerails01.vtf Loaded alpha texture materials\Metal\metalrail013a.vtf Loaded alpha texture materials\Dev\dev_measurerails02.vtf Loaded alpha texture materials\Metal\metalrail013b.vtf Loaded alpha texture materials\Metal\metalgrate013b.vtf Loaded alpha texture materials\Metal\metalgrate016a.vtf Loaded alpha texture materials\Metal\metalgate001a.vtf Loaded alpha texture materials\Metal\metalfence001a.vtf Loaded alpha texture materials\Metal\metaltruss022a.vtf Loaded alpha texture materials\Metal\metalgrate011a.vtf 4960 faces 6 degenerate faces 275865 square feet [39724616.00 square inches] 4 Displacements 5705 Square Feet [821611.25 Square Inches] 4954 patches before subdivision zero area child patch zero area child patch zero area child patch 77120 patches after subdivision 104 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7869282, max 592 transfer lists: 60.0 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67597, 56602, 36521) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8839, 7052, 3897) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1196, 907, 430) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(188, 136, 59) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(31, 21, 8) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0142 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 55/4096 2640/196608 ( 1.3%) brushes 2161/32768 25932/393216 ( 6.6%) brushsides 20160/65536 161280/524288 (30.8%) planes 13528/65536 270560/1310720 (20.6%) vertexes 7737/65536 92844/786432 (11.8%) nodes 2226/65536 71232/2097152 ( 3.4%) texinfos 1874/12288 134928/884736 (15.3%) texdata 161/2048 5152/65536 ( 7.9%) dispinfos 4/0 704/0 ( 0.0%) disp_verts 100/0 2000/0 ( 0.0%) disp_tris 128/0 256/0 ( 0.0%) disp_lmsamples 19032/0 19032/0 ( 0.0%) faces 4960/65536 277760/3670016 ( 7.6%) hdr faces 4960/65536 277760/3670016 ( 7.6%) origfaces 3625/65536 203000/3670016 ( 5.5%) leaves 2282/65536 73024/2097152 ( 3.5%) leaffaces 6203/65536 12406/131072 ( 9.5%) leafbrushes 4462/65536 8924/131072 ( 6.8%) areas 8/1024 64/8192 ( 0.8%) surfedges 38525/512000 154100/2048000 ( 7.5%) edges 23353/256000 93412/1024000 ( 9.1%) LDR worldlights 0/16384 0/1441792 ( 0.0%) HDR worldlights 104/16384 9152/1441792 ( 0.6%) leafwaterdata 2/32768 24/393216 ( 0.0%) waterstrips 582/131072 5820/1310720 ( 0.4%) waterverts 0/131072 0/1572864 ( 0.0%) waterindices 10221/131072 20442/262144 ( 7.8%) cubemapsamples 40/1024 640/16384 ( 3.9%) overlays 24/1024 8448/360448 ( 2.3%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 3771544/0 ( 0.0%) visdata [variable] 38381/16777216 ( 0.2%) entdata [variable] 218488/393216 (55.6%) LDR ambient table 2282/65536 9128/262144 ( 3.5%) HDR ambient table 2282/65536 9128/262144 ( 3.5%) LDR leaf ambient 2282/65536 63896/1835008 ( 3.5%) HDR leaf ambient 4006/65536 112168/1835008 ( 6.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/43690 ( 0.0%) pakfile [variable] 1945881/0 ( 0.0%) physics [variable] 732541/4194304 (17.5%) physics terrain [variable] 732/1048576 ( 0.1%) Level flags = 2 Total triangle count: 14133 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 29 seconds elapsed materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf Map revision 2123 ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 262 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... Warning: area portal has 32 verts. Could be a vbsp bug. Warning: area portal has 32 verts. Could be a vbsp bug. done (0) writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (734660 bytes) Error loading studio model ""! