fb_01.log

changeset 23
58d66cd45a7e
parent 22
4b1566a56023
child 24
8e39b6de6f13
equal deleted inserted replaced
22:4b1566a56023 23:58d66cd45a7e
5986 Level flags = 2 5986 Level flags = 2
5987 5987
5988 Total triangle count: 14048 5988 Total triangle count: 14048
5989 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 5989 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
5990 33 seconds elapsed 5990 33 seconds elapsed
5991
5992
5993
5994 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
5995 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
5996 Map revision 2251
5997 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
5998 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
5999 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
6000 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
6001 fixing up env_cubemap materials on brush sides...
6002 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
6003 Building Faces...done (0)
6004 Chop Details...done (0)
6005 Find Visible Detail Sides...
6006 Merged 278 detail faces...done (0)
6007 Merging details...done (0)
6008 FixTjuncs...
6009 PruneNodes...
6010 WriteBSP...
6011 Warning: area portal has 34 verts. Could be a vbsp bug.
6012 Warning: area portal has 34 verts. Could be a vbsp bug.
6013 done (0)
6014 writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
6015 done (0)
6016 Finding displacement neighbors...
6017 Finding lightmap sample positions...
6018 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
6019 Building Physics collision data...
6020 done (0) (750989 bytes)
6021 Error loading studio model ""!
6022 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
6023 Water found with no water_lod_control entity, creating a default one.
6024 Compacting texture/material tables...
6025 Reduced 3683 texinfos to 1960
6026 Reduced 194 texdatas to 170 (5815 bytes to 4924)
6027 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
6028 4 seconds elapsed
6029
6030
6031
6032 12 threads
6033 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
6034 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
6035 464 portalclusters
6036 1070 numportals
6037 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 474 visible clusters (0.00%)
6038 Total clusters visible: 46861
6039 Average clusters visible: 100
6040 Building PAS...
6041 Average clusters audible: 217
6042 visdatasize:37542 compressed from 59392
6043 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
6044 1 second elapsed
6045
6046
6047
6048 [Reading texlights from 'lights.rad']
6049 [48 texlights parsed from 'lights.rad']
6050
6051 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
6052 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
6053
6054 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
6055 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
6056 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
6057 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
6058 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
6059 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
6060 Loaded alpha texture materials\Metal\metalbar001c.vtf
6061 Loaded alpha texture materials\Metal\metalbar001a.vtf
6062 Loaded alpha texture materials\Dev\dev_measurerails01.vtf
6063 Loaded alpha texture materials\Metal\metalrail013a.vtf
6064 Loaded alpha texture materials\Dev\dev_measurerails02.vtf
6065 Loaded alpha texture materials\Metal\metalrail013b.vtf
6066 Loaded alpha texture materials\Metal\metalgrate013b.vtf
6067 Loaded alpha texture materials\Metal\metalgrate016a.vtf
6068 Loaded alpha texture materials\Metal\metalgate001a.vtf
6069 Loaded alpha texture materials\Metal\metalfence001a.vtf
6070 Loaded alpha texture materials\Metal\metaltruss022a.vtf
6071 Loaded alpha texture materials\Metal\metalgrate011a.vtf
6072 5065 faces
6073 6 degenerate faces
6074 282370 square feet [40661312.00 square inches]
6075 1 Displacements
6076 1821 Square Feet [262229.47 Square Inches]
6077 5059 patches before subdivision
6078 zero area child patch
6079 zero area child patch
6080 zero area child patch
6081 77703 patches after subdivision
6082 113 direct lights
6083 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7904847, max 592
6084 transfer lists: 60.3 megs
6085 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(66248, 55475, 35924)
6086 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8577, 6818, 3765)
6087 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1155, 871, 411)
6088 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(181, 131, 56)
6089 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(29, 20, 8)
6090 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1)
6091 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
6092 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
6093 Build Patch/Sample Hash Table(s).....Done<0.0120 sec>
6094 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
6095 0 of 0 (0% of) surface lights went in leaf ambient cubes.
6096 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
6097 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
6098 Ready to Finish
6099
6100 Object names Objects/Maxobjs Memory / Maxmem Fullness
6101 ------------ --------------- --------------- --------
6102 models 56/4096 2688/196608 ( 1.4%)
6103 brushes 2220/32768 26640/393216 ( 6.8%)
6104 brushsides 20727/65536 165816/524288 (31.6%)
6105 planes 13970/65536 279400/1310720 (21.3%)
6106 vertexes 7883/65536 94596/786432 (12.0%)
6107 nodes 2211/65536 70752/2097152 ( 3.4%)
6108 texinfos 1960/12288 141120/884736 (16.0%)
6109 texdata 170/2048 5440/65536 ( 8.3%)
6110 dispinfos 1/0 176/0 ( 0.0%)
6111 disp_verts 81/0 1620/0 ( 0.0%)
6112 disp_tris 128/0 256/0 ( 0.0%)
6113 disp_lmsamples 4624/0 4624/0 ( 0.0%)
6114 faces 5065/65536 283640/3670016 ( 7.7%)
6115 hdr faces 5065/65536 283640/3670016 ( 7.7%)
6116 origfaces 3755/65536 210280/3670016 ( 5.7%)
6117 leaves 2268/65536 72576/2097152 ( 3.5%)
6118 leaffaces 6349/65536 12698/131072 ( 9.7%)
6119 leafbrushes 4508/65536 9016/131072 ( 6.9%)
6120 areas 7/1024 56/8192 ( 0.7%)
6121 surfedges 39508/512000 158032/2048000 ( 7.7%)
6122 edges 23949/256000 95796/1024000 ( 9.4%)
6123 LDR worldlights 0/16384 0/1441792 ( 0.0%)
6124 HDR worldlights 113/16384 9944/1441792 ( 0.7%)
6125 leafwaterdata 2/32768 24/393216 ( 0.0%)
6126 waterstrips 588/131072 5880/1310720 ( 0.4%)
6127 waterverts 0/131072 0/1572864 ( 0.0%)
6128 waterindices 10317/131072 20634/262144 ( 7.9%)
6129 cubemapsamples 40/1024 640/16384 ( 3.9%)
6130 overlays 30/1024 10560/360448 ( 2.9%)
6131 LDR lightdata [variable] 0/0 ( 0.0%)
6132 HDR lightdata [variable] 3726024/0 ( 0.0%)
6133 visdata [variable] 37542/16777216 ( 0.2%)
6134 entdata [variable] 237845/393216 (60.5%)
6135 LDR ambient table 2268/65536 9072/262144 ( 3.5%)
6136 HDR ambient table 2268/65536 9072/262144 ( 3.5%)
6137 LDR leaf ambient 2268/65536 63504/1835008 ( 3.5%)
6138 HDR leaf ambient 3892/65536 108976/1835008 ( 5.9%)
6139 occluders 0/0 0/0 ( 0.0%)
6140 occluder polygons 0/0 0/0 ( 0.0%)
6141 occluder vert ind 0/0 0/0 ( 0.0%)
6142 detail props [variable] 1/12 ( 8.3%)
6143 static props [variable] 1/46948 ( 0.0%)
6144 pakfile [variable] 2096882/0 ( 0.0%)
6145 physics [variable] 750989/4194304 (17.9%)
6146 physics terrain [variable] 377/1048576 ( 0.0%)
6147
6148 Level flags = 2
6149
6150 Total triangle count: 14378
6151 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
6152 30 seconds elapsed
6153
6154
6155
6156 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
6157 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
6158 Map revision 2253
6159 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
6160 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
6161 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
6162 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
6163 fixing up env_cubemap materials on brush sides...
6164 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
6165 Building Faces...done (0)
6166 Chop Details...done (0)
6167 Find Visible Detail Sides...
6168 Merged 278 detail faces...done (0)
6169 Merging details...done (0)
6170 FixTjuncs...
6171 PruneNodes...
6172 WriteBSP...
6173 Warning: area portal has 34 verts. Could be a vbsp bug.
6174 Warning: area portal has 34 verts. Could be a vbsp bug.
6175 done (0)
6176 writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
6177 done (0)
6178 Finding displacement neighbors...
6179 Finding lightmap sample positions...
6180 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
6181 Building Physics collision data...
6182 done (0) (752090 bytes)
6183 Error loading studio model ""!
6184 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
6185 Water found with no water_lod_control entity, creating a default one.
6186 Compacting texture/material tables...
6187 Reduced 3683 texinfos to 1962
6188 Reduced 194 texdatas to 170 (5815 bytes to 4924)
6189 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
6190 2 seconds elapsed
6191
6192
6193
6194 12 threads
6195 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
6196 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
6197 464 portalclusters
6198 1070 numportals
6199 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 474 visible clusters (0.00%)
6200 Total clusters visible: 46861
6201 Average clusters visible: 100
6202 Building PAS...
6203 Average clusters audible: 217
6204 visdatasize:37542 compressed from 59392
6205 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
6206 1 second elapsed
6207
6208
6209
6210 [Reading texlights from 'lights.rad']
6211 [48 texlights parsed from 'lights.rad']
6212
6213 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
6214 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
6215
6216 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
6217 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
6218 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
6219 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
6220 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
6221 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
6222 Loaded alpha texture materials\Metal\metalbar001c.vtf
6223 Loaded alpha texture materials\Metal\metalbar001a.vtf
6224 Loaded alpha texture materials\Dev\dev_measurerails01.vtf
6225 Loaded alpha texture materials\Metal\metalrail013a.vtf
6226 Loaded alpha texture materials\Dev\dev_measurerails02.vtf
6227 Loaded alpha texture materials\Metal\metalrail013b.vtf
6228 Loaded alpha texture materials\Metal\metalgrate013b.vtf
6229 Loaded alpha texture materials\Metal\metalgrate016a.vtf
6230 Loaded alpha texture materials\Metal\metalgate001a.vtf
6231 Loaded alpha texture materials\Metal\metalfence001a.vtf
6232 Loaded alpha texture materials\Metal\metaltruss022a.vtf
6233 Loaded alpha texture materials\Metal\metalgrate011a.vtf
6234 5077 faces
6235 6 degenerate faces
6236 282439 square feet [40671344.00 square inches]
6237 1 Displacements
6238 1821 Square Feet [262229.47 Square Inches]
6239 5071 patches before subdivision
6240 zero area child patch
6241 zero area child patch
6242 zero area child patch
6243 77715 patches after subdivision
6244 113 direct lights
6245 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7905971, max 592
6246 transfer lists: 60.3 megs
6247 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(66291, 55516, 35955)
6248 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8588, 6823, 3767)
6249 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1155, 871, 411)
6250 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(181, 131, 56)
6251 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(29, 20, 8)
6252 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1)
6253 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
6254 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
6255 Build Patch/Sample Hash Table(s).....Done<0.0121 sec>
6256 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
6257 0 of 0 (0% of) surface lights went in leaf ambient cubes.
6258 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
6259 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
6260 Ready to Finish
6261
6262 Object names Objects/Maxobjs Memory / Maxmem Fullness
6263 ------------ --------------- --------------- --------
6264 models 58/4096 2784/196608 ( 1.4%)
6265 brushes 2222/32768 26664/393216 ( 6.8%)
6266 brushsides 20739/65536 165912/524288 (31.6%)
6267 planes 13970/65536 279400/1310720 (21.3%)
6268 vertexes 7899/65536 94788/786432 (12.1%)
6269 nodes 2223/65536 71136/2097152 ( 3.4%)
6270 texinfos 1962/12288 141264/884736 (16.0%)
6271 texdata 170/2048 5440/65536 ( 8.3%)
6272 dispinfos 1/0 176/0 ( 0.0%)
6273 disp_verts 81/0 1620/0 ( 0.0%)
6274 disp_tris 128/0 256/0 ( 0.0%)
6275 disp_lmsamples 4624/0 4624/0 ( 0.0%)
6276 faces 5077/65536 284312/3670016 ( 7.7%)
6277 hdr faces 5077/65536 284312/3670016 ( 7.7%)
6278 origfaces 3767/65536 210952/3670016 ( 5.7%)
6279 leaves 2282/65536 73024/2097152 ( 3.5%)
6280 leaffaces 6361/65536 12722/131072 ( 9.7%)
6281 leafbrushes 4510/65536 9020/131072 ( 6.9%)
6282 areas 7/1024 56/8192 ( 0.7%)
6283 surfedges 39604/512000 158416/2048000 ( 7.7%)
6284 edges 23997/256000 95988/1024000 ( 9.4%)
6285 LDR worldlights 0/16384 0/1441792 ( 0.0%)
6286 HDR worldlights 113/16384 9944/1441792 ( 0.7%)
6287 leafwaterdata 2/32768 24/393216 ( 0.0%)
6288 waterstrips 588/131072 5880/1310720 ( 0.4%)
6289 waterverts 0/131072 0/1572864 ( 0.0%)
6290 waterindices 10317/131072 20634/262144 ( 7.9%)
6291 cubemapsamples 40/1024 640/16384 ( 3.9%)
6292 overlays 30/1024 10560/360448 ( 2.9%)
6293 LDR lightdata [variable] 0/0 ( 0.0%)
6294 HDR lightdata [variable] 3726024/0 ( 0.0%)
6295 visdata [variable] 37542/16777216 ( 0.2%)
6296 entdata [variable] 238093/393216 (60.6%)
6297 LDR ambient table 2282/65536 9128/262144 ( 3.5%)
6298 HDR ambient table 2282/65536 9128/262144 ( 3.5%)
6299 LDR leaf ambient 2282/65536 63896/1835008 ( 3.5%)
6300 HDR leaf ambient 3904/65536 109312/1835008 ( 6.0%)
6301 occluders 0/0 0/0 ( 0.0%)
6302 occluder polygons 0/0 0/0 ( 0.0%)
6303 occluder vert ind 0/0 0/0 ( 0.0%)
6304 detail props [variable] 1/12 ( 8.3%)
6305 static props [variable] 1/46948 ( 0.0%)
6306 pakfile [variable] 2096882/0 ( 0.0%)
6307 physics [variable] 752090/4194304 (17.9%)
6308 physics terrain [variable] 377/1048576 ( 0.0%)
6309
6310 Level flags = 2
6311
6312 Total triangle count: 14402
6313 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
6314 32 seconds elapsed
6315
6316
6317
6318 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
6319 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
6320 Map revision 2255
6321 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
6322 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
6323 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
6324 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
6325 fixing up env_cubemap materials on brush sides...
6326 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
6327 Building Faces...done (0)
6328 Chop Details...done (0)
6329 Find Visible Detail Sides...
6330 Merged 278 detail faces...done (0)
6331 Merging details...done (0)
6332 FixTjuncs...
6333 PruneNodes...
6334 WriteBSP...
6335 Warning: area portal has 34 verts. Could be a vbsp bug.
6336 Warning: area portal has 34 verts. Could be a vbsp bug.
6337 done (0)
6338 writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
6339 done (0)
6340 Finding displacement neighbors...
6341 Finding lightmap sample positions...
6342 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
6343 Building Physics collision data...
6344 done (0) (752090 bytes)
6345 Error loading studio model ""!
6346 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
6347 Water found with no water_lod_control entity, creating a default one.
6348 Compacting texture/material tables...
6349 Reduced 3683 texinfos to 1962
6350 Reduced 194 texdatas to 170 (5815 bytes to 4924)
6351 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
6352 2 seconds elapsed
6353
6354
6355
6356 12 threads
6357 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
6358 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
6359 464 portalclusters
6360 1070 numportals
6361 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 474 visible clusters (0.00%)
6362 Total clusters visible: 46861
6363 Average clusters visible: 100
6364 Building PAS...
6365 Average clusters audible: 217
6366 visdatasize:37542 compressed from 59392
6367 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
6368 1 second elapsed
6369
6370
6371
6372 [Reading texlights from 'lights.rad']
6373 [48 texlights parsed from 'lights.rad']
6374
6375 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
6376 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
6377
6378 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
6379 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
6380 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
6381 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
6382 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
6383 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
6384 Loaded alpha texture materials\Metal\metalbar001c.vtf
6385 Loaded alpha texture materials\Metal\metalbar001a.vtf
6386 Loaded alpha texture materials\Dev\dev_measurerails01.vtf
6387 Loaded alpha texture materials\Metal\metalrail013a.vtf
6388 Loaded alpha texture materials\Dev\dev_measurerails02.vtf
6389 Loaded alpha texture materials\Metal\metalrail013b.vtf
6390 Loaded alpha texture materials\Metal\metalgrate013b.vtf
6391 Loaded alpha texture materials\Metal\metalgrate016a.vtf
6392 Loaded alpha texture materials\Metal\metalgate001a.vtf
6393 Loaded alpha texture materials\Metal\metalfence001a.vtf
6394 Loaded alpha texture materials\Metal\metaltruss022a.vtf
6395 Loaded alpha texture materials\Metal\metalgrate011a.vtf
6396 5077 faces
6397 6 degenerate faces
6398 282439 square feet [40671344.00 square inches]
6399 1 Displacements
6400 1821 Square Feet [262229.47 Square Inches]
6401 5071 patches before subdivision
6402 zero area child patch
6403 zero area child patch
6404 zero area child patch
6405 77715 patches after subdivision
6406 113 direct lights
6407 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7905971, max 592
6408 transfer lists: 60.3 megs
6409 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(66291, 55516, 35955)
6410 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8588, 6823, 3767)
6411 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1155, 871, 411)
6412 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(181, 131, 56)
6413 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(29, 20, 8)
6414 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1)
6415 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
6416 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
6417 Build Patch/Sample Hash Table(s).....Done<0.0124 sec>
6418 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
6419 0 of 0 (0% of) surface lights went in leaf ambient cubes.
