fb_01.log

changeset 23
58d66cd45a7e
parent 22
4b1566a56023
child 24
8e39b6de6f13
--- a/fb_01.log	Tue Aug 06 15:45:56 2019 -0600
+++ b/fb_01.log	Sun Aug 11 22:03:26 2019 -0600
@@ -5988,3 +5988,3406 @@
 Total triangle count: 14048
 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
 33 seconds elapsed
+
+
+
+materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
+Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
+Map revision 2251
+ConVarRef mat_reduceparticles doesn't point to an existing ConVar
+Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
+Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
+Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
+fixing up env_cubemap materials on brush sides...
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
+Building Faces...done (0)
+Chop Details...done (0)
+Find Visible Detail Sides...
+Merged 278 detail faces...done (0)
+Merging details...done (0)
+FixTjuncs...
+PruneNodes...
+WriteBSP...
+Warning: area portal has 34 verts. Could be a vbsp bug.
+Warning: area portal has 34 verts. Could be a vbsp bug.
+done (0)
+writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
+done (0)
+Finding displacement neighbors...
+Finding lightmap sample positions...
+Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
+Building Physics collision data...
+done (0) (750989 bytes)
+Error loading studio model ""!
+Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
+Water found with no water_lod_control entity, creating a default one.
+Compacting texture/material tables...
+Reduced 3683 texinfos to 1960
+Reduced 194 texdatas to 170 (5815 bytes to 4924)
+Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+4 seconds elapsed
+
+
+
+12 threads
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
+ 464 portalclusters
+1070 numportals
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 474 visible clusters (0.00%)
+Total clusters visible: 46861
+Average clusters visible: 100
+Building PAS...
+Average clusters audible: 217
+visdatasize:37542  compressed from 59392
+writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+1 second elapsed
+
+
+
+[Reading texlights from 'lights.rad']
+[48 texlights parsed from 'lights.rad']
+
+[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+
+Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
+Loaded alpha texture materials\Metal\metalbar001c.vtf
+Loaded alpha texture materials\Metal\metalbar001a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails01.vtf
+Loaded alpha texture materials\Metal\metalrail013a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails02.vtf
+Loaded alpha texture materials\Metal\metalrail013b.vtf
+Loaded alpha texture materials\Metal\metalgrate013b.vtf
+Loaded alpha texture materials\Metal\metalgrate016a.vtf
+Loaded alpha texture materials\Metal\metalgate001a.vtf
+Loaded alpha texture materials\Metal\metalfence001a.vtf
+Loaded alpha texture materials\Metal\metaltruss022a.vtf
+Loaded alpha texture materials\Metal\metalgrate011a.vtf
+5065 faces
+6 degenerate faces
+282370 square feet [40661312.00 square inches]
+1 Displacements
+1821 Square Feet [262229.47 Square Inches]
+5059 patches before subdivision
+zero area child patch
+zero area child patch
+zero area child patch
+77703 patches after subdivision
+113 direct lights
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7904847, max 592
+transfer lists:  60.3 megs
+0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(66248, 55475, 35924)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8577, 6818, 3765)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1155, 871, 411)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(181, 131, 56)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(29, 20, 8)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(6, 4, 1)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1, 1, 0)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
+Build Patch/Sample Hash Table(s).....Done<0.0120 sec>
+0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
+0 of 0 (0% of) surface lights went in leaf ambient cubes.
+0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
+Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
+Ready to Finish
+
+Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
+------------       ---------------  ---------------  -------- 
+models                  56/4096         2688/196608   ( 1.4%) 
+brushes               2220/32768       26640/393216   ( 6.8%) 
+brushsides           20727/65536      165816/524288   (31.6%) 
+planes               13970/65536      279400/1310720  (21.3%) 
+vertexes              7883/65536       94596/786432   (12.0%) 
+nodes                 2211/65536       70752/2097152  ( 3.4%) 
+texinfos              1960/12288      141120/884736   (16.0%) 
+texdata                170/2048         5440/65536    ( 8.3%) 
+dispinfos                1/0             176/0        ( 0.0%) 
+disp_verts              81/0            1620/0        ( 0.0%) 
+disp_tris              128/0             256/0        ( 0.0%) 
+disp_lmsamples        4624/0            4624/0        ( 0.0%) 
+faces                 5065/65536      283640/3670016  ( 7.7%) 
+hdr faces             5065/65536      283640/3670016  ( 7.7%) 
+origfaces             3755/65536      210280/3670016  ( 5.7%) 
+leaves                2268/65536       72576/2097152  ( 3.5%) 
+leaffaces             6349/65536       12698/131072   ( 9.7%) 
+leafbrushes           4508/65536        9016/131072   ( 6.9%) 
+areas                    7/1024           56/8192     ( 0.7%) 
+surfedges            39508/512000     158032/2048000  ( 7.7%) 
+edges                23949/256000      95796/1024000  ( 9.4%) 
+LDR worldlights          0/16384           0/1441792  ( 0.0%) 
+HDR worldlights        113/16384        9944/1441792  ( 0.7%) 
+leafwaterdata            2/32768          24/393216   ( 0.0%) 
+waterstrips            588/131072       5880/1310720  ( 0.4%) 
+waterverts               0/131072          0/1572864  ( 0.0%) 
+waterindices         10317/131072      20634/262144   ( 7.9%) 
+cubemapsamples          40/1024          640/16384    ( 3.9%) 
+overlays                30/1024        10560/360448   ( 2.9%) 
+LDR lightdata         [variable]           0/0        ( 0.0%) 
+HDR lightdata         [variable]     3726024/0        ( 0.0%) 
+visdata               [variable]       37542/16777216 ( 0.2%) 
+entdata               [variable]      237845/393216   (60.5%) 
+LDR ambient table     2268/65536        9072/262144   ( 3.5%) 
+HDR ambient table     2268/65536        9072/262144   ( 3.5%) 
+LDR leaf ambient      2268/65536       63504/1835008  ( 3.5%) 
+HDR leaf ambient      3892/65536      108976/1835008  ( 5.9%) 
+occluders                0/0               0/0        ( 0.0%) 
+occluder polygons        0/0               0/0        ( 0.0%) 
+occluder vert ind        0/0               0/0        ( 0.0%) 
+detail props          [variable]           1/12       ( 8.3%) 
+static props          [variable]           1/46948    ( 0.0%) 
+pakfile               [variable]     2096882/0        ( 0.0%) 
+physics               [variable]      750989/4194304  (17.9%) 
+physics terrain       [variable]         377/1048576  ( 0.0%) 
+
+Level flags = 2
+
+Total triangle count: 14378
+Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+30 seconds elapsed
+
+
+
+materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
+Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
+Map revision 2253
+ConVarRef mat_reduceparticles doesn't point to an existing ConVar
+Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
+Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
+Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
+fixing up env_cubemap materials on brush sides...
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
+Building Faces...done (0)
+Chop Details...done (0)
+Find Visible Detail Sides...
+Merged 278 detail faces...done (0)
+Merging details...done (0)
+FixTjuncs...
+PruneNodes...
+WriteBSP...
+Warning: area portal has 34 verts. Could be a vbsp bug.
+Warning: area portal has 34 verts. Could be a vbsp bug.
+done (0)
+writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
+done (0)
+Finding displacement neighbors...
+Finding lightmap sample positions...
+Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
+Building Physics collision data...
+done (0) (752090 bytes)
+Error loading studio model ""!
+Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
+Water found with no water_lod_control entity, creating a default one.
+Compacting texture/material tables...
+Reduced 3683 texinfos to 1962
+Reduced 194 texdatas to 170 (5815 bytes to 4924)
+Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+2 seconds elapsed
+
+
+
+12 threads
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
+ 464 portalclusters
+1070 numportals
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 474 visible clusters (0.00%)
+Total clusters visible: 46861
+Average clusters visible: 100
+Building PAS...
+Average clusters audible: 217
+visdatasize:37542  compressed from 59392
+writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+1 second elapsed
+
+
+
+[Reading texlights from 'lights.rad']
+[48 texlights parsed from 'lights.rad']
+
+[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+
+Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
+Loaded alpha texture materials\Metal\metalbar001c.vtf
+Loaded alpha texture materials\Metal\metalbar001a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails01.vtf
+Loaded alpha texture materials\Metal\metalrail013a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails02.vtf
+Loaded alpha texture materials\Metal\metalrail013b.vtf
+Loaded alpha texture materials\Metal\metalgrate013b.vtf
+Loaded alpha texture materials\Metal\metalgrate016a.vtf
+Loaded alpha texture materials\Metal\metalgate001a.vtf
+Loaded alpha texture materials\Metal\metalfence001a.vtf
+Loaded alpha texture materials\Metal\metaltruss022a.vtf
+Loaded alpha texture materials\Metal\metalgrate011a.vtf
+5077 faces
+6 degenerate faces
+282439 square feet [40671344.00 square inches]
+1 Displacements
+1821 Square Feet [262229.47 Square Inches]
+5071 patches before subdivision
+zero area child patch
+zero area child patch
+zero area child patch
+77715 patches after subdivision
+113 direct lights
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7905971, max 592
+transfer lists:  60.3 megs
+0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(66291, 55516, 35955)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8588, 6823, 3767)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1155, 871, 411)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(181, 131, 56)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(29, 20, 8)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(6, 4, 1)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1, 1, 0)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
+Build Patch/Sample Hash Table(s).....Done<0.0121 sec>
+0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
+0 of 0 (0% of) surface lights went in leaf ambient cubes.
