--- a/fb_01.log Thu Dec 28 04:28:15 2017 -0700 +++ b/fb_01.log Tue Aug 06 02:20:21 2019 -0600 @@ -1,47 +1,3 @@ -================== VBSP ================== - - - -materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials -Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf -ConVarRef mat_reduceparticles doesn't point to an existing ConVar -"materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist -material "brick/brickwall008d" not found. -Material not found!: BRICK/BRICKWALL008D -Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt -Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch -Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch -fixing up env_cubemap materials on brush sides... -0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) -Building Faces...done (0) -Chop Details...done (0) -Find Visible Detail Sides... -Merged 230 detail faces...done (0) -Merging details...done (0) -FixTjuncs... -PruneNodes... -WriteBSP... -done (0) -writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... -done (0) -Creating default LDR cubemaps for env_cubemap using skybox materials: - skybox/sky_day01_08*.vmt - ! Run buildcubemaps in the engine to get the correct cube maps. -Creating default HDR cubemaps for env_cubemap using skybox materials: - skybox/sky_day01_08*.vmt - ! Run buildcubemaps in the engine to get the correct cube maps. -Finding displacement neighbors... -Finding lightmap sample positions... -Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 -Building Physics collision data... -done (0) (520221 bytes) -Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 -Water found with no water_lod_control entity, creating a default one. -Compacting texture/material tables... -Reduced 2838 texinfos to 1436 -Reduced 175 texdatas to 145 (5404 bytes to 4308) -Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp -2 seconds elapsed ================== VVIS ================== @@ -91,15 +47,15 @@ 101 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7960598, max 684 transfer lists: 60.7 megs -0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(40688, 32108, 18672) -0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(6091, 4772, 2483) +0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(40690, 32109, 18673) +0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(6092, 4772, 2483) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(906, 690, 316) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(152, 112, 48) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(26, 18, 7) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(5, 3, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) -Build Patch/Sample Hash Table(s).....Done<0.0124 sec> +Build Patch/Sample Hash Table(s).....Done<0.0105 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done @@ -150,7 +106,7 @@ occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/26514 ( 0.0%) -pakfile [variable] 4552306/0 ( 0.0%) +pakfile [variable] 1431990/0 ( 0.0%) physics [variable] 520221/4194304 (12.4%) physics terrain [variable] 1146/1048576 ( 0.1%) @@ -158,4 +114,5715 @@ Total triangle count: 11298 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +34 seconds elapsed + + + +materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials +Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf +Map revision 1878 +ConVarRef mat_reduceparticles doesn't point to an existing ConVar +"materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist +Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt +Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch +Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch +fixing up env_cubemap materials on brush sides... +0...1...2...3...4...5...6...7...8...9...10**** leaked **** +Entity prop_static (1081.00 -1623.00 -235.74) leaked! +--- MAP LEAKED --- + + + +12 threads +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt +LoadPortals: couldn't read e:\mapsrc\sync\2016\fourbeasts\fb_01.prt + + + +[Reading texlights from 'lights.rad'] +[48 texlights parsed from 'lights.rad'] + +[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] +[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] + +Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf +Loaded alpha texture materials\Metal\metalbar001c.vtf +Loaded alpha texture materials\Dev\dev_measurerails01.vtf +Loaded alpha texture materials\Metal\metalbar001a.vtf +Loaded alpha texture materials\Metal\metalgrate013b.vtf +Loaded alpha texture materials\Metal\metalgrate016a.vtf +Loaded alpha texture materials\Metal\metalrail013a.vtf +Loaded alpha texture materials\Dev\dev_measurerails02.vtf +Loaded alpha texture materials\Metal\metalrail013b.vtf +Loaded alpha texture materials\Metal\metalgate001a.vtf +Loaded alpha texture materials\Metal\metalfence001a.vtf + + + +materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials +Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf +Map revision 1880 +ConVarRef mat_reduceparticles doesn't point to an existing ConVar +"materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist +Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt +Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch +Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch +fixing up env_cubemap materials on brush sides... +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) +Building Faces...done (0) +Chop Details...done (0) +Find Visible Detail Sides... +Merged 232 detail faces...done (0) +Merging details...done (0) +FixTjuncs... +PruneNodes... +WriteBSP... +done (0) +writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... +done (0) +Finding displacement neighbors... +Finding lightmap sample positions... +Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 +Building Physics collision data... +done (0) (688373 bytes) +Error loading studio model ""! +Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 +Water found with no water_lod_control entity, creating a default one. +Compacting texture/material tables... +Reduced 3381 texinfos to 1786 +Reduced 186 texdatas to 160 (5769 bytes to 4710) +Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +2 seconds elapsed + + + +12 threads +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt + 468 portalclusters +1074 numportals +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 340 visible clusters (0.00%) +Total clusters visible: 45667 +Average clusters visible: 97 +Building PAS... +Average clusters audible: 206 +visdatasize:37545 compressed from 59904 +writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +1 second elapsed + + + +[Reading texlights from 'lights.rad'] +[48 texlights parsed from 'lights.rad'] + +[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] +[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] + +Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf +Loaded alpha texture materials\Metal\metalbar001c.vtf +Loaded alpha texture materials\Metal\metalbar001a.vtf +Loaded alpha texture materials\Dev\dev_measurerails01.vtf +Loaded alpha texture materials\Metal\metalrail013a.vtf +Loaded alpha texture materials\Dev\dev_measurerails02.vtf +Loaded alpha texture materials\Metal\metalrail013b.vtf +Loaded alpha texture materials\Metal\metalgrate013b.vtf +Loaded alpha texture materials\Metal\metalgrate016a.vtf +Loaded alpha texture materials\Metal\metalgate001a.vtf +Loaded alpha texture materials\Metal\metalfence001a.vtf +Loaded alpha texture materials\Metal\metaltruss022a.vtf +Loaded alpha texture materials\Metal\metalgrate011a.vtf +4742 faces +6 degenerate faces +273306 square feet [39356120.00 square inches] +10 Displacements +9565 Square Feet [1377453.13 Square Inches] +4736 patches before subdivision +zero area child patch +zero area child patch +zero area child patch +76458 patches after subdivision +104 direct lights +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7985592, max 594 +transfer lists: 60.9 megs +0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67586, 56526, 36399) +0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8783, 7018, 3868) +0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1213, 920, 435) +0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(193, 140, 60) +0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(32, 22, 8) +0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) +0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) +Build Patch/Sample Hash Table(s).....Done<0.0115 sec> +0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done +0 of 0 (0% of) surface lights went in leaf ambient cubes. +0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done +Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 +Ready to Finish + +Object names Objects/Maxobjs Memory / Maxmem Fullness +------------ --------------- --------------- -------- +models 49/4096 2352/196608 ( 1.2%) +brushes 2041/32768 24492/393216 ( 6.2%) +brushsides 18972/65536 151776/524288 (28.9%) +planes 13044/65536 260880/1310720 (19.9%) +vertexes 7385/65536 88620/786432 (11.3%) +nodes 2169/65536 69408/2097152 ( 3.3%) +texinfos 1786/12288 128592/884736 (14.5%) +texdata 160/2048 5120/65536 ( 7.8%) +dispinfos 10/0 1760/0 ( 0.0%) +disp_verts 586/0 11720/0 ( 0.0%) +disp_tris 896/0 1792/0 ( 0.0%) +disp_lmsamples 30952/0 30952/0 ( 0.0%) +faces 4742/65536 265552/3670016 ( 7.2%) +hdr faces 4742/65536 265552/3670016 ( 7.2%) +origfaces 3409/65536 190904/3670016 ( 5.2%) +leaves 2219/65536 71008/2097152 ( 3.4%) +leaffaces 5908/65536 11816/131072 ( 9.0%) +leafbrushes 4444/65536 8888/131072 ( 6.8%) +areas 7/1024 56/8192 ( 0.7%) +surfedges 36599/512000 146396/2048000 ( 7.1%) +edges 22149/256000 88596/1024000 ( 8.7%) +LDR worldlights 0/16384 0/1441792 ( 0.0%) +HDR worldlights 104/16384 9152/1441792 ( 0.6%) +leafwaterdata 2/32768 24/393216 ( 0.0%) +waterstrips 529/131072 5290/1310720 ( 0.4%) +waterverts 0/131072 0/1572864 ( 0.0%) +waterindices 9513/131072 19026/262144 ( 7.3%) +cubemapsamples 35/1024 560/16384 ( 3.4%) +overlays 24/1024 8448/360448 ( 2.3%) +LDR lightdata [variable] 0/0 ( 0.0%) +HDR lightdata [variable] 3730408/0 ( 0.0%) +visdata [variable] 37545/16777216 ( 0.2%) +entdata [variable] 198479/393216 (50.5%) +LDR ambient table 2219/65536 8876/262144 ( 3.4%) +HDR ambient table 2219/65536 8876/262144 ( 3.4%) +LDR leaf ambient 2219/65536 62132/1835008 ( 3.4%) +HDR leaf ambient 3863/65536 108164/1835008 ( 5.9%) +occluders 0/0 0/0 ( 0.0%) +occluder polygons 0/0 0/0 ( 0.0%) +occluder vert ind 0/0 0/0 ( 0.0%) +detail props [variable] 1/12 ( 8.3%) +static props [variable] 1/35428 ( 0.0%) +pakfile [variable] 1765700/0 ( 0.0%) +physics [variable] 688373/4194304 (16.4%) +physics terrain [variable] 1876/1048576 ( 0.2%) + +Level flags = 2 + +Total triangle count: 13520 +Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +23 seconds elapsed + + + +materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials +Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf +Map revision 1911 +ConVarRef mat_reduceparticles doesn't point to an existing ConVar +Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt +Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch +Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch +fixing up env_cubemap materials on brush sides... +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) +Building Faces...done (0) +Chop Details...done (0) +Find Visible Detail Sides... +Merged 198 detail faces...done (0) +Merging details...done (0) +FixTjuncs... +PruneNodes... +WriteBSP... +done (0) +writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... +done (0) +Finding displacement neighbors... +Finding lightmap sample positions... +Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 +Building Physics collision data... +done (0) (683498 bytes) +Error loading studio model ""! +Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 +Water found with no water_lod_control entity, creating a default one. +Compacting texture/material tables... +Reduced 3209 texinfos to 1781 +Reduced 172 texdatas to 151 (5161 bytes to 4381) +Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +2 seconds elapsed + + + +12 threads +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt + 443 portalclusters +1018 numportals +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 243 visible clusters (0.00%) +Total clusters visible: 40219 +Average clusters visible: 90 +Building PAS... +Average clusters audible: 190 +visdatasize:34347 compressed from 49616 +writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +1 second elapsed + + + +[Reading texlights from 'lights.rad'] +[48 texlights parsed from 'lights.rad'] + +[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] +[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] + +Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf +Loaded alpha texture materials\Metal\metalbar001c.vtf +Loaded alpha texture materials\Metal\metalbar001a.vtf +Loaded alpha texture materials\Dev\dev_measurerails01.vtf +Loaded alpha texture materials\Dev\dev_measurerails02.vtf +Loaded alpha texture materials\Metal\metalrail013a.vtf +Loaded alpha texture materials\Metal\metalrail013b.vtf +Loaded alpha texture materials\Metal\metalgrate013b.vtf +Loaded alpha texture materials\Metal\metalgrate016a.vtf +Loaded alpha texture materials\Metal\metalgate001a.vtf +Loaded alpha texture materials\Metal\metalfence001a.vtf +Loaded alpha texture materials\Metal\metaltruss022a.vtf +Loaded alpha texture materials\Metal\metalgrate011a.vtf +4702 faces +6 degenerate faces +273308 square feet [39356480.00 square inches] +4 Displacements +5705 Square Feet [821611.25 Square Inches] +4696 patches before subdivision +zero area child patch +zero area child patch +zero area child patch +76020 patches after subdivision +104 direct lights +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7865792, max 593 +transfer lists: 60.0 megs +0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67234, 56175, 36148) +0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8718, 6954, 3830) +0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1208, 913, 431) +0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(193, 139, 59) +0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(32, 22, 8) +0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) +0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) +Build Patch/Sample Hash Table(s).....Done<0.0113 sec> +0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done +0 of 0 (0% of) surface lights went in leaf ambient cubes. +0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done +Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 +Ready to Finish + +Object names Objects/Maxobjs Memory / Maxmem Fullness +------------ --------------- --------------- -------- +models 50/4096 2400/196608 ( 1.2%) +brushes 1937/32768 23244/393216 ( 5.9%) +brushsides 18307/65536 146456/524288 (27.9%) +planes 12694/65536 253880/1310720 (19.4%) +vertexes 7321/65536 87852/786432 (11.2%) +nodes 2157/65536 69024/2097152 ( 3.3%) +texinfos 1781/12288 128232/884736 (14.5%) +texdata 151/2048 4832/65536 ( 7.4%) +dispinfos 4/0 704/0 ( 0.0%) +disp_verts 100/0 2000/0 ( 0.0%) +disp_tris 128/0 256/0 ( 0.0%) +disp_lmsamples 19032/0 19032/0 ( 0.0%) +faces 4702/65536 263312/3670016 ( 7.2%) +hdr faces 4702/65536 263312/3670016 ( 7.2%) +origfaces 3392/65536 189952/3670016 ( 5.2%) +leaves 2208/65536 70656/2097152 ( 3.4%) +leaffaces 5789/65536 11578/131072 ( 8.8%) +leafbrushes 4267/65536 8534/131072 ( 6.5%) +areas 2/1024 16/8192 ( 0.2%) +surfedges 36346/512000 145384/2048000 ( 7.1%) +edges 21933/256000 87732/1024000 ( 8.6%) +LDR worldlights 0/16384 0/1441792 ( 0.0%) +HDR worldlights 104/16384 9152/1441792 ( 0.6%) +leafwaterdata 2/32768 24/393216 ( 0.0%) +waterstrips 526/131072 5260/1310720 ( 0.4%) +waterverts 0/131072 0/1572864 ( 0.0%) +waterindices 9543/131072 19086/262144 ( 7.3%) +cubemapsamples 35/1024 560/16384 ( 3.4%) +overlays 24/1024 8448/360448 ( 2.3%) +LDR lightdata [variable] 0/0 ( 0.0%) +HDR lightdata [variable] 3724500/0 ( 0.0%) +visdata [variable] 34347/16777216 ( 0.2%) +entdata [variable] 199036/393216 (50.6%) +LDR ambient table 2208/65536 8832/262144 ( 3.4%) +HDR ambient table 2208/65536 8832/262144 ( 3.4%) +LDR leaf ambient 2208/65536 61824/1835008 ( 3.4%) +HDR leaf ambient 3780/65536 105840/1835008 ( 5.8%) +occluders 0/0 0/0 ( 0.0%) +occluder polygons 0/0 0/0 ( 0.0%) +occluder vert ind 0/0 0/0 ( 0.0%) +detail props [variable] 1/12 ( 8.3%) +static props [variable] 1/42900 ( 0.0%) +pakfile [variable] 1915154/0 ( 0.0%) +physics [variable] 683498/4194304 (16.3%) +physics terrain [variable] 732/1048576 ( 0.1%) + +Level flags = 2 + +Total triangle count: 13412 +Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +24 seconds elapsed + + + +materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials +Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf +Map revision 1913 +ConVarRef mat_reduceparticles doesn't point to an existing ConVar +Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt +Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch +Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch +fixing up env_cubemap materials on brush sides... +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) +Building Faces...done (0) +Chop Details...done (0) +Find Visible Detail Sides... +Merged 198 detail faces...done (0) +Merging details...done (0) +FixTjuncs... +PruneNodes... +WriteBSP... +done (0) +writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... +done (0) +Finding displacement neighbors... +Finding lightmap sample positions... +Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 +Building Physics collision data... +done (0) (683498 bytes) +Error loading studio model ""! +Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 +Water found with no water_lod_control entity, creating a default one. +Compacting texture/material tables... +Reduced 3209 texinfos to 1781 +Reduced 172 texdatas to 151 (5161 bytes to 4381) +Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +2 seconds elapsed + + + +12 threads +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt + 443 portalclusters +1018 numportals +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 243 visible clusters (0.00%) +Total clusters visible: 40219 +Average clusters visible: 90 +Building PAS... +Average clusters audible: 190 +visdatasize:34347 compressed from 49616 +writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +1 second elapsed + + + +[Reading texlights from 'lights.rad'] +[48 texlights parsed from 'lights.rad'] + +[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] +[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] + +Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf +Loaded alpha texture materials\Metal\metalbar001c.vtf +Loaded alpha texture materials\Metal\metalbar001a.vtf +Loaded alpha texture materials\Dev\dev_measurerails01.vtf +Loaded alpha texture materials\Dev\dev_measurerails02.vtf +Loaded alpha texture materials\Metal\metalrail013a.vtf +Loaded alpha texture materials\Metal\metalrail013b.vtf +Loaded alpha texture materials\Metal\metalgrate013b.vtf +Loaded alpha texture materials\Metal\metalgrate016a.vtf +Loaded alpha texture materials\Metal\metalgate001a.vtf +Loaded alpha texture materials\Metal\metalfence001a.vtf +Loaded alpha texture materials\Metal\metaltruss022a.vtf +Loaded alpha texture materials\Metal\metalgrate011a.vtf +4702 faces +6 degenerate faces +273308 square feet [39356480.00 square inches] +4 Displacements +5705 Square Feet [821611.25 Square Inches] +4696 patches before subdivision +zero area child patch +zero area child patch +zero area child patch +76020 patches after subdivision +104 direct lights +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7865792, max 593 +transfer lists: 60.0 megs +0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67233, 56174, 36147) +0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8717, 6954, 3830) +0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1208, 913, 431) +0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(193, 139, 59) +0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(32, 22, 8) +0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) +0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) +Build Patch/Sample Hash Table(s).....Done<0.0119 sec> +0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done +0 of 0 (0% of) surface lights went in leaf ambient cubes. +0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done +Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 +Ready to Finish + +Object names Objects/Maxobjs Memory / Maxmem Fullness +------------ --------------- --------------- -------- +models 50/4096 2400/196608 ( 1.2%) +brushes 1937/32768 23244/393216 ( 5.9%) +brushsides 18307/65536 146456/524288 (27.9%) +planes 12694/65536 253880/1310720 (19.4%) +vertexes 7321/65536 87852/786432 (11.2%) +nodes 2157/65536 69024/2097152 ( 3.3%) +texinfos 1781/12288 128232/884736 (14.5%) +texdata 151/2048 4832/65536 ( 7.4%) +dispinfos 4/0 704/0 ( 0.0%) +disp_verts 100/0 2000/0 ( 0.0%) +disp_tris 128/0 256/0 ( 0.0%) +disp_lmsamples 19032/0 19032/0 ( 0.0%) +faces 4702/65536 263312/3670016 ( 7.2%) +hdr faces 4702/65536 263312/3670016 ( 7.2%) +origfaces 3392/65536 189952/3670016 ( 5.2%) +leaves 2208/65536 70656/2097152 ( 3.4%) +leaffaces 5789/65536 11578/131072 ( 8.8%) +leafbrushes 4267/65536 8534/131072 ( 6.5%) +areas 2/1024 16/8192 ( 0.2%) +surfedges 36346/512000 145384/2048000 ( 7.1%) +edges 21933/256000 87732/1024000 ( 8.6%) +LDR worldlights 0/16384 0/1441792 ( 0.0%) +HDR worldlights 104/16384 9152/1441792 ( 0.6%) +leafwaterdata 2/32768 24/393216 ( 0.0%) +waterstrips 526/131072 5260/1310720 ( 0.4%) +waterverts 0/131072 0/1572864 ( 0.0%) +waterindices 9543/131072 19086/262144 ( 7.3%) +cubemapsamples 35/1024 560/16384 ( 3.4%) +overlays 24/1024 8448/360448 ( 2.3%) +LDR lightdata [variable] 0/0 ( 0.0%) +HDR lightdata [variable] 3724500/0 ( 0.0%) +visdata [variable] 34347/16777216 ( 0.2%) +entdata [variable] 199162/393216 (50.6%) +LDR ambient table 2208/65536 8832/262144 ( 3.4%) +HDR ambient table 2208/65536 8832/262144 ( 3.4%) +LDR leaf ambient 2208/65536 61824/1835008 ( 3.4%) +HDR leaf ambient 3780/65536 105840/1835008 ( 5.8%) +occluders 0/0 0/0 ( 0.0%) +occluder polygons 0/0 0/0 ( 0.0%) +occluder vert ind 0/0 0/0 ( 0.0%) +detail props [variable] 1/12 ( 8.3%) +static props [variable] 1/42900 ( 0.0%) +pakfile [variable] 1915154/0 ( 0.0%) +physics [variable] 683498/4194304 (16.3%) +physics terrain [variable] 732/1048576 ( 0.1%) + +Level flags = 2 + +Total triangle count: 13412 +Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +26 seconds elapsed + + + +materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials +Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf +Map revision 1931 +ConVarRef mat_reduceparticles doesn't point to an existing ConVar +Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt +Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch +Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch +fixing up env_cubemap materials on brush sides... +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) +Building Faces...done (0) +Chop Details...done (0) +Find Visible Detail Sides... +Merged 232 detail faces...done (0) +Merging details...done (0) +FixTjuncs... +PruneNodes... +WriteBSP... +done (0) +writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... +done (0) +Finding displacement neighbors... +Finding lightmap sample positions... +Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 +Building Physics collision data... +done (0) (689641 bytes) +Error loading studio model ""! +Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 +Water found with no water_lod_control entity, creating a default one. +Compacting texture/material tables... +Reduced 3362 texinfos to 1781 +Reduced 177 texdatas to 156 (5256 bytes to 4476) +Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +2 seconds elapsed + + + +12 threads +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt + 468 portalclusters +1075 numportals +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 339 visible clusters (0.00%) +Total clusters visible: 45734 +Average clusters visible: 97 +Building PAS... +Average clusters audible: 206 +visdatasize:37547 compressed from 59904 +writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +1 second elapsed + + + +[Reading texlights from 'lights.rad'] +[48 texlights parsed from 'lights.rad'] + +[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] +[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] + +Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf +Loaded alpha texture materials\Metal\metalbar001c.vtf +Loaded alpha texture materials\Metal\metalbar001a.vtf +Loaded alpha texture materials\Dev\dev_measurerails01.vtf +Loaded alpha texture materials\Metal\metalrail013a.vtf +Loaded alpha texture materials\Dev\dev_measurerails02.vtf +Loaded alpha texture materials\Metal\metalrail013b.vtf +Loaded alpha texture materials\Metal\metalgrate013b.vtf +Loaded alpha texture materials\Metal\metalgrate016a.vtf +Loaded alpha texture materials\Metal\metalgate001a.vtf +Loaded alpha texture materials\Metal\metalfence001a.vtf +Loaded alpha texture materials\Metal\metaltruss022a.vtf +Loaded alpha texture materials\Metal\metalgrate011a.vtf +4738 faces +6 degenerate faces +273306 square feet [39356120.00 square inches] +4 Displacements +5705 Square Feet [821611.25 Square Inches] +4732 patches before subdivision +zero area child patch +zero area child patch +zero area child patch +76432 patches after subdivision +104 direct lights +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7934823, max 592 +transfer lists: 60.5 megs +0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67367, 56307, 36233) +0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8724, 6970, 3840) +0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1202, 912, 431) +0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(191, 139, 59) +0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(32, 21, 8) +0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) +0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) +Build Patch/Sample Hash Table(s).....Done<0.0117 sec> +0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done +0 of 0 (0% of) surface lights went in leaf ambient cubes. +0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done +Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 +Ready to Finish + +Object names Objects/Maxobjs Memory / Maxmem Fullness +------------ --------------- --------------- -------- +models 50/4096 2400/196608 ( 1.2%) +brushes 2042/32768 24504/393216 ( 6.2%) +brushsides 18996/65536 151968/524288 (29.0%) +planes 13132/65536 262640/1310720 (20.0%) +vertexes 7402/65536 88824/786432 (11.3%) +nodes 2183/65536 69856/2097152 ( 3.3%) +texinfos 1781/12288 128232/884736 (14.5%) +texdata 156/2048 4992/65536 ( 7.6%) +dispinfos 4/0 704/0 ( 0.0%) +disp_verts 100/0 2000/0 ( 0.0%) +disp_tris 128/0 256/0 ( 0.0%) +disp_lmsamples 19032/0 19032/0 ( 0.0%) +faces 4738/65536 265328/3670016 ( 7.2%) +hdr faces 4738/65536 265328/3670016 ( 