6420 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
6421 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
6422 Ready to Finish
6423
6424 Object names Objects/Maxobjs Memory / Maxmem Fullness
6425 ------------ --------------- --------------- --------
6426 models 58/4096 2784/196608 ( 1.4%)
6427 brushes 2222/32768 26664/393216 ( 6.8%)
6428 brushsides 20739/65536 165912/524288 (31.6%)
6429 planes 13970/65536 279400/1310720 (21.3%)
6430 vertexes 7899/65536 94788/786432 (12.1%)
6431 nodes 2223/65536 71136/2097152 ( 3.4%)
6432 texinfos 1962/12288 141264/884736 (16.0%)
6433 texdata 170/2048 5440/65536 ( 8.3%)
6434 dispinfos 1/0 176/0 ( 0.0%)
6435 disp_verts 81/0 1620/0 ( 0.0%)
6436 disp_tris 128/0 256/0 ( 0.0%)
6437 disp_lmsamples 4624/0 4624/0 ( 0.0%)
6438 faces 5077/65536 284312/3670016 ( 7.7%)
6439 hdr faces 5077/65536 284312/3670016 ( 7.7%)
6440 origfaces 3767/65536 210952/3670016 ( 5.7%)
6441 leaves 2282/65536 73024/2097152 ( 3.5%)
6442 leaffaces 6361/65536 12722/131072 ( 9.7%)
6443 leafbrushes 4510/65536 9020/131072 ( 6.9%)
6444 areas 7/1024 56/8192 ( 0.7%)
6445 surfedges 39604/512000 158416/2048000 ( 7.7%)
6446 edges 23997/256000 95988/1024000 ( 9.4%)
6447 LDR worldlights 0/16384 0/1441792 ( 0.0%)
6448 HDR worldlights 113/16384 9944/1441792 ( 0.7%)
6449 leafwaterdata 2/32768 24/393216 ( 0.0%)
6450 waterstrips 588/131072 5880/1310720 ( 0.4%)
6451 waterverts 0/131072 0/1572864 ( 0.0%)
6452 waterindices 10317/131072 20634/262144 ( 7.9%)
6453 cubemapsamples 40/1024 640/16384 ( 3.9%)
6454 overlays 30/1024 10560/360448 ( 2.9%)
6455 LDR lightdata [variable] 0/0 ( 0.0%)
6456 HDR lightdata [variable] 3726024/0 ( 0.0%)
6457 visdata [variable] 37542/16777216 ( 0.2%)
6458 entdata [variable] 238093/393216 (60.6%)
6459 LDR ambient table 2282/65536 9128/262144 ( 3.5%)
6460 HDR ambient table 2282/65536 9128/262144 ( 3.5%)
6461 LDR leaf ambient 2282/65536 63896/1835008 ( 3.5%)
6462 HDR leaf ambient 3904/65536 109312/1835008 ( 6.0%)
6463 occluders 0/0 0/0 ( 0.0%)
6464 occluder polygons 0/0 0/0 ( 0.0%)
6465 occluder vert ind 0/0 0/0 ( 0.0%)
6466 detail props [variable] 1/12 ( 8.3%)
6467 static props [variable] 1/46948 ( 0.0%)
6468 pakfile [variable] 2096882/0 ( 0.0%)
6469 physics [variable] 752090/4194304 (17.9%)
6470 physics terrain [variable] 377/1048576 ( 0.0%)
6471
6472 Level flags = 2
6473
6474 Total triangle count: 14402
6475 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
6476 32 seconds elapsed
6477
6478
6479
6480 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
6481 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
6482 Map revision 2273
6483 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
6484 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
6485 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
6486 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
6487 fixing up env_cubemap materials on brush sides...
6488 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
6489 Building Faces...done (0)
6490 Chop Details...done (0)
6491 Find Visible Detail Sides...
6492 Merged 270 detail faces...done (0)
6493 Merging details...done (0)
6494 FixTjuncs...
6495 PruneNodes...
6496 WriteBSP...
6497 Warning: area portal has 34 verts. Could be a vbsp bug.
6498 Warning: area portal has 34 verts. Could be a vbsp bug.
6499 done (0)
6500 writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
6501 done (0)
6502 Finding displacement neighbors...
6503 Finding lightmap sample positions...
6504 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
6505 Building Physics collision data...
6506 done (0) (750522 bytes)
6507 Error loading studio model ""!
6508 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
6509 Water found with no water_lod_control entity, creating a default one.
6510 Compacting texture/material tables...
6511 Reduced 3672 texinfos to 1951
6512 Reduced 194 texdatas to 170 (5815 bytes to 4924)
6513 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
6514 2 seconds elapsed
6515
6516
6517
6518 12 threads
6519 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
6520 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
6521 464 portalclusters
6522 1070 numportals
6523 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 474 visible clusters (0.00%)
6524 Total clusters visible: 46861
6525 Average clusters visible: 100
6526 Building PAS...
6527 Average clusters audible: 217
6528 visdatasize:37542 compressed from 59392
6529 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
6530 1 second elapsed
6531
6532
6533
6534 [Reading texlights from 'lights.rad']
6535 [48 texlights parsed from 'lights.rad']
6536
6537 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
6538 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
6539
6540 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
6541 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
6542 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
6543 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
6544 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
6545 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
6546 Loaded alpha texture materials\Metal\metalbar001c.vtf
6547 Loaded alpha texture materials\Metal\metalbar001a.vtf
6548 Loaded alpha texture materials\Dev\dev_measurerails01.vtf
6549 Loaded alpha texture materials\Metal\metalrail013a.vtf
6550 Loaded alpha texture materials\Dev\dev_measurerails02.vtf
6551 Loaded alpha texture materials\Metal\metalrail013b.vtf
6552 Loaded alpha texture materials\Metal\metalgrate013b.vtf
6553 Loaded alpha texture materials\Metal\metalgrate016a.vtf
6554 Loaded alpha texture materials\Metal\metalgate001a.vtf
6555 Loaded alpha texture materials\Metal\metalfence001a.vtf
6556 Loaded alpha texture materials\Metal\metaltruss022a.vtf
6557 Loaded alpha texture materials\Metal\metalgrate011a.vtf
6558 5055 faces
6559 6 degenerate faces
6560 282413 square feet [40667496.00 square inches]
6561 1 Displacements
6562 1821 Square Feet [262229.47 Square Inches]
6563 5049 patches before subdivision
6564 zero area child patch
6565 zero area child patch
6566 zero area child patch
6567 77685 patches after subdivision
6568 113 direct lights
6569 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7895725, max 592
6570 transfer lists: 60.2 megs
6571 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(65984, 55264, 35779)
6572 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8545, 6800, 3756)
6573 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1150, 869, 410)
6574 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(180, 131, 56)
6575 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(29, 20, 8)
6576 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1)
6577 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
6578 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
6579 Build Patch/Sample Hash Table(s).....Done<0.0126 sec>
6580 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
6581 0 of 0 (0% of) surface lights went in leaf ambient cubes.
6582 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
6583 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
6584 Ready to Finish
6585
6586 Object names Objects/Maxobjs Memory / Maxmem Fullness
6587 ------------ --------------- --------------- --------
6588 models 58/4096 2784/196608 ( 1.4%)
6589 brushes 2218/32768 26616/393216 ( 6.8%)
6590 brushsides 20715/65536 165720/524288 (31.6%)
6591 planes 13950/65536 279000/1310720 (21.3%)
6592 vertexes 7863/65536 94356/786432 (12.0%)
6593 nodes 2223/65536 71136/2097152 ( 3.4%)
6594 texinfos 1951/12288 140472/884736 (15.9%)
6595 texdata 170/2048 5440/65536 ( 8.3%)
6596 dispinfos 1/0 176/0 ( 0.0%)
6597 disp_verts 81/0 1620/0 ( 0.0%)
6598 disp_tris 128/0 256/0 ( 0.0%)
6599 disp_lmsamples 4624/0 4624/0 ( 0.0%)
6600 faces 5055/65536 283080/3670016 ( 7.7%)
6601 hdr faces 5055/65536 283080/3670016 ( 7.7%)
6602 origfaces 3745/65536 209720/3670016 ( 5.7%)
6603 leaves 2282/65536 73024/2097152 ( 3.5%)
6604 leaffaces 6339/65536 12678/131072 ( 9.7%)
6605 leafbrushes 4506/65536 9012/131072 ( 6.9%)
6606 areas 7/1024 56/8192 ( 0.7%)
6607 surfedges 39428/512000 157712/2048000 ( 7.7%)
6608 edges 23901/256000 95604/1024000 ( 9.3%)
6609 LDR worldlights 0/16384 0/1441792 ( 0.0%)
6610 HDR worldlights 113/16384 9944/1441792 ( 0.7%)
6611 leafwaterdata 2/32768 24/393216 ( 0.0%)
6612 waterstrips 588/131072 5880/1310720 ( 0.4%)
6613 waterverts 0/131072 0/1572864 ( 0.0%)
6614 waterindices 10317/131072 20634/262144 ( 7.9%)
6615 cubemapsamples 40/1024 640/16384 ( 3.9%)
6616 overlays 30/1024 10560/360448 ( 2.9%)
6617 LDR lightdata [variable] 0/0 ( 0.0%)
6618 HDR lightdata [variable] 3725168/0 ( 0.0%)
6619 visdata [variable] 37542/16777216 ( 0.2%)
6620 entdata [variable] 246735/393216 (62.7%)
6621 LDR ambient table 2282/65536 9128/262144 ( 3.5%)
6622 HDR ambient table 2282/65536 9128/262144 ( 3.5%)
6623 LDR leaf ambient 2282/65536 63896/1835008 ( 3.5%)
6624 HDR leaf ambient 3909/65536 109452/1835008 ( 6.0%)
6625 occluders 0/0 0/0 ( 0.0%)
6626 occluder polygons 0/0 0/0 ( 0.0%)
6627 occluder vert ind 0/0 0/0 ( 0.0%)
6628 detail props [variable] 1/12 ( 8.3%)
6629 static props [variable] 1/46946 ( 0.0%)
6630 pakfile [variable] 2096882/0 ( 0.0%)
6631 physics [variable] 750522/4194304 (17.9%)
6632 physics terrain [variable] 377/1048576 ( 0.0%)
6633
6634 Level flags = 2
6635
6636 Total triangle count: 14358
6637 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
6638 31 seconds elapsed
6639
6640
6641
6642 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
6643 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
6644 Map revision 2275
6645 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
6646 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
6647 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
6648 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
6649 fixing up env_cubemap materials on brush sides...
6650 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
6651 Building Faces...done (0)
6652 Chop Details...done (0)
6653 Find Visible Detail Sides...
6654 Merged 270 detail faces...done (0)
6655 Merging details...done (0)
6656 FixTjuncs...
6657 PruneNodes...
6658 WriteBSP...
6659 Warning: area portal has 34 verts. Could be a vbsp bug.
6660 Warning: area portal has 34 verts. Could be a vbsp bug.
6661 done (0)
6662 writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
6663 done (0)
6664 Finding displacement neighbors...
6665 Finding lightmap sample positions...
6666 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
6667 Building Physics collision data...
6668 done (0) (750522 bytes)
6669 Error loading studio model ""!
6670 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
6671 Water found with no water_lod_control entity, creating a default one.
6672 Compacting texture/material tables...
6673 Reduced 3673 texinfos to 1951
6674 Reduced 194 texdatas to 170 (5815 bytes to 4924)
6675 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
6676 2 seconds elapsed
6677
6678
6679
6680 12 threads
6681 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
6682 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
6683 464 portalclusters
6684 1070 numportals
6685 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 474 visible clusters (0.00%)
6686 Total clusters visible: 46861
6687 Average clusters visible: 100
6688 Building PAS...
6689 Average clusters audible: 217
6690 visdatasize:37542 compressed from 59392
6691 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
6692 1 second elapsed
6693
6694
6695
6696 [Reading texlights from 'lights.rad']
6697 [48 texlights parsed from 'lights.rad']
6698
6699 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
6700 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
6701
6702 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
6703 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
6704 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
6705 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
6706 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
6707 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
6708 Loaded alpha texture materials\Metal\metalbar001c.vtf
6709 Loaded alpha texture materials\Metal\metalbar001a.vtf
6710 Loaded alpha texture materials\Dev\dev_measurerails01.vtf
6711 Loaded alpha texture materials\Metal\metalrail013a.vtf
6712 Loaded alpha texture materials\Dev\dev_measurerails02.vtf
6713 Loaded alpha texture materials\Metal\metalrail013b.vtf
6714 Loaded alpha texture materials\Metal\metalgrate013b.vtf
6715 Loaded alpha texture materials\Metal\metalgrate016a.vtf
6716 Loaded alpha texture materials\Metal\metalgate001a.vtf
6717 Loaded alpha texture materials\Metal\metalfence001a.vtf
6718 Loaded alpha texture materials\Metal\metaltruss022a.vtf
6719 Loaded alpha texture materials\Metal\metalgrate011a.vtf
6720 5055 faces
6721 6 degenerate faces
6722 282413 square feet [40667496.00 square inches]
6723 1 Displacements
6724 1821 Square Feet [262229.47 Square Inches]
6725 5049 patches before subdivision
6726 zero area child patch
6727 zero area child patch
6728 zero area child patch
6729 77685 patches after subdivision
6730 113 direct lights
6731 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7895739, max 592
6732 transfer lists: 60.2 megs
6733 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(65980, 55261, 35777)
6734 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8545, 6800, 3756)
6735 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1150, 869, 410)
6736 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(180, 131, 56)
6737 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(29, 20, 8)
6738 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1)
6739 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
6740 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
6741 Build Patch/Sample Hash Table(s).....Done<0.0126 sec>
6742 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
6743 0 of 0 (0% of) surface lights went in leaf ambient cubes.
6744 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
6745 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
6746 Ready to Finish
6747
6748 Object names Objects/Maxobjs Memory / Maxmem Fullness
6749 ------------ --------------- --------------- --------
6750 models 58/4096 2784/196608 ( 1.4%)
6751 brushes 2218/32768 26616/393216 ( 6.8%)
6752 brushsides 20715/65536 165720/524288 (31.6%)
6753 planes 13954/65536 279080/1310720 (21.3%)
6754 vertexes 7863/65536 94356/786432 (12.0%)
6755 nodes 2223/65536 71136/2097152 ( 3.4%)
6756 texinfos 1951/12288 140472/884736 (15.9%)
6757 texdata 170/2048 5440/65536 ( 8.3%)
6758 dispinfos 1/0 176/0 ( 0.0%)
6759 disp_verts 81/0 1620/0 ( 0.0%)
6760 disp_tris 128/0 256/0 ( 0.0%)
6761 disp_lmsamples 4624/0 4624/0 ( 0.0%)
6762 faces 5055/65536 283080/3670016 ( 7.7%)
6763 hdr faces 5055/65536 283080/3670016 ( 7.7%)
6764 origfaces 3745/65536 209720/3670016 ( 5.7%)
6765 leaves 2282/65536 73024/2097152 ( 3.5%)
6766 leaffaces 6339/65536 12678/131072 ( 9.7%)
6767 leafbrushes 4506/65536 9012/131072 ( 6.9%)
6768 areas 7/1024 56/8192 ( 0.7%)
6769 surfedges 39428/512000 157712/2048000 ( 7.7%)
6770 edges 23901/256000 95604/1024000 ( 9.3%)
6771 LDR worldlights 0/16384 0/1441792 ( 0.0%)
6772 HDR worldlights 113/16384 9944/1441792 ( 0.7%)
6773 leafwaterdata 2/32768 24/393216 ( 0.0%)
6774 waterstrips 588/131072 5880/1310720 ( 0.4%)
6775 waterverts 0/131072 0/1572864 ( 0.0%)
6776 waterindices 10317/131072 20634/262144 ( 7.9%)
6777 cubemapsamples 40/1024 640/16384 ( 3.9%)
6778 overlays 30/1024 10560/360448 ( 2.9%)
6779 LDR lightdata [variable] 0/0 ( 0.0%)
6780 HDR lightdata [variable] 3725168/0 ( 0.0%)
6781 visdata [variable] 37542/16777216 ( 0.2%)
6782 entdata [variable] 246733/393216 (62.7%)
6783 LDR ambient table 2282/65536 9128/262144 ( 3.5%)
6784 HDR ambient table 2282/65536 9128/262144 ( 3.5%)
6785 LDR leaf ambient 2282/65536 63896/1835008 ( 3.5%)
6786 HDR leaf ambient 3909/65536 109452/1835008 ( 6.0%)
6787 occluders 0/0 0/0 ( 0.0%)
6788 occluder polygons 0/0 0/0 ( 0.0%)
6789 occluder vert ind 0/0 0/0 ( 0.0%)
6790 detail props [variable] 1/12 ( 8.3%)
6791 static props [variable] 1/46946 ( 0.0%)
6792 pakfile [variable] 2096882/0 ( 0.0%)
6793 physics [variable] 750522/4194304 (17.9%)
6794 physics terrain [variable] 377/1048576 ( 0.0%)
6795
6796 Level flags = 2
6797
6798 Total triangle count: 14358
6799 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
6800 31 seconds elapsed
6801
6802
6803
6804 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
6805 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
6806 Map revision 2280
6807 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
6808 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
6809 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
6810 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
6811 fixing up env_cubemap materials on brush sides...