+0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
+Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
+Ready to Finish
+
+Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
+------------       ---------------  ---------------  -------- 
+models                  58/4096         2784/196608   ( 1.4%) 
+brushes               2222/32768       26664/393216   ( 6.8%) 
+brushsides           20739/65536      165912/524288   (31.6%) 
+planes               13970/65536      279400/1310720  (21.3%) 
+vertexes              7899/65536       94788/786432   (12.1%) 
+nodes                 2223/65536       71136/2097152  ( 3.4%) 
+texinfos              1962/12288      141264/884736   (16.0%) 
+texdata                170/2048         5440/65536    ( 8.3%) 
+dispinfos                1/0             176/0        ( 0.0%) 
+disp_verts              81/0            1620/0        ( 0.0%) 
+disp_tris              128/0             256/0        ( 0.0%) 
+disp_lmsamples        4624/0            4624/0        ( 0.0%) 
+faces                 5077/65536      284312/3670016  ( 7.7%) 
+hdr faces             5077/65536      284312/3670016  ( 7.7%) 
+origfaces             3767/65536      210952/3670016  ( 5.7%) 
+leaves                2282/65536       73024/2097152  ( 3.5%) 
+leaffaces             6361/65536       12722/131072   ( 9.7%) 
+leafbrushes           4510/65536        9020/131072   ( 6.9%) 
+areas                    7/1024           56/8192     ( 0.7%) 
+surfedges            39604/512000     158416/2048000  ( 7.7%) 
+edges                23997/256000      95988/1024000  ( 9.4%) 
+LDR worldlights          0/16384           0/1441792  ( 0.0%) 
+HDR worldlights        113/16384        9944/1441792  ( 0.7%) 
+leafwaterdata            2/32768          24/393216   ( 0.0%) 
+waterstrips            588/131072       5880/1310720  ( 0.4%) 
+waterverts               0/131072          0/1572864  ( 0.0%) 
+waterindices         10317/131072      20634/262144   ( 7.9%) 
+cubemapsamples          40/1024          640/16384    ( 3.9%) 
+overlays                30/1024        10560/360448   ( 2.9%) 
+LDR lightdata         [variable]           0/0        ( 0.0%) 
+HDR lightdata         [variable]     3726024/0        ( 0.0%) 
+visdata               [variable]       37542/16777216 ( 0.2%) 
+entdata               [variable]      238093/393216   (60.6%) 
+LDR ambient table     2282/65536        9128/262144   ( 3.5%) 
+HDR ambient table     2282/65536        9128/262144   ( 3.5%) 
+LDR leaf ambient      2282/65536       63896/1835008  ( 3.5%) 
+HDR leaf ambient      3904/65536      109312/1835008  ( 6.0%) 
+occluders                0/0               0/0        ( 0.0%) 
+occluder polygons        0/0               0/0        ( 0.0%) 
+occluder vert ind        0/0               0/0        ( 0.0%) 
+detail props          [variable]           1/12       ( 8.3%) 
+static props          [variable]           1/46948    ( 0.0%) 
+pakfile               [variable]     2096882/0        ( 0.0%) 
+physics               [variable]      752090/4194304  (17.9%) 
+physics terrain       [variable]         377/1048576  ( 0.0%) 
+
+Level flags = 2
+
+Total triangle count: 14402
+Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+32 seconds elapsed
+
+
+
+materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
+Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
+Map revision 2255
+ConVarRef mat_reduceparticles doesn't point to an existing ConVar
+Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
+Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
+Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
+fixing up env_cubemap materials on brush sides...
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
+Building Faces...done (0)
+Chop Details...done (0)
+Find Visible Detail Sides...
+Merged 278 detail faces...done (0)
+Merging details...done (0)
+FixTjuncs...
+PruneNodes...
+WriteBSP...
+Warning: area portal has 34 verts. Could be a vbsp bug.
+Warning: area portal has 34 verts. Could be a vbsp bug.
+done (0)
+writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
+done (0)
+Finding displacement neighbors...
+Finding lightmap sample positions...
+Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
+Building Physics collision data...
+done (0) (752090 bytes)
+Error loading studio model ""!
+Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
+Water found with no water_lod_control entity, creating a default one.
+Compacting texture/material tables...
+Reduced 3683 texinfos to 1962
+Reduced 194 texdatas to 170 (5815 bytes to 4924)
+Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+2 seconds elapsed
+
+
+
+12 threads
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
+ 464 portalclusters
+1070 numportals
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 474 visible clusters (0.00%)
+Total clusters visible: 46861
+Average clusters visible: 100
+Building PAS...
+Average clusters audible: 217
+visdatasize:37542  compressed from 59392
+writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+1 second elapsed
+
+
+
+[Reading texlights from 'lights.rad']
+[48 texlights parsed from 'lights.rad']
+
+[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+
+Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
+Loaded alpha texture materials\Metal\metalbar001c.vtf
+Loaded alpha texture materials\Metal\metalbar001a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails01.vtf
+Loaded alpha texture materials\Metal\metalrail013a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails02.vtf
+Loaded alpha texture materials\Metal\metalrail013b.vtf
+Loaded alpha texture materials\Metal\metalgrate013b.vtf
+Loaded alpha texture materials\Metal\metalgrate016a.vtf
+Loaded alpha texture materials\Metal\metalgate001a.vtf
+Loaded alpha texture materials\Metal\metalfence001a.vtf
+Loaded alpha texture materials\Metal\metaltruss022a.vtf
+Loaded alpha texture materials\Metal\metalgrate011a.vtf
+5077 faces
+6 degenerate faces
+282439 square feet [40671344.00 square inches]
+1 Displacements
+1821 Square Feet [262229.47 Square Inches]
+5071 patches before subdivision
+zero area child patch
+zero area child patch
+zero area child patch
+77715 patches after subdivision
+113 direct lights
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7905971, max 592
+transfer lists:  60.3 megs
+0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(66291, 55516, 35955)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8588, 6823, 3767)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1155, 871, 411)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(181, 131, 56)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(29, 20, 8)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(6, 4, 1)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1, 1, 0)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
+Build Patch/Sample Hash Table(s).....Done<0.0124 sec>
+0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
+0 of 0 (0% of) surface lights went in leaf ambient cubes.
+0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
+Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
+Ready to Finish
+
+Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
+------------       ---------------  ---------------  -------- 
+models                  58/4096         2784/196608   ( 1.4%) 
+brushes               2222/32768       26664/393216   ( 6.8%) 
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+
+Level flags = 2
+
+Total triangle count: 14402
+Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+32 seconds elapsed
+
+
+
+materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
+Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
+Map revision 2273
+ConVarRef mat_reduceparticles doesn't point to an existing ConVar
+Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
+Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
+Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
+fixing up env_cubemap materials on brush sides...
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
+Building Faces...done (0)
+Chop Details...done (0)
+Find Visible Detail Sides...
+Merged 270 detail faces...done (0)
+Merging details...done (0)
+FixTjuncs...
+PruneNodes...
+WriteBSP...
+Warning: area portal has 34 verts. Could be a vbsp bug.
+Warning: area portal has 34 verts. Could be a vbsp bug.
+done (0)
+writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
+done (0)
+Finding displacement neighbors...
+Finding lightmap sample positions...
+Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
+Building Physics collision data...
+done (0) (750522 bytes)
+Error loading studio model ""!
+Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
+Water found with no water_lod_control entity, creating a default one.
+Compacting texture/material tables...
+Reduced 3672 texinfos to 1951
+Reduced 194 texdatas to 170 (5815 bytes to 4924)
+Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+2 seconds elapsed
+
+
+
+12 threads
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
+ 464 portalclusters
+1070 numportals
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 474 visible clusters (0.00%)
+Total clusters visible: 46861
+Average clusters visible: 100
+Building PAS...
+Average clusters audible: 217
+visdatasize:37542  compressed from 59392
+writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+1 second elapsed
+
+
+
+[Reading texlights from 'lights.rad']
+[48 texlights parsed from 'lights.rad']
+
+[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+
+Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
+Loaded alpha texture materials\Metal\metalbar001c.vtf
+Loaded alpha texture materials\Metal\metalbar001a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails01.vtf
+Loaded alpha texture materials\Metal\metalrail013a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails02.vtf
+Loaded alpha texture materials\Metal\metalrail013b.vtf
+Loaded alpha texture materials\Metal\metalgrate013b.vtf
+Loaded alpha texture materials\Metal\metalgrate016a.vtf
+Loaded alpha texture materials\Metal\metalgate001a.vtf
+Loaded alpha texture materials\Metal\metalfence001a.vtf
+Loaded alpha texture materials\Metal\metaltruss022a.vtf
+Loaded alpha texture materials\Metal\metalgrate011a.vtf
+5055 faces
+6 degenerate faces
+282413 square feet [40667496.00 square inches]
+1 Displacements
+1821 Square Feet [262229.47 Square Inches]
+5049 patches before subdivision
+zero area child patch
+zero area child patch
+zero area child patch
+77685 patches after subdivision
+113 direct lights
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7895725, max 592
+transfer lists:  60.2 megs
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+Build Patch/Sample Hash Table(s).....Done<0.0126 sec>
+0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
+0 of 0 (0% of) surface lights went in leaf ambient cubes.
+0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
+Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
+Ready to Finish
+
+Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
+------------       ---------------  ---------------  -------- 
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+
+Level flags = 2
+
+Total triangle count: 14358
+Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+31 seconds elapsed
+
+
+
+materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
+Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
+Map revision 2275
+ConVarRef mat_reduceparticles doesn't point to an existing ConVar
+Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
+Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
+Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
+fixing up env_cubemap materials on brush sides...
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
+Building Faces...done (0)
+Chop Details...done (0)
+Find Visible Detail Sides...
+Merged 270 detail faces...done (0)
+Merging details...done (0)
+FixTjuncs...
+PruneNodes...
+WriteBSP...
+Warning: area portal has 34 verts. Could be a vbsp bug.
+Warning: area portal has 34 verts. Could be a vbsp bug.
+done (0)
+writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
+done (0)
+Finding displacement neighbors...
+Finding lightmap sample positions...
+Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
+Building Physics collision data...
+done (0) (750522 bytes)
+Error loading studio model ""!
+Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
+Water found with no water_lod_control entity, creating a default one.
+Compacting texture/material tables...
+Reduced 3673 texinfos to 1951
+Reduced 194 texdatas to 170 (5815 bytes to 4924)
+Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+2 seconds elapsed
+
+
+
+12 threads
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
+ 464 portalclusters
+1070 numportals
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 474 visible clusters (0.00%)
+Total clusters visible: 46861
+Average clusters visible: 100
+Building PAS...
