fb_01.log

changeset 21
810189d303a2
parent 20
d70f825717b6
child 22
4b1566a56023
--- a/fb_01.log	Thu Dec 28 04:28:15 2017 -0700
+++ b/fb_01.log	Tue Aug 06 02:20:21 2019 -0600
@@ -1,47 +1,3 @@
-================== VBSP ==================
-
-
-
-materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
-Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
-ConVarRef mat_reduceparticles doesn't point to an existing ConVar
-"materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist
-material "brick/brickwall008d" not found.
-Material not found!: BRICK/BRICKWALL008D
-Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
-Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
-Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
-fixing up env_cubemap materials on brush sides...
-0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
-Building Faces...done (0)
-Chop Details...done (0)
-Find Visible Detail Sides...
-Merged 230 detail faces...done (0)
-Merging details...done (0)
-FixTjuncs...
-PruneNodes...
-WriteBSP...
-done (0)
-writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
-done (0)
-Creating default LDR cubemaps for env_cubemap using skybox materials:
-   skybox/sky_day01_08*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
-Creating default HDR cubemaps for env_cubemap using skybox materials:
-   skybox/sky_day01_08*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
-Finding displacement neighbors...
-Finding lightmap sample positions...
-Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
-Building Physics collision data...
-done (0) (520221 bytes)
-Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
-Water found with no water_lod_control entity, creating a default one.
-Compacting texture/material tables...
-Reduced 2838 texinfos to 1436
-Reduced 175 texdatas to 145 (5404 bytes to 4308)
-Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
-2 seconds elapsed
 
 ================== VVIS ==================
 
@@ -91,15 +47,15 @@
 101 direct lights
 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7960598, max 684
 transfer lists:  60.7 megs
-0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(40688, 32108, 18672)
-0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(6091, 4772, 2483)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(40690, 32109, 18673)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(6092, 4772, 2483)
 0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(906, 690, 316)
 0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(152, 112, 48)
 0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(26, 18, 7)
 0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(5, 3, 1)
 0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1, 1, 0)
 0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
-Build Patch/Sample Hash Table(s).....Done<0.0124 sec>
+Build Patch/Sample Hash Table(s).....Done<0.0105 sec>
 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
 0 of 0 (0% of) surface lights went in leaf ambient cubes.
 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
@@ -150,7 +106,7 @@
 occluder vert ind        0/0               0/0        ( 0.0%) 
 detail props          [variable]           1/12       ( 8.3%) 
 static props          [variable]           1/26514    ( 0.0%) 
-pakfile               [variable]     4552306/0        ( 0.0%) 
+pakfile               [variable]     1431990/0        ( 0.0%) 
 physics               [variable]      520221/4194304  (12.4%) 
 physics terrain       [variable]        1146/1048576  ( 0.1%) 
 
@@ -158,4 +114,5715 @@
 
 Total triangle count: 11298
 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+34 seconds elapsed
+
+
+
+materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
+Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
+Map revision 1878
+ConVarRef mat_reduceparticles doesn't point to an existing ConVar
+"materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist
+Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
+Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
+Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
+fixing up env_cubemap materials on brush sides...
+0...1...2...3...4...5...6...7...8...9...10**** leaked ****
+Entity prop_static (1081.00 -1623.00 -235.74) leaked!
+--- MAP LEAKED ---
+
+
+
+12 threads
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
+LoadPortals: couldn't read e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
+
+
+
+[Reading texlights from 'lights.rad']
+[48 texlights parsed from 'lights.rad']
+
+[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+
+Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
+Loaded alpha texture materials\Metal\metalbar001c.vtf
+Loaded alpha texture materials\Dev\dev_measurerails01.vtf
+Loaded alpha texture materials\Metal\metalbar001a.vtf
+Loaded alpha texture materials\Metal\metalgrate013b.vtf
+Loaded alpha texture materials\Metal\metalgrate016a.vtf
+Loaded alpha texture materials\Metal\metalrail013a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails02.vtf
+Loaded alpha texture materials\Metal\metalrail013b.vtf
+Loaded alpha texture materials\Metal\metalgate001a.vtf
+Loaded alpha texture materials\Metal\metalfence001a.vtf
+
+
+
+materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
+Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
+Map revision 1880
+ConVarRef mat_reduceparticles doesn't point to an existing ConVar
+"materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist
+Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
+Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
+Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
+fixing up env_cubemap materials on brush sides...
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
+Building Faces...done (0)
+Chop Details...done (0)
+Find Visible Detail Sides...
+Merged 232 detail faces...done (0)
+Merging details...done (0)
+FixTjuncs...
+PruneNodes...
+WriteBSP...
+done (0)
+writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
+done (0)
+Finding displacement neighbors...
+Finding lightmap sample positions...
+Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
+Building Physics collision data...
+done (0) (688373 bytes)
+Error loading studio model ""!
+Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
+Water found with no water_lod_control entity, creating a default one.
+Compacting texture/material tables...
+Reduced 3381 texinfos to 1786
+Reduced 186 texdatas to 160 (5769 bytes to 4710)
+Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+2 seconds elapsed
+
+
+
+12 threads
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
+ 468 portalclusters
+1074 numportals
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 340 visible clusters (0.00%)
+Total clusters visible: 45667
+Average clusters visible: 97
+Building PAS...
+Average clusters audible: 206
+visdatasize:37545  compressed from 59904
+writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+1 second elapsed
+
+
+
+[Reading texlights from 'lights.rad']
+[48 texlights parsed from 'lights.rad']
+
+[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+
+Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
+Loaded alpha texture materials\Metal\metalbar001c.vtf
+Loaded alpha texture materials\Metal\metalbar001a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails01.vtf
+Loaded alpha texture materials\Metal\metalrail013a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails02.vtf
+Loaded alpha texture materials\Metal\metalrail013b.vtf
+Loaded alpha texture materials\Metal\metalgrate013b.vtf
+Loaded alpha texture materials\Metal\metalgrate016a.vtf
+Loaded alpha texture materials\Metal\metalgate001a.vtf
+Loaded alpha texture materials\Metal\metalfence001a.vtf
+Loaded alpha texture materials\Metal\metaltruss022a.vtf
+Loaded alpha texture materials\Metal\metalgrate011a.vtf
+4742 faces
+6 degenerate faces
+273306 square feet [39356120.00 square inches]
+10 Displacements
+9565 Square Feet [1377453.13 Square Inches]
+4736 patches before subdivision
+zero area child patch
+zero area child patch
+zero area child patch
+76458 patches after subdivision
+104 direct lights
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7985592, max 594
+transfer lists:  60.9 megs
+0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(67586, 56526, 36399)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8783, 7018, 3868)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1213, 920, 435)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(193, 140, 60)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(32, 22, 8)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(6, 4, 1)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1, 1, 0)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
+Build Patch/Sample Hash Table(s).....Done<0.0115 sec>
+0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
+0 of 0 (0% of) surface lights went in leaf ambient cubes.
+0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
+Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
+Ready to Finish
+
+Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
+------------       ---------------  ---------------  -------- 
+models                  49/4096         2352/196608   ( 1.2%) 
+brushes               2041/32768       24492/393216   ( 6.2%) 
+brushsides           18972/65536      151776/524288   (28.9%) 
+planes               13044/65536      260880/1310720  (19.9%) 
+vertexes              7385/65536       88620/786432   (11.3%) 
+nodes                 2169/65536       69408/2097152  ( 3.3%) 
+texinfos              1786/12288      128592/884736   (14.5%) 
+texdata                160/2048         5120/65536    ( 7.8%) 
+dispinfos               10/0            1760/0        ( 0.0%) 
+disp_verts             586/0           11720/0        ( 0.0%) 
+disp_tris              896/0            1792/0        ( 0.0%) 
+disp_lmsamples       30952/0           30952/0        ( 0.0%) 
+faces                 4742/65536      265552/3670016  ( 7.2%) 
+hdr faces             4742/65536      265552/3670016  ( 7.2%) 
+origfaces             3409/65536      190904/3670016  ( 5.2%) 
+leaves                2219/65536       71008/2097152  ( 3.4%) 
+leaffaces             5908/65536       11816/131072   ( 9.0%) 
+leafbrushes           4444/65536        8888/131072   ( 6.8%) 
+areas                    7/1024           56/8192     ( 0.7%) 
+surfedges            36599/512000     146396/2048000  ( 7.1%) 
+edges                22149/256000      88596/1024000  ( 8.7%) 
+LDR worldlights          0/16384           0/1441792  ( 0.0%) 
+HDR worldlights        104/16384        9152/1441792  ( 0.6%) 
+leafwaterdata            2/32768          24/393216   ( 0.0%) 
+waterstrips            529/131072       5290/1310720  ( 0.4%) 
+waterverts               0/131072          0/1572864  ( 0.0%) 
+waterindices          9513/131072      19026/262144   ( 7.3%) 
+cubemapsamples          35/1024          560/16384    ( 3.4%) 
+overlays                24/1024         8448/360448   ( 2.3%) 
+LDR lightdata         [variable]           0/0        ( 0.0%) 
+HDR lightdata         [variable]     3730408/0        ( 0.0%) 
+visdata               [variable]       37545/16777216 ( 0.2%) 
+entdata               [variable]      198479/393216   (50.5%) 
+LDR ambient table     2219/65536        8876/262144   ( 3.4%) 
+HDR ambient table     2219/65536        8876/262144   ( 3.4%) 
+LDR leaf ambient      2219/65536       62132/1835008  ( 3.4%) 
+HDR leaf ambient      3863/65536      108164/1835008  ( 5.9%) 
+occluders                0/0               0/0        ( 0.0%) 
+occluder polygons        0/0               0/0        ( 0.0%) 
+occluder vert ind        0/0               0/0        ( 0.0%) 
+detail props          [variable]           1/12       ( 8.3%) 
+static props          [variable]           1/35428    ( 0.0%) 
+pakfile               [variable]     1765700/0        ( 0.0%) 
+physics               [variable]      688373/4194304  (16.4%) 
+physics terrain       [variable]        1876/1048576  ( 0.2%) 
+
+Level flags = 2
+
+Total triangle count: 13520
+Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+23 seconds elapsed
+
+
+
+materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
+Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
+Map revision 1911
+ConVarRef mat_reduceparticles doesn't point to an existing ConVar
+Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
+Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
+Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
+fixing up env_cubemap materials on brush sides...
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
+Building Faces...done (0)
+Chop Details...done (0)
+Find Visible Detail Sides...
+Merged 198 detail faces...done (0)
+Merging details...done (0)
+FixTjuncs...
+PruneNodes...
+WriteBSP...
+done (0)
+writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
+done (0)
+Finding displacement neighbors...
+Finding lightmap sample positions...
+Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
+Building Physics collision data...
+done (0) (683498 bytes)
+Error loading studio model ""!
+Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
+Water found with no water_lod_control entity, creating a default one.
+Compacting texture/material tables...
+Reduced 3209 texinfos to 1781
+Reduced 172 texdatas to 151 (5161 bytes to 4381)
+Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+2 seconds elapsed
+
+
+
+12 threads
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
+ 443 portalclusters
+1018 numportals
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 243 visible clusters (0.00%)
+Total clusters visible: 40219
+Average clusters visible: 90
+Building PAS...
+Average clusters audible: 190
+visdatasize:34347  compressed from 49616
+writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+1 second elapsed
+
+
+
+[Reading texlights from 'lights.rad']
+[48 texlights parsed from 'lights.rad']
+
+[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+
+Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
+Loaded alpha texture materials\Metal\metalbar001c.vtf
+Loaded alpha texture materials\Metal\metalbar001a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails01.vtf
+Loaded alpha texture materials\Dev\dev_measurerails02.vtf
+Loaded alpha texture materials\Metal\metalrail013a.vtf
+Loaded alpha texture materials\Metal\metalrail013b.vtf
+Loaded alpha texture materials\Metal\metalgrate013b.vtf
+Loaded alpha texture materials\Metal\metalgrate016a.vtf
+Loaded alpha texture materials\Metal\metalgate001a.vtf
+Loaded alpha texture materials\Metal\metalfence001a.vtf
+Loaded alpha texture materials\Metal\metaltruss022a.vtf
+Loaded alpha texture materials\Metal\metalgrate011a.vtf
+4702 faces
+6 degenerate faces
+273308 square feet [39356480.00 square inches]
+4 Displacements
+5705 Square Feet [821611.25 Square Inches]
+4696 patches before subdivision
+zero area child patch
+zero area child patch
+zero area child patch
+76020 patches after subdivision
+104 direct lights
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7865792, max 593
+transfer lists:  60.0 megs
+0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(67234, 56175, 36148)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8718, 6954, 3830)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1208, 913, 431)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(193, 139, 59)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(32, 22, 8)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(6, 4, 1)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1, 1, 0)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
+Build Patch/Sample Hash Table(s).....Done<0.0113 sec>
+0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
+0 of 0 (0% of) surface lights went in leaf ambient cubes.
+0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
+Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
+Ready to Finish
+
+Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
+------------       ---------------  ---------------  -------- 
+models                  50/4096         2400/196608   ( 1.2%) 
+brushes               1937/32768       23244/393216   ( 5.9%) 
+brushsides           18307/65536      146456/524288   (27.9%) 
+planes               12694/65536      253880/1310720  (19.4%) 
+vertexes              7321/65536       87852/786432   (11.2%) 
+nodes                 2157/65536       69024/2097152  ( 3.3%) 
+texinfos              1781/12288      128232/884736   (14.5%) 
+texdata                151/2048         4832/65536    ( 7.4%) 
+dispinfos                4/0             704/0        ( 0.0%) 
+disp_verts             100/0            2000/0        ( 0.0%) 
+disp_tris              128/0             256/0        ( 0.0%) 
+disp_lmsamples       19032/0           19032/0        ( 0.0%) 
+faces                 4702/65536      263312/3670016  ( 7.2%) 
+hdr faces             4702/65536      263312/3670016  ( 7.2%) 
+origfaces             3392/65536      189952/3670016  ( 5.2%) 
+leaves                2208/65536       70656/2097152  ( 3.4%) 
+leaffaces             5789/65536       11578/131072   ( 8.8%) 
+leafbrushes           4267/65536        8534/131072   ( 6.5%) 
+areas                    2/1024           16/8192     ( 0.2%) 
+surfedges            36346/512000     145384/2048000  ( 7.1%) 
+edges                21933/256000      87732/1024000  ( 8.6%) 
+LDR worldlights          0/16384           0/1441792  ( 0.0%) 
+HDR worldlights        104/16384        9152/1441792  ( 0.6%) 
+leafwaterdata            2/32768          24/393216   ( 0.0%) 
+waterstrips            526/131072       5260/1310720  ( 0.4%) 
+waterverts               0/131072          0/1572864  ( 0.0%) 
+waterindices          9543/131072      19086/262144   ( 7.3%) 
+cubemapsamples          35/1024          560/16384    ( 3.4%) 
+overlays                24/1024         8448/360448   ( 2.3%) 
+LDR lightdata         [variable]           0/0        ( 0.0%) 
+HDR lightdata         [variable]     3724500/0        ( 0.0%) 
+visdata               [variable]       34347/16777216 ( 0.2%) 
+entdata               [variable]      199036/393216   (50.6%) 
+LDR ambient table     2208/65536        8832/262144   ( 3.4%) 
+HDR ambient table     2208/65536        8832/262144   ( 3.4%) 
+LDR leaf ambient      2208/65536       61824/1835008  ( 3.4%) 
+HDR leaf ambient      3780/65536      105840/1835008  ( 5.8%) 
+occluders                0/0               0/0        ( 0.0%) 
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+physics               [variable]      683498/4194304  (16.3%) 
+physics terrain       [variable]         732/1048576  ( 0.1%) 
+
+Level flags = 2
+
+Total triangle count: 13412
+Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+24 seconds elapsed
+
+
+
+materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
+Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
+Map revision 1913
+ConVarRef mat_reduceparticles doesn't point to an existing ConVar
+Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
+Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
+Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
+fixing up env_cubemap materials on brush sides...
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
+Building Faces...done (0)
+Chop Details...done (0)
+Find Visible Detail Sides...
+Merged 198 detail faces...done (0)
+Merging details...done (0)
+FixTjuncs...
+PruneNodes...
+WriteBSP...
+done (0)
+writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
+done (0)
+Finding displacement neighbors...
+Finding lightmap sample positions...
+Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
+Building Physics collision data...
+done (0) (683498 bytes)
+Error loading studio model ""!
+Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
+Water found with no water_lod_control entity, creating a default one.
+Compacting texture/material tables...
+Reduced 3209 texinfos to 1781
+Reduced 172 texdatas to 151 (5161 bytes to 4381)
+Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+2 seconds elapsed
+
+
+
+12 threads
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
+ 443 portalclusters
+1018 numportals
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 243 visible clusters (0.00%)
+Total clusters visible: 40219
+Average clusters visible: 90
+Building PAS...
+Average clusters audible: 190
+visdatasize:34347  compressed from 49616
+writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+1 second elapsed
+
+
+
+[Reading texlights from 'lights.rad']
+[48 texlights parsed from 'lights.rad']
+
+[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+
+Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
+Loaded alpha texture materials\Metal\metalbar001c.vtf
+Loaded alpha texture materials\Metal\metalbar001a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails01.vtf
+Loaded alpha texture materials\Dev\dev_measurerails02.vtf
+Loaded alpha texture materials\Metal\metalrail013a.vtf
+Loaded alpha texture materials\Metal\metalrail013b.vtf
+Loaded alpha texture materials\Metal\metalgrate013b.vtf
+Loaded alpha texture materials\Metal\metalgrate016a.vtf
+Loaded alpha texture materials\Metal\metalgate001a.vtf
+Loaded alpha texture materials\Metal\metalfence001a.vtf
+Loaded alpha texture materials\Metal\metaltruss022a.vtf
+Loaded alpha texture materials\Metal\metalgrate011a.vtf
+4702 faces
+6 degenerate faces
+273308 square feet [39356480.00 square inches]
+4 Displacements
+5705 Square Feet [821611.25 Square Inches]
+4696 patches before subdivision
+zero area child patch
+zero area child patch
+zero area child patch
+76020 patches after subdivision
+104 direct lights
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7865792, max 593
+transfer lists:  60.0 megs
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+Build Patch/Sample Hash Table(s).....Done<0.0119 sec>
+0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
+0 of 0 (0% of) surface lights went in leaf ambient cubes.
+0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
+Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
+Ready to Finish
+
+Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
+------------       ---------------  ---------------  -------- 
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+brushsides           18307/65536      146456/524288   (27.9%) 
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+physics               [variable]      683498/4194304  (16.3%) 
+physics terrain       [variable]         732/1048576  ( 0.1%) 
+
+Level flags = 2
+
+Total triangle count: 13412
+Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+26 seconds elapsed
+
+
+
+materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
+Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
+Map revision 1931
+ConVarRef mat_reduceparticles doesn't point to an existing ConVar
+Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
+Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
+Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
+fixing up env_cubemap materials on brush sides...
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
+Building Faces...done (0)
+Chop Details...done (0)
+Find Visible Detail Sides...
+Merged 232 detail faces...done (0)
+Merging details...done (0)
+FixTjuncs...
+PruneNodes...
+WriteBSP...
+done (0)
+writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
+done (0)
+Finding displacement neighbors...
+Finding lightmap sample positions...
+Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
+Building Physics collision data...
+done (0) (689641 bytes)
+Error loading studio model ""!
+Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
+Water found with no water_lod_control entity, creating a default one.
+Compacting texture/material tables...