6812 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
6813 Building Faces...done (0)
6814 Chop Details...done (0)
6815 Find Visible Detail Sides...
6816 Merged 270 detail faces...done (0)
6817 Merging details...done (0)
6818 FixTjuncs...
6819 PruneNodes...
6820 WriteBSP...
6821 Warning: area portal has 34 verts. Could be a vbsp bug.
6822 Warning: area portal has 34 verts. Could be a vbsp bug.
6823 done (0)
6824 writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
6825 done (0)
6826 Finding displacement neighbors...
6827 Finding lightmap sample positions...
6828 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
6829 Building Physics collision data...
6830 done (0) (750522 bytes)
6831 Error loading studio model ""!
6832 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
6833 Water found with no water_lod_control entity, creating a default one.
6834 Compacting texture/material tables...
6835 Reduced 3673 texinfos to 1951
6836 Reduced 194 texdatas to 170 (5815 bytes to 4924)
6837 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
6838 2 seconds elapsed
6839
6840
6841
6842 12 threads
6843 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
6844 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
6845 464 portalclusters
6846 1070 numportals
6847 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 474 visible clusters (0.00%)
6848 Total clusters visible: 46861
6849 Average clusters visible: 100
6850 Building PAS...
6851 Average clusters audible: 217
6852 visdatasize:37542 compressed from 59392
6853 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
6854 1 second elapsed
6855
6856
6857
6858 [Reading texlights from 'lights.rad']
6859 [48 texlights parsed from 'lights.rad']
6860
6861 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
6862 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
6863
6864 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
6865 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
6866 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
6867 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
6868 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
6869 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
6870 Loaded alpha texture materials\Metal\metalbar001c.vtf
6871 Loaded alpha texture materials\Metal\metalbar001a.vtf
6872 Loaded alpha texture materials\Dev\dev_measurerails01.vtf
6873 Loaded alpha texture materials\Metal\metalrail013a.vtf
6874 Loaded alpha texture materials\Dev\dev_measurerails02.vtf
6875 Loaded alpha texture materials\Metal\metalrail013b.vtf
6876 Loaded alpha texture materials\Metal\metalgrate013b.vtf
6877 Loaded alpha texture materials\Metal\metalgrate016a.vtf
6878 Loaded alpha texture materials\Metal\metalgate001a.vtf
6879 Loaded alpha texture materials\Metal\metalfence001a.vtf
6880 Loaded alpha texture materials\Metal\metaltruss022a.vtf
6881 Loaded alpha texture materials\Metal\metalgrate011a.vtf
6882 5055 faces
6883 6 degenerate faces
6884 282413 square feet [40667496.00 square inches]
6885 1 Displacements
6886 1821 Square Feet [262229.47 Square Inches]
6887 5049 patches before subdivision
6888 zero area child patch
6889 zero area child patch
6890 zero area child patch
6891 77685 patches after subdivision
6892 113 direct lights
6893 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7895739, max 592
6894 transfer lists: 60.2 megs
6895 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(65981, 55261, 35778)
6896 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8545, 6800, 3756)
6897 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1150, 869, 410)
6898 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(180, 131, 56)
6899 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(29, 20, 8)
6900 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1)
6901 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
6902 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
6903 Build Patch/Sample Hash Table(s).....Done<0.0123 sec>
6904 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
6905 0 of 0 (0% of) surface lights went in leaf ambient cubes.
6906 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
6907 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
6908 Ready to Finish
6909
6910 Object names Objects/Maxobjs Memory / Maxmem Fullness
6911 ------------ --------------- --------------- --------
6912 models 58/4096 2784/196608 ( 1.4%)
6913 brushes 2218/32768 26616/393216 ( 6.8%)
6914 brushsides 20715/65536 165720/524288 (31.6%)
6915 planes 13954/65536 279080/1310720 (21.3%)
6916 vertexes 7863/65536 94356/786432 (12.0%)
6917 nodes 2223/65536 71136/2097152 ( 3.4%)
6918 texinfos 1951/12288 140472/884736 (15.9%)
6919 texdata 170/2048 5440/65536 ( 8.3%)
6920 dispinfos 1/0 176/0 ( 0.0%)
6921 disp_verts 81/0 1620/0 ( 0.0%)
6922 disp_tris 128/0 256/0 ( 0.0%)
6923 disp_lmsamples 4624/0 4624/0 ( 0.0%)
6924 faces 5055/65536 283080/3670016 ( 7.7%)
6925 hdr faces 5055/65536 283080/3670016 ( 7.7%)
6926 origfaces 3745/65536 209720/3670016 ( 5.7%)
6927 leaves 2282/65536 73024/2097152 ( 3.5%)
6928 leaffaces 6339/65536 12678/131072 ( 9.7%)
6929 leafbrushes 4506/65536 9012/131072 ( 6.9%)
6930 areas 7/1024 56/8192 ( 0.7%)
6931 surfedges 39428/512000 157712/2048000 ( 7.7%)
6932 edges 23901/256000 95604/1024000 ( 9.3%)
6933 LDR worldlights 0/16384 0/1441792 ( 0.0%)
6934 HDR worldlights 113/16384 9944/1441792 ( 0.7%)
6935 leafwaterdata 2/32768 24/393216 ( 0.0%)
6936 waterstrips 588/131072 5880/1310720 ( 0.4%)
6937 waterverts 0/131072 0/1572864 ( 0.0%)
6938 waterindices 10317/131072 20634/262144 ( 7.9%)
6939 cubemapsamples 40/1024 640/16384 ( 3.9%)
6940 overlays 30/1024 10560/360448 ( 2.9%)
6941 LDR lightdata [variable] 0/0 ( 0.0%)
6942 HDR lightdata [variable] 3725168/0 ( 0.0%)
6943 visdata [variable] 37542/16777216 ( 0.2%)
6944 entdata [variable] 246728/393216 (62.7%)
6945 LDR ambient table 2282/65536 9128/262144 ( 3.5%)
6946 HDR ambient table 2282/65536 9128/262144 ( 3.5%)
6947 LDR leaf ambient 2282/65536 63896/1835008 ( 3.5%)
6948 HDR leaf ambient 3909/65536 109452/1835008 ( 6.0%)
6949 occluders 0/0 0/0 ( 0.0%)
6950 occluder polygons 0/0 0/0 ( 0.0%)
6951 occluder vert ind 0/0 0/0 ( 0.0%)
6952 detail props [variable] 1/12 ( 8.3%)
6953 static props [variable] 1/46946 ( 0.0%)
6954 pakfile [variable] 2096882/0 ( 0.0%)
6955 physics [variable] 750522/4194304 (17.9%)
6956 physics terrain [variable] 377/1048576 ( 0.0%)
6957
6958 Level flags = 2
6959
6960 Total triangle count: 14358
6961 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
6962 32 seconds elapsed
6963
6964
6965
6966 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
6967 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
6968 Map revision 2283
6969 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
6970 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
6971 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
6972 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
6973 fixing up env_cubemap materials on brush sides...
6974 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
6975 Building Faces...done (0)
6976 Chop Details...done (0)
6977 Find Visible Detail Sides...
6978 Merged 270 detail faces...done (0)
6979 Merging details...done (0)
6980 FixTjuncs...
6981 PruneNodes...
6982 WriteBSP...
6983 Warning: area portal has 34 verts. Could be a vbsp bug.
6984 Warning: area portal has 34 verts. Could be a vbsp bug.
6985 done (0)
6986 writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
6987 done (0)
6988 Finding displacement neighbors...
6989 Finding lightmap sample positions...
6990 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
6991 Building Physics collision data...
6992 done (0) (750522 bytes)
6993 Error loading studio model ""!
6994 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
6995 Water found with no water_lod_control entity, creating a default one.
6996 Compacting texture/material tables...
6997 Reduced 3673 texinfos to 1951
6998 Reduced 194 texdatas to 170 (5815 bytes to 4924)
6999 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
7000 2 seconds elapsed
7001
7002
7003
7004 12 threads
7005 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
7006 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
7007 464 portalclusters
7008 1070 numportals
7009 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 474 visible clusters (0.00%)
7010 Total clusters visible: 46861
7011 Average clusters visible: 100
7012 Building PAS...
7013 Average clusters audible: 217
7014 visdatasize:37542 compressed from 59392
7015 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
7016 1 second elapsed
7017
7018
7019
7020 [Reading texlights from 'lights.rad']
7021 [48 texlights parsed from 'lights.rad']
7022
7023 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
7024 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
7025
7026 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
7027 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
7028 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
7029 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
7030 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
7031 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
7032 Loaded alpha texture materials\Metal\metalbar001c.vtf
7033 Loaded alpha texture materials\Metal\metalbar001a.vtf
7034 Loaded alpha texture materials\Dev\dev_measurerails01.vtf
7035 Loaded alpha texture materials\Metal\metalrail013a.vtf
7036 Loaded alpha texture materials\Dev\dev_measurerails02.vtf
7037 Loaded alpha texture materials\Metal\metalrail013b.vtf
7038 Loaded alpha texture materials\Metal\metalgrate013b.vtf
7039 Loaded alpha texture materials\Metal\metalgrate016a.vtf
7040 Loaded alpha texture materials\Metal\metalgate001a.vtf
7041 Loaded alpha texture materials\Metal\metalfence001a.vtf
7042 Loaded alpha texture materials\Metal\metaltruss022a.vtf
7043 Loaded alpha texture materials\Metal\metalgrate011a.vtf
7044 5055 faces
7045 6 degenerate faces
7046 282413 square feet [40667496.00 square inches]
7047 1 Displacements
7048 1821 Square Feet [262229.47 Square Inches]
7049 5049 patches before subdivision
7050 zero area child patch
7051 zero area child patch
7052 zero area child patch
7053 77685 patches after subdivision
7054 113 direct lights
7055 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7895735, max 592
7056 transfer lists: 60.2 megs
7057 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(65980, 55260, 35777)
7058 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8545, 6800, 3756)
7059 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1150, 869, 410)
7060 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(180, 131, 56)
7061 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(29, 20, 8)
7062 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1)
7063 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
7064 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
7065 Build Patch/Sample Hash Table(s).....Done<0.0124 sec>
7066 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
7067 0 of 0 (0% of) surface lights went in leaf ambient cubes.
7068 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
7069 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
7070 Ready to Finish
7071
7072 Object names Objects/Maxobjs Memory / Maxmem Fullness
7073 ------------ --------------- --------------- --------
7074 models 58/4096 2784/196608 ( 1.4%)
7075 brushes 2218/32768 26616/393216 ( 6.8%)
7076 brushsides 20715/65536 165720/524288 (31.6%)
7077 planes 13952/65536 279040/1310720 (21.3%)
7078 vertexes 7863/65536 94356/786432 (12.0%)
7079 nodes 2223/65536 71136/2097152 ( 3.4%)
7080 texinfos 1951/12288 140472/884736 (15.9%)
7081 texdata 170/2048 5440/65536 ( 8.3%)
7082 dispinfos 1/0 176/0 ( 0.0%)
7083 disp_verts 81/0 1620/0 ( 0.0%)
7084 disp_tris 128/0 256/0 ( 0.0%)
7085 disp_lmsamples 4624/0 4624/0 ( 0.0%)
7086 faces 5055/65536 283080/3670016 ( 7.7%)
7087 hdr faces 5055/65536 283080/3670016 ( 7.7%)
7088 origfaces 3745/65536 209720/3670016 ( 5.7%)
7089 leaves 2282/65536 73024/2097152 ( 3.5%)
7090 leaffaces 6339/65536 12678/131072 ( 9.7%)
7091 leafbrushes 4506/65536 9012/131072 ( 6.9%)
7092 areas 7/1024 56/8192 ( 0.7%)
7093 surfedges 39428/512000 157712/2048000 ( 7.7%)
7094 edges 23901/256000 95604/1024000 ( 9.3%)
7095 LDR worldlights 0/16384 0/1441792 ( 0.0%)
7096 HDR worldlights 113/16384 9944/1441792 ( 0.7%)
7097 leafwaterdata 2/32768 24/393216 ( 0.0%)
7098 waterstrips 588/131072 5880/1310720 ( 0.4%)
7099 waterverts 0/131072 0/1572864 ( 0.0%)
7100 waterindices 10317/131072 20634/262144 ( 7.9%)
7101 cubemapsamples 40/1024 640/16384 ( 3.9%)
7102 overlays 30/1024 10560/360448 ( 2.9%)
7103 LDR lightdata [variable] 0/0 ( 0.0%)
7104 HDR lightdata [variable] 3725168/0 ( 0.0%)
7105 visdata [variable] 37542/16777216 ( 0.2%)
7106 entdata [variable] 246727/393216 (62.7%)
7107 LDR ambient table 2282/65536 9128/262144 ( 3.5%)
7108 HDR ambient table 2282/65536 9128/262144 ( 3.5%)
7109 LDR leaf ambient 2282/65536 63896/1835008 ( 3.5%)
7110 HDR leaf ambient 3909/65536 109452/1835008 ( 6.0%)
7111 occluders 0/0 0/0 ( 0.0%)
7112 occluder polygons 0/0 0/0 ( 0.0%)
7113 occluder vert ind 0/0 0/0 ( 0.0%)
7114 detail props [variable] 1/12 ( 8.3%)
7115 static props [variable] 1/46946 ( 0.0%)
7116 pakfile [variable] 2096882/0 ( 0.0%)
7117 physics [variable] 750522/4194304 (17.9%)
7118 physics terrain [variable] 377/1048576 ( 0.0%)
7119
7120 Level flags = 2
7121
7122 Total triangle count: 14358
7123 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
7124 32 seconds elapsed
7125
7126
7127
7128 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
7129 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
7130 Map revision 2293
7131 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
7132 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
7133 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
7134 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
7135 fixing up env_cubemap materials on brush sides...
7136 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
7137 Building Faces...done (0)
7138 Chop Details...done (0)
7139 Find Visible Detail Sides...
7140 Merged 270 detail faces...done (0)
7141 Merging details...done (0)
7142 FixTjuncs...
7143 PruneNodes...
7144 WriteBSP...
7145 Warning: area portal has 34 verts. Could be a vbsp bug.
7146 Warning: area portal has 34 verts. Could be a vbsp bug.
7147 done (0)
7148 writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
7149 done (0)
7150 Finding displacement neighbors...
7151 Finding lightmap sample positions...
7152 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
7153 Building Physics collision data...
7154 done (0) (750522 bytes)
7155 Error loading studio model ""!
7156 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
7157 Water found with no water_lod_control entity, creating a default one.
7158 Compacting texture/material tables...
7159 Reduced 3679 texinfos to 1951
7160 Reduced 194 texdatas to 170 (5815 bytes to 4924)
7161 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
7162 2 seconds elapsed
7163
7164
7165
7166 12 threads
7167 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
7168 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
7169 464 portalclusters
7170 1070 numportals
7171 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 474 visible clusters (0.00%)
7172 Total clusters visible: 46861
7173 Average clusters visible: 100
7174 Building PAS...
7175 Average clusters audible: 217
7176 visdatasize:37542 compressed from 59392
7177 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
7178 1 second elapsed
7179
7180
7181
7182 [Reading texlights from 'lights.rad']
7183 [48 texlights parsed from 'lights.rad']
7184
7185 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
7186 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
7187
7188 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
7189 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
7190 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
7191 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
7192 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
7193 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
7194 Loaded alpha texture materials\Metal\metalbar001c.vtf
7195 Loaded alpha texture materials\Metal\metalbar001a.vtf
7196 Loaded alpha texture materials\Dev\dev_measurerails01.vtf
7197 Loaded alpha texture materials\Metal\metalrail013a.vtf
7198 Loaded alpha texture materials\Dev\dev_measurerails02.vtf
7199 Loaded alpha texture materials\Metal\metalrail013b.vtf
7200 Loaded alpha texture materials\Metal\metalgrate013b.vtf
7201 Loaded alpha texture materials\Metal\metalgrate016a.vtf
7202 Loaded alpha texture materials\Metal\metalgate001a.vtf
7203 Loaded alpha texture materials\Metal\metalfence001a.vtf
7204 Loaded alpha texture materials\Metal\metaltruss022a.vtf
7205 Loaded alpha texture materials\Metal\metalgrate011a.vtf
7206 5055 faces
7207 6 degenerate faces
7208 282413 square feet [40667496.00 square inches]
7209 1 Displacements
7210 1821 Square Feet [262229.47 Square Inches]
7211 5049 patches before subdivision
7212 zero area child patch
7213 zero area child patch
7214 zero area child patch
7215 77685 patches after subdivision
7216 113 direct lights
7217 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7895735, max 592
7218 transfer lists: 60.2 megs
7219 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(65980, 55260, 35777)
7220 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8545, 6800, 3756)
7221 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1150, 869, 410)
7222 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(180, 131, 56)
7223 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(29, 20, 8)
7224 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1)
7225 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
7226 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
7227 Build Patch/Sample Hash Table(s).....Done<0.0123 sec>
7228 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
7229 0 of 0 (0% of) surface lights went in leaf ambient cubes.
7230 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
7231 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
7232 Ready to Finish
7233
7234 Object names Objects/Maxobjs Memory / Maxmem Fullness
7235 ------------ --------------- --------------- --------
7236 models 58/4096 2784/196608 ( 1.4%)
7237 brushes 2221/32768 26652/393216 ( 6.8%)
7238 brushsides 20733/65536 165864/524288 (31.6%)
7239 planes 13970/65536 279400/1310720 (21.3%)
7240 vertexes 7863/65536 94356/786432 (12.0%)
7241 nodes 2223/65536 71136/2097152 ( 3.4%)
7242 texinfos 1951/12288 140472/884736 (15.9%)
7243 texdata 170/2048 5440/65536 ( 8.3%)
7244 dispinfos 1/0 176/0 ( 0.0%)
7245 disp_verts 81/0 1620/0 ( 0.0%)
7246 disp_tris 128/0 256/0 ( 0.0%)
7247 disp_lmsamples 4624/0 4624/0 ( 0.0%)
7248 faces 5055/65536 283080/3670016 ( 7.7%)
7249 hdr faces 5055/65536 283080/3670016 ( 7.7%)
7250 origfaces 3745/65536 209720/3670016 ( 5.7%)
7251 leaves 2282/65536 73024/2097152 ( 3.5%)
7252 leaffaces 6339/65536 12678/131072 ( 9.7%)
7253 leafbrushes 4509/65536 9018/131072 ( 6.9%)
7254 areas 7/1024 56/8192 ( 0.7%)
7255 surfedges 39428/512000 157712/2048000 ( 7.7%)
7256 edges 23901/256000 95604/1024000 ( 9.3%)
7257 LDR worldlights 0/16384 0/1441792 ( 0.0%)
7258 HDR worldlights 113/16384 9944/1441792 ( 0.7%)
7259 leafwaterdata 2/32768 24/393216 ( 0.0%)
7260 waterstrips 588/131072 5880/1310720 ( 0.4%)
7261 waterverts 0/131072 0/1572864 ( 0.0%)
7262 waterindices 10317/131072 20634/262144 ( 7.9%)
7263 cubemapsamples 40/1024 640/16384 ( 3.9%)
7264 overlays 30/1024 10560/360448 ( 2.9%)
7265 LDR lightdata [variable] 0/0 ( 0.0%)
7266 HDR lightdata [variable] 3725168/0 ( 0.0%)
7267 visdata [variable] 37542/16777216 ( 0.2%)
7268 entdata [variable] 248000/393216 (63.1%)
7269 LDR ambient table 2282/65536 9128/262144 ( 3.5%)
7270 HDR ambient table 2282/65536 9128/262144 ( 3.5%)
7271 LDR leaf ambient 2282/65536 63896/1835008 ( 3.5%)
7272 HDR leaf ambient 3909/65536 109452/1835008 ( 6.0%)
7273 occluders 0/0 0/0 ( 0.0%)
7274 occluder polygons 0/0 0/0 ( 0.0%)
7275 occluder vert ind 0/0 0/0 ( 0.0%)
7276 detail props [variable] 1/12 ( 8.3%)
7277 static props [variable] 1/46946 ( 0.0%)
7278 pakfile [variable] 2096882/0 ( 0.0%)
7279 physics [variable] 750522/4194304 (17.9%)
7280 physics terrain [variable] 377/1048576 ( 0.0%)
7281
7282 Level flags = 2
7283
7284 Total triangle count: 14358
7285 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
7286 35 seconds elapsed
7287
7288
7289
7290 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
7291 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
7292 Map revision 2297
7293 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
7294 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
7295 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
7296 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
7297 fixing up env_cubemap materials on brush sides...