+Average clusters audible: 217
+visdatasize:37542  compressed from 59392
+writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+1 second elapsed
+
+
+
+[Reading texlights from 'lights.rad']
+[48 texlights parsed from 'lights.rad']
+
+[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+
+Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
+Loaded alpha texture materials\Metal\metalbar001c.vtf
+Loaded alpha texture materials\Metal\metalbar001a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails01.vtf
+Loaded alpha texture materials\Metal\metalrail013a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails02.vtf
+Loaded alpha texture materials\Metal\metalrail013b.vtf
+Loaded alpha texture materials\Metal\metalgrate013b.vtf
+Loaded alpha texture materials\Metal\metalgrate016a.vtf
+Loaded alpha texture materials\Metal\metalgate001a.vtf
+Loaded alpha texture materials\Metal\metalfence001a.vtf
+Loaded alpha texture materials\Metal\metaltruss022a.vtf
+Loaded alpha texture materials\Metal\metalgrate011a.vtf
+5055 faces
+6 degenerate faces
+282413 square feet [40667496.00 square inches]
+1 Displacements
+1821 Square Feet [262229.47 Square Inches]
+5049 patches before subdivision
+zero area child patch
+zero area child patch
+zero area child patch
+77685 patches after subdivision
+113 direct lights
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7895739, max 592
+transfer lists:  60.2 megs
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+Build Patch/Sample Hash Table(s).....Done<0.0126 sec>
+0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
+0 of 0 (0% of) surface lights went in leaf ambient cubes.
+0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
+Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
+Ready to Finish
+
+Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
+------------       ---------------  ---------------  -------- 
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+physics terrain       [variable]         377/1048576  ( 0.0%) 
+
+Level flags = 2
+
+Total triangle count: 14358
+Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+31 seconds elapsed
+
+
+
+materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
+Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
+Map revision 2280
+ConVarRef mat_reduceparticles doesn't point to an existing ConVar
+Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
+Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
+Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
+fixing up env_cubemap materials on brush sides...
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
+Building Faces...done (0)
+Chop Details...done (0)
+Find Visible Detail Sides...
+Merged 270 detail faces...done (0)
+Merging details...done (0)
+FixTjuncs...
+PruneNodes...
+WriteBSP...
+Warning: area portal has 34 verts. Could be a vbsp bug.
+Warning: area portal has 34 verts. Could be a vbsp bug.
+done (0)
+writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
+done (0)
+Finding displacement neighbors...
+Finding lightmap sample positions...
+Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
+Building Physics collision data...
+done (0) (750522 bytes)
+Error loading studio model ""!
+Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
+Water found with no water_lod_control entity, creating a default one.
+Compacting texture/material tables...
+Reduced 3673 texinfos to 1951
+Reduced 194 texdatas to 170 (5815 bytes to 4924)
+Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+2 seconds elapsed
+
+
+
+12 threads
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
+ 464 portalclusters
+1070 numportals
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 474 visible clusters (0.00%)
+Total clusters visible: 46861
+Average clusters visible: 100
+Building PAS...
+Average clusters audible: 217
+visdatasize:37542  compressed from 59392
+writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+1 second elapsed
+
+
+
+[Reading texlights from 'lights.rad']
+[48 texlights parsed from 'lights.rad']
+
+[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+
+Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
+Loaded alpha texture materials\Metal\metalbar001c.vtf
+Loaded alpha texture materials\Metal\metalbar001a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails01.vtf
+Loaded alpha texture materials\Metal\metalrail013a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails02.vtf
+Loaded alpha texture materials\Metal\metalrail013b.vtf
+Loaded alpha texture materials\Metal\metalgrate013b.vtf
+Loaded alpha texture materials\Metal\metalgrate016a.vtf
+Loaded alpha texture materials\Metal\metalgate001a.vtf
+Loaded alpha texture materials\Metal\metalfence001a.vtf
+Loaded alpha texture materials\Metal\metaltruss022a.vtf
+Loaded alpha texture materials\Metal\metalgrate011a.vtf
+5055 faces
+6 degenerate faces
+282413 square feet [40667496.00 square inches]
+1 Displacements
+1821 Square Feet [262229.47 Square Inches]
+5049 patches before subdivision
+zero area child patch
+zero area child patch
+zero area child patch
+77685 patches after subdivision
+113 direct lights
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7895739, max 592
+transfer lists:  60.2 megs
+0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(65981, 55261, 35778)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8545, 6800, 3756)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1150, 869, 410)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(180, 131, 56)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(29, 20, 8)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(6, 4, 1)
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+0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
+Build Patch/Sample Hash Table(s).....Done<0.0123 sec>
+0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
+0 of 0 (0% of) surface lights went in leaf ambient cubes.
+0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
+Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
+Ready to Finish
+
+Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
+------------       ---------------  ---------------  -------- 
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+brushes               2218/32768       26616/393216   ( 6.8%) 
+brushsides           20715/65536      165720/524288   (31.6%) 
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+texinfos              1951/12288      140472/884736   (15.9%) 
+texdata                170/2048         5440/65536    ( 8.3%) 
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+faces                 5055/65536      283080/3670016  ( 7.7%) 
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+leaves                2282/65536       73024/2097152  ( 3.5%) 
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+surfedges            39428/512000     157712/2048000  ( 7.7%) 
+edges                23901/256000      95604/1024000  ( 9.3%) 
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+leafwaterdata            2/32768          24/393216   ( 0.0%) 
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+LDR ambient table     2282/65536        9128/262144   ( 3.5%) 
+HDR ambient table     2282/65536        9128/262144   ( 3.5%) 
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+physics               [variable]      750522/4194304  (17.9%) 
+physics terrain       [variable]         377/1048576  ( 0.0%) 
+
+Level flags = 2
+
+Total triangle count: 14358
+Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+32 seconds elapsed
+
+
+
+materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
+Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
+Map revision 2283
+ConVarRef mat_reduceparticles doesn't point to an existing ConVar
+Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
+Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
+Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
+fixing up env_cubemap materials on brush sides...
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
+Building Faces...done (0)
+Chop Details...done (0)
+Find Visible Detail Sides...
+Merged 270 detail faces...done (0)
+Merging details...done (0)
+FixTjuncs...
+PruneNodes...
+WriteBSP...
+Warning: area portal has 34 verts. Could be a vbsp bug.
+Warning: area portal has 34 verts. Could be a vbsp bug.
+done (0)
+writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
+done (0)
+Finding displacement neighbors...
+Finding lightmap sample positions...
+Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
+Building Physics collision data...
+done (0) (750522 bytes)
+Error loading studio model ""!
+Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
+Water found with no water_lod_control entity, creating a default one.
+Compacting texture/material tables...
+Reduced 3673 texinfos to 1951
+Reduced 194 texdatas to 170 (5815 bytes to 4924)
+Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+2 seconds elapsed
+
+
+
+12 threads
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
+ 464 portalclusters
+1070 numportals
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 474 visible clusters (0.00%)
+Total clusters visible: 46861
+Average clusters visible: 100
+Building PAS...
+Average clusters audible: 217
+visdatasize:37542  compressed from 59392
+writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+1 second elapsed
+
+
+
+[Reading texlights from 'lights.rad']
+[48 texlights parsed from 'lights.rad']
+
+[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+
+Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
+Loaded alpha texture materials\Metal\metalbar001c.vtf
+Loaded alpha texture materials\Metal\metalbar001a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails01.vtf
+Loaded alpha texture materials\Metal\metalrail013a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails02.vtf
+Loaded alpha texture materials\Metal\metalrail013b.vtf
+Loaded alpha texture materials\Metal\metalgrate013b.vtf
+Loaded alpha texture materials\Metal\metalgrate016a.vtf
+Loaded alpha texture materials\Metal\metalgate001a.vtf
+Loaded alpha texture materials\Metal\metalfence001a.vtf
+Loaded alpha texture materials\Metal\metaltruss022a.vtf
+Loaded alpha texture materials\Metal\metalgrate011a.vtf
+5055 faces
+6 degenerate faces
+282413 square feet [40667496.00 square inches]
+1 Displacements
+1821 Square Feet [262229.47 Square Inches]
+5049 patches before subdivision
+zero area child patch
+zero area child patch
+zero area child patch
+77685 patches after subdivision
+113 direct lights
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7895735, max 592
+transfer lists:  60.2 megs
+0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(65980, 55260, 35777)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8545, 6800, 3756)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1150, 869, 410)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(180, 131, 56)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(29, 20, 8)
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+0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
+Build Patch/Sample Hash Table(s).....Done<0.0124 sec>
+0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
+0 of 0 (0% of) surface lights went in leaf ambient cubes.
+0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
+Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
+Ready to Finish
+
+Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
+------------       ---------------  ---------------  -------- 
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+brushes               2218/32768       26616/393216   ( 6.8%) 
+brushsides           20715/65536      165720/524288   (31.6%) 
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+vertexes              7863/65536       94356/786432   (12.0%) 
+nodes                 2223/65536       71136/2097152  ( 3.4%) 
+texinfos              1951/12288      140472/884736   (15.9%) 
+texdata                170/2048         5440/65536    ( 8.3%) 
+dispinfos                1/0             176/0        ( 0.0%) 
+disp_verts              81/0            1620/0        ( 0.0%) 
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+faces                 5055/65536      283080/3670016  ( 7.7%) 
+hdr faces             5055/65536      283080/3670016  ( 7.7%) 
+origfaces             3745/65536      209720/3670016  ( 5.7%) 
+leaves                2282/65536       73024/2097152  ( 3.5%) 
+leaffaces             6339/65536       12678/131072   ( 9.7%) 
+leafbrushes           4506/65536        9012/131072   ( 6.9%) 
+areas                    7/1024           56/8192     ( 0.7%) 
+surfedges            39428/512000     157712/2048000  ( 7.7%) 
+edges                23901/256000      95604/1024000  ( 9.3%) 
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+physics               [variable]      750522/4194304  (17.9%) 
+physics terrain       [variable]         377/1048576  ( 0.0%) 
+
+Level flags = 2
+
+Total triangle count: 14358
+Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+32 seconds elapsed
+
+
+
+materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
+Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
+Map revision 2293
+ConVarRef mat_reduceparticles doesn't point to an existing ConVar
+Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
+Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
+Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
+fixing up env_cubemap materials on brush sides...
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
+Building Faces...done (0)
+Chop Details...done (0)
+Find Visible Detail Sides...
+Merged 270 detail faces...done (0)
+Merging details...done (0)
+FixTjuncs...
+PruneNodes...
