fb_01.log

changeset 21
810189d303a2
parent 20
d70f825717b6
child 22
4b1566a56023
equal deleted inserted replaced
20:d70f825717b6 21:810189d303a2
1 ================== VBSP ==================
2
3
4
5 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
6 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
7 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
8 "materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist
9 material "brick/brickwall008d" not found.
10 Material not found!: BRICK/BRICKWALL008D
11 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
12 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
13 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
14 fixing up env_cubemap materials on brush sides...
15 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
16 Building Faces...done (0)
17 Chop Details...done (0)
18 Find Visible Detail Sides...
19 Merged 230 detail faces...done (0)
20 Merging details...done (0)
21 FixTjuncs...
22 PruneNodes...
23 WriteBSP...
24 done (0)
25 writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
26 done (0)
27 Creating default LDR cubemaps for env_cubemap using skybox materials:
28 skybox/sky_day01_08*.vmt
29 ! Run buildcubemaps in the engine to get the correct cube maps.
30 Creating default HDR cubemaps for env_cubemap using skybox materials:
31 skybox/sky_day01_08*.vmt
32 ! Run buildcubemaps in the engine to get the correct cube maps.
33 Finding displacement neighbors...
34 Finding lightmap sample positions...
35 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
36 Building Physics collision data...
37 done (0) (520221 bytes)
38 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
39 Water found with no water_lod_control entity, creating a default one.
40 Compacting texture/material tables...
41 Reduced 2838 texinfos to 1436
42 Reduced 175 texdatas to 145 (5404 bytes to 4308)
43 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
44 2 seconds elapsed
45 1
46 ================== VVIS ================== 2 ================== VVIS ==================
47 3
48 4
49 5
89 zero area child patch 45 zero area child patch
90 70438 patches after subdivision 46 70438 patches after subdivision
91 101 direct lights 47 101 direct lights
92 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7960598, max 684 48 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7960598, max 684
93 transfer lists: 60.7 megs 49 transfer lists: 60.7 megs
94 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(40688, 32108, 18672) 50 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(40690, 32109, 18673)
95 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(6091, 4772, 2483) 51 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(6092, 4772, 2483)
96 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(906, 690, 316) 52 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(906, 690, 316)
97 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(152, 112, 48) 53 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(152, 112, 48)
98 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(26, 18, 7) 54 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(26, 18, 7)
99 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(5, 3, 1) 55 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(5, 3, 1)
100 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) 56 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
101 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) 57 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
102 Build Patch/Sample Hash Table(s).....Done<0.0124 sec> 58 Build Patch/Sample Hash Table(s).....Done<0.0105 sec>
103 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 59 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
104 0 of 0 (0% of) surface lights went in leaf ambient cubes. 60 0 of 0 (0% of) surface lights went in leaf ambient cubes.
105 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done 61 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
106 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 62 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
107 Ready to Finish 63 Ready to Finish
148 occluders 0/0 0/0 ( 0.0%) 104 occluders 0/0 0/0 ( 0.0%)
149 occluder polygons 0/0 0/0 ( 0.0%) 105 occluder polygons 0/0 0/0 ( 0.0%)
150 occluder vert ind 0/0 0/0 ( 0.0%) 106 occluder vert ind 0/0 0/0 ( 0.0%)
151 detail props [variable] 1/12 ( 8.3%) 107 detail props [variable] 1/12 ( 8.3%)
152 static props [variable] 1/26514 ( 0.0%) 108 static props [variable] 1/26514 ( 0.0%)
153 pakfile [variable] 4552306/0 ( 0.0%) 109 pakfile [variable] 1431990/0 ( 0.0%)
154 physics [variable] 520221/4194304 (12.4%) 110 physics [variable] 520221/4194304 (12.4%)
155 physics terrain [variable] 1146/1048576 ( 0.1%) 111 physics terrain [variable] 1146/1048576 ( 0.1%)
156 112
157 Level flags = 2 113 Level flags = 2
158 114
159 Total triangle count: 11298 115 Total triangle count: 11298
160 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 116 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
117 34 seconds elapsed
118
119
120
121 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
122 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
123 Map revision 1878
124 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
125 "materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist
126 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
127 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
128 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
129 fixing up env_cubemap materials on brush sides...