7.2%) +origfaces 3403/65536 190568/3670016 ( 5.2%) +leaves 2234/65536 71488/2097152 ( 3.4%) +leaffaces 5911/65536 11822/131072 ( 9.0%) +leafbrushes 4442/65536 8884/131072 ( 6.8%) +areas 7/1024 56/8192 ( 0.7%) +surfedges 36565/512000 146260/2048000 ( 7.1%) +edges 22119/256000 88476/1024000 ( 8.6%) +LDR worldlights 0/16384 0/1441792 ( 0.0%) +HDR worldlights 104/16384 9152/1441792 ( 0.6%) +leafwaterdata 2/32768 24/393216 ( 0.0%) +waterstrips 531/131072 5310/1310720 ( 0.4%) +waterverts 0/131072 0/1572864 ( 0.0%) +waterindices 9540/131072 19080/262144 ( 7.3%) +cubemapsamples 35/1024 560/16384 ( 3.4%) +overlays 24/1024 8448/360448 ( 2.3%) +LDR lightdata [variable] 0/0 ( 0.0%) +HDR lightdata [variable] 3730916/0 ( 0.0%) +visdata [variable] 37547/16777216 ( 0.2%) +entdata [variable] 200529/393216 (51.0%) +LDR ambient table 2234/65536 8936/262144 ( 3.4%) +HDR ambient table 2234/65536 8936/262144 ( 3.4%) +LDR leaf ambient 2234/65536 62552/1835008 ( 3.4%) +HDR leaf ambient 3879/65536 108612/1835008 ( 5.9%) +occluders 0/0 0/0 ( 0.0%) +occluder polygons 0/0 0/0 ( 0.0%) +occluder vert ind 0/0 0/0 ( 0.0%) +detail props [variable] 1/12 ( 8.3%) +static props [variable] 1/42938 ( 0.0%) +pakfile [variable] 1915154/0 ( 0.0%) +physics [variable] 689641/4194304 (16.4%) +physics terrain [variable] 732/1048576 ( 0.1%) + +Level flags = 2 + +Total triangle count: 13518 +Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +25 seconds elapsed + + + +materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials +Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf +Map revision 1956 +ConVarRef mat_reduceparticles doesn't point to an existing ConVar +Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt +Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch +Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch +fixing up env_cubemap materials on brush sides... +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) +Building Faces...done (0) +Chop Details...done (0) +Find Visible Detail Sides... +Merged 218 detail faces...done (0) +Merging details...done (0) +FixTjuncs... +PruneNodes... +WriteBSP... +done (0) +writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... +done (0) +Finding displacement neighbors... +Finding lightmap sample positions... +Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 +Building Physics collision data... +done (0) (705412 bytes) +Error loading studio model ""! +Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 +Water found with no water_lod_control entity, creating a default one. +Compacting texture/material tables... +Reduced 3217 texinfos to 1783 +Reduced 177 texdatas to 154 (5396 bytes to 4525) +Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +2 seconds elapsed + + + +12 threads +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt + 443 portalclusters +1019 numportals +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 243 visible clusters (0.00%) +Total clusters visible: 40281 +Average clusters visible: 90 +Building PAS... +Average clusters audible: 190 +visdatasize:34346 compressed from 49616 +writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +1 second elapsed + + + +[Reading texlights from 'lights.rad'] +[48 texlights parsed from 'lights.rad'] + +[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] +[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] + +Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf +Loaded alpha texture materials\Metal\metalbar001c.vtf +Loaded alpha texture materials\Metal\metalbar001a.vtf +Loaded alpha texture materials\Dev\dev_measurerails01.vtf +Loaded alpha texture materials\Dev\dev_measurerails02.vtf +Loaded alpha texture materials\Metal\metalrail013a.vtf +Loaded alpha texture materials\Metal\metalrail013b.vtf +Loaded alpha texture materials\Metal\metalgrate013b.vtf +Loaded alpha texture materials\Metal\metalgrate016a.vtf +Loaded alpha texture materials\Metal\metalgate001a.vtf +Loaded alpha texture materials\Metal\metalfence001a.vtf +Loaded alpha texture materials\Metal\metaltruss022a.vtf +Loaded alpha texture materials\Metal\metalgrate011a.vtf + + + +materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials +Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf +Map revision 1957 +ConVarRef mat_reduceparticles doesn't point to an existing ConVar +Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt +Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch +Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch +fixing up env_cubemap materials on brush sides... +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) +Building Faces...done (0) +Chop Details...done (0) +Find Visible Detail Sides... +Merged 252 detail faces...done (0) +Merging details...done (0) +FixTjuncs... +PruneNodes... +WriteBSP... +done (0) +writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... +done (0) +Finding displacement neighbors... +Finding lightmap sample positions... +Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 +Building Physics collision data... +done (0) (711603 bytes) +Error loading studio model ""! +Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 +Water found with no water_lod_control entity, creating a default one. +Compacting texture/material tables... +Reduced 3370 texinfos to 1783 +Reduced 182 texdatas to 159 (5491 bytes to 4620) +Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +2 seconds elapsed + + + +12 threads +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt + 468 portalclusters +1075 numportals +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 339 visible clusters (0.00%) +Total clusters visible: 45734 +Average clusters visible: 97 +Building PAS... +Average clusters audible: 206 +visdatasize:37547 compressed from 59904 +writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +1 second elapsed + + + +[Reading texlights from 'lights.rad'] +[48 texlights parsed from 'lights.rad'] + +[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] +[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] + +Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf +Loaded alpha texture materials\Metal\metalbar001c.vtf +Loaded alpha texture materials\Metal\metalbar001a.vtf +Loaded alpha texture materials\Dev\dev_measurerails01.vtf +Loaded alpha texture materials\Metal\metalrail013a.vtf +Loaded alpha texture materials\Dev\dev_measurerails02.vtf +Loaded alpha texture materials\Metal\metalrail013b.vtf +Loaded alpha texture materials\Metal\metalgrate013b.vtf +Loaded alpha texture materials\Metal\metalgrate016a.vtf +Loaded alpha texture materials\Metal\metalgate001a.vtf +Loaded alpha texture materials\Metal\metalfence001a.vtf +Loaded alpha texture materials\Metal\metaltruss022a.vtf +Loaded alpha texture materials\Metal\metalgrate011a.vtf +4779 faces +6 degenerate faces +273545 square feet [39390616.00 square inches] +4 Displacements +5705 Square Feet [821611.25 Square Inches] +4773 patches before subdivision +zero area child patch +zero area child patch +zero area child patch +76379 patches after subdivision +104 direct lights +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7934329, max 592 +transfer lists: 60.5 megs +0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(66649, 55656, 35715) +0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8534, 6810, 3733) +0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1157, 877, 412) +0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(182, 132, 56) +0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 20, 8) +0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) +0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) +Build Patch/Sample Hash Table(s).....Done<0.0115 sec> +0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done +0 of 0 (0% of) surface lights went in leaf ambient cubes. +0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done +Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 +Ready to Finish + +Object names Objects/Maxobjs Memory / Maxmem Fullness +------------ --------------- --------------- -------- +models 52/4096 2496/196608 ( 1.3%) +brushes 2108/32768 25296/393216 ( 6.4%) +brushsides 19640/65536 157120/524288 (30.0%) +planes 13154/65536 263080/1310720 (20.1%) +vertexes 7449/65536 89388/786432 (11.4%) +nodes 2197/65536 70304/2097152 ( 3.4%) +texinfos 1783/12288 128376/884736 (14.5%) +texdata 159/2048 5088/65536 ( 7.8%) +dispinfos 4/0 704/0 ( 0.0%) +disp_verts 100/0 2000/0 ( 0.0%) +disp_tris 128/0 256/0 ( 0.0%) +disp_lmsamples 19032/0 19032/0 ( 0.0%) +faces 4779/65536 267624/3670016 ( 7.3%) +hdr faces 4779/65536 267624/3670016 ( 7.3%) +origfaces 3475/65536 194600/3670016 ( 5.3%) +leaves 2250/65536 72000/2097152 ( 3.4%) +leaffaces 5947/65536 11894/131072 ( 9.1%) +leafbrushes 4529/65536 9058/131072 ( 6.9%) +areas 7/1024 56/8192 ( 0.7%) +surfedges 37016/512000 148064/2048000 ( 7.2%) +edges 22315/256000 89260/1024000 ( 8.7%) +LDR worldlights 0/16384 0/1441792 ( 0.0%) +HDR worldlights 104/16384 9152/1441792 ( 0.6%) +leafwaterdata 2/32768 24/393216 ( 0.0%) +waterstrips 533/131072 5330/1310720 ( 0.4%) +waterverts 0/131072 0/1572864 ( 0.0%) +waterindices 9567/131072 19134/262144 ( 7.3%) +cubemapsamples 40/1024 640/16384 ( 3.9%) +overlays 24/1024 8448/360448 ( 2.3%) +LDR lightdata [variable] 0/0 ( 0.0%) +HDR lightdata [variable] 3735360/0 ( 0.0%) +visdata [variable] 37547/16777216 ( 0.2%) +entdata [variable] 203047/393216 (51.6%) +LDR ambient table 2250/65536 9000/262144 ( 3.4%) +HDR ambient table 2250/65536 9000/262144 ( 3.4%) +LDR leaf ambient 2250/65536 63000/1835008 ( 3.4%) +HDR leaf ambient 3898/65536 109144/1835008 ( 5.9%) +occluders 0/0 0/0 ( 0.0%) +occluder polygons 0/0 0/0 ( 0.0%) +occluder vert ind 0/0 0/0 ( 0.0%) +detail props [variable] 1/12 ( 8.3%) +static props [variable] 1/42938 ( 0.0%) +pakfile [variable] 1916774/0 ( 0.0%) +physics [variable] 711603/4194304 (17.0%) +physics terrain [variable] 732/1048576 ( 0.1%) + +Level flags = 2 + +Total triangle count: 13599 +Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +25 seconds elapsed + + + +materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials +Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf +Map revision 1973 +ConVarRef mat_reduceparticles doesn't point to an existing ConVar +Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt +Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch +Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch +fixing up env_cubemap materials on brush sides... +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) +Building Faces...done (0) +Chop Details...done (0) +Find Visible Detail Sides... +Merged 252 detail faces...done (0) +Merging details...done (0) +FixTjuncs... +PruneNodes... +WriteBSP... +done (0) +writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... +done (0) +Finding displacement neighbors... +Finding lightmap sample positions... +Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 +Building Physics collision data... +done (0) (711602 bytes) +Error loading studio model ""! +Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 +Water found with no water_lod_control entity, creating a default one. +Compacting texture/material tables... +Reduced 3372 texinfos to 1783 +Reduced 182 texdatas to 159 (5491 bytes to 4620) +Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +2 seconds elapsed + + + +12 threads +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt + 468 portalclusters +1075 numportals +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 339 visible clusters (0.00%) +Total clusters visible: 45734 +Average clusters visible: 97 +Building PAS... +Average clusters audible: 206 +visdatasize:37547 compressed from 59904 +writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +1 second elapsed + + + +[Reading texlights from 'lights.rad'] +[48 texlights parsed from 'lights.rad'] + +[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] +[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] + +Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf +Loaded alpha texture materials\Metal\metalbar001c.vtf +Loaded alpha texture materials\Metal\metalbar001a.vtf +Loaded alpha texture materials\Dev\dev_measurerails01.vtf +Loaded alpha texture materials\Metal\metalrail013a.vtf +Loaded alpha texture materials\Dev\dev_measurerails02.vtf +Loaded alpha texture materials\Metal\metalrail013b.vtf +Loaded alpha texture materials\Metal\metalgrate013b.vtf +Loaded alpha texture materials\Metal\metalgrate016a.vtf +Loaded alpha texture materials\Metal\metalgate001a.vtf +Loaded alpha texture materials\Metal\metalfence001a.vtf +Loaded alpha texture materials\Metal\metaltruss022a.vtf +Loaded alpha texture materials\Metal\metalgrate011a.vtf +4779 faces +6 degenerate faces +273451 square feet [39377048.00 square inches] +4 Displacements +5705 Square Feet [821611.25 Square Inches] +4773 patches before subdivision +zero area child patch +zero area child patch +zero area child patch +76379 patches after subdivision +104 direct lights +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7935895, max 592 +transfer lists: 60.5 megs +0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(66651, 55658, 35717) +0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8536, 6811, 3734) +0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1157, 877, 412) +0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(182, 132, 56) +0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 20, 8) +0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) +0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) +Build Patch/Sample Hash Table(s).....Done<0.0114 sec> +0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done +0 of 0 (0% of) surface lights went in leaf ambient cubes. +0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done +Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 +Ready to Finish + +Object names Objects/Maxobjs Memory / Maxmem Fullness +------------ --------------- --------------- -------- +models 52/4096 2496/196608 ( 1.3%) +brushes 2108/32768 25296/393216 ( 6.4%) +brushsides 19640/65536 157120/524288 (30.0%) +planes 13166/65536 263320/1310720 (20.1%) +vertexes 7449/65536 89388/786432 (11.4%) +nodes 2197/65536 70304/2097152 ( 3.4%) +texinfos 1783/12288 128376/884736 (14.5%) +texdata 159/2048 5088/65536 ( 7.8%) +dispinfos 4/0 704/0 ( 0.0%) +disp_verts 100/0 2000/0 ( 0.0%) +disp_tris 128/0 256/0 ( 0.0%) +disp_lmsamples 19032/0 19032/0 ( 0.0%) +faces 4779/65536 267624/3670016 ( 7.3%) +hdr faces 4779/65536 267624/3670016 ( 7.3%) +origfaces 3475/65536 194600/3670016 ( 5.3%) +leaves 2250/65536 72000/2097152 ( 3.4%) +leaffaces 5947/65536 11894/131072 ( 9.1%) +leafbrushes 4529/65536 9058/131072 ( 6.9%) +areas 7/1024 56/8192 ( 0.7%) +surfedges 37016/512000 148064/2048000 ( 7.2%) +edges 22315/256000 89260/1024000 ( 8.7%) +LDR worldlights 0/16384 0/1441792 ( 0.0%) +HDR worldlights 104/16384 9152/1441792 ( 0.6%) +leafwaterdata 2/32768 24/393216 ( 0.0%) +waterstrips 533/131072 5330/1310720 ( 0.4%) +waterverts 0/131072 0/1572864 ( 0.0%) +waterindices 9567/131072 19134/262144 ( 7.3%) +cubemapsamples 40/1024 640/16384 ( 3.9%) +overlays 24/1024 8448/360448 ( 2.3%) +LDR lightdata [variable] 0/0 ( 0.0%) +HDR lightdata [variable] 3735360/0 ( 0.0%) +visdata [variable] 37547/16777216 ( 0.2%) +entdata [variable] 208285/393216 (53.0%) +LDR ambient table 2250/65536 9000/262144 ( 3.4%) +HDR ambient table 2250/65536 9000/262144 ( 3.4%) +LDR leaf ambient 2250/65536 63000/1835008 ( 3.4%) +HDR leaf ambient 3898/65536 109144/1835008 ( 5.9%) +occluders 0/0 0/0 ( 0.0%) +occluder polygons 0/0 0/0 ( 0.0%) +occluder vert ind 0/0 0/0 ( 0.0%) +detail props [variable] 1/12 ( 8.3%) +static props [variable] 1/42938 ( 0.0%) +pakfile [variable] 1916774/0 ( 0.0%) +physics [variable] 711602/4194304 (17.0%) +physics terrain [variable] 732/1048576 ( 0.1%) + +Level flags = 2 + +Total triangle count: 13599 +Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +24 seconds elapsed + + + +materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials +Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf +Map revision 2035 +ConVarRef mat_reduceparticles doesn't point to an existing ConVar +Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt +Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch +Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch +fixing up env_cubemap materials on brush sides... +0...1...2...3...4...5...6...7...8...9...10 +FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -1755.2 -680.0) +Leaf 0 contents: CONTENTS_SOLID +Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT +viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER +This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER +Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER +Candidate brush IDs: Brush 201522: + + +FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -1861.2 -680.0) +Leaf 0 contents: CONTENTS_SOLID +Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT +viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER +This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER +Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER +Candidate brush IDs: Brush 201522: + + +FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -1696.9 -680.0) +Leaf 0 contents: CONTENTS_SOLID +Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT +viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER +This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER +Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER +Candidate brush IDs: Brush 201522: + + +FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -1716.9 -680.0) +Leaf 0 contents: CONTENTS_SOLID +Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT +viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER +This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER +Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER +Candidate brush IDs: Brush 201522: + + +FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1004.0 -1688.0 -680.0) +Leaf 0 contents: CONTENTS_SOLID +Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT +viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER +This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER +Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER +Candidate brush IDs: Brush 201522: + + +FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (984.0 -1816.0 -680.0) +Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT +Leaf 1 contents: CONTENTS_SOLID +viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER +This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER +Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER +Candidate brush IDs: Brush 201522: + +0...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) +Building Faces...done (0) +Chop Details...done (0) +Find Visible Detail Sides... +Merged 260 detail faces...done (0) +Merging details...done (0) +FixTjuncs... +PruneNodes... +WriteBSP... +done (0) +writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... +done (0) +Finding displacement neighbors... +Finding lightmap sample positions... +Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 +Building Physics collision data... +done (0) (729014 bytes) +Error loading studio model ""! +Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 +Water found with no water_lod_control entity, creating a default one. +Compacting texture/material tables... +Reduced 3530 texinfos to 1862 +Reduced 186 texdatas to 162 (5606 bytes to 4713) +Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +11 seconds elapsed + + + +12 threads +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt + 490 portalclusters +1146 numportals +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%) +Total clusters visible: 47621 +Average clusters visible: 97 +Building PAS... +Average clusters audible: 203 +visdatasize:39486 compressed from 62720 +writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +1 second elapsed + + + +materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials +Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf +Map revision 2041 +ConVarRef mat_reduceparticles doesn't point to an existing ConVar +Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt +Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch +Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch +fixing up env_cubemap materials on brush sides... +0...1...2...3...4...5...6...7...8...9...10 +FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -1755.2 -680.0) +Leaf 0 contents: CONTENTS_SOLID +Leaf 1 contents: CONTENTS_SOLID CONTENTS_SLIME CONTENTS_TRANSLUCENT +viscontents (node 0 contents ^ node 1 contents): CONTENTS_SLIME +This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SLIME +Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SLIME +Candidate brush IDs: Brush 201522: + + +FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -1861.2 -680.0) +Leaf 0 contents: CONTENTS_SOLID +Leaf 1 contents: CONTENTS_SOLID CONTENTS_SLIME CONTENTS_TRANSLUCENT +viscontents (node 0 contents ^ node 1 contents): CONTENTS_SLIME +This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SLIME +Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SLIME +Candidate brush IDs: Brush 201522: + + +FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -1696.9 -680.0) +Leaf 0 contents: CONTENTS_SOLID +Leaf 1 contents: CONTENTS_SOLID CONTENTS_SLIME CONTENTS_TRANSLUCENT +viscontents (node 0 contents ^ node 1 contents): CONTENTS_SLIME +This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SLIME +Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SLIME +Candidate brush IDs: Brush 201522: + + +FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -1716.9 -680.0) +Leaf 0 contents: CONTENTS_SOLID +Leaf 1 contents: CONTENTS_SOLID CONTENTS_SLIME CONTENTS_TRANSLUCENT +viscontents (node 0 contents ^ node 1 contents): CONTENTS_SLIME +This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SLIME +Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SLIME +Candidate brush IDs: Brush 201522: + + +FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1004.0 -1688.0 -680.0) +Leaf 0 contents: CONTENTS_SOLID +Leaf 1 contents: CONTENTS_SOLID CONTENTS_SLIME CONTENTS_TRANSLUCENT +viscontents (node 0 contents ^ node 1 contents): CONTENTS_SLIME +This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SLIME +Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SLIME +Candidate brush IDs: Brush 201522: + + +FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (984.0 -1816.0 -680.0) +Leaf 0 contents: CONTENTS_SOLID CONTENTS_SLIME CONTENTS_TRANSLUCENT +Leaf 1 contents: CONTENTS_SOLID +viscontents (node 0 contents ^ node 1 contents): CONTENTS_SLIME +This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SLIME +Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SLIME +Candidate brush IDs: Brush 201522: + +0...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) +Building Faces...done (0) +Chop Details...done (0) +Find Visible Detail Sides... +Merged 262 detail faces...done (0) +Merging details...done (0) +FixTjuncs... +PruneNodes... +WriteBSP... +Warning: area portal has 32 verts. Could be a vbsp bug. +Warning: area portal has 32 verts. Could be a vbsp bug. +done (0) +writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... +done (0) + + + +materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials +Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf +Map revision 2042 +ConVarRef mat_reduceparticles doesn't point to an existing ConVar +Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt +Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch +Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch +fixing up env_cubemap materials on brush sides... +0...1...2...3...4...5...6...7...8...9...10 +FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -1755.2 -680.0) +Leaf 0 contents: CONTENTS_SOLID +Leaf 1 contents: CONTENTS_SOLID CONTENTS_SLIME CONTENTS_TRANSLUCENT +viscontents (node 0 contents ^ node 1 contents): CONTENTS_SLIME +This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SLIME +Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SLIME +Candidate brush IDs: Brush 201522: + + +FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -1861.2 -680.0) +Leaf 0 contents: CONTENTS_SOLID +Leaf 1 contents: CONTENTS_SOLID CONTENTS_SLIME CONTENTS_TRANSLUCENT +viscontents (node 0 contents ^ node 1 contents): CONTENTS_SLIME +This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SLIME +Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SLIME +Candidate brush IDs: Brush 201522: + + +FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -1696.9 -680.0) +Leaf 0 contents: CONTENTS_SOLID +Leaf 1 contents: CONTENTS_SOLID CONTENTS_SLIME CONTENTS_TRANSLUCENT +viscontents (node 0 contents ^ node 1 contents): CONTENTS_SLIME +This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SLIME +Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SLIME +Candidate brush IDs: Brush 201522: + + +FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -1716.9 -680.0) +Leaf 0 contents: CONTENTS_SOLID +Leaf 1 contents: CONTENTS_SOLID CONTENTS_SLIME CONTENTS_TRANSLUCENT +viscontents (node 0 contents ^ node 1 contents): CONTENTS_SLIME +This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SLIME +Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SLIME +Candidate brush IDs: Brush 201522: + + +FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1004.0 -1688.0 -680.0) +Leaf 0 contents: CONTENTS_SOLID +Leaf 1 contents: CONTENTS_SOLID CONTENTS_SLIME CONTENTS_TRANSLUCENT +viscontents (node 0 contents ^ node 1 contents): CONTENTS_SLIME +This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SLIME +Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SLIME +Candidate brush IDs: Brush 201522: + + +FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (984.0 -1816.0 -680.0) +Leaf 0 contents: CONTENTS_SOLID CONTENTS_SLIME CONTENTS_TRANSLUCENT +Leaf 1 contents: CONTENTS_SOLID +viscontents (node 0 contents ^ node 1 contents): CONTENTS_SLIME +This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SLIME +Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SLIME +Candidate brush IDs: Brush 201522: + +0...