+Reduced 3362 texinfos to 1781
+Reduced 177 texdatas to 156 (5256 bytes to 4476)
+Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+2 seconds elapsed
+
+
+
+12 threads
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
+ 468 portalclusters
+1075 numportals
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 339 visible clusters (0.00%)
+Total clusters visible: 45734
+Average clusters visible: 97
+Building PAS...
+Average clusters audible: 206
+visdatasize:37547  compressed from 59904
+writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+1 second elapsed
+
+
+
+[Reading texlights from 'lights.rad']
+[48 texlights parsed from 'lights.rad']
+
+[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+
+Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
+Loaded alpha texture materials\Metal\metalbar001c.vtf
+Loaded alpha texture materials\Metal\metalbar001a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails01.vtf
+Loaded alpha texture materials\Metal\metalrail013a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails02.vtf
+Loaded alpha texture materials\Metal\metalrail013b.vtf
+Loaded alpha texture materials\Metal\metalgrate013b.vtf
+Loaded alpha texture materials\Metal\metalgrate016a.vtf
+Loaded alpha texture materials\Metal\metalgate001a.vtf
+Loaded alpha texture materials\Metal\metalfence001a.vtf
+Loaded alpha texture materials\Metal\metaltruss022a.vtf
+Loaded alpha texture materials\Metal\metalgrate011a.vtf
+4738 faces
+6 degenerate faces
+273306 square feet [39356120.00 square inches]
+4 Displacements
+5705 Square Feet [821611.25 Square Inches]
+4732 patches before subdivision
+zero area child patch
+zero area child patch
+zero area child patch
+76432 patches after subdivision
+104 direct lights
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7934823, max 592
+transfer lists:  60.5 megs
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+Build Patch/Sample Hash Table(s).....Done<0.0117 sec>
+0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
+0 of 0 (0% of) surface lights went in leaf ambient cubes.
+0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
+Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
+Ready to Finish
+
+Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
+------------       ---------------  ---------------  -------- 
+models                  50/4096         2400/196608   ( 1.2%) 
+brushes               2042/32768       24504/393216   ( 6.2%) 
+brushsides           18996/65536      151968/524288   (29.0%) 
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+areas                    7/1024           56/8192     ( 0.7%) 
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+edges                22119/256000      88476/1024000  ( 8.6%) 
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+pakfile               [variable]     1915154/0        ( 0.0%) 
+physics               [variable]      689641/4194304  (16.4%) 
+physics terrain       [variable]         732/1048576  ( 0.1%) 
+
+Level flags = 2
+
+Total triangle count: 13518
+Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+25 seconds elapsed
+
+
+
+materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
+Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
+Map revision 1956
+ConVarRef mat_reduceparticles doesn't point to an existing ConVar
+Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
+Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
+Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
+fixing up env_cubemap materials on brush sides...
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
+Building Faces...done (0)
+Chop Details...done (0)
+Find Visible Detail Sides...
+Merged 218 detail faces...done (0)
+Merging details...done (0)
+FixTjuncs...
+PruneNodes...
+WriteBSP...
+done (0)
+writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
+done (0)
+Finding displacement neighbors...
+Finding lightmap sample positions...
+Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
+Building Physics collision data...
+done (0) (705412 bytes)
+Error loading studio model ""!
+Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
+Water found with no water_lod_control entity, creating a default one.
+Compacting texture/material tables...
+Reduced 3217 texinfos to 1783
+Reduced 177 texdatas to 154 (5396 bytes to 4525)
+Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+2 seconds elapsed
+
+
+
+12 threads
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
+ 443 portalclusters
+1019 numportals
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 243 visible clusters (0.00%)
+Total clusters visible: 40281
+Average clusters visible: 90
+Building PAS...
+Average clusters audible: 190
+visdatasize:34346  compressed from 49616
+writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+1 second elapsed
+
+
+
+[Reading texlights from 'lights.rad']
+[48 texlights parsed from 'lights.rad']
+
+[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+
+Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
+Loaded alpha texture materials\Metal\metalbar001c.vtf
+Loaded alpha texture materials\Metal\metalbar001a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails01.vtf
+Loaded alpha texture materials\Dev\dev_measurerails02.vtf
+Loaded alpha texture materials\Metal\metalrail013a.vtf
+Loaded alpha texture materials\Metal\metalrail013b.vtf
+Loaded alpha texture materials\Metal\metalgrate013b.vtf
+Loaded alpha texture materials\Metal\metalgrate016a.vtf
+Loaded alpha texture materials\Metal\metalgate001a.vtf
+Loaded alpha texture materials\Metal\metalfence001a.vtf
+Loaded alpha texture materials\Metal\metaltruss022a.vtf
+Loaded alpha texture materials\Metal\metalgrate011a.vtf
+
+
+
+materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
+Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
+Map revision 1957
+ConVarRef mat_reduceparticles doesn't point to an existing ConVar
+Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
+Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
+Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
+fixing up env_cubemap materials on brush sides...
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
+Building Faces...done (0)
+Chop Details...done (0)
+Find Visible Detail Sides...
+Merged 252 detail faces...done (0)
+Merging details...done (0)
+FixTjuncs...
+PruneNodes...
+WriteBSP...
+done (0)
+writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
+done (0)
+Finding displacement neighbors...
+Finding lightmap sample positions...
+Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
+Building Physics collision data...
+done (0) (711603 bytes)
+Error loading studio model ""!
+Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
+Water found with no water_lod_control entity, creating a default one.
+Compacting texture/material tables...
+Reduced 3370 texinfos to 1783
+Reduced 182 texdatas to 159 (5491 bytes to 4620)
+Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+2 seconds elapsed
+
+
+
+12 threads
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
+ 468 portalclusters
+1075 numportals
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 339 visible clusters (0.00%)
+Total clusters visible: 45734
+Average clusters visible: 97
+Building PAS...
+Average clusters audible: 206
+visdatasize:37547  compressed from 59904
+writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+1 second elapsed
+
+
+
+[Reading texlights from 'lights.rad']
+[48 texlights parsed from 'lights.rad']
+
+[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+
+Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
+Loaded alpha texture materials\Metal\metalbar001c.vtf
+Loaded alpha texture materials\Metal\metalbar001a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails01.vtf
+Loaded alpha texture materials\Metal\metalrail013a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails02.vtf
+Loaded alpha texture materials\Metal\metalrail013b.vtf
+Loaded alpha texture materials\Metal\metalgrate013b.vtf
+Loaded alpha texture materials\Metal\metalgrate016a.vtf
+Loaded alpha texture materials\Metal\metalgate001a.vtf
+Loaded alpha texture materials\Metal\metalfence001a.vtf
+Loaded alpha texture materials\Metal\metaltruss022a.vtf
+Loaded alpha texture materials\Metal\metalgrate011a.vtf
+4779 faces
+6 degenerate faces
+273545 square feet [39390616.00 square inches]
+4 Displacements
+5705 Square Feet [821611.25 Square Inches]
+4773 patches before subdivision
+zero area child patch
+zero area child patch
+zero area child patch
+76379 patches after subdivision
+104 direct lights
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7934329, max 592
+transfer lists:  60.5 megs
+0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(66649, 55656, 35715)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8534, 6810, 3733)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1157, 877, 412)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(182, 132, 56)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(30, 20, 8)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(6, 4, 1)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1, 1, 0)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
+Build Patch/Sample Hash Table(s).....Done<0.0115 sec>
+0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
+0 of 0 (0% of) surface lights went in leaf ambient cubes.
+0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
+Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
+Ready to Finish
+
+Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
+------------       ---------------  ---------------  -------- 
+models                  52/4096         2496/196608   ( 1.3%) 
+brushes               2108/32768       25296/393216   ( 6.4%) 
+brushsides           19640/65536      157120/524288   (30.0%) 
+planes               13154/65536      263080/1310720  (20.1%) 
+vertexes              7449/65536       89388/786432   (11.4%) 
+nodes                 2197/65536       70304/2097152  ( 3.4%) 
+texinfos              1783/12288      128376/884736   (14.5%) 
+texdata                159/2048         5088/65536    ( 7.8%) 
+dispinfos                4/0             704/0        ( 0.0%) 
+disp_verts             100/0            2000/0        ( 0.0%) 
+disp_tris              128/0             256/0        ( 0.0%) 
+disp_lmsamples       19032/0           19032/0        ( 0.0%) 
+faces                 4779/65536      267624/3670016  ( 7.3%) 
+hdr faces             4779/65536      267624/3670016  ( 7.3%) 
+origfaces             3475/65536      194600/3670016  ( 5.3%) 
+leaves                2250/65536       72000/2097152  ( 3.4%) 
+leaffaces             5947/65536       11894/131072   ( 9.1%) 
+leafbrushes           4529/65536        9058/131072   ( 6.9%) 
+areas                    7/1024           56/8192     ( 0.7%) 
+surfedges            37016/512000     148064/2048000  ( 7.2%) 
+edges                22315/256000      89260/1024000  ( 8.7%) 
+LDR worldlights          0/16384           0/1441792  ( 0.0%) 
+HDR worldlights        104/16384        9152/1441792  ( 0.6%) 
+leafwaterdata            2/32768          24/393216   ( 0.0%) 
+waterstrips            533/131072       5330/1310720  ( 0.4%) 
+waterverts               0/131072          0/1572864  ( 0.0%) 
+waterindices          9567/131072      19134/262144   ( 7.3%) 
+cubemapsamples          40/1024          640/16384    ( 3.9%) 
+overlays                24/1024         8448/360448   ( 2.3%) 
+LDR lightdata         [variable]           0/0        ( 0.0%) 
+HDR lightdata         [variable]     3735360/0        ( 0.0%) 
+visdata               [variable]       37547/16777216 ( 0.2%) 
+entdata               [variable]      203047/393216   (51.6%) 
+LDR ambient table     2250/65536        9000/262144   ( 3.4%) 
+HDR ambient table     2250/65536        9000/262144   ( 3.4%) 
+LDR leaf ambient      2250/65536       63000/1835008  ( 3.4%) 
+HDR leaf ambient      3898/65536      109144/1835008  ( 5.9%) 
+occluders                0/0               0/0        ( 0.0%) 
+occluder polygons        0/0               0/0        ( 0.0%) 
+occluder vert ind        0/0               0/0        ( 0.0%) 
+detail props          [variable]           1/12       ( 8.3%) 
+static props          [variable]           1/42938    ( 0.0%) 
+pakfile               [variable]     1916774/0        ( 0.0%) 
+physics               [variable]      711603/4194304  (17.0%) 
+physics terrain       [variable]         732/1048576  ( 0.1%) 
+
+Level flags = 2
+
+Total triangle count: 13599
+Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+25 seconds elapsed
+
+
+
+materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
+Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
+Map revision 1973
+ConVarRef mat_reduceparticles doesn't point to an existing ConVar
+Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
+Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
+Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
+fixing up env_cubemap materials on brush sides...
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
+Building Faces...done (0)
+Chop Details...done (0)
+Find Visible Detail Sides...
+Merged 252 detail faces...done (0)
+Merging details...done (0)
+FixTjuncs...
+PruneNodes...
+WriteBSP...
+done (0)
+writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
+done (0)
+Finding displacement neighbors...
+Finding lightmap sample positions...
+Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
+Building Physics collision data...
+done (0) (711602 bytes)
+Error loading studio model ""!
+Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
+Water found with no water_lod_control entity, creating a default one.
+Compacting texture/material tables...
+Reduced 3372 texinfos to 1783
+Reduced 182 texdatas to 159 (5491 bytes to 4620)
+Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+2 seconds elapsed
+
+
+
+12 threads
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
+ 468 portalclusters
+1075 numportals
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 339 visible clusters (0.00%)
+Total clusters visible: 45734
+Average clusters visible: 97
+Building PAS...
+Average clusters audible: 206
+visdatasize:37547  compressed from 59904
+writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+1 second elapsed
+
+
+
+[Reading texlights from 'lights.rad']
+[48 texlights parsed from 'lights.rad']
+
+[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+
+Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
+Loaded alpha texture materials\Metal\metalbar001c.vtf
+Loaded alpha texture materials\Metal\metalbar001a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails01.vtf
+Loaded alpha texture materials\Metal\metalrail013a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails02.vtf
+Loaded alpha texture materials\Metal\metalrail013b.vtf
+Loaded alpha texture materials\Metal\metalgrate013b.vtf
+Loaded alpha texture materials\Metal\metalgrate016a.vtf
+Loaded alpha texture materials\Metal\metalgate001a.vtf
+Loaded alpha texture materials\Metal\metalfence001a.vtf
+Loaded alpha texture materials\Metal\metaltruss022a.vtf
+Loaded alpha texture materials\Metal\metalgrate011a.vtf
+4779 faces
+6 degenerate faces
+273451 square feet [39377048.00 square inches]
+4 Displacements
+5705 Square Feet [821611.25 Square Inches]
+4773 patches before subdivision
+zero area child patch
+zero area child patch
+zero area child patch
+76379 patches after subdivision
+104 direct lights
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7935895, max 592
+transfer lists:  60.5 megs
+0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(66651, 55658, 35717)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8536, 6811, 3734)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1157, 877, 412)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(182, 132, 56)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(30, 20, 8)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(6, 4, 1)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1, 1, 0)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
+Build Patch/Sample Hash Table(s).....Done<0.0114 sec>
+0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
+0 of 0 (0% of) surface lights went in leaf ambient cubes.
+0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
+Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
+Ready to Finish
+
+Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
+------------       ---------------  ---------------  -------- 
+models                  52/4096         2496/196608   ( 1.3%) 
+brushes               2108/32768       25296/393216   ( 6.4%) 
+brushsides           19640/65536      157120/524288   (30.0%) 
+planes               13166/65536      263320/1310720  (20.1%) 
+vertexes              7449/65536       89388/786432   (11.4%) 
+nodes                 2197/65536       70304/2097152  ( 3.4%) 
+texinfos              1783/12288      128376/884736   (14.5%) 
+texdata                159/2048         5088/65536    ( 7.8%) 
+dispinfos                4/0             704/0        ( 0.0%) 
+disp_verts             100/0            2000/0        ( 0.0%) 
+disp_tris              128/0             256/0        ( 0.0%) 
+disp_lmsamples       19032/0           19032/0        ( 0.0%) 
+faces                 4779/65536      267624/3670016  ( 7.3%) 
+hdr faces             4779/65536      267624/3670016  ( 7.3%) 
+origfaces             3475/65536      194600/3670016  ( 5.3%) 
+leaves                2250/65536       72000/2097152  ( 3.4%) 
+leaffaces             5947/65536       11894/131072   ( 9.1%) 
+leafbrushes           4529/65536        9058/131072   ( 6.9%) 
+areas                    7/1024           56/8192     ( 0.7%) 
+surfedges            37016/512000     148064/2048000  ( 7.2%) 
+edges                22315/256000      89260/1024000  ( 8.7%) 
+LDR worldlights          0/16384           0/1441792  ( 0.0%) 
+HDR worldlights        104/16384        9152/1441792  ( 0.6%) 
+leafwaterdata            2/32768          24/393216   ( 0.0%) 
+waterstrips            533/131072       5330/1310720  ( 0.4%) 
+waterverts               0/131072          0/1572864  ( 0.0%) 
+waterindices          9567/131072      19134/262144   ( 7.3%) 
+cubemapsamples          40/1024          640/16384    ( 3.9%) 
+overlays                24/1024         8448/360448   ( 2.3%) 
+LDR lightdata         [variable]           0/0        ( 0.0%) 
+HDR lightdata         [variable]     3735360/0        ( 0.0%) 
+visdata               [variable]       37547/16777216 ( 0.2%) 
+entdata               [variable]      208285/393216   (53.0%) 
+LDR ambient table     2250/65536        9000/262144   ( 3.4%) 
+HDR ambient table     2250/65536        9000/262144   ( 3.4%) 
+LDR leaf ambient      2250/65536       63000/1835008  ( 3.4%) 
+HDR leaf ambient      3898/65536      109144/1835008  ( 5.9%) 
+occluders                0/0               0/0        ( 0.0%) 
+occluder polygons        0/0               0/0        ( 0.0%) 
+occluder vert ind        0/0               0/0        ( 0.0%) 
+detail props          [variable]           1/12       ( 8.3%) 
+static props          [variable]           1/42938    ( 0.0%) 
+pakfile               [variable]     1916774/0        ( 0.0%) 
+physics               [variable]      711602/4194304  (17.0%) 
+physics terrain       [variable]         732/1048576  ( 0.1%) 
+
+Level flags = 2
+
+Total triangle count: 13599
+Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+24 seconds elapsed
+
+
+
+materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
+Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
+Map revision 2035
+ConVarRef mat_reduceparticles doesn't point to an existing ConVar
+Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
+Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
+Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
+fixing up env_cubemap materials on brush sides...
+0...1...2...3...4...5...6...7...8...9...10
+FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -1755.2 -680.0)
+Leaf 0 contents: CONTENTS_SOLID 
+Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT 
+viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER 
+This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER 
+Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER 
+Candidate brush IDs: Brush 201522: 
+
+
+FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -1861.2 -680.0)
+Leaf 0 contents: CONTENTS_SOLID 
+Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT 
+viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER 
+This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER 
+Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER 
+Candidate brush IDs: Brush 201522: 
+
+
+FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -1696.9 -680.0)
+Leaf 0 contents: CONTENTS_SOLID 
+Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT 
+viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER 
+This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER 
+Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER 
+Candidate brush IDs: Brush 201522: 
+
+
+FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -1716.9 -680.0)
+Leaf 0 contents: CONTENTS_SOLID 
+Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT 
+viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER 
+This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER 
+Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER 
+Candidate brush IDs: Brush 201522: 
+
+
+FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1004.0 -1688.0 -680.0)
+Leaf 0 contents: CONTENTS_SOLID 
+Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT 
+viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER 
+This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER 
+Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER 
+Candidate brush IDs: Brush 201522: 
+
+
+FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (984.0 -1816.0 -680.0)
+Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT 
+Leaf 1 contents: CONTENTS_SOLID 
+viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER 
+This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER 
+Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER 
+Candidate brush IDs: Brush 201522: 
+
+0...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
+Building Faces...done (0)
+Chop Details...done (0)
+Find Visible Detail Sides...
+Merged 260 detail faces...done (0)
+Merging details...done (0)
+FixTjuncs...
+PruneNodes...
+WriteBSP...
+done (0)
+writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
+done (0)
+Finding displacement neighbors...
+Finding lightmap sample positions...
+Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
+Building Physics collision data...
+done (0) (729014 bytes)
+Error loading studio model ""!
+Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
+Water found with no water_lod_control entity, creating a default one.
+Compacting texture/material tables...
+Reduced 3530 texinfos to 1862
+Reduced 186 texdatas to 162 (5606 bytes to 4713)
+Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+11 seconds elapsed
+
+
+
+12 threads
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
+ 490 portalclusters
+1146 numportals
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%)
+Total clusters visible: 47621
+Average clusters visible: 97
+Building PAS...
+Average clusters audible: 203
+visdatasize:39486  compressed from 62720
+writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+1 second elapsed
+
+
+
+materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
+Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
+Map revision 2041
+ConVarRef mat_reduceparticles doesn't point to an existing ConVar
+Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
+Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
+Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
+fixing up env_cubemap materials on brush sides...