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 3561 texinfos to 1877 Reduced 184 texdatas to 161 (5555 bytes to 4684) Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 2 seconds elapsed 12 threads reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt 474 portalclusters 1087 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%) Total clusters visible: 46205 Average clusters visible: 97 Building PAS... Average clusters audible: 205 visdatasize:38390 compressed from 60672 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf Loaded alpha texture materials\Metal\metalbar001c.vtf Loaded alpha texture materials\Metal\metalbar001a.vtf Loaded alpha texture materials\Dev\dev_measurerails01.vtf Loaded alpha texture materials\Metal\metalrail013a.vtf Loaded alpha texture materials\Dev\dev_measurerails02.vtf Loaded alpha texture materials\Metal\metalrail013b.vtf Loaded alpha texture materials\Metal\metalgrate013b.vtf Loaded alpha texture materials\Metal\metalgrate016a.vtf Loaded alpha texture materials\Metal\metalgate001a.vtf Loaded alpha texture materials\Metal\metalfence001a.vtf Loaded alpha texture materials\Metal\metaltruss022a.vtf Loaded alpha texture materials\Metal\metalgrate011a.vtf 4966 faces 6 degenerate faces 275892 square feet [39728504.00 square inches] 4 Displacements 5705 Square Feet [821611.25 Square Inches] 4960 patches before subdivision zero area child patch zero area child patch zero area child patch 77170 patches after subdivision 104 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7979911, max 592 transfer lists: 60.9 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(69443, 58099, 37459) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8979, 7162, 3956) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1214, 920, 437) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(190, 138, 59) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(31, 21, 8) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0142 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 56/4096 2688/196608 ( 1.4%) brushes 2168/32768 26016/393216 ( 6.6%) brushsides 20216/65536 161728/524288 (30.8%) planes 13616/65536 272320/1310720 (20.8%) vertexes 7741/65536 92892/786432 (11.8%) nodes 2233/65536 71456/2097152 ( 3.4%) texinfos 1877/12288 135144/884736 (15.3%) texdata 161/2048 5152/65536 ( 7.9%) dispinfos 4/0 704/0 ( 0.0%) disp_verts 100/0 2000/0 ( 0.0%) disp_tris 128/0 256/0 ( 0.0%) disp_lmsamples 19032/0 19032/0 ( 0.0%) faces 4966/65536 278096/3670016 ( 7.6%) hdr faces 4966/65536 278096/3670016 ( 7.6%) origfaces 3631/65536 203336/3670016 ( 5.5%) leaves 2290/65536 73280/2097152 ( 3.5%) leaffaces 6205/65536 12410/131072 ( 9.5%) leafbrushes 4475/65536 8950/131072 ( 6.8%) areas 8/1024 64/8192 ( 0.8%) surfedges 38566/512000 154264/2048000 ( 7.5%) edges 23371/256000 93484/1024000 ( 9.1%) LDR worldlights 0/16384 0/1441792 ( 0.0%) HDR worldlights 104/16384 9152/1441792 ( 0.6%) leafwaterdata 2/32768 24/393216 ( 0.0%) waterstrips 580/131072 5800/1310720 ( 0.4%) waterverts 0/131072 0/1572864 ( 0.0%) waterindices 10191/131072 20382/262144 ( 7.8%) cubemapsamples 40/1024 640/16384 ( 3.9%) overlays 24/1024 8448/360448 ( 2.3%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 3772304/0 ( 0.0%) visdata [variable] 38390/16777216 ( 0.2%) entdata [variable] 225243/393216 (57.3%) LDR ambient table 2290/65536 9160/262144 ( 3.5%) HDR ambient table 2290/65536 9160/262144 ( 3.5%) LDR leaf ambient 2290/65536 64120/1835008 ( 3.5%) HDR leaf ambient 4056/65536 113568/1835008 ( 6.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/43954 ( 0.0%) pakfile [variable] 1955305/0 ( 0.0%) physics [variable] 734660/4194304 (17.5%) physics terrain [variable] 732/1048576 ( 0.1%) Level flags = 2 Total triangle count: 14138 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 28 seconds elapsed materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf Map revision 2131 ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 262 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... Warning: area portal has 32 verts. Could be a vbsp bug. Warning: area portal has 32 verts. Could be a vbsp bug. done (0) writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (735212 bytes) Error loading studio model ""! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 3564 texinfos to 1880 Reduced 184 texdatas to 161 (5555 bytes to 4684) Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 2 seconds elapsed 12 threads reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt 474 portalclusters 1087 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%) Total clusters visible: 46205 Average clusters visible: 97 Building PAS... Average clusters audible: 205 visdatasize:38390 compressed from 60672 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf Loaded alpha texture materials\Metal\metalbar001c.vtf Loaded alpha texture materials\Metal\metalbar001a.vtf Loaded alpha texture materials\Dev\dev_measurerails01.vtf Loaded alpha texture materials\Metal\metalrail013a.vtf Loaded alpha texture materials\Dev\dev_measurerails02.vtf Loaded alpha texture materials\Metal\metalrail013b.vtf Loaded alpha texture materials\Metal\metalgrate013b.vtf Loaded alpha texture materials\Metal\metalgrate016a.vtf Loaded alpha texture materials\Metal\metalgate001a.vtf Loaded alpha texture materials\Metal\metalfence001a.vtf Loaded alpha texture materials\Metal\metaltruss022a.vtf Loaded alpha texture materials\Metal\metalgrate011a.vtf 4972 faces 6 degenerate faces 275956 square feet [39737720.00 square inches] 4 Displacements 5705 Square Feet [821611.25 Square Inches] 4966 patches before subdivision zero area child patch zero area child patch zero area child patch 77176 patches after subdivision 104 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7962864, max 592 transfer lists: 60.8 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(69409, 58072, 37450) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8955, 7144, 3948) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1212, 918, 436) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(190, 138, 59) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(31, 21, 8) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0140 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 57/4096 2736/196608 ( 1.4%) brushes 2169/32768 26028/393216 ( 6.6%) brushsides 20222/65536 161776/524288 (30.9%) planes 13626/65536 272520/1310720 (20.8%) vertexes 7749/65536 92988/786432 (11.8%) nodes 2239/65536 71648/2097152 ( 3.4%) texinfos 1880/12288 135360/884736 (15.3%) texdata 161/2048 5152/65536 ( 7.9%) dispinfos 4/0 704/0 ( 0.0%) disp_verts 100/0 2000/0 ( 0.0%) disp_tris 128/0 256/0 ( 0.0%) disp_lmsamples 19032/0 19032/0 ( 0.0%) faces 4972/65536 278432/3670016 ( 7.6%) hdr faces 4972/65536 278432/3670016 ( 7.6%) origfaces 3637/65536 203672/3670016 ( 5.5%) leaves 2297/65536 73504/2097152 ( 3.5%) leaffaces 6211/65536 12422/131072 ( 9.5%) leafbrushes 4476/65536 8952/131072 ( 6.8%) areas 8/1024 64/8192 ( 0.8%) surfedges 38614/512000 154456/2048000 ( 7.5%) edges 23395/256000 93580/1024000 ( 9.1%) LDR worldlights 0/16384 0/1441792 ( 0.0%) HDR worldlights 104/16384 9152/1441792 ( 0.6%) leafwaterdata 2/32768 24/393216 ( 0.0%) waterstrips 580/131072 5800/1310720 ( 0.4%) waterverts 0/131072 0/1572864 ( 0.0%) waterindices 10191/131072 20382/262144 ( 7.8%) cubemapsamples 40/1024 640/16384 ( 3.9%) overlays 24/1024 8448/360448 ( 2.3%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 3772304/0 ( 0.0%) visdata [variable] 38390/16777216 ( 0.2%) entdata [variable] 225346/393216 (57.3%) LDR ambient table 2297/65536 9188/262144 ( 3.5%) HDR ambient table 2297/65536 9188/262144 ( 3.5%) LDR leaf ambient 2297/65536 64316/1835008 ( 3.5%) HDR leaf ambient 4062/65536 113736/1835008 ( 6.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/43954 ( 0.0%) pakfile [variable] 1955305/0 ( 0.0%) physics [variable] 735212/4194304 (17.5%) physics terrain [variable] 732/1048576 ( 0.1%) Level flags = 2 Total triangle count: 14150 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 31 seconds elapsed materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf Map revision 2133 ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 262 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... Warning: area portal has 32 verts. Could be a vbsp bug. Warning: area portal has 32 verts. Could be a vbsp bug. done (0) writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (735212 bytes) Error loading studio model ""! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 3564 texinfos to 1880 Reduced 184 texdatas to 161 (5555 bytes to 4684) Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 2 seconds elapsed 12 threads reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt 474 portalclusters 1087 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%) Total clusters visible: 46205 Average clusters visible: 97 Building PAS... Average clusters audible: 205 visdatasize:38390 compressed from 60672 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf Loaded alpha texture materials\Metal\metalbar001c.vtf Loaded alpha texture materials\Metal\metalbar001a.vtf Loaded alpha texture materials\Dev\dev_measurerails01.vtf Loaded alpha texture materials\Metal\metalrail013a.vtf Loaded alpha texture materials\Dev\dev_measurerails02.vtf Loaded alpha texture materials\Metal\metalrail013b.vtf Loaded alpha texture materials\Metal\metalgrate013b.vtf Loaded alpha texture materials\Metal\metalgrate016a.vtf Loaded alpha texture materials\Metal\metalgate001a.vtf Loaded alpha texture materials\Metal\metalfence001a.vtf Loaded alpha texture materials\Metal\metaltruss022a.vtf Loaded alpha texture materials\Metal\metalgrate011a.vtf 4972 faces 6 degenerate faces 275956 square feet [39737720.00 square inches] 4 Displacements 5705 Square Feet [821611.25 Square Inches] 4966 patches before subdivision zero area child patch zero area child patch zero area child patch 77176 patches after subdivision 104 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7962864, max 592 transfer lists: 60.8 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(69408, 58072, 37450) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8955, 7144, 3948) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1212, 918, 436) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(190, 138, 59) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(31, 21, 8) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0119 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 57/4096 2736/196608 ( 1.4%) brushes 2169/32768 26028/393216 ( 6.6%) brushsides 20222/65536 161776/524288 (30.9%) planes 13626/65536 272520/1310720 (20.8%) vertexes 7749/65536 92988/786432 (11.8%) nodes 2239/65536 71648/2097152 ( 3.4%) texinfos 1880/12288 135360/884736 (15.3%) texdata 161/2048 5152/65536 ( 7.9%) dispinfos 4/0 704/0 ( 0.0%) disp_verts 100/0 2000/0 ( 0.0%) disp_tris 128/0 256/0 ( 0.0%) disp_lmsamples 19032/0 19032/0 ( 0.0%) faces 4972/65536 278432/3670016 ( 7.6%) hdr faces 4972/65536 278432/3670016 ( 7.6%) origfaces 3637/65536 203672/3670016 ( 5.5%) leaves 2297/65536 73504/2097152 ( 3.5%) leaffaces 6211/65536 12422/131072 ( 9.5%) leafbrushes 4476/65536 8952/131072 ( 6.8%) areas 8/1024 64/8192 ( 0.8%) surfedges 38614/512000 154456/2048000 ( 7.5%) edges 23395/256000 93580/1024000 ( 9.1%) LDR worldlights 0/16384 0/1441792 ( 0.0%) HDR worldlights 104/16384 9152/1441792 ( 0.6%) leafwaterdata 2/32768 24/393216 ( 0.0%) waterstrips 580/131072 5800/1310720 ( 0.4%) waterverts 0/131072 0/1572864 ( 0.0%) waterindices 10191/131072 20382/262144 ( 7.8%) cubemapsamples 40/1024 640/16384 ( 3.9%) overlays 24/1024 8448/360448 ( 2.3%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 3772304/0 ( 0.0%) visdata [variable] 38390/16777216 ( 0.2%) entdata [variable] 225351/393216 (57.3%) LDR ambient table 2297/65536 9188/262144 ( 3.5%) HDR ambient table 2297/65536 9188/262144 ( 3.5%) LDR leaf ambient 2297/65536 64316/1835008 ( 3.5%) HDR leaf ambient 4062/65536 113736/1835008 ( 6.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/43954 ( 0.0%) pakfile [variable] 1955305/0 ( 0.0%) physics [variable] 735212/4194304 (17.5%) physics terrain [variable] 732/1048576 ( 0.1%) Level flags = 2 Total triangle count: 14150 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 29 seconds elapsed materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf Map revision 2136 ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 262 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... Warning: area portal has 32 verts. Could be a vbsp bug. Warning: area portal has 32 verts. Could be a vbsp bug. done (0) writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (735212 bytes) Error loading studio model ""! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 3564 texinfos to 1880 Reduced 184 texdatas to 161 (5555 bytes to 4684) Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 2 seconds elapsed 12 threads reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt 474 portalclusters 1087 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%) Total clusters visible: 46205 Average clusters visible: 97 Building PAS... Average clusters audible: 205 visdatasize:38390 compressed from 60672 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf Loaded alpha texture materials\Metal\metalbar001c.vtf Loaded alpha texture materials\Metal\metalbar001a.vtf Loaded alpha texture materials\Dev\dev_measurerails01.vtf Loaded alpha texture materials\Metal\metalrail013a.vtf Loaded alpha texture materials\Dev\dev_measurerails02.vtf Loaded alpha texture materials\Metal\metalrail013b.vtf Loaded alpha texture materials\Metal\metalgrate013b.vtf Loaded alpha texture materials\Metal\metalgrate016a.vtf Loaded alpha texture materials\Metal\metalgate001a.vtf Loaded alpha texture materials\Metal\metalfence001a.vtf Loaded alpha texture materials\Metal\metaltruss022a.vtf Loaded alpha texture materials\Metal\metalgrate011a.vtf 4972 faces 6 degenerate faces 275956 square feet [39737720.00 square inches] 4 Displacements 5705 Square Feet [821611.25 Square Inches] 4966 patches before subdivision zero area child patch zero area child patch zero area child patch 77176 patches after subdivision 104 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7962864, max 592 transfer lists: 60.8 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(69408, 58072, 37450) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8955, 7144, 3948) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1212, 918, 436) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(190, 138, 59) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(31, 21, 8) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0118 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 57/4096 2736/196608 ( 1.4%) brushes 2169/32768 26028/393216 ( 6.6%) brushsides 20222/65536 161776/524288 (30.9%) planes 13626/65536 272520/1310720 (20.8%) vertexes 7749/65536 92988/786432 (11.8%) nodes 2239/65536 71648/2097152 ( 3.4%) texinfos 1880/12288 135360/884736 (15.3%) texdata 161/2048 5152/65536 ( 7.9%) dispinfos 4/0 704/0 ( 0.0%) disp_verts 100/0 2000/0 ( 0.0%) disp_tris 128/0 256/0 ( 0.0%) disp_lmsamples 19032/0 19032/0 ( 0.0%) faces 4972/65536 278432/3670016 ( 7.6%) hdr faces 4972/65536 278432/3670016 ( 7.6%) origfaces 3637/65536 203672/3670016 ( 5.5%) leaves 2297/65536 73504/2097152 ( 3.5%) leaffaces 6211/65536 12422/131072 ( 9.5%) leafbrushes 4476/65536 8952/131072 ( 6.8%) areas 8/1024 64/8192 ( 0.8%) surfedges 38614/512000 154456/2048000 ( 7.5%) edges 23395/256000 93580/1024000 ( 9.1%) LDR worldlights 0/16384 0/1441792 ( 0.0%) HDR worldlights 104/16384 9152/1441792 ( 0.6%) leafwaterdata 2/32768 24/393216 ( 0.0%) waterstrips 580/131072 5800/1310720 ( 0.4%) waterverts 0/131072 0/1572864 ( 0.0%) waterindices 10191/131072 20382/262144 ( 7.8%) cubemapsamples 40/1024 640/16384 ( 3.9%) overlays 24/1024 8448/360448 ( 2.3%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 3772304/0 ( 0.0%) visdata [variable] 38390/16777216 ( 0.2%) entdata [variable] 225351/393216 (57.3%) LDR ambient table 2297/65536 9188/262144 ( 3.5%) HDR ambient table 2297/65536 9188/262144 ( 3.5%) LDR leaf ambient 2297/65536 64316/1835008 ( 3.5%) HDR leaf ambient 4062/65536 113736/1835008 ( 6.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/43954 ( 0.0%) pakfile [variable] 1955305/0 ( 0.0%) physics [variable] 735212/4194304 (17.5%) physics terrain [variable] 732/1048576 ( 0.1%) Level flags = 2 Total triangle count: 14150 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 28 seconds elapsed materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf Map revision 2139 ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 262 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... Warning: area portal has 32 verts. Could be a vbsp bug. Warning: area portal has 32 verts. Could be a vbsp bug. done (0) writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (735212 bytes) Error loading studio model ""! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 3564 texinfos to 1880 Reduced 184 texdatas to 161 (5555 bytes to 4684) Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 2 seconds elapsed 12 threads reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt 474 portalclusters 1087 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%) Total clusters visible: 46205 Average clusters visible: 97 Building PAS... Average clusters audible: 205 visdatasize:38390 compressed from 60672 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf Loaded alpha texture materials\Metal\metalbar001c.vtf Loaded alpha texture materials\Metal\metalbar001a.vtf Loaded alpha texture materials\Dev\dev_measurerails01.vtf Loaded alpha texture materials\Metal\metalrail013a.vtf Loaded alpha texture materials\Dev\dev_measurerails02.vtf Loaded alpha texture materials\Metal\metalrail013b.vtf Loaded alpha texture materials\Metal\metalgrate013b.vtf Loaded alpha texture materials\Metal\metalgrate016a.vtf Loaded alpha texture materials\Metal\metalgate001a.vtf Loaded alpha texture materials\Metal\metalfence001a.vtf Loaded alpha texture materials\Metal\metaltruss022a.vtf Loaded alpha texture materials\Metal\metalgrate011a.vtf 4972 faces 6 degenerate faces 275956 square feet [39737720.00 square inches] 4 Displacements 5705 Square Feet [821611.25 Square Inches] 4966 patches before subdivision zero area child patch zero area child patch zero area child patch 77176 patches after subdivision 104 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7962864, max 592 transfer lists: 60.8 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(69406, 58071, 37449) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8954, 7144, 3948) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1212, 918, 436) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(190, 138, 59) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(31, 21, 8) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0116 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 57/4096 2736/196608 ( 1.4%) brushes 2169/32768 26028/393216 ( 6.6%) brushsides 20222/65536 161776/524288 (30.9%) planes 13626/65536 272520/1310720 (20.8%) vertexes 7749/65536 92988/786432 (11.8%) nodes 2239/65536 71648/2097152 ( 3.4%) texinfos 1880/12288 135360/884736 (15.3%) texdata 161/2048 5152/65536 ( 7.9%) dispinfos 4/0 704/0 ( 0.0%) disp_verts 100/0 2000/0 ( 0.0%) disp_tris 128/0 256/0 ( 0.0%) disp_lmsamples 19032/0 19032/0 ( 0.0%) faces 4972/65536 278432/3670016 ( 7.6%) hdr faces 4972/65536 278432/3670016 ( 7.6%) origfaces 3637/65536 203672/3670016 ( 5.5%) leaves 2297/65536 73504/2097152 ( 3.5%) leaffaces 6211/65536 12422/131072 ( 9.5%) leafbrushes 4476/65536 8952/131072 ( 6.8%) areas 8/1024 64/8192 ( 0.8%) surfedges 38614/512000 154456/2048000 ( 7.5%) edges 23395/256000 93580/1024000 ( 9.1%) LDR worldlights 0/16384 0/1441792 ( 0.0%) HDR worldlights 104/16384 9152/1441792 ( 0.6%) leafwaterdata 2/32768 24/393216 ( 0.0%) waterstrips 580/131072 5800/1310720 ( 0.4%) waterverts 0/131072 0/1572864 ( 0.0%) waterindices 10191/131072 20382/262144 ( 7.8%) cubemapsamples 40/1024 640/16384 ( 3.9%) overlays 24/1024 8448/360448 ( 2.3%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 3772304/0 ( 0.0%) visdata [variable] 38390/16777216 ( 0.2%) entdata [variable] 225825/393216 (57.4%) LDR ambient table 2297/65536 9188/262144 ( 3.5%) HDR ambient table 2297/65536 9188/262144 ( 3.5%) LDR leaf ambient 2297/65536 64316/1835008 ( 3.5%) HDR leaf ambient 4062/65536 113736/1835008 ( 6.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/43954 ( 0.0%) pakfile [variable] 1955305/0 ( 0.0%) physics [variable] 735212/4194304 (17.5%) physics terrain [variable] 732/1048576 ( 0.1%) Level flags = 2 Total triangle count: 14150 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 27 seconds elapsed materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf Map revision 2143 ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 262 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... Warning: area portal has 32 verts. Could be a vbsp bug. Warning: area portal has 32 verts. Could be a vbsp bug. done (0) writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (735212 bytes) Error loading studio model ""! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 3564 texinfos to 1880 Reduced 184 texdatas to 161 (5555 bytes to 4684) Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 2 seconds elapsed 12 threads reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt 474 portalclusters 1087 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%) Total clusters visible: 46205 Average clusters visible: 97 Building PAS... Average clusters audible: 205 visdatasize:38390 compressed from 60672 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf Loaded alpha texture materials\Metal\metalbar001c.vtf Loaded alpha texture materials\Metal\metalbar001a.vtf Loaded alpha texture materials\Dev\dev_measurerails01.vtf Loaded alpha texture materials\Metal\metalrail013a.vtf Loaded alpha texture materials\Dev\dev_measurerails02.vtf Loaded alpha texture materials\Metal\metalrail013b.vtf Loaded alpha texture materials\Metal\metalgrate013b.vtf Loaded alpha texture materials\Metal\metalgrate016a.vtf Loaded alpha texture materials\Metal\metalgate001a.vtf Loaded alpha texture materials\Metal\metalfence001a.vtf Loaded alpha texture materials\Metal\metaltruss022a.vtf Loaded alpha texture materials\Metal\metalgrate011a.vtf 4972 faces 6 degenerate faces 275956 square feet [39737720.00 square inches] 4 Displacements 5705 Square Feet [821611.25 Square Inches] 4966 patches before subdivision zero area child patch zero area child patch zero area child patch 77176 patches after subdivision 104 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7962864, max 592 transfer lists: 60.8 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(69407, 58071, 37450) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8955, 7144, 3948) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1212, 918, 436) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(190, 138, 59) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(31, 21, 8) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0123 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 57/4096 2736/196608 ( 1.4%) brushes 2169/32768 26028/393216 ( 6.6%) brushsides 20222/65536 161776/524288 (30.9%) planes 13622/65536 272440/1310720 (20.8%) vertexes 7749/65536 92988/786432 (11.8%) nodes 2239/65536 71648/2097152 ( 3.4%) texinfos 1880/12288 135360/884736 (15.3%) texdata 161/2048 5152/65536 ( 7.9%) dispinfos 4/0 704/0 ( 0.0%) disp_verts 100/0 2000/0 ( 0.0%) disp_tris 128/0 256/0 ( 0.0%) disp_lmsamples 19032/0 19032/0 ( 0.0%) faces 4972/65536 278432/3670016 ( 7.6%) hdr faces 4972/65536 278432/3670016 ( 7.6%) origfaces 3637/65536 203672/3670016 ( 5.5%) leaves 2297/65536 73504/2097152 ( 3.5%) leaffaces 6211/65536 12422/131072 ( 9.5%) leafbrushes 4476/65536 8952/131072 ( 6.8%) areas 8/1024 64/8192 ( 0.8%) surfedges 38614/512000 154456/2048000 ( 7.5%) edges 23395/256000 93580/1024000 ( 9.1%) LDR worldlights 0/16384 0/1441792 ( 0.0%) HDR worldlights 104/16384 9152/1441792 ( 0.6%) leafwaterdata 2/32768 24/393216 ( 0.0%) waterstrips 580/131072 5800/1310720 ( 0.4%) waterverts 0/131072 0/1572864 ( 0.0%) waterindices 10191/131072 20382/262144 ( 7.8%) cubemapsamples 40/1024 640/16384 ( 3.9%) overlays 24/1024 8448/360448 ( 2.3%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 3772304/0 ( 0.0%) visdata [variable] 38390/16777216 ( 0.2%) entdata [variable] 225805/393216 (57.4%) LDR ambient table 2297/65536 9188/262144 ( 3.5%) HDR ambient table 2297/65536 9188/262144 ( 3.5%) LDR leaf ambient 2297/65536 64316/1835008 ( 3.5%) HDR leaf ambient 4062/65536 113736/1835008 ( 6.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/43954 ( 0.0%) pakfile [variable] 1955305/0 ( 0.0%) physics [variable] 735212/4194304 (17.5%) physics terrain [variable] 732/1048576 ( 0.1%) Level flags = 2 Total triangle count: 14150 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 26 seconds elapsed materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf Map revision 2175 ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 272 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... Warning: area portal has 34 verts. Could be a vbsp bug. Warning: area portal has 34 verts. Could be a vbsp bug. done (0) writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (736420 bytes) Error loading studio model ""! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 3549 texinfos to 1871 Reduced 185 texdatas to 162 (5574 bytes to 4703) Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 4 seconds elapsed 12 threads reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt 456 portalclusters 1043 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 455 visible clusters (0.00%) Total clusters visible: 46262 Average clusters visible: 101 Building PAS... Average clusters audible: 217 visdatasize:36926 compressed from 58368 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf Loaded alpha texture materials\Metal\metalbar001c.vtf Loaded alpha texture materials\Metal\metalbar001a.vtf Loaded alpha texture materials\Dev\dev_measurerails01.vtf Loaded alpha texture materials\Metal\metalrail013a.vtf Loaded alpha texture materials\Dev\dev_measurerails02.vtf Loaded alpha texture materials\Metal\metalrail013b.vtf Loaded alpha texture materials\Metal\metalgrate013b.vtf Loaded alpha texture materials\Metal\metalgrate016a.vtf Loaded alpha texture materials\Metal\metalgate001a.vtf Loaded alpha texture materials\Metal\metalfence001a.vtf Loaded alpha texture materials\Metal\metaltruss022a.vtf Loaded alpha texture materials\Metal\metalgrate011a.vtf 4932 faces 6 degenerate faces 279932 square feet [40310320.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 4926 patches before subdivision zero area child patch zero area child patch zero area child patch 76772 patches after subdivision 104 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7923703, max 592 transfer lists: 60.5 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(61130, 50907, 32652) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8407, 6682, 3685) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1175, 890, 422) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(187, 136, 59) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(31, 21, 8) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0121 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 57/4096 2736/196608 ( 1.4%) brushes 2174/32768 26088/393216 ( 6.6%) brushsides 20203/65536 161624/524288 (30.8%) planes 13546/65536 270920/1310720 (20.7%) vertexes 7669/65536 92028/786432 (11.7%) nodes 2205/65536 70560/2097152 ( 3.4%) texinfos 1871/12288 134712/884736 (15.2%) texdata 162/2048 5184/65536 ( 7.9%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 4932/65536 276192/3670016 ( 7.5%) hdr faces 4932/65536 276192/3670016 ( 7.5%) origfaces 3635/65536 203560/3670016 ( 5.5%) leaves 2263/65536 72416/2097152 ( 3.5%) leaffaces 6165/65536 12330/131072 ( 9.4%) leafbrushes 4437/65536 8874/131072 ( 6.8%) areas 7/1024 56/8192 ( 0.7%) surfedges 38422/512000 153688/2048000 ( 7.5%) edges 23285/256000 93140/1024000 ( 9.1%) LDR worldlights 0/16384 0/1441792 ( 0.0%) HDR worldlights 104/16384 9152/1441792 ( 0.6%) leafwaterdata 2/32768 24/393216 ( 0.0%) waterstrips 582/131072 5820/1310720 ( 0.4%) waterverts 0/131072 0/1572864 ( 0.0%) waterindices 10221/131072 20442/262144 ( 7.8%) cubemapsamples 40/1024 640/16384 ( 3.9%) overlays 25/1024 8800/360448 ( 2.4%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 3703752/0 ( 0.0%) visdata [variable] 36926/16777216 ( 0.2%) entdata [variable] 224797/393216 (57.2%) LDR ambient table 2263/65536 9052/262144 ( 3.5%) HDR ambient table 2263/65536 9052/262144 ( 3.5%) LDR leaf ambient 2263/65536 63364/1835008 ( 3.5%) HDR leaf ambient 3813/65536 106764/1835008 ( 5.8%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/44628 ( 0.0%) pakfile [variable] 1984297/0 ( 0.0%) physics [variable] 736420/4194304 (17.6%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 2 Total triangle count: 14048 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 33 seconds elapsed