7298 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
7299 Building Faces...done (0)
7300 Chop Details...done (0)
7301 Find Visible Detail Sides...
7302 Merged 270 detail faces...done (0)
7303 Merging details...done (0)
7304 FixTjuncs...
7305 PruneNodes...
7306 WriteBSP...
7307 Warning: area portal has 34 verts. Could be a vbsp bug.
7308 Warning: area portal has 34 verts. Could be a vbsp bug.
7309 done (0)
7310 writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
7311 done (0)
7312 Finding displacement neighbors...
7313 Finding lightmap sample positions...
7314 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
7315 Building Physics collision data...
7316 done (0) (750522 bytes)
7317 Error loading studio model ""!
7318 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
7319 Water found with no water_lod_control entity, creating a default one.
7320 Compacting texture/material tables...
7321 Reduced 3679 texinfos to 1951
7322 Reduced 194 texdatas to 170 (5815 bytes to 4924)
7323 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
7324 2 seconds elapsed
7325
7326
7327
7328 12 threads
7329 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
7330 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
7331 464 portalclusters
7332 1070 numportals
7333 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 474 visible clusters (0.00%)
7334 Total clusters visible: 46861
7335 Average clusters visible: 100
7336 Building PAS...
7337 Average clusters audible: 217
7338 visdatasize:37542 compressed from 59392
7339 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
7340 1 second elapsed
7341
7342
7343
7344 [Reading texlights from 'lights.rad']
7345 [48 texlights parsed from 'lights.rad']
7346
7347 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
7348 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
7349
7350 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
7351 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
7352 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
7353 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
7354 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
7355 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
7356 Loaded alpha texture materials\Metal\metalbar001c.vtf
7357 Loaded alpha texture materials\Metal\metalbar001a.vtf
7358 Loaded alpha texture materials\Dev\dev_measurerails01.vtf
7359 Loaded alpha texture materials\Metal\metalrail013a.vtf
7360 Loaded alpha texture materials\Dev\dev_measurerails02.vtf
7361 Loaded alpha texture materials\Metal\metalrail013b.vtf
7362 Loaded alpha texture materials\Metal\metalgrate013b.vtf
7363 Loaded alpha texture materials\Metal\metalgrate016a.vtf
7364 Loaded alpha texture materials\Metal\metalgate001a.vtf
7365 Loaded alpha texture materials\Metal\metalfence001a.vtf
7366 Loaded alpha texture materials\Metal\metaltruss022a.vtf
7367 Loaded alpha texture materials\Metal\metalgrate011a.vtf
7368 5055 faces
7369 6 degenerate faces
7370 282413 square feet [40667496.00 square inches]
7371 1 Displacements
7372 1821 Square Feet [262229.47 Square Inches]
7373 5049 patches before subdivision
7374 zero area child patch
7375 zero area child patch
7376 zero area child patch
7377 77685 patches after subdivision
7378 113 direct lights
7379 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7895735, max 592
7380 transfer lists: 60.2 megs
7381 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(65979, 55260, 35777)
7382 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8545, 6800, 3756)
7383 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1150, 869, 410)
7384 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(180, 131, 56)
7385 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(29, 20, 8)
7386 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1)
7387 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
7388 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
7389 Build Patch/Sample Hash Table(s).....Done<0.0123 sec>
7390 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
7391 0 of 0 (0% of) surface lights went in leaf ambient cubes.
7392 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
7393 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
7394 Ready to Finish
7395
7396 Object names Objects/Maxobjs Memory / Maxmem Fullness
7397 ------------ --------------- --------------- --------
7398 models 58/4096 2784/196608 ( 1.4%)
7399 brushes 2221/32768 26652/393216 ( 6.8%)
7400 brushsides 20733/65536 165864/524288 (31.6%)
7401 planes 13970/65536 279400/1310720 (21.3%)
7402 vertexes 7863/65536 94356/786432 (12.0%)
7403 nodes 2223/65536 71136/2097152 ( 3.4%)
7404 texinfos 1951/12288 140472/884736 (15.9%)
7405 texdata 170/2048 5440/65536 ( 8.3%)
7406 dispinfos 1/0 176/0 ( 0.0%)
7407 disp_verts 81/0 1620/0 ( 0.0%)
7408 disp_tris 128/0 256/0 ( 0.0%)
7409 disp_lmsamples 4624/0 4624/0 ( 0.0%)
7410 faces 5055/65536 283080/3670016 ( 7.7%)
7411 hdr faces 5055/65536 283080/3670016 ( 7.7%)
7412 origfaces 3745/65536 209720/3670016 ( 5.7%)
7413 leaves 2282/65536 73024/2097152 ( 3.5%)
7414 leaffaces 6339/65536 12678/131072 ( 9.7%)
7415 leafbrushes 4509/65536 9018/131072 ( 6.9%)
7416 areas 7/1024 56/8192 ( 0.7%)
7417 surfedges 39428/512000 157712/2048000 ( 7.7%)
7418 edges 23901/256000 95604/1024000 ( 9.3%)
7419 LDR worldlights 0/16384 0/1441792 ( 0.0%)
7420 HDR worldlights 113/16384 9944/1441792 ( 0.7%)
7421 leafwaterdata 2/32768 24/393216 ( 0.0%)
7422 waterstrips 588/131072 5880/1310720 ( 0.4%)
7423 waterverts 0/131072 0/1572864 ( 0.0%)
7424 waterindices 10317/131072 20634/262144 ( 7.9%)
7425 cubemapsamples 40/1024 640/16384 ( 3.9%)
7426 overlays 30/1024 10560/360448 ( 2.9%)
7427 LDR lightdata [variable] 0/0 ( 0.0%)
7428 HDR lightdata [variable] 3725168/0 ( 0.0%)
7429 visdata [variable] 37542/16777216 ( 0.2%)
7430 entdata [variable] 247861/393216 (63.0%)
7431 LDR ambient table 2282/65536 9128/262144 ( 3.5%)
7432 HDR ambient table 2282/65536 9128/262144 ( 3.5%)
7433 LDR leaf ambient 2282/65536 63896/1835008 ( 3.5%)
7434 HDR leaf ambient 3909/65536 109452/1835008 ( 6.0%)
7435 occluders 0/0 0/0 ( 0.0%)
7436 occluder polygons 0/0 0/0 ( 0.0%)
7437 occluder vert ind 0/0 0/0 ( 0.0%)
7438 detail props [variable] 1/12 ( 8.3%)
7439 static props [variable] 1/46946 ( 0.0%)
7440 pakfile [variable] 2096882/0 ( 0.0%)
7441 physics [variable] 750522/4194304 (17.9%)
7442 physics terrain [variable] 377/1048576 ( 0.0%)
7443
7444 Level flags = 2
7445
7446 Total triangle count: 14358
7447 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
7448 32 seconds elapsed
7449
7450
7451
7452 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
7453 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
7454 Map revision 2298
7455 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
7456 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
7457 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
7458 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
7459 fixing up env_cubemap materials on brush sides...
7460 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
7461 Building Faces...done (0)
7462 Chop Details...done (0)
7463 Find Visible Detail Sides...
7464 Merged 270 detail faces...done (0)
7465 Merging details...done (0)
7466 FixTjuncs...
7467 PruneNodes...
7468 WriteBSP...
7469 Warning: area portal has 34 verts. Could be a vbsp bug.
7470 Warning: area portal has 34 verts. Could be a vbsp bug.
7471 done (0)
7472 writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
7473 done (0)
7474 Finding displacement neighbors...
7475 Finding lightmap sample positions...
7476 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
7477 Building Physics collision data...
7478 done (0) (750522 bytes)
7479 Error loading studio model ""!
7480 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
7481 Water found with no water_lod_control entity, creating a default one.
7482 Compacting texture/material tables...
7483 Reduced 3679 texinfos to 1951
7484 Reduced 194 texdatas to 170 (5815 bytes to 4924)
7485 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
7486 2 seconds elapsed
7487
7488
7489
7490 12 threads
7491 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
7492 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
7493 464 portalclusters
7494 1070 numportals
7495 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 476 visible clusters (0.00%)
7496 Total clusters visible: 46863
7497 Average clusters visible: 100
7498 Building PAS...
7499 Average clusters audible: 217
7500 visdatasize:37542 compressed from 59392
7501 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
7502 1 second elapsed
7503
7504
7505
7506 [Reading texlights from 'lights.rad']
7507 [48 texlights parsed from 'lights.rad']
7508
7509 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
7510 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
7511
7512 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
7513 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
7514 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
7515 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
7516 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
7517 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
7518 Loaded alpha texture materials\Metal\metalbar001c.vtf
7519 Loaded alpha texture materials\Metal\metalbar001a.vtf
7520 Loaded alpha texture materials\Dev\dev_measurerails01.vtf
7521 Loaded alpha texture materials\Metal\metalrail013a.vtf
7522 Loaded alpha texture materials\Dev\dev_measurerails02.vtf
7523 Loaded alpha texture materials\Metal\metalrail013b.vtf
7524 Loaded alpha texture materials\Metal\metalgrate013b.vtf
7525 Loaded alpha texture materials\Metal\metalgrate016a.vtf
7526 Loaded alpha texture materials\Metal\metalgate001a.vtf
7527 Loaded alpha texture materials\Metal\metalfence001a.vtf
7528 Loaded alpha texture materials\Metal\metaltruss022a.vtf
7529 Loaded alpha texture materials\Metal\metalgrate011a.vtf
7530 5055 faces
7531 6 degenerate faces
7532 282413 square feet [40667496.00 square inches]
7533 1 Displacements
7534 1821 Square Feet [262229.47 Square Inches]
7535 5049 patches before subdivision
7536 zero area child patch
7537 zero area child patch
7538 zero area child patch
7539 77685 patches after subdivision
7540 113 direct lights
7541 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7895735, max 592
7542 transfer lists: 60.2 megs
7543 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(65981, 55261, 35777)
7544 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8545, 6800, 3756)
7545 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1150, 869, 410)
7546 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(180, 131, 56)
7547 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(29, 20, 8)
7548 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1)
7549 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
7550 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
7551 Build Patch/Sample Hash Table(s).....Done<0.0123 sec>
7552 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
7553 0 of 0 (0% of) surface lights went in leaf ambient cubes.
7554 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
7555 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
7556 Ready to Finish
7557
7558 Object names Objects/Maxobjs Memory / Maxmem Fullness
7559 ------------ --------------- --------------- --------
7560 models 58/4096 2784/196608 ( 1.4%)
7561 brushes 2221/32768 26652/393216 ( 6.8%)
7562 brushsides 20733/65536 165864/524288 (31.6%)
7563 planes 13970/65536 279400/1310720 (21.3%)
7564 vertexes 7863/65536 94356/786432 (12.0%)
7565 nodes 2223/65536 71136/2097152 ( 3.4%)
7566 texinfos 1951/12288 140472/884736 (15.9%)
7567 texdata 170/2048 5440/65536 ( 8.3%)
7568 dispinfos 1/0 176/0 ( 0.0%)
7569 disp_verts 81/0 1620/0 ( 0.0%)
7570 disp_tris 128/0 256/0 ( 0.0%)
7571 disp_lmsamples 4624/0 4624/0 ( 0.0%)
7572 faces 5055/65536 283080/3670016 ( 7.7%)
7573 hdr faces 5055/65536 283080/3670016 ( 7.7%)
7574 origfaces 3745/65536 209720/3670016 ( 5.7%)
7575 leaves 2282/65536 73024/2097152 ( 3.5%)
7576 leaffaces 6339/65536 12678/131072 ( 9.7%)
7577 leafbrushes 4509/65536 9018/131072 ( 6.9%)
7578 areas 7/1024 56/8192 ( 0.7%)
7579 surfedges 39428/512000 157712/2048000 ( 7.7%)
7580 edges 23901/256000 95604/1024000 ( 9.3%)
7581 LDR worldlights 0/16384 0/1441792 ( 0.0%)
7582 HDR worldlights 113/16384 9944/1441792 ( 0.7%)
7583 leafwaterdata 2/32768 24/393216 ( 0.0%)
7584 waterstrips 588/131072 5880/1310720 ( 0.4%)
7585 waterverts 0/131072 0/1572864 ( 0.0%)
7586 waterindices 10317/131072 20634/262144 ( 7.9%)
7587 cubemapsamples 40/1024 640/16384 ( 3.9%)
7588 overlays 30/1024 10560/360448 ( 2.9%)
7589 LDR lightdata [variable] 0/0 ( 0.0%)
7590 HDR lightdata [variable] 3725168/0 ( 0.0%)
7591 visdata [variable] 37542/16777216 ( 0.2%)
7592 entdata [variable] 248165/393216 (63.1%)
7593 LDR ambient table 2282/65536 9128/262144 ( 3.5%)
7594 HDR ambient table 2282/65536 9128/262144 ( 3.5%)
7595 LDR leaf ambient 2282/65536 63896/1835008 ( 3.5%)
7596 HDR leaf ambient 3909/65536 109452/1835008 ( 6.0%)
7597 occluders 0/0 0/0 ( 0.0%)
7598 occluder polygons 0/0 0/0 ( 0.0%)
7599 occluder vert ind 0/0 0/0 ( 0.0%)
7600 detail props [variable] 1/12 ( 8.3%)
7601 static props [variable] 1/46946 ( 0.0%)
7602 pakfile [variable] 2096882/0 ( 0.0%)
7603 physics [variable] 750522/4194304 (17.9%)
7604 physics terrain [variable] 377/1048576 ( 0.0%)
7605
7606 Level flags = 2
7607
7608 Total triangle count: 14358
7609 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
7610 32 seconds elapsed
7611
7612
7613
7614 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
7615 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
7616 Map revision 2301
7617 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
7618 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
7619 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
7620 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
7621 fixing up env_cubemap materials on brush sides...
7622 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
7623 Building Faces...done (0)
7624 Chop Details...done (0)
7625 Find Visible Detail Sides...
7626 Merged 270 detail faces...done (0)
7627 Merging details...done (0)
7628 FixTjuncs...
7629 PruneNodes...
7630 WriteBSP...
7631 Warning: area portal has 34 verts. Could be a vbsp bug.
7632 Warning: area portal has 34 verts. Could be a vbsp bug.
7633 done (0)
7634 writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
7635 done (0)
7636 Finding displacement neighbors...
7637 Finding lightmap sample positions...
7638 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
7639 Building Physics collision data...
7640 done (1) (750522 bytes)
7641 Error loading studio model ""!
7642 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
7643 Water found with no water_lod_control entity, creating a default one.
7644 Compacting texture/material tables...
7645 Reduced 3679 texinfos to 1951
7646 Reduced 194 texdatas to 170 (5815 bytes to 4924)
7647 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
7648 3 seconds elapsed
7649
7650
7651
7652 12 threads
7653 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
7654 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
7655 464 portalclusters
7656 1070 numportals
7657 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 474 visible clusters (0.00%)
7658 Total clusters visible: 46861
7659 Average clusters visible: 100
7660 Building PAS...
7661 Average clusters audible: 217
7662 visdatasize:37542 compressed from 59392
7663 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
7664 1 second elapsed
7665
7666
7667
7668 [Reading texlights from 'lights.rad']
7669 [48 texlights parsed from 'lights.rad']
7670
7671 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
7672 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
7673
7674 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
7675 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
7676 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
7677 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
7678 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
7679 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
7680 Loaded alpha texture materials\Metal\metalbar001c.vtf
7681 Loaded alpha texture materials\Metal\metalbar001a.vtf
7682 Loaded alpha texture materials\Dev\dev_measurerails01.vtf
7683 Loaded alpha texture materials\Metal\metalrail013a.vtf
7684 Loaded alpha texture materials\Dev\dev_measurerails02.vtf
7685 Loaded alpha texture materials\Metal\metalrail013b.vtf
7686 Loaded alpha texture materials\Metal\metalgrate013b.vtf
7687 Loaded alpha texture materials\Metal\metalgrate016a.vtf
7688 Loaded alpha texture materials\Metal\metalgate001a.vtf
7689 Loaded alpha texture materials\Metal\metalfence001a.vtf
7690 Loaded alpha texture materials\Metal\metaltruss022a.vtf
7691 Loaded alpha texture materials\Metal\metalgrate011a.vtf
7692 5055 faces
7693 6 degenerate faces
7694 282413 square feet [40667496.00 square inches]
7695 1 Displacements
7696 1821 Square Feet [262229.47 Square Inches]
7697 5049 patches before subdivision
7698 zero area child patch
7699 zero area child patch
7700 zero area child patch
7701 77685 patches after subdivision
7702 113 direct lights
7703 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7895735, max 592
7704 transfer lists: 60.2 megs
7705 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(65979, 55260, 35777)
7706 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8545, 6800, 3756)
7707 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1150, 869, 410)
7708 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(180, 131, 56)
7709 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(29, 20, 8)
7710 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1)
7711 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
7712 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
7713 Build Patch/Sample Hash Table(s).....Done<0.0132 sec>
7714 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
7715 0 of 0 (0% of) surface lights went in leaf ambient cubes.