+0...1...2...3...4...5...6...7...8...9...10
+FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -1755.2 -680.0)
+Leaf 0 contents: CONTENTS_SOLID 
+Leaf 1 contents: CONTENTS_SOLID CONTENTS_SLIME CONTENTS_TRANSLUCENT 
+viscontents (node 0 contents ^ node 1 contents): CONTENTS_SLIME 
+This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SLIME 
+Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SLIME 
+Candidate brush IDs: Brush 201522: 
+
+
+FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -1861.2 -680.0)
+Leaf 0 contents: CONTENTS_SOLID 
+Leaf 1 contents: CONTENTS_SOLID CONTENTS_SLIME CONTENTS_TRANSLUCENT 
+viscontents (node 0 contents ^ node 1 contents): CONTENTS_SLIME 
+This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SLIME 
+Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SLIME 
+Candidate brush IDs: Brush 201522: 
+
+
+FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -1696.9 -680.0)
+Leaf 0 contents: CONTENTS_SOLID 
+Leaf 1 contents: CONTENTS_SOLID CONTENTS_SLIME CONTENTS_TRANSLUCENT 
+viscontents (node 0 contents ^ node 1 contents): CONTENTS_SLIME 
+This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SLIME 
+Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SLIME 
+Candidate brush IDs: Brush 201522: 
+
+
+FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -1716.9 -680.0)
+Leaf 0 contents: CONTENTS_SOLID 
+Leaf 1 contents: CONTENTS_SOLID CONTENTS_SLIME CONTENTS_TRANSLUCENT 
+viscontents (node 0 contents ^ node 1 contents): CONTENTS_SLIME 
+This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SLIME 
+Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SLIME 
+Candidate brush IDs: Brush 201522: 
+
+
+FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1004.0 -1688.0 -680.0)
+Leaf 0 contents: CONTENTS_SOLID 
+Leaf 1 contents: CONTENTS_SOLID CONTENTS_SLIME CONTENTS_TRANSLUCENT 
+viscontents (node 0 contents ^ node 1 contents): CONTENTS_SLIME 
+This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SLIME 
+Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SLIME 
+Candidate brush IDs: Brush 201522: 
+
+
+FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (984.0 -1816.0 -680.0)
+Leaf 0 contents: CONTENTS_SOLID CONTENTS_SLIME CONTENTS_TRANSLUCENT 
+Leaf 1 contents: CONTENTS_SOLID 
+viscontents (node 0 contents ^ node 1 contents): CONTENTS_SLIME 
+This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SLIME 
+Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SLIME 
+Candidate brush IDs: Brush 201522: 
+
+0...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
+Building Faces...done (0)
+Chop Details...done (0)
+Find Visible Detail Sides...
+Merged 262 detail faces...done (0)
+Merging details...done (0)
+FixTjuncs...
+PruneNodes...
+WriteBSP...
+Warning: area portal has 32 verts. Could be a vbsp bug.
+Warning: area portal has 32 verts. Could be a vbsp bug.
+done (0)
+writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
+done (0)
+
+
+
+materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
+Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
+Map revision 2042
+ConVarRef mat_reduceparticles doesn't point to an existing ConVar
+Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
+Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
+Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
+fixing up env_cubemap materials on brush sides...
+0...1...2...3...4...5...6...7...8...9...10
+FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -1755.2 -680.0)
+Leaf 0 contents: CONTENTS_SOLID 
+Leaf 1 contents: CONTENTS_SOLID CONTENTS_SLIME CONTENTS_TRANSLUCENT 
+viscontents (node 0 contents ^ node 1 contents): CONTENTS_SLIME 
+This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SLIME 
+Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SLIME 
+Candidate brush IDs: Brush 201522: 
+
+
+FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -1861.2 -680.0)
+Leaf 0 contents: CONTENTS_SOLID 
+Leaf 1 contents: CONTENTS_SOLID CONTENTS_SLIME CONTENTS_TRANSLUCENT 
+viscontents (node 0 contents ^ node 1 contents): CONTENTS_SLIME 
+This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SLIME 
+Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SLIME 
+Candidate brush IDs: Brush 201522: 
+
+
+FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -1696.9 -680.0)
+Leaf 0 contents: CONTENTS_SOLID 
+Leaf 1 contents: CONTENTS_SOLID CONTENTS_SLIME CONTENTS_TRANSLUCENT 
+viscontents (node 0 contents ^ node 1 contents): CONTENTS_SLIME 
+This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SLIME 
+Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SLIME 
+Candidate brush IDs: Brush 201522: 
+
+
+FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -1716.9 -680.0)
+Leaf 0 contents: CONTENTS_SOLID 
+Leaf 1 contents: CONTENTS_SOLID CONTENTS_SLIME CONTENTS_TRANSLUCENT 
+viscontents (node 0 contents ^ node 1 contents): CONTENTS_SLIME 
+This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SLIME 
+Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SLIME 
+Candidate brush IDs: Brush 201522: 
+
+
+FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1004.0 -1688.0 -680.0)
+Leaf 0 contents: CONTENTS_SOLID 
+Leaf 1 contents: CONTENTS_SOLID CONTENTS_SLIME CONTENTS_TRANSLUCENT 
+viscontents (node 0 contents ^ node 1 contents): CONTENTS_SLIME 
+This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SLIME 
+Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SLIME 
+Candidate brush IDs: Brush 201522: 
+
+
+FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (984.0 -1816.0 -680.0)
+Leaf 0 contents: CONTENTS_SOLID CONTENTS_SLIME CONTENTS_TRANSLUCENT 
+Leaf 1 contents: CONTENTS_SOLID 
+viscontents (node 0 contents ^ node 1 contents): CONTENTS_SLIME 
+This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SLIME 
+Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SLIME 
+Candidate brush IDs: Brush 201522: 
+
+0...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
+Building Faces...done (0)
+Chop Details...done (0)
+Find Visible Detail Sides...
+Merged 262 detail faces...done (0)
+Merging details...done (0)
+FixTjuncs...
+PruneNodes...
+WriteBSP...
+Warning: area portal has 32 verts. Could be a vbsp bug.
+Warning: area portal has 32 verts. Could be a vbsp bug.
+done (0)
+writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
+done (0)
+Finding displacement neighbors...
+Finding lightmap sample positions...
+Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
+Building Physics collision data...
+done (0) (728342 bytes)
+Error loading studio model ""!
+Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
+Water found with no water_lod_control entity, creating a default one.
+Compacting texture/material tables...
+Reduced 3532 texinfos to 1861
+Reduced 184 texdatas to 161 (5555 bytes to 4684)
+Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+18 seconds elapsed
+
+
+
+12 threads
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
+ 485 portalclusters
+1122 numportals
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6
+
+
+materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
+Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
+Map revision 2043
+ConVarRef mat_reduceparticles doesn't point to an existing ConVar
+Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
+Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
+Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
+fixing up env_cubemap materials on brush sides...
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
+Building Faces...done (0)
+Chop Details...done (0)
+Find Visible Detail Sides...
+Merged 262 detail faces...done (0)
+Merging details...done (0)
+FixTjuncs...
+PruneNodes...
+WriteBSP...
+Warning: area portal has 32 verts. Could be a vbsp bug.
+Warning: area portal has 32 verts. Could be a vbsp bug.
+done (0)
+writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
+done (0)
+Finding displacement neighbors...
+Finding lightmap sample positions...
+Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
+Building Physics collision data...
+done (0) (728358 bytes)
+Error loading studio model ""!
+Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
+Water found with no water_lod_control entity, creating a default one.
+Compacting texture/material tables...
+Reduced 3532 texinfos to 1861
+Reduced 184 texdatas to 161 (5555 bytes to 4684)
+Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+2 seconds elapsed
+
+
+
+12 threads
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
+ 473 portalclusters
+1086 numportals
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 364 visible clusters (0.00%)
+Total clusters visible: 46092
+Average clusters visible: 97
+Building PAS...
+Average clusters audible: 205
+visdatasize:38398  compressed from 60544
+writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+3 seconds elapsed
+
+
+
+[Reading texlights from 'lights.rad']
+[48 texlights parsed from 'lights.rad']
+
+[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+
+Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
+Loaded alpha texture materials\Metal\metalbar001c.vtf
+Loaded alpha texture materials\Metal\metalbar001a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails01.vtf
+Loaded alpha texture materials\Metal\metalrail013a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails02.vtf
+Loaded alpha texture materials\Metal\metalrail013b.vtf
+Loaded alpha texture materials\Metal\metalgrate013b.vtf
+Loaded alpha texture materials\Metal\metalgrate016a.vtf
+Loaded alpha texture materials\Metal\metalgate001a.vtf
+Loaded alpha texture materials\Metal\metalfence001a.vtf
+Loaded alpha texture materials\Metal\metaltruss022a.vtf
+Loaded alpha texture materials\Metal\metalgrate011a.vtf
+4936 faces
+6 degenerate faces
+274982 square feet [39597528.00 square inches]
+4 Displacements
+5705 Square Feet [821611.25 Square Inches]
+4930 patches before subdivision
+zero area child patch
+zero area child patch
+zero area child patch
+76972 patches after subdivision
+104 direct lights
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7854125, max 592
+transfer lists:  59.9 megs
+0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(67485, 56500, 36445)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8804, 7030, 3882)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1191, 903, 428)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(187, 136, 58)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(30, 21, 8)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(6, 4, 1)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1, 1, 0)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
+Build Patch/Sample Hash Table(s).....Done<0.0115 sec>
+0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
+0 of 0 (0% of) surface lights went in leaf ambient cubes.
+0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
+Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
+Ready to Finish
+
+Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
+------------       ---------------  ---------------  -------- 
+models                  54/4096         2592/196608   ( 1.3%) 
+brushes               2150/32768       25800/393216   ( 6.6%) 
+brushsides           20080/65536      160640/524288   (30.6%) 
+planes               13502/65536      270040/1310720  (20.6%) 
+vertexes              7699/65536       92388/786432   (11.7%) 
+nodes                 2216/65536       70912/2097152  ( 3.4%) 
+texinfos              1861/12288      133992/884736   (15.1%) 
+texdata                161/2048         5152/65536    ( 7.9%) 
+dispinfos                4/0             704/0        ( 0.0%) 
+disp_verts             100/0            2000/0        ( 0.0%) 
+disp_tris              128/0             256/0        ( 0.0%) 
+disp_lmsamples       19032/0           19032/0        ( 0.0%) 
+faces                 4936/65536      276416/3670016  ( 7.5%) 
+hdr faces             4936/65536      276416/3670016  ( 7.5%) 
+origfaces             3600/65536      201600/3670016  ( 5.5%) 
+leaves                2271/65536       72672/2097152  ( 3.5%) 
+leaffaces             6176/65536       12352/131072   ( 9.4%) 
+leafbrushes           4448/65536        8896/131072   ( 6.8%) 
+areas                    8/1024           64/8192     ( 0.8%) 
+surfedges            38327/512000     153308/2048000  ( 7.5%) 
+edges                23244/256000      92976/1024000  ( 9.1%) 
+LDR worldlights          0/16384           0/1441792  ( 0.0%) 
+HDR worldlights        104/16384        9152/1441792  ( 0.6%) 
+leafwaterdata            2/32768          24/393216   ( 0.0%) 
+waterstrips            583/131072       5830/1310720  ( 0.4%) 
+waterverts               0/131072          0/1572864  ( 0.0%) 
+waterindices         10233/131072      20466/262144   ( 7.8%) 
+cubemapsamples          40/1024          640/16384    ( 3.9%) 
+overlays                24/1024         8448/360448   ( 2.3%) 
+LDR lightdata         [variable]           0/0        ( 0.0%) 
+HDR lightdata         [variable]     3766344/0        ( 0.0%) 
+visdata               [variable]       38398/16777216 ( 0.2%) 
+entdata               [variable]      217253/393216   (55.3%) 
+LDR ambient table     2271/65536        9084/262144   ( 3.5%) 
+HDR ambient table     2271/65536        9084/262144   ( 3.5%) 
+LDR leaf ambient      2271/65536       63588/1835008  ( 3.5%) 
+HDR leaf ambient      3983/65536      111524/1835008  ( 6.1%) 
+occluders                0/0               0/0        ( 0.0%) 
+occluder polygons        0/0               0/0        ( 0.0%) 
+occluder vert ind        0/0               0/0        ( 0.0%) 
+detail props          [variable]           1/12       ( 8.3%) 
+static props          [variable]           1/43690    ( 0.0%) 
+pakfile               [variable]     1945881/0        ( 0.0%) 
+physics               [variable]      728358/4194304  (17.4%) 
+physics terrain       [variable]         732/1048576  ( 0.1%) 
+
+Level flags = 2
+
+Total triangle count: 14083
+Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+24 seconds elapsed
+
+
+
+materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
+Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
+Map revision 2047
+ConVarRef mat_reduceparticles doesn't point to an existing ConVar
+Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
+Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
+Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
+fixing up env_cubemap materials on brush sides...
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
+Building Faces...done (0)
+Chop Details...done (0)
+Find Visible Detail Sides...
+Merged 262 detail faces...done (0)
+Merging details...done (0)
+FixTjuncs...
+PruneNodes...
+WriteBSP...
+Warning: area portal has 32 verts. Could be a vbsp bug.
+Warning: area portal has 32 verts. Could be a vbsp bug.
+done (0)
+writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
+done (0)
+Finding displacement neighbors...
+Finding lightmap sample positions...
+Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
+Building Physics collision data...
+done (0) (728358 bytes)
+Error loading studio model ""!
+Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
+Water found with no water_lod_control entity, creating a default one.
+Compacting texture/material tables...
+Reduced 3532 texinfos to 1861
+Reduced 184 texdatas to 161 (5555 bytes to 4684)
+Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+2 seconds elapsed
+
+
+
+12 threads
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
+ 473 portalclusters
+1086 numportals
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 364 visible clusters (0.00%)
+Total clusters visible: 46092
+Average clusters visible: 97
+Building PAS...
+Average clusters audible: 205
+visdatasize:38398  compressed from 60544
+writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+1 second elapsed
+
+
+
+[Reading texlights from 'lights.rad']
+[48 texlights parsed from 'lights.rad']
+
+[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+
+Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
+Loaded alpha texture materials\Metal\metalbar001c.vtf
+Loaded alpha texture materials\Metal\metalbar001a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails01.vtf
+Loaded alpha texture materials\Metal\metalrail013a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails02.vtf
+Loaded alpha texture materials\Metal\metalrail013b.vtf
+Loaded alpha texture materials\Metal\metalgrate013b.vtf
+Loaded alpha texture materials\Metal\metalgrate016a.vtf
+Loaded alpha texture materials\Metal\metalgate001a.vtf
+Loaded alpha texture materials\Metal\metalfence001a.vtf
+Loaded alpha texture materials\Metal\metaltruss022a.vtf
+Loaded alpha texture materials\Metal\metalgrate011a.vtf
+4936 faces
+6 degenerate faces
+274982 square feet [39597528.00 square inches]
+4 Displacements
+5705 Square Feet [821611.25 Square Inches]
+4930 patches before subdivision
+zero area child patch
+zero area child patch
+zero area child patch
+76972 patches after subdivision
+104 direct lights
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7854125, max 592
+transfer lists:  59.9 megs
+0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(67487, 56501, 36445)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8805, 7030, 3882)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1191, 903, 428)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(187, 136, 58)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(30, 21, 8)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(6, 4, 1)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1, 1, 0)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
+Build Patch/Sample Hash Table(s).....Done<0.0117 sec>
+0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
+0 of 0 (0% of) surface lights went in leaf ambient cubes.
+0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
+Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
+Ready to Finish
+
+Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
+------------       ---------------  ---------------  -------- 
+models                  54/4096         2592/196608   ( 1.3%) 
+brushes               2150/32768       25800/393216   ( 6.6%) 
+brushsides           20080/65536      160640/524288   (30.6%) 
+planes               13502/65536      270040/1310720  (20.6%) 
+vertexes              7699/65536       92388/786432   (11.7%) 
+nodes                 2216/65536       70912/2097152  ( 3.4%) 
+texinfos              1861/12288      133992/884736   (15.1%) 
+texdata                161/2048         5152/65536    ( 7.9%) 
+dispinfos                4/0             704/0        ( 0.0%) 
+disp_verts             100/0            2000/0        ( 0.0%) 
+disp_tris              128/0             256/0        ( 0.0%) 
+disp_lmsamples       19032/0           19032/0        ( 0.0%) 
+faces                 4936/65536      276416/3670016  ( 7.5%) 
+hdr faces             4936/65536      276416/3670016  ( 7.5%) 
+origfaces             3600/65536      201600/3670016  ( 5.5%) 
+leaves                2271/65536       72672/2097152  ( 3.5%) 
+leaffaces             6176/65536       12352/131072   ( 9.4%) 
+leafbrushes           4448/65536        8896/131072   ( 6.8%) 
+areas                    8/1024           64/8192     ( 0.8%) 
+surfedges            38327/512000     153308/2048000  ( 7.5%) 
+edges                23244/256000      92976/1024000  ( 9.1%) 
+LDR worldlights          0/16384           0/1441792  ( 0.0%) 
+HDR worldlights        104/16384        9152/1441792  ( 0.6%) 
+leafwaterdata            2/32768          24/393216   ( 0.0%) 
+waterstrips            583/131072       5830/1310720  ( 0.4%) 
+waterverts               0/131072          0/1572864  ( 0.0%) 
+waterindices         10233/131072      20466/262144   ( 7.8%) 
+cubemapsamples          40/1024          640/16384    ( 3.9%) 
+overlays                24/1024         8448/360448   ( 2.3%) 
+LDR lightdata         [variable]           0/0        ( 0.0%) 
+HDR lightdata         [variable]     3766344/0        ( 0.0%) 
+visdata               [variable]       38398/16777216 ( 0.2%) 
+entdata               [variable]      217467/393216   (55.3%) 
+LDR ambient table     2271/65536        9084/262144   ( 3.5%) 
+HDR ambient table     2271/65536        9084/262144   ( 3.5%) 
+LDR leaf ambient      2271/65536       63588/1835008  ( 3.5%) 
+HDR leaf ambient      3983/65536      111524/1835008  ( 6.1%) 
+occluders                0/0               0/0        ( 0.0%) 
+occluder polygons        0/0               0/0        ( 0.0%) 
+occluder vert ind        0/0               0/0        ( 0.0%) 
+detail props          [variable]           1/12       ( 8.3%) 
+static props          [variable]           1/43690    ( 0.0%) 
+pakfile               [variable]     1945881/0        ( 0.0%) 
+physics               [variable]      728358/4194304  (17.4%) 
+physics terrain       [variable]         732/1048576  ( 0.1%) 
+
+Level flags = 2
+
+Total triangle count: 14083
+Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+27 seconds elapsed
+
+
+
+materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
+Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
+Map revision 2054
+ConVarRef mat_reduceparticles doesn't point to an existing ConVar
+Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
+Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
+Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
+fixing up env_cubemap materials on brush sides...
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
+Building Faces...done (0)
+Chop Details...done (0)
+Find Visible Detail Sides...
+Merged 262 detail faces...done (0)
+Merging details...done (0)
+FixTjuncs...
+PruneNodes...
+WriteBSP...
+Warning: area portal has 32 verts. Could be a vbsp bug.
+Warning: area portal has 32 verts. Could be a vbsp bug.
+done (0)
+writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
+done (0)
+Finding displacement neighbors...
+Finding lightmap sample positions...
+Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
+Building Physics collision data...
+done (0) (728358 bytes)
+Error loading studio model ""!
+Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
+Water found with no water_lod_control entity, creating a default one.
+Compacting texture/material tables...
+Reduced 3532 texinfos to 1861
+Reduced 184 texdatas to 161 (5555 bytes to 4684)
+Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+2 seconds elapsed
+
+
+
+12 threads
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
+ 473 portalclusters
+1086 numportals
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 364 visible clusters (0.00%)
+Total clusters visible: 46092
+Average clusters visible: 97
+Building PAS...