+WriteBSP...
+Warning: area portal has 34 verts. Could be a vbsp bug.
+Warning: area portal has 34 verts. Could be a vbsp bug.
+done (0)
+writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
+done (0)
+Finding displacement neighbors...
+Finding lightmap sample positions...
+Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
+Building Physics collision data...
+done (0) (750522 bytes)
+Error loading studio model ""!
+Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
+Water found with no water_lod_control entity, creating a default one.
+Compacting texture/material tables...
+Reduced 3679 texinfos to 1951
+Reduced 194 texdatas to 170 (5815 bytes to 4924)
+Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+2 seconds elapsed
+
+
+
+12 threads
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
+ 464 portalclusters
+1070 numportals
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 474 visible clusters (0.00%)
+Total clusters visible: 46861
+Average clusters visible: 100
+Building PAS...
+Average clusters audible: 217
+visdatasize:37542  compressed from 59392
+writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+1 second elapsed
+
+
+
+[Reading texlights from 'lights.rad']
+[48 texlights parsed from 'lights.rad']
+
+[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+
+Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
+Loaded alpha texture materials\Metal\metalbar001c.vtf
+Loaded alpha texture materials\Metal\metalbar001a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails01.vtf
+Loaded alpha texture materials\Metal\metalrail013a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails02.vtf
+Loaded alpha texture materials\Metal\metalrail013b.vtf
+Loaded alpha texture materials\Metal\metalgrate013b.vtf
+Loaded alpha texture materials\Metal\metalgrate016a.vtf
+Loaded alpha texture materials\Metal\metalgate001a.vtf
+Loaded alpha texture materials\Metal\metalfence001a.vtf
+Loaded alpha texture materials\Metal\metaltruss022a.vtf
+Loaded alpha texture materials\Metal\metalgrate011a.vtf
+5055 faces
+6 degenerate faces
+282413 square feet [40667496.00 square inches]
+1 Displacements
+1821 Square Feet [262229.47 Square Inches]
+5049 patches before subdivision
+zero area child patch
+zero area child patch
+zero area child patch
+77685 patches after subdivision
+113 direct lights
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7895735, max 592
+transfer lists:  60.2 megs
+0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(65980, 55260, 35777)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8545, 6800, 3756)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1150, 869, 410)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(180, 131, 56)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(29, 20, 8)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(6, 4, 1)
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+0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
+Build Patch/Sample Hash Table(s).....Done<0.0123 sec>
+0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
+0 of 0 (0% of) surface lights went in leaf ambient cubes.
+0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
+Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
+Ready to Finish
+
+Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
+------------       ---------------  ---------------  -------- 
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+faces                 5055/65536      283080/3670016  ( 7.7%) 
+hdr faces             5055/65536      283080/3670016  ( 7.7%) 
+origfaces             3745/65536      209720/3670016  ( 5.7%) 
+leaves                2282/65536       73024/2097152  ( 3.5%) 
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+surfedges            39428/512000     157712/2048000  ( 7.7%) 
+edges                23901/256000      95604/1024000  ( 9.3%) 
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+HDR worldlights        113/16384        9944/1441792  ( 0.7%) 
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+physics terrain       [variable]         377/1048576  ( 0.0%) 
+
+Level flags = 2
+
+Total triangle count: 14358
+Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+35 seconds elapsed
+
+
+
+materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
+Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
+Map revision 2297
+ConVarRef mat_reduceparticles doesn't point to an existing ConVar
+Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
+Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
+Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
+fixing up env_cubemap materials on brush sides...
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
+Building Faces...done (0)
+Chop Details...done (0)
+Find Visible Detail Sides...
+Merged 270 detail faces...done (0)
+Merging details...done (0)
+FixTjuncs...
+PruneNodes...
+WriteBSP...
+Warning: area portal has 34 verts. Could be a vbsp bug.
+Warning: area portal has 34 verts. Could be a vbsp bug.
+done (0)
+writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
+done (0)
+Finding displacement neighbors...
+Finding lightmap sample positions...
+Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
+Building Physics collision data...
+done (0) (750522 bytes)
+Error loading studio model ""!
+Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
+Water found with no water_lod_control entity, creating a default one.
+Compacting texture/material tables...
+Reduced 3679 texinfos to 1951
+Reduced 194 texdatas to 170 (5815 bytes to 4924)
+Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+2 seconds elapsed
+
+
+
+12 threads
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
+ 464 portalclusters
+1070 numportals
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 474 visible clusters (0.00%)
+Total clusters visible: 46861
+Average clusters visible: 100
+Building PAS...
+Average clusters audible: 217
+visdatasize:37542  compressed from 59392
+writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+1 second elapsed
+
+
+
+[Reading texlights from 'lights.rad']
+[48 texlights parsed from 'lights.rad']
+
+[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+
+Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
+Loaded alpha texture materials\Metal\metalbar001c.vtf
+Loaded alpha texture materials\Metal\metalbar001a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails01.vtf
+Loaded alpha texture materials\Metal\metalrail013a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails02.vtf
+Loaded alpha texture materials\Metal\metalrail013b.vtf
+Loaded alpha texture materials\Metal\metalgrate013b.vtf
+Loaded alpha texture materials\Metal\metalgrate016a.vtf
+Loaded alpha texture materials\Metal\metalgate001a.vtf
+Loaded alpha texture materials\Metal\metalfence001a.vtf
+Loaded alpha texture materials\Metal\metaltruss022a.vtf
+Loaded alpha texture materials\Metal\metalgrate011a.vtf
+5055 faces
+6 degenerate faces
+282413 square feet [40667496.00 square inches]
+1 Displacements
+1821 Square Feet [262229.47 Square Inches]
+5049 patches before subdivision
+zero area child patch
+zero area child patch
+zero area child patch
+77685 patches after subdivision
+113 direct lights
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7895735, max 592
+transfer lists:  60.2 megs
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+Build Patch/Sample Hash Table(s).....Done<0.0123 sec>
+0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
+0 of 0 (0% of) surface lights went in leaf ambient cubes.
+0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
+Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
+Ready to Finish
+
+Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
+------------       ---------------  ---------------  -------- 
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+
+Level flags = 2
+
+Total triangle count: 14358
+Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+32 seconds elapsed
+
+
+
+materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
+Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
+Map revision 2298
+ConVarRef mat_reduceparticles doesn't point to an existing ConVar
+Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
+Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
+Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
+fixing up env_cubemap materials on brush sides...
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
+Building Faces...done (0)
+Chop Details...done (0)
+Find Visible Detail Sides...
+Merged 270 detail faces...done (0)
+Merging details...done (0)
+FixTjuncs...
+PruneNodes...
+WriteBSP...
+Warning: area portal has 34 verts. Could be a vbsp bug.
+Warning: area portal has 34 verts. Could be a vbsp bug.
+done (0)
+writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
+done (0)
+Finding displacement neighbors...
+Finding lightmap sample positions...
+Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
+Building Physics collision data...
+done (0) (750522 bytes)
+Error loading studio model ""!
+Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
+Water found with no water_lod_control entity, creating a default one.
+Compacting texture/material tables...
+Reduced 3679 texinfos to 1951
+Reduced 194 texdatas to 170 (5815 bytes to 4924)
+Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+2 seconds elapsed
+
+
+
+12 threads
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
+ 464 portalclusters
+1070 numportals
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 476 visible clusters (0.00%)
+Total clusters visible: 46863
+Average clusters visible: 100
+Building PAS...
+Average clusters audible: 217
+visdatasize:37542  compressed from 59392
+writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+1 second elapsed
+
+
+
+[Reading texlights from 'lights.rad']
+[48 texlights parsed from 'lights.rad']
+
+[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+
+Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
+Loaded alpha texture materials\Metal\metalbar001c.vtf
+Loaded alpha texture materials\Metal\metalbar001a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails01.vtf
+Loaded alpha texture materials\Metal\metalrail013a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails02.vtf
+Loaded alpha texture materials\Metal\metalrail013b.vtf
+Loaded alpha texture materials\Metal\metalgrate013b.vtf
+Loaded alpha texture materials\Metal\metalgrate016a.vtf
+Loaded alpha texture materials\Metal\metalgate001a.vtf
+Loaded alpha texture materials\Metal\metalfence001a.vtf
+Loaded alpha texture materials\Metal\metaltruss022a.vtf
+Loaded alpha texture materials\Metal\metalgrate011a.vtf
+5055 faces
+6 degenerate faces
+282413 square feet [40667496.00 square inches]
+1 Displacements
+1821 Square Feet [262229.47 Square Inches]
+5049 patches before subdivision
+zero area child patch
+zero area child patch
+zero area child patch
+77685 patches after subdivision
+113 direct lights
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7895735, max 592
+transfer lists:  60.2 megs
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+Build Patch/Sample Hash Table(s).....Done<0.0123 sec>
+0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
+0 of 0 (0% of) surface lights went in leaf ambient cubes.
+0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
+Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
+Ready to Finish
+
+Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
+------------       ---------------  ---------------  -------- 
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+brushes               2221/32768       26652/393216   ( 6.8%) 
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+leaves                2282/65536       73024/2097152  ( 3.5%) 
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+physics terrain       [variable]         377/1048576  ( 0.0%) 
+
+Level flags = 2
+
+Total triangle count: 14358
+Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+32 seconds elapsed
+
+
+
+materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
+Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
+Map revision 2301
+ConVarRef mat_reduceparticles doesn't point to an existing ConVar
+Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
+Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
+Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
+fixing up env_cubemap materials on brush sides...
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
+Building Faces...done (0)
+Chop Details...done (0)
+Find Visible Detail Sides...
+Merged 270 detail faces...done (0)
+Merging details...done (0)
+FixTjuncs...
+PruneNodes...
+WriteBSP...
+Warning: area portal has 34 verts. Could be a vbsp bug.
+Warning: area portal has 34 verts. Could be a vbsp bug.
+done (0)
+writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
+done (0)
+Finding displacement neighbors...
+Finding lightmap sample positions...
+Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
+Building Physics collision data...
+done (1) (750522 bytes)
+Error loading studio model ""!
+Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
+Water found with no water_lod_control entity, creating a default one.
+Compacting texture/material tables...