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) +Building Faces...done (0) +Chop Details...done (0) +Find Visible Detail Sides... +Merged 262 detail faces...done (0) +Merging details...done (0) +FixTjuncs... +PruneNodes... +WriteBSP... +Warning: area portal has 32 verts. Could be a vbsp bug. +Warning: area portal has 32 verts. Could be a vbsp bug. +done (0) +writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... +done (0) +Finding displacement neighbors... +Finding lightmap sample positions... +Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 +Building Physics collision data... +done (0) (728342 bytes) +Error loading studio model ""! +Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 +Water found with no water_lod_control entity, creating a default one. +Compacting texture/material tables... +Reduced 3532 texinfos to 1861 +Reduced 184 texdatas to 161 (5555 bytes to 4684) +Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +18 seconds elapsed + + + +12 threads +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt + 485 portalclusters +1122 numportals +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6 + + +materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials +Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf +Map revision 2043 +ConVarRef mat_reduceparticles doesn't point to an existing ConVar +Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt +Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch +Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch +fixing up env_cubemap materials on brush sides... +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) +Building Faces...done (0) +Chop Details...done (0) +Find Visible Detail Sides... +Merged 262 detail faces...done (0) +Merging details...done (0) +FixTjuncs... +PruneNodes... +WriteBSP... +Warning: area portal has 32 verts. Could be a vbsp bug. +Warning: area portal has 32 verts. Could be a vbsp bug. +done (0) +writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... +done (0) +Finding displacement neighbors... +Finding lightmap sample positions... +Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 +Building Physics collision data... +done (0) (728358 bytes) +Error loading studio model ""! +Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 +Water found with no water_lod_control entity, creating a default one. +Compacting texture/material tables... +Reduced 3532 texinfos to 1861 +Reduced 184 texdatas to 161 (5555 bytes to 4684) +Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +2 seconds elapsed + + + +12 threads +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt + 473 portalclusters +1086 numportals +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 364 visible clusters (0.00%) +Total clusters visible: 46092 +Average clusters visible: 97 +Building PAS... +Average clusters audible: 205 +visdatasize:38398 compressed from 60544 +writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +3 seconds elapsed + + + +[Reading texlights from 'lights.rad'] +[48 texlights parsed from 'lights.rad'] + +[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] +[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] + +Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf +Loaded alpha texture materials\Metal\metalbar001c.vtf +Loaded alpha texture materials\Metal\metalbar001a.vtf +Loaded alpha texture materials\Dev\dev_measurerails01.vtf +Loaded alpha texture materials\Metal\metalrail013a.vtf +Loaded alpha texture materials\Dev\dev_measurerails02.vtf +Loaded alpha texture materials\Metal\metalrail013b.vtf +Loaded alpha texture materials\Metal\metalgrate013b.vtf +Loaded alpha texture materials\Metal\metalgrate016a.vtf +Loaded alpha texture materials\Metal\metalgate001a.vtf +Loaded alpha texture materials\Metal\metalfence001a.vtf +Loaded alpha texture materials\Metal\metaltruss022a.vtf +Loaded alpha texture materials\Metal\metalgrate011a.vtf +4936 faces +6 degenerate faces +274982 square feet [39597528.00 square inches] +4 Displacements +5705 Square Feet [821611.25 Square Inches] +4930 patches before subdivision +zero area child patch +zero area child patch +zero area child patch +76972 patches after subdivision +104 direct lights +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7854125, max 592 +transfer lists: 59.9 megs +0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67485, 56500, 36445) +0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8804, 7030, 3882) +0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1191, 903, 428) +0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(187, 136, 58) +0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 21, 8) +0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) +0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) +Build Patch/Sample Hash Table(s).....Done<0.0115 sec> +0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done +0 of 0 (0% of) surface lights went in leaf ambient cubes. +0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done +Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 +Ready to Finish + +Object names Objects/Maxobjs Memory / Maxmem Fullness +------------ --------------- --------------- -------- +models 54/4096 2592/196608 ( 1.3%) +brushes 2150/32768 25800/393216 ( 6.6%) +brushsides 20080/65536 160640/524288 (30.6%) +planes 13502/65536 270040/1310720 (20.6%) +vertexes 7699/65536 92388/786432 (11.7%) +nodes 2216/65536 70912/2097152 ( 3.4%) +texinfos 1861/12288 133992/884736 (15.1%) +texdata 161/2048 5152/65536 ( 7.9%) +dispinfos 4/0 704/0 ( 0.0%) +disp_verts 100/0 2000/0 ( 0.0%) +disp_tris 128/0 256/0 ( 0.0%) +disp_lmsamples 19032/0 19032/0 ( 0.0%) +faces 4936/65536 276416/3670016 ( 7.5%) +hdr faces 4936/65536 276416/3670016 ( 7.5%) +origfaces 3600/65536 201600/3670016 ( 5.5%) +leaves 2271/65536 72672/2097152 ( 3.5%) +leaffaces 6176/65536 12352/131072 ( 9.4%) +leafbrushes 4448/65536 8896/131072 ( 6.8%) +areas 8/1024 64/8192 ( 0.8%) +surfedges 38327/512000 153308/2048000 ( 7.5%) +edges 23244/256000 92976/1024000 ( 9.1%) +LDR worldlights 0/16384 0/1441792 ( 0.0%) +HDR worldlights 104/16384 9152/1441792 ( 0.6%) +leafwaterdata 2/32768 24/393216 ( 0.0%) +waterstrips 583/131072 5830/1310720 ( 0.4%) +waterverts 0/131072 0/1572864 ( 0.0%) +waterindices 10233/131072 20466/262144 ( 7.8%) +cubemapsamples 40/1024 640/16384 ( 3.9%) +overlays 24/1024 8448/360448 ( 2.3%) +LDR lightdata [variable] 0/0 ( 0.0%) +HDR lightdata [variable] 3766344/0 ( 0.0%) +visdata [variable] 38398/16777216 ( 0.2%) +entdata [variable] 217253/393216 (55.3%) +LDR ambient table 2271/65536 9084/262144 ( 3.5%) +HDR ambient table 2271/65536 9084/262144 ( 3.5%) +LDR leaf ambient 2271/65536 63588/1835008 ( 3.5%) +HDR leaf ambient 3983/65536 111524/1835008 ( 6.1%) +occluders 0/0 0/0 ( 0.0%) +occluder polygons 0/0 0/0 ( 0.0%) +occluder vert ind 0/0 0/0 ( 0.0%) +detail props [variable] 1/12 ( 8.3%) +static props [variable] 1/43690 ( 0.0%) +pakfile [variable] 1945881/0 ( 0.0%) +physics [variable] 728358/4194304 (17.4%) +physics terrain [variable] 732/1048576 ( 0.1%) + +Level flags = 2 + +Total triangle count: 14083 +Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +24 seconds elapsed + + + +materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials +Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf +Map revision 2047 +ConVarRef mat_reduceparticles doesn't point to an existing ConVar +Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt +Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch +Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch +fixing up env_cubemap materials on brush sides... +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) +Building Faces...done (0) +Chop Details...done (0) +Find Visible Detail Sides... +Merged 262 detail faces...done (0) +Merging details...done (0) +FixTjuncs... +PruneNodes... +WriteBSP... +Warning: area portal has 32 verts. Could be a vbsp bug. +Warning: area portal has 32 verts. Could be a vbsp bug. +done (0) +writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... +done (0) +Finding displacement neighbors... +Finding lightmap sample positions... +Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 +Building Physics collision data... +done (0) (728358 bytes) +Error loading studio model ""! +Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 +Water found with no water_lod_control entity, creating a default one. +Compacting texture/material tables... +Reduced 3532 texinfos to 1861 +Reduced 184 texdatas to 161 (5555 bytes to 4684) +Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +2 seconds elapsed + + + +12 threads +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt + 473 portalclusters +1086 numportals +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 364 visible clusters (0.00%) +Total clusters visible: 46092 +Average clusters visible: 97 +Building PAS... +Average clusters audible: 205 +visdatasize:38398 compressed from 60544 +writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +1 second elapsed + + + +[Reading texlights from 'lights.rad'] +[48 texlights parsed from 'lights.rad'] + +[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] +[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] + +Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf +Loaded alpha texture materials\Metal\metalbar001c.vtf +Loaded alpha texture materials\Metal\metalbar001a.vtf +Loaded alpha texture materials\Dev\dev_measurerails01.vtf +Loaded alpha texture materials\Metal\metalrail013a.vtf +Loaded alpha texture materials\Dev\dev_measurerails02.vtf +Loaded alpha texture materials\Metal\metalrail013b.vtf +Loaded alpha texture materials\Metal\metalgrate013b.vtf +Loaded alpha texture materials\Metal\metalgrate016a.vtf +Loaded alpha texture materials\Metal\metalgate001a.vtf +Loaded alpha texture materials\Metal\metalfence001a.vtf +Loaded alpha texture materials\Metal\metaltruss022a.vtf +Loaded alpha texture materials\Metal\metalgrate011a.vtf +4936 faces +6 degenerate faces +274982 square feet [39597528.00 square inches] +4 Displacements +5705 Square Feet [821611.25 Square Inches] +4930 patches before subdivision +zero area child patch +zero area child patch +zero area child patch +76972 patches after subdivision +104 direct lights +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7854125, max 592 +transfer lists: 59.9 megs +0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67487, 56501, 36445) +0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8805, 7030, 3882) +0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1191, 903, 428) +0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(187, 136, 58) +0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 21, 8) +0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) +0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) +Build Patch/Sample Hash Table(s).....Done<0.0117 sec> +0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done +0 of 0 (0% of) surface lights went in leaf ambient cubes. +0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done +Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 +Ready to Finish + +Object names Objects/Maxobjs Memory / Maxmem Fullness +------------ --------------- --------------- -------- +models 54/4096 2592/196608 ( 1.3%) +brushes 2150/32768 25800/393216 ( 6.6%) +brushsides 20080/65536 160640/524288 (30.6%) +planes 13502/65536 270040/1310720 (20.6%) +vertexes 7699/65536 92388/786432 (11.7%) +nodes 2216/65536 70912/2097152 ( 3.4%) +texinfos 1861/12288 133992/884736 (15.1%) +texdata 161/2048 5152/65536 ( 7.9%) +dispinfos 4/0 704/0 ( 0.0%) +disp_verts 100/0 2000/0 ( 0.0%) +disp_tris 128/0 256/0 ( 0.0%) +disp_lmsamples 19032/0 19032/0 ( 0.0%) +faces 4936/65536 276416/3670016 ( 7.5%) +hdr faces 4936/65536 276416/3670016 ( 7.5%) +origfaces 3600/65536 201600/3670016 ( 5.5%) +leaves 2271/65536 72672/2097152 ( 3.5%) +leaffaces 6176/65536 12352/131072 ( 9.4%) +leafbrushes 4448/65536 8896/131072 ( 6.8%) +areas 8/1024 64/8192 ( 0.8%) +surfedges 38327/512000 153308/2048000 ( 7.5%) +edges 23244/256000 92976/1024000 ( 9.1%) +LDR worldlights 0/16384 0/1441792 ( 0.0%) +HDR worldlights 104/16384 9152/1441792 ( 0.6%) +leafwaterdata 2/32768 24/393216 ( 0.0%) +waterstrips 583/131072 5830/1310720 ( 0.4%) +waterverts 0/131072 0/1572864 ( 0.0%) +waterindices 10233/131072 20466/262144 ( 7.8%) +cubemapsamples 40/1024 640/16384 ( 3.9%) +overlays 24/1024 8448/360448 ( 2.3%) +LDR lightdata [variable] 0/0 ( 0.0%) +HDR lightdata [variable] 3766344/0 ( 0.0%) +visdata [variable] 38398/16777216 ( 0.2%) +entdata [variable] 217467/393216 (55.3%) +LDR ambient table 2271/65536 9084/262144 ( 3.5%) +HDR ambient table 2271/65536 9084/262144 ( 3.5%) +LDR leaf ambient 2271/65536 63588/1835008 ( 3.5%) +HDR leaf ambient 3983/65536 111524/1835008 ( 6.1%) +occluders 0/0 0/0 ( 0.0%) +occluder polygons 0/0 0/0 ( 0.0%) +occluder vert ind 0/0 0/0 ( 0.0%) +detail props [variable] 1/12 ( 8.3%) +static props [variable] 1/43690 ( 0.0%) +pakfile [variable] 1945881/0 ( 0.0%) +physics [variable] 728358/4194304 (17.4%) +physics terrain [variable] 732/1048576 ( 0.1%) + +Level flags = 2 + +Total triangle count: 14083 +Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +27 seconds elapsed + + + +materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials +Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf +Map revision 2054 +ConVarRef mat_reduceparticles doesn't point to an existing ConVar +Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt +Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch +Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch +fixing up env_cubemap materials on brush sides... +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) +Building Faces...done (0) +Chop Details...done (0) +Find Visible Detail Sides... +Merged 262 detail faces...done (0) +Merging details...done (0) +FixTjuncs... +PruneNodes... +WriteBSP... +Warning: area portal has 32 verts. Could be a vbsp bug. +Warning: area portal has 32 verts. Could be a vbsp bug. +done (0) +writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... +done (0) +Finding displacement neighbors... +Finding lightmap sample positions... +Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 +Building Physics collision data... +done (0) (728358 bytes) +Error loading studio model ""! +Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 +Water found with no water_lod_control entity, creating a default one. +Compacting texture/material tables... +Reduced 3532 texinfos to 1861 +Reduced 184 texdatas to 161 (5555 bytes to 4684) +Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +2 seconds elapsed + + + +12 threads +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt + 473 portalclusters +1086 numportals +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 364 visible clusters (0.00%) +Total clusters visible: 46092 +Average clusters visible: 97 +Building PAS... +Average clusters audible: 205 +visdatasize:38398 compressed from 60544 +writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +1 second elapsed + + + +[Reading texlights from 'lights.rad'] +[48 texlights parsed from 'lights.rad'] + +[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] +[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] + +Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf +Loaded alpha texture materials\Metal\metalbar001c.vtf +Loaded alpha texture materials\Metal\metalbar001a.vtf +Loaded alpha texture materials\Dev\dev_measurerails01.vtf +Loaded alpha texture materials\Metal\metalrail013a.vtf +Loaded alpha texture materials\Dev\dev_measurerails02.vtf +Loaded alpha texture materials\Metal\metalrail013b.vtf +Loaded alpha texture materials\Metal\metalgrate013b.vtf +Loaded alpha texture materials\Metal\metalgrate016a.vtf +Loaded alpha texture materials\Metal\metalgate001a.vtf +Loaded alpha texture materials\Metal\metalfence001a.vtf +Loaded alpha texture materials\Metal\metaltruss022a.vtf +Loaded alpha texture materials\Metal\metalgrate011a.vtf +4936 faces +6 degenerate faces +274982 square feet [39597528.00 square inches] +4 Displacements +5705 Square Feet [821611.25 Square Inches] +4930 patches before subdivision +zero area child patch +zero area child patch +zero area child patch +76972 patches after subdivision +104 direct lights +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7854125, max 592 +transfer lists: 59.9 megs +0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67487, 56501, 36445) +0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8805, 7030, 3882) +0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1191, 903, 428) +0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(187, 136, 58) +0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 21, 8) +0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) +0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) +Build Patch/Sample Hash Table(s).....Done<0.0115 sec> +0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done +0 of 0 (0% of) surface lights went in leaf ambient cubes. +0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done +Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 +Ready to Finish + +Object names Objects/Maxobjs Memory / Maxmem Fullness +------------ --------------- --------------- -------- +models 54/4096 2592/196608 ( 1.3%) +brushes 2150/32768 25800/393216 ( 6.6%) +brushsides 20080/65536 160640/524288 (30.6%) +planes 13502/65536 270040/1310720 (20.6%) +vertexes 7699/65536 92388/786432 (11.7%) +nodes 2216/65536 70912/2097152 ( 3.4%) +texinfos 1861/12288 133992/884736 (15.1%) +texdata 161/2048 5152/65536 ( 7.9%) +dispinfos 4/0 704/0 ( 0.0%) +disp_verts 100/0 2000/0 ( 0.0%) +disp_tris 128/0 256/0 ( 0.0%) +disp_lmsamples 19032/0 19032/0 ( 0.0%) +faces 4936/65536 276416/3670016 ( 7.5%) +hdr faces 4936/65536 276416/3670016 ( 7.5%) +origfaces 3600/65536 201600/3670016 ( 5.5%) +leaves 2271/65536 72672/2097152 ( 3.5%) +leaffaces 6176/65536 12352/131072 ( 9.4%) +leafbrushes 4448/65536 8896/131072 ( 6.8%) +areas 8/1024 64/8192 ( 0.8%) +surfedges 38327/512000 153308/2048000 ( 7.5%) +edges 23244/256000 92976/1024000 ( 9.1%) +LDR worldlights 0/16384 0/1441792 ( 0.0%) +HDR worldlights 104/16384 9152/1441792 ( 0.6%) +leafwaterdata 2/32768 24/393216 ( 0.0%) +waterstrips 583/131072 5830/1310720 ( 0.4%) +waterverts 0/131072 0/1572864 ( 0.0%) +waterindices 10233/131072 20466/262144 ( 7.8%) +cubemapsamples 40/1024 640/16384 ( 3.9%) +overlays 24/1024 8448/360448 ( 2.3%) +LDR lightdata [variable] 0/0 ( 0.0%) +HDR lightdata [variable] 3766344/0 ( 0.0%) +visdata [variable] 38398/16777216 ( 0.2%) +entdata [variable] 218219/393216 (55.5%) +LDR ambient table 2271/65536 9084/262144 ( 3.5%) +HDR ambient table 2271/65536 9084/262144 ( 3.5%) +LDR leaf ambient 2271/65536 63588/1835008 ( 3.5%) +HDR leaf ambient 3983/65536 111524/1835008 ( 6.1%) +occluders 0/0 0/0 ( 0.0%) +occluder polygons 0/0 0/0 ( 0.0%) +occluder vert ind 0/0 0/0 ( 0.0%) +detail props [variable] 1/12 ( 8.3%) +static props [variable] 1/43690 ( 0.0%) +pakfile [variable] 1945881/0 ( 0.0%) +physics [variable] 728358/4194304 (17.4%) +physics terrain [variable] 732/1048576 ( 0.1%) + +Level flags = 2 + +Total triangle count: 14083 +Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +25 seconds elapsed + + + +materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials +Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf +Map revision 2056 +ConVarRef mat_reduceparticles doesn't point to an existing ConVar +Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt +Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch +Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch +fixing up env_cubemap materials on brush sides... +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) +Building Faces...done (0) +Chop Details...done (0) +Find Visible Detail Sides... +Merged 262 detail faces...done (0) +Merging details...done (0) +FixTjuncs... +PruneNodes... +WriteBSP... +Warning: area portal has 32 verts. Could be a vbsp bug. +Warning: area portal has 32 verts. Could be a vbsp bug. +done (0) +writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... +done (0) +Finding displacement neighbors... +Finding lightmap sample positions... +Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 +Building Physics collision data... +done (0) (728358 bytes) +Error loading studio model ""! +Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 +Water found with no water_lod_control entity, creating a default one. +Compacting texture/material tables... +Reduced 3532 texinfos to 1861 +Reduced 184 texdatas to 161 (5555 bytes to 4684) +Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +2 seconds elapsed + + + +12 threads +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt + 473 portalclusters +1086 numportals +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%) +Total clusters visible: 46094 +Average clusters visible: 97 +Building PAS... +Average clusters audible: 205 +visdatasize:38398 compressed from 60544 +writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +1 second elapsed + + + +[Reading texlights from 'lights.rad'] +[48 texlights parsed from 'lights.rad'] + +[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] +[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] + +Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf +Loaded alpha texture materials\Metal\metalbar001c.vtf +Loaded alpha texture materials\Metal\metalbar001a.vtf +Loaded alpha texture materials\Dev\dev_measurerails01.vtf +Loaded alpha texture materials\Metal\metalrail013a.vtf +Loaded alpha texture materials\Dev\dev_measurerails02.vtf +Loaded alpha texture materials\Metal\metalrail013b.vtf +Loaded alpha texture materials\Metal\metalgrate013b.vtf +Loaded alpha texture materials\Metal\metalgrate016a.vtf +Loaded alpha texture materials\Metal\metalgate001a.vtf +Loaded alpha texture materials\Metal\metalfence001a.vtf +Loaded alpha texture materials\Metal\metaltruss022a.vtf +Loaded alpha texture materials\Metal\metalgrate011a.vtf +4936 faces +6 degenerate faces +274982 square feet [39597528.00 square inches] +4 Displacements +5705 Square Feet [821611.25 Square Inches] +4930 patches before subdivision +zero area child patch +zero area child patch +zero area child patch +76972 patches after subdivision +104 direct lights +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7854125, max 592 +transfer lists: 59.9 megs +0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67487, 56501, 36445) +0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8805, 7030, 3882) +0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1191, 903, 428) +0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(187, 136, 58) +0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 21, 8) +0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) +0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) +Build Patch/Sample Hash Table(s).....Done<0.0120 sec> +0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done +0 of 0 (0% of) surface lights went in leaf ambient cubes. +0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done +Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 +Ready to Finish + +Object names Objects/Maxobjs Memory / Maxmem Fullness +------------ --------------- --------------- -------- +models 54/4096 2592/196608 ( 1.3%) +brushes 2150/32768 25800/393216 ( 6.6%) +brushsides 20080/65536 160640/524288 (30.6%) +planes 13502/65536 270040/1310720 (20.6%) +vertexes 7699/65536 92388/786432 (11.7%) +nodes 2216/65536 70912/2097152 ( 3.4%) +texinfos 1861/12288 133992/884736 (15.1%) +texdata 161/2048 5152/65536 ( 7.9%) +dispinfos 4/0 704/0 ( 0.0%) +disp_verts 100/0 2000/0 ( 0.0%) +disp_tris 128/0 256/0 ( 0.0%) +disp_lmsamples 19032/0 19032/0 ( 0.0%) +faces 4936/65536 276416/3670016 ( 7.5%) +hdr faces 4936/65536 276416/3670016 ( 7.5%) +origfaces 3600/65536 201600/3670016 ( 5.5%) +leaves 2271/65536 72672/2097152 ( 3.5%) +leaffaces 6176/65536 12352/131072 ( 9.4%) +leafbrushes 4448/65536 8896/131072 ( 6.8%) +areas 8/1024 64/8192 ( 0.8%) +surfedges 38327/512000 153308/2048000 ( 7.5%) +edges 23244/256000 92976/1024000 ( 9.1%) +LDR worldlights 0/16384 0/1441792 ( 0.0%) +HDR worldlights 104/16384 9152/1441792 ( 0.6%) +leafwaterdata 2/32768 24/393216 ( 0.0%) +waterstrips 583/131072 5830/1310720 ( 0.4%) +waterverts 0/131072 0/1572864 ( 0.0%) +waterindices 10233/131072 20466/262144 ( 7.8%) +cubemapsamples 40/1024 640/16384 ( 3.9%) +overlays 24/1024 8448/360448 ( 2.3%) +LDR lightdata [variable] 0/0 ( 0.0%) +HDR lightdata [variable] 3766344/0 ( 0.0%) +visdata [variable] 38398/16777216 ( 0.2%) +entdata [variable] 217852/393216 (55.4%) +LDR ambient table 2271/65536 9084/262144 ( 3.5%) +HDR ambient table 2271/65536 9084/262144 ( 3.5%) +LDR leaf ambient 2271/65536 63588/1835008 ( 3.5%) +HDR leaf ambient 3983/65536 111524/1835008 ( 6.1%) +occluders 0/0 0/0 ( 0.0%) +occluder polygons 0/0 0/0 ( 0.0%) +occluder vert ind 0/0 0/0 ( 0.0%) +detail props [variable] 1/12 ( 8.3%) +static props [variable] 1/43690 ( 0.0%) +pakfile [variable] 1945881/0 ( 0.0%) +physics [variable] 728358/4194304 (17.4%) +physics terrain [variable] 732/1048576 ( 0.1%) + +Level flags = 2 + +Total triangle count: 14083 +Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +25 seconds elapsed + + + +materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials +Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf +Map revision 2059 +ConVarRef mat_reduceparticles doesn't point to an existing ConVar +Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt +Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch +Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch +fixing up env_cubemap materials on brush sides... +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) +Building Faces...done (0) +Chop Details...done (0) +Find Visible Detail Sides... +Merged 262 detail faces...done (0) +Merging details...done (0) +FixTjuncs... +PruneNodes... +WriteBSP... +Warning: area portal has 32 verts. Could be a vbsp bug. +Warning: area portal has 32 verts. Could be a vbsp bug. +done (0) +writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... +done (0) +Finding displacement neighbors... +Finding lightmap sample positions... +Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 +Building Physics collision data... +done (0) (728358 bytes) +Error loading studio model ""! +Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 +Water found with no water_lod_control entity, creating a default one. +Compacting texture/material tables... +Reduced 3532 texinfos to 1861 +Reduced 184 texdatas to 161 (5555 bytes to 4684) +Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +2 seconds elapsed + + + +12 threads +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt + 473 portalclusters +1086 numportals +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 364 visible clusters (0.00%) +Total clusters visible: 46092 +Average clusters visible: 97 +Building PAS... +Average clusters audible: 205 +visdatasize:38398 compressed from 60544 +writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +1 second elapsed + + + +[Reading texlights from 'lights.rad'] +[48 texlights parsed from 'lights.rad'] + +[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] +[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] + +Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf +Loaded alpha texture materials\Metal\metalbar001c.vtf +Loaded alpha texture materials\Metal\metalbar001a.vtf +Loaded alpha texture materials\Dev\dev_measurerails01.vtf +Loaded alpha texture materials\Metal\metalrail013a.vtf +Loaded alpha texture materials\Dev\dev_measurerails02.vtf +Loaded alpha texture materials\Metal\metalrail013b.vtf +Loaded alpha texture materials\Metal\metalgrate013b.vtf +Loaded alpha texture materials\Metal\metalgrate016a.vtf +Loaded alpha texture materials\Metal\metalgate001a.vtf +Loaded alpha texture materials\Metal\metalfence001a.vtf +Loaded alpha texture materials\Metal\metaltruss022a.vtf +Loaded alpha texture materials\Metal\metalgrate011a.vtf +4936 faces +6 degenerate faces +274982 square feet [39597528.00 square inches] +4 Displacements +5705 Square Feet [821611.25 Square Inches] +4930 patches before subdivision +zero area child patch +zero area child patch +zero area child patch +76972 patches after subdivision +104 direct lights +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7854125, max 592 +transfer lists: 59.9 megs +0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67486, 56501, 36445) +0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8804, 7030, 3882) +0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1191, 903, 428) +0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(187, 136, 58) +0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 21, 8) +0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) +0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) +Build Patch/Sample Hash Table(s).....Done<0.0116 sec> +0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done +0 of 0 (0% of) surface lights went in leaf ambient cubes. +0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done +Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 +Ready to Finish + +Object names Objects/Maxobjs Memory / Maxmem Fullness +------------ --------------- --------------- -------- +models 54/4096 2592/196608 ( 1.3%) +brushes 2150/32768 25800/393216 ( 6.6%) +brushsides 20080/65536 160640/524288 (30.6%) +planes 13502/65536 270040/1310720 (20.6%) +vertexes 7699/65536 92388/786432 (11.7%) +nodes 2216/65536 70912/2097152 ( 3.4%) +texinfos 1861/12288 133992/884736 (15.1%) +texdata 161/2048 5152/65536 ( 7.9%) +dispinfos 4/0 704/0 ( 0.0%) +disp_verts 100/0 2000/0 ( 0.0%) +disp_tris 128/0 256/0 ( 0.0%) +disp_lmsamples 19032/0 19032/0 ( 0.0%) +faces 4936/65536 276416/3670016 ( 7.5%) +hdr faces 4936/65536 276416/3670016 ( 7.5%) +origfaces 3600/65536 201600/3670016 ( 5.5%) +leaves 2271/65536 72672/2097152 ( 3.5%) +leaffaces 6176/65536 12352/131072 ( 9.4%) +leafbrushes 4448/65536 8896/131072 ( 6.8%) +areas 8/1024 64/8192 ( 0.8%) +surfedges 38327/512000 153308/2048000 ( 7.5%) +edges 23244/256000 92976/1024000 ( 9.1%) +LDR worldlights 0/16384 0/1441792 ( 0.0%) +HDR worldlights 104/16384 9152/1441792 ( 0.6%) +leafwaterdata 2/32768 24/393216 ( 0.0%) +waterstrips 583/131072 5830/1310720 ( 0.4%) +waterverts 0/131072 0/1572864 ( 0.0%) +waterindices 10233/131072 20466/262144 ( 7.8%) +cubemapsamples 40/1024 640/16384 ( 3.9%) +overlays 24/1024 8448/360448 ( 2.3%) +LDR lightdata [variable] 0/0 ( 0.0%) +HDR lightdata [variable] 3766344/0 ( 0.0%) +visdata [variable] 38398/16777216 ( 0.2%) +entdata [variable] 217657/393216 (55.4%) +LDR ambient table 2271/65536 9084/262144 ( 3.5%) +HDR ambient table 2271/65536 9084/262144 ( 3.5%) +LDR leaf ambient 2271/65536 63588/1835008 ( 3.5%) +HDR leaf ambient 3983/65536 111524/1835008 ( 6.1%) +occluders 0/0 0/0 ( 0.0%) +occluder polygons 0/0 0/0 ( 0.0%) +occluder vert ind 0/0 0/0 ( 0.0%) +detail props [variable] 1/12 ( 8.3%) +static props [variable] 1/43690 ( 0.0%) +pakfile [variable] 1945881/0 ( 0.0%) +physics [variable] 728358/4194304 (17.4%) +physics terrain [variable] 732/1048576 ( 0.1%) + +Level flags = 2 + +Total triangle count: 14083 +Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +25 seconds elapsed + + + +materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials +Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf +Map revision 2061 +ConVarRef mat_reduceparticles doesn't point to an existing ConVar +Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt +Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch +Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch +fixing up env_cubemap materials on brush sides... +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) +Building Faces...done (0) +Chop Details...done (0) +Find Visible Detail Sides... +Merged 262 detail faces...done (0) +Merging details...done (0) +FixTjuncs... +PruneNodes... +WriteBSP... +Warning: area portal has 32 verts. Could be a vbsp bug. +Warning: area portal has 32 verts. Could be a vbsp bug. +done (0) +writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... +done (0) +Finding displacement neighbors... +Finding lightmap sample positions... +Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 +Building Physics collision data... +done (0) (728358 bytes) +Error loading studio model ""! +Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 +Water found with no water_lod_control entity, creating a default one. +Compacting texture/material tables... +Reduced 3532 texinfos to 1861 +Reduced 184 texdatas to 161 (5555 bytes to 4684) +Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +2 seconds elapsed + + + +12 threads +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt + 473 portalclusters +1086 numportals +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 364 visible clusters (0.00%) +Total clusters visible: 46092 +Average clusters visible: 97 +Building PAS... +Average clusters audible: 205 +visdatasize:38398 compressed from 60544 +writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +1 second elapsed + + + +[Reading texlights from 'lights.rad'] +[48 texlights parsed from 'lights.rad'] + +[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] +[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] + +Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf +Loaded alpha texture materials\Metal\metalbar001c.vtf +Loaded alpha texture materials\Metal\metalbar001a.vtf +Loaded alpha texture materials\Dev\dev_measurerails01.vtf +Loaded alpha texture materials\Metal\metalrail013a.vtf +Loaded alpha texture materials\Dev\dev_measurerails02.vtf +Loaded alpha texture materials\Metal\metalrail013b.vtf +Loaded alpha texture materials\Metal\metalgrate013b.vtf +Loaded alpha texture materials\Metal\metalgrate016a.vtf +Loaded alpha texture materials\Metal\metalgate001a.vtf +Loaded alpha texture materials\Metal\metalfence001a.vtf +Loaded alpha texture materials\Metal\metaltruss022a.vtf +Loaded alpha texture materials\Metal\metalgrate011a.vtf +4936 faces +6 degenerate faces +274982 square feet [39597528.00 square inches] +4 Displacements +5705 Square Feet [821611.25 Square Inches] +4930 patches before subdivision +zero area child patch +zero area child patch +zero area child patch +76972 patches after subdivision +104 direct lights +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7854125, max 592 +transfer lists: 59.9 megs +0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67485, 56500, 36445) +0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8804, 7030, 3882) +0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1191, 903, 428) +0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(187, 136, 58) +0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 21, 8) +0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) +0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) +Build Patch/Sample Hash Table(s).....Done<0.0117 sec> +0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done +0 of 0 (0% of) surface lights went in leaf ambient cubes. +0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done +Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 +Ready to Finish + +Object names Objects/Maxobjs Memory / Maxmem Fullness +------------ --------------- --------------- -------- +models 54/4096 2592/196608 ( 1.3%) +brushes 2150/32768 25800/393216 ( 6.6%) +brushsides 20080/65536 160640/524288 (30.6%) +planes 13502/65536 270040/1310720 (20.6%) +vertexes 7699/65536 92388/786432 (11.7%) +nodes 2216/65536 70912/2097152 ( 3.4%) +texinfos 1861/12288 133992/884736 (15.1%) +texdata 161/2048 5152/65536 ( 7.9%) +dispinfos 4/0 704/0 ( 0.0%) +disp_verts 100/0 2000/0 ( 0.0%) +disp_tris 128/0 256/0 ( 0.0%) +disp_lmsamples 19032/0 19032/0 ( 0.0%) +faces 4936/65536 276416/3670016 ( 7.5%) +hdr faces 4936/65536 276416/3670016 ( 7.5%) +origfaces 3600/65536 201600/3670016 ( 5.5%) +leaves 2271/65536 72672/2097152 ( 3.5%) +leaffaces 6176/65536 12352/131072 ( 9.4%) +leafbrushes 4448/65536 8896/131072 ( 6.8%) +areas 8/1024 64/8192 ( 0.8%) +surfedges 38327/512000 153308/2048000 ( 7.5%) +edges 23244/256000 92976/1024000 ( 9.1%) +LDR worldlights 0/16384 0/1441792 ( 0.0%) +HDR worldlights 104/16384 9152/1441792 ( 0.6%) +leafwaterdata 2/32768 24/393216 ( 0.0%) +waterstrips 583/131072 5830/1310720 ( 0.4%) +waterverts 0/131072 0/1572864 ( 0.0%) +waterindices 10233/131072 20466/262144 ( 7.8%) +cubemapsamples 40/1024 640/16384 ( 3.9%) +overlays 24/1024 8448/360448 ( 2.3%) +LDR lightdata [variable] 0/0 ( 0.0%) +HDR lightdata [variable] 3766344/0 ( 0.0%) +visdata [variable] 38398/16777216 ( 0.2%) +entdata [variable] 217616/393216 (55.3%) +LDR ambient table 2271/65536 9084/262144 ( 3.5%) +HDR ambient table 2271/65536 9084/262144 ( 3.5%) +LDR leaf ambient 2271/65536 63588/1835008 ( 3.5%) +HDR leaf ambient 3983/65536 111524/1835008 ( 6.1%) +occluders 0/0 0/0 ( 0.0%) +occluder polygons 0/0 0/0 ( 0.0%) +occluder vert ind 0/0 0/0 ( 0.0%) +detail props [variable] 1/12 ( 8.3%) +static props [variable] 1/43690 ( 0.0%) +pakfile [variable] 1945881/0 ( 0.0%) +physics [variable] 728358/4194304 (17.4%) +physics terrain [variable] 732/1048576 ( 0.1%) + +Level flags = 2 + +Total triangle count: 14083 +Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +26 seconds elapsed + + + +materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials +Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf +Map revision 2062 +ConVarRef mat_reduceparticles doesn't point to an existing ConVar +Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt +Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch +Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch +fixing up env_cubemap materials on brush sides... +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) +Building Faces...done (0) +Chop Details...done (0) +Find Visible Detail Sides... +Merged 262 detail faces...done (0) +Merging details...done (0) +FixTjuncs... +PruneNodes... +WriteBSP... +Warning: area portal has 32 verts. Could be a vbsp bug. +Warning: area portal has 32 verts. Could be a vbsp bug. +done (0) +writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... +done (0) +Finding displacement neighbors... +Finding lightmap sample positions... +Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 +Building Physics collision data... +done (0) (729509 bytes) +Error loading studio model ""! +Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 +Water found with no water_lod_control entity, creating a default one. +Compacting texture/material tables... +Reduced 3534 texinfos to 1863 +Reduced 184 texdatas to 161 (5555 bytes to 4684) +Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +2 seconds elapsed + + + +12 threads +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt + 473 portalclusters +1086 numportals +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%) +Total clusters visible: 46094 +Average clusters visible: 97 +Building PAS... +Average clusters audible: 205 +visdatasize:38398 compressed from 60544 +writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +1 second elapsed + + + +[Reading texlights from 'lights.rad'] +[48 texlights parsed from 'lights.rad'] + +[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] +[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] + +Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf +Loaded alpha texture materials\Metal\metalbar001c.vtf +Loaded alpha texture materials\Metal\metalbar001a.vtf +Loaded alpha texture materials\Dev\dev_measurerails01.vtf +Loaded alpha texture materials\Metal\metalrail013a.vtf +Loaded alpha texture materials\Dev\dev_measurerails02.vtf +Loaded alpha texture materials\Metal\metalrail013b.vtf +Loaded alpha texture materials\Metal\metalgrate013b.vtf +Loaded alpha texture materials\Metal\metalgrate016a.vtf +Loaded alpha texture materials\Metal\metalgate001a.vtf +Loaded alpha texture materials\Metal\metalfence001a.vtf +Loaded alpha texture materials\Metal\metaltruss022a.vtf +Loaded alpha texture materials\Metal\metalgrate011a.vtf +4948 faces +6 degenerate faces +275428 square feet [39661720.00 square inches] +4 Displacements +5705 Square Feet [821611.25 Square Inches] +4942 patches before subdivision +zero area child patch +zero area child patch +zero area child patch +76984 patches after subdivision +104 direct lights +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7855212, max 592 +transfer lists: 59.9 megs +0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67539, 56553, 36486) +0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8821, 7038, 3886) +0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1192, 904, 429) +0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(187, 136, 58) +0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 21, 8) +0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) +0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) +Build Patch/Sample Hash Table(s).....Done<0.0118 sec> +0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done +0 of 0 (0% of) surface lights went in leaf ambient cubes. +0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done +Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 +Ready to Finish + +Object names Objects/Maxobjs Memory / Maxmem Fullness +------------ --------------- --------------- -------- +models 55/4096 2640/196608 ( 1.3%) +brushes 2152/32768 25824/393216 ( 6.6%) +brushsides 20096/65536 160768/524288 (30.7%) +planes 13508/65536 270160/1310720 (20.6%) +vertexes 7715/65536 92580/786432 (11.8%) +nodes 2224/65536 71168/2097152 ( 3.4%) +texinfos 1863/12288 134136/884736 (15.2%) +texdata 161/2048 5152/65536 ( 7.9%) +dispinfos 4/0 704/0 ( 0.0%) +disp_verts 100/0 2000/0 ( 0.0%) +disp_tris 128/0 256/0 ( 0.0%) +disp_lmsamples 19032/0 19032/0 ( 0.0%) +faces 4948/65536 277088/3670016 ( 7.6%) +hdr faces 4948/65536 277088/3670016 ( 7.6%) +origfaces 3612/65536 202272/3670016 ( 5.5%) +leaves 2280/65536 72960/2097152 ( 3.5%) +leaffaces 6188/65536 12376/131072 ( 9.4%) +leafbrushes 4450/65536 8900/131072 ( 6.8%) +areas 8/1024 64/8192 ( 0.8%) +surfedges 38423/512000 153692/2048000 ( 7.5%) +edges 23292/256000 93168/1024000 ( 9.1%) +LDR worldlights 0/16384 0/1441792 ( 0.0%) +HDR worldlights 104/16384 9152/1441792 ( 0.6%) +leafwaterdata 2/32768 24/393216 ( 0.0%) +waterstrips 583/131072 5830/1310720 ( 0.4%) +waterverts 0/131072 0/1572864 ( 0.0%) +waterindices 10233/131072 20466/262144 ( 7.8%) +cubemapsamples 40/1024 640/16384 ( 3.9%) +overlays 24/1024 8448/360448 ( 2.3%) +LDR lightdata [variable] 0/0 ( 0.0%) +HDR lightdata [variable] 3766344/0 ( 0.0%) +visdata [variable] 38398/16777216 ( 0.2%) +entdata [variable] 217955/393216 (55.4%) +LDR ambient table 2280/65536 9120/262144 ( 3.5%) +HDR ambient table 2280/65536 9120/262144 ( 3.5%) +LDR leaf ambient 2280/65536 63840/1835008 ( 3.5%) +HDR leaf ambient 3990/65536 111720/1835008 ( 6.1%) +occluders 0/0 0/0 ( 0.0%) +occluder polygons 0/0 0/0 ( 0.0%) +occluder vert ind 0/0 0/0 ( 0.0%) +detail props [variable] 1/12 ( 8.3%) +static props [variable] 1/43690 ( 0.0%) +pakfile [variable] 1945881/0 ( 0.0%) +physics [variable] 729509/4194304 (17.4%) +physics terrain [variable] 732/1048576 ( 0.1%) + +Level flags = 2 + +Total triangle count: 14107 +Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +27 seconds elapsed + + + +materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials +Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf +Map revision 2067 +ConVarRef mat_reduceparticles doesn't point to an existing ConVar +Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt +Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch +Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch +fixing up env_cubemap materials on brush sides... +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) +Building Faces...done (0) +Chop Details...done (0) +Find Visible Detail Sides... +Merged 262 detail faces...done (0) +Merging details...done (0) +FixTjuncs... +PruneNodes... +WriteBSP... +Warning: area portal has 32 verts. Could be a vbsp bug. +Warning: area portal has 32 verts. Could be a vbsp bug. +done (0) +writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... +done (0) +Finding displacement neighbors... +Finding lightmap sample positions... +Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 +Building Physics collision data... +done (0) (729509 bytes) +Error loading studio model ""! +Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 +Water found with no water_lod_control entity, creating a default one. +Compacting texture/material tables... +Reduced 3534 texinfos to 1863 +Reduced 184 texdatas to 161 (5555 bytes to 4684) +Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +2 seconds elapsed + + + +12 threads +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt + 473 portalclusters +1086 numportals +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%) +Total clusters visible: 46094 +Average clusters visible: 97 +Building PAS... +Average clusters audible: 205 +visdatasize:38398 compressed from 60544 +writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +1 second elapsed + + + +[Reading texlights from 'lights.rad'] +[48 texlights parsed from 'lights.rad'] + +[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] +[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] + +Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf +Loaded alpha texture materials\Metal\metalbar001c.vtf +Loaded alpha texture materials\Metal\metalbar001a.vtf +Loaded alpha texture materials\Dev\dev_measurerails01.vtf +Loaded alpha texture materials\Metal\metalrail013a.vtf +Loaded alpha texture materials\Dev\dev_measurerails02.vtf +Loaded alpha texture materials\Metal\metalrail013b.vtf +Loaded alpha texture materials\Metal\metalgrate013b.vtf +Loaded alpha texture materials\Metal\metalgrate016a.vtf +Loaded alpha texture materials\Metal\metalgate001a.vtf +Loaded alpha texture materials\Metal\metalfence001a.vtf +Loaded alpha texture materials\Metal\metaltruss022a.vtf +Loaded alpha texture materials\Metal\metalgrate011a.vtf +4948 faces +6 degenerate faces +275428 square feet [39661720.00 square inches] +4 Displacements +5705 Square Feet [821611.25 Square Inches] +4942 patches before subdivision +zero area child patch +zero area child patch +zero area child patch +76984 patches after subdivision +104 direct lights +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7855212, max 592 +transfer lists: 59.9 megs +0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67540, 56554, 36486) +0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8821, 7038, 3886) +0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1192, 904, 429) +0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(187, 136, 58) +0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 21, 8) +0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) +0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) +Build Patch/Sample Hash Table(s).....Done<0.0118 sec> +0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done +0 of 0 (0% of) surface lights went in leaf ambient cubes. +0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done +Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 +Ready to Finish + +Object names Objects/Maxobjs Memory / Maxmem Fullness +------------ --------------- --------------- -------- +models 55/4096 2640/196608 ( 1.3%) +brushes 2152/32768 25824/393216 ( 6.6%) +brushsides 20096/65536 160768/524288 (30.7%) +planes 13508/65536 270160/1310720 (20.6%) +vertexes 7715/65536 92580/786432 (11.8%) +nodes 2224/65536 71168/2097152 ( 3.4%) +texinfos 1863/12288 134136/884736 (15.2%) +texdata 161/2048 5152/65536 ( 7.9%) +dispinfos 4/0 704/0 ( 0.0%) +disp_verts 100/0 2000/0 ( 0.0%) +disp_tris 128/0 256/0 ( 0.0%) +disp_lmsamples 19032/0 19032/0 ( 0.0%) +faces 4948/65536 277088/3670016 ( 7.6%) +hdr faces 4948/65536 277088/3670016 ( 7.6%) +origfaces 3612/65536 202272/3670016 ( 5.5%) +leaves 2280/65536 72960/2097152 ( 3.5%) +leaffaces 6188/65536 12376/131072 ( 9.4%) +leafbrushes 4450/65536 8900/131072 ( 6.8%) +areas 8/1024 64/8192 ( 0.8%) +surfedges 38423/512000 153692/2048000 ( 7.5%) +edges 23292/256000 93168/1024000 ( 9.1%) +LDR worldlights 0/16384 0/1441792 ( 0.0%) +HDR worldlights 104/16384 9152/1441792 ( 0.6%) +leafwaterdata 2/32768 24/393216 ( 0.0%) +waterstrips 583/131072 5830/1310720 ( 0.4%) +waterverts 0/131072 0/1572864 ( 0.0%) +waterindices 10233/131072 20466/262144 ( 7.8%) +cubemapsamples 40/1024 640/16384 ( 3.9%) +overlays 24/1024 8448/360448 ( 2.3%) +LDR lightdata [variable] 0/0 ( 0.0%) +HDR lightdata [variable] 3766344/0 ( 0.0%) +visdata [variable] 38398/16777216 ( 0.2%) +entdata [variable] 217908/393216 (55.4%) +LDR ambient table 2280/65536 9120/262144 ( 3.5%) +HDR ambient table 2280/65536 9120/262144 ( 3.5%) +LDR leaf ambient 2280/65536 63840/1835008 ( 3.5%) +HDR leaf ambient 3990/65536 111720/1835008 ( 6.1%) +occluders 0/0 0/0 ( 0.0%) +occluder polygons 0/0 0/0 ( 0.0%) +occluder vert ind 0/0 0/0 ( 0.0%) +detail props [variable] 1/12 ( 8.3%) +static props [variable] 1/43690 ( 0.0%) +pakfile [variable] 1945881/0 ( 0.0%) +physics [variable] 729509/4194304 (17.4%) +physics terrain [variable] 732/1048576 ( 0.1%) + +Level flags = 2 + +Total triangle count: 14107 +Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +25 seconds elapsed + + + +materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials +Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf +Map revision 2072 +ConVarRef mat_reduceparticles doesn't point to an existing ConVar +Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt +Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch +Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch +fixing up env_cubemap materials on brush sides... +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) +Building Faces...done (0) +Chop Details...done (0) +Find Visible Detail Sides... +Merged 262 detail faces...done (0) +Merging details...done (0) +FixTjuncs... +PruneNodes... +WriteBSP... +Warning: area portal has 32 verts. Could be a vbsp bug. +Warning: area portal has 32 verts. Could be a vbsp bug. +done (0) +writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... +done (0) +Finding displacement neighbors... +Finding lightmap sample positions... +Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 +Building Physics collision data... +done (0) (729509 bytes) +Error loading studio model ""! +Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 +Water found with no water_lod_control entity, creating a default one. +Compacting texture/material tables... +Reduced 3534 texinfos to 1863 +Reduced 184 texdatas to 161 (5555 bytes to 4684) +Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +2 seconds elapsed + + + +12 threads +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt + 473 portalclusters +1086 numportals +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 364 visible clusters (0.00%) +Total clusters visible: 46092 +Average clusters visible: 97 +Building PAS... +Average clusters audible: 205 +visdatasize:38398 compressed from 60544 +writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +1 second elapsed + + + +[Reading texlights from 'lights.rad'] +[48 texlights parsed from 'lights.rad'] + +[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] +[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] + +Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf +Loaded alpha texture materials\Metal\metalbar001c.vtf +Loaded alpha texture materials\Metal\metalbar001a.vtf +Loaded alpha texture materials\Dev\dev_measurerails01.vtf +Loaded alpha texture materials\Metal\metalrail013a.vtf +Loaded alpha texture materials\Dev\dev_measurerails02.vtf +Loaded alpha texture materials\Metal\metalrail013b.vtf +Loaded alpha texture materials\Metal\metalgrate013b.vtf +Loaded alpha texture materials\Metal\metalgrate016a.vtf +Loaded alpha texture materials\Metal\metalgate001a.vtf +Loaded alpha texture materials\Metal\metalfence001a.vtf +Loaded alpha texture materials\Metal\metaltruss022a.vtf +Loaded alpha texture materials\Metal\metalgrate011a.vtf +4948 faces +6 degenerate faces +275428 square feet [39661720.00 square inches] +4 Displacements +5705 Square Feet [821611.25 Square Inches] +4942 patches before subdivision +zero area child patch +zero area child patch +zero area child patch +76984 patches after subdivision +104 direct lights +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7855212, max 592 +transfer lists: 59.9 megs +0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67540, 56554, 36486) +0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8821, 7038, 3886) +0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1192, 904, 429) +0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(187, 136, 58) +0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 21, 8) +0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) +0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) +Build Patch/Sample Hash Table(s).....Done<0.0118 sec> +0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done +0 of 0 (0% of) surface lights went in leaf ambient cubes. +0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done +Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 +Ready to Finish + +Object names Objects/Maxobjs Memory / Maxmem Fullness +------------ --------------- --------------- -------- +models 55/4096 2640/196608 ( 1.3%) +brushes 2152/32768 25824/393216 ( 6.6%) +brushsides 20096/65536 160768/524288 (30.7%) +planes 13508/65536 270160/1310720 (20.6%) +vertexes 7715/65536 92580/786432 (11.8%) +nodes 2224/65536 71168/2097152 ( 3.4%) +texinfos 1863/12288 134136/884736 (15.2%) +texdata 161/2048 5152/65536 ( 7.9%) +dispinfos 4/0 704/0 ( 0.0%) +disp_verts 100/0 2000/0 ( 0.0%) +disp_tris 128/0 256/0 ( 0.0%) +disp_lmsamples 19032/0 19032/0 ( 0.0%) +faces 4948/65536 277088/3670016 ( 7.6%) +hdr faces 4948/65536 277088/3670016 ( 7.6%) +origfaces 3612/65536 202272/3670016 ( 5.5%) +leaves 2280/65536 72960/2097152 ( 3.5%) +leaffaces 6188/65536 12376/131072 ( 9.4%) +leafbrushes 4450/65536 8900/131072 ( 6.8%) +areas 8/1024 64/8192 ( 0.8%) +surfedges 38423/512000 153692/2048000 ( 7.5%) +edges 23292/256000 93168/1024000 ( 9.1%) +LDR worldlights 0/16384 0/1441792 ( 0.0%) +HDR worldlights 104/16384 9152/1441792 ( 0.6%) +leafwaterdata 2/32768 24/393216 ( 0.0%) +waterstrips 583/131072 5830/1310720 ( 0.4%) +waterverts 0/131072 0/1572864 ( 0.0%) +waterindices 10233/131072 20466/262144 ( 7.8%) +cubemapsamples 40/1024 640/16384 ( 3.9%) +overlays 24/1024 8448/360448 ( 2.3%) +LDR lightdata [variable] 0/0 ( 0.0%) +HDR lightdata [variable] 3766344/0 ( 0.0%) +visdata [variable] 38398/16777216 ( 0.2%) +entdata [variable] 218071/393216 (55.5%) +LDR ambient table 2280/65536 9120/262144 ( 3.5%) +HDR ambient table 2280/65536 9120/262144 ( 3.5%) +LDR leaf ambient 2280/65536 63840/1835008 ( 3.5%) +HDR leaf ambient 3990/65536 111720/1835008 ( 6.1%) +occluders 0/0 0/0 ( 0.0%) +occluder polygons 0/0 0/0 ( 0.0%) +occluder vert ind 0/0 0/0 ( 0.0%) +detail props [variable] 1/12 ( 8.3%) +static props [variable] 1/43690 ( 0.0%) +pakfile [variable] 1945881/0 ( 0.0%) +physics [variable] 729509/4194304 (17.4%) +physics terrain [variable] 732/1048576 ( 0.1%) + +Level flags = 2 + +Total triangle count: 14107 +Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +25 seconds elapsed + + + +materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials +Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf +Map revision 2075 +ConVarRef mat_reduceparticles doesn't point to an existing ConVar +Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt +Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch +Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch +fixing up env_cubemap materials on brush sides... +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) +Building Faces...done (0) +Chop Details...done (0) +Find Visible Detail Sides... +Merged 262 detail faces...done (0) +Merging details...done (0) +FixTjuncs... +PruneNodes... +WriteBSP... +Warning: area portal has 32 verts. Could be a vbsp bug. +Warning: area portal has 32 verts. Could be a vbsp bug. +done (0) +writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... +done (0) +Finding displacement neighbors... +Finding lightmap sample positions... +Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 +Building Physics collision data... +done (0) (729509 bytes) +Error loading studio model ""! +Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 +Water found with no water_lod_control entity, creating a default one. +Compacting texture/material tables... +Reduced 3534 texinfos to 1863 +Reduced 184 texdatas to 161 (5555 bytes to 4684) +Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +2 seconds elapsed + + + +12 threads +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt + 473 portalclusters +1086 numportals +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 364 visible clusters (0.00%) +Total clusters visible: 46092 +Average clusters visible: 97 +Building PAS... +Average clusters audible: 205 +visdatasize:38398 compressed from 60544 +writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +1 second elapsed + + + +[Reading texlights from 'lights.rad'] +[48 texlights parsed from 'lights.rad'] + +[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] +[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] + +Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf +Loaded alpha texture materials\Metal\metalbar001c.vtf +Loaded alpha texture materials\Metal\metalbar001a.vtf +Loaded alpha texture materials\Dev\dev_measurerails01.vtf +Loaded alpha texture materials\Metal\metalrail013a.vtf +Loaded alpha texture materials\Dev\dev_measurerails02.vtf +Loaded alpha texture materials\Metal\metalrail013b.vtf +Loaded alpha texture materials\Metal\metalgrate013b.vtf +Loaded alpha texture materials\Metal\metalgrate016a.vtf +Loaded alpha texture materials\Metal\metalgate001a.vtf +Loaded alpha texture materials\Metal\metalfence001a.vtf +Loaded alpha texture materials\Metal\metaltruss022a.vtf +Loaded alpha texture materials\Metal\metalgrate011a.vtf +4948 faces +6 degenerate faces +275428 square feet [39661720.00 square inches] +4 Displacements +5705 Square Feet [821611.25 Square Inches] +4942 patches before subdivision +zero area child patch +zero area child patch +zero area child patch +76984 patches after subdivision +104 direct lights +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7855212, max 592 +transfer lists: 59.9 megs +0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67540, 56554, 36486) +0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8821, 7038, 3886) +0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1192, 904, 429) +0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(187, 136, 58) +0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 21, 8) +0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) +0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) +Build Patch/Sample Hash Table(s).....Done<0.0125 sec> +0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done +0 of 0 (0% of) surface lights went in leaf ambient cubes. +0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done +Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 +Ready to Finish + +Object names Objects/Maxobjs Memory / Maxmem Fullness +------------ --------------- --------------- -------- +models 55/4096 2640/196608 ( 1.3%) +brushes 2152/32768 25824/393216 ( 6.6%) +brushsides 20096/65536 160768/524288 (30.7%) +planes 13508/65536 270160/1310720 (20.6%) +vertexes 7715/65536 92580/786432 (11.8%) +nodes 2224/65536 71168/2097152 ( 3.4%) +texinfos 1863/12288 134136/884736 (15.2%) +texdata 161/2048 5152/65536 ( 7.9%) +dispinfos 4/0 704/0 ( 0.0%) +disp_verts 100/0 2000/0 ( 0.0%) +disp_tris 128/0 256/0 ( 0.0%) +disp_lmsamples 19032/0 19032/0 ( 0.0%) +faces 4948/65536 277088/3670016 ( 7.6%) +hdr faces 4948/65536 277088/3670016 ( 7.6%) +origfaces 3612/65536 202272/3670016 ( 5.5%) +leaves 2280/65536 72960/2097152 ( 3.5%) +leaffaces 6188/65536 12376/131072 ( 9.4%) +leafbrushes 4450/65536 8900/131072 ( 6.8%) +areas 8/1024 64/8192 ( 0.8%) +surfedges 38423/512000 153692/2048000 ( 7.5%) +edges 23292/256000 93168/1024000 ( 9.1%) +LDR worldlights 0/16384 0/1441792 ( 0.0%) +HDR worldlights 104/16384 9152/1441792 ( 0.6%) +leafwaterdata 2/32768 24/393216 ( 0.0%) +waterstrips 583/131072 5830/1310720 ( 0.4%) +waterverts 0/131072 0/1572864 ( 0.0%) +waterindices 10233/131072 20466/262144 ( 7.8%) +cubemapsamples 40/1024 640/16384 ( 3.9%) +overlays 24/1024 8448/360448 ( 2.3%) +LDR lightdata [variable] 0/0 ( 0.0%) +HDR lightdata [variable] 3766344/0 ( 0.0%) +visdata [variable] 38398/16777216 ( 0.2%) +entdata [variable] 218072/393216 (55.5%) +LDR ambient table 2280/65536 9120/262144 ( 3.5%) +HDR ambient table 2280/65536 9120/262144 ( 3.5%) +LDR leaf ambient 2280/65536 63840/1835008 ( 3.5%) +HDR leaf ambient 3990/65536 111720/1835008 ( 6.1%) +occluders 0/0 0/0 ( 0.0%) +occluder polygons 0/0 0/0 ( 0.0%) +occluder vert ind 0/0 0/0 ( 0.0%) +detail props [variable] 1/12 ( 8.3%) +static props [variable] 1/43690 ( 0.0%) +pakfile [variable] 1945881/0 ( 0.0%) +physics [variable] 729509/4194304 (17.4%) +physics terrain [variable] 732/1048576 ( 0.1%) + +Level flags = 2 + +Total triangle count: 14107 +Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +36 seconds elapsed + + + +materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials +Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf +Map revision 2077 +ConVarRef mat_reduceparticles doesn't point to an existing ConVar +Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt +Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch +Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch +fixing up env_cubemap materials on brush sides... +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) +Building Faces...done (0) +Chop Details...done (0) +Find Visible Detail Sides... +Merged 262 detail faces...done (0) +Merging details...done (0) +FixTjuncs... +PruneNodes... +WriteBSP... +Warning: area portal has 32 verts. Could be a vbsp bug. +Warning: area portal has 32 verts. Could be a vbsp bug. +done (0) +writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... +done (0) +Finding displacement neighbors... +Finding lightmap sample positions... +Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 +Building Physics collision data... +done (1) (729509 bytes) +Error loading studio model ""! +Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 +Water found with no water_lod_control entity, creating a default one. +Compacting texture/material tables... +Reduced 3534 texinfos to 1863 +Reduced 184 texdatas to 161 (5555 bytes to 4684) +Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +3 seconds elapsed + + + +12 threads +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt + 473 portalclusters +1086 numportals +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%) +Total clusters visible: 46094 +Average clusters visible: 97 +Building PAS... +Average clusters audible: 205 +visdatasize:38398 compressed from 60544 +writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +2 seconds elapsed + + + +[Reading texlights from 'lights.rad'] +[48 texlights parsed from 'lights.rad'] + +[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] +[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] + +Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf +Loaded alpha texture materials\Metal\metalbar001c.vtf +Loaded alpha texture materials\Metal\metalbar001a.vtf +Loaded alpha texture materials\Dev\dev_measurerails01.vtf +Loaded alpha texture materials\Metal\metalrail013a.vtf +Loaded alpha texture materials\Dev\dev_measurerails02.vtf +Loaded alpha texture materials\Metal\metalrail013b.vtf +Loaded alpha texture materials\Metal\metalgrate013b.vtf +Loaded alpha texture materials\Metal\metalgrate016a.vtf +Loaded alpha texture materials\Metal\metalgate001a.vtf +Loaded alpha texture materials\Metal\metalfence001a.vtf +Loaded alpha texture materials\Metal\metaltruss022a.vtf +Loaded alpha texture materials\Metal\metalgrate011a.vtf +4948 faces +6 degenerate faces +275428 square feet [39661720.00 square inches] +4 Displacements +5705 Square Feet [821611.25 Square Inches] +4942 patches before subdivision +zero area child patch +zero area child patch +zero area child patch +76984 patches after subdivision +104 direct lights +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7855212, max 592 +transfer lists: 59.9 megs +0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67539, 56553, 36486) +0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8821, 7038, 3886) +0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1192, 904, 429) +0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(187, 136, 58) +0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 21, 8) +0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) +0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) +Build Patch/Sample Hash Table(s).....Done<0.0126 sec> +0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done +0 of 0 (0% of) surface lights went in leaf ambient cubes. +0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done +Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 +Ready to Finish + +Object names Objects/Maxobjs Memory / Maxmem Fullness +------------ --------------- --------------- -------- +models 55/4096 2640/196608 ( 1.3%) +brushes 2152/32768 25824/393216 ( 6.6%) +brushsides 20096/65536 160768/524288 (30.7%) +planes 13508/65536 270160/1310720 (20.6%) +vertexes 7715/65536 92580/786432 (11.8%) +nodes 2224/65536 71168/2097152 ( 3.4%) +texinfos 1863/12288 134136/884736 (15.2%) +texdata 161/2048 5152/65536 ( 7.9%) +dispinfos 4/0 704/0 ( 0.0%) +disp_verts 100/0 2000/0 ( 0.0%) +disp_tris 128/0 256/0 ( 0.0%) +disp_lmsamples 19032/0 19032/0 ( 0.0%) +faces 4948/65536 277088/3670016 ( 7.6%) +hdr faces 4948/65536 277088/3670016 ( 7.6%) +origfaces 3612/65536 202272/3670016 ( 5.5%) +leaves 2280/65536 72960/2097152 ( 3.5%) +leaffaces 6188/65536 12376/131072 ( 9.4%) +leafbrushes 4450/65536 8900/131072 ( 6.8%) +areas 8/1024 64/8192 ( 0.8%) +surfedges 38423/512000 153692/2048000 ( 7.5%) +edges 23292/256000 93168/1024000 ( 9.1%) +LDR worldlights 0/16384 0/1441792 ( 0.0%) +HDR worldlights 104/16384 9152/1441792 ( 0.6%) +leafwaterdata 2/32768 24/393216 ( 0.0%) +waterstrips 583/131072 5830/1310720 ( 0.4%) +waterverts 0/131072 0/1572864 ( 0.0%) +waterindices 10233/131072 20466/262144 ( 7.8%) +cubemapsamples 40/1024 640/16384 ( 3.9%) +overlays 24/1024 8448/360448 ( 2.3%) +LDR lightdata [variable] 0/0 ( 0.0%) +HDR lightdata [variable] 3766344/0 ( 0.0%) +visdata [variable] 38398/16777216 ( 0.2%) +entdata [variable] 218071/393216 (55.5%) +LDR ambient table 2280/65536 9120/262144 ( 3.5%) +HDR ambient table 2280/65536 9120/262144 ( 3.5%) +LDR leaf ambient 2280/65536 63840/1835008 ( 3.5%) +HDR leaf ambient 3990/65536 111720/1835008 ( 6.1%) +occluders 0/0 0/0 ( 0.0%) +occluder polygons 0/0 0/0 ( 0.0%) +occluder vert ind 0/0 0/0 ( 0.0%) +detail props [variable] 1/12 ( 8.3%) +static props [variable] 1/43690 ( 0.0%) +pakfile [variable] 1945881/0 ( 0.0%) +physics [variable] 729509/4194304 (17.4%) +physics terrain [variable] 732/1048576 ( 0.1%) + +Level flags = 2 + +Total triangle count: 14107 +Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 37 seconds elapsed + + + +materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials +Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf +Map revision 2081 +ConVarRef mat_reduceparticles doesn't point to an existing ConVar +Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt +Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch +Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch +fixing up env_cubemap materials on brush sides... +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) +Building Faces...done (0) +Chop Details...done (0) +Find Visible Detail Sides... +Merged 262 detail faces...done (0) +Merging details...done (0) +FixTjuncs... +PruneNodes... +WriteBSP... +Warning: area portal has 32 verts. Could be a vbsp bug. +Warning: area portal has 32 verts. Could be a vbsp bug. +done (0) +writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... +done (0) +Finding displacement neighbors... +Finding lightmap sample positions... +Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 +Building Physics collision data... +done (1) (729445 bytes) +Error loading studio model ""! +Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 +Water found with no water_lod_control entity, creating a default one. +Compacting texture/material tables... +Reduced 3533 texinfos to 1863 +Reduced 184 texdatas to 161 (5555 bytes to 4684) +Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +3 seconds elapsed + + + +12 threads +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt + 473 portalclusters +1086 numportals +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%) +Total clusters visible: 46094 +Average clusters visible: 97 +Building PAS... +Average clusters audible: 205 +visdatasize:38398 compressed from 60544 +writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +1 second elapsed + + + +[Reading texlights from 'lights.rad'] +[48 texlights parsed from 'lights.rad'] + +[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] +[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] + +Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf +Loaded alpha texture materials\Metal\metalbar001c.vtf +Loaded alpha texture materials\Metal\metalbar001a.vtf +Loaded alpha texture materials\Dev\dev_measurerails01.vtf +Loaded alpha texture materials\Metal\metalrail013a.vtf +Loaded alpha texture materials\Dev\dev_measurerails02.vtf +Loaded alpha texture materials\Metal\metalrail013b.vtf +Loaded alpha texture materials\Metal\metalgrate013b.vtf +Loaded alpha texture materials\Metal\metalgrate016a.vtf +Loaded alpha texture materials\Metal\metalgate001a.vtf +Loaded alpha texture materials\Metal\metalfence001a.vtf +Loaded alpha texture materials\Metal\metaltruss022a.vtf +Loaded alpha texture materials\Metal\metalgrate011a.vtf +4948 faces +6 degenerate faces +275428 square feet [39661720.00 square inches] +4 Displacements +5705 Square Feet [821611.25 Square Inches] +4942 patches before subdivision +zero area child patch +zero area child patch +zero area child patch +76984 patches after subdivision +104 direct lights +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7857785, max 592 +transfer lists: 60.0 megs +0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67545, 56558, 36489) +0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8826, 7042, 3889) +0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1193, 905, 429) +0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(187, 136, 58) +0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 21, 8) +0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) +0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) +Build Patch/Sample Hash Table(s).....Done<0.0120 sec> +0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done +0 of 0 (0% of) surface lights went in leaf ambient cubes. +0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done +Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 +Ready to Finish + +Object names Objects/Maxobjs Memory / Maxmem Fullness +------------ --------------- --------------- -------- +models 55/4096 2640/196608 ( 1.3%) +brushes 2152/32768 25824/393216 ( 6.6%) +brushsides 20098/65536 160784/524288 (30.7%) +planes 13516/65536 270320/1310720 (20.6%) +vertexes 7715/65536 92580/786432 (11.8%) +nodes 2224/65536 71168/2097152 ( 3.4%) +texinfos 1863/12288 134136/884736 (15.2%) +texdata 161/2048 5152/65536 ( 7.9%) +dispinfos 4/0 704/0 ( 0.0%) +disp_verts 100/0 2000/0 ( 0.0%) +disp_tris 128/0 256/0 ( 0.0%) +disp_lmsamples 19032/0 19032/0 ( 0.0%) +faces 4948/65536 277088/3670016 ( 7.6%) +hdr faces 4948/65536 277088/3670016 ( 7.6%) +origfaces 3612/65536 202272/3670016 ( 5.5%) +leaves 2280/65536 72960/2097152 ( 3.5%) +leaffaces 6188/65536 12376/131072 ( 9.4%) +leafbrushes 4450/65536 8900/131072 ( 6.8%) +areas 8/1024 64/8192 ( 0.8%) +surfedges 38423/512000 153692/2048000 ( 7.5%) +edges 23292/256000 93168/1024000 ( 9.1%) +LDR worldlights 0/16384 0/1441792 ( 0.0%) +HDR worldlights 104/16384 9152/1441792 ( 0.6%) +leafwaterdata 2/32768 24/393216 ( 0.0%) +waterstrips 583/131072 5830/1310720 ( 0.4%) +waterverts 0/131072 0/1572864 ( 0.0%) +waterindices 10233/131072 20466/262144 ( 7.8%) +cubemapsamples 40/1024 640/16384 ( 3.9%) +overlays 24/1024 8448/360448 ( 2.3%) +LDR lightdata [variable] 0/0 ( 0.0%) +HDR lightdata [variable] 3766324/0 ( 0.0%) +visdata [variable] 38398/16777216 ( 0.2%) +entdata [variable] 218070/393216 (55.5%) +LDR ambient table 2280/65536 9120/262144 ( 3.5%) +HDR ambient table 2280/65536 9120/262144 ( 3.5%) +LDR leaf ambient 2280/65536 63840/1835008 ( 3.5%) +HDR leaf ambient 3990/65536 111720/1835008 ( 6.1%) +occluders 0/0 0/0 ( 0.0%) +occluder polygons 0/0 0/0 ( 0.0%) +occluder vert ind 0/0 0/0 ( 0.0%) +detail props [variable] 1/12 ( 8.3%) +static props [variable] 1/43690 ( 0.0%) +pakfile [variable] 1945881/0 ( 0.0%) +physics [variable] 729445/4194304 (17.4%) +physics terrain [variable] 732/1048576 ( 0.1%) + +Level flags = 2 + +Total triangle count: 14107 +Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +34 seconds elapsed + + + +materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials +Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf +Map revision 2082 +ConVarRef mat_reduceparticles doesn't point to an existing ConVar +Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt +Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch +Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch +fixing up env_cubemap materials on brush sides... +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) +Building Faces...done (0) +Chop Details...done (0) +Find Visible Detail Sides... +Merged 262 detail faces...done (0) +Merging details...done (0) +FixTjuncs... +PruneNodes... +WriteBSP... +Warning: area portal has 32 verts. Could be a vbsp bug. +Warning: area portal has 32 verts. Could be a vbsp bug. +done (0) +writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... +done (0) +Finding displacement neighbors... +Finding lightmap sample positions... +Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 +Building Physics collision data... +done (0) (729445 bytes) +Error loading studio model ""! +Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 +Water found with no water_lod_control entity, creating a default one. +Compacting texture/material tables... +Reduced 3533 texinfos to 1863 +Reduced 184 texdatas to 161 (5555 bytes to 4684) +Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +2 seconds elapsed + + + +12 threads +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt + 473 portalclusters +1086 numportals +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 364 visible clusters (0.00%) +Total clusters visible: 46092 +Average clusters visible: 97 +Building PAS... +Average clusters audible: 205 +visdatasize:38398 compressed from 60544 +writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +1 second elapsed + + + +[Reading texlights from 'lights.rad'] +[48 texlights parsed from 'lights.rad'] + +[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] +[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] + +Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf +Loaded alpha texture materials\Metal\metalbar001c.vtf +Loaded alpha texture materials\Metal\metalbar001a.vtf +Loaded alpha texture materials\Dev\dev_measurerails01.vtf +Loaded alpha texture materials\Metal\metalrail013a.vtf +Loaded alpha texture materials\Dev\dev_measurerails02.vtf +Loaded alpha texture materials\Metal\metalrail013b.vtf +Loaded alpha texture materials\Metal\metalgrate013b.vtf +Loaded alpha texture materials\Metal\metalgrate016a.vtf +Loaded alpha texture materials\Metal\metalgate001a.vtf +Loaded alpha texture materials\Metal\metalfence001a.vtf +Loaded alpha texture materials\Metal\metaltruss022a.vtf +Loaded alpha texture materials\Metal\metalgrate011a.vtf +4948 faces +6 degenerate faces +275428 square feet [39661720.00 square inches] +4 Displacements +5705 Square Feet [821611.25 Square Inches] +4942 patches before subdivision +zero area child patch +zero area child patch +zero area child patch +76984 patches after subdivision +104 direct lights +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7857785, max 592 +transfer lists: 60.0 megs +0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67545, 56558, 36489) +0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8826, 7042, 3889) +0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1193, 905, 429) +0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(187, 136, 58) +0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 21, 8) +0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) +0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) +Build Patch/Sample Hash Table(s).....Done<0.0116 sec> +0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done +0 of 0 (0% of) surface lights went in leaf ambient cubes. +0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done +Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 +Ready to Finish + +Object names Objects/Maxobjs Memory / Maxmem Fullness +------------ --------------- --------------- -------- +models 55/4096 2640/196608 ( 1.3%) +brushes 2152/32768 25824/393216 ( 6.6%) +brushsides 20098/65536 160784/524288 (30.7%) +planes 13516/65536 270320/1310720 (20.6%) +vertexes 7715/65536 92580/786432 (11.8%) +nodes 2224/65536 71168/2097152 ( 3.4%) +texinfos 1863/12288 134136/884736 (15.2%) +texdata 161/2048 5152/65536 ( 7.9%) +dispinfos 4/0 704/0 ( 0.0%) +disp_verts 100/0 2000/0 ( 0.0%) +disp_tris 128/0 256/0 ( 0.0%) +disp_lmsamples 19032/0 19032/0 ( 0.0%) +faces 4948/65536 277088/3670016 ( 7.6%) +hdr faces 4948/65536 277088/3670016 ( 7.6%) +origfaces 3612/65536 202272/3670016 ( 5.5%) +leaves 2280/65536 72960/2097152 ( 3.5%) +leaffaces 6188/65536 12376/131072 ( 9.4%) +leafbrushes 4450/65536 8900/131072 ( 6.8%) +areas 8/1024 64/8192 ( 0.8%) +surfedges 38423/512000 153692/2048000 ( 7.5%) +edges 23292/256000 93168/1024000 ( 9.1%) +LDR worldlights 0/16384 0/1441792 ( 0.0%) +HDR worldlights 104/16384 9152/1441792 ( 0.6%) +leafwaterdata 2/32768 24/393216 ( 0.0%) +waterstrips 583/131072 5830/1310720 ( 0.4%) +waterverts 0/131072 0/1572864 ( 0.0%) +waterindices 10233/131072 20466/262144 ( 7.8%) +cubemapsamples 40/1024 640/16384 ( 3.9%) +overlays 24/1024 8448/360448 ( 2.3%) +LDR lightdata [variable] 0/0 ( 0.0%) +HDR lightdata [variable] 3766324/0 ( 0.0%) +visdata [variable] 38398/16777216 ( 0.2%) +entdata [variable] 218070/393216 (55.5%) +LDR ambient table 2280/65536 9120/262144 ( 3.5%) +HDR ambient table 2280/65536 9120/262144 ( 3.5%) +LDR leaf ambient 2280/65536 63840/1835008 ( 3.5%) +HDR leaf ambient 3990/65536 111720/1835008 ( 6.1%) +occluders 0/0 0/0 ( 0.0%) +occluder polygons 0/0 0/0 ( 0.0%) +occluder vert ind 0/0 0/0 ( 0.0%) +detail props [variable] 1/12 ( 8.3%) +static props [variable] 1/43690 ( 0.0%) +pakfile [variable] 1945881/0 ( 0.0%) +physics [variable] 729445/4194304 (17.4%) +physics terrain [variable] 732/1048576 ( 0.1%) + +Level flags = 2 + +Total triangle count: 14107 +Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +25 seconds elapsed + + + +materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials +Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf +Map revision 2083 +ConVarRef mat_reduceparticles doesn't point to an existing ConVar +Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt +Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch +Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch +fixing up env_cubemap materials on brush sides... +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) +Building Faces...done (0) +Chop Details...done (0) +Find Visible Detail Sides... +Merged 262 detail faces...done (0) +Merging details...done (0) +FixTjuncs... +PruneNodes... +WriteBSP... +Warning: area portal has 32 verts. Could be a vbsp bug. +Warning: area portal has 32 verts. Could be a vbsp bug. +done (0) +writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... +done (0) +Finding displacement neighbors... +Finding lightmap sample positions... +Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 +Building Physics collision data... +done (0) (729445 bytes) +Error loading studio model ""! +Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 +Water found with no water_lod_control entity, creating a default one. +Compacting texture/material tables... +Reduced 3533 texinfos to 1863 +Reduced 184 texdatas to 161 (5555 bytes to 4684) +Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +2 seconds elapsed + + + +12 threads +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt + 473 portalclusters +1086 numportals +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 364 visible clusters (0.00%) +Total clusters visible: 46092 +Average clusters visible: 97 +Building PAS... +Average clusters audible: 205 +visdatasize:38398 compressed from 60544 +writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +1 second elapsed + + + +[Reading texlights from 'lights.rad'] +[48 texlights parsed from 'lights.rad'] + +[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] +[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] + +Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf +Loaded alpha texture materials\Metal\metalbar001c.vtf +Loaded alpha texture materials\Metal\metalbar001a.vtf +Loaded alpha texture materials\Dev\dev_measurerails01.vtf +Loaded alpha texture materials\Metal\metalrail013a.vtf +Loaded alpha texture materials\Dev\dev_measurerails02.vtf +Loaded alpha texture materials\Metal\metalrail013b.vtf +Loaded alpha texture materials\Metal\metalgrate013b.vtf +Loaded alpha texture materials\Metal\metalgrate016a.vtf +Loaded alpha texture materials\Metal\metalgate001a.vtf +Loaded alpha texture materials\Metal\metalfence001a.vtf +Loaded alpha texture materials\Metal\metaltruss022a.vtf +Loaded alpha texture materials\Metal\metalgrate011a.vtf +4948 faces +6 degenerate faces +275428 square feet [39661720.00 square inches] +4 Displacements +5705 Square Feet [821611.25 Square Inches] +4942 patches before subdivision +zero area child patch +zero area child patch +zero area child patch +76984 patches after subdivision +104 direct lights +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7857785, max 592 +transfer lists: 60.0 megs +0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67546, 56559, 36490) +0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8826, 7042, 3889) +0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1193, 905, 429) +0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(187, 136, 58) +0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 21, 8) +0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) +0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) +Build Patch/Sample Hash Table(s).....Done<0.0120 sec> +0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done +0 of 0 (0% of) surface lights went in leaf ambient cubes. +0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done +Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 +Ready to Finish + +Object names Objects/Maxobjs Memory / Maxmem Fullness +------------ --------------- --------------- -------- +models 55/4096 2640/196608 ( 1.3%) +brushes 2152/32768 25824/393216 ( 6.6%) +brushsides 20098/65536 160784/524288 (30.7%) +planes 13516/65536 270320/1310720 (20.6%) +vertexes 7715/65536 92580/786432 (11.8%) +nodes 2224/65536 71168/2097152 ( 3.4%) +texinfos 1863/12288 134136/884736 (15.2%) +texdata 161/2048 5152/65536 ( 7.9%) +dispinfos 4/0 704/0 ( 0.0%) +disp_verts 100/0 2000/0 ( 0.0%) +disp_tris 128/0 256/0 ( 0.0%) +disp_lmsamples 19032/0 19032/0 ( 0.0%) +faces 4948/65536 277088/3670016 ( 7.6%) +hdr faces 4948/65536 277088/3670016 ( 7.6%) +origfaces 3612/65536 202272/3670016 ( 5.5%) +leaves 2280/65536 72960/2097152 ( 3.5%) +leaffaces 6188/65536 12376/131072 ( 9.4%) +leafbrushes 4450/65536 8900/131072 ( 6.8%) +areas 8/1024 64/8192 ( 0.8%) +surfedges 38423/512000 153692/2048000 ( 7.5%) +edges 23292/256000 93168/1024000 ( 9.1%) +LDR worldlights 0/16384 0/1441792 ( 0.0%) +HDR worldlights 104/16384 9152/1441792 ( 0.6%) +leafwaterdata 2/32768 24/393216 ( 0.0%) +waterstrips 583/131072 5830/1310720 ( 0.4%) +waterverts 0/131072 0/1572864 ( 0.0%) +waterindices 10233/131072 20466/262144 ( 7.8%) +cubemapsamples 40/1024 640/16384 ( 3.9%) +overlays 24/1024 8448/360448 ( 2.3%) +LDR lightdata [variable] 0/0 ( 0.0%) +HDR lightdata [variable] 3766324/0 ( 0.0%) +visdata [variable] 38398/16777216 ( 0.2%) +entdata [variable] 218069/393216 (55.5%) +LDR ambient table 2280/65536 9120/262144 ( 3.5%) +HDR ambient table 2280/65536 9120/262144 ( 3.5%) +LDR leaf ambient 2280/65536 63840/1835008 ( 3.5%) +HDR leaf ambient 3990/65536 111720/1835008 ( 6.1%) +occluders 0/0 0/0 ( 0.0%) +occluder polygons 0/0 0/0 ( 0.0%) +occluder vert ind 0/0 0/0 ( 0.0%) +detail props [variable] 1/12 ( 8.3%) +static props [variable] 1/43690 ( 0.0%) +pakfile [variable] 1945881/0 ( 0.0%) +physics [variable] 729445/4194304 (17.4%) +physics terrain [variable] 732/1048576 ( 0.1%) + +Level flags = 2 + +Total triangle count: 14107 +Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +25 seconds elapsed + + + +materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials +Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf +Map revision 2085 +ConVarRef mat_reduceparticles doesn't point to an existing ConVar +Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt +Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch +Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch +fixing up env_cubemap materials on brush sides... +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) +Building Faces...done (0) +Chop Details...done (0) +Find Visible Detail Sides... +Merged 262 detail faces...done (0) +Merging details...done (0) +FixTjuncs... +PruneNodes... +WriteBSP... +Warning: area portal has 32 verts. Could be a vbsp bug. +Warning: area portal has 32 verts. Could be a vbsp bug. +done (0) +writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... +done (0) +Finding displacement neighbors... +Finding lightmap sample positions... +Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 +Building Physics collision data... +done (0) (729445 bytes) +Error loading studio model ""! +Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 +Water found with no water_lod_control entity, creating a default one. +Compacting texture/material tables... +Reduced 3533 texinfos to 1863 +Reduced 184 texdatas to 161 (5555 bytes to 4684) +Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +2 seconds elapsed + + + +12 threads +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt + 473 portalclusters +1086 numportals +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%) +Total clusters visible: 46094 +Average clusters visible: 97 +Building PAS... +Average clusters audible: 205 +visdatasize:38398 compressed from 60544 +writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +1 second elapsed + + + +[Reading texlights from 'lights.rad'] +[48 texlights parsed from 'lights.rad'] + +[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] +[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] + +Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf +Loaded alpha texture materials\Metal\metalbar001c.vtf +Loaded alpha texture materials\Metal\metalbar001a.vtf +Loaded alpha texture materials\Dev\dev_measurerails01.vtf +Loaded alpha texture materials\Metal\metalrail013a.vtf +Loaded alpha texture materials\Dev\dev_measurerails02.vtf +Loaded alpha texture materials\Metal\metalrail013b.vtf +Loaded alpha texture materials\Metal\metalgrate013b.vtf +Loaded alpha texture materials\Metal\metalgrate016a.vtf +Loaded alpha texture materials\Metal\metalgate001a.vtf +Loaded alpha texture materials\Metal\metalfence001a.vtf +Loaded alpha texture materials\Metal\metaltruss022a.vtf +Loaded alpha texture materials\Metal\metalgrate011a.vtf +4948 faces +6 degenerate faces +275428 square feet [39661720.00 square inches] +4 Displacements +5705 Square Feet [821611.25 Square Inches] +4942 patches before subdivision +zero area child patch +zero area child patch +zero area child patch +76984 patches after subdivision +104 direct lights +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7857785, max 592 +transfer lists: 60.0 megs +0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67545, 56558, 36489) +0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8826, 7042, 3889) +0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1193, 905, 429) +0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(187, 136, 58) +0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 21, 8) +0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) +0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) +Build Patch/Sample Hash Table(s).....Done<0.0117 sec> +0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done +0 of 0 (0% of) surface lights went in leaf ambient cubes. +0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done +Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 +Ready to Finish + +Object names Objects/Maxobjs Memory / Maxmem Fullness +------------ --------------- --------------- -------- +models 55/4096 2640/196608 ( 1.3%) +brushes 2152/32768 25824/393216 ( 6.6%) +brushsides 20098/65536 160784/524288 (30.7%) +planes 13516/65536 270320/1310720 (20.6%) +vertexes 7715/65536 92580/786432 (11.8%) +nodes 2224/65536 71168/2097152 ( 3.4%) +texinfos 1863/12288 134136/884736 (15.2%) +texdata 161/2048 5152/65536 ( 7.9%) +dispinfos 4/0 704/0 ( 0.0%) +disp_verts 100/0 2000/0 ( 0.0%) +disp_tris 128/0 256/0 ( 0.0%) +disp_lmsamples 19032/0 19032/0 ( 0.0%) +faces 4948/65536 277088/3670016 ( 7.6%) +hdr faces 4948/65536 277088/3670016 ( 7.6%) +origfaces 3612/65536 202272/3670016 ( 5.5%) +leaves 2280/65536 72960/2097152 ( 3.5%) +leaffaces 6188/65536 12376/131072 ( 9.4%) +leafbrushes 4450/65536 8900/131072 ( 6.8%) +areas 8/1024 64/8192 ( 0.8%) +surfedges 38423/512000 153692/2048000 ( 7.5%) +edges 23292/256000 93168/1024000 ( 9.1%) +LDR worldlights 0/16384 0/1441792 ( 0.0%) +HDR worldlights 104/16384 9152/1441792 ( 0.6%) +leafwaterdata 2/32768 24/393216 ( 0.0%) +waterstrips 583/131072 5830/1310720 ( 0.4%) +waterverts 0/131072 0/1572864 ( 0.0%) +waterindices 10233/131072 20466/262144 ( 7.8%) +cubemapsamples 40/1024 640/16384 ( 3.9%) +overlays 24/1024 8448/360448 ( 2.3%) +LDR lightdata [variable] 0/0 ( 0.0%) +HDR lightdata [variable] 3766324/0 ( 0.0%) +visdata [variable] 38398/16777216 ( 0.2%) +entdata [variable] 218070/393216 (55.5%) +LDR ambient table 2280/65536 9120/262144 ( 3.5%) +HDR ambient table 2280/65536 9120/262144 ( 3.5%) +LDR leaf ambient 2280/65536 63840/1835008 ( 3.5%) +HDR leaf ambient 3990/65536 111720/1835008 ( 6.1%) +occluders 0/0 0/0 ( 0.0%) +occluder polygons 0/0 0/0 ( 0.0%) +occluder vert ind 0/0 0/0 ( 0.0%) +detail props [variable] 1/12 ( 8.3%) +static props [variable] 1/43690 ( 0.0%) +pakfile [variable] 1945881/0 ( 0.0%) +physics [variable] 729445/4194304 (17.4%) +physics terrain [variable] 732/1048576 ( 0.1%) + +Level flags = 2 + +Total triangle count: 14107 +Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +27 seconds elapsed + + + +materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials +Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf +Map revision 2086 +ConVarRef mat_reduceparticles doesn't point to an existing ConVar +Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt +Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch +Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch +fixing up env_cubemap materials on brush sides... +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) +Building Faces...done (0) +Chop Details...done (0) +Find Visible Detail Sides... +Merged 262 detail faces...done (0) +Merging details...done (0) +FixTjuncs... +PruneNodes... +WriteBSP... +Warning: area portal has 32 verts. Could be a vbsp bug. +Warning: area portal has 32 verts. Could be a vbsp bug. +done (0) +writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... +done (0) +Finding displacement neighbors... +Finding lightmap sample positions... +Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 +Building Physics collision data... +done (0) (729509 bytes) +Error loading studio model ""! +Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 +Water found with no water_lod_control entity, creating a default one. +Compacting texture/material tables... +Reduced 3533 texinfos to 1863 +Reduced 184 texdatas to 161 (5555 bytes to 4684) +Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +3 seconds elapsed + + + +12 threads +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt + 473 portalclusters +1086 numportals +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%) +Total clusters visible: 46094 +Average clusters visible: 97 +Building PAS... +Average clusters audible: 205 +visdatasize:38398 compressed from 60544 +writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +1 second elapsed + + + +[Reading texlights from 'lights.rad'] +[48 texlights parsed from 'lights.rad'] + +[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] +[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] + +Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf +Loaded alpha texture materials\Metal\metalbar001c.vtf +Loaded alpha texture materials\Metal\metalbar001a.vtf +Loaded alpha texture materials\Dev\dev_measurerails01.vtf +Loaded alpha texture materials\Metal\metalrail013a.vtf +Loaded alpha texture materials\Dev\dev_measurerails02.vtf +Loaded alpha texture materials\Metal\metalrail013b.vtf +Loaded alpha texture materials\Metal\metalgrate013b.vtf +Loaded alpha texture materials\Metal\metalgrate016a.vtf +Loaded alpha texture materials\Metal\metalgate001a.vtf +Loaded alpha texture materials\Metal\metalfence001a.vtf +Loaded alpha texture materials\Metal\metaltruss022a.vtf +Loaded alpha texture materials\Metal\metalgrate011a.vtf +4948 faces +6 degenerate faces +275428 square feet [39661720.00 square inches] +4 Displacements +5705 Square Feet [821611.25 Square Inches] +4942 patches before subdivision +zero area child patch +zero area child patch +zero area child patch +76984 patches after subdivision +104 direct lights +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7857785, max 592 +transfer lists: 60.0 megs +0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67546, 56559, 36490) +0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8826, 7042, 3889) +0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1193, 905, 429) +0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(187, 136, 58) +0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 21, 8) +0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) +0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) +Build Patch/Sample Hash Table(s).....Done<0.0124 sec> +0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done +0 of 0 (0% of) surface lights went in leaf ambient cubes. +0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done +Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 +Ready to Finish + +Object names Objects/Maxobjs Memory / Maxmem Fullness +------------ --------------- --------------- -------- +models 55/4096 2640/196608 ( 1.3%) +brushes 2152/32768 25824/393216 ( 6.6%) +brushsides 20098/65536 160784/524288 (30.7%) +planes 13522/65536 270440/1310720 (20.6%) +vertexes 7715/65536 92580/786432 (11.8%) +nodes 2224/65536 71168/2097152 ( 3.4%) +texinfos 1863/12288 134136/884736 (15.2%) +texdata 161/2048 5152/65536 ( 7.9%) +dispinfos 4/0 704/0 ( 0.0%) +disp_verts 100/0 2000/0 ( 0.0%) +disp_tris 128/0 256/0 ( 0.0%) +disp_lmsamples 19032/0 19032/0 ( 0.0%) +faces 4948/65536 277088/3670016 ( 7.6%) +hdr faces 4948/65536 277088/3670016 ( 7.6%) +origfaces 3612/65536 202272/3670016 ( 5.5%) +leaves 2280/65536 72960/2097152 ( 3.5%) +leaffaces 6188/65536 12376/131072 ( 9.4%) +leafbrushes 4450/65536 8900/131072 ( 6.8%) +areas 8/1024 64/8192 ( 0.8%) +surfedges 38423/512000 153692/2048000 ( 7.5%) +edges 23292/256000 93168/1024000 ( 9.1%) +LDR worldlights 0/16384 0/1441792 ( 0.0%) +HDR worldlights 104/16384 9152/1441792 ( 0.6%) +leafwaterdata 2/32768 24/393216 ( 0.0%) +waterstrips 583/131072 5830/1310720 ( 0.4%) +waterverts 0/131072 0/1572864 ( 0.0%) +waterindices 10233/131072 20466/262144 ( 7.8%) +cubemapsamples 40/1024 640/16384 ( 3.9%) +overlays 24/1024 8448/360448 ( 2.3%) +LDR lightdata [variable] 0/0 ( 0.0%) +HDR lightdata [variable] 3766324/0 ( 0.0%) +visdata [variable] 38398/16777216 ( 0.2%) +entdata [variable] 218070/393216 (55.5%) +LDR ambient table 2280/65536 9120/262144 ( 3.5%) +HDR ambient table 2280/65536 9120/262144 ( 3.5%) +LDR leaf ambient 2280/65536 63840/1835008 ( 3.5%) +HDR leaf ambient 3990/65536 111720/1835008 ( 6.1%) +occluders 0/0 0/0 ( 0.0%) +occluder polygons 0/0 0/0 ( 0.0%) +occluder vert ind 0/0 0/0 ( 0.0%) +detail props [variable] 1/12 ( 8.3%) +static props [variable] 1/43690 ( 0.0%) +pakfile [variable] 1945881/0 ( 0.0%) +physics [variable] 729509/4194304 (17.4%) +physics terrain [variable] 732/1048576 ( 0.1%) + +Level flags = 2 + +Total triangle count: 14107 +Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +34 seconds elapsed + + + +materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials +Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf +Map revision 2088 +ConVarRef mat_reduceparticles doesn't point to an existing ConVar +Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt +Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch +Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch +fixing up env_cubemap materials on brush sides... +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) +Building Faces...done (0) +Chop Details...done (0) +Find Visible Detail Sides... +Merged 262 detail faces...done (0) +Merging details...done (0) +FixTjuncs... +PruneNodes... +WriteBSP... +Warning: area portal has 32 verts. Could be a vbsp bug. +Warning: area portal has 32 verts. Could be a vbsp bug. +done (0) +writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... +done (0) +Finding displacement neighbors... +Finding lightmap sample positions... +Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 +Building Physics collision data... +done (0) (729509 bytes) +Error loading studio model ""! +Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 +Water found with no water_lod_control entity, creating a default one. +Compacting texture/material tables... +Reduced 3533 texinfos to 1863 +Reduced 184 texdatas to 161 (5555 bytes to 4684) +Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +3 seconds elapsed + + + +12 threads +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt + 473 portalclusters +1086 numportals +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 364 visible clusters (0.00%) +Total clusters visible: 46092 +Average clusters visible: 97 +Building PAS... +Average clusters audible: 205 +visdatasize:38398 compressed from 60544 +writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +1 second elapsed + + + +[Reading texlights from 'lights.rad'] +[48 texlights parsed from 'lights.rad'] + +[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] +[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] + +Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf +Loaded alpha texture materials\Metal\metalbar001c.vtf +Loaded alpha texture materials\Metal\metalbar001a.vtf +Loaded alpha texture materials\Dev\dev_measurerails01.vtf +Loaded alpha texture materials\Metal\metalrail013a.vtf +Loaded alpha texture materials\Dev\dev_measurerails02.vtf +Loaded alpha texture materials\Metal\metalrail013b.vtf +Loaded alpha texture materials\Metal\metalgrate013b.vtf +Loaded alpha texture materials\Metal\metalgrate016a.vtf +Loaded alpha texture materials\Metal\metalgate001a.vtf +Loaded alpha texture materials\Metal\metalfence001a.vtf +Loaded alpha texture materials\Metal\metaltruss022a.vtf +Loaded alpha texture materials\Metal\metalgrate011a.vtf +4948 faces +6 degenerate faces +275428 square feet [39661720.00 square inches] +4 Displacements +5705 Square Feet [821611.25 Square Inches] +4942 patches before subdivision +zero area child patch +zero area child patch +zero area child patch +76984 patches after subdivision +104 direct lights +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7857785, max 592 +transfer lists: 60.0 megs +0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67547, 56559, 36490) +0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8827, 7043, 3889) +0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1193, 905, 429) +0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(187, 136, 58) +0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 21, 8) +0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) +0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) +Build Patch/Sample Hash Table(s).....Done<0.0138 sec> +0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done +0 of 0 (0% of) surface lights went in leaf ambient cubes. +0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done +Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 +Ready to Finish + +Object names Objects/Maxobjs Memory / Maxmem Fullness +------------ --------------- --------------- -------- +models 55/4096 2640/196608 ( 1.3%) +brushes 2152/32768 25824/393216 ( 6.6%) +brushsides 20098/65536 160784/524288 (30.7%) +planes 13510/65536 270200/1310720 (20.6%) +vertexes 7715/65536 92580/786432 (11.8%) +nodes 2224/65536 71168/2097152 ( 3.4%) +texinfos 1863/12288 134136/884736 (15.2%) +texdata 161/2048 5152/65536 ( 7.9%) +dispinfos 4/0 704/0 ( 0.0%) +disp_verts 100/0 2000/0 ( 0.0%) +disp_tris 128/0 256/0 ( 0.0%) +disp_lmsamples 19032/0 19032/0 ( 0.0%) +faces 4948/65536 277088/3670016 ( 7.6%) +hdr faces 4948/65536 277088/3670016 ( 7.6%) +origfaces 3612/65536 202272/3670016 ( 5.5%) +leaves 2280/65536 72960/2097152 ( 3.5%) +leaffaces 6188/65536 12376/131072 ( 9.4%) +leafbrushes 4450/65536 8900/131072 ( 6.8%) +areas 8/1024 64/8192 ( 0.8%) +surfedges 38423/512000 153692/2048000 ( 7.5%) +edges 23292/256000 93168/1024000 ( 9.1%) +LDR worldlights 0/16384 0/1441792 ( 0.0%) +HDR worldlights 104/16384 9152/1441792 ( 0.6%) +leafwaterdata 2/32768 24/393216 ( 0.0%) +waterstrips 583/131072 5830/1310720 ( 0.4%) +waterverts 0/131072 0/1572864 ( 0.0%) +waterindices 10233/131072 20466/262144 ( 7.8%) +cubemapsamples 40/1024 640/16384 ( 3.9%) +overlays 24/1024 8448/360448 ( 2.3%) +LDR lightdata [variable] 0/0 ( 0.0%) +HDR lightdata [variable] 3766324/0 ( 0.0%) +visdata [variable] 38398/16777216 ( 0.2%) +entdata [variable] 218070/393216 (55.5%) +LDR ambient table 2280/65536 9120/262144 ( 3.5%) +HDR ambient table 2280/65536 9120/262144 ( 3.5%) +LDR leaf ambient 2280/65536 63840/1835008 ( 3.5%) +HDR leaf ambient 3990/65536 111720/1835008 ( 6.1%) +occluders 0/0 0/0 ( 0.0%) +occluder polygons 0/0 0/0 ( 0.0%) +occluder vert ind 0/0 0/0 ( 0.0%) +detail props [variable] 1/12 ( 8.3%) +static props [variable] 1/43690 ( 0.0%) +pakfile [variable] 1945881/0 ( 0.0%) +physics [variable] 729509/4194304 (17.4%) +physics terrain [variable] 732/1048576 ( 0.1%) + +Level flags = 2 + +Total triangle count: 14107 +Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +34 seconds elapsed + + + +materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials +Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf +Map revision 2091 +ConVarRef mat_reduceparticles doesn't point to an existing ConVar +Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt +Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch +Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch +fixing up env_cubemap materials on brush sides... +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) +Building Faces...done (0) +Chop Details...done (0) +Find Visible Detail Sides... +Merged 262 detail faces...done (0) +Merging details...done (0) +FixTjuncs... +PruneNodes... +WriteBSP... +Warning: area portal has 32 verts. Could be a vbsp bug. +Warning: area portal has 32 verts. Could be a vbsp bug. +done (0) +writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... +done (0) +Finding displacement neighbors... +Finding lightmap sample positions... +Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 +Building Physics collision data... +done (1) (729509 bytes) +Error loading studio model ""! +Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 +Water found with no water_lod_control entity, creating a default one. +Compacting texture/material tables... +Reduced 3533 texinfos to 1863 +Reduced 184 texdatas to 161 (5555 bytes to 4684) +Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +3 seconds elapsed + + + +12 threads +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt + 473 portalclusters +1086 numportals +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%) +Total clusters visible: 46094 +Average clusters visible: 97 +Building PAS... +Average clusters audible: 205 +visdatasize:38398 compressed from 60544 +writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +1 second elapsed + + + +[Reading texlights from 'lights.rad'] +[48 texlights parsed from 'lights.rad'] + +[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] +[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] + +Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf +Loaded alpha texture materials\Metal\metalbar001c.vtf +Loaded alpha texture materials\Metal\metalbar001a.vtf +Loaded alpha texture materials\Dev\dev_measurerails01.vtf +Loaded alpha texture materials\Metal\metalrail013a.vtf +Loaded alpha texture materials\Dev\dev_measurerails02.vtf +Loaded alpha texture materials\Metal\metalrail013b.vtf +Loaded alpha texture materials\Metal\metalgrate013b.vtf +Loaded alpha texture materials\Metal\metalgrate016a.vtf +Loaded alpha texture materials\Metal\metalgate001a.vtf +Loaded alpha texture materials\Metal\metalfence001a.vtf +Loaded alpha texture materials\Metal\metaltruss022a.vtf +Loaded alpha texture materials\Metal\metalgrate011a.vtf +4948 faces +6 degenerate faces +275428 square feet [39661720.00 square inches] +4 Displacements +5705 Square Feet [821611.25 Square Inches] +4942 patches before subdivision +zero area child patch +zero area child patch +zero area child patch +76984 patches after subdivision +104 direct lights +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7857785, max 592 +transfer lists: 60.0 megs +0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67545, 56558, 36490) +0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8826, 7042, 3889) +0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1193, 905, 429) +0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(187, 136, 58) +0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 21, 8) +0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) +0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) +Build Patch/Sample Hash Table(s).....Done<0.0173 sec> +0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done +0 of 0 (0% of) surface lights went in leaf ambient cubes. +0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done +Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 +Ready to Finish + +Object names Objects/Maxobjs Memory / Maxmem Fullness +------------ --------------- --------------- -------- +models 55/4096 2640/196608 ( 1.3%) +brushes 2152/32768 25824/393216 ( 6.6%) +brushsides 20098/65536 160784/524288 (30.7%) +planes 13510/65536 270200/1310720 (20.6%) +vertexes 7715/65536 92580/786432 (11.8%) +nodes 2224/65536 71168/2097152 ( 3.4%) +texinfos 1863/12288 134136/884736 (15.2%) +texdata 161/2048 5152/65536 ( 7.9%) +dispinfos 4/0 704/0 ( 0.0%) +disp_verts 100/0 2000/0 ( 0.0%) +disp_tris 128/0 256/0 ( 0.0%) +disp_lmsamples 19032/0 19032/0 ( 0.0%) +faces 4948/65536 277088/3670016 ( 7.6%) +hdr faces 4948/65536 277088/3670016 ( 7.6%) +origfaces 3612/65536 202272/3670016 ( 5.5%) +leaves 2280/65536 72960/2097152 ( 3.5%) +leaffaces 6188/65536 12376/131072 ( 9.4%) +leafbrushes 4450/65536 8900/131072 ( 6.8%) +areas 8/1024 64/8192 ( 0.8%) +surfedges 38423/512000 153692/2048000 ( 7.5%) +edges 23292/256000 93168/1024000 ( 9.1%) +LDR worldlights 0/16384 0/1441792 ( 0.0%) +HDR worldlights 104/16384 9152/1441792 ( 0.6%) +leafwaterdata 2/32768 24/393216 ( 0.0%) +waterstrips 583/131072 5830/1310720 ( 0.4%) +waterverts 0/131072 0/1572864 ( 0.0%) +waterindices 10233/131072 20466/262144 ( 7.8%) +cubemapsamples 40/1024 640/16384 ( 3.9%) +overlays 24/1024 8448/360448 ( 2.3%) +LDR lightdata [variable] 0/0 ( 0.0%) +HDR lightdata [variable] 3766324/0 ( 0.0%) +visdata [variable] 38398/16777216 ( 0.2%) +entdata [variable] 218072/393216 (55.5%) +LDR ambient table 2280/65536 9120/262144 ( 3.5%) +HDR ambient table 2280/65536 9120/262144 ( 3.5%) +LDR leaf ambient 2280/65536 63840/1835008 ( 3.5%) +HDR leaf ambient 3990/65536 111720/1835008 ( 6.1%) +occluders 0/0 0/0 ( 0.0%) +occluder polygons 0/0 0/0 ( 0.0%) +occluder vert ind 0/0 0/0 ( 0.0%) +detail props [variable] 1/12 ( 8.3%) +static props [variable] 1/43690 ( 0.0%) +pakfile [variable] 1945881/0 ( 0.0%) +physics [variable] 729509/4194304 (17.4%) +physics terrain [variable] 732/1048576 ( 0.1%) + +Level flags = 2 + +Total triangle