+Average clusters audible: 205
+visdatasize:38398  compressed from 60544
+writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+1 second elapsed
+
+
+
+[Reading texlights from 'lights.rad']
+[48 texlights parsed from 'lights.rad']
+
+[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+
+Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
+Loaded alpha texture materials\Metal\metalbar001c.vtf
+Loaded alpha texture materials\Metal\metalbar001a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails01.vtf
+Loaded alpha texture materials\Metal\metalrail013a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails02.vtf
+Loaded alpha texture materials\Metal\metalrail013b.vtf
+Loaded alpha texture materials\Metal\metalgrate013b.vtf
+Loaded alpha texture materials\Metal\metalgrate016a.vtf
+Loaded alpha texture materials\Metal\metalgate001a.vtf
+Loaded alpha texture materials\Metal\metalfence001a.vtf
+Loaded alpha texture materials\Metal\metaltruss022a.vtf
+Loaded alpha texture materials\Metal\metalgrate011a.vtf
+4936 faces
+6 degenerate faces
+274982 square feet [39597528.00 square inches]
+4 Displacements
+5705 Square Feet [821611.25 Square Inches]
+4930 patches before subdivision
+zero area child patch
+zero area child patch
+zero area child patch
+76972 patches after subdivision
+104 direct lights
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7854125, max 592
+transfer lists:  59.9 megs
+0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(67487, 56501, 36445)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8805, 7030, 3882)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1191, 903, 428)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(187, 136, 58)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(30, 21, 8)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(6, 4, 1)
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+0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
+Build Patch/Sample Hash Table(s).....Done<0.0115 sec>
+0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
+0 of 0 (0% of) surface lights went in leaf ambient cubes.
+0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
+Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
+Ready to Finish
+
+Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
+------------       ---------------  ---------------  -------- 
+models                  54/4096         2592/196608   ( 1.3%) 
+brushes               2150/32768       25800/393216   ( 6.6%) 
+brushsides           20080/65536      160640/524288   (30.6%) 
+planes               13502/65536      270040/1310720  (20.6%) 
+vertexes              7699/65536       92388/786432   (11.7%) 
+nodes                 2216/65536       70912/2097152  ( 3.4%) 
+texinfos              1861/12288      133992/884736   (15.1%) 
+texdata                161/2048         5152/65536    ( 7.9%) 
+dispinfos                4/0             704/0        ( 0.0%) 
+disp_verts             100/0            2000/0        ( 0.0%) 
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+disp_lmsamples       19032/0           19032/0        ( 0.0%) 
+faces                 4936/65536      276416/3670016  ( 7.5%) 
+hdr faces             4936/65536      276416/3670016  ( 7.5%) 
+origfaces             3600/65536      201600/3670016  ( 5.5%) 
+leaves                2271/65536       72672/2097152  ( 3.5%) 
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+surfedges            38327/512000     153308/2048000  ( 7.5%) 
+edges                23244/256000      92976/1024000  ( 9.1%) 
+LDR worldlights          0/16384           0/1441792  ( 0.0%) 
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+leafwaterdata            2/32768          24/393216   ( 0.0%) 
+waterstrips            583/131072       5830/1310720  ( 0.4%) 
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+LDR ambient table     2271/65536        9084/262144   ( 3.5%) 
+HDR ambient table     2271/65536        9084/262144   ( 3.5%) 
+LDR leaf ambient      2271/65536       63588/1835008  ( 3.5%) 
+HDR leaf ambient      3983/65536      111524/1835008  ( 6.1%) 
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+detail props          [variable]           1/12       ( 8.3%) 
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+pakfile               [variable]     1945881/0        ( 0.0%) 
+physics               [variable]      728358/4194304  (17.4%) 
+physics terrain       [variable]         732/1048576  ( 0.1%) 
+
+Level flags = 2
+
+Total triangle count: 14083
+Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+25 seconds elapsed
+
+
+
+materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
+Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
+Map revision 2056
+ConVarRef mat_reduceparticles doesn't point to an existing ConVar
+Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
+Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
+Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
+fixing up env_cubemap materials on brush sides...
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
+Building Faces...done (0)
+Chop Details...done (0)
+Find Visible Detail Sides...
+Merged 262 detail faces...done (0)
+Merging details...done (0)
+FixTjuncs...
+PruneNodes...
+WriteBSP...
+Warning: area portal has 32 verts. Could be a vbsp bug.
+Warning: area portal has 32 verts. Could be a vbsp bug.
+done (0)
+writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
+done (0)
+Finding displacement neighbors...
+Finding lightmap sample positions...
+Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
+Building Physics collision data...
+done (0) (728358 bytes)
+Error loading studio model ""!
+Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
+Water found with no water_lod_control entity, creating a default one.
+Compacting texture/material tables...
+Reduced 3532 texinfos to 1861
+Reduced 184 texdatas to 161 (5555 bytes to 4684)
+Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+2 seconds elapsed
+
+
+
+12 threads
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
+ 473 portalclusters
+1086 numportals
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%)
+Total clusters visible: 46094
+Average clusters visible: 97
+Building PAS...
+Average clusters audible: 205
+visdatasize:38398  compressed from 60544
+writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+1 second elapsed
+
+
+
+[Reading texlights from 'lights.rad']
+[48 texlights parsed from 'lights.rad']
+
+[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+
+Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
+Loaded alpha texture materials\Metal\metalbar001c.vtf
+Loaded alpha texture materials\Metal\metalbar001a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails01.vtf
+Loaded alpha texture materials\Metal\metalrail013a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails02.vtf
+Loaded alpha texture materials\Metal\metalrail013b.vtf
+Loaded alpha texture materials\Metal\metalgrate013b.vtf
+Loaded alpha texture materials\Metal\metalgrate016a.vtf
+Loaded alpha texture materials\Metal\metalgate001a.vtf
+Loaded alpha texture materials\Metal\metalfence001a.vtf
+Loaded alpha texture materials\Metal\metaltruss022a.vtf
+Loaded alpha texture materials\Metal\metalgrate011a.vtf
+4936 faces
+6 degenerate faces
+274982 square feet [39597528.00 square inches]
+4 Displacements
+5705 Square Feet [821611.25 Square Inches]
+4930 patches before subdivision
+zero area child patch
+zero area child patch
+zero area child patch
+76972 patches after subdivision
+104 direct lights
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7854125, max 592
+transfer lists:  59.9 megs
+0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(67487, 56501, 36445)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8805, 7030, 3882)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1191, 903, 428)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(187, 136, 58)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(30, 21, 8)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(6, 4, 1)
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+0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
+Build Patch/Sample Hash Table(s).....Done<0.0120 sec>
+0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
+0 of 0 (0% of) surface lights went in leaf ambient cubes.
+0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
+Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
+Ready to Finish
+
+Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
+------------       ---------------  ---------------  -------- 
+models                  54/4096         2592/196608   ( 1.3%) 
+brushes               2150/32768       25800/393216   ( 6.6%) 
+brushsides           20080/65536      160640/524288   (30.6%) 
+planes               13502/65536      270040/1310720  (20.6%) 
+vertexes              7699/65536       92388/786432   (11.7%) 
+nodes                 2216/65536       70912/2097152  ( 3.4%) 
+texinfos              1861/12288      133992/884736   (15.1%) 
+texdata                161/2048         5152/65536    ( 7.9%) 
+dispinfos                4/0             704/0        ( 0.0%) 
+disp_verts             100/0            2000/0        ( 0.0%) 
+disp_tris              128/0             256/0        ( 0.0%) 
+disp_lmsamples       19032/0           19032/0        ( 0.0%) 
+faces                 4936/65536      276416/3670016  ( 7.5%) 
+hdr faces             4936/65536      276416/3670016  ( 7.5%) 
+origfaces             3600/65536      201600/3670016  ( 5.5%) 
+leaves                2271/65536       72672/2097152  ( 3.5%) 
+leaffaces             6176/65536       12352/131072   ( 9.4%) 
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+areas                    8/1024           64/8192     ( 0.8%) 
+surfedges            38327/512000     153308/2048000  ( 7.5%) 
+edges                23244/256000      92976/1024000  ( 9.1%) 
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+waterindices         10233/131072      20466/262144   ( 7.8%) 
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+HDR ambient table     2271/65536        9084/262144   ( 3.5%) 
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+physics               [variable]      728358/4194304  (17.4%) 
+physics terrain       [variable]         732/1048576  ( 0.1%) 
+
+Level flags = 2
+
+Total triangle count: 14083
+Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+25 seconds elapsed
+
+
+
+materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
+Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
+Map revision 2059
+ConVarRef mat_reduceparticles doesn't point to an existing ConVar
+Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
+Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
+Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
+fixing up env_cubemap materials on brush sides...
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
+Building Faces...done (0)
+Chop Details...done (0)
+Find Visible Detail Sides...
+Merged 262 detail faces...done (0)
+Merging details...done (0)
+FixTjuncs...
+PruneNodes...
+WriteBSP...
+Warning: area portal has 32 verts. Could be a vbsp bug.
+Warning: area portal has 32 verts. Could be a vbsp bug.
+done (0)
+writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
+done (0)
+Finding displacement neighbors...
+Finding lightmap sample positions...
+Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
+Building Physics collision data...
+done (0) (728358 bytes)
+Error loading studio model ""!
+Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
+Water found with no water_lod_control entity, creating a default one.
+Compacting texture/material tables...
+Reduced 3532 texinfos to 1861
+Reduced 184 texdatas to 161 (5555 bytes to 4684)
+Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+2 seconds elapsed
+
+
+
+12 threads
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
+ 473 portalclusters
+1086 numportals
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 364 visible clusters (0.00%)
+Total clusters visible: 46092
+Average clusters visible: 97
+Building PAS...
+Average clusters audible: 205
+visdatasize:38398  compressed from 60544
+writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+1 second elapsed
+
+
+
+[Reading texlights from 'lights.rad']
+[48 texlights parsed from 'lights.rad']
+
+[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+
+Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
+Loaded alpha texture materials\Metal\metalbar001c.vtf
+Loaded alpha texture materials\Metal\metalbar001a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails01.vtf
+Loaded alpha texture materials\Metal\metalrail013a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails02.vtf
+Loaded alpha texture materials\Metal\metalrail013b.vtf
+Loaded alpha texture materials\Metal\metalgrate013b.vtf
+Loaded alpha texture materials\Metal\metalgrate016a.vtf
+Loaded alpha texture materials\Metal\metalgate001a.vtf
+Loaded alpha texture materials\Metal\metalfence001a.vtf
+Loaded alpha texture materials\Metal\metaltruss022a.vtf
+Loaded alpha texture materials\Metal\metalgrate011a.vtf
+4936 faces
+6 degenerate faces
+274982 square feet [39597528.00 square inches]
+4 Displacements
+5705 Square Feet [821611.25 Square Inches]
+4930 patches before subdivision
+zero area child patch
+zero area child patch
+zero area child patch
+76972 patches after subdivision
+104 direct lights
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7854125, max 592
+transfer lists:  59.9 megs
+0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(67486, 56501, 36445)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8804, 7030, 3882)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1191, 903, 428)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(187, 136, 58)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(30, 21, 8)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(6, 4, 1)
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+0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
+Build Patch/Sample Hash Table(s).....Done<0.0116 sec>
+0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
+0 of 0 (0% of) surface lights went in leaf ambient cubes.
+0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
+Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
+Ready to Finish
+
+Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
+------------       ---------------  ---------------  -------- 
+models                  54/4096         2592/196608   ( 1.3%) 
+brushes               2150/32768       25800/393216   ( 6.6%) 
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+faces                 4936/65536      276416/3670016  ( 7.5%) 
+hdr faces             4936/65536      276416/3670016  ( 7.5%) 
+origfaces             3600/65536      201600/3670016  ( 5.5%) 
+leaves                2271/65536       72672/2097152  ( 3.5%) 
+leaffaces             6176/65536       12352/131072   ( 9.4%) 
+leafbrushes           4448/65536        8896/131072   ( 6.8%) 
+areas                    8/1024           64/8192     ( 0.8%) 
+surfedges            38327/512000     153308/2048000  ( 7.5%) 
+edges                23244/256000      92976/1024000  ( 9.1%) 
+LDR worldlights          0/16384           0/1441792  ( 0.0%) 
+HDR worldlights        104/16384        9152/1441792  ( 0.6%) 
+leafwaterdata            2/32768          24/393216   ( 0.0%) 
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+waterindices         10233/131072      20466/262144   ( 7.8%) 
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+HDR lightdata         [variable]     3766344/0        ( 0.0%) 
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+entdata               [variable]      217657/393216   (55.4%) 
+LDR ambient table     2271/65536        9084/262144   ( 3.5%) 
+HDR ambient table     2271/65536        9084/262144   ( 3.5%) 
+LDR leaf ambient      2271/65536       63588/1835008  ( 3.5%) 
+HDR leaf ambient      3983/65536      111524/1835008  ( 6.1%) 
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+detail props          [variable]           1/12       ( 8.3%) 
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+pakfile               [variable]     1945881/0        ( 0.0%) 
+physics               [variable]      728358/4194304  (17.4%) 
+physics terrain       [variable]         732/1048576  ( 0.1%) 
+
+Level flags = 2
+
+Total triangle count: 14083
+Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+25 seconds elapsed
+
+
+
+materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
+Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
+Map revision 2061
+ConVarRef mat_reduceparticles doesn't point to an existing ConVar
+Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
+Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
+Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
+fixing up env_cubemap materials on brush sides...
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
+Building Faces...done (0)
+Chop Details...done (0)
+Find Visible Detail Sides...
+Merged 262 detail faces...done (0)
+Merging details...done (0)
+FixTjuncs...
+PruneNodes...
+WriteBSP...
+Warning: area portal has 32 verts. Could be a vbsp bug.
+Warning: area portal has 32 verts. Could be a vbsp bug.
+done (0)
+writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
+done (0)
+Finding displacement neighbors...
+Finding lightmap sample positions...
+Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
+Building Physics collision data...
+done (0) (728358 bytes)
+Error loading studio model ""!
+Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
+Water found with no water_lod_control entity, creating a default one.
+Compacting texture/material tables...
+Reduced 3532 texinfos to 1861
+Reduced 184 texdatas to 161 (5555 bytes to 4684)
+Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+2 seconds elapsed
+
+
+
+12 threads
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
+ 473 portalclusters
+1086 numportals
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 364 visible clusters (0.00%)
+Total clusters visible: 46092
+Average clusters visible: 97
+Building PAS...
+Average clusters audible: 205
+visdatasize:38398  compressed from 60544
+writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+1 second elapsed
+
+
+
+[Reading texlights from 'lights.rad']
+[48 texlights parsed from 'lights.rad']
+
+[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+
+Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
+Loaded alpha texture materials\Metal\metalbar001c.vtf
+Loaded alpha texture materials\Metal\metalbar001a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails01.vtf
+Loaded alpha texture materials\Metal\metalrail013a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails02.vtf
+Loaded alpha texture materials\Metal\metalrail013b.vtf
+Loaded alpha texture materials\Metal\metalgrate013b.vtf
+Loaded alpha texture materials\Metal\metalgrate016a.vtf
+Loaded alpha texture materials\Metal\metalgate001a.vtf
+Loaded alpha texture materials\Metal\metalfence001a.vtf
+Loaded alpha texture materials\Metal\metaltruss022a.vtf
+Loaded alpha texture materials\Metal\metalgrate011a.vtf
+4936 faces
+6 degenerate faces
+274982 square feet [39597528.00 square inches]
+4 Displacements
+5705 Square Feet [821611.25 Square Inches]
+4930 patches before subdivision
+zero area child patch
+zero area child patch
+zero area child patch
+76972 patches after subdivision
+104 direct lights
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7854125, max 592
+transfer lists:  59.9 megs
+0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(67485, 56500, 36445)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8804, 7030, 3882)
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+0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
+Build Patch/Sample Hash Table(s).....Done<0.0117 sec>
+0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
+0 of 0 (0% of) surface lights went in leaf ambient cubes.
+0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
+Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
+Ready to Finish
+
+Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
+------------       ---------------  ---------------  -------- 
+models                  54/4096         2592/196608   ( 1.3%) 
+brushes               2150/32768       25800/393216   ( 6.6%) 
+brushsides           20080/65536      160640/524288   (30.6%) 
+planes               13502/65536      270040/1310720  (20.6%) 
+vertexes              7699/65536       92388/786432   (11.7%) 
+nodes                 2216/65536       70912/2097152  ( 3.4%) 
+texinfos              1861/12288      133992/884736   (15.1%) 
+texdata                161/2048         5152/65536    ( 7.9%) 
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+disp_lmsamples       19032/0           19032/0        ( 0.0%) 
+faces                 4936/65536      276416/3670016  ( 7.5%) 
+hdr faces             4936/65536      276416/3670016  ( 7.5%) 
+origfaces             3600/65536      201600/3670016  ( 5.5%) 
+leaves                2271/65536       72672/2097152  ( 3.5%) 
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+edges                23244/256000      92976/1024000  ( 9.1%) 
+LDR worldlights          0/16384           0/1441792  ( 0.0%) 
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+LDR ambient table     2271/65536        9084/262144   ( 3.5%) 
+HDR ambient table     2271/65536        9084/262144   ( 3.5%) 
+LDR leaf ambient      2271/65536       63588/1835008  ( 3.5%) 
+HDR leaf ambient      3983/65536      111524/1835008  ( 6.1%) 
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+pakfile               [variable]     1945881/0        ( 0.0%) 
+physics               [variable]      728358/4194304  (17.4%) 
+physics terrain       [variable]         732/1048576  ( 0.1%) 
+
+Level flags = 2
+
+Total triangle count: 14083
+Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+26 seconds elapsed
+
+
+
+materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
+Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
+Map revision 2062
+ConVarRef mat_reduceparticles doesn't point to an existing ConVar
+Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
+Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
+Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
+fixing up env_cubemap materials on brush sides...
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
+Building Faces...done (0)
+Chop Details...done (0)
+Find Visible Detail Sides...
+Merged 262 detail faces...done (0)
+Merging details...done (0)
+FixTjuncs...
+PruneNodes...
+WriteBSP...
+Warning: area portal has 32 verts. Could be a vbsp bug.
+Warning: area portal has 32 verts. Could be a vbsp bug.
+done (0)
+writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
+done (0)
+Finding displacement neighbors...
+Finding lightmap sample positions...
+Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
+Building Physics collision data...
+done (0) (729509 bytes)
+Error loading studio model ""!
+Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
+Water found with no water_lod_control entity, creating a default one.
+Compacting texture/material tables...
+Reduced 3534 texinfos to 1863
+Reduced 184 texdatas to 161 (5555 bytes to 4684)
+Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+2 seconds elapsed
+
+
+
+12 threads
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
+ 473 portalclusters
+1086 numportals
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%)
+Total clusters visible: 46094
+Average clusters visible: 97
+Building PAS...