7716 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
7717 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
7718 Ready to Finish
7719
7720 Object names Objects/Maxobjs Memory / Maxmem Fullness
7721 ------------ --------------- --------------- --------
7722 models 58/4096 2784/196608 ( 1.4%)
7723 brushes 2221/32768 26652/393216 ( 6.8%)
7724 brushsides 20733/65536 165864/524288 (31.6%)
7725 planes 13970/65536 279400/1310720 (21.3%)
7726 vertexes 7863/65536 94356/786432 (12.0%)
7727 nodes 2223/65536 71136/2097152 ( 3.4%)
7728 texinfos 1951/12288 140472/884736 (15.9%)
7729 texdata 170/2048 5440/65536 ( 8.3%)
7730 dispinfos 1/0 176/0 ( 0.0%)
7731 disp_verts 81/0 1620/0 ( 0.0%)
7732 disp_tris 128/0 256/0 ( 0.0%)
7733 disp_lmsamples 4624/0 4624/0 ( 0.0%)
7734 faces 5055/65536 283080/3670016 ( 7.7%)
7735 hdr faces 5055/65536 283080/3670016 ( 7.7%)
7736 origfaces 3745/65536 209720/3670016 ( 5.7%)
7737 leaves 2282/65536 73024/2097152 ( 3.5%)
7738 leaffaces 6339/65536 12678/131072 ( 9.7%)
7739 leafbrushes 4509/65536 9018/131072 ( 6.9%)
7740 areas 7/1024 56/8192 ( 0.7%)
7741 surfedges 39428/512000 157712/2048000 ( 7.7%)
7742 edges 23901/256000 95604/1024000 ( 9.3%)
7743 LDR worldlights 0/16384 0/1441792 ( 0.0%)
7744 HDR worldlights 113/16384 9944/1441792 ( 0.7%)
7745 leafwaterdata 2/32768 24/393216 ( 0.0%)
7746 waterstrips 588/131072 5880/1310720 ( 0.4%)
7747 waterverts 0/131072 0/1572864 ( 0.0%)
7748 waterindices 10317/131072 20634/262144 ( 7.9%)
7749 cubemapsamples 40/1024 640/16384 ( 3.9%)
7750 overlays 30/1024 10560/360448 ( 2.9%)
7751 LDR lightdata [variable] 0/0 ( 0.0%)
7752 HDR lightdata [variable] 3725168/0 ( 0.0%)
7753 visdata [variable] 37542/16777216 ( 0.2%)
7754 entdata [variable] 248685/393216 (63.2%)
7755 LDR ambient table 2282/65536 9128/262144 ( 3.5%)
7756 HDR ambient table 2282/65536 9128/262144 ( 3.5%)
7757 LDR leaf ambient 2282/65536 63896/1835008 ( 3.5%)
7758 HDR leaf ambient 3909/65536 109452/1835008 ( 6.0%)
7759 occluders 0/0 0/0 ( 0.0%)
7760 occluder polygons 0/0 0/0 ( 0.0%)
7761 occluder vert ind 0/0 0/0 ( 0.0%)
7762 detail props [variable] 1/12 ( 8.3%)
7763 static props [variable] 1/46946 ( 0.0%)
7764 pakfile [variable] 2096882/0 ( 0.0%)
7765 physics [variable] 750522/4194304 (17.9%)
7766 physics terrain [variable] 377/1048576 ( 0.0%)
7767
7768 Level flags = 2
7769
7770 Total triangle count: 14358
7771 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
7772 34 seconds elapsed
7773
7774
7775
7776 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
7777 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
7778 Map revision 2303
7779 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
7780 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
7781 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
7782 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
7783 fixing up env_cubemap materials on brush sides...
7784 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
7785 Building Faces...done (0)
7786 Chop Details...done (0)
7787 Find Visible Detail Sides...
7788 Merged 270 detail faces...done (0)
7789 Merging details...done (0)
7790 FixTjuncs...
7791 PruneNodes...
7792 WriteBSP...
7793 Warning: area portal has 34 verts. Could be a vbsp bug.
7794 Warning: area portal has 34 verts. Could be a vbsp bug.
7795 done (0)
7796 writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
7797 done (0)
7798 Finding displacement neighbors...
7799 Finding lightmap sample positions...
7800 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
7801 Building Physics collision data...
7802 done (0) (750522 bytes)
7803 Error loading studio model ""!
7804 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
7805 Water found with no water_lod_control entity, creating a default one.
7806 Compacting texture/material tables...
7807 Reduced 3679 texinfos to 1951
7808 Reduced 194 texdatas to 170 (5815 bytes to 4924)
7809 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
7810 3 seconds elapsed
7811
7812
7813
7814 12 threads
7815 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
7816 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
7817 464 portalclusters
7818 1070 numportals
7819 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 474 visible clusters (0.00%)
7820 Total clusters visible: 46861
7821 Average clusters visible: 100
7822 Building PAS...
7823 Average clusters audible: 217
7824 visdatasize:37542 compressed from 59392
7825 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
7826 1 second elapsed
7827
7828
7829
7830 [Reading texlights from 'lights.rad']
7831 [48 texlights parsed from 'lights.rad']
7832
7833 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
7834 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
7835
7836 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
7837 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
7838 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
7839 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
7840 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
7841 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
7842 Loaded alpha texture materials\Metal\metalbar001c.vtf
7843 Loaded alpha texture materials\Metal\metalbar001a.vtf
7844 Loaded alpha texture materials\Dev\dev_measurerails01.vtf
7845 Loaded alpha texture materials\Metal\metalrail013a.vtf
7846 Loaded alpha texture materials\Dev\dev_measurerails02.vtf
7847 Loaded alpha texture materials\Metal\metalrail013b.vtf
7848 Loaded alpha texture materials\Metal\metalgrate013b.vtf
7849 Loaded alpha texture materials\Metal\metalgrate016a.vtf
7850 Loaded alpha texture materials\Metal\metalgate001a.vtf
7851 Loaded alpha texture materials\Metal\metalfence001a.vtf
7852 Loaded alpha texture materials\Metal\metaltruss022a.vtf
7853 Loaded alpha texture materials\Metal\metalgrate011a.vtf
7854 5055 faces
7855 6 degenerate faces
7856 282413 square feet [40667496.00 square inches]
7857 1 Displacements
7858 1821 Square Feet [262229.47 Square Inches]
7859 5049 patches before subdivision
7860 zero area child patch
7861 zero area child patch
7862 zero area child patch
7863 77685 patches after subdivision
7864 113 direct lights
7865 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7895735, max 592
7866 transfer lists: 60.2 megs
7867 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(65980, 55260, 35777)
7868 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8545, 6800, 3756)
7869 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1150, 869, 410)
7870 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(180, 131, 56)
7871 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(29, 20, 8)
7872 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1)
7873 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
7874 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
7875 Build Patch/Sample Hash Table(s).....Done<0.0133 sec>
7876 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
7877 0 of 0 (0% of) surface lights went in leaf ambient cubes.
7878 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
7879 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
7880 Ready to Finish
7881
7882 Object names Objects/Maxobjs Memory / Maxmem Fullness
7883 ------------ --------------- --------------- --------
7884 models 58/4096 2784/196608 ( 1.4%)
7885 brushes 2221/32768 26652/393216 ( 6.8%)
7886 brushsides 20733/65536 165864/524288 (31.6%)
7887 planes 13970/65536 279400/1310720 (21.3%)
7888 vertexes 7863/65536 94356/786432 (12.0%)
7889 nodes 2223/65536 71136/2097152 ( 3.4%)
7890 texinfos 1951/12288 140472/884736 (15.9%)
7891 texdata 170/2048 5440/65536 ( 8.3%)
7892 dispinfos 1/0 176/0 ( 0.0%)
7893 disp_verts 81/0 1620/0 ( 0.0%)
7894 disp_tris 128/0 256/0 ( 0.0%)
7895 disp_lmsamples 4624/0 4624/0 ( 0.0%)
7896 faces 5055/65536 283080/3670016 ( 7.7%)
7897 hdr faces 5055/65536 283080/3670016 ( 7.7%)
7898 origfaces 3745/65536 209720/3670016 ( 5.7%)
7899 leaves 2282/65536 73024/2097152 ( 3.5%)
7900 leaffaces 6339/65536 12678/131072 ( 9.7%)
7901 leafbrushes 4509/65536 9018/131072 ( 6.9%)
7902 areas 7/1024 56/8192 ( 0.7%)
7903 surfedges 39428/512000 157712/2048000 ( 7.7%)
7904 edges 23901/256000 95604/1024000 ( 9.3%)
7905 LDR worldlights 0/16384 0/1441792 ( 0.0%)
7906 HDR worldlights 113/16384 9944/1441792 ( 0.7%)
7907 leafwaterdata 2/32768 24/393216 ( 0.0%)
7908 waterstrips 588/131072 5880/1310720 ( 0.4%)
7909 waterverts 0/131072 0/1572864 ( 0.0%)
7910 waterindices 10317/131072 20634/262144 ( 7.9%)
7911 cubemapsamples 40/1024 640/16384 ( 3.9%)
7912 overlays 30/1024 10560/360448 ( 2.9%)
7913 LDR lightdata [variable] 0/0 ( 0.0%)
7914 HDR lightdata [variable] 3725168/0 ( 0.0%)
7915 visdata [variable] 37542/16777216 ( 0.2%)
7916 entdata [variable] 248648/393216 (63.2%)
7917 LDR ambient table 2282/65536 9128/262144 ( 3.5%)
7918 HDR ambient table 2282/65536 9128/262144 ( 3.5%)
7919 LDR leaf ambient 2282/65536 63896/1835008 ( 3.5%)
7920 HDR leaf ambient 3909/65536 109452/1835008 ( 6.0%)
7921 occluders 0/0 0/0 ( 0.0%)
7922 occluder polygons 0/0 0/0 ( 0.0%)
7923 occluder vert ind 0/0 0/0 ( 0.0%)
7924 detail props [variable] 1/12 ( 8.3%)
7925 static props [variable] 1/46946 ( 0.0%)
7926 pakfile [variable] 2096882/0 ( 0.0%)
7927 physics [variable] 750522/4194304 (17.9%)
7928 physics terrain [variable] 377/1048576 ( 0.0%)
7929
7930 Level flags = 2
7931
7932 Total triangle count: 14358
7933 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
7934 35 seconds elapsed
7935
7936
7937
7938 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
7939 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
7940 Map revision 2304
7941 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
7942 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
7943 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
7944 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
7945 fixing up env_cubemap materials on brush sides...
7946 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
7947 Building Faces...done (0)
7948 Chop Details...done (0)
7949 Find Visible Detail Sides...
7950 Merged 270 detail faces...done (0)
7951 Merging details...done (0)
7952 FixTjuncs...
7953 PruneNodes...
7954 WriteBSP...
7955 Warning: area portal has 34 verts. Could be a vbsp bug.
7956 Warning: area portal has 34 verts. Could be a vbsp bug.
7957 done (0)
7958 writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
7959 done (0)
7960 Finding displacement neighbors...
7961 Finding lightmap sample positions...
7962 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
7963 Building Physics collision data...
7964 done (0) (750522 bytes)
7965 Error loading studio model ""!
7966 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
7967 Water found with no water_lod_control entity, creating a default one.
7968 Compacting texture/material tables...
7969 Reduced 3679 texinfos to 1951
7970 Reduced 194 texdatas to 170 (5815 bytes to 4924)
7971 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
7972 2 seconds elapsed
7973
7974
7975
7976 12 threads
7977 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
7978 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
7979 464 portalclusters
7980 1070 numportals
7981 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 474 visible clusters (0.00%)
7982 Total clusters visible: 46861
7983 Average clusters visible: 100
7984 Building PAS...
7985 Average clusters audible: 217
7986 visdatasize:37542 compressed from 59392
7987 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
7988 1 second elapsed
7989
7990
7991
7992 [Reading texlights from 'lights.rad']
7993 [48 texlights parsed from 'lights.rad']
7994
7995 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
7996 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
7997
7998 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
7999 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
8000 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
8001 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
8002 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
8003 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
8004 Loaded alpha texture materials\Metal\metalbar001c.vtf
8005 Loaded alpha texture materials\Metal\metalbar001a.vtf
8006 Loaded alpha texture materials\Dev\dev_measurerails01.vtf
8007 Loaded alpha texture materials\Metal\metalrail013a.vtf
8008 Loaded alpha texture materials\Dev\dev_measurerails02.vtf
8009 Loaded alpha texture materials\Metal\metalrail013b.vtf
8010 Loaded alpha texture materials\Metal\metalgrate013b.vtf
8011 Loaded alpha texture materials\Metal\metalgrate016a.vtf
8012 Loaded alpha texture materials\Metal\metalgate001a.vtf
8013 Loaded alpha texture materials\Metal\metalfence001a.vtf
8014 Loaded alpha texture materials\Metal\metaltruss022a.vtf
8015 Loaded alpha texture materials\Metal\metalgrate011a.vtf
8016 5055 faces
8017 6 degenerate faces
8018 282413 square feet [40667496.00 square inches]
8019 1 Displacements
8020 1821 Square Feet [262229.47 Square Inches]
8021 5049 patches before subdivision
8022 zero area child patch
8023 zero area child patch
8024 zero area child patch
8025 77685 patches after subdivision
8026 113 direct lights
8027 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7895735, max 592
8028 transfer lists: 60.2 megs
8029 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(65979, 55259, 35777)
8030 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8545, 6800, 3756)
8031 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1150, 869, 410)
8032 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(180, 131, 56)
8033 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(29, 20, 8)
8034 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1)
8035 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
8036 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
8037 Build Patch/Sample Hash Table(s).....Done<0.0122 sec>
8038 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
8039 0 of 0 (0% of) surface lights went in leaf ambient cubes.
8040 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
8041 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
8042 Ready to Finish
8043
8044 Object names Objects/Maxobjs Memory / Maxmem Fullness
8045 ------------ --------------- --------------- --------
8046 models 58/4096 2784/196608 ( 1.4%)
8047 brushes 2221/32768 26652/393216 ( 6.8%)
8048 brushsides 20733/65536 165864/524288 (31.6%)
8049 planes 13970/65536 279400/1310720 (21.3%)
8050 vertexes 7863/65536 94356/786432 (12.0%)
8051 nodes 2223/65536 71136/2097152 ( 3.4%)
8052 texinfos 1951/12288 140472/884736 (15.9%)
8053 texdata 170/2048 5440/65536 ( 8.3%)
8054 dispinfos 1/0 176/0 ( 0.0%)
8055 disp_verts 81/0 1620/0 ( 0.0%)
8056 disp_tris 128/0 256/0 ( 0.0%)
8057 disp_lmsamples 4624/0 4624/0 ( 0.0%)
8058 faces 5055/65536 283080/3670016 ( 7.7%)
8059 hdr faces 5055/65536 283080/3670016 ( 7.7%)
8060 origfaces 3745/65536 209720/3670016 ( 5.7%)
8061 leaves 2282/65536 73024/2097152 ( 3.5%)
8062 leaffaces 6339/65536 12678/131072 ( 9.7%)
8063 leafbrushes 4509/65536 9018/131072 ( 6.9%)
8064 areas 7/1024 56/8192 ( 0.7%)
8065 surfedges 39428/512000 157712/2048000 ( 7.7%)
8066 edges 23901/256000 95604/1024000 ( 9.3%)
8067 LDR worldlights 0/16384 0/1441792 ( 0.0%)
8068 HDR worldlights 113/16384 9944/1441792 ( 0.7%)
8069 leafwaterdata 2/32768 24/393216 ( 0.0%)
8070 waterstrips 588/131072 5880/1310720 ( 0.4%)
8071 waterverts 0/131072 0/1572864 ( 0.0%)
8072 waterindices 10317/131072 20634/262144 ( 7.9%)
8073 cubemapsamples 40/1024 640/16384 ( 3.9%)
8074 overlays 30/1024 10560/360448 ( 2.9%)
8075 LDR lightdata [variable] 0/0 ( 0.0%)
8076 HDR lightdata [variable] 3725168/0 ( 0.0%)
8077 visdata [variable] 37542/16777216 ( 0.2%)
8078 entdata [variable] 248648/393216 (63.2%)
8079 LDR ambient table 2282/65536 9128/262144 ( 3.5%)
8080 HDR ambient table 2282/65536 9128/262144 ( 3.5%)
8081 LDR leaf ambient 2282/65536 63896/1835008 ( 3.5%)
8082 HDR leaf ambient 3909/65536 109452/1835008 ( 6.0%)
8083 occluders 0/0 0/0 ( 0.0%)
8084 occluder polygons 0/0 0/0 ( 0.0%)
8085 occluder vert ind 0/0 0/0 ( 0.0%)
8086 detail props [variable] 1/12 ( 8.3%)
8087 static props [variable] 1/46946 ( 0.0%)
8088 pakfile [variable] 2096882/0 ( 0.0%)
8089 physics [variable] 750522/4194304 (17.9%)
8090 physics terrain [variable] 377/1048576 ( 0.0%)
8091
8092 Level flags = 2
8093
8094 Total triangle count: 14358
8095 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
8096 34 seconds elapsed
8097
8098
8099
8100 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
8101 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
8102 Map revision 2305
8103 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
8104 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
8105 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
8106 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
8107 fixing up env_cubemap materials on brush sides...