130 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
131 Entity prop_static (1081.00 -1623.00 -235.74) leaked!
132 --- MAP LEAKED ---
133
134
135
136 12 threads
137 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
138 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
139 LoadPortals: couldn't read e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
140
141
142
143 [Reading texlights from 'lights.rad']
144 [48 texlights parsed from 'lights.rad']
145
146 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
147 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
148
149 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
150 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
151 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
152 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
153 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
154 Loaded alpha texture materials\Metal\metalbar001c.vtf
155 Loaded alpha texture materials\Dev\dev_measurerails01.vtf
156 Loaded alpha texture materials\Metal\metalbar001a.vtf
157 Loaded alpha texture materials\Metal\metalgrate013b.vtf
158 Loaded alpha texture materials\Metal\metalgrate016a.vtf
159 Loaded alpha texture materials\Metal\metalrail013a.vtf
160 Loaded alpha texture materials\Dev\dev_measurerails02.vtf
161 Loaded alpha texture materials\Metal\metalrail013b.vtf
162 Loaded alpha texture materials\Metal\metalgate001a.vtf
163 Loaded alpha texture materials\Metal\metalfence001a.vtf
164
165
166
167 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
168 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
169 Map revision 1880
170 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
171 "materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist
172 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
173 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
174 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
175 fixing up env_cubemap materials on brush sides...
176 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
177 Building Faces...done (0)
178 Chop Details...done (0)
179 Find Visible Detail Sides...
180 Merged 232 detail faces...done (0)
181 Merging details...done (0)
182 FixTjuncs...
183 PruneNodes...
184 WriteBSP...
185 done (0)
186 writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
187 done (0)
188 Finding displacement neighbors...
189 Finding lightmap sample positions...
190 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
191 Building Physics collision data...
192 done (0) (688373 bytes)
193 Error loading studio model ""!
194 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
195 Water found with no water_lod_control entity, creating a default one.
196 Compacting texture/material tables...
197 Reduced 3381 texinfos to 1786
198 Reduced 186 texdatas to 160 (5769 bytes to 4710)
199 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
200 2 seconds elapsed
201
202
203
204 12 threads
205 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
206 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
207 468 portalclusters
208 1074 numportals
209 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 340 visible clusters (0.00%)
210 Total clusters visible: 45667
211 Average clusters visible: 97
212 Building PAS...
213 Average clusters audible: 206
214 visdatasize:37545 compressed from 59904
215 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
216 1 second elapsed
217
218
219
220 [Reading texlights from 'lights.rad']
221 [48 texlights parsed from 'lights.rad']
222
223 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
224 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
225
226 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
227 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
228 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
229 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
230 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
231 Loaded alpha texture materials\Metal\metalbar001c.vtf
232 Loaded alpha texture materials\Metal\metalbar001a.vtf
233 Loaded alpha texture materials\Dev\dev_measurerails01.vtf
234 Loaded alpha texture materials\Metal\metalrail013a.vtf
235 Loaded alpha texture materials\Dev\dev_measurerails02.vtf
236 Loaded alpha texture materials\Metal\metalrail013b.vtf
237 Loaded alpha texture materials\Metal\metalgrate013b.vtf
238 Loaded alpha texture materials\Metal\metalgrate016a.vtf
239 Loaded alpha texture materials\Metal\metalgate001a.vtf
240 Loaded alpha texture materials\Metal\metalfence001a.vtf
241 Loaded alpha texture materials\Metal\metaltruss022a.vtf
242 Loaded alpha texture materials\Metal\metalgrate011a.vtf
243 4742 faces
244 6 degenerate faces
245 273306 square feet [39356120.00 square inches]
246 10 Displacements
247 9565 Square Feet [1377453.13 Square Inches]
248 4736 patches before subdivision
249 zero area child patch
250 zero area child patch
251 zero area child patch
252 76458 patches after subdivision
253 104 direct lights
254 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7985592, max 594
255 transfer lists: 60.9 megs
256 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67586, 56526, 36399)
257 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8783, 7018, 3868)
258 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1213, 920, 435)
259 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(193, 140, 60)
260 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(32, 22, 8)
261 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1)
262 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
263 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
264 Build Patch/Sample Hash Table(s).....Done<0.0115 sec>
265 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
266 0 of 0 (0% of) surface lights went in leaf ambient cubes.