+Average clusters audible: 205
+visdatasize:38398  compressed from 60544
+writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+1 second elapsed
+
+
+
+[Reading texlights from 'lights.rad']
+[48 texlights parsed from 'lights.rad']
+
+[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+
+Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
+Loaded alpha texture materials\Metal\metalbar001c.vtf
+Loaded alpha texture materials\Metal\metalbar001a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails01.vtf
+Loaded alpha texture materials\Metal\metalrail013a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails02.vtf
+Loaded alpha texture materials\Metal\metalrail013b.vtf
+Loaded alpha texture materials\Metal\metalgrate013b.vtf
+Loaded alpha texture materials\Metal\metalgrate016a.vtf
+Loaded alpha texture materials\Metal\metalgate001a.vtf
+Loaded alpha texture materials\Metal\metalfence001a.vtf
+Loaded alpha texture materials\Metal\metaltruss022a.vtf
+Loaded alpha texture materials\Metal\metalgrate011a.vtf
+4948 faces
+6 degenerate faces
+275428 square feet [39661720.00 square inches]
+4 Displacements
+5705 Square Feet [821611.25 Square Inches]
+4942 patches before subdivision
+zero area child patch
+zero area child patch
+zero area child patch
+76984 patches after subdivision
+104 direct lights
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7855212, max 592
+transfer lists:  59.9 megs
+0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(67539, 56553, 36486)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8821, 7038, 3886)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1192, 904, 429)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(187, 136, 58)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(30, 21, 8)
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+Build Patch/Sample Hash Table(s).....Done<0.0118 sec>
+0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
+0 of 0 (0% of) surface lights went in leaf ambient cubes.
+0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
+Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
+Ready to Finish
+
+Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
+------------       ---------------  ---------------  -------- 
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+brushes               2152/32768       25824/393216   ( 6.6%) 
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+faces                 4948/65536      277088/3670016  ( 7.6%) 
+hdr faces             4948/65536      277088/3670016  ( 7.6%) 
+origfaces             3612/65536      202272/3670016  ( 5.5%) 
+leaves                2280/65536       72960/2097152  ( 3.5%) 
+leaffaces             6188/65536       12376/131072   ( 9.4%) 
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+areas                    8/1024           64/8192     ( 0.8%) 
+surfedges            38423/512000     153692/2048000  ( 7.5%) 
+edges                23292/256000      93168/1024000  ( 9.1%) 
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+cubemapsamples          40/1024          640/16384    ( 3.9%) 
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+HDR lightdata         [variable]     3766344/0        ( 0.0%) 
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+HDR ambient table     2280/65536        9120/262144   ( 3.5%) 
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+physics               [variable]      729509/4194304  (17.4%) 
+physics terrain       [variable]         732/1048576  ( 0.1%) 
+
+Level flags = 2
+
+Total triangle count: 14107
+Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+27 seconds elapsed
+
+
+
+materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
+Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
+Map revision 2067
+ConVarRef mat_reduceparticles doesn't point to an existing ConVar
+Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
+Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
+Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
+fixing up env_cubemap materials on brush sides...
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
+Building Faces...done (0)
+Chop Details...done (0)
+Find Visible Detail Sides...
+Merged 262 detail faces...done (0)
+Merging details...done (0)
+FixTjuncs...
+PruneNodes...
+WriteBSP...
+Warning: area portal has 32 verts. Could be a vbsp bug.
+Warning: area portal has 32 verts. Could be a vbsp bug.
+done (0)
+writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
+done (0)
+Finding displacement neighbors...
+Finding lightmap sample positions...
+Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
+Building Physics collision data...
+done (0) (729509 bytes)
+Error loading studio model ""!
+Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
+Water found with no water_lod_control entity, creating a default one.
+Compacting texture/material tables...
+Reduced 3534 texinfos to 1863
+Reduced 184 texdatas to 161 (5555 bytes to 4684)
+Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+2 seconds elapsed
+
+
+
+12 threads
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
+ 473 portalclusters
+1086 numportals
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%)
+Total clusters visible: 46094
+Average clusters visible: 97
+Building PAS...
+Average clusters audible: 205
+visdatasize:38398  compressed from 60544
+writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+1 second elapsed
+
+
+
+[Reading texlights from 'lights.rad']
+[48 texlights parsed from 'lights.rad']
+
+[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+
+Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
+Loaded alpha texture materials\Metal\metalbar001c.vtf
+Loaded alpha texture materials\Metal\metalbar001a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails01.vtf
+Loaded alpha texture materials\Metal\metalrail013a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails02.vtf
+Loaded alpha texture materials\Metal\metalrail013b.vtf
+Loaded alpha texture materials\Metal\metalgrate013b.vtf
+Loaded alpha texture materials\Metal\metalgrate016a.vtf
+Loaded alpha texture materials\Metal\metalgate001a.vtf
+Loaded alpha texture materials\Metal\metalfence001a.vtf
+Loaded alpha texture materials\Metal\metaltruss022a.vtf
+Loaded alpha texture materials\Metal\metalgrate011a.vtf
+4948 faces
+6 degenerate faces
+275428 square feet [39661720.00 square inches]
+4 Displacements
+5705 Square Feet [821611.25 Square Inches]
+4942 patches before subdivision
+zero area child patch
+zero area child patch
+zero area child patch
+76984 patches after subdivision
+104 direct lights
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7855212, max 592
+transfer lists:  59.9 megs
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+0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8821, 7038, 3886)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1192, 904, 429)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(187, 136, 58)
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+0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(6, 4, 1)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1, 1, 0)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
+Build Patch/Sample Hash Table(s).....Done<0.0118 sec>
+0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
+0 of 0 (0% of) surface lights went in leaf ambient cubes.
+0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
+Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
+Ready to Finish
+
+Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
+------------       ---------------  ---------------  -------- 
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+
+Level flags = 2
+
+Total triangle count: 14107
+Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+25 seconds elapsed
+
+
+
+materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
+Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
+Map revision 2072
+ConVarRef mat_reduceparticles doesn't point to an existing ConVar
+Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
+Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
+Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
+fixing up env_cubemap materials on brush sides...
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
+Building Faces...done (0)
+Chop Details...done (0)
+Find Visible Detail Sides...
+Merged 262 detail faces...done (0)
+Merging details...done (0)
+FixTjuncs...
+PruneNodes...
+WriteBSP...
+Warning: area portal has 32 verts. Could be a vbsp bug.
+Warning: area portal has 32 verts. Could be a vbsp bug.
+done (0)
+writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
+done (0)
+Finding displacement neighbors...
+Finding lightmap sample positions...
+Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
+Building Physics collision data...
+done (0) (729509 bytes)
+Error loading studio model ""!
+Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
+Water found with no water_lod_control entity, creating a default one.
+Compacting texture/material tables...
+Reduced 3534 texinfos to 1863
+Reduced 184 texdatas to 161 (5555 bytes to 4684)
+Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+2 seconds elapsed
+
+
+
+12 threads
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
+ 473 portalclusters
+1086 numportals
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 364 visible clusters (0.00%)
+Total clusters visible: 46092
+Average clusters visible: 97
+Building PAS...
+Average clusters audible: 205
+visdatasize:38398  compressed from 60544
+writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+1 second elapsed
+
+
+
+[Reading texlights from 'lights.rad']
+[48 texlights parsed from 'lights.rad']
+
+[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+
+Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
+Loaded alpha texture materials\Metal\metalbar001c.vtf
+Loaded alpha texture materials\Metal\metalbar001a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails01.vtf
+Loaded alpha texture materials\Metal\metalrail013a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails02.vtf
+Loaded alpha texture materials\Metal\metalrail013b.vtf
+Loaded alpha texture materials\Metal\metalgrate013b.vtf
+Loaded alpha texture materials\Metal\metalgrate016a.vtf
+Loaded alpha texture materials\Metal\metalgate001a.vtf
+Loaded alpha texture materials\Metal\metalfence001a.vtf
+Loaded alpha texture materials\Metal\metaltruss022a.vtf
+Loaded alpha texture materials\Metal\metalgrate011a.vtf
+4948 faces
+6 degenerate faces
+275428 square feet [39661720.00 square inches]
+4 Displacements
+5705 Square Feet [821611.25 Square Inches]
+4942 patches before subdivision
+zero area child patch
+zero area child patch
+zero area child patch
+76984 patches after subdivision
+104 direct lights
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7855212, max 592
+transfer lists:  59.9 megs
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+0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8821, 7038, 3886)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1192, 904, 429)
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+0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(30, 21, 8)
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+0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
+Build Patch/Sample Hash Table(s).....Done<0.0118 sec>
+0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
+0 of 0 (0% of) surface lights went in leaf ambient cubes.
+0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
+Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
+Ready to Finish
+
+Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
+------------       ---------------  ---------------  -------- 
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+
+Level flags = 2
+
+Total triangle count: 14107
+Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+25 seconds elapsed
+
+
+
+materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
+Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
+Map revision 2075
+ConVarRef mat_reduceparticles doesn't point to an existing ConVar
+Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
+Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
+Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
+fixing up env_cubemap materials on brush sides...
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
+Building Faces...done (0)
+Chop Details...done (0)
+Find Visible Detail Sides...
+Merged 262 detail faces...done (0)
+Merging details...done (0)
+FixTjuncs...
+PruneNodes...
+WriteBSP...
+Warning: area portal has 32 verts. Could be a vbsp bug.
+Warning: area portal has 32 verts. Could be a vbsp bug.
+done (0)
+writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
+done (0)
+Finding displacement neighbors...
+Finding lightmap sample positions...
+Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
+Building Physics collision data...
+done (0) (729509 bytes)
+Error loading studio model ""!
+Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
+Water found with no water_lod_control entity, creating a default one.
+Compacting texture/material tables...
+Reduced 3534 texinfos to 1863
+Reduced 184 texdatas to 161 (5555 bytes to 4684)
+Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+2 seconds elapsed
+
+
+
+12 threads
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
+ 473 portalclusters
+1086 numportals
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 364 visible clusters (0.00%)
+Total clusters visible: 46092
+Average clusters visible: 97
+Building PAS...
+Average clusters audible: 205
+visdatasize:38398  compressed from 60544
+writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+1 second elapsed
+
+
+
+[Reading texlights from 'lights.rad']
+[48 texlights parsed from 'lights.rad']
+
+[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+
+Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
+Loaded alpha texture materials\Metal\metalbar001c.vtf
+Loaded alpha texture materials\Metal\metalbar001a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails01.vtf
+Loaded alpha texture materials\Metal\metalrail013a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails02.vtf
+Loaded alpha texture materials\Metal\metalrail013b.vtf
+Loaded alpha texture materials\Metal\metalgrate013b.vtf
+Loaded alpha texture materials\Metal\metalgrate016a.vtf
+Loaded alpha texture materials\Metal\metalgate001a.vtf
+Loaded alpha texture materials\Metal\metalfence001a.vtf
+Loaded alpha texture materials\Metal\metaltruss022a.vtf
+Loaded alpha texture materials\Metal\metalgrate011a.vtf
+4948 faces
+6 degenerate faces
+275428 square feet [39661720.00 square inches]
+4 Displacements
+5705 Square Feet [821611.25 Square Inches]
+4942 patches before subdivision
+zero area child patch
+zero area child patch
+zero area child patch
+76984 patches after subdivision
+104 direct lights
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7855212, max 592
+transfer lists:  59.9 megs
+0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(67540, 56554, 36486)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8821, 7038, 3886)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1192, 904, 429)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(187, 136, 58)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(30, 21, 8)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(6, 4, 1)
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+0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
+Build Patch/Sample Hash Table(s).....Done<0.0125 sec>
+0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
+0 of 0 (0% of) surface lights went in leaf ambient cubes.
+0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
+Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
+Ready to Finish
+
+Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
+------------       ---------------  ---------------  -------- 
+models                  55/4096         2640/196608   ( 1.3%) 
+brushes               2152/32768       25824/393216   ( 6.6%) 
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+origfaces             3612/65536      202272/3670016  ( 5.5%) 
+leaves                2280/65536       72960/2097152  ( 3.5%) 
+leaffaces             6188/65536       12376/131072   ( 9.4%) 
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+surfedges            38423/512000     153692/2048000  ( 7.5%) 
+edges                23292/256000      93168/1024000  ( 9.1%) 
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+HDR worldlights        104/16384        9152/1441792  ( 0.6%) 
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+physics terrain       [variable]         732/1048576  ( 0.1%) 
+
+Level flags = 2
+
+Total triangle count: 14107
+Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+36 seconds elapsed
+
+
+
+materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
+Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
+Map revision 2077
+ConVarRef mat_reduceparticles doesn't point to an existing ConVar
+Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
+Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
+Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
+fixing up env_cubemap materials on brush sides...
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
+Building Faces...done (0)
+Chop Details...done (0)
+Find Visible Detail Sides...
+Merged 262 detail faces...done (0)
+Merging details...done (0)
+FixTjuncs...
+PruneNodes...
+WriteBSP...
+Warning: area portal has 32 verts. Could be a vbsp bug.
+Warning: area portal has 32 verts. Could be a vbsp bug.
+done (0)
+writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
+done (0)
+Finding displacement neighbors...
+Finding lightmap sample positions...
+Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
+Building Physics collision data...
+done (1) (729509 bytes)
+Error loading studio model ""!
+Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
+Water found with no water_lod_control entity, creating a default one.
+Compacting texture/material tables...
+Reduced 3534 texinfos to 1863
+Reduced 184 texdatas to 161 (5555 bytes to 4684)
+Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+3 seconds elapsed
+
+
+
+12 threads
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
+ 473 portalclusters
+1086 numportals
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%)
+Total clusters visible: 46094
+Average clusters visible: 97
+Building PAS...
+Average clusters audible: 205
+visdatasize:38398  compressed from 60544
+writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+2 seconds elapsed
+
+
+
+[Reading texlights from 'lights.rad']
+[48 texlights parsed from 'lights.rad']
+
+[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+
+Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
+Loaded alpha texture materials\Metal\metalbar001c.vtf
+Loaded alpha texture materials\Metal\metalbar001a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails01.vtf
+Loaded alpha texture materials\Metal\metalrail013a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails02.vtf
+Loaded alpha texture materials\Metal\metalrail013b.vtf
+Loaded alpha texture materials\Metal\metalgrate013b.vtf
+Loaded alpha texture materials\Metal\metalgrate016a.vtf
+Loaded alpha texture materials\Metal\metalgate001a.vtf
+Loaded alpha texture materials\Metal\metalfence001a.vtf
+Loaded alpha texture materials\Metal\metaltruss022a.vtf
+Loaded alpha texture materials\Metal\metalgrate011a.vtf
+4948 faces
+6 degenerate faces
+275428 square feet [39661720.00 square inches]
+4 Displacements
+5705 Square Feet [821611.25 Square Inches]
+4942 patches before subdivision
+zero area child patch
+zero area child patch
+zero area child patch
+76984 patches after subdivision
+104 direct lights
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7855212, max 592
+transfer lists:  59.9 megs
+0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(67539, 56553, 36486)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8821, 7038, 3886)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1192, 904, 429)
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+0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
+Build Patch/Sample Hash Table(s).....Done<0.0126 sec>
+0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
+0 of 0 (0% of) surface lights went in leaf ambient cubes.
+0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
+Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
+Ready to Finish
+
+Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
+------------       ---------------  ---------------  -------- 
+models                  55/4096         2640/196608   ( 1.3%) 
+brushes               2152/32768       25824/393216   ( 6.6%) 
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+disp_lmsamples       19032/0           19032/0        ( 0.0%) 
+faces                 4948/65536      277088/3670016  ( 7.6%) 
+hdr faces             4948/65536      277088/3670016  ( 7.6%) 
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+leaves                2280/65536       72960/2097152  ( 3.5%) 
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+surfedges            38423/512000     153692/2048000  ( 7.5%) 
+edges                23292/256000      93168/1024000  ( 9.1%) 
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+LDR ambient table     2280/65536        9120/262144   ( 3.5%) 
+HDR ambient table     2280/65536        9120/262144   ( 3.5%) 
+LDR leaf ambient      2280/65536       63840/1835008  ( 3.5%) 
+HDR leaf ambient      3990/65536      111720/1835008  ( 6.1%) 
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+physics               [variable]      729509/4194304  (17.4%) 
+physics terrain       [variable]         732/1048576  ( 0.1%) 
+
+Level flags = 2
+
+Total triangle count: 14107
+Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
 37 seconds elapsed
+
+
+
+materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
+Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
+Map revision 2081
+ConVarRef mat_reduceparticles doesn't point to an existing ConVar
+Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
+Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
+Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
+fixing up env_cubemap materials on brush sides...
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
+Building Faces...done (0)
+Chop Details...done (0)
+Find Visible Detail Sides...
+Merged 262 detail faces...done (0)
+Merging details...done (0)
+FixTjuncs...
+PruneNodes...
+WriteBSP...
+Warning: area portal has 32 verts. Could be a vbsp bug.
+Warning: area portal has 32 verts. Could be a vbsp bug.
+done (0)
+writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
+done (0)
+Finding displacement neighbors...
+Finding lightmap sample positions...
+Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
+Building Physics collision data...
+done (1) (729445 bytes)
+Error loading studio model ""!
+Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
+Water found with no water_lod_control entity, creating a default one.
+Compacting texture/material tables...
+Reduced 3533 texinfos to 1863
+Reduced 184 texdatas to 161 (5555 bytes to 4684)
+Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+3 seconds elapsed
+
+
+
+12 threads
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
+ 473 portalclusters
+1086 numportals
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%)
+Total clusters visible: 46094
+Average clusters visible: 97
+Building PAS...
+Average clusters audible: 205
+visdatasize:38398  compressed from 60544
+writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+1 second elapsed
+
+
+
+[Reading texlights from 'lights.rad']
+[48 texlights parsed from 'lights.rad']
+
+[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+
+Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
+Loaded alpha texture materials\Metal\metalbar001c.vtf
+Loaded alpha texture materials\Metal\metalbar001a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails01.vtf
+Loaded alpha texture materials\Metal\metalrail013a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails02.vtf
+Loaded alpha texture materials\Metal\metalrail013b.vtf
+Loaded alpha texture materials\Metal\metalgrate013b.vtf
+Loaded alpha texture materials\Metal\metalgrate016a.vtf
+Loaded alpha texture materials\Metal\metalgate001a.vtf
+Loaded alpha texture materials\Metal\metalfence001a.vtf
+Loaded alpha texture materials\Metal\metaltruss022a.vtf
+Loaded alpha texture materials\Metal\metalgrate011a.vtf
+4948 faces
+6 degenerate faces
+275428 square feet [39661720.00 square inches]
+4 Displacements
+5705 Square Feet [821611.25 Square Inches]
+4942 patches before subdivision
+zero area child patch
+zero area child patch
+zero area child patch
+76984 patches after subdivision
+104 direct lights
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7857785, max 592
+transfer lists:  60.0 megs
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+0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8826, 7042, 3889)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1193, 905, 429)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(187, 136, 58)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(30, 21, 8)
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+Build Patch/Sample Hash Table(s).....Done<0.0120 sec>
+0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
+0 of 0 (0% of) surface lights went in leaf ambient cubes.
+0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
+Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
+Ready to Finish
+
+Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
+------------       ---------------  ---------------  -------- 
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+brushes               2152/32768       25824/393216   ( 6.6%) 
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+disp_lmsamples       19032/0           19032/0        ( 0.0%) 
+faces                 4948/65536      277088/3670016  ( 7.6%) 
+hdr faces             4948/65536      277088/3670016  ( 7.6%) 
+origfaces             3612/65536      202272/3670016  ( 5.5%) 
+leaves                2280/65536       72960/2097152  ( 3.5%) 
+leaffaces             6188/65536       12376/131072   ( 9.4%) 
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+surfedges            38423/512000     153692/2048000  ( 7.5%) 
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+physics terrain       [variable]         732/1048576  ( 0.1%) 
+
+Level flags = 2
+
+Total triangle count: 14107
+Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+34 seconds elapsed
+
+
+
+materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
+Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
+Map revision 2082
+ConVarRef mat_reduceparticles doesn't point to an existing ConVar
+Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
+Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
+Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
+fixing up env_cubemap materials on brush sides...
