fb_01.log

changeset 22
4b1566a56023
parent 21
810189d303a2
child 23
58d66cd45a7e
--- a/fb_01.log	Tue Aug 06 02:20:21 2019 -0600
+++ b/fb_01.log	Tue Aug 06 15:45:56 2019 -0600
@@ -5826,3 +5826,165 @@
 Total triangle count: 14150
 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
 26 seconds elapsed
+
+
+
+materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
+Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
+Map revision 2175
+ConVarRef mat_reduceparticles doesn't point to an existing ConVar
+Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
+Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
+Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
+fixing up env_cubemap materials on brush sides...
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
+Building Faces...done (0)
+Chop Details...done (0)
+Find Visible Detail Sides...
+Merged 272 detail faces...done (0)
+Merging details...done (0)
+FixTjuncs...
+PruneNodes...
+WriteBSP...
+Warning: area portal has 34 verts. Could be a vbsp bug.
+Warning: area portal has 34 verts. Could be a vbsp bug.
+done (0)
+writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
+done (0)
+Finding displacement neighbors...
+Finding lightmap sample positions...
+Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
+Building Physics collision data...
+done (1) (736420 bytes)
+Error loading studio model ""!
+Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
+Water found with no water_lod_control entity, creating a default one.
+Compacting texture/material tables...
+Reduced 3549 texinfos to 1871
+Reduced 185 texdatas to 162 (5574 bytes to 4703)
+Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+4 seconds elapsed
+
+
+
+12 threads
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
+ 456 portalclusters
+1043 numportals
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 455 visible clusters (0.00%)
+Total clusters visible: 46262
+Average clusters visible: 101
+Building PAS...
+Average clusters audible: 217
+visdatasize:36926  compressed from 58368
+writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+1 second elapsed
+
+
+
+[Reading texlights from 'lights.rad']
+[48 texlights parsed from 'lights.rad']
+
+[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+
+Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+Loaded alpha texture materials\Metal\metalbar001c.vtf
+Loaded alpha texture materials\Metal\metalbar001a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails01.vtf
+Loaded alpha texture materials\Metal\metalrail013a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails02.vtf
+Loaded alpha texture materials\Metal\metalrail013b.vtf
+Loaded alpha texture materials\Metal\metalgrate013b.vtf
+Loaded alpha texture materials\Metal\metalgrate016a.vtf
+Loaded alpha texture materials\Metal\metalgate001a.vtf
+Loaded alpha texture materials\Metal\metalfence001a.vtf
+Loaded alpha texture materials\Metal\metaltruss022a.vtf
+Loaded alpha texture materials\Metal\metalgrate011a.vtf
+4932 faces
+6 degenerate faces
+279932 square feet [40310320.00 square inches]
+0 Displacements
+0 Square Feet [0.00 Square Inches]
+4926 patches before subdivision
+zero area child patch
+zero area child patch
+zero area child patch
+76772 patches after subdivision
+104 direct lights
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7923703, max 592
+transfer lists:  60.5 megs
+0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(61130, 50907, 32652)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8407, 6682, 3685)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1175, 890, 422)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(187, 136, 59)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(31, 21, 8)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(6, 4, 1)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1, 1, 0)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
+Build Patch/Sample Hash Table(s).....Done<0.0121 sec>
+0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
+0 of 0 (0% of) surface lights went in leaf ambient cubes.
+0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
+Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
+Ready to Finish
+
+Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
+------------       ---------------  ---------------  -------- 
+models                  57/4096         2736/196608   ( 1.4%) 
+brushes               2174/32768       26088/393216   ( 6.6%) 
+brushsides           20203/65536      161624/524288   (30.8%) 
+planes               13546/65536      270920/1310720  (20.7%) 
+vertexes              7669/65536       92028/786432   (11.7%) 
+nodes                 2205/65536       70560/2097152  ( 3.4%) 
+texinfos              1871/12288      134712/884736   (15.2%) 
+texdata                162/2048         5184/65536    ( 7.9%) 
+dispinfos                0/0               0/0        ( 0.0%) 
+disp_verts               0/0               0/0        ( 0.0%) 
+disp_tris                0/0               0/0        ( 0.0%) 
+disp_lmsamples           0/0               0/0        ( 0.0%) 
+faces                 4932/65536      276192/3670016  ( 7.5%) 
+hdr faces             4932/65536      276192/3670016  ( 7.5%) 
+origfaces             3635/65536      203560/3670016  ( 5.5%) 
+leaves                2263/65536       72416/2097152  ( 3.5%) 
+leaffaces             6165/65536       12330/131072   ( 9.4%) 
+leafbrushes           4437/65536        8874/131072   ( 6.8%) 
+areas                    7/1024           56/8192     ( 0.7%) 
+surfedges            38422/512000     153688/2048000  ( 7.5%) 
+edges                23285/256000      93140/1024000  ( 9.1%) 
+LDR worldlights          0/16384           0/1441792  ( 0.0%) 
+HDR worldlights        104/16384        9152/1441792  ( 0.6%) 
+leafwaterdata            2/32768          24/393216   ( 0.0%) 
+waterstrips            582/131072       5820/1310720  ( 0.4%) 
+waterverts               0/131072          0/1572864  ( 0.0%) 
+waterindices         10221/131072      20442/262144   ( 7.8%) 
+cubemapsamples          40/1024          640/16384    ( 3.9%) 
+overlays                25/1024         8800/360448   ( 2.4%) 
+LDR lightdata         [variable]           0/0        ( 0.0%) 
+HDR lightdata         [variable]     3703752/0        ( 0.0%) 
+visdata               [variable]       36926/16777216 ( 0.2%) 
+entdata               [variable]      224797/393216   (57.2%) 
+LDR ambient table     2263/65536        9052/262144   ( 3.5%) 
+HDR ambient table     2263/65536        9052/262144   ( 3.5%) 
+LDR leaf ambient      2263/65536       63364/1835008  ( 3.5%) 
+HDR leaf ambient      3813/65536      106764/1835008  ( 5.8%) 
+occluders                0/0               0/0        ( 0.0%) 
+occluder polygons        0/0               0/0        ( 0.0%) 
+occluder vert ind        0/0               0/0        ( 0.0%) 
+detail props          [variable]           1/12       ( 8.3%) 
+static props          [variable]           1/44628    ( 0.0%) 
+pakfile               [variable]     1984297/0        ( 0.0%) 
+physics               [variable]      736420/4194304  (17.6%) 
+physics terrain       [variable]           2/1048576  ( 0.0%) 
+
+Level flags = 2
+
+Total triangle count: 14048
+Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+33 seconds elapsed

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