+Reduced 3679 texinfos to 1951
+Reduced 194 texdatas to 170 (5815 bytes to 4924)
+Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+3 seconds elapsed
+
+
+
+12 threads
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
+ 464 portalclusters
+1070 numportals
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 474 visible clusters (0.00%)
+Total clusters visible: 46861
+Average clusters visible: 100
+Building PAS...
+Average clusters audible: 217
+visdatasize:37542  compressed from 59392
+writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+1 second elapsed
+
+
+
+[Reading texlights from 'lights.rad']
+[48 texlights parsed from 'lights.rad']
+
+[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+
+Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
+Loaded alpha texture materials\Metal\metalbar001c.vtf
+Loaded alpha texture materials\Metal\metalbar001a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails01.vtf
+Loaded alpha texture materials\Metal\metalrail013a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails02.vtf
+Loaded alpha texture materials\Metal\metalrail013b.vtf
+Loaded alpha texture materials\Metal\metalgrate013b.vtf
+Loaded alpha texture materials\Metal\metalgrate016a.vtf
+Loaded alpha texture materials\Metal\metalgate001a.vtf
+Loaded alpha texture materials\Metal\metalfence001a.vtf
+Loaded alpha texture materials\Metal\metaltruss022a.vtf
+Loaded alpha texture materials\Metal\metalgrate011a.vtf
+5055 faces
+6 degenerate faces
+282413 square feet [40667496.00 square inches]
+1 Displacements
+1821 Square Feet [262229.47 Square Inches]
+5049 patches before subdivision
+zero area child patch
+zero area child patch
+zero area child patch
+77685 patches after subdivision
+113 direct lights
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7895735, max 592
+transfer lists:  60.2 megs
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+Build Patch/Sample Hash Table(s).....Done<0.0132 sec>
+0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
+0 of 0 (0% of) surface lights went in leaf ambient cubes.
+0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
+Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
+Ready to Finish
+
+Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
+------------       ---------------  ---------------  -------- 
+models                  58/4096         2784/196608   ( 1.4%) 
+brushes               2221/32768       26652/393216   ( 6.8%) 
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+faces                 5055/65536      283080/3670016  ( 7.7%) 
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+
+Level flags = 2
+
+Total triangle count: 14358
+Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+34 seconds elapsed
+
+
+
+materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
+Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
+Map revision 2303
+ConVarRef mat_reduceparticles doesn't point to an existing ConVar
+Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
+Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
+Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
+fixing up env_cubemap materials on brush sides...
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
+Building Faces...done (0)
+Chop Details...done (0)
+Find Visible Detail Sides...
+Merged 270 detail faces...done (0)
+Merging details...done (0)
+FixTjuncs...
+PruneNodes...
+WriteBSP...
+Warning: area portal has 34 verts. Could be a vbsp bug.
+Warning: area portal has 34 verts. Could be a vbsp bug.
+done (0)
+writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
+done (0)
+Finding displacement neighbors...
+Finding lightmap sample positions...
+Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
+Building Physics collision data...
+done (0) (750522 bytes)
+Error loading studio model ""!
+Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
+Water found with no water_lod_control entity, creating a default one.
+Compacting texture/material tables...
+Reduced 3679 texinfos to 1951
+Reduced 194 texdatas to 170 (5815 bytes to 4924)
+Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+3 seconds elapsed
+
+
+
+12 threads
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
+ 464 portalclusters
+1070 numportals
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 474 visible clusters (0.00%)
+Total clusters visible: 46861
+Average clusters visible: 100
+Building PAS...
+Average clusters audible: 217
+visdatasize:37542  compressed from 59392
+writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+1 second elapsed
+
+
+
+[Reading texlights from 'lights.rad']
+[48 texlights parsed from 'lights.rad']
+
+[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+
+Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
+Loaded alpha texture materials\Metal\metalbar001c.vtf
+Loaded alpha texture materials\Metal\metalbar001a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails01.vtf
+Loaded alpha texture materials\Metal\metalrail013a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails02.vtf
+Loaded alpha texture materials\Metal\metalrail013b.vtf
+Loaded alpha texture materials\Metal\metalgrate013b.vtf
+Loaded alpha texture materials\Metal\metalgrate016a.vtf
+Loaded alpha texture materials\Metal\metalgate001a.vtf
+Loaded alpha texture materials\Metal\metalfence001a.vtf
+Loaded alpha texture materials\Metal\metaltruss022a.vtf
+Loaded alpha texture materials\Metal\metalgrate011a.vtf
+5055 faces
+6 degenerate faces
+282413 square feet [40667496.00 square inches]
+1 Displacements
+1821 Square Feet [262229.47 Square Inches]
+5049 patches before subdivision
+zero area child patch
+zero area child patch
+zero area child patch
+77685 patches after subdivision
+113 direct lights
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7895735, max 592
+transfer lists:  60.2 megs
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+Build Patch/Sample Hash Table(s).....Done<0.0133 sec>
+0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
+0 of 0 (0% of) surface lights went in leaf ambient cubes.
+0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
+Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
+Ready to Finish
+
+Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
+------------       ---------------  ---------------  -------- 
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+edges                23901/256000      95604/1024000  ( 9.3%) 
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+
+Level flags = 2
+
+Total triangle count: 14358
+Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+35 seconds elapsed
+
+
+
+materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
+Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
+Map revision 2304
+ConVarRef mat_reduceparticles doesn't point to an existing ConVar
+Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
+Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
+Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
+fixing up env_cubemap materials on brush sides...
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
+Building Faces...done (0)
+Chop Details...done (0)
+Find Visible Detail Sides...
+Merged 270 detail faces...done (0)
+Merging details...done (0)
+FixTjuncs...
+PruneNodes...
+WriteBSP...
+Warning: area portal has 34 verts. Could be a vbsp bug.
+Warning: area portal has 34 verts. Could be a vbsp bug.
+done (0)
+writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
+done (0)
+Finding displacement neighbors...
+Finding lightmap sample positions...
+Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
+Building Physics collision data...
+done (0) (750522 bytes)
+Error loading studio model ""!
+Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
+Water found with no water_lod_control entity, creating a default one.
+Compacting texture/material tables...
+Reduced 3679 texinfos to 1951
+Reduced 194 texdatas to 170 (5815 bytes to 4924)
+Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+2 seconds elapsed
+
+
+
+12 threads
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
+ 464 portalclusters
+1070 numportals
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 474 visible clusters (0.00%)
+Total clusters visible: 46861
+Average clusters visible: 100
+Building PAS...
+Average clusters audible: 217
+visdatasize:37542  compressed from 59392
+writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+1 second elapsed
+
+
+
+[Reading texlights from 'lights.rad']
+[48 texlights parsed from 'lights.rad']
+
+[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+
+Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
+Loaded alpha texture materials\Metal\metalbar001c.vtf
+Loaded alpha texture materials\Metal\metalbar001a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails01.vtf
+Loaded alpha texture materials\Metal\metalrail013a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails02.vtf
+Loaded alpha texture materials\Metal\metalrail013b.vtf
+Loaded alpha texture materials\Metal\metalgrate013b.vtf
+Loaded alpha texture materials\Metal\metalgrate016a.vtf
+Loaded alpha texture materials\Metal\metalgate001a.vtf
+Loaded alpha texture materials\Metal\metalfence001a.vtf
+Loaded alpha texture materials\Metal\metaltruss022a.vtf
+Loaded alpha texture materials\Metal\metalgrate011a.vtf
+5055 faces
+6 degenerate faces
+282413 square feet [40667496.00 square inches]
+1 Displacements
+1821 Square Feet [262229.47 Square Inches]
+5049 patches before subdivision
+zero area child patch
+zero area child patch
+zero area child patch
+77685 patches after subdivision
+113 direct lights
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7895735, max 592
+transfer lists:  60.2 megs
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+Build Patch/Sample Hash Table(s).....Done<0.0122 sec>
+0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
+0 of 0 (0% of) surface lights went in leaf ambient cubes.
+0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
+Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
+Ready to Finish
+
+Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
+------------       ---------------  ---------------  -------- 
+models                  58/4096         2784/196608   ( 1.4%) 
+brushes               2221/32768       26652/393216   ( 6.8%) 
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+edges                23901/256000      95604/1024000  ( 9.3%) 
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+physics terrain       [variable]         377/1048576  ( 0.0%) 
+
+Level flags = 2
+
+Total triangle count: 14358
+Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+34 seconds elapsed
+
+
+
+materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
+Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
+Map revision 2305
+ConVarRef mat_reduceparticles doesn't point to an existing ConVar
+Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
+Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
+Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
+fixing up env_cubemap materials on brush sides...
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
+Building Faces...done (0)
+Chop Details...done (0)
+Find Visible Detail Sides...
+Merged 270 detail faces...done (0)
+Merging details...done (0)
+FixTjuncs...
+PruneNodes...
+WriteBSP...
+Warning: area portal has 34 verts. Could be a vbsp bug.
+Warning: area portal has 34 verts. Could be a vbsp bug.
+done (0)
+writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
+done (0)
+Finding displacement neighbors...
+Finding lightmap sample positions...
+Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
+Building Physics collision data...
+done (1) (750522 bytes)
+Error loading studio model ""!
+Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
+Water found with no water_lod_control entity, creating a default one.
+Compacting texture/material tables...
+Reduced 3679 texinfos to 1951
+Reduced 194 texdatas to 170 (5815 bytes to 4924)
+Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+3 seconds elapsed
+
+
+
+12 threads
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
+ 464 portalclusters
+1070 numportals
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 470 visible clusters (0.00%)
+Total clusters visible: 46857
+Average clusters visible: 100
+Building PAS...