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
+Building Faces...done (0)
+Chop Details...done (0)
+Find Visible Detail Sides...
+Merged 262 detail faces...done (0)
+Merging details...done (0)
+FixTjuncs...
+PruneNodes...
+WriteBSP...
+Warning: area portal has 32 verts. Could be a vbsp bug.
+Warning: area portal has 32 verts. Could be a vbsp bug.
+done (0)
+writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
+done (0)
+Finding displacement neighbors...
+Finding lightmap sample positions...
+Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
+Building Physics collision data...
+done (0) (729445 bytes)
+Error loading studio model ""!
+Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
+Water found with no water_lod_control entity, creating a default one.
+Compacting texture/material tables...
+Reduced 3533 texinfos to 1863
+Reduced 184 texdatas to 161 (5555 bytes to 4684)
+Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+2 seconds elapsed
+
+
+
+12 threads
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
+ 473 portalclusters
+1086 numportals
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 364 visible clusters (0.00%)
+Total clusters visible: 46092
+Average clusters visible: 97
+Building PAS...
+Average clusters audible: 205
+visdatasize:38398  compressed from 60544
+writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+1 second elapsed
+
+
+
+[Reading texlights from 'lights.rad']
+[48 texlights parsed from 'lights.rad']
+
+[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+
+Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
+Loaded alpha texture materials\Metal\metalbar001c.vtf
+Loaded alpha texture materials\Metal\metalbar001a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails01.vtf
+Loaded alpha texture materials\Metal\metalrail013a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails02.vtf
+Loaded alpha texture materials\Metal\metalrail013b.vtf
+Loaded alpha texture materials\Metal\metalgrate013b.vtf
+Loaded alpha texture materials\Metal\metalgrate016a.vtf
+Loaded alpha texture materials\Metal\metalgate001a.vtf
+Loaded alpha texture materials\Metal\metalfence001a.vtf
+Loaded alpha texture materials\Metal\metaltruss022a.vtf
+Loaded alpha texture materials\Metal\metalgrate011a.vtf
+4948 faces
+6 degenerate faces
+275428 square feet [39661720.00 square inches]
+4 Displacements
+5705 Square Feet [821611.25 Square Inches]
+4942 patches before subdivision
+zero area child patch
+zero area child patch
+zero area child patch
+76984 patches after subdivision
+104 direct lights
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7857785, max 592
+transfer lists:  60.0 megs
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+0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8826, 7042, 3889)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1193, 905, 429)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(187, 136, 58)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(30, 21, 8)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(6, 4, 1)
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+0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
+Build Patch/Sample Hash Table(s).....Done<0.0116 sec>
+0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
+0 of 0 (0% of) surface lights went in leaf ambient cubes.
+0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
+Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
+Ready to Finish
+
+Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
+------------       ---------------  ---------------  -------- 
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+brushes               2152/32768       25824/393216   ( 6.6%) 
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+faces                 4948/65536      277088/3670016  ( 7.6%) 
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+leaves                2280/65536       72960/2097152  ( 3.5%) 
+leaffaces             6188/65536       12376/131072   ( 9.4%) 
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+surfedges            38423/512000     153692/2048000  ( 7.5%) 
+edges                23292/256000      93168/1024000  ( 9.1%) 
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+HDR worldlights        104/16384        9152/1441792  ( 0.6%) 
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+HDR lightdata         [variable]     3766324/0        ( 0.0%) 
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+HDR ambient table     2280/65536        9120/262144   ( 3.5%) 
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+physics terrain       [variable]         732/1048576  ( 0.1%) 
+
+Level flags = 2
+
+Total triangle count: 14107
+Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+25 seconds elapsed
+
+
+
+materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
+Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
+Map revision 2083
+ConVarRef mat_reduceparticles doesn't point to an existing ConVar
+Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
+Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
+Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
+fixing up env_cubemap materials on brush sides...
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
+Building Faces...done (0)
+Chop Details...done (0)
+Find Visible Detail Sides...
+Merged 262 detail faces...done (0)
+Merging details...done (0)
+FixTjuncs...
+PruneNodes...
+WriteBSP...
+Warning: area portal has 32 verts. Could be a vbsp bug.
+Warning: area portal has 32 verts. Could be a vbsp bug.
+done (0)
+writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
+done (0)
+Finding displacement neighbors...
+Finding lightmap sample positions...
+Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
+Building Physics collision data...
+done (0) (729445 bytes)
+Error loading studio model ""!
+Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
+Water found with no water_lod_control entity, creating a default one.
+Compacting texture/material tables...
+Reduced 3533 texinfos to 1863
+Reduced 184 texdatas to 161 (5555 bytes to 4684)
+Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+2 seconds elapsed
+
+
+
+12 threads
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
+ 473 portalclusters
+1086 numportals
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 364 visible clusters (0.00%)
+Total clusters visible: 46092
+Average clusters visible: 97
+Building PAS...
+Average clusters audible: 205
+visdatasize:38398  compressed from 60544
+writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+1 second elapsed
+
+
+
+[Reading texlights from 'lights.rad']
+[48 texlights parsed from 'lights.rad']
+
+[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+
+Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
+Loaded alpha texture materials\Metal\metalbar001c.vtf
+Loaded alpha texture materials\Metal\metalbar001a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails01.vtf
+Loaded alpha texture materials\Metal\metalrail013a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails02.vtf
+Loaded alpha texture materials\Metal\metalrail013b.vtf
+Loaded alpha texture materials\Metal\metalgrate013b.vtf
+Loaded alpha texture materials\Metal\metalgrate016a.vtf
+Loaded alpha texture materials\Metal\metalgate001a.vtf
+Loaded alpha texture materials\Metal\metalfence001a.vtf
+Loaded alpha texture materials\Metal\metaltruss022a.vtf
+Loaded alpha texture materials\Metal\metalgrate011a.vtf
+4948 faces
+6 degenerate faces
+275428 square feet [39661720.00 square inches]
+4 Displacements
+5705 Square Feet [821611.25 Square Inches]
+4942 patches before subdivision
+zero area child patch
+zero area child patch
+zero area child patch
+76984 patches after subdivision
+104 direct lights
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7857785, max 592
+transfer lists:  60.0 megs
+0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(67546, 56559, 36490)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8826, 7042, 3889)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1193, 905, 429)
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+0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(6, 4, 1)
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+0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
+Build Patch/Sample Hash Table(s).....Done<0.0120 sec>
+0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
+0 of 0 (0% of) surface lights went in leaf ambient cubes.
+0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
+Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
+Ready to Finish
+
+Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
+------------       ---------------  ---------------  -------- 
+models                  55/4096         2640/196608   ( 1.3%) 
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+faces                 4948/65536      277088/3670016  ( 7.6%) 
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+HDR ambient table     2280/65536        9120/262144   ( 3.5%) 
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+physics terrain       [variable]         732/1048576  ( 0.1%) 
+
+Level flags = 2
+
+Total triangle count: 14107
+Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+25 seconds elapsed
+
+
+
+materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
+Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
+Map revision 2085
+ConVarRef mat_reduceparticles doesn't point to an existing ConVar
+Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
+Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
+Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
+fixing up env_cubemap materials on brush sides...
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
+Building Faces...done (0)
+Chop Details...done (0)
+Find Visible Detail Sides...
+Merged 262 detail faces...done (0)
+Merging details...done (0)
+FixTjuncs...
+PruneNodes...
+WriteBSP...
+Warning: area portal has 32 verts. Could be a vbsp bug.
+Warning: area portal has 32 verts. Could be a vbsp bug.
+done (0)
+writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
+done (0)
+Finding displacement neighbors...
+Finding lightmap sample positions...
+Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
+Building Physics collision data...
+done (0) (729445 bytes)
+Error loading studio model ""!
+Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
+Water found with no water_lod_control entity, creating a default one.
+Compacting texture/material tables...
+Reduced 3533 texinfos to 1863
+Reduced 184 texdatas to 161 (5555 bytes to 4684)
+Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+2 seconds elapsed
+
+
+
+12 threads
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
+ 473 portalclusters
+1086 numportals
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%)
+Total clusters visible: 46094
+Average clusters visible: 97
+Building PAS...
+Average clusters audible: 205
+visdatasize:38398  compressed from 60544
+writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+1 second elapsed
+
+
+
+[Reading texlights from 'lights.rad']
+[48 texlights parsed from 'lights.rad']
+
+[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+
+Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
+Loaded alpha texture materials\Metal\metalbar001c.vtf
+Loaded alpha texture materials\Metal\metalbar001a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails01.vtf
+Loaded alpha texture materials\Metal\metalrail013a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails02.vtf
+Loaded alpha texture materials\Metal\metalrail013b.vtf
+Loaded alpha texture materials\Metal\metalgrate013b.vtf
+Loaded alpha texture materials\Metal\metalgrate016a.vtf
+Loaded alpha texture materials\Metal\metalgate001a.vtf
+Loaded alpha texture materials\Metal\metalfence001a.vtf
+Loaded alpha texture materials\Metal\metaltruss022a.vtf
+Loaded alpha texture materials\Metal\metalgrate011a.vtf
+4948 faces
+6 degenerate faces
+275428 square feet [39661720.00 square inches]
+4 Displacements
+5705 Square Feet [821611.25 Square Inches]
+4942 patches before subdivision
+zero area child patch
+zero area child patch
+zero area child patch
+76984 patches after subdivision
+104 direct lights
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7857785, max 592
+transfer lists:  60.0 megs
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+0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8826, 7042, 3889)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1193, 905, 429)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(187, 136, 58)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(30, 21, 8)
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+Build Patch/Sample Hash Table(s).....Done<0.0117 sec>
+0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
+0 of 0 (0% of) surface lights went in leaf ambient cubes.
+0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
+Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
+Ready to Finish
+
+Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
+------------       ---------------  ---------------  -------- 
+models                  55/4096         2640/196608   ( 1.3%) 
+brushes               2152/32768       25824/393216   ( 6.6%) 
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+faces                 4948/65536      277088/3670016  ( 7.6%) 
+hdr faces             4948/65536      277088/3670016  ( 7.6%) 
+origfaces             3612/65536      202272/3670016  ( 5.5%) 
+leaves                2280/65536       72960/2097152  ( 3.5%) 
+leaffaces             6188/65536       12376/131072   ( 9.4%) 
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+areas                    8/1024           64/8192     ( 0.8%) 
+surfedges            38423/512000     153692/2048000  ( 7.5%) 
+edges                23292/256000      93168/1024000  ( 9.1%) 
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+physics terrain       [variable]         732/1048576  ( 0.1%) 
+
+Level flags = 2
+
+Total triangle count: 14107
+Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+27 seconds elapsed
+
+
+
+materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
+Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
+Map revision 2086
+ConVarRef mat_reduceparticles doesn't point to an existing ConVar
+Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
+Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
+Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
+fixing up env_cubemap materials on brush sides...
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
+Building Faces...done (0)
+Chop Details...done (0)
+Find Visible Detail Sides...
+Merged 262 detail faces...done (0)
+Merging details...done (0)
+FixTjuncs...
+PruneNodes...
+WriteBSP...
+Warning: area portal has 32 verts. Could be a vbsp bug.
+Warning: area portal has 32 verts. Could be a vbsp bug.
+done (0)
+writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
+done (0)
+Finding displacement neighbors...
+Finding lightmap sample positions...
+Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
+Building Physics collision data...
+done (0) (729509 bytes)
+Error loading studio model ""!
+Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
+Water found with no water_lod_control entity, creating a default one.
+Compacting texture/material tables...
+Reduced 3533 texinfos to 1863
+Reduced 184 texdatas to 161 (5555 bytes to 4684)
+Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+3 seconds elapsed
+
+
+
+12 threads
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
+ 473 portalclusters
+1086 numportals
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%)
+Total clusters visible: 46094
+Average clusters visible: 97
+Building PAS...
+Average clusters audible: 205
+visdatasize:38398  compressed from 60544
+writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+1 second elapsed
+
+
+
+[Reading texlights from 'lights.rad']
+[48 texlights parsed from 'lights.rad']
+
+[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+
+Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
+Loaded alpha texture materials\Metal\metalbar001c.vtf
+Loaded alpha texture materials\Metal\metalbar001a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails01.vtf
+Loaded alpha texture materials\Metal\metalrail013a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails02.vtf
+Loaded alpha texture materials\Metal\metalrail013b.vtf
+Loaded alpha texture materials\Metal\metalgrate013b.vtf
+Loaded alpha texture materials\Metal\metalgrate016a.vtf
+Loaded alpha texture materials\Metal\metalgate001a.vtf
+Loaded alpha texture materials\Metal\metalfence001a.vtf
+Loaded alpha texture materials\Metal\metaltruss022a.vtf
+Loaded alpha texture materials\Metal\metalgrate011a.vtf
+4948 faces
+6 degenerate faces
+275428 square feet [39661720.00 square inches]
+4 Displacements
+5705 Square Feet [821611.25 Square Inches]
+4942 patches before subdivision
+zero area child patch
+zero area child patch
+zero area child patch
+76984 patches after subdivision
+104 direct lights
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7857785, max 592
+transfer lists:  60.0 megs
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+0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
+Build Patch/Sample Hash Table(s).....Done<0.0124 sec>
+0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
+0 of 0 (0% of) surface lights went in leaf ambient cubes.
+0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
+Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
+Ready to Finish
+
+Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
+------------       ---------------  ---------------  -------- 
+models                  55/4096         2640/196608   ( 1.3%) 
+brushes               2152/32768       25824/393216   ( 6.6%) 
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+disp_lmsamples       19032/0           19032/0        ( 0.0%) 
+faces                 4948/65536      277088/3670016  ( 7.6%) 
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+HDR ambient table     2280/65536        9120/262144   ( 3.5%) 
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+physics terrain       [variable]         732/1048576  ( 0.1%) 
+
+Level flags = 2
+
+Total triangle count: 14107
+Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+34 seconds elapsed
+
+
+
+materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
+Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
+Map revision 2088
+ConVarRef mat_reduceparticles doesn't point to an existing ConVar
+Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
+Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
+Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
+fixing up env_cubemap materials on brush sides...
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
+Building Faces...done (0)
+Chop Details...done (0)
+Find Visible Detail Sides...
+Merged 262 detail faces...done (0)
+Merging details...done (0)
+FixTjuncs...
+PruneNodes...
+WriteBSP...
+Warning: area portal has 32 verts. Could be a vbsp bug.
+Warning: area portal has 32 verts. Could be a vbsp bug.
+done (0)
+writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
+done (0)
+Finding displacement neighbors...
+Finding lightmap sample positions...
+Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
+Building Physics collision data...
+done (0) (729509 bytes)
+Error loading studio model ""!
+Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
+Water found with no water_lod_control entity, creating a default one.
+Compacting texture/material tables...
+Reduced 3533 texinfos to 1863
+Reduced 184 texdatas to 161 (5555 bytes to 4684)
+Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+3 seconds elapsed
+
+
+
+12 threads
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
+ 473 portalclusters
+1086 numportals
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 364 visible clusters (0.00%)
+Total clusters visible: 46092
+Average clusters visible: 97
+Building PAS...
+Average clusters audible: 205
+visdatasize:38398  compressed from 60544
+writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+1 second elapsed
+
+
+
+[Reading texlights from 'lights.rad']
+[48 texlights parsed from 'lights.rad']
+
+[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+
+Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
+Loaded alpha texture materials\Metal\metalbar001c.vtf
+Loaded alpha texture materials\Metal\metalbar001a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails01.vtf
+Loaded alpha texture materials\Metal\metalrail013a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails02.vtf
+Loaded alpha texture materials\Metal\metalrail013b.vtf
+Loaded alpha texture materials\Metal\metalgrate013b.vtf
+Loaded alpha texture materials\Metal\metalgrate016a.vtf
+Loaded alpha texture materials\Metal\metalgate001a.vtf
+Loaded alpha texture materials\Metal\metalfence001a.vtf
+Loaded alpha texture materials\Metal\metaltruss022a.vtf
+Loaded alpha texture materials\Metal\metalgrate011a.vtf
+4948 faces
+6 degenerate faces
+275428 square feet [39661720.00 square inches]
+4 Displacements
+5705 Square Feet [821611.25 Square Inches]
+4942 patches before subdivision
+zero area child patch
+zero area child patch
+zero area child patch
+76984 patches after subdivision
+104 direct lights
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7857785, max 592
+transfer lists:  60.0 megs
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+0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8827, 7043, 3889)
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+0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
+Build Patch/Sample Hash Table(s).....Done<0.0138 sec>
+0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
+0 of 0 (0% of) surface lights went in leaf ambient cubes.
+0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
+Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
+Ready to Finish
+
+Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
+------------       ---------------  ---------------  -------- 
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+faces                 4948/65536      277088/3670016  ( 7.6%) 
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+edges                23292/256000      93168/1024000  ( 9.1%) 
+LDR worldlights          0/16384           0/1441792  ( 0.0%) 
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+physics               [variable]      729509/4194304  (17.4%) 
+physics terrain       [variable]         732/1048576  ( 0.1%) 
+
+Level flags = 2
+
+Total triangle count: 14107
+Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+34 seconds elapsed
+
+
+
+materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
+Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
+Map revision 2091
+ConVarRef mat_reduceparticles doesn't point to an existing ConVar
+Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
+Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
+Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
+fixing up env_cubemap materials on brush sides...
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
+Building Faces...done (0)
+Chop Details...done (0)
+Find Visible Detail Sides...
+Merged 262 detail faces...done (0)
+Merging details...done (0)
+FixTjuncs...
+PruneNodes...
+WriteBSP...
+Warning: area portal has 32 verts. Could be a vbsp bug.
+Warning: area portal has 32 verts. Could be a vbsp bug.
+done (0)
+writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
+done (0)
+Finding displacement neighbors...
+Finding lightmap sample positions...
+Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
+Building Physics collision data...
+done (1) (729509 bytes)
+Error loading studio model ""!
+Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
+Water found with no water_lod_control entity, creating a default one.
+Compacting texture/material tables...
+Reduced 3533 texinfos to 1863
+Reduced 184 texdatas to 161 (5555 bytes to 4684)
+Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+3 seconds elapsed
+
+
+
+12 threads
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
+ 473 portalclusters
+1086 numportals
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%)
+Total clusters visible: 46094
+Average clusters visible: 97
+Building PAS...
+Average clusters audible: 205
+visdatasize:38398  compressed from 60544
+writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+1 second elapsed
+
+
+
+[Reading texlights from 'lights.rad']
+[48 texlights parsed from 'lights.rad']
+
+[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+
+Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
+Loaded alpha texture materials\Metal\metalbar001c.vtf
+Loaded alpha texture materials\Metal\metalbar001a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails01.vtf
+Loaded alpha texture materials\Metal\metalrail013a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails02.vtf
+Loaded alpha texture materials\Metal\metalrail013b.vtf
+Loaded alpha texture materials\Metal\metalgrate013b.vtf
+Loaded alpha texture materials\Metal\metalgrate016a.vtf
+Loaded alpha texture materials\Metal\metalgate001a.vtf
+Loaded alpha texture materials\Metal\metalfence001a.vtf
+Loaded alpha texture materials\Metal\metaltruss022a.vtf
+Loaded alpha texture materials\Metal\metalgrate011a.vtf
+4948 faces
+6 degenerate faces
+275428 square feet [39661720.00 square inches]
+4 Displacements
+5705 Square Feet [821611.25 Square Inches]
+4942 patches before subdivision
+zero area child patch
+zero area child patch
+zero area child patch
+76984 patches after subdivision
+104 direct lights
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7857785, max 592
+transfer lists:  60.0 megs
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+0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8826, 7042, 3889)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1193, 905, 429)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(187, 136, 58)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(30, 21, 8)
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+Build Patch/Sample Hash Table(s).....Done<0.0173 sec>
+0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
+0 of 0 (0% of) surface lights went in leaf ambient cubes.