count: 14107 +Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +33 seconds elapsed + + + +materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials +Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf +Map revision 2092 +ConVarRef mat_reduceparticles doesn't point to an existing ConVar +Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt +Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch +Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch +fixing up env_cubemap materials on brush sides... +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) +Building Faces...done (0) +Chop Details...done (0) +Find Visible Detail Sides... +Merged 262 detail faces...done (0) +Merging details...done (0) +FixTjuncs... +PruneNodes... +WriteBSP... +Warning: area portal has 32 verts. Could be a vbsp bug. +Warning: area portal has 32 verts. Could be a vbsp bug. +done (0) +writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... +done (0) +Finding displacement neighbors... +Finding lightmap sample positions... +Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 +Building Physics collision data... +done (1) (729509 bytes) +Error loading studio model ""! +Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 +Water found with no water_lod_control entity, creating a default one. +Compacting texture/material tables... +Reduced 3533 texinfos to 1863 +Reduced 184 texdatas to 161 (5555 bytes to 4684) +Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +3 seconds elapsed + + + +12 threads +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt + 473 portalclusters +1086 numportals +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 365 visible clusters (0.00%) +Total clusters visible: 46093 +Average clusters visible: 97 +Building PAS... +Average clusters audible: 205 +visdatasize:38398 compressed from 60544 +writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +1 second elapsed + + + +[Reading texlights from 'lights.rad'] +[48 texlights parsed from 'lights.rad'] + +[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] +[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] + +Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf +Loaded alpha texture materials\Metal\metalbar001c.vtf +Loaded alpha texture materials\Metal\metalbar001a.vtf +Loaded alpha texture materials\Dev\dev_measurerails01.vtf +Loaded alpha texture materials\Metal\metalrail013a.vtf +Loaded alpha texture materials\Dev\dev_measurerails02.vtf +Loaded alpha texture materials\Metal\metalrail013b.vtf +Loaded alpha texture materials\Metal\metalgrate013b.vtf +Loaded alpha texture materials\Metal\metalgrate016a.vtf +Loaded alpha texture materials\Metal\metalgate001a.vtf +Loaded alpha texture materials\Metal\metalfence001a.vtf +Loaded alpha texture materials\Metal\metaltruss022a.vtf +Loaded alpha texture materials\Metal\metalgrate011a.vtf +4948 faces +6 degenerate faces +275428 square feet [39661720.00 square inches] +4 Displacements +5705 Square Feet [821611.25 Square Inches] +4942 patches before subdivision +zero area child patch +zero area child patch +zero area child patch +76984 patches after subdivision +104 direct lights +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7857785, max 592 +transfer lists: 60.0 megs +0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67546, 56559, 36490) +0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8826, 7042, 3889) +0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1193, 905, 429) +0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(187, 136, 58) +0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 21, 8) +0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) +0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) +Build Patch/Sample Hash Table(s).....Done<0.0148 sec> +0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done +0 of 0 (0% of) surface lights went in leaf ambient cubes. +0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done +Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 +Ready to Finish + +Object names Objects/Maxobjs Memory / Maxmem Fullness +------------ --------------- --------------- -------- +models 55/4096 2640/196608 ( 1.3%) +brushes 2152/32768 25824/393216 ( 6.6%) +brushsides 20098/65536 160784/524288 (30.7%) +planes 13510/65536 270200/1310720 (20.6%) +vertexes 7715/65536 92580/786432 (11.8%) +nodes 2224/65536 71168/2097152 ( 3.4%) +texinfos 1863/12288 134136/884736 (15.2%) +texdata 161/2048 5152/65536 ( 7.9%) +dispinfos 4/0 704/0 ( 0.0%) +disp_verts 100/0 2000/0 ( 0.0%) +disp_tris 128/0 256/0 ( 0.0%) +disp_lmsamples 19032/0 19032/0 ( 0.0%) +faces 4948/65536 277088/3670016 ( 7.6%) +hdr faces 4948/65536 277088/3670016 ( 7.6%) +origfaces 3612/65536 202272/3670016 ( 5.5%) +leaves 2280/65536 72960/2097152 ( 3.5%) +leaffaces 6188/65536 12376/131072 ( 9.4%) +leafbrushes 4450/65536 8900/131072 ( 6.8%) +areas 8/1024 64/8192 ( 0.8%) +surfedges 38423/512000 153692/2048000 ( 7.5%) +edges 23292/256000 93168/1024000 ( 9.1%) +LDR worldlights 0/16384 0/1441792 ( 0.0%) +HDR worldlights 104/16384 9152/1441792 ( 0.6%) +leafwaterdata 2/32768 24/393216 ( 0.0%) +waterstrips 583/131072 5830/1310720 ( 0.4%) +waterverts 0/131072 0/1572864 ( 0.0%) +waterindices 10233/131072 20466/262144 ( 7.8%) +cubemapsamples 40/1024 640/16384 ( 3.9%) +overlays 24/1024 8448/360448 ( 2.3%) +LDR lightdata [variable] 0/0 ( 0.0%) +HDR lightdata [variable] 3766324/0 ( 0.0%) +visdata [variable] 38398/16777216 ( 0.2%) +entdata [variable] 218073/393216 (55.5%) +LDR ambient table 2280/65536 9120/262144 ( 3.5%) +HDR ambient table 2280/65536 9120/262144 ( 3.5%) +LDR leaf ambient 2280/65536 63840/1835008 ( 3.5%) +HDR leaf ambient 3990/65536 111720/1835008 ( 6.1%) +occluders 0/0 0/0 ( 0.0%) +occluder polygons 0/0 0/0 ( 0.0%) +occluder vert ind 0/0 0/0 ( 0.0%) +detail props [variable] 1/12 ( 8.3%) +static props [variable] 1/43690 ( 0.0%) +pakfile [variable] 1945881/0 ( 0.0%) +physics [variable] 729509/4194304 (17.4%) +physics terrain [variable] 732/1048576 ( 0.1%) + +Level flags = 2 + +Total triangle count: 14107 +Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +33 seconds elapsed + + + +materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials +Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf +Map revision 2094 +ConVarRef mat_reduceparticles doesn't point to an existing ConVar +Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt +Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch +Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch +fixing up env_cubemap materials on brush sides... +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) +Building Faces...done (0) +Chop Details...done (0) +Find Visible Detail Sides... +Merged 262 detail faces...done (0) +Merging details...done (0) +FixTjuncs... +PruneNodes... +WriteBSP... +Warning: area portal has 32 verts. Could be a vbsp bug. +Warning: area portal has 32 verts. Could be a vbsp bug. +done (0) +writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... +done (0) +Finding displacement neighbors... +Finding lightmap sample positions... +Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 +Building Physics collision data... +done (1) (732149 bytes) +Error loading studio model ""! +Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 +Water found with no water_lod_control entity, creating a default one. +Compacting texture/material tables... +Reduced 3547 texinfos to 1871 +Reduced 184 texdatas to 161 (5555 bytes to 4684) +Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +3 seconds elapsed + + + +12 threads +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt + 474 portalclusters +1087 numportals +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%) +Total clusters visible: 46143 +Average clusters visible: 97 +Building PAS... +Average clusters audible: 205 +visdatasize:38381 compressed from 60672 +writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +1 second elapsed + + + +[Reading texlights from 'lights.rad'] +[48 texlights parsed from 'lights.rad'] + +[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] +[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] + +Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf +Loaded alpha texture materials\Metal\metalbar001c.vtf +Loaded alpha texture materials\Metal\metalbar001a.vtf +Loaded alpha texture materials\Dev\dev_measurerails01.vtf +Loaded alpha texture materials\Metal\metalrail013a.vtf +Loaded alpha texture materials\Dev\dev_measurerails02.vtf +Loaded alpha texture materials\Metal\metalrail013b.vtf +Loaded alpha texture materials\Metal\metalgrate013b.vtf +Loaded alpha texture materials\Metal\metalgrate016a.vtf +Loaded alpha texture materials\Metal\metalgate001a.vtf +Loaded alpha texture materials\Metal\metalfence001a.vtf +Loaded alpha texture materials\Metal\metaltruss022a.vtf +Loaded alpha texture materials\Metal\metalgrate011a.vtf +4955 faces +6 degenerate faces +275857 square feet [39723544.00 square inches] +4 Displacements +5705 Square Feet [821611.25 Square Inches] +4949 patches before subdivision +zero area child patch +zero area child patch +zero area child patch +77107 patches after subdivision +104 direct lights +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7865209, max 592 +transfer lists: 60.0 megs +0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67559, 56569, 36496) +0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8822, 7040, 3889) +0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1193, 905, 430) +0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(187, 136, 59) +0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 21, 8) +0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) +0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) +Build Patch/Sample Hash Table(s).....Done<0.0124 sec> +0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done +0 of 0 (0% of) surface lights went in leaf ambient cubes. +0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done +Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 +Ready to Finish + +Object names Objects/Maxobjs Memory / Maxmem Fullness +------------ --------------- --------------- -------- +models 55/4096 2640/196608 ( 1.3%) +brushes 2160/32768 25920/393216 ( 6.6%) +brushsides 20154/65536 161232/524288 (30.8%) +planes 13522/65536 270440/1310720 (20.6%) +vertexes 7729/65536 92748/786432 (11.8%) +nodes 2226/65536 71232/2097152 ( 3.4%) +texinfos 1871/12288 134712/884736 (15.2%) +texdata 161/2048 5152/65536 ( 7.9%) +dispinfos 4/0 704/0 ( 0.0%) +disp_verts 100/0 2000/0 ( 0.0%) +disp_tris 128/0 256/0 ( 0.0%) +disp_lmsamples 19032/0 19032/0 ( 0.0%) +faces 4955/65536 277480/3670016 ( 7.6%) +hdr faces 4955/65536 277480/3670016 ( 7.6%) +origfaces 3620/65536 202720/3670016 ( 5.5%) +leaves 2282/65536 73024/2097152 ( 3.5%) +leaffaces 6198/65536 12396/131072 ( 9.5%) +leafbrushes 4461/65536 8922/131072 ( 6.8%) +areas 8/1024 64/8192 ( 0.8%) +surfedges 38485/512000 153940/2048000 ( 7.5%) +edges 23329/256000 93316/1024000 ( 9.1%) +LDR worldlights 0/16384 0/1441792 ( 0.0%) +HDR worldlights 104/16384 9152/1441792 ( 0.6%) +leafwaterdata 2/32768 24/393216 ( 0.0%) +waterstrips 582/131072 5820/1310720 ( 0.4%) +waterverts 0/131072 0/1572864 ( 0.0%) +waterindices 10221/131072 20442/262144 ( 7.8%) +cubemapsamples 40/1024 640/16384 ( 3.9%) +overlays 24/1024 8448/360448 ( 2.3%) +LDR lightdata [variable] 0/0 ( 0.0%) +HDR lightdata [variable] 3771316/0 ( 0.0%) +visdata [variable] 38381/16777216 ( 0.2%) +entdata [variable] 218073/393216 (55.5%) +LDR ambient table 2282/65536 9128/262144 ( 3.5%) +HDR ambient table 2282/65536 9128/262144 ( 3.5%) +LDR leaf ambient 2282/65536 63896/1835008 ( 3.5%) +HDR leaf ambient 4006/65536 112168/1835008 ( 6.1%) +occluders 0/0 0/0 ( 0.0%) +occluder polygons 0/0 0/0 ( 0.0%) +occluder vert ind 0/0 0/0 ( 0.0%) +detail props [variable] 1/12 ( 8.3%) +static props [variable] 1/43690 ( 0.0%) +pakfile [variable] 1945881/0 ( 0.0%) +physics [variable] 732149/4194304 (17.5%) +physics terrain [variable] 732/1048576 ( 0.1%) + +Level flags = 2 + +Total triangle count: 14123 +Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +29 seconds elapsed + + + +materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials +Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf +Map revision 2097 +ConVarRef mat_reduceparticles doesn't point to an existing ConVar +Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt +Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch +Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch +fixing up env_cubemap materials on brush sides... +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) +Building Faces...done (0) +Chop Details...done (0) +Find Visible Detail Sides... +Merged 262 detail faces...done (0) +Merging details...done (0) +FixTjuncs... +PruneNodes... +WriteBSP... +Warning: area portal has 32 verts. Could be a vbsp bug. +Warning: area portal has 32 verts. Could be a vbsp bug. +done (0) +writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... +done (0) +Finding displacement neighbors... +Finding lightmap sample positions... +Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 +Building Physics collision data... +done (0) (732541 bytes) +Error loading studio model ""! +Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 +Water found with no water_lod_control entity, creating a default one. +Compacting texture/material tables... +Reduced 3550 texinfos to 1874 +Reduced 184 texdatas to 161 (5555 bytes to 4684) +Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +2 seconds elapsed + + + +12 threads +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt + 474 portalclusters +1087 numportals +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%) +Total clusters visible: 46143 +Average clusters visible: 97 +Building PAS... +Average clusters audible: 205 +visdatasize:38381 compressed from 60672 +writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +1 second elapsed + + + +[Reading texlights from 'lights.rad'] +[48 texlights parsed from 'lights.rad'] + +[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] +[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] + +Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf +Loaded alpha texture materials\Metal\metalbar001c.vtf +Loaded alpha texture materials\Metal\metalbar001a.vtf +Loaded alpha texture materials\Dev\dev_measurerails01.vtf +Loaded alpha texture materials\Metal\metalrail013a.vtf +Loaded alpha texture materials\Dev\dev_measurerails02.vtf +Loaded alpha texture materials\Metal\metalrail013b.vtf +Loaded alpha texture materials\Metal\metalgrate013b.vtf +Loaded alpha texture materials\Metal\metalgrate016a.vtf +Loaded alpha texture materials\Metal\metalgate001a.vtf +Loaded alpha texture materials\Metal\metalfence001a.vtf +Loaded alpha texture materials\Metal\metaltruss022a.vtf +Loaded alpha texture materials\Metal\metalgrate011a.vtf +4960 faces +6 degenerate faces +275865 square feet [39724616.00 square inches] +4 Displacements +5705 Square Feet [821611.25 Square Inches] +4954 patches before subdivision +zero area child patch +zero area child patch +zero area child patch +77120 patches after subdivision +104 direct lights +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7869282, max 592 +transfer lists: 60.0 megs +0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67597, 56602, 36521) +0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8839, 7052, 3897) +0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1196, 907, 430) +0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(188, 136, 59) +0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(31, 21, 8) +0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) +0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) +Build Patch/Sample Hash Table(s).....Done<0.0142 sec> +0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done +0 of 0 (0% of) surface lights went in leaf ambient cubes. +0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done +Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 +Ready to Finish + +Object names Objects/Maxobjs Memory / Maxmem Fullness +------------ --------------- --------------- -------- +models 55/4096 2640/196608 ( 1.3%) +brushes 2161/32768 25932/393216 ( 6.6%) +brushsides 20160/65536 161280/524288 (30.8%) +planes 13528/65536 270560/1310720 (20.6%) +vertexes 7737/65536 92844/786432 (11.8%) +nodes 2226/65536 71232/2097152 ( 3.4%) +texinfos 1874/12288 134928/884736 (15.3%) +texdata 161/2048 5152/65536 ( 7.9%) +dispinfos 4/0 704/0 ( 0.0%) +disp_verts 100/0 2000/0 ( 0.0%) +disp_tris 128/0 256/0 ( 0.0%) +disp_lmsamples 19032/0 19032/0 ( 0.0%) +faces 4960/65536 277760/3670016 ( 7.6%) +hdr faces 4960/65536 277760/3670016 ( 7.6%) +origfaces 3625/65536 203000/3670016 ( 5.5%) +leaves 2282/65536 73024/2097152 ( 3.5%) +leaffaces 6203/65536 12406/131072 ( 9.5%) +leafbrushes 4462/65536 8924/131072 ( 6.8%) +areas 8/1024 64/8192 ( 0.8%) +surfedges 38525/512000 154100/2048000 ( 7.5%) +edges 23353/256000 93412/1024000 ( 9.1%) +LDR worldlights 0/16384 0/1441792 ( 0.0%) +HDR worldlights 104/16384 9152/1441792 ( 0.6%) +leafwaterdata 2/32768 24/393216 ( 0.0%) +waterstrips 582/131072 5820/1310720 ( 0.4%) +waterverts 0/131072 0/1572864 ( 0.0%) +waterindices 10221/131072 20442/262144 ( 7.8%) +cubemapsamples 40/1024 640/16384 ( 3.9%) +overlays 24/1024 8448/360448 ( 2.3%) +LDR lightdata [variable] 0/0 ( 0.0%) +HDR lightdata [variable] 3771544/0 ( 0.0%) +visdata [variable] 38381/16777216 ( 0.2%) +entdata [variable] 218488/393216 (55.6%) +LDR ambient table 2282/65536 9128/262144 ( 3.5%) +HDR ambient table 2282/65536 9128/262144 ( 3.5%) +LDR leaf ambient 2282/65536 63896/1835008 ( 3.5%) +HDR leaf ambient 4006/65536 112168/1835008 ( 6.1%) +occluders 0/0 0/0 ( 0.0%) +occluder polygons 0/0 0/0 ( 0.0%) +occluder vert ind 0/0 0/0 ( 0.0%) +detail props [variable] 1/12 ( 8.3%) +static props [variable] 1/43690 ( 0.0%) +pakfile [variable] 1945881/0 ( 0.0%) +physics [variable] 732541/4194304 (17.5%) +physics terrain [variable] 732/1048576 ( 0.1%) + +Level flags = 2 + +Total triangle count: 14133 +Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +29 seconds elapsed + + + +materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials +Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf +Map revision 2123 +ConVarRef mat_reduceparticles doesn't point to an existing ConVar +Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt +Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch +Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch +fixing up env_cubemap materials on brush sides... +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) +Building Faces...done (0) +Chop Details...done (0) +Find Visible Detail Sides... +Merged 262 detail faces...done (0) +Merging details...done (0) +FixTjuncs... +PruneNodes... +WriteBSP... +Warning: area portal has 32 verts. Could be a vbsp bug. +Warning: area portal has 32 verts. Could be a vbsp bug. +done (0) +writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... +done (0) +Finding displacement neighbors... +Finding lightmap sample positions... +Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 +Building Physics collision data... +done (0) (734660 bytes) +Error loading studio model ""! +Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 +Water found with no water_lod_control entity, creating a default one. +Compacting texture/material tables... +Reduced 3561 texinfos to 1877 +Reduced 184 texdatas to 161 (5555 bytes to 4684) +Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +2 seconds elapsed + + + +12 threads +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt + 474 portalclusters +1087 numportals +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%) +Total clusters visible: 46205 +Average clusters visible: 97 +Building PAS... +Average clusters audible: 205 +visdatasize:38390 compressed from 60672 +writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +1 second elapsed + + + +[Reading texlights from 'lights.rad'] +[48 texlights parsed from 'lights.rad'] + +[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] +[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] + +Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf +Loaded alpha texture materials\Metal\metalbar001c.vtf +Loaded alpha texture materials\Metal\metalbar001a.vtf +Loaded alpha texture materials\Dev\dev_measurerails01.vtf +Loaded alpha texture materials\Metal\metalrail013a.vtf +Loaded alpha texture materials\Dev\dev_measurerails02.vtf +Loaded alpha texture materials\Metal\metalrail013b.vtf +Loaded alpha texture materials\Metal\metalgrate013b.vtf +Loaded alpha texture materials\Metal\metalgrate016a.vtf +Loaded alpha texture materials\Metal\metalgate001a.vtf +Loaded alpha texture materials\Metal\metalfence001a.vtf +Loaded alpha texture materials\Metal\metaltruss022a.vtf +Loaded alpha texture materials\Metal\metalgrate011a.vtf +4966 faces +6 degenerate faces +275892 square feet [39728504.00 square inches] +4 Displacements +5705 Square Feet [821611.25 Square Inches] +4960 patches before subdivision +zero area child patch +zero area child patch +zero area child patch +77170 patches after subdivision +104 direct lights +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7979911, max 592 +transfer lists: 60.9 megs +0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(69443, 58099, 37459) +0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8979, 7162, 3956) +0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1214, 920, 437) +0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(190, 138, 59) +0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(31, 21, 8) +0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) +0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) +Build Patch/Sample Hash Table(s).....Done<0.0142 sec> +0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done +0 of 0 (0% of) surface lights went in leaf ambient cubes. +0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done +Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 +Ready to Finish + +Object names Objects/Maxobjs Memory / Maxmem Fullness +------------ --------------- --------------- -------- +models 56/4096 2688/196608 ( 1.4%) +brushes 2168/32768 26016/393216 ( 6.6%) +brushsides 20216/65536 161728/524288 (30.8%) +planes 13616/65536 272320/1310720 (20.8%) +vertexes 7741/65536 92892/786432 (11.8%) +nodes 2233/65536 71456/2097152 ( 3.4%) +texinfos 1877/12288 135144/884736 (15.3%) +texdata 161/2048 5152/65536 ( 7.9%) +dispinfos 4/0 704/0 ( 0.0%) +disp_verts 100/0 2000/0 ( 0.0%) +disp_tris 128/0 256/0 ( 0.0%) +disp_lmsamples 19032/0 19032/0 ( 0.0%) +faces 4966/65536 278096/3670016 ( 7.6%) +hdr faces 4966/65536 278096/3670016 ( 7.6%) +origfaces 3631/65536 203336/3670016 ( 5.5%) +leaves 2290/65536 73280/2097152 ( 3.5%) +leaffaces 6205/65536 12410/131072 ( 9.5%) +leafbrushes 4475/65536 8950/131072 ( 6.8%) +areas 8/1024 64/8192 ( 0.8%) +surfedges 38566/512000 154264/2048000 ( 7.5%) +edges 23371/256000 93484/1024000 ( 9.1%) +LDR worldlights 0/16384 0/1441792 ( 0.0%) +HDR worldlights 104/16384 9152/1441792 ( 0.6%) +leafwaterdata 2/32768 24/393216 ( 0.0%) +waterstrips 580/131072 5800/1310720 ( 0.4%) +waterverts 0/131072 0/1572864 ( 0.0%) +waterindices 10191/131072 20382/262144 ( 7.8%) +cubemapsamples 40/1024 640/16384 ( 3.9%) +overlays 24/1024 8448/360448 ( 2.3%) +LDR lightdata [variable] 0/0 ( 0.0%) +HDR lightdata [variable] 3772304/0 ( 0.0%) +visdata [variable] 38390/16777216 ( 0.2%) +entdata [variable] 225243/393216 (57.3%) +LDR ambient table 2290/65536 9160/262144 ( 3.5%) +HDR ambient table 2290/65536 9160/262144 ( 3.5%) +LDR leaf ambient 2290/65536 64120/1835008 ( 3.5%) +HDR leaf ambient 4056/65536 113568/1835008 ( 6.2%) +occluders 0/0 0/0 ( 0.0%) +occluder polygons 0/0 0/0 ( 0.0%) +occluder vert ind 0/0 0/0 ( 0.0%) +detail props [variable] 1/12 ( 8.3%) +static props [variable] 1/43954 ( 0.0%) +pakfile [variable] 1955305/0 ( 0.0%) +physics [variable] 734660/4194304 (17.5%) +physics terrain [variable] 732/1048576 ( 0.1%) + +Level flags = 2 + +Total triangle count: 14138 +Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +28 seconds elapsed + + + +materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials +Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf +Map revision 2131 +ConVarRef mat_reduceparticles doesn't point to an existing ConVar +Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt +Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch +Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch +fixing up env_cubemap materials on brush sides... +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) +Building Faces...done (0) +Chop Details...done (0) +Find Visible Detail Sides... +Merged 262 detail faces...done (0) +Merging details...done (0) +FixTjuncs... +PruneNodes... +WriteBSP... +Warning: area portal has 32 verts. Could be a vbsp bug. +Warning: area portal has 32 verts. Could be a vbsp bug. +done (0) +writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... +done (0) +Finding displacement neighbors... +Finding lightmap sample positions... +Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 +Building Physics collision data... +done (0) (735212 bytes) +Error loading studio model ""! +Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 +Water found with no water_lod_control entity, creating a default one. +Compacting texture/material tables... +Reduced 3564 texinfos to 1880 +Reduced 184 texdatas to 161 (5555 bytes to 4684) +Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +2 seconds elapsed + + + +12 threads +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt + 474 portalclusters +1087 numportals +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%) +Total clusters visible: 46205 +Average clusters visible: 97 +Building PAS... +Average clusters audible: 205 +visdatasize:38390 compressed from 60672 +writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +1 second elapsed + + + +[Reading texlights from 'lights.rad'] +[48 texlights parsed from 'lights.rad'] + +[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] +[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] + +Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf +Loaded alpha texture materials\Metal\metalbar001c.vtf +Loaded alpha texture materials\Metal\metalbar001a.vtf +Loaded alpha texture materials\Dev\dev_measurerails01.vtf +Loaded alpha texture materials\Metal\metalrail013a.vtf +Loaded alpha texture materials\Dev\dev_measurerails02.vtf +Loaded alpha texture materials\Metal\metalrail013b.vtf +Loaded alpha texture materials\Metal\metalgrate013b.vtf +Loaded alpha texture materials\Metal\metalgrate016a.vtf +Loaded alpha texture materials\Metal\metalgate001a.vtf +Loaded alpha texture materials\Metal\metalfence001a.vtf +Loaded alpha texture materials\Metal\metaltruss022a.vtf +Loaded alpha texture materials\Metal\metalgrate011a.vtf +4972 faces +6 degenerate faces +275956 square feet [39737720.00 square inches] +4 Displacements +5705 Square Feet [821611.25 Square Inches] +4966 patches before subdivision +zero area child patch +zero area child patch +zero area child