+Average clusters audible: 217
+visdatasize:37542  compressed from 59392
+writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+1 second elapsed
+
+
+
+[Reading texlights from 'lights.rad']
+[48 texlights parsed from 'lights.rad']
+
+[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+
+Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
+Loaded alpha texture materials\Metal\metalbar001c.vtf
+Loaded alpha texture materials\Metal\metalbar001a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails01.vtf
+Loaded alpha texture materials\Metal\metalrail013a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails02.vtf
+Loaded alpha texture materials\Metal\metalrail013b.vtf
+Loaded alpha texture materials\Metal\metalgrate013b.vtf
+Loaded alpha texture materials\Metal\metalgrate016a.vtf
+Loaded alpha texture materials\Metal\metalgate001a.vtf
+Loaded alpha texture materials\Metal\metalfence001a.vtf
+Loaded alpha texture materials\Metal\metaltruss022a.vtf
+Loaded alpha texture materials\Metal\metalgrate011a.vtf
+5055 faces
+6 degenerate faces
+282413 square feet [40667496.00 square inches]
+1 Displacements
+1821 Square Feet [262229.47 Square Inches]
+5049 patches before subdivision
+zero area child patch
+zero area child patch
+zero area child patch
+77685 patches after subdivision
+113 direct lights
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7895735, max 592
+transfer lists:  60.2 megs
+0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(65979, 55260, 35777)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8545, 6800, 3756)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1150, 869, 410)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(180, 131, 56)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(29, 20, 8)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(6, 4, 1)
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+0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
+Build Patch/Sample Hash Table(s).....Done<0.0127 sec>
+0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
+0 of 0 (0% of) surface lights went in leaf ambient cubes.
+0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
+Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
+Ready to Finish
+
+Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
+------------       ---------------  ---------------  -------- 
+models                  58/4096         2784/196608   ( 1.4%) 
+brushes               2221/32768       26652/393216   ( 6.8%) 
+brushsides           20733/65536      165864/524288   (31.6%) 
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+texinfos              1951/12288      140472/884736   (15.9%) 
+texdata                170/2048         5440/65536    ( 8.3%) 
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+disp_verts              81/0            1620/0        ( 0.0%) 
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+faces                 5055/65536      283080/3670016  ( 7.7%) 
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+leaves                2282/65536       73024/2097152  ( 3.5%) 
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+surfedges            39428/512000     157712/2048000  ( 7.7%) 
+edges                23901/256000      95604/1024000  ( 9.3%) 
+LDR worldlights          0/16384           0/1441792  ( 0.0%) 
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+leafwaterdata            2/32768          24/393216   ( 0.0%) 
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+entdata               [variable]      248648/393216   (63.2%) 
+LDR ambient table     2282/65536        9128/262144   ( 3.5%) 
+HDR ambient table     2282/65536        9128/262144   ( 3.5%) 
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+detail props          [variable]           1/12       ( 8.3%) 
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+pakfile               [variable]     2096882/0        ( 0.0%) 
+physics               [variable]      750522/4194304  (17.9%) 
+physics terrain       [variable]         377/1048576  ( 0.0%) 
+
+Level flags = 2
+
+Total triangle count: 14358
+Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+35 seconds elapsed
+
+
+
+materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
+Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
+Map revision 2309
+ConVarRef mat_reduceparticles doesn't point to an existing ConVar
+Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
+Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
+Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
+fixing up env_cubemap materials on brush sides...
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
+Building Faces...done (0)
+Chop Details...done (0)
+Find Visible Detail Sides...
+Merged 270 detail faces...done (0)
+Merging details...done (0)
+FixTjuncs...
+PruneNodes...
+WriteBSP...
+Warning: area portal has 34 verts. Could be a vbsp bug.
+Warning: area portal has 34 verts. Could be a vbsp bug.
+done (0)
+writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
+done (0)
+Finding displacement neighbors...
+Finding lightmap sample positions...
+Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
+Building Physics collision data...
+done (1) (751258 bytes)
+Error loading studio model ""!
+Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
+Water found with no water_lod_control entity, creating a default one.
+Compacting texture/material tables...
+Reduced 3681 texinfos to 1951
+Reduced 194 texdatas to 170 (5815 bytes to 4924)
+Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+3 seconds elapsed
+
+
+
+12 threads
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
+ 464 portalclusters
+1070 numportals
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 472 visible clusters (0.00%)
+Total clusters visible: 46859
+Average clusters visible: 100
+Building PAS...
+Average clusters audible: 217
+visdatasize:37542  compressed from 59392
+writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+1 second elapsed
+
+
+
+[Reading texlights from 'lights.rad']
+[48 texlights parsed from 'lights.rad']
+
+[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+
+Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
+Loaded alpha texture materials\Metal\metalbar001c.vtf
+Loaded alpha texture materials\Metal\metalbar001a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails01.vtf
+Loaded alpha texture materials\Metal\metalrail013a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails02.vtf
+Loaded alpha texture materials\Metal\metalrail013b.vtf
+Loaded alpha texture materials\Metal\metalgrate013b.vtf
+Loaded alpha texture materials\Metal\metalgrate016a.vtf
+Loaded alpha texture materials\Metal\metalgate001a.vtf
+Loaded alpha texture materials\Metal\metalfence001a.vtf
+Loaded alpha texture materials\Metal\metaltruss022a.vtf
+Loaded alpha texture materials\Metal\metalgrate011a.vtf
+5055 faces
+6 degenerate faces
+282413 square feet [40667496.00 square inches]
+1 Displacements
+1821 Square Feet [262229.47 Square Inches]
+5049 patches before subdivision
+zero area child patch
+zero area child patch
+zero area child patch
+77685 patches after subdivision
+113 direct lights
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7895735, max 592
+transfer lists:  60.2 megs
+0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(65980, 55260, 35777)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8545, 6800, 3756)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1150, 869, 410)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(180, 131, 56)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(29, 20, 8)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(6, 4, 1)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1, 1, 0)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
+Build Patch/Sample Hash Table(s).....Done<0.0125 sec>
+0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
+0 of 0 (0% of) surface lights went in leaf ambient cubes.
+0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
+Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
+Ready to Finish
+
+Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
+------------       ---------------  ---------------  -------- 
+models                  58/4096         2784/196608   ( 1.4%) 
+brushes               2222/32768       26664/393216   ( 6.8%) 
+brushsides           20741/65536      165928/524288   (31.6%) 
+planes               13980/65536      279600/1310720  (21.3%) 
+vertexes              7863/65536       94356/786432   (12.0%) 
+nodes                 2223/65536       71136/2097152  ( 3.4%) 
+texinfos              1951/12288      140472/884736   (15.9%) 
+texdata                170/2048         5440/65536    ( 8.3%) 
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+disp_verts              81/0            1620/0        ( 0.0%) 
+disp_tris              128/0             256/0        ( 0.0%) 
+disp_lmsamples        4624/0            4624/0        ( 0.0%) 
+faces                 5055/65536      283080/3670016  ( 7.7%) 
+hdr faces             5055/65536      283080/3670016  ( 7.7%) 
+origfaces             3745/65536      209720/3670016  ( 5.7%) 
+leaves                2282/65536       73024/2097152  ( 3.5%) 
+leaffaces             6339/65536       12678/131072   ( 9.7%) 
+leafbrushes           4510/65536        9020/131072   ( 6.9%) 
+areas                    7/1024           56/8192     ( 0.7%) 
+surfedges            39428/512000     157712/2048000  ( 7.7%) 
+edges                23901/256000      95604/1024000  ( 9.3%) 
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+cubemapsamples          40/1024          640/16384    ( 3.9%) 
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+HDR ambient table     2282/65536        9128/262144   ( 3.5%) 
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+static props          [variable]           1/46946    ( 0.0%) 
+pakfile               [variable]     2096882/0        ( 0.0%) 
+physics               [variable]      751258/4194304  (17.9%) 
+physics terrain       [variable]         377/1048576  ( 0.0%) 
+
+Level flags = 2
+
+Total triangle count: 14358
+Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+34 seconds elapsed
+
+
+
+materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
+Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
+Map revision 2312
+ConVarRef mat_reduceparticles doesn't point to an existing ConVar
+Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
+Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
+Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
+fixing up env_cubemap materials on brush sides...
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
+Building Faces...done (0)
+Chop Details...done (0)
+Find Visible Detail Sides...
+Merged 270 detail faces...done (0)
+Merging details...done (0)
+FixTjuncs...
+PruneNodes...
+WriteBSP...
+Warning: area portal has 34 verts. Could be a vbsp bug.
+Warning: area portal has 34 verts. Could be a vbsp bug.
+done (0)
+writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
+done (0)
+Finding displacement neighbors...
+Finding lightmap sample positions...
+Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
+Building Physics collision data...
+done (0) (751258 bytes)
+Error loading studio model ""!
+Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
+Water found with no water_lod_control entity, creating a default one.
+Compacting texture/material tables...
+Reduced 3685 texinfos to 1951
+Reduced 194 texdatas to 170 (5815 bytes to 4924)
+Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+3 seconds elapsed
+
+
+
+12 threads
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
+ 464 portalclusters
+1070 numportals
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 474 visible clusters (0.00%)
+Total clusters visible: 46861
+Average clusters visible: 100
+Building PAS...
+Average clusters audible: 217
+visdatasize:37542  compressed from 59392
+writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+1 second elapsed
+
+
+
+[Reading texlights from 'lights.rad']
+[48 texlights parsed from 'lights.rad']
+
+[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+
+Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
+Loaded alpha texture materials\Metal\metalbar001c.vtf
+Loaded alpha texture materials\Metal\metalbar001a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails01.vtf
+Loaded alpha texture materials\Metal\metalrail013a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails02.vtf
+Loaded alpha texture materials\Metal\metalrail013b.vtf
+Loaded alpha texture materials\Metal\metalgrate013b.vtf
+Loaded alpha texture materials\Metal\metalgrate016a.vtf
+Loaded alpha texture materials\Metal\metalgate001a.vtf
+Loaded alpha texture materials\Metal\metalfence001a.vtf
+Loaded alpha texture materials\Metal\metaltruss022a.vtf
+Loaded alpha texture materials\Metal\metalgrate011a.vtf
+5055 faces
+6 degenerate faces
+282413 square feet [40667496.00 square inches]
+1 Displacements
+1821 Square Feet [262229.47 Square Inches]
+5049 patches before subdivision
+zero area child patch
+zero area child patch
+zero area child patch
+77685 patches after subdivision
+113 direct lights
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7895735, max 592
+transfer lists:  60.2 megs
+0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(65979, 55260, 35777)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8545, 6800, 3756)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1150, 869, 410)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(180, 131, 56)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(29, 20, 8)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(6, 4, 1)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1, 1, 0)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
+Build Patch/Sample Hash Table(s).....Done<0.0151 sec>
+0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
+0 of 0 (0% of) surface lights went in leaf ambient cubes.