8108 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
8109 Building Faces...done (0)
8110 Chop Details...done (0)
8111 Find Visible Detail Sides...
8112 Merged 270 detail faces...done (0)
8113 Merging details...done (0)
8114 FixTjuncs...
8115 PruneNodes...
8116 WriteBSP...
8117 Warning: area portal has 34 verts. Could be a vbsp bug.
8118 Warning: area portal has 34 verts. Could be a vbsp bug.
8119 done (0)
8120 writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
8121 done (0)
8122 Finding displacement neighbors...
8123 Finding lightmap sample positions...
8124 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
8125 Building Physics collision data...
8126 done (1) (750522 bytes)
8127 Error loading studio model ""!
8128 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
8129 Water found with no water_lod_control entity, creating a default one.
8130 Compacting texture/material tables...
8131 Reduced 3679 texinfos to 1951
8132 Reduced 194 texdatas to 170 (5815 bytes to 4924)
8133 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
8134 3 seconds elapsed
8135
8136
8137
8138 12 threads
8139 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
8140 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
8141 464 portalclusters
8142 1070 numportals
8143 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 470 visible clusters (0.00%)
8144 Total clusters visible: 46857
8145 Average clusters visible: 100
8146 Building PAS...
8147 Average clusters audible: 217
8148 visdatasize:37542 compressed from 59392
8149 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
8150 1 second elapsed
8151
8152
8153
8154 [Reading texlights from 'lights.rad']
8155 [48 texlights parsed from 'lights.rad']
8156
8157 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
8158 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
8159
8160 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
8161 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
8162 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
8163 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
8164 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
8165 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
8166 Loaded alpha texture materials\Metal\metalbar001c.vtf
8167 Loaded alpha texture materials\Metal\metalbar001a.vtf
8168 Loaded alpha texture materials\Dev\dev_measurerails01.vtf
8169 Loaded alpha texture materials\Metal\metalrail013a.vtf
8170 Loaded alpha texture materials\Dev\dev_measurerails02.vtf
8171 Loaded alpha texture materials\Metal\metalrail013b.vtf
8172 Loaded alpha texture materials\Metal\metalgrate013b.vtf
8173 Loaded alpha texture materials\Metal\metalgrate016a.vtf
8174 Loaded alpha texture materials\Metal\metalgate001a.vtf
8175 Loaded alpha texture materials\Metal\metalfence001a.vtf
8176 Loaded alpha texture materials\Metal\metaltruss022a.vtf
8177 Loaded alpha texture materials\Metal\metalgrate011a.vtf
8178 5055 faces
8179 6 degenerate faces
8180 282413 square feet [40667496.00 square inches]
8181 1 Displacements
8182 1821 Square Feet [262229.47 Square Inches]
8183 5049 patches before subdivision
8184 zero area child patch
8185 zero area child patch
8186 zero area child patch
8187 77685 patches after subdivision
8188 113 direct lights
8189 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7895735, max 592
8190 transfer lists: 60.2 megs
8191 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(65979, 55260, 35777)
8192 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8545, 6800, 3756)
8193 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1150, 869, 410)
8194 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(180, 131, 56)
8195 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(29, 20, 8)
8196 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1)
8197 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
8198 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
8199 Build Patch/Sample Hash Table(s).....Done<0.0127 sec>
8200 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
8201 0 of 0 (0% of) surface lights went in leaf ambient cubes.
8202 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
8203 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
8204 Ready to Finish
8205
8206 Object names Objects/Maxobjs Memory / Maxmem Fullness
8207 ------------ --------------- --------------- --------
8208 models 58/4096 2784/196608 ( 1.4%)
8209 brushes 2221/32768 26652/393216 ( 6.8%)
8210 brushsides 20733/65536 165864/524288 (31.6%)
8211 planes 13970/65536 279400/1310720 (21.3%)
8212 vertexes 7863/65536 94356/786432 (12.0%)
8213 nodes 2223/65536 71136/2097152 ( 3.4%)
8214 texinfos 1951/12288 140472/884736 (15.9%)
8215 texdata 170/2048 5440/65536 ( 8.3%)
8216 dispinfos 1/0 176/0 ( 0.0%)
8217 disp_verts 81/0 1620/0 ( 0.0%)
8218 disp_tris 128/0 256/0 ( 0.0%)
8219 disp_lmsamples 4624/0 4624/0 ( 0.0%)
8220 faces 5055/65536 283080/3670016 ( 7.7%)
8221 hdr faces 5055/65536 283080/3670016 ( 7.7%)
8222 origfaces 3745/65536 209720/3670016 ( 5.7%)
8223 leaves 2282/65536 73024/2097152 ( 3.5%)
8224 leaffaces 6339/65536 12678/131072 ( 9.7%)
8225 leafbrushes 4509/65536 9018/131072 ( 6.9%)
8226 areas 7/1024 56/8192 ( 0.7%)
8227 surfedges 39428/512000 157712/2048000 ( 7.7%)
8228 edges 23901/256000 95604/1024000 ( 9.3%)
8229 LDR worldlights 0/16384 0/1441792 ( 0.0%)
8230 HDR worldlights 113/16384 9944/1441792 ( 0.7%)
8231 leafwaterdata 2/32768 24/393216 ( 0.0%)
8232 waterstrips 588/131072 5880/1310720 ( 0.4%)
8233 waterverts 0/131072 0/1572864 ( 0.0%)
8234 waterindices 10317/131072 20634/262144 ( 7.9%)
8235 cubemapsamples 40/1024 640/16384 ( 3.9%)
8236 overlays 30/1024 10560/360448 ( 2.9%)
8237 LDR lightdata [variable] 0/0 ( 0.0%)
8238 HDR lightdata [variable] 3725168/0 ( 0.0%)
8239 visdata [variable] 37542/16777216 ( 0.2%)
8240 entdata [variable] 248648/393216 (63.2%)
8241 LDR ambient table 2282/65536 9128/262144 ( 3.5%)
8242 HDR ambient table 2282/65536 9128/262144 ( 3.5%)
8243 LDR leaf ambient 2282/65536 63896/1835008 ( 3.5%)
8244 HDR leaf ambient 3909/65536 109452/1835008 ( 6.0%)
8245 occluders 0/0 0/0 ( 0.0%)
8246 occluder polygons 0/0 0/0 ( 0.0%)
8247 occluder vert ind 0/0 0/0 ( 0.0%)
8248 detail props [variable] 1/12 ( 8.3%)
8249 static props [variable] 1/46946 ( 0.0%)
8250 pakfile [variable] 2096882/0 ( 0.0%)
8251 physics [variable] 750522/4194304 (17.9%)
8252 physics terrain [variable] 377/1048576 ( 0.0%)
8253
8254 Level flags = 2
8255
8256 Total triangle count: 14358
8257 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
8258 35 seconds elapsed
8259
8260
8261
8262 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
8263 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
8264 Map revision 2309
8265 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
8266 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
8267 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
8268 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
8269 fixing up env_cubemap materials on brush sides...
8270 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
8271 Building Faces...done (0)
8272 Chop Details...done (0)
8273 Find Visible Detail Sides...
8274 Merged 270 detail faces...done (0)
8275 Merging details...done (0)
8276 FixTjuncs...
8277 PruneNodes...
8278 WriteBSP...
8279 Warning: area portal has 34 verts. Could be a vbsp bug.
8280 Warning: area portal has 34 verts. Could be a vbsp bug.
8281 done (0)
8282 writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
8283 done (0)
8284 Finding displacement neighbors...
8285 Finding lightmap sample positions...
8286 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
8287 Building Physics collision data...
8288 done (1) (751258 bytes)
8289 Error loading studio model ""!
8290 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
8291 Water found with no water_lod_control entity, creating a default one.
8292 Compacting texture/material tables...
8293 Reduced 3681 texinfos to 1951
8294 Reduced 194 texdatas to 170 (5815 bytes to 4924)
8295 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
8296 3 seconds elapsed
8297
8298
8299
8300 12 threads
8301 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
8302 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
8303 464 portalclusters
8304 1070 numportals
8305 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 472 visible clusters (0.00%)
8306 Total clusters visible: 46859
8307 Average clusters visible: 100
8308 Building PAS...
8309 Average clusters audible: 217
8310 visdatasize:37542 compressed from 59392
8311 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
8312 1 second elapsed
8313
8314
8315
8316 [Reading texlights from 'lights.rad']
8317 [48 texlights parsed from 'lights.rad']
8318
8319 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
8320 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
8321
8322 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
8323 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
8324 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
8325 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
8326 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
8327 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
8328 Loaded alpha texture materials\Metal\metalbar001c.vtf
8329 Loaded alpha texture materials\Metal\metalbar001a.vtf
8330 Loaded alpha texture materials\Dev\dev_measurerails01.vtf
8331 Loaded alpha texture materials\Metal\metalrail013a.vtf
8332 Loaded alpha texture materials\Dev\dev_measurerails02.vtf
8333 Loaded alpha texture materials\Metal\metalrail013b.vtf
8334 Loaded alpha texture materials\Metal\metalgrate013b.vtf
8335 Loaded alpha texture materials\Metal\metalgrate016a.vtf
8336 Loaded alpha texture materials\Metal\metalgate001a.vtf
8337 Loaded alpha texture materials\Metal\metalfence001a.vtf
8338 Loaded alpha texture materials\Metal\metaltruss022a.vtf
8339 Loaded alpha texture materials\Metal\metalgrate011a.vtf
8340 5055 faces
8341 6 degenerate faces
8342 282413 square feet [40667496.00 square inches]
8343 1 Displacements
8344 1821 Square Feet [262229.47 Square Inches]
8345 5049 patches before subdivision
8346 zero area child patch
8347 zero area child patch
8348 zero area child patch
8349 77685 patches after subdivision
8350 113 direct lights
8351 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7895735, max 592
8352 transfer lists: 60.2 megs
8353 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(65980, 55260, 35777)
8354 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8545, 6800, 3756)
8355 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1150, 869, 410)
8356 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(180, 131, 56)
8357 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(29, 20, 8)
8358 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1)
8359 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
8360 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
8361 Build Patch/Sample Hash Table(s).....Done<0.0125 sec>
8362 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
8363 0 of 0 (0% of) surface lights went in leaf ambient cubes.
8364 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
8365 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
8366 Ready to Finish
8367
8368 Object names Objects/Maxobjs Memory / Maxmem Fullness
8369 ------------ --------------- --------------- --------
8370 models 58/4096 2784/196608 ( 1.4%)
8371 brushes 2222/32768 26664/393216 ( 6.8%)
8372 brushsides 20741/65536 165928/524288 (31.6%)
8373 planes 13980/65536 279600/1310720 (21.3%)
8374 vertexes 7863/65536 94356/786432 (12.0%)
8375 nodes 2223/65536 71136/2097152 ( 3.4%)
8376 texinfos 1951/12288 140472/884736 (15.9%)
8377 texdata 170/2048 5440/65536 ( 8.3%)
8378 dispinfos 1/0 176/0 ( 0.0%)
8379 disp_verts 81/0 1620/0 ( 0.0%)
8380 disp_tris 128/0 256/0 ( 0.0%)
8381 disp_lmsamples 4624/0 4624/0 ( 0.0%)
8382 faces 5055/65536 283080/3670016 ( 7.7%)
8383 hdr faces 5055/65536 283080/3670016 ( 7.7%)
8384 origfaces 3745/65536 209720/3670016 ( 5.7%)
8385 leaves 2282/65536 73024/2097152 ( 3.5%)
8386 leaffaces 6339/65536 12678/131072 ( 9.7%)
8387 leafbrushes 4510/65536 9020/131072 ( 6.9%)
8388 areas 7/1024 56/8192 ( 0.7%)
8389 surfedges 39428/512000 157712/2048000 ( 7.7%)
8390 edges 23901/256000 95604/1024000 ( 9.3%)
8391 LDR worldlights 0/16384 0/1441792 ( 0.0%)
8392 HDR worldlights 113/16384 9944/1441792 ( 0.7%)
8393 leafwaterdata 2/32768 24/393216 ( 0.0%)
8394 waterstrips 588/131072 5880/1310720 ( 0.4%)
8395 waterverts 0/131072 0/1572864 ( 0.0%)
8396 waterindices 10317/131072 20634/262144 ( 7.9%)
8397 cubemapsamples 40/1024 640/16384 ( 3.9%)
8398 overlays 30/1024 10560/360448 ( 2.9%)
8399 LDR lightdata [variable] 0/0 ( 0.0%)
8400 HDR lightdata [variable] 3725168/0 ( 0.0%)
8401 visdata [variable] 37542/16777216 ( 0.2%)
8402 entdata [variable] 248648/393216 (63.2%)
8403 LDR ambient table 2282/65536 9128/262144 ( 3.5%)
8404 HDR ambient table 2282/65536 9128/262144 ( 3.5%)
8405 LDR leaf ambient 2282/65536 63896/1835008 ( 3.5%)
8406 HDR leaf ambient 3909/65536 109452/1835008 ( 6.0%)
8407 occluders 0/0 0/0 ( 0.0%)
8408 occluder polygons 0/0 0/0 ( 0.0%)
8409 occluder vert ind 0/0 0/0 ( 0.0%)
8410 detail props [variable] 1/12 ( 8.3%)
8411 static props [variable] 1/46946 ( 0.0%)
8412 pakfile [variable] 2096882/0 ( 0.0%)
8413 physics [variable] 751258/4194304 (17.9%)
8414 physics terrain [variable] 377/1048576 ( 0.0%)
8415
8416 Level flags = 2
8417
8418 Total triangle count: 14358
8419 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
8420 34 seconds elapsed
8421
8422
8423
8424 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
8425 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
8426 Map revision 2312
8427 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
8428 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
8429 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
8430 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
8431 fixing up env_cubemap materials on brush sides...
8432 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
8433 Building Faces...done (0)
8434 Chop Details...done (0)
8435 Find Visible Detail Sides...
8436 Merged 270 detail faces...done (0)
8437 Merging details...done (0)
8438 FixTjuncs...
8439 PruneNodes...
8440 WriteBSP...
8441 Warning: area portal has 34 verts. Could be a vbsp bug.
8442 Warning: area portal has 34 verts. Could be a vbsp bug.
8443 done (0)
8444 writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
8445 done (0)
8446 Finding displacement neighbors...
8447 Finding lightmap sample positions...
8448 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
8449 Building Physics collision data...
8450 done (0) (751258 bytes)
8451 Error loading studio model ""!
8452 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
8453 Water found with no water_lod_control entity, creating a default one.
8454 Compacting texture/material tables...
8455 Reduced 3685 texinfos to 1951
8456 Reduced 194 texdatas to 170 (5815 bytes to 4924)
8457 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
8458 3 seconds elapsed
8459
8460
8461
8462 12 threads
8463 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
8464 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
8465 464 portalclusters
8466 1070 numportals
8467 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 474 visible clusters (0.00%)
8468 Total clusters visible: 46861
8469 Average clusters visible: 100
8470 Building PAS...
8471 Average clusters audible: 217
8472 visdatasize:37542 compressed from 59392
8473 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
8474 1 second elapsed
8475
8476
8477
8478 [Reading texlights from 'lights.rad']
8479 [48 texlights parsed from 'lights.rad']
8480
8481 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
8482 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
8483
8484 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
8485 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
8486 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
8487 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
8488 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
8489 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
8490 Loaded alpha texture materials\Metal\metalbar001c.vtf
8491 Loaded alpha texture materials\Metal\metalbar001a.vtf
8492 Loaded alpha texture materials\Dev\dev_measurerails01.vtf
8493 Loaded alpha texture materials\Metal\metalrail013a.vtf
8494 Loaded alpha texture materials\Dev\dev_measurerails02.vtf
8495 Loaded alpha texture materials\Metal\metalrail013b.vtf
8496 Loaded alpha texture materials\Metal\metalgrate013b.vtf
8497 Loaded alpha texture materials\Metal\metalgrate016a.vtf
8498 Loaded alpha texture materials\Metal\metalgate001a.vtf
8499 Loaded alpha texture materials\Metal\metalfence001a.vtf
8500 Loaded alpha texture materials\Metal\metaltruss022a.vtf
8501 Loaded alpha texture materials\Metal\metalgrate011a.vtf
8502 5055 faces
8503 6 degenerate faces
8504 282413 square feet [40667496.00 square inches]
8505 1 Displacements
8506 1821 Square Feet [262229.47 Square Inches]
8507 5049 patches before subdivision
8508 zero area child patch
8509 zero area child patch
8510 zero area child patch
8511 77685 patches after subdivision
8512 113 direct lights
8513 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7895735, max 592
8514 transfer lists: 60.2 megs
8515 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(65979, 55260, 35777)
8516 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8545, 6800, 3756)
8517 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1150, 869, 410)
8518 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(180, 131, 56)
8519 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(29, 20, 8)
8520 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1)
8521 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
8522 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
8523 Build Patch/Sample Hash Table(s).....Done<0.0151 sec>
8524 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
8525 0 of 0 (0% of) surface lights went in leaf ambient cubes.