+0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
+Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
+Ready to Finish
+
+Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
+------------       ---------------  ---------------  -------- 
+models                  55/4096         2640/196608   ( 1.3%) 
+brushes               2152/32768       25824/393216   ( 6.6%) 
+brushsides           20098/65536      160784/524288   (30.7%) 
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+origfaces             3612/65536      202272/3670016  ( 5.5%) 
+leaves                2280/65536       72960/2097152  ( 3.5%) 
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+surfedges            38423/512000     153692/2048000  ( 7.5%) 
+edges                23292/256000      93168/1024000  ( 9.1%) 
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+physics               [variable]      729509/4194304  (17.4%) 
+physics terrain       [variable]         732/1048576  ( 0.1%) 
+
+Level flags = 2
+
+Total triangle count: 14107
+Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+33 seconds elapsed
+
+
+
+materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
+Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
+Map revision 2092
+ConVarRef mat_reduceparticles doesn't point to an existing ConVar
+Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
+Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
+Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
+fixing up env_cubemap materials on brush sides...
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
+Building Faces...done (0)
+Chop Details...done (0)
+Find Visible Detail Sides...
+Merged 262 detail faces...done (0)
+Merging details...done (0)
+FixTjuncs...
+PruneNodes...
+WriteBSP...
+Warning: area portal has 32 verts. Could be a vbsp bug.
+Warning: area portal has 32 verts. Could be a vbsp bug.
+done (0)
+writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
+done (0)
+Finding displacement neighbors...
+Finding lightmap sample positions...
+Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
+Building Physics collision data...
+done (1) (729509 bytes)
+Error loading studio model ""!
+Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
+Water found with no water_lod_control entity, creating a default one.
+Compacting texture/material tables...
+Reduced 3533 texinfos to 1863
+Reduced 184 texdatas to 161 (5555 bytes to 4684)
+Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+3 seconds elapsed
+
+
+
+12 threads
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
+ 473 portalclusters
+1086 numportals
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 365 visible clusters (0.00%)
+Total clusters visible: 46093
+Average clusters visible: 97
+Building PAS...
+Average clusters audible: 205
+visdatasize:38398  compressed from 60544
+writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+1 second elapsed
+
+
+
+[Reading texlights from 'lights.rad']
+[48 texlights parsed from 'lights.rad']
+
+[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+
+Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
+Loaded alpha texture materials\Metal\metalbar001c.vtf
+Loaded alpha texture materials\Metal\metalbar001a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails01.vtf
+Loaded alpha texture materials\Metal\metalrail013a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails02.vtf
+Loaded alpha texture materials\Metal\metalrail013b.vtf
+Loaded alpha texture materials\Metal\metalgrate013b.vtf
+Loaded alpha texture materials\Metal\metalgrate016a.vtf
+Loaded alpha texture materials\Metal\metalgate001a.vtf
+Loaded alpha texture materials\Metal\metalfence001a.vtf
+Loaded alpha texture materials\Metal\metaltruss022a.vtf
+Loaded alpha texture materials\Metal\metalgrate011a.vtf
+4948 faces
+6 degenerate faces
+275428 square feet [39661720.00 square inches]
+4 Displacements
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+104 direct lights
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7857785, max 592
+transfer lists:  60.0 megs
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+Build Patch/Sample Hash Table(s).....Done<0.0148 sec>
+0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
+0 of 0 (0% of) surface lights went in leaf ambient cubes.
+0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
+Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
+Ready to Finish
+
+Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
+------------       ---------------  ---------------  -------- 
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+
+Level flags = 2
+
+Total triangle count: 14107
+Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+33 seconds elapsed
+
+
+
+materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
+Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
+Map revision 2094
+ConVarRef mat_reduceparticles doesn't point to an existing ConVar
+Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
+Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
+Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
+fixing up env_cubemap materials on brush sides...
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
+Building Faces...done (0)
+Chop Details...done (0)
+Find Visible Detail Sides...
+Merged 262 detail faces...done (0)
+Merging details...done (0)
+FixTjuncs...
+PruneNodes...
+WriteBSP...
+Warning: area portal has 32 verts. Could be a vbsp bug.
+Warning: area portal has 32 verts. Could be a vbsp bug.
+done (0)
+writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
+done (0)
+Finding displacement neighbors...
+Finding lightmap sample positions...
+Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
+Building Physics collision data...
+done (1) (732149 bytes)
+Error loading studio model ""!
+Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
+Water found with no water_lod_control entity, creating a default one.
+Compacting texture/material tables...
+Reduced 3547 texinfos to 1871
+Reduced 184 texdatas to 161 (5555 bytes to 4684)
+Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+3 seconds elapsed
+
+
+
+12 threads
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
+ 474 portalclusters
+1087 numportals
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%)
+Total clusters visible: 46143
+Average clusters visible: 97
+Building PAS...
+Average clusters audible: 205
+visdatasize:38381  compressed from 60672
+writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+1 second elapsed
+
+
+
+[Reading texlights from 'lights.rad']
+[48 texlights parsed from 'lights.rad']
+
+[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+
+Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
+Loaded alpha texture materials\Metal\metalbar001c.vtf
+Loaded alpha texture materials\Metal\metalbar001a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails01.vtf
+Loaded alpha texture materials\Metal\metalrail013a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails02.vtf
+Loaded alpha texture materials\Metal\metalrail013b.vtf
+Loaded alpha texture materials\Metal\metalgrate013b.vtf
+Loaded alpha texture materials\Metal\metalgrate016a.vtf
+Loaded alpha texture materials\Metal\metalgate001a.vtf
+Loaded alpha texture materials\Metal\metalfence001a.vtf
+Loaded alpha texture materials\Metal\metaltruss022a.vtf
+Loaded alpha texture materials\Metal\metalgrate011a.vtf
+4955 faces
+6 degenerate faces
+275857 square feet [39723544.00 square inches]
+4 Displacements
+5705 Square Feet [821611.25 Square Inches]
+4949 patches before subdivision
+zero area child patch
+zero area child patch
+zero area child patch
+77107 patches after subdivision
+104 direct lights
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7865209, max 592
+transfer lists:  60.0 megs
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+Build Patch/Sample Hash Table(s).....Done<0.0124 sec>
+0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
+0 of 0 (0% of) surface lights went in leaf ambient cubes.
+0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
+Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
+Ready to Finish
+
+Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
+------------       ---------------  ---------------  -------- 
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+
+Level flags = 2
+
+Total triangle count: 14123
+Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+29 seconds elapsed
+
+
+
+materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
+Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
+Map revision 2097
+ConVarRef mat_reduceparticles doesn't point to an existing ConVar
+Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
+Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
+Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
+fixing up env_cubemap materials on brush sides...
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
+Building Faces...done (0)
+Chop Details...done (0)
+Find Visible Detail Sides...
+Merged 262 detail faces...done (0)
+Merging details...done (0)
+FixTjuncs...
+PruneNodes...
+WriteBSP...
+Warning: area portal has 32 verts. Could be a vbsp bug.
+Warning: area portal has 32 verts. Could be a vbsp bug.
+done (0)
+writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
+done (0)
+Finding displacement neighbors...
+Finding lightmap sample positions...
+Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
+Building Physics collision data...
+done (0) (732541 bytes)
+Error loading studio model ""!
+Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
+Water found with no water_lod_control entity, creating a default one.
+Compacting texture/material tables...
+Reduced 3550 texinfos to 1874
+Reduced 184 texdatas to 161 (5555 bytes to 4684)
+Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+2 seconds elapsed
+
+
+
+12 threads
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
+ 474 portalclusters
+1087 numportals
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%)
+Total clusters visible: 46143
+Average clusters visible: 97
+Building PAS...
+Average clusters audible: 205
+visdatasize:38381  compressed from 60672
+writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+1 second elapsed
+
+
+
+[Reading texlights from 'lights.rad']
+[48 texlights parsed from 'lights.rad']
+
+[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+
+Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
+Loaded alpha texture materials\Metal\metalbar001c.vtf
+Loaded alpha texture materials\Metal\metalbar001a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails01.vtf
+Loaded alpha texture materials\Metal\metalrail013a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails02.vtf
+Loaded alpha texture materials\Metal\metalrail013b.vtf
+Loaded alpha texture materials\Metal\metalgrate013b.vtf
+Loaded alpha texture materials\Metal\metalgrate016a.vtf
+Loaded alpha texture materials\Metal\metalgate001a.vtf
+Loaded alpha texture materials\Metal\metalfence001a.vtf
+Loaded alpha texture materials\Metal\metaltruss022a.vtf
+Loaded alpha texture materials\Metal\metalgrate011a.vtf
+4960 faces
+6 degenerate faces
+275865 square feet [39724616.00 square inches]
+4 Displacements
+5705 Square Feet [821611.25 Square Inches]
+4954 patches before subdivision
+zero area child patch
+zero area child patch
+zero area child patch
+77120 patches after subdivision
+104 direct lights
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7869282, max 592
+transfer lists:  60.0 megs
+0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(67597, 56602, 36521)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8839, 7052, 3897)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1196, 907, 430)
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+0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
+Build Patch/Sample Hash Table(s).....Done<0.0142 sec>
+0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
+0 of 0 (0% of) surface lights went in leaf ambient cubes.
+0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
+Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
+Ready to Finish
+
+Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
+------------       ---------------  ---------------  -------- 
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+brushes               2161/32768       25932/393216   ( 6.6%) 
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+faces                 4960/65536      277760/3670016  ( 7.6%) 
+hdr faces             4960/65536      277760/3670016  ( 7.6%) 
+origfaces             3625/65536      203000/3670016  ( 5.5%) 
+leaves                2282/65536       73024/2097152  ( 3.5%) 
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+surfedges            38525/512000     154100/2048000  ( 7.5%) 
+edges                23353/256000      93412/1024000  ( 9.1%) 
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+physics terrain       [variable]         732/1048576  ( 0.1%) 
+
+Level flags = 2
+
+Total triangle count: 14133
+Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+29 seconds elapsed
+
+
+
+materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
+Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
+Map revision 2123
+ConVarRef mat_reduceparticles doesn't point to an existing ConVar
+Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
+Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
+Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
+fixing up env_cubemap materials on brush sides...
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
+Building Faces...done (0)
+Chop Details...done (0)
+Find Visible Detail Sides...
+Merged 262 detail faces...done (0)
+Merging details...done (0)
+FixTjuncs...
+PruneNodes...
+WriteBSP...
+Warning: area portal has 32 verts. Could be a vbsp bug.
+Warning: area portal has 32 verts. Could be a vbsp bug.
+done (0)
+writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
+done (0)
+Finding displacement neighbors...
+Finding lightmap sample positions...
+Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
+Building Physics collision data...
+done (0) (734660 bytes)
+Error loading studio model ""!
+Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
+Water found with no water_lod_control entity, creating a default one.
+Compacting texture/material tables...
+Reduced 3561 texinfos to 1877
+Reduced 184 texdatas to 161 (5555 bytes to 4684)
+Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+2 seconds elapsed
+
+
+
+12 threads
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
+ 474 portalclusters
+1087 numportals
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%)
+Total clusters visible: 46205
+Average clusters visible: 97
+Building PAS...
+Average clusters audible: 205
+visdatasize:38390  compressed from 60672
+writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+1 second elapsed
+
+
+
+[Reading texlights from 'lights.rad']
+[48 texlights parsed from 'lights.rad']
+
+[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+
+Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
+Loaded alpha texture materials\Metal\metalbar001c.vtf
+Loaded alpha texture materials\Metal\metalbar001a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails01.vtf
+Loaded alpha texture materials\Metal\metalrail013a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails02.vtf
+Loaded alpha texture materials\Metal\metalrail013b.vtf
+Loaded alpha texture materials\Metal\metalgrate013b.vtf
+Loaded alpha texture materials\Metal\metalgrate016a.vtf
+Loaded alpha texture materials\Metal\metalgate001a.vtf
+Loaded alpha texture materials\Metal\metalfence001a.vtf
+Loaded alpha texture materials\Metal\metaltruss022a.vtf
+Loaded alpha texture materials\Metal\metalgrate011a.vtf
+4966 faces
+6 degenerate faces
+275892 square feet [39728504.00 square inches]
+4 Displacements
+5705 Square Feet [821611.25 Square Inches]
+4960 patches before subdivision
+zero area child patch
+zero area child patch
+zero area child patch
+77170 patches after subdivision
+104 direct lights
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7979911, max 592
+transfer lists:  60.9 megs
+0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(69443, 58099, 37459)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8979, 7162, 3956)
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+0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
+Build Patch/Sample Hash Table(s).....Done<0.0142 sec>
+0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
+0 of 0 (0% of) surface lights went in leaf ambient cubes.
+0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
+Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
+Ready to Finish
+
+Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
+------------       ---------------  ---------------  -------- 
+models                  56/4096         2688/196608   ( 1.4%) 
+brushes               2168/32768       26016/393216   ( 6.6%) 
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+faces                 4966/65536      278096/3670016  ( 7.6%) 
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+edges                23371/256000      93484/1024000  ( 9.1%) 
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+HDR ambient table     2290/65536        9160/262144   ( 3.5%) 
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+physics terrain       [variable]         732/1048576  ( 0.1%) 
+
+Level flags = 2
+
+Total triangle count: 14138
+Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+28 seconds elapsed
+
+
+
+materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
+Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
+Map revision 2131
+ConVarRef mat_reduceparticles doesn't point to an existing ConVar
+Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
+Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
+Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
+fixing up env_cubemap materials on brush sides...
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
+Building Faces...done (0)
+Chop Details...done (0)
+Find Visible Detail Sides...
+Merged 262 detail faces...done (0)
+Merging details...done (0)
+FixTjuncs...
+PruneNodes...
+WriteBSP...
+Warning: area portal has 32 verts. Could be a vbsp bug.
+Warning: area portal has 32 verts. Could be a vbsp bug.
+done (0)
+writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
+done (0)
+Finding displacement neighbors...
+Finding lightmap sample positions...
+Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
+Building Physics collision data...
+done (0) (735212 bytes)
+Error loading studio model ""!
+Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
+Water found with no water_lod_control entity, creating a default one.
+Compacting texture/material tables...
+Reduced 3564 texinfos to 1880
+Reduced 184 texdatas to 161 (5555 bytes to 4684)
+Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+2 seconds elapsed
+
+
+
+12 threads
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
+ 474 portalclusters
+1087 numportals
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%)
+Total clusters visible: 46205
+Average clusters visible: 97
+Building PAS...
+Average clusters audible: 205
+visdatasize:38390  compressed from 60672
+writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+1 second elapsed
+
+
+
+[Reading texlights from 'lights.rad']
+[48 texlights parsed from 'lights.rad']
+
+[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+
+Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
+Loaded alpha texture materials\Metal\metalbar001c.vtf
+Loaded alpha texture materials\Metal\metalbar001a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails01.vtf
+Loaded alpha texture materials\Metal\metalrail013a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails02.vtf
+Loaded alpha texture materials\Metal\metalrail013b.vtf
+Loaded alpha texture materials\Metal\metalgrate013b.vtf
+Loaded alpha texture materials\Metal\metalgrate016a.vtf
+Loaded alpha texture materials\Metal\metalgate001a.vtf
+Loaded alpha texture materials\Metal\metalfence001a.vtf
+Loaded alpha texture materials\Metal\metaltruss022a.vtf
+Loaded alpha texture materials\Metal\metalgrate011a.vtf
+4972 faces
+6 degenerate faces
+275956 square feet [39737720.00 square inches]
+4 Displacements
+5705 Square Feet [821611.25 Square Inches]
+4966 patches before subdivision
+zero area child patch
+zero area child patch
+zero area child patch
+77176 patches after subdivision
+104 direct lights
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7962864, max 592
+transfer lists:  60.8 megs
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+0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8955, 7144, 3948)
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+Build Patch/Sample Hash Table(s).....Done<0.0140 sec>
+0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
+0 of 0 (0% of) surface lights went in leaf ambient cubes.
+0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
+Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
+Ready to Finish
+
+Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
+------------       ---------------  ---------------  -------- 
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+brushes               2169/32768       26028/393216   ( 6.6%) 
+brushsides           20222/65536      161776/524288   (30.9%) 
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+texinfos              1880/12288      135360/884736   (15.3%) 
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+disp_lmsamples       19032/0           19032/0        ( 0.0%) 
+faces                 4972/65536      278432/3670016  ( 7.6%) 
+hdr faces             4972/65536      278432/3670016  ( 7.6%) 
+origfaces             3637/65536      203672/3670016  ( 5.5%) 
+leaves                2297/65536       73504/2097152  ( 3.5%) 
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+surfedges            38614/512000     154456/2048000  ( 7.5%) 
+edges                23395/256000      93580/1024000  ( 9.1%) 
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+physics               [variable]      735212/4194304  (17.5%) 
+physics terrain       [variable]         732/1048576  ( 0.1%) 
+
+Level flags = 2
+
+Total triangle count: 14150
+Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+31 seconds elapsed
+
+
+
+materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
+Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
+Map revision 2133
+ConVarRef mat_reduceparticles doesn't point to an existing ConVar
+Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
+Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
+Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
+fixing up env_cubemap materials on brush sides...
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
+Building Faces...done (0)
+Chop Details...done (0)
+Find Visible Detail Sides...
+Merged 262 detail faces...done (0)
+Merging details...done (0)
+FixTjuncs...
+PruneNodes...
+WriteBSP...
+Warning: area portal has 32 verts. Could be a vbsp bug.
+Warning: area portal has 32 verts. Could be a vbsp bug.
+done (0)
+writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
+done (0)
+Finding displacement neighbors...
+Finding lightmap sample positions...
+Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
+Building Physics collision data...
+done (0) (735212 bytes)
+Error loading studio model ""!
+Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
+Water found with no water_lod_control entity, creating a default one.
+Compacting texture/material tables...
+Reduced 3564 texinfos to 1880
+Reduced 184 texdatas to 161 (5555 bytes to 4684)
+Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+2 seconds elapsed
+
+
+
+12 threads
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
+ 474 portalclusters
+1087 numportals
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%)
+Total clusters visible: 46205
+Average clusters visible: 97
+Building PAS...
+Average clusters audible: 205
+visdatasize:38390  compressed from 60672
+writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+1 second elapsed
+
+
+
+[Reading texlights from 'lights.rad']
+[48 texlights parsed from 'lights.rad']
+
+[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+
+Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
+Loaded alpha texture materials\Metal\metalbar001c.vtf
+Loaded alpha texture materials\Metal\metalbar001a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails01.vtf
+Loaded alpha texture materials\Metal\metalrail013a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails02.vtf
+Loaded alpha texture materials\Metal\metalrail013b.vtf
+Loaded alpha texture materials\Metal\metalgrate013b.vtf
+Loaded alpha texture materials\Metal\metalgrate016a.vtf
+Loaded alpha texture materials\Metal\metalgate001a.vtf
+Loaded alpha texture materials\Metal\metalfence001a.vtf
+Loaded alpha texture materials\Metal\metaltruss022a.vtf
+Loaded alpha texture materials\Metal\metalgrate011a.vtf
+4972 faces
+6 degenerate faces
+275956 square feet [39737720.00 square inches]
+4 Displacements
+5705 Square Feet [821611.25 Square Inches]
+4966 patches before subdivision
+zero area child patch
+zero area child patch
+zero area child patch
+77176 patches after subdivision
+104 direct lights
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7962864, max 592
+transfer lists:  60.8 megs
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+0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8955, 7144, 3948)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1212, 918, 436)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(190, 138, 59)
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+0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
+Build Patch/Sample Hash Table(s).....Done<0.0119 sec>
+0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
+0 of 0 (0% of) surface lights went in leaf ambient cubes.