+0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
+Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
+Ready to Finish
+
+Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
+------------       ---------------  ---------------  -------- 
+models                  58/4096         2784/196608   ( 1.4%) 
+brushes               2222/32768       26664/393216   ( 6.8%) 
+brushsides           20741/65536      165928/524288   (31.6%) 
+planes               13984/65536      279680/1310720  (21.3%) 
+vertexes              7863/65536       94356/786432   (12.0%) 
+nodes                 2223/65536       71136/2097152  ( 3.4%) 
+texinfos              1951/12288      140472/884736   (15.9%) 
+texdata                170/2048         5440/65536    ( 8.3%) 
+dispinfos                1/0             176/0        ( 0.0%) 
+disp_verts              81/0            1620/0        ( 0.0%) 
+disp_tris              128/0             256/0        ( 0.0%) 
+disp_lmsamples        4624/0            4624/0        ( 0.0%) 
+faces                 5055/65536      283080/3670016  ( 7.7%) 
+hdr faces             5055/65536      283080/3670016  ( 7.7%) 
+origfaces             3745/65536      209720/3670016  ( 5.7%) 
+leaves                2282/65536       73024/2097152  ( 3.5%) 
+leaffaces             6339/65536       12678/131072   ( 9.7%) 
+leafbrushes           4510/65536        9020/131072   ( 6.9%) 
+areas                    7/1024           56/8192     ( 0.7%) 
+surfedges            39428/512000     157712/2048000  ( 7.7%) 
+edges                23901/256000      95604/1024000  ( 9.3%) 
+LDR worldlights          0/16384           0/1441792  ( 0.0%) 
+HDR worldlights        113/16384        9944/1441792  ( 0.7%) 
+leafwaterdata            2/32768          24/393216   ( 0.0%) 
+waterstrips            588/131072       5880/1310720  ( 0.4%) 
+waterverts               0/131072          0/1572864  ( 0.0%) 
+waterindices         10317/131072      20634/262144   ( 7.9%) 
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+overlays                30/1024        10560/360448   ( 2.9%) 
+LDR lightdata         [variable]           0/0        ( 0.0%) 
+HDR lightdata         [variable]     3725168/0        ( 0.0%) 
+visdata               [variable]       37542/16777216 ( 0.2%) 
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+HDR ambient table     2282/65536        9128/262144   ( 3.5%) 
+LDR leaf ambient      2282/65536       63896/1835008  ( 3.5%) 
+HDR leaf ambient      3909/65536      109452/1835008  ( 6.0%) 
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+pakfile               [variable]     2096882/0        ( 0.0%) 
+physics               [variable]      751258/4194304  (17.9%) 
+physics terrain       [variable]         377/1048576  ( 0.0%) 
+
+Level flags = 2
+
+Total triangle count: 14358
+Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+36 seconds elapsed
+
+
+
+materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
+Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
+Map revision 2314
+ConVarRef mat_reduceparticles doesn't point to an existing ConVar
+Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
+Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
+Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
+fixing up env_cubemap materials on brush sides...
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
+Building Faces...done (0)
+Chop Details...done (0)
+Find Visible Detail Sides...
+Merged 270 detail faces...done (0)
+Merging details...done (0)
+FixTjuncs...
+PruneNodes...
+WriteBSP...
+Warning: area portal has 34 verts. Could be a vbsp bug.
+Warning: area portal has 34 verts. Could be a vbsp bug.
+done (0)
+writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
+done (0)
+Finding displacement neighbors...
+Finding lightmap sample positions...
+Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
+Building Physics collision data...
+done (0) (751258 bytes)
+Error loading studio model ""!
+Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
+Water found with no water_lod_control entity, creating a default one.
+Compacting texture/material tables...
+Reduced 3685 texinfos to 1951
+Reduced 194 texdatas to 170 (5815 bytes to 4924)
+Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+3 seconds elapsed
+
+
+
+12 threads
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
+ 464 portalclusters
+1070 numportals
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 474 visible clusters (0.00%)
+Total clusters visible: 46861
+Average clusters visible: 100
+Building PAS...
+Average clusters audible: 217
+visdatasize:37542  compressed from 59392
+writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+1 second elapsed
+
+
+
+[Reading texlights from 'lights.rad']
+[48 texlights parsed from 'lights.rad']
+
+[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+
+Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
+Loaded alpha texture materials\Metal\metalbar001c.vtf
+Loaded alpha texture materials\Metal\metalbar001a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails01.vtf
+Loaded alpha texture materials\Metal\metalrail013a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails02.vtf
+Loaded alpha texture materials\Metal\metalrail013b.vtf
+Loaded alpha texture materials\Metal\metalgrate013b.vtf
+Loaded alpha texture materials\Metal\metalgrate016a.vtf
+Loaded alpha texture materials\Metal\metalgate001a.vtf
+Loaded alpha texture materials\Metal\metalfence001a.vtf
+Loaded alpha texture materials\Metal\metaltruss022a.vtf
+Loaded alpha texture materials\Metal\metalgrate011a.vtf
+5055 faces
+6 degenerate faces
+282413 square feet [40667496.00 square inches]
+1 Displacements
+1821 Square Feet [262229.47 Square Inches]
+5049 patches before subdivision
+zero area child patch
+zero area child patch
+zero area child patch
+77685 patches after subdivision
+113 direct lights
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7895735, max 592
+transfer lists:  60.2 megs
+0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(65981, 55260, 35777)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8545, 6800, 3756)
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+0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
+Build Patch/Sample Hash Table(s).....Done<0.0137 sec>
+0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
+0 of 0 (0% of) surface lights went in leaf ambient cubes.
+0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
+Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
+Ready to Finish
+
+Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
+------------       ---------------  ---------------  -------- 
+models                  58/4096         2784/196608   ( 1.4%) 
+brushes               2222/32768       26664/393216   ( 6.8%) 
+brushsides           20741/65536      165928/524288   (31.6%) 
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+edges                23901/256000      95604/1024000  ( 9.3%) 
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+HDR ambient table     2282/65536        9128/262144   ( 3.5%) 
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+physics               [variable]      751258/4194304  (17.9%) 
+physics terrain       [variable]         377/1048576  ( 0.0%) 
+
+Level flags = 2
+
+Total triangle count: 14358
+Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+36 seconds elapsed
+
+
+
+materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
+Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
+Map revision 2318
+ConVarRef mat_reduceparticles doesn't point to an existing ConVar
+Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
+Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
+Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
+fixing up env_cubemap materials on brush sides...
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
+Building Faces...done (0)
+Chop Details...done (0)
+Find Visible Detail Sides...
+Merged 270 detail faces...done (0)
+Merging details...done (0)
+FixTjuncs...
+PruneNodes...
+WriteBSP...
+Warning: area portal has 34 verts. Could be a vbsp bug.
+Warning: area portal has 34 verts. Could be a vbsp bug.
+done (0)
+writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
+done (0)
+Finding displacement neighbors...
+Finding lightmap sample positions...
+Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
+Building Physics collision data...
+done (0) (751258 bytes)
+Error loading studio model ""!
+Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
+Water found with no water_lod_control entity, creating a default one.
+Compacting texture/material tables...
+Reduced 3685 texinfos to 1951
+Reduced 194 texdatas to 170 (5815 bytes to 4924)
+Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+2 seconds elapsed
+
+
+
+12 threads
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
+ 464 portalclusters
+1070 numportals
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 474 visible clusters (0.00%)
+Total clusters visible: 46861
+Average clusters visible: 100
+Building PAS...
+Average clusters audible: 217
+visdatasize:37542  compressed from 59392
+writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+1 second elapsed
+
+
+
+[Reading texlights from 'lights.rad']
+[48 texlights parsed from 'lights.rad']
+
+[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+
+Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
+Loaded alpha texture materials\Metal\metalbar001c.vtf
+Loaded alpha texture materials\Metal\metalbar001a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails01.vtf
+Loaded alpha texture materials\Metal\metalrail013a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails02.vtf
+Loaded alpha texture materials\Metal\metalrail013b.vtf
+Loaded alpha texture materials\Metal\metalgrate013b.vtf
+Loaded alpha texture materials\Metal\metalgrate016a.vtf
+Loaded alpha texture materials\Metal\metalgate001a.vtf
+Loaded alpha texture materials\Metal\metalfence001a.vtf
+Loaded alpha texture materials\Metal\metaltruss022a.vtf
+Loaded alpha texture materials\Metal\metalgrate011a.vtf
+5055 faces
+6 degenerate faces
+282413 square feet [40667496.00 square inches]
+1 Displacements
+1821 Square Feet [262229.47 Square Inches]
+5049 patches before subdivision
+zero area child patch
+zero area child patch
+zero area child patch
+77685 patches after subdivision
+113 direct lights
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7895735, max 592
+transfer lists:  60.2 megs
+0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(65979, 55260, 35777)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8545, 6800, 3756)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1150, 869, 410)
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+0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
+Build Patch/Sample Hash Table(s).....Done<0.0127 sec>
+0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
+0 of 0 (0% of) surface lights went in leaf ambient cubes.
+0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
+Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
+Ready to Finish
+
+Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
+------------       ---------------  ---------------  -------- 
+models                  58/4096         2784/196608   ( 1.4%) 
+brushes               2222/32768       26664/393216   ( 6.8%) 
+brushsides           20741/65536      165928/524288   (31.6%) 
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+texinfos              1951/12288      140472/884736   (15.9%) 
+texdata                170/2048         5440/65536    ( 8.3%) 
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+faces                 5055/65536      283080/3670016  ( 7.7%) 
+hdr faces             5055/65536      283080/3670016  ( 7.7%) 
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+leaves                2282/65536       73024/2097152  ( 3.5%) 
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+surfedges            39428/512000     157712/2048000  ( 7.7%) 
+edges                23901/256000      95604/1024000  ( 9.3%) 
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+physics               [variable]      751258/4194304  (17.9%) 
+physics terrain       [variable]         377/1048576  ( 0.0%) 
+
+Level flags = 2
+
+Total triangle count: 14358
+Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+34 seconds elapsed
+
+
+
+materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
+Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
+Map revision 2335
+ConVarRef mat_reduceparticles doesn't point to an existing ConVar
+Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
+Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
+Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
+fixing up env_cubemap materials on brush sides...