patch +77176 patches after subdivision +104 direct lights +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7962864, max 592 +transfer lists: 60.8 megs +0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(69409, 58072, 37450) +0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8955, 7144, 3948) +0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1212, 918, 436) +0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(190, 138, 59) +0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(31, 21, 8) +0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) +0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) +Build Patch/Sample Hash Table(s).....Done<0.0140 sec> +0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done +0 of 0 (0% of) surface lights went in leaf ambient cubes. +0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done +Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 +Ready to Finish + +Object names Objects/Maxobjs Memory / Maxmem Fullness +------------ --------------- --------------- -------- +models 57/4096 2736/196608 ( 1.4%) +brushes 2169/32768 26028/393216 ( 6.6%) +brushsides 20222/65536 161776/524288 (30.9%) +planes 13626/65536 272520/1310720 (20.8%) +vertexes 7749/65536 92988/786432 (11.8%) +nodes 2239/65536 71648/2097152 ( 3.4%) +texinfos 1880/12288 135360/884736 (15.3%) +texdata 161/2048 5152/65536 ( 7.9%) +dispinfos 4/0 704/0 ( 0.0%) +disp_verts 100/0 2000/0 ( 0.0%) +disp_tris 128/0 256/0 ( 0.0%) +disp_lmsamples 19032/0 19032/0 ( 0.0%) +faces 4972/65536 278432/3670016 ( 7.6%) +hdr faces 4972/65536 278432/3670016 ( 7.6%) +origfaces 3637/65536 203672/3670016 ( 5.5%) +leaves 2297/65536 73504/2097152 ( 3.5%) +leaffaces 6211/65536 12422/131072 ( 9.5%) +leafbrushes 4476/65536 8952/131072 ( 6.8%) +areas 8/1024 64/8192 ( 0.8%) +surfedges 38614/512000 154456/2048000 ( 7.5%) +edges 23395/256000 93580/1024000 ( 9.1%) +LDR worldlights 0/16384 0/1441792 ( 0.0%) +HDR worldlights 104/16384 9152/1441792 ( 0.6%) +leafwaterdata 2/32768 24/393216 ( 0.0%) +waterstrips 580/131072 5800/1310720 ( 0.4%) +waterverts 0/131072 0/1572864 ( 0.0%) +waterindices 10191/131072 20382/262144 ( 7.8%) +cubemapsamples 40/1024 640/16384 ( 3.9%) +overlays 24/1024 8448/360448 ( 2.3%) +LDR lightdata [variable] 0/0 ( 0.0%) +HDR lightdata [variable] 3772304/0 ( 0.0%) +visdata [variable] 38390/16777216 ( 0.2%) +entdata [variable] 225346/393216 (57.3%) +LDR ambient table 2297/65536 9188/262144 ( 3.5%) +HDR ambient table 2297/65536 9188/262144 ( 3.5%) +LDR leaf ambient 2297/65536 64316/1835008 ( 3.5%) +HDR leaf ambient 4062/65536 113736/1835008 ( 6.2%) +occluders 0/0 0/0 ( 0.0%) +occluder polygons 0/0 0/0 ( 0.0%) +occluder vert ind 0/0 0/0 ( 0.0%) +detail props [variable] 1/12 ( 8.3%) +static props [variable] 1/43954 ( 0.0%) +pakfile [variable] 1955305/0 ( 0.0%) +physics [variable] 735212/4194304 (17.5%) +physics terrain [variable] 732/1048576 ( 0.1%) + +Level flags = 2 + +Total triangle count: 14150 +Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +31 seconds elapsed + + + +materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials +Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf +Map revision 2133 +ConVarRef mat_reduceparticles doesn't point to an existing ConVar +Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt +Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch +Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch +fixing up env_cubemap materials on brush sides... +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) +Building Faces...done (0) +Chop Details...done (0) +Find Visible Detail Sides... +Merged 262 detail faces...done (0) +Merging details...done (0) +FixTjuncs... +PruneNodes... +WriteBSP... +Warning: area portal has 32 verts. Could be a vbsp bug. +Warning: area portal has 32 verts. Could be a vbsp bug. +done (0) +writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... +done (0) +Finding displacement neighbors... +Finding lightmap sample positions... +Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 +Building Physics collision data... +done (0) (735212 bytes) +Error loading studio model ""! +Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 +Water found with no water_lod_control entity, creating a default one. +Compacting texture/material tables... +Reduced 3564 texinfos to 1880 +Reduced 184 texdatas to 161 (5555 bytes to 4684) +Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +2 seconds elapsed + + + +12 threads +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt + 474 portalclusters +1087 numportals +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%) +Total clusters visible: 46205 +Average clusters visible: 97 +Building PAS... +Average clusters audible: 205 +visdatasize:38390 compressed from 60672 +writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +1 second elapsed + + + +[Reading texlights from 'lights.rad'] +[48 texlights parsed from 'lights.rad'] + +[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] +[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] + +Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf +Loaded alpha texture materials\Metal\metalbar001c.vtf +Loaded alpha texture materials\Metal\metalbar001a.vtf +Loaded alpha texture materials\Dev\dev_measurerails01.vtf +Loaded alpha texture materials\Metal\metalrail013a.vtf +Loaded alpha texture materials\Dev\dev_measurerails02.vtf +Loaded alpha texture materials\Metal\metalrail013b.vtf +Loaded alpha texture materials\Metal\metalgrate013b.vtf +Loaded alpha texture materials\Metal\metalgrate016a.vtf +Loaded alpha texture materials\Metal\metalgate001a.vtf +Loaded alpha texture materials\Metal\metalfence001a.vtf +Loaded alpha texture materials\Metal\metaltruss022a.vtf +Loaded alpha texture materials\Metal\metalgrate011a.vtf +4972 faces +6 degenerate faces +275956 square feet [39737720.00 square inches] +4 Displacements +5705 Square Feet [821611.25 Square Inches] +4966 patches before subdivision +zero area child patch +zero area child patch +zero area child patch +77176 patches after subdivision +104 direct lights +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7962864, max 592 +transfer lists: 60.8 megs +0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(69408, 58072, 37450) +0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8955, 7144, 3948) +0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1212, 918, 436) +0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(190, 138, 59) +0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(31, 21, 8) +0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) +0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) +Build Patch/Sample Hash Table(s).....Done<0.0119 sec> +0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done +0 of 0 (0% of) surface lights went in leaf ambient cubes. +0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done +Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 +Ready to Finish + +Object names Objects/Maxobjs Memory / Maxmem Fullness +------------ --------------- --------------- -------- +models 57/4096 2736/196608 ( 1.4%) +brushes 2169/32768 26028/393216 ( 6.6%) +brushsides 20222/65536 161776/524288 (30.9%) +planes 13626/65536 272520/1310720 (20.8%) +vertexes 7749/65536 92988/786432 (11.8%) +nodes 2239/65536 71648/2097152 ( 3.4%) +texinfos 1880/12288 135360/884736 (15.3%) +texdata 161/2048 5152/65536 ( 7.9%) +dispinfos 4/0 704/0 ( 0.0%) +disp_verts 100/0 2000/0 ( 0.0%) +disp_tris 128/0 256/0 ( 0.0%) +disp_lmsamples 19032/0 19032/0 ( 0.0%) +faces 4972/65536 278432/3670016 ( 7.6%) +hdr faces 4972/65536 278432/3670016 ( 7.6%) +origfaces 3637/65536 203672/3670016 ( 5.5%) +leaves 2297/65536 73504/2097152 ( 3.5%) +leaffaces 6211/65536 12422/131072 ( 9.5%) +leafbrushes 4476/65536 8952/131072 ( 6.8%) +areas 8/1024 64/8192 ( 0.8%) +surfedges 38614/512000 154456/2048000 ( 7.5%) +edges 23395/256000 93580/1024000 ( 9.1%) +LDR worldlights 0/16384 0/1441792 ( 0.0%) +HDR worldlights 104/16384 9152/1441792 ( 0.6%) +leafwaterdata 2/32768 24/393216 ( 0.0%) +waterstrips 580/131072 5800/1310720 ( 0.4%) +waterverts 0/131072 0/1572864 ( 0.0%) +waterindices 10191/131072 20382/262144 ( 7.8%) +cubemapsamples 40/1024 640/16384 ( 3.9%) +overlays 24/1024 8448/360448 ( 2.3%) +LDR lightdata [variable] 0/0 ( 0.0%) +HDR lightdata [variable] 3772304/0 ( 0.0%) +visdata [variable] 38390/16777216 ( 0.2%) +entdata [variable] 225351/393216 (57.3%) +LDR ambient table 2297/65536 9188/262144 ( 3.5%) +HDR ambient table 2297/65536 9188/262144 ( 3.5%) +LDR leaf ambient 2297/65536 64316/1835008 ( 3.5%) +HDR leaf ambient 4062/65536 113736/1835008 ( 6.2%) +occluders 0/0 0/0 ( 0.0%) +occluder polygons 0/0 0/0 ( 0.0%) +occluder vert ind 0/0 0/0 ( 0.0%) +detail props [variable] 1/12 ( 8.3%) +static props [variable] 1/43954 ( 0.0%) +pakfile [variable] 1955305/0 ( 0.0%) +physics [variable] 735212/4194304 (17.5%) +physics terrain [variable] 732/1048576 ( 0.1%) + +Level flags = 2 + +Total triangle count: 14150 +Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +29 seconds elapsed + + + +materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials +Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf +Map revision 2136 +ConVarRef mat_reduceparticles doesn't point to an existing ConVar +Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt +Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch +Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch +fixing up env_cubemap materials on brush sides... +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) +Building Faces...done (0) +Chop Details...done (0) +Find Visible Detail Sides... +Merged 262 detail faces...done (0) +Merging details...done (0) +FixTjuncs... +PruneNodes... +WriteBSP... +Warning: area portal has 32 verts. Could be a vbsp bug. +Warning: area portal has 32 verts. Could be a vbsp bug. +done (0) +writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... +done (0) +Finding displacement neighbors... +Finding lightmap sample positions... +Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 +Building Physics collision data... +done (0) (735212 bytes) +Error loading studio model ""! +Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 +Water found with no water_lod_control entity, creating a default one. +Compacting texture/material tables... +Reduced 3564 texinfos to 1880 +Reduced 184 texdatas to 161 (5555 bytes to 4684) +Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +2 seconds elapsed + + + +12 threads +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt + 474 portalclusters +1087 numportals +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%) +Total clusters visible: 46205 +Average clusters visible: 97 +Building PAS... +Average clusters audible: 205 +visdatasize:38390 compressed from 60672 +writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +1 second elapsed + + + +[Reading texlights from 'lights.rad'] +[48 texlights parsed from 'lights.rad'] + +[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] +[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] + +Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf +Loaded alpha texture materials\Metal\metalbar001c.vtf +Loaded alpha texture materials\Metal\metalbar001a.vtf +Loaded alpha texture materials\Dev\dev_measurerails01.vtf +Loaded alpha texture materials\Metal\metalrail013a.vtf +Loaded alpha texture materials\Dev\dev_measurerails02.vtf +Loaded alpha texture materials\Metal\metalrail013b.vtf +Loaded alpha texture materials\Metal\metalgrate013b.vtf +Loaded alpha texture materials\Metal\metalgrate016a.vtf +Loaded alpha texture materials\Metal\metalgate001a.vtf +Loaded alpha texture materials\Metal\metalfence001a.vtf +Loaded alpha texture materials\Metal\metaltruss022a.vtf +Loaded alpha texture materials\Metal\metalgrate011a.vtf +4972 faces +6 degenerate faces +275956 square feet [39737720.00 square inches] +4 Displacements +5705 Square Feet [821611.25 Square Inches] +4966 patches before subdivision +zero area child patch +zero area child patch +zero area child patch +77176 patches after subdivision +104 direct lights +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7962864, max 592 +transfer lists: 60.8 megs +0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(69408, 58072, 37450) +0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8955, 7144, 3948) +0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1212, 918, 436) +0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(190, 138, 59) +0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(31, 21, 8) +0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) +0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) +Build Patch/Sample Hash Table(s).....Done<0.0118 sec> +0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done +0 of 0 (0% of) surface lights went in leaf ambient cubes. +0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done +Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 +Ready to Finish + +Object names Objects/Maxobjs Memory / Maxmem Fullness +------------ --------------- --------------- -------- +models 57/4096 2736/196608 ( 1.4%) +brushes 2169/32768 26028/393216 ( 6.6%) +brushsides 20222/65536 161776/524288 (30.9%) +planes 13626/65536 272520/1310720 (20.8%) +vertexes 7749/65536 92988/786432 (11.8%) +nodes 2239/65536 71648/2097152 ( 3.4%) +texinfos 1880/12288 135360/884736 (15.3%) +texdata 161/2048 5152/65536 ( 7.9%) +dispinfos 4/0 704/0 ( 0.0%) +disp_verts 100/0 2000/0 ( 0.0%) +disp_tris 128/0 256/0 ( 0.0%) +disp_lmsamples 19032/0 19032/0 ( 0.0%) +faces 4972/65536 278432/3670016 ( 7.6%) +hdr faces 4972/65536 278432/3670016 ( 7.6%) +origfaces 3637/65536 203672/3670016 ( 5.5%) +leaves 2297/65536 73504/2097152 ( 3.5%) +leaffaces 6211/65536 12422/131072 ( 9.5%) +leafbrushes 4476/65536 8952/131072 ( 6.8%) +areas 8/1024 64/8192 ( 0.8%) +surfedges 38614/512000 154456/2048000 ( 7.5%) +edges 23395/256000 93580/1024000 ( 9.1%) +LDR worldlights 0/16384 0/1441792 ( 0.0%) +HDR worldlights 104/16384 9152/1441792 ( 0.6%) +leafwaterdata 2/32768 24/393216 ( 0.0%) +waterstrips 580/131072 5800/1310720 ( 0.4%) +waterverts 0/131072 0/1572864 ( 0.0%) +waterindices 10191/131072 20382/262144 ( 7.8%) +cubemapsamples 40/1024 640/16384 ( 3.9%) +overlays 24/1024 8448/360448 ( 2.3%) +LDR lightdata [variable] 0/0 ( 0.0%) +HDR lightdata [variable] 3772304/0 ( 0.0%) +visdata [variable] 38390/16777216 ( 0.2%) +entdata [variable] 225351/393216 (57.3%) +LDR ambient table 2297/65536 9188/262144 ( 3.5%) +HDR ambient table 2297/65536 9188/262144 ( 3.5%) +LDR leaf ambient 2297/65536 64316/1835008 ( 3.5%) +HDR leaf ambient 4062/65536 113736/1835008 ( 6.2%) +occluders 0/0 0/0 ( 0.0%) +occluder polygons 0/0 0/0 ( 0.0%) +occluder vert ind 0/0 0/0 ( 0.0%) +detail props [variable] 1/12 ( 8.3%) +static props [variable] 1/43954 ( 0.0%) +pakfile [variable] 1955305/0 ( 0.0%) +physics [variable] 735212/4194304 (17.5%) +physics terrain [variable] 732/1048576 ( 0.1%) + +Level flags = 2 + +Total triangle count: 14150 +Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +28 seconds elapsed + + + +materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials +Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf +Map revision 2139 +ConVarRef mat_reduceparticles doesn't point to an existing ConVar +Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt +Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch +Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch +fixing up env_cubemap materials on brush sides... +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) +Building Faces...done (0) +Chop Details...done (0) +Find Visible Detail Sides... +Merged 262 detail faces...done (0) +Merging details...done (0) +FixTjuncs... +PruneNodes... +WriteBSP... +Warning: area portal has 32 verts. Could be a vbsp bug. +Warning: area portal has 32 verts. Could be a vbsp bug. +done (0) +writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... +done (0) +Finding displacement neighbors... +Finding lightmap sample positions... +Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 +Building Physics collision data... +done (0) (735212 bytes) +Error loading studio model ""! +Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 +Water found with no water_lod_control entity, creating a default one. +Compacting texture/material tables... +Reduced 3564 texinfos to 1880 +Reduced 184 texdatas to 161 (5555 bytes to 4684) +Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +2 seconds elapsed + + + +12 threads +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt + 474 portalclusters +1087 numportals +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%) +Total clusters visible: 46205 +Average clusters visible: 97 +Building PAS... +Average clusters audible: 205 +visdatasize:38390 compressed from 60672 +writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +1 second elapsed + + + +[Reading texlights from 'lights.rad'] +[48 texlights parsed from 'lights.rad'] + +[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] +[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] + +Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf +Loaded alpha texture materials\Metal\metalbar001c.vtf +Loaded alpha texture materials\Metal\metalbar001a.vtf +Loaded alpha texture materials\Dev\dev_measurerails01.vtf +Loaded alpha texture materials\Metal\metalrail013a.vtf +Loaded alpha texture materials\Dev\dev_measurerails02.vtf +Loaded alpha texture materials\Metal\metalrail013b.vtf +Loaded alpha texture materials\Metal\metalgrate013b.vtf +Loaded alpha texture materials\Metal\metalgrate016a.vtf +Loaded alpha texture materials\Metal\metalgate001a.vtf +Loaded alpha texture materials\Metal\metalfence001a.vtf +Loaded alpha texture materials\Metal\metaltruss022a.vtf +Loaded alpha texture materials\Metal\metalgrate011a.vtf +4972 faces +6 degenerate faces +275956 square feet [39737720.00 square inches] +4 Displacements +5705 Square Feet [821611.25 Square Inches] +4966 patches before subdivision +zero area child patch +zero area child patch +zero area child patch +77176 patches after subdivision +104 direct lights +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7962864, max 592 +transfer lists: 60.8 megs +0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(69406, 58071, 37449) +0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8954, 7144, 3948) +0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1212, 918, 436) +0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(190, 138, 59) +0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(31, 21, 8) +0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) +0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) +Build Patch/Sample Hash Table(s).....Done<0.0116 sec> +0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done +0 of 0 (0% of) surface lights went in leaf ambient cubes. +0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done +Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 +Ready to Finish + +Object names Objects/Maxobjs Memory / Maxmem Fullness +------------ --------------- --------------- -------- +models 57/4096 2736/196608 ( 1.4%) +brushes 2169/32768 26028/393216 ( 6.6%) +brushsides 20222/65536 161776/524288 (30.9%) +planes 13626/65536 272520/1310720 (20.8%) +vertexes 7749/65536 92988/786432 (11.8%) +nodes 2239/65536 71648/2097152 ( 3.4%) +texinfos 1880/12288 135360/884736 (15.3%) +texdata 161/2048 5152/65536 ( 7.9%) +dispinfos 4/0 704/0 ( 0.0%) +disp_verts 100/0 2000/0 ( 0.0%) +disp_tris 128/0 256/0 ( 0.0%) +disp_lmsamples 19032/0 19032/0 ( 0.0%) +faces 4972/65536 278432/3670016 ( 7.6%) +hdr faces 4972/65536 278432/3670016 ( 7.6%) +origfaces 3637/65536 203672/3670016 ( 5.5%) +leaves 2297/65536 73504/2097152 ( 3.5%) +leaffaces 6211/65536 12422/131072 ( 9.5%) +leafbrushes 4476/65536 8952/131072 ( 6.8%) +areas 8/1024 64/8192 ( 0.8%) +surfedges 38614/512000 154456/2048000 ( 7.5%) +edges 23395/256000 93580/1024000 ( 9.1%) +LDR worldlights 0/16384 0/1441792 ( 0.0%) +HDR worldlights 104/16384 9152/1441792 ( 0.6%) +leafwaterdata 2/32768 24/393216 ( 0.0%) +waterstrips 580/131072 5800/1310720 ( 0.4%) +waterverts 0/131072 0/1572864 ( 0.0%) +waterindices 10191/131072 20382/262144 ( 7.8%) +cubemapsamples 40/1024 640/16384 ( 3.9%) +overlays 24/1024 8448/360448 ( 2.3%) +LDR lightdata [variable] 0/0 ( 0.0%) +HDR lightdata [variable] 3772304/0 ( 0.0%) +visdata [variable] 38390/16777216 ( 0.2%) +entdata [variable] 225825/393216 (57.4%) +LDR ambient table 2297/65536 9188/262144 ( 3.5%) +HDR ambient table 2297/65536 9188/262144 ( 3.5%) +LDR leaf ambient 2297/65536 64316/1835008 ( 3.5%) +HDR leaf ambient 4062/65536 113736/1835008 ( 6.2%) +occluders 0/0 0/0 ( 0.0%) +occluder polygons 0/0 0/0 ( 0.0%) +occluder vert ind 0/0 0/0 ( 0.0%) +detail props [variable] 1/12 ( 8.3%) +static props [variable] 1/43954 ( 0.0%) +pakfile [variable] 1955305/0 ( 0.0%) +physics [variable] 735212/4194304 (17.5%) +physics terrain [variable] 732/1048576 ( 0.1%) + +Level flags = 2 + +Total triangle count: 14150 +Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +27 seconds elapsed + + + +materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials +Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf +Map revision 2143 +ConVarRef mat_reduceparticles doesn't point to an existing ConVar +Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt +Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch +Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch +fixing up env_cubemap materials on brush sides... +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) +Building Faces...done (0) +Chop Details...done (0) +Find Visible Detail Sides... +Merged 262 detail faces...done (0) +Merging details...done (0) +FixTjuncs... +PruneNodes... +WriteBSP... +Warning: area portal has 32 verts. Could be a vbsp bug. +Warning: area portal has 32 verts. Could be a vbsp bug. +done (0) +writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... +done (0) +Finding displacement neighbors... +Finding lightmap sample positions... +Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 +Building Physics collision data... +done (0) (735212 bytes) +Error loading studio model ""! +Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 +Water found with no water_lod_control entity, creating a default one. +Compacting texture/material tables... +Reduced 3564 texinfos to 1880 +Reduced 184 texdatas to 161 (5555 bytes to 4684) +Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +2 seconds elapsed + + + +12 threads +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt + 474 portalclusters +1087 numportals +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%) +Total clusters visible: 46205 +Average clusters visible: 97 +Building PAS... +Average clusters audible: 205 +visdatasize:38390 compressed from 60672 +writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +1 second elapsed + + + +[Reading texlights from 'lights.rad'] +[48 texlights parsed from 'lights.rad'] + +[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] +[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] + +Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf +Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf +Loaded alpha texture materials\Metal\metalbar001c.vtf +Loaded alpha texture materials\Metal\metalbar001a.vtf +Loaded alpha texture materials\Dev\dev_measurerails01.vtf +Loaded alpha texture materials\Metal\metalrail013a.vtf +Loaded alpha texture materials\Dev\dev_measurerails02.vtf +Loaded alpha texture materials\Metal\metalrail013b.vtf +Loaded alpha texture materials\Metal\metalgrate013b.vtf +Loaded alpha texture materials\Metal\metalgrate016a.vtf +Loaded alpha texture materials\Metal\metalgate001a.vtf +Loaded alpha texture materials\Metal\metalfence001a.vtf +Loaded alpha texture materials\Metal\metaltruss022a.vtf +Loaded alpha texture materials\Metal\metalgrate011a.vtf +4972 faces +6 degenerate faces +275956 square feet [39737720.00 square inches] +4 Displacements +5705 Square Feet [821611.25 Square Inches] +4966 patches before subdivision +zero area child patch +zero area child patch +zero area child patch +77176 patches after subdivision +104 direct lights +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7962864, max 592 +transfer lists: 60.8 megs +0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(69407, 58071, 37450) +0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8955, 7144, 3948) +0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1212, 918, 436) +0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(190, 138, 59) +0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(31, 21, 8) +0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) +0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) +Build Patch/Sample Hash Table(s).....Done<0.0123 sec> +0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done +0 of 0 (0% of) surface lights went in leaf ambient cubes. +0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done +Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 +Ready to Finish + +Object names Objects/Maxobjs Memory / Maxmem Fullness +------------ --------------- --------------- -------- +models 57/4096 2736/196608 ( 1.4%) +brushes 2169/32768 26028/393216 ( 6.6%) +brushsides 20222/65536 161776/524288 (30.9%) +planes 13622/65536 272440/1310720 (20.8%) +vertexes 7749/65536 92988/786432 (11.8%) +nodes 2239/65536 71648/2097152 ( 3.4%) +texinfos 1880/12288 135360/884736 (15.3%) +texdata 161/2048 5152/65536 ( 7.9%) +dispinfos 4/0 704/0 ( 0.0%) +disp_verts 100/0 2000/0 ( 0.0%) +disp_tris 128/0 256/0 ( 0.0%) +disp_lmsamples 19032/0 19032/0 ( 0.0%) +faces 4972/65536 278432/3670016 ( 7.6%) +hdr faces 4972/65536 278432/3670016 ( 7.6%) +origfaces 3637/65536 203672/3670016 ( 5.5%) +leaves 2297/65536 73504/2097152 ( 3.5%) +leaffaces 6211/65536 12422/131072 ( 9.5%) +leafbrushes 4476/65536 8952/131072 ( 6.8%) +areas 8/1024 64/8192 ( 0.8%) +surfedges 38614/512000 154456/2048000 ( 7.5%) +edges 23395/256000 93580/1024000 ( 9.1%) +LDR worldlights 0/16384 0/1441792 ( 0.0%) +HDR worldlights 104/16384 9152/1441792 ( 0.6%) +leafwaterdata 2/32768 24/393216 ( 0.0%) +waterstrips 580/131072 5800/1310720 ( 0.4%) +waterverts 0/131072 0/1572864 ( 0.0%) +waterindices 10191/131072 20382/262144 ( 7.8%) +cubemapsamples 40/1024 640/16384 ( 3.9%) +overlays 24/1024 8448/360448 ( 2.3%) +LDR lightdata [variable] 0/0 ( 0.0%) +HDR lightdata [variable] 3772304/0 ( 0.0%) +visdata [variable] 38390/16777216 ( 0.2%) +entdata [variable] 225805/393216 (57.4%) +LDR ambient table 2297/65536 9188/262144 ( 3.5%) +HDR ambient table 2297/65536 9188/262144 ( 3.5%) +LDR leaf ambient 2297/65536 64316/1835008 ( 3.5%) +HDR leaf ambient 4062/65536 113736/1835008 ( 6.2%) +occluders 0/0 0/0 ( 0.0%) +occluder polygons 0/0 0/0 ( 0.0%) +occluder vert ind 0/0 0/0 ( 0.0%) +detail props [variable] 1/12 ( 8.3%) +static props [variable] 1/43954 ( 0.0%) +pakfile [variable] 1955305/0 ( 0.0%) +physics [variable] 735212/4194304 (17.5%) +physics terrain [variable] 732/1048576 ( 0.1%) + +Level flags = 2 + +Total triangle count: 14150 +Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +26 seconds elapsed