8526 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
8527 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
8528 Ready to Finish
8529
8530 Object names Objects/Maxobjs Memory / Maxmem Fullness
8531 ------------ --------------- --------------- --------
8532 models 58/4096 2784/196608 ( 1.4%)
8533 brushes 2222/32768 26664/393216 ( 6.8%)
8534 brushsides 20741/65536 165928/524288 (31.6%)
8535 planes 13984/65536 279680/1310720 (21.3%)
8536 vertexes 7863/65536 94356/786432 (12.0%)
8537 nodes 2223/65536 71136/2097152 ( 3.4%)
8538 texinfos 1951/12288 140472/884736 (15.9%)
8539 texdata 170/2048 5440/65536 ( 8.3%)
8540 dispinfos 1/0 176/0 ( 0.0%)
8541 disp_verts 81/0 1620/0 ( 0.0%)
8542 disp_tris 128/0 256/0 ( 0.0%)
8543 disp_lmsamples 4624/0 4624/0 ( 0.0%)
8544 faces 5055/65536 283080/3670016 ( 7.7%)
8545 hdr faces 5055/65536 283080/3670016 ( 7.7%)
8546 origfaces 3745/65536 209720/3670016 ( 5.7%)
8547 leaves 2282/65536 73024/2097152 ( 3.5%)
8548 leaffaces 6339/65536 12678/131072 ( 9.7%)
8549 leafbrushes 4510/65536 9020/131072 ( 6.9%)
8550 areas 7/1024 56/8192 ( 0.7%)
8551 surfedges 39428/512000 157712/2048000 ( 7.7%)
8552 edges 23901/256000 95604/1024000 ( 9.3%)
8553 LDR worldlights 0/16384 0/1441792 ( 0.0%)
8554 HDR worldlights 113/16384 9944/1441792 ( 0.7%)
8555 leafwaterdata 2/32768 24/393216 ( 0.0%)
8556 waterstrips 588/131072 5880/1310720 ( 0.4%)
8557 waterverts 0/131072 0/1572864 ( 0.0%)
8558 waterindices 10317/131072 20634/262144 ( 7.9%)
8559 cubemapsamples 40/1024 640/16384 ( 3.9%)
8560 overlays 30/1024 10560/360448 ( 2.9%)
8561 LDR lightdata [variable] 0/0 ( 0.0%)
8562 HDR lightdata [variable] 3725168/0 ( 0.0%)
8563 visdata [variable] 37542/16777216 ( 0.2%)
8564 entdata [variable] 248648/393216 (63.2%)
8565 LDR ambient table 2282/65536 9128/262144 ( 3.5%)
8566 HDR ambient table 2282/65536 9128/262144 ( 3.5%)
8567 LDR leaf ambient 2282/65536 63896/1835008 ( 3.5%)
8568 HDR leaf ambient 3909/65536 109452/1835008 ( 6.0%)
8569 occluders 0/0 0/0 ( 0.0%)
8570 occluder polygons 0/0 0/0 ( 0.0%)
8571 occluder vert ind 0/0 0/0 ( 0.0%)
8572 detail props [variable] 1/12 ( 8.3%)
8573 static props [variable] 1/46946 ( 0.0%)
8574 pakfile [variable] 2096882/0 ( 0.0%)
8575 physics [variable] 751258/4194304 (17.9%)
8576 physics terrain [variable] 377/1048576 ( 0.0%)
8577
8578 Level flags = 2
8579
8580 Total triangle count: 14358
8581 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
8582 36 seconds elapsed
8583
8584
8585
8586 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
8587 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
8588 Map revision 2314
8589 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
8590 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
8591 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
8592 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
8593 fixing up env_cubemap materials on brush sides...
8594 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
8595 Building Faces...done (0)
8596 Chop Details...done (0)
8597 Find Visible Detail Sides...
8598 Merged 270 detail faces...done (0)
8599 Merging details...done (0)
8600 FixTjuncs...
8601 PruneNodes...
8602 WriteBSP...
8603 Warning: area portal has 34 verts. Could be a vbsp bug.
8604 Warning: area portal has 34 verts. Could be a vbsp bug.
8605 done (0)
8606 writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
8607 done (0)
8608 Finding displacement neighbors...
8609 Finding lightmap sample positions...
8610 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
8611 Building Physics collision data...
8612 done (0) (751258 bytes)
8613 Error loading studio model ""!
8614 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
8615 Water found with no water_lod_control entity, creating a default one.
8616 Compacting texture/material tables...
8617 Reduced 3685 texinfos to 1951
8618 Reduced 194 texdatas to 170 (5815 bytes to 4924)
8619 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
8620 3 seconds elapsed
8621
8622
8623
8624 12 threads
8625 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
8626 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
8627 464 portalclusters
8628 1070 numportals
8629 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 474 visible clusters (0.00%)
8630 Total clusters visible: 46861
8631 Average clusters visible: 100
8632 Building PAS...
8633 Average clusters audible: 217
8634 visdatasize:37542 compressed from 59392
8635 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
8636 1 second elapsed
8637
8638
8639
8640 [Reading texlights from 'lights.rad']
8641 [48 texlights parsed from 'lights.rad']
8642
8643 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
8644 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
8645
8646 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
8647 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
8648 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
8649 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
8650 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
8651 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
8652 Loaded alpha texture materials\Metal\metalbar001c.vtf
8653 Loaded alpha texture materials\Metal\metalbar001a.vtf
8654 Loaded alpha texture materials\Dev\dev_measurerails01.vtf
8655 Loaded alpha texture materials\Metal\metalrail013a.vtf
8656 Loaded alpha texture materials\Dev\dev_measurerails02.vtf
8657 Loaded alpha texture materials\Metal\metalrail013b.vtf
8658 Loaded alpha texture materials\Metal\metalgrate013b.vtf
8659 Loaded alpha texture materials\Metal\metalgrate016a.vtf
8660 Loaded alpha texture materials\Metal\metalgate001a.vtf
8661 Loaded alpha texture materials\Metal\metalfence001a.vtf
8662 Loaded alpha texture materials\Metal\metaltruss022a.vtf
8663 Loaded alpha texture materials\Metal\metalgrate011a.vtf
8664 5055 faces
8665 6 degenerate faces
8666 282413 square feet [40667496.00 square inches]
8667 1 Displacements
8668 1821 Square Feet [262229.47 Square Inches]
8669 5049 patches before subdivision
8670 zero area child patch
8671 zero area child patch
8672 zero area child patch
8673 77685 patches after subdivision
8674 113 direct lights
8675 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7895735, max 592
8676 transfer lists: 60.2 megs
8677 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(65981, 55260, 35777)
8678 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8545, 6800, 3756)
8679 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1150, 869, 410)
8680 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(180, 131, 56)
8681 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(29, 20, 8)
8682 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1)
8683 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
8684 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
8685 Build Patch/Sample Hash Table(s).....Done<0.0137 sec>
8686 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
8687 0 of 0 (0% of) surface lights went in leaf ambient cubes.
8688 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
8689 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
8690 Ready to Finish
8691
8692 Object names Objects/Maxobjs Memory / Maxmem Fullness
8693 ------------ --------------- --------------- --------
8694 models 58/4096 2784/196608 ( 1.4%)
8695 brushes 2222/32768 26664/393216 ( 6.8%)
8696 brushsides 20741/65536 165928/524288 (31.6%)
8697 planes 13984/65536 279680/1310720 (21.3%)
8698 vertexes 7863/65536 94356/786432 (12.0%)
8699 nodes 2223/65536 71136/2097152 ( 3.4%)
8700 texinfos 1951/12288 140472/884736 (15.9%)
8701 texdata 170/2048 5440/65536 ( 8.3%)
8702 dispinfos 1/0 176/0 ( 0.0%)
8703 disp_verts 81/0 1620/0 ( 0.0%)
8704 disp_tris 128/0 256/0 ( 0.0%)
8705 disp_lmsamples 4624/0 4624/0 ( 0.0%)
8706 faces 5055/65536 283080/3670016 ( 7.7%)
8707 hdr faces 5055/65536 283080/3670016 ( 7.7%)
8708 origfaces 3745/65536 209720/3670016 ( 5.7%)
8709 leaves 2282/65536 73024/2097152 ( 3.5%)
8710 leaffaces 6339/65536 12678/131072 ( 9.7%)
8711 leafbrushes 4510/65536 9020/131072 ( 6.9%)
8712 areas 7/1024 56/8192 ( 0.7%)
8713 surfedges 39428/512000 157712/2048000 ( 7.7%)
8714 edges 23901/256000 95604/1024000 ( 9.3%)
8715 LDR worldlights 0/16384 0/1441792 ( 0.0%)
8716 HDR worldlights 113/16384 9944/1441792 ( 0.7%)
8717 leafwaterdata 2/32768 24/393216 ( 0.0%)
8718 waterstrips 588/131072 5880/1310720 ( 0.4%)
8719 waterverts 0/131072 0/1572864 ( 0.0%)
8720 waterindices 10317/131072 20634/262144 ( 7.9%)
8721 cubemapsamples 40/1024 640/16384 ( 3.9%)
8722 overlays 30/1024 10560/360448 ( 2.9%)
8723 LDR lightdata [variable] 0/0 ( 0.0%)
8724 HDR lightdata [variable] 3725168/0 ( 0.0%)
8725 visdata [variable] 37542/16777216 ( 0.2%)
8726 entdata [variable] 248648/393216 (63.2%)
8727 LDR ambient table 2282/65536 9128/262144 ( 3.5%)
8728 HDR ambient table 2282/65536 9128/262144 ( 3.5%)
8729 LDR leaf ambient 2282/65536 63896/1835008 ( 3.5%)
8730 HDR leaf ambient 3909/65536 109452/1835008 ( 6.0%)
8731 occluders 0/0 0/0 ( 0.0%)
8732 occluder polygons 0/0 0/0 ( 0.0%)
8733 occluder vert ind 0/0 0/0 ( 0.0%)
8734 detail props [variable] 1/12 ( 8.3%)
8735 static props [variable] 1/46946 ( 0.0%)
8736 pakfile [variable] 2096882/0 ( 0.0%)
8737 physics [variable] 751258/4194304 (17.9%)
8738 physics terrain [variable] 377/1048576 ( 0.0%)
8739
8740 Level flags = 2
8741
8742 Total triangle count: 14358
8743 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
8744 36 seconds elapsed
8745
8746
8747
8748 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
8749 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
8750 Map revision 2318
8751 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
8752 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
8753 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
8754 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
8755 fixing up env_cubemap materials on brush sides...
8756 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
8757 Building Faces...done (0)
8758 Chop Details...done (0)
8759 Find Visible Detail Sides...
8760 Merged 270 detail faces...done (0)
8761 Merging details...done (0)
8762 FixTjuncs...
8763 PruneNodes...
8764 WriteBSP...
8765 Warning: area portal has 34 verts. Could be a vbsp bug.
8766 Warning: area portal has 34 verts. Could be a vbsp bug.
8767 done (0)
8768 writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
8769 done (0)
8770 Finding displacement neighbors...
8771 Finding lightmap sample positions...
8772 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
8773 Building Physics collision data...
8774 done (0) (751258 bytes)
8775 Error loading studio model ""!
8776 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
8777 Water found with no water_lod_control entity, creating a default one.
8778 Compacting texture/material tables...
8779 Reduced 3685 texinfos to 1951
8780 Reduced 194 texdatas to 170 (5815 bytes to 4924)
8781 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
8782 2 seconds elapsed
8783
8784
8785
8786 12 threads
8787 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
8788 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
8789 464 portalclusters
8790 1070 numportals
8791 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 474 visible clusters (0.00%)
8792 Total clusters visible: 46861
8793 Average clusters visible: 100
8794 Building PAS...
8795 Average clusters audible: 217
8796 visdatasize:37542 compressed from 59392
8797 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
8798 1 second elapsed
8799
8800
8801
8802 [Reading texlights from 'lights.rad']
8803 [48 texlights parsed from 'lights.rad']
8804
8805 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
8806 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
8807
8808 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
8809 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
8810 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
8811 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
8812 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
8813 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
8814 Loaded alpha texture materials\Metal\metalbar001c.vtf
8815 Loaded alpha texture materials\Metal\metalbar001a.vtf
8816 Loaded alpha texture materials\Dev\dev_measurerails01.vtf
8817 Loaded alpha texture materials\Metal\metalrail013a.vtf
8818 Loaded alpha texture materials\Dev\dev_measurerails02.vtf
8819 Loaded alpha texture materials\Metal\metalrail013b.vtf
8820 Loaded alpha texture materials\Metal\metalgrate013b.vtf
8821 Loaded alpha texture materials\Metal\metalgrate016a.vtf
8822 Loaded alpha texture materials\Metal\metalgate001a.vtf
8823 Loaded alpha texture materials\Metal\metalfence001a.vtf
8824 Loaded alpha texture materials\Metal\metaltruss022a.vtf
8825 Loaded alpha texture materials\Metal\metalgrate011a.vtf
8826 5055 faces
8827 6 degenerate faces
8828 282413 square feet [40667496.00 square inches]
8829 1 Displacements
8830 1821 Square Feet [262229.47 Square Inches]
8831 5049 patches before subdivision
8832 zero area child patch
8833 zero area child patch
8834 zero area child patch
8835 77685 patches after subdivision
8836 113 direct lights
8837 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7895735, max 592
8838 transfer lists: 60.2 megs
8839 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(65979, 55260, 35777)
8840 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8545, 6800, 3756)
8841 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1150, 869, 410)
8842 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(180, 131, 56)
8843 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(29, 20, 8)
8844 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1)
8845 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
8846 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
8847 Build Patch/Sample Hash Table(s).....Done<0.0127 sec>
8848 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
8849 0 of 0 (0% of) surface lights went in leaf ambient cubes.
8850 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
8851 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
8852 Ready to Finish
8853
8854 Object names Objects/Maxobjs Memory / Maxmem Fullness
8855 ------------ --------------- --------------- --------
8856 models 58/4096 2784/196608 ( 1.4%)
8857 brushes 2222/32768 26664/393216 ( 6.8%)
8858 brushsides 20741/65536 165928/524288 (31.6%)
8859 planes 13984/65536 279680/1310720 (21.3%)
8860 vertexes 7863/65536 94356/786432 (12.0%)
8861 nodes 2223/65536 71136/2097152 ( 3.4%)
8862 texinfos 1951/12288 140472/884736 (15.9%)
8863 texdata 170/2048 5440/65536 ( 8.3%)
8864 dispinfos 1/0 176/0 ( 0.0%)
8865 disp_verts 81/0 1620/0 ( 0.0%)
8866 disp_tris 128/0 256/0 ( 0.0%)
8867 disp_lmsamples 4624/0 4624/0 ( 0.0%)
8868 faces 5055/65536 283080/3670016 ( 7.7%)
8869 hdr faces 5055/65536 283080/3670016 ( 7.7%)
8870 origfaces 3745/65536 209720/3670016 ( 5.7%)
8871 leaves 2282/65536 73024/2097152 ( 3.5%)
8872 leaffaces 6339/65536 12678/131072 ( 9.7%)
8873 leafbrushes 4510/65536 9020/131072 ( 6.9%)
8874 areas 7/1024 56/8192 ( 0.7%)
8875 surfedges 39428/512000 157712/2048000 ( 7.7%)
8876 edges 23901/256000 95604/1024000 ( 9.3%)
8877 LDR worldlights 0/16384 0/1441792 ( 0.0%)
8878 HDR worldlights 113/16384 9944/1441792 ( 0.7%)
8879 leafwaterdata 2/32768 24/393216 ( 0.0%)
8880 waterstrips 588/131072 5880/1310720 ( 0.4%)
8881 waterverts 0/131072 0/1572864 ( 0.0%)
8882 waterindices 10317/131072 20634/262144 ( 7.9%)
8883 cubemapsamples 40/1024 640/16384 ( 3.9%)
8884 overlays 30/1024 10560/360448 ( 2.9%)
8885 LDR lightdata [variable] 0/0 ( 0.0%)
8886 HDR lightdata [variable] 3725168/0 ( 0.0%)
8887 visdata [variable] 37542/16777216 ( 0.2%)
8888 entdata [variable] 249238/393216 (63.4%)
8889 LDR ambient table 2282/65536 9128/262144 ( 3.5%)
8890 HDR ambient table 2282/65536 9128/262144 ( 3.5%)
8891 LDR leaf ambient 2282/65536 63896/1835008 ( 3.5%)
8892 HDR leaf ambient 3909/65536 109452/1835008 ( 6.0%)
8893 occluders 0/0 0/0 ( 0.0%)
8894 occluder polygons 0/0 0/0 ( 0.0%)
8895 occluder vert ind 0/0 0/0 ( 0.0%)
8896 detail props [variable] 1/12 ( 8.3%)
8897 static props [variable] 1/46946 ( 0.0%)
8898 pakfile [variable] 2096882/0 ( 0.0%)
8899 physics [variable] 751258/4194304 (17.9%)
8900 physics terrain [variable] 377/1048576 ( 0.0%)
8901
8902 Level flags = 2
8903
8904 Total triangle count: 14358
8905 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
8906 34 seconds elapsed
8907
8908
8909
8910 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
8911 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
8912 Map revision 2335
8913 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
8914 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
8915 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
8916 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
8917 fixing up env_cubemap materials on brush sides...
8918 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
8919 Building Faces...done (0)
8920 Chop Details...done (0)
8921 Find Visible Detail Sides...
8922 Merged 304 detail faces...done (0)
8923 Merging details...done (0)
8924 FixTjuncs...
8925 PruneNodes...
8926 WriteBSP...
8927 Warning: area portal has 34 verts. Could be a vbsp bug.
8928 Warning: area portal has 34 verts. Could be a vbsp bug.
8929 done (0)
8930 writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
8931 done (0)
8932 Finding displacement neighbors...
8933 Finding lightmap sample positions...
8934 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
8935 Building Physics collision data...
8936 done (0) (759014 bytes)
8937 Error loading studio model ""!
8938 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
8939 Water found with no water_lod_control entity, creating a default one.
8940 Compacting texture/material tables...
8941 Reduced 3749 texinfos to 1980
8942 Reduced 195 texdatas to 171 (5841 bytes to 4950)
8943 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
8944 2 seconds elapsed
8945
8946
8947
8948 12 threads
8949 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
8950 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
8951 456 portalclusters
8952 1043 numportals
8953 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 457 visible clusters (0.00%)
8954 Total clusters visible: 46264
8955 Average clusters visible: 101
8956 Building PAS...
8957 Average clusters audible: 217
8958 visdatasize:36926 compressed from 58368
8959 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
8960 1 second elapsed
8961
8962
8963
8964 [Reading texlights from 'lights.rad']
8965 [48 texlights parsed from 'lights.rad']
8966
8967 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
8968 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
8969
8970 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
8971 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
8972 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
8973 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
8974 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
8975 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
8976 Loaded alpha texture materials\Metal\metalbar001c.vtf
8977 Loaded alpha texture materials\Metal\metalbar001a.vtf
8978 Loaded alpha texture materials\Dev\dev_measurerails01.vtf
8979 Loaded alpha texture materials\Metal\metalrail013a.vtf
8980 Loaded alpha texture materials\Dev\dev_measurerails02.vtf
8981 Loaded alpha texture materials\Metal\metalrail013b.vtf
8982 Loaded alpha texture materials\Metal\metalgrate013b.vtf
8983 Loaded alpha texture materials\Metal\metalgrate016a.vtf
8984 Loaded alpha texture materials\Metal\metalgate001a.vtf
8985 Loaded alpha texture materials\Metal\metalfence001a.vtf
8986 Loaded alpha texture materials\Metal\metaltruss022a.vtf
8987 Loaded alpha texture materials\Metal\metalgrate011a.vtf
8988 5171 faces
8989 7 degenerate faces
8990 284023 square feet [40899440.00 square inches]
8991 1 Displacements
8992 1821 Square Feet [262229.47 Square Inches]
8993 5164 patches before subdivision
8994 zero area child patch
8995 zero area child patch
8996 zero area child patch
8997 80202 patches after subdivision
8998 113 direct lights
8999 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7998805, max 592
9000 transfer lists: 61.0 megs
9001 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(69871, 58864, 38404)
9002 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(9087, 7254, 4041)
9003 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1199, 907, 431)
9004 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(185, 134, 58)
9005 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(29, 20, 8)
9006 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(5, 3, 1)
9007 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
9008 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
9009 Build Patch/Sample Hash Table(s).....Done<0.0126 sec>
9010 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
9011 0 of 0 (0% of) surface lights went in leaf ambient cubes.