+0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
+Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
+Ready to Finish
+
+Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
+------------       ---------------  ---------------  -------- 
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+brushes               2169/32768       26028/393216   ( 6.6%) 
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+faces                 4972/65536      278432/3670016  ( 7.6%) 
+hdr faces             4972/65536      278432/3670016  ( 7.6%) 
+origfaces             3637/65536      203672/3670016  ( 5.5%) 
+leaves                2297/65536       73504/2097152  ( 3.5%) 
+leaffaces             6211/65536       12422/131072   ( 9.5%) 
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+surfedges            38614/512000     154456/2048000  ( 7.5%) 
+edges                23395/256000      93580/1024000  ( 9.1%) 
+LDR worldlights          0/16384           0/1441792  ( 0.0%) 
+HDR worldlights        104/16384        9152/1441792  ( 0.6%) 
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+waterindices         10191/131072      20382/262144   ( 7.8%) 
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+HDR lightdata         [variable]     3772304/0        ( 0.0%) 
+visdata               [variable]       38390/16777216 ( 0.2%) 
+entdata               [variable]      225351/393216   (57.3%) 
+LDR ambient table     2297/65536        9188/262144   ( 3.5%) 
+HDR ambient table     2297/65536        9188/262144   ( 3.5%) 
+LDR leaf ambient      2297/65536       64316/1835008  ( 3.5%) 
+HDR leaf ambient      4062/65536      113736/1835008  ( 6.2%) 
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+detail props          [variable]           1/12       ( 8.3%) 
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+pakfile               [variable]     1955305/0        ( 0.0%) 
+physics               [variable]      735212/4194304  (17.5%) 
+physics terrain       [variable]         732/1048576  ( 0.1%) 
+
+Level flags = 2
+
+Total triangle count: 14150
+Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+29 seconds elapsed
+
+
+
+materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
+Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
+Map revision 2136
+ConVarRef mat_reduceparticles doesn't point to an existing ConVar
+Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
+Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
+Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
+fixing up env_cubemap materials on brush sides...
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
+Building Faces...done (0)
+Chop Details...done (0)
+Find Visible Detail Sides...
+Merged 262 detail faces...done (0)
+Merging details...done (0)
+FixTjuncs...
+PruneNodes...
+WriteBSP...
+Warning: area portal has 32 verts. Could be a vbsp bug.
+Warning: area portal has 32 verts. Could be a vbsp bug.
+done (0)
+writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
+done (0)
+Finding displacement neighbors...
+Finding lightmap sample positions...
+Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
+Building Physics collision data...
+done (0) (735212 bytes)
+Error loading studio model ""!
+Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
+Water found with no water_lod_control entity, creating a default one.
+Compacting texture/material tables...
+Reduced 3564 texinfos to 1880
+Reduced 184 texdatas to 161 (5555 bytes to 4684)
+Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+2 seconds elapsed
+
+
+
+12 threads
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
+ 474 portalclusters
+1087 numportals
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%)
+Total clusters visible: 46205
+Average clusters visible: 97
+Building PAS...
+Average clusters audible: 205
+visdatasize:38390  compressed from 60672
+writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+1 second elapsed
+
+
+
+[Reading texlights from 'lights.rad']
+[48 texlights parsed from 'lights.rad']
+
+[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+
+Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
+Loaded alpha texture materials\Metal\metalbar001c.vtf
+Loaded alpha texture materials\Metal\metalbar001a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails01.vtf
+Loaded alpha texture materials\Metal\metalrail013a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails02.vtf
+Loaded alpha texture materials\Metal\metalrail013b.vtf
+Loaded alpha texture materials\Metal\metalgrate013b.vtf
+Loaded alpha texture materials\Metal\metalgrate016a.vtf
+Loaded alpha texture materials\Metal\metalgate001a.vtf
+Loaded alpha texture materials\Metal\metalfence001a.vtf
+Loaded alpha texture materials\Metal\metaltruss022a.vtf
+Loaded alpha texture materials\Metal\metalgrate011a.vtf
+4972 faces
+6 degenerate faces
+275956 square feet [39737720.00 square inches]
+4 Displacements
+5705 Square Feet [821611.25 Square Inches]
+4966 patches before subdivision
+zero area child patch
+zero area child patch
+zero area child patch
+77176 patches after subdivision
+104 direct lights
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7962864, max 592
+transfer lists:  60.8 megs
+0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(69408, 58072, 37450)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8955, 7144, 3948)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1212, 918, 436)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(190, 138, 59)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(31, 21, 8)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(6, 4, 1)
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+0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
+Build Patch/Sample Hash Table(s).....Done<0.0118 sec>
+0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
+0 of 0 (0% of) surface lights went in leaf ambient cubes.
+0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
+Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
+Ready to Finish
+
+Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
+------------       ---------------  ---------------  -------- 
+models                  57/4096         2736/196608   ( 1.4%) 
+brushes               2169/32768       26028/393216   ( 6.6%) 
+brushsides           20222/65536      161776/524288   (30.9%) 
+planes               13626/65536      272520/1310720  (20.8%) 
+vertexes              7749/65536       92988/786432   (11.8%) 
+nodes                 2239/65536       71648/2097152  ( 3.4%) 
+texinfos              1880/12288      135360/884736   (15.3%) 
+texdata                161/2048         5152/65536    ( 7.9%) 
+dispinfos                4/0             704/0        ( 0.0%) 
+disp_verts             100/0            2000/0        ( 0.0%) 
+disp_tris              128/0             256/0        ( 0.0%) 
+disp_lmsamples       19032/0           19032/0        ( 0.0%) 
+faces                 4972/65536      278432/3670016  ( 7.6%) 
+hdr faces             4972/65536      278432/3670016  ( 7.6%) 
+origfaces             3637/65536      203672/3670016  ( 5.5%) 
+leaves                2297/65536       73504/2097152  ( 3.5%) 
+leaffaces             6211/65536       12422/131072   ( 9.5%) 
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+areas                    8/1024           64/8192     ( 0.8%) 
+surfedges            38614/512000     154456/2048000  ( 7.5%) 
+edges                23395/256000      93580/1024000  ( 9.1%) 
+LDR worldlights          0/16384           0/1441792  ( 0.0%) 
+HDR worldlights        104/16384        9152/1441792  ( 0.6%) 
+leafwaterdata            2/32768          24/393216   ( 0.0%) 
+waterstrips            580/131072       5800/1310720  ( 0.4%) 
+waterverts               0/131072          0/1572864  ( 0.0%) 
+waterindices         10191/131072      20382/262144   ( 7.8%) 
+cubemapsamples          40/1024          640/16384    ( 3.9%) 
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+LDR lightdata         [variable]           0/0        ( 0.0%) 
+HDR lightdata         [variable]     3772304/0        ( 0.0%) 
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+entdata               [variable]      225351/393216   (57.3%) 
+LDR ambient table     2297/65536        9188/262144   ( 3.5%) 
+HDR ambient table     2297/65536        9188/262144   ( 3.5%) 
+LDR leaf ambient      2297/65536       64316/1835008  ( 3.5%) 
+HDR leaf ambient      4062/65536      113736/1835008  ( 6.2%) 
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+detail props          [variable]           1/12       ( 8.3%) 
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+pakfile               [variable]     1955305/0        ( 0.0%) 
+physics               [variable]      735212/4194304  (17.5%) 
+physics terrain       [variable]         732/1048576  ( 0.1%) 
+
+Level flags = 2
+
+Total triangle count: 14150
+Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+28 seconds elapsed
+
+
+
+materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
+Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
+Map revision 2139
+ConVarRef mat_reduceparticles doesn't point to an existing ConVar
+Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
+Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
+Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
+fixing up env_cubemap materials on brush sides...
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
+Building Faces...done (0)
+Chop Details...done (0)
+Find Visible Detail Sides...
+Merged 262 detail faces...done (0)
+Merging details...done (0)
+FixTjuncs...
+PruneNodes...
+WriteBSP...
+Warning: area portal has 32 verts. Could be a vbsp bug.
+Warning: area portal has 32 verts. Could be a vbsp bug.
+done (0)
+writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
+done (0)
+Finding displacement neighbors...
+Finding lightmap sample positions...
+Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
+Building Physics collision data...
+done (0) (735212 bytes)
+Error loading studio model ""!
+Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
+Water found with no water_lod_control entity, creating a default one.
+Compacting texture/material tables...
+Reduced 3564 texinfos to 1880
+Reduced 184 texdatas to 161 (5555 bytes to 4684)
+Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+2 seconds elapsed
+
+
+
+12 threads
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
+ 474 portalclusters
+1087 numportals
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%)
+Total clusters visible: 46205
+Average clusters visible: 97
+Building PAS...
+Average clusters audible: 205
+visdatasize:38390  compressed from 60672
+writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+1 second elapsed
+
+
+
+[Reading texlights from 'lights.rad']
+[48 texlights parsed from 'lights.rad']
+
+[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+
+Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
+Loaded alpha texture materials\Metal\metalbar001c.vtf
+Loaded alpha texture materials\Metal\metalbar001a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails01.vtf
+Loaded alpha texture materials\Metal\metalrail013a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails02.vtf
+Loaded alpha texture materials\Metal\metalrail013b.vtf
+Loaded alpha texture materials\Metal\metalgrate013b.vtf
+Loaded alpha texture materials\Metal\metalgrate016a.vtf
+Loaded alpha texture materials\Metal\metalgate001a.vtf
+Loaded alpha texture materials\Metal\metalfence001a.vtf
+Loaded alpha texture materials\Metal\metaltruss022a.vtf
+Loaded alpha texture materials\Metal\metalgrate011a.vtf
+4972 faces
+6 degenerate faces
+275956 square feet [39737720.00 square inches]
+4 Displacements
+5705 Square Feet [821611.25 Square Inches]
+4966 patches before subdivision
+zero area child patch
+zero area child patch
+zero area child patch
+77176 patches after subdivision
+104 direct lights
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7962864, max 592
+transfer lists:  60.8 megs
+0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(69406, 58071, 37449)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8954, 7144, 3948)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1212, 918, 436)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(190, 138, 59)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(31, 21, 8)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(6, 4, 1)
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+0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
+Build Patch/Sample Hash Table(s).....Done<0.0116 sec>
+0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
+0 of 0 (0% of) surface lights went in leaf ambient cubes.
+0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
+Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
+Ready to Finish
+
+Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
+------------       ---------------  ---------------  -------- 
+models                  57/4096         2736/196608   ( 1.4%) 
+brushes               2169/32768       26028/393216   ( 6.6%) 
+brushsides           20222/65536      161776/524288   (30.9%) 
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+vertexes              7749/65536       92988/786432   (11.8%) 
+nodes                 2239/65536       71648/2097152  ( 3.4%) 
+texinfos              1880/12288      135360/884736   (15.3%) 
+texdata                161/2048         5152/65536    ( 7.9%) 
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+disp_verts             100/0            2000/0        ( 0.0%) 
+disp_tris              128/0             256/0        ( 0.0%) 
+disp_lmsamples       19032/0           19032/0        ( 0.0%) 
+faces                 4972/65536      278432/3670016  ( 7.6%) 
+hdr faces             4972/65536      278432/3670016  ( 7.6%) 
+origfaces             3637/65536      203672/3670016  ( 5.5%) 
+leaves                2297/65536       73504/2097152  ( 3.5%) 
+leaffaces             6211/65536       12422/131072   ( 9.5%) 
+leafbrushes           4476/65536        8952/131072   ( 6.8%) 
+areas                    8/1024           64/8192     ( 0.8%) 
+surfedges            38614/512000     154456/2048000  ( 7.5%) 
+edges                23395/256000      93580/1024000  ( 9.1%) 
+LDR worldlights          0/16384           0/1441792  ( 0.0%) 
+HDR worldlights        104/16384        9152/1441792  ( 0.6%) 
+leafwaterdata            2/32768          24/393216   ( 0.0%) 
+waterstrips            580/131072       5800/1310720  ( 0.4%) 
+waterverts               0/131072          0/1572864  ( 0.0%) 
+waterindices         10191/131072      20382/262144   ( 7.8%) 
+cubemapsamples          40/1024          640/16384    ( 3.9%) 
+overlays                24/1024         8448/360448   ( 2.3%) 
+LDR lightdata         [variable]           0/0        ( 0.0%) 
+HDR lightdata         [variable]     3772304/0        ( 0.0%) 
+visdata               [variable]       38390/16777216 ( 0.2%) 
+entdata               [variable]      225825/393216   (57.4%) 
+LDR ambient table     2297/65536        9188/262144   ( 3.5%) 
+HDR ambient table     2297/65536        9188/262144   ( 3.5%) 
+LDR leaf ambient      2297/65536       64316/1835008  ( 3.5%) 
+HDR leaf ambient      4062/65536      113736/1835008  ( 6.2%) 
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+static props          [variable]           1/43954    ( 0.0%) 
+pakfile               [variable]     1955305/0        ( 0.0%) 
+physics               [variable]      735212/4194304  (17.5%) 
+physics terrain       [variable]         732/1048576  ( 0.1%) 
+
+Level flags = 2
+
+Total triangle count: 14150
+Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+27 seconds elapsed
+
+
+
+materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
+Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
+Map revision 2143
+ConVarRef mat_reduceparticles doesn't point to an existing ConVar
+Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
+Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
+Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
+fixing up env_cubemap materials on brush sides...
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
+Building Faces...done (0)
+Chop Details...done (0)
+Find Visible Detail Sides...
+Merged 262 detail faces...done (0)
+Merging details...done (0)
+FixTjuncs...
+PruneNodes...
+WriteBSP...
+Warning: area portal has 32 verts. Could be a vbsp bug.
+Warning: area portal has 32 verts. Could be a vbsp bug.
+done (0)
+writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
+done (0)
+Finding displacement neighbors...
+Finding lightmap sample positions...
+Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
+Building Physics collision data...
+done (0) (735212 bytes)
+Error loading studio model ""!
+Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
+Water found with no water_lod_control entity, creating a default one.
+Compacting texture/material tables...
+Reduced 3564 texinfos to 1880
+Reduced 184 texdatas to 161 (5555 bytes to 4684)
+Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+2 seconds elapsed
+
+
+
+12 threads
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
+ 474 portalclusters
+1087 numportals
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%)
+Total clusters visible: 46205
+Average clusters visible: 97
+Building PAS...
+Average clusters audible: 205
+visdatasize:38390  compressed from 60672
+writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+1 second elapsed
+
+
+
+[Reading texlights from 'lights.rad']
+[48 texlights parsed from 'lights.rad']
+
+[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+
+Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
+Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
+Loaded alpha texture materials\Metal\metalbar001c.vtf
+Loaded alpha texture materials\Metal\metalbar001a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails01.vtf
+Loaded alpha texture materials\Metal\metalrail013a.vtf
+Loaded alpha texture materials\Dev\dev_measurerails02.vtf
+Loaded alpha texture materials\Metal\metalrail013b.vtf
+Loaded alpha texture materials\Metal\metalgrate013b.vtf
+Loaded alpha texture materials\Metal\metalgrate016a.vtf
+Loaded alpha texture materials\Metal\metalgate001a.vtf
+Loaded alpha texture materials\Metal\metalfence001a.vtf
+Loaded alpha texture materials\Metal\metaltruss022a.vtf
+Loaded alpha texture materials\Metal\metalgrate011a.vtf
+4972 faces
+6 degenerate faces
+275956 square feet [39737720.00 square inches]
+4 Displacements
+5705 Square Feet [821611.25 Square Inches]
+4966 patches before subdivision
+zero area child patch
+zero area child patch
+zero area child patch
+77176 patches after subdivision
+104 direct lights
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7962864, max 592
+transfer lists:  60.8 megs
+0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(69407, 58071, 37450)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8955, 7144, 3948)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1212, 918, 436)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(190, 138, 59)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(31, 21, 8)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(6, 4, 1)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1, 1, 0)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
+Build Patch/Sample Hash Table(s).....Done<0.0123 sec>
+0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
+0 of 0 (0% of) surface lights went in leaf ambient cubes.
+0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
+Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
+Ready to Finish
+
+Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
+------------       ---------------  ---------------  -------- 
+models                  57/4096         2736/196608   ( 1.4%) 
+brushes               2169/32768       26028/393216   ( 6.6%) 
+brushsides           20222/65536      161776/524288   (30.9%) 
+planes               13622/65536      272440/1310720  (20.8%) 
+vertexes              7749/65536       92988/786432   (11.8%) 
+nodes                 2239/65536       71648/2097152  ( 3.4%) 
+texinfos              1880/12288      135360/884736   (15.3%) 
+texdata                161/2048         5152/65536    ( 7.9%) 
+dispinfos                4/0             704/0        ( 0.0%) 
+disp_verts             100/0            2000/0        ( 0.0%) 
+disp_tris              128/0             256/0        ( 0.0%) 
+disp_lmsamples       19032/0           19032/0        ( 0.0%) 
+faces                 4972/65536      278432/3670016  ( 7.6%) 
+hdr faces             4972/65536      278432/3670016  ( 7.6%) 
+origfaces             3637/65536      203672/3670016  ( 5.5%) 
+leaves                2297/65536       73504/2097152  ( 3.5%) 
+leaffaces             6211/65536       12422/131072   ( 9.5%) 
+leafbrushes           4476/65536        8952/131072   ( 6.8%) 
+areas                    8/1024           64/8192     ( 0.8%) 
+surfedges            38614/512000     154456/2048000  ( 7.5%) 
+edges                23395/256000      93580/1024000  ( 9.1%) 
+LDR worldlights          0/16384           0/1441792  ( 0.0%) 
+HDR worldlights        104/16384        9152/1441792  ( 0.6%) 
+leafwaterdata            2/32768          24/393216   ( 0.0%) 
+waterstrips            580/131072       5800/1310720  ( 0.4%) 
+waterverts               0/131072          0/1572864  ( 0.0%) 
+waterindices         10191/131072      20382/262144   ( 7.8%) 
+cubemapsamples          40/1024          640/16384    ( 3.9%) 
+overlays                24/1024         8448/360448   ( 2.3%) 
+LDR lightdata         [variable]           0/0        ( 0.0%) 
+HDR lightdata         [variable]     3772304/0        ( 0.0%) 
+visdata               [variable]       38390/16777216 ( 0.2%) 
+entdata               [variable]      225805/393216   (57.4%) 
+LDR ambient table     2297/65536        9188/262144   ( 3.5%) 
+HDR ambient table     2297/65536        9188/262144   ( 3.5%) 
+LDR leaf ambient      2297/65536       64316/1835008  ( 3.5%) 
+HDR leaf ambient      4062/65536      113736/1835008  ( 6.2%) 
+occluders                0/0               0/0        ( 0.0%) 
+occluder polygons        0/0               0/0        ( 0.0%) 
+occluder vert ind        0/0               0/0        ( 0.0%) 
+detail props          [variable]           1/12       ( 8.3%) 
+static props          [variable]           1/43954    ( 0.0%) 
+pakfile               [variable]     1955305/0        ( 0.0%) 
+physics               [variable]      735212/4194304  (17.5%) 
+physics terrain       [variable]         732/1048576  ( 0.1%) 
+
+Level flags = 2
+
+Total triangle count: 14150
+Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+26 seconds elapsed

mercurial