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
+Building Faces...done (0)
+Chop Details...done (0)
+Find Visible Detail Sides...
+Merged 304 detail faces...done (0)
+Merging details...done (0)
+FixTjuncs...
+PruneNodes...
+WriteBSP...
+Warning: area portal has 34 verts. Could be a vbsp bug.
+Warning: area portal has 34 verts. Could be a vbsp bug.
+done (0)
+writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
+done (0)
+Finding displacement neighbors...
+Finding lightmap sample positions...
+Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
+Building Physics collision data...
+done (0) (759014 bytes)
+Error loading studio model ""!
+Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
+Water found with no water_lod_control entity, creating a default one.
+Compacting texture/material tables...
+Reduced 3749 texinfos to 1980
+Reduced 195 texdatas to 171 (5841 bytes to 4950)
+Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+2 seconds elapsed
+
+
+
+12 threads
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
+ 456 portalclusters
+1043 numportals
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 457 visible clusters (0.00%)
+Total clusters visible: 46264
+Average clusters visible: 101
+Building PAS...
+Average clusters audible: 217
+visdatasize:36926  compressed from 58368
+writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+1 second elapsed
+
+
+
+[Reading texlights from 'lights.rad']
+[48 texlights parsed from 'lights.rad']
+
+[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+
+Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
+Loaded alpha texture materials\Metal\metalbar001c.vtf
+Loaded alpha texture materials\Metal\metalbar001a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails01.vtf
+Loaded alpha texture materials\Metal\metalrail013a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails02.vtf
+Loaded alpha texture materials\Metal\metalrail013b.vtf
+Loaded alpha texture materials\Metal\metalgrate013b.vtf
+Loaded alpha texture materials\Metal\metalgrate016a.vtf
+Loaded alpha texture materials\Metal\metalgate001a.vtf
+Loaded alpha texture materials\Metal\metalfence001a.vtf
+Loaded alpha texture materials\Metal\metaltruss022a.vtf
+Loaded alpha texture materials\Metal\metalgrate011a.vtf
+5171 faces
+7 degenerate faces
+284023 square feet [40899440.00 square inches]
+1 Displacements
+1821 Square Feet [262229.47 Square Inches]
+5164 patches before subdivision
+zero area child patch
+zero area child patch
+zero area child patch
+80202 patches after subdivision
+113 direct lights
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7998805, max 592
+transfer lists:  61.0 megs
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+Build Patch/Sample Hash Table(s).....Done<0.0126 sec>
+0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
+0 of 0 (0% of) surface lights went in leaf ambient cubes.
+0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
+Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
+Ready to Finish
+
+Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
+------------       ---------------  ---------------  -------- 
+models                  62/4096         2976/196608   ( 1.5%) 
+brushes               2244/32768       26928/393216   ( 6.8%) 
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+faces                 5171/65536      289576/3670016  ( 7.9%) 
+hdr faces             5171/65536      289576/3670016  ( 7.9%) 
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+edges                24492/256000      97968/1024000  ( 9.6%) 
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+entdata               [variable]      249067/393216   (63.3%) 
+LDR ambient table     2336/65536        9344/262144   ( 3.6%) 
+HDR ambient table     2336/65536        9344/262144   ( 3.6%) 
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+HDR leaf ambient      3876/65536      108528/1835008  ( 5.9%) 
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+detail props          [variable]           1/12       ( 8.3%) 
+static props          [variable]           1/46940    ( 0.0%) 
+pakfile               [variable]     2096882/0        ( 0.0%) 
+physics               [variable]      759014/4194304  (18.1%) 
+physics terrain       [variable]         377/1048576  ( 0.0%) 
+
+Level flags = 2
+
+Total triangle count: 14733
+Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+36 seconds elapsed
+
+
+
+materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
+Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
+Map revision 2344
+ConVarRef mat_reduceparticles doesn't point to an existing ConVar
+Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
+Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
+Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
+fixing up env_cubemap materials on brush sides...
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
+Building Faces...done (0)
+Chop Details...done (0)
+Find Visible Detail Sides...
+Merged 304 detail faces...done (0)
+Merging details...done (0)
+FixTjuncs...
+PruneNodes...
+WriteBSP...
+Warning: area portal has 34 verts. Could be a vbsp bug.
+Warning: area portal has 34 verts. Could be a vbsp bug.
+done (0)
+writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
+done (0)
+Finding displacement neighbors...
+Finding lightmap sample positions...
+Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
+Building Physics collision data...
+done (0) (759567 bytes)
+Error loading studio model ""!
+Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
+Water found with no water_lod_control entity, creating a default one.
+Compacting texture/material tables...
+Reduced 3751 texinfos to 1982
+Reduced 195 texdatas to 171 (5841 bytes to 4950)
+Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+2 seconds elapsed
+
+
+
+12 threads
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
+ 456 portalclusters
+1043 numportals
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 455 visible clusters (0.00%)
+Total clusters visible: 46262
+Average clusters visible: 101
+Building PAS...
+Average clusters audible: 217
+visdatasize:36926  compressed from 58368
+writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+1 second elapsed
+
+
+
+[Reading texlights from 'lights.rad']
+[48 texlights parsed from 'lights.rad']
+
+[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+
+Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
+Loaded alpha texture materials\Metal\metalbar001c.vtf
+Loaded alpha texture materials\Metal\metalbar001a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails01.vtf
+Loaded alpha texture materials\Metal\metalrail013a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails02.vtf
+Loaded alpha texture materials\Metal\metalrail013b.vtf
+Loaded alpha texture materials\Metal\metalgrate013b.vtf
+Loaded alpha texture materials\Metal\metalgrate016a.vtf
+Loaded alpha texture materials\Metal\metalgate001a.vtf
+Loaded alpha texture materials\Metal\metalfence001a.vtf
+Loaded alpha texture materials\Metal\metaltruss022a.vtf
+Loaded alpha texture materials\Metal\metalgrate011a.vtf
+5180 faces
+7 degenerate faces
+284223 square feet [40928112.00 square inches]
+1 Displacements
+1821 Square Feet [262229.47 Square Inches]
+5173 patches before subdivision
+zero area child patch
+zero area child patch
+zero area child patch
+80361 patches after subdivision
+113 direct lights
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 8028906, max 592
+transfer lists:  61.3 megs
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+Build Patch/Sample Hash Table(s).....Done<0.0130 sec>
+0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
+0 of 0 (0% of) surface lights went in leaf ambient cubes.
+0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
+Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
+Ready to Finish
+
+Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
+------------       ---------------  ---------------  -------- 
+models                  63/4096         3024/196608   ( 1.5%) 
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+texinfos              1982/12288      142704/884736   (16.1%) 
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+disp_verts              81/0            1620/0        ( 0.0%) 
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+edges                24521/256000      98084/1024000  ( 9.6%) 
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+pakfile               [variable]     2197682/0        ( 0.0%) 
+physics               [variable]      759567/4194304  (18.1%) 
+physics terrain       [variable]         377/1048576  ( 0.0%) 
+
+Level flags = 2
+
+Total triangle count: 14751
+Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+34 seconds elapsed
+
+
+
+materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
+Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
+Map revision 2376
+ConVarRef mat_reduceparticles doesn't point to an existing ConVar
+Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
+Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
+Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
+fixing up env_cubemap materials on brush sides...
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
+Building Faces...done (0)
+Chop Details...done (0)
+Find Visible Detail Sides...
+Merged 312 detail faces...done (0)
+Merging details...done (0)
+FixTjuncs...
+PruneNodes...
+WriteBSP...
+Warning: area portal has 34 verts. Could be a vbsp bug.
+Warning: area portal has 34 verts. Could be a vbsp bug.
+done (0)
+writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
+done (0)
+Finding displacement neighbors...
+Finding lightmap sample positions...
+Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
+Building Physics collision data...
+done (0) (816263 bytes)
+Error loading studio model ""!
+Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
+Water found with no water_lod_control entity, creating a default one.
+Compacting texture/material tables...
+Reduced 3910 texinfos to 2124
+Reduced 199 texdatas to 175 (5940 bytes to 5049)
+Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+3 seconds elapsed
+
+
+
+12 threads
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
+ 502 portalclusters
+1162 numportals
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 494 visible clusters (0.00%)
+Total clusters visible: 50453
+Average clusters visible: 100
+Building PAS...
+Average clusters audible: 216
+visdatasize:40352  compressed from 64256
+writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+1 second elapsed
+
+
+
+[Reading texlights from 'lights.rad']
+[48 texlights parsed from 'lights.rad']
+
+[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+
+Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
+Loaded alpha texture materials\Metal\metalbar001c.vtf
+Loaded alpha texture materials\Metal\metalbar001a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails01.vtf
+Loaded alpha texture materials\Metal\metalrail013a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails02.vtf
+Loaded alpha texture materials\Metal\metalrail013b.vtf
+Loaded alpha texture materials\Metal\metalgrate013b.vtf
+Loaded alpha texture materials\Metal\metalgrate016a.vtf
+Loaded alpha texture materials\Metal\metalgate001a.vtf
+Loaded alpha texture materials\Metal\metalfence001a.vtf
+Loaded alpha texture materials\Metal\metaltruss026a.vtf
+Loaded alpha texture materials\Metal\metaltruss022a.vtf
+Loaded alpha texture materials\Metal\metalgrate011a.vtf
+5875 faces
+7 degenerate faces
+500462 square feet [72066560.00 square inches]
+1 Displacements
+1821 Square Feet [262229.47 Square Inches]
+5868 patches before subdivision
+zero area child patch
+zero area child patch
+zero area child patch
+92140 patches after subdivision
+113 direct lights
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 8735537, max 592
+transfer lists:  66.6 megs
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+Build Patch/Sample Hash Table(s).....Done<0.0152 sec>
+0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
+0 of 0 (0% of) surface lights went in leaf ambient cubes.
+0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
+Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
+Ready to Finish
+
+Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
+------------       ---------------  ---------------  -------- 
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+physics terrain       [variable]         377/1048576  ( 0.0%) 
+
+Level flags = 2
+
+Total triangle count: 16752
+Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+43 seconds elapsed

mercurial