9012 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
9013 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
9014 Ready to Finish
9015
9016 Object names Objects/Maxobjs Memory / Maxmem Fullness
9017 ------------ --------------- --------------- --------
9018 models 62/4096 2976/196608 ( 1.5%)
9019 brushes 2244/32768 26928/393216 ( 6.8%)
9020 brushsides 20974/65536 167792/524288 (32.0%)
9021 planes 14522/65536 290440/1310720 (22.2%)
9022 vertexes 8043/65536 96516/786432 (12.3%)
9023 nodes 2273/65536 72736/2097152 ( 3.5%)
9024 texinfos 1980/12288 142560/884736 (16.1%)
9025 texdata 171/2048 5472/65536 ( 8.3%)
9026 dispinfos 1/0 176/0 ( 0.0%)
9027 disp_verts 81/0 1620/0 ( 0.0%)
9028 disp_tris 128/0 256/0 ( 0.0%)
9029 disp_lmsamples 4624/0 4624/0 ( 0.0%)
9030 faces 5171/65536 289576/3670016 ( 7.9%)
9031 hdr faces 5171/65536 289576/3670016 ( 7.9%)
9032 origfaces 3827/65536 214312/3670016 ( 5.8%)
9033 leaves 2336/65536 74752/2097152 ( 3.6%)
9034 leaffaces 6446/65536 12892/131072 ( 9.8%)
9035 leafbrushes 4515/65536 9030/131072 ( 6.9%)
9036 areas 7/1024 56/8192 ( 0.7%)
9037 surfedges 40364/512000 161456/2048000 ( 7.9%)
9038 edges 24492/256000 97968/1024000 ( 9.6%)
9039 LDR worldlights 0/16384 0/1441792 ( 0.0%)
9040 HDR worldlights 113/16384 9944/1441792 ( 0.7%)
9041 leafwaterdata 2/32768 24/393216 ( 0.0%)
9042 waterstrips 620/131072 6200/1310720 ( 0.5%)
9043 waterverts 0/131072 0/1572864 ( 0.0%)
9044 waterindices 10809/131072 21618/262144 ( 8.2%)
9045 cubemapsamples 40/1024 640/16384 ( 3.9%)
9046 overlays 30/1024 10560/360448 ( 2.9%)
9047 LDR lightdata [variable] 0/0 ( 0.0%)
9048 HDR lightdata [variable] 3858568/0 ( 0.0%)
9049 visdata [variable] 36926/16777216 ( 0.2%)
9050 entdata [variable] 249067/393216 (63.3%)
9051 LDR ambient table 2336/65536 9344/262144 ( 3.6%)
9052 HDR ambient table 2336/65536 9344/262144 ( 3.6%)
9053 LDR leaf ambient 2336/65536 65408/1835008 ( 3.6%)
9054 HDR leaf ambient 3876/65536 108528/1835008 ( 5.9%)
9055 occluders 0/0 0/0 ( 0.0%)
9056 occluder polygons 0/0 0/0 ( 0.0%)
9057 occluder vert ind 0/0 0/0 ( 0.0%)
9058 detail props [variable] 1/12 ( 8.3%)
9059 static props [variable] 1/46940 ( 0.0%)
9060 pakfile [variable] 2096882/0 ( 0.0%)
9061 physics [variable] 759014/4194304 (18.1%)
9062 physics terrain [variable] 377/1048576 ( 0.0%)
9063
9064 Level flags = 2
9065
9066 Total triangle count: 14733
9067 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
9068 36 seconds elapsed
9069
9070
9071
9072 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
9073 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
9074 Map revision 2344
9075 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
9076 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
9077 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
9078 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
9079 fixing up env_cubemap materials on brush sides...
9080 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
9081 Building Faces...done (0)
9082 Chop Details...done (0)
9083 Find Visible Detail Sides...
9084 Merged 304 detail faces...done (0)
9085 Merging details...done (0)
9086 FixTjuncs...
9087 PruneNodes...
9088 WriteBSP...
9089 Warning: area portal has 34 verts. Could be a vbsp bug.
9090 Warning: area portal has 34 verts. Could be a vbsp bug.
9091 done (0)
9092 writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
9093 done (0)
9094 Finding displacement neighbors...
9095 Finding lightmap sample positions...
9096 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
9097 Building Physics collision data...
9098 done (0) (759567 bytes)
9099 Error loading studio model ""!
9100 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
9101 Water found with no water_lod_control entity, creating a default one.
9102 Compacting texture/material tables...
9103 Reduced 3751 texinfos to 1982
9104 Reduced 195 texdatas to 171 (5841 bytes to 4950)
9105 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
9106 2 seconds elapsed
9107
9108
9109
9110 12 threads
9111 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
9112 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
9113 456 portalclusters
9114 1043 numportals
9115 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 455 visible clusters (0.00%)
9116 Total clusters visible: 46262
9117 Average clusters visible: 101
9118 Building PAS...
9119 Average clusters audible: 217
9120 visdatasize:36926 compressed from 58368
9121 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
9122 1 second elapsed
9123
9124
9125
9126 [Reading texlights from 'lights.rad']
9127 [48 texlights parsed from 'lights.rad']
9128
9129 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
9130 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
9131
9132 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
9133 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
9134 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
9135 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
9136 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
9137 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
9138 Loaded alpha texture materials\Metal\metalbar001c.vtf
9139 Loaded alpha texture materials\Metal\metalbar001a.vtf
9140 Loaded alpha texture materials\Dev\dev_measurerails01.vtf
9141 Loaded alpha texture materials\Metal\metalrail013a.vtf
9142 Loaded alpha texture materials\Dev\dev_measurerails02.vtf
9143 Loaded alpha texture materials\Metal\metalrail013b.vtf
9144 Loaded alpha texture materials\Metal\metalgrate013b.vtf
9145 Loaded alpha texture materials\Metal\metalgrate016a.vtf
9146 Loaded alpha texture materials\Metal\metalgate001a.vtf
9147 Loaded alpha texture materials\Metal\metalfence001a.vtf
9148 Loaded alpha texture materials\Metal\metaltruss022a.vtf
9149 Loaded alpha texture materials\Metal\metalgrate011a.vtf
9150 5180 faces
9151 7 degenerate faces
9152 284223 square feet [40928112.00 square inches]
9153 1 Displacements
9154 1821 Square Feet [262229.47 Square Inches]
9155 5173 patches before subdivision
9156 zero area child patch
9157 zero area child patch
9158 zero area child patch
9159 80361 patches after subdivision
9160 113 direct lights
9161 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 8028906, max 592
9162 transfer lists: 61.3 megs
9163 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(70604, 59538, 38893)
9164 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(9163, 7317, 4080)
9165 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1204, 911, 433)
9166 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(185, 134, 58)
9167 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 20, 8)
9168 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 3, 1)
9169 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
9170 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
9171 Build Patch/Sample Hash Table(s).....Done<0.0130 sec>
9172 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
9173 0 of 0 (0% of) surface lights went in leaf ambient cubes.
9174 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
9175 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
9176 Ready to Finish
9177
9178 Object names Objects/Maxobjs Memory / Maxmem Fullness
9179 ------------ --------------- --------------- --------
9180 models 63/4096 3024/196608 ( 1.5%)
9181 brushes 2245/32768 26940/393216 ( 6.9%)
9182 brushsides 20980/65536 167840/524288 (32.0%)
9183 planes 14522/65536 290440/1310720 (22.2%)
9184 vertexes 8055/65536 96660/786432 (12.3%)
9185 nodes 2279/65536 72928/2097152 ( 3.5%)
9186 texinfos 1982/12288 142704/884736 (16.1%)
9187 texdata 171/2048 5472/65536 ( 8.3%)
9188 dispinfos 1/0 176/0 ( 0.0%)
9189 disp_verts 81/0 1620/0 ( 0.0%)
9190 disp_tris 128/0 256/0 ( 0.0%)
9191 disp_lmsamples 4624/0 4624/0 ( 0.0%)
9192 faces 5180/65536 290080/3670016 ( 7.9%)
9193 hdr faces 5180/65536 290080/3670016 ( 7.9%)
9194 origfaces 3833/65536 214648/3670016 ( 5.8%)
9195 leaves 2343/65536 74976/2097152 ( 3.6%)
9196 leaffaces 6463/65536 12926/131072 ( 9.9%)
9197 leafbrushes 4524/65536 9048/131072 ( 6.9%)
9198 areas 7/1024 56/8192 ( 0.7%)
9199 surfedges 40424/512000 161696/2048000 ( 7.9%)
9200 edges 24521/256000 98084/1024000 ( 9.6%)
9201 LDR worldlights 0/16384 0/1441792 ( 0.0%)
9202 HDR worldlights 113/16384 9944/1441792 ( 0.7%)
9203 leafwaterdata 2/32768 24/393216 ( 0.0%)
9204 waterstrips 618/131072 6180/1310720 ( 0.5%)
9205 waterverts 0/131072 0/1572864 ( 0.0%)
9206 waterindices 10785/131072 21570/262144 ( 8.2%)
9207 cubemapsamples 40/1024 640/16384 ( 3.9%)
9208 overlays 30/1024 10560/360448 ( 2.9%)
9209 LDR lightdata [variable] 0/0 ( 0.0%)
9210 HDR lightdata [variable] 3868212/0 ( 0.0%)
9211 visdata [variable] 36926/16777216 ( 0.2%)
9212 entdata [variable] 249200/393216 (63.4%)
9213 LDR ambient table 2343/65536 9372/262144 ( 3.6%)
9214 HDR ambient table 2343/65536 9372/262144 ( 3.6%)
9215 LDR leaf ambient 2343/65536 65604/1835008 ( 3.6%)
9216 HDR leaf ambient 3874/65536 108472/1835008 ( 5.9%)
9217 occluders 0/0 0/0 ( 0.0%)
9218 occluder polygons 0/0 0/0 ( 0.0%)
9219 occluder vert ind 0/0 0/0 ( 0.0%)
9220 detail props [variable] 1/12 ( 8.3%)
9221 static props [variable] 1/48530 ( 0.0%)
9222 pakfile [variable] 2197682/0 ( 0.0%)
9223 physics [variable] 759567/4194304 (18.1%)
9224 physics terrain [variable] 377/1048576 ( 0.0%)
9225
9226 Level flags = 2
9227
9228 Total triangle count: 14751
9229 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
9230 34 seconds elapsed
9231
9232
9233
9234 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
9235 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
9236 Map revision 2376
9237 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
9238 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
9239 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
9240 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
9241 fixing up env_cubemap materials on brush sides...
9242 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
9243 Building Faces...done (0)
9244 Chop Details...done (0)
9245 Find Visible Detail Sides...
9246 Merged 312 detail faces...done (0)
9247 Merging details...done (0)
9248 FixTjuncs...
9249 PruneNodes...
9250 WriteBSP...
9251 Warning: area portal has 34 verts. Could be a vbsp bug.
9252 Warning: area portal has 34 verts. Could be a vbsp bug.
9253 done (0)
9254 writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
9255 done (0)
9256 Finding displacement neighbors...
9257 Finding lightmap sample positions...
9258 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
9259 Building Physics collision data...
9260 done (0) (816263 bytes)
9261 Error loading studio model ""!
9262 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
9263 Water found with no water_lod_control entity, creating a default one.
9264 Compacting texture/material tables...
9265 Reduced 3910 texinfos to 2124
9266 Reduced 199 texdatas to 175 (5940 bytes to 5049)
9267 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
9268 3 seconds elapsed
9269
9270
9271
9272 12 threads
9273 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
9274 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
9275 502 portalclusters
9276 1162 numportals
9277 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 494 visible clusters (0.00%)
9278 Total clusters visible: 50453
9279 Average clusters visible: 100
9280 Building PAS...
9281 Average clusters audible: 216
9282 visdatasize:40352 compressed from 64256
9283 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
9284 1 second elapsed
9285
9286
9287
9288 [Reading texlights from 'lights.rad']
9289 [48 texlights parsed from 'lights.rad']
9290
9291 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
9292 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
9293
9294 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
9295 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
9296 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
9297 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
9298 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
9299 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
9300 Loaded alpha texture materials\Metal\metalbar001c.vtf
9301 Loaded alpha texture materials\Metal\metalbar001a.vtf
9302 Loaded alpha texture materials\Dev\dev_measurerails01.vtf
9303 Loaded alpha texture materials\Metal\metalrail013a.vtf
9304 Loaded alpha texture materials\Dev\dev_measurerails02.vtf
9305 Loaded alpha texture materials\Metal\metalrail013b.vtf
9306 Loaded alpha texture materials\Metal\metalgrate013b.vtf
9307 Loaded alpha texture materials\Metal\metalgrate016a.vtf
9308 Loaded alpha texture materials\Metal\metalgate001a.vtf
9309 Loaded alpha texture materials\Metal\metalfence001a.vtf
9310 Loaded alpha texture materials\Metal\metaltruss026a.vtf
9311 Loaded alpha texture materials\Metal\metaltruss022a.vtf
9312 Loaded alpha texture materials\Metal\metalgrate011a.vtf
9313 5875 faces
9314 7 degenerate faces
9315 500462 square feet [72066560.00 square inches]
9316 1 Displacements
9317 1821 Square Feet [262229.47 Square Inches]
9318 5868 patches before subdivision
9319 zero area child patch
9320 zero area child patch
9321 zero area child patch
9322 92140 patches after subdivision
9323 113 direct lights
9324 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 8735537, max 592
9325 transfer lists: 66.6 megs
9326 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(90331, 85208, 63078)
9327 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(10285, 8713, 5230)
9328 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1274, 993, 492)
9329 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(190, 139, 61)
9330 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 20, 8)
9331 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1)
9332 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
9333 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
9334 Build Patch/Sample Hash Table(s).....Done<0.0152 sec>
9335 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
9336 0 of 0 (0% of) surface lights went in leaf ambient cubes.
9337 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
9338 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
9339 Ready to Finish
9340
9341 Object names Objects/Maxobjs Memory / Maxmem Fullness
9342 ------------ --------------- --------------- --------
9343 models 63/4096 3024/196608 ( 1.5%)
9344 brushes 2384/32768 28608/393216 ( 7.3%)
9345 brushsides 22057/65536 176456/524288 (33.7%)
9346 planes 15052/65536 301040/1310720 (23.0%)
9347 vertexes 9207/65536 110484/786432 (14.0%)
9348 nodes 2379/65536 76128/2097152 ( 3.6%)
9349 texinfos 2124/12288 152928/884736 (17.3%)
9350 texdata 175/2048 5600/65536 ( 8.5%)
9351 dispinfos 1/0 176/0 ( 0.0%)
9352 disp_verts 81/0 1620/0 ( 0.0%)
9353 disp_tris 128/0 256/0 ( 0.0%)
9354 disp_lmsamples 4624/0 4624/0 ( 0.0%)
9355 faces 5875/65536 329000/3670016 ( 9.0%)
9356 hdr faces 5875/65536 329000/3670016 ( 9.0%)
9357 origfaces 4385/65536 245560/3670016 ( 6.7%)
9358 leaves 2443/65536 78176/2097152 ( 3.7%)
9359 leaffaces 7222/65536 14444/131072 (11.0%)
9360 leafbrushes 4737/65536 9474/131072 ( 7.2%)
9361 areas 7/1024 56/8192 ( 0.7%)
9362 surfedges 46129/512000 184516/2048000 ( 9.0%)
9363 edges 28075/256000 112300/1024000 (11.0%)
9364 LDR worldlights 0/16384 0/1441792 ( 0.0%)
9365 HDR worldlights 113/16384 9944/1441792 ( 0.7%)
9366 leafwaterdata 2/32768 24/393216 ( 0.0%)
9367 waterstrips 733/131072 7330/1310720 ( 0.6%)
9368 waterverts 0/131072 0/1572864 ( 0.0%)
9369 waterindices 12666/131072 25332/262144 ( 9.7%)
9370 cubemapsamples 40/1024 640/16384 ( 3.9%)
9371 overlays 30/1024 10560/360448 ( 2.9%)
9372 LDR lightdata [variable] 0/0 ( 0.0%)
9373 HDR lightdata [variable] 4279828/0 ( 0.0%)
9374 visdata [variable] 40352/16777216 ( 0.2%)
9375 entdata [variable] 249200/393216 (63.4%)
9376 LDR ambient table 2443/65536 9772/262144 ( 3.7%)
9377 HDR ambient table 2443/65536 9772/262144 ( 3.7%)
9378 LDR leaf ambient 2443/65536 68404/1835008 ( 3.7%)
9379 HDR leaf ambient 4595/65536 128660/1835008 ( 7.0%)
9380 occluders 0/0 0/0 ( 0.0%)
9381 occluder polygons 0/0 0/0 ( 0.0%)
9382 occluder vert ind 0/0 0/0 ( 0.0%)
9383 detail props [variable] 1/12 ( 8.3%)
9384 static props [variable] 1/50194 ( 0.0%)
9385 pakfile [variable] 2368618/0 ( 0.0%)
9386 physics [variable] 816263/4194304 (19.5%)
9387 physics terrain [variable] 377/1048576 ( 0.0%)
9388
9389 Level flags = 2
9390
9391 Total triangle count: 16752
9392 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
9393 43 seconds elapsed

mercurial