267 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
268 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
269 Ready to Finish
270
271 Object names Objects/Maxobjs Memory / Maxmem Fullness
272 ------------ --------------- --------------- --------
273 models 49/4096 2352/196608 ( 1.2%)
274 brushes 2041/32768 24492/393216 ( 6.2%)
275 brushsides 18972/65536 151776/524288 (28.9%)
276 planes 13044/65536 260880/1310720 (19.9%)
277 vertexes 7385/65536 88620/786432 (11.3%)
278 nodes 2169/65536 69408/2097152 ( 3.3%)
279 texinfos 1786/12288 128592/884736 (14.5%)
280 texdata 160/2048 5120/65536 ( 7.8%)
281 dispinfos 10/0 1760/0 ( 0.0%)
282 disp_verts 586/0 11720/0 ( 0.0%)
283 disp_tris 896/0 1792/0 ( 0.0%)
284 disp_lmsamples 30952/0 30952/0 ( 0.0%)
285 faces 4742/65536 265552/3670016 ( 7.2%)
286 hdr faces 4742/65536 265552/3670016 ( 7.2%)
287 origfaces 3409/65536 190904/3670016 ( 5.2%)
288 leaves 2219/65536 71008/2097152 ( 3.4%)
289 leaffaces 5908/65536 11816/131072 ( 9.0%)
290 leafbrushes 4444/65536 8888/131072 ( 6.8%)
291 areas 7/1024 56/8192 ( 0.7%)
292 surfedges 36599/512000 146396/2048000 ( 7.1%)
293 edges 22149/256000 88596/1024000 ( 8.7%)
294 LDR worldlights 0/16384 0/1441792 ( 0.0%)
295 HDR worldlights 104/16384 9152/1441792 ( 0.6%)
296 leafwaterdata 2/32768 24/393216 ( 0.0%)
297 waterstrips 529/131072 5290/1310720 ( 0.4%)
298 waterverts 0/131072 0/1572864 ( 0.0%)
299 waterindices 9513/131072 19026/262144 ( 7.3%)
300 cubemapsamples 35/1024 560/16384 ( 3.4%)
301 overlays 24/1024 8448/360448 ( 2.3%)
302 LDR lightdata [variable] 0/0 ( 0.0%)
303 HDR lightdata [variable] 3730408/0 ( 0.0%)
304 visdata [variable] 37545/16777216 ( 0.2%)
305 entdata [variable] 198479/393216 (50.5%)
306 LDR ambient table 2219/65536 8876/262144 ( 3.4%)
307 HDR ambient table 2219/65536 8876/262144 ( 3.4%)
308 LDR leaf ambient 2219/65536 62132/1835008 ( 3.4%)
309 HDR leaf ambient 3863/65536 108164/1835008 ( 5.9%)
310 occluders 0/0 0/0 ( 0.0%)
311 occluder polygons 0/0 0/0 ( 0.0%)
312 occluder vert ind 0/0 0/0 ( 0.0%)
313 detail props [variable] 1/12 ( 8.3%)
314 static props [variable] 1/35428 ( 0.0%)
315 pakfile [variable] 1765700/0 ( 0.0%)
316 physics [variable] 688373/4194304 (16.4%)
317 physics terrain [variable] 1876/1048576 ( 0.2%)
318
319 Level flags = 2
320
321 Total triangle count: 13520
322 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
323 23 seconds elapsed
324
325
326
327 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
328 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
329 Map revision 1911
330 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
331 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
332 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
333 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
334 fixing up env_cubemap materials on brush sides...
335 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
336 Building Faces...done (0)
337 Chop Details...done (0)
338 Find Visible Detail Sides...
339 Merged 198 detail faces...done (0)
340 Merging details...done (0)
341 FixTjuncs...
342 PruneNodes...
343 WriteBSP...
344 done (0)
345 writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
346 done (0)
347 Finding displacement neighbors...
348 Finding lightmap sample positions...
349 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
350 Building Physics collision data...
351 done (0) (683498 bytes)
352 Error loading studio model ""!
353 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
354 Water found with no water_lod_control entity, creating a default one.
355 Compacting texture/material tables...
356 Reduced 3209 texinfos to 1781
357 Reduced 172 texdatas to 151 (5161 bytes to 4381)
358 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
359 2 seconds elapsed
360
361
362
363 12 threads
364 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
365 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
366 443 portalclusters
367 1018 numportals
368 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 243 visible clusters (0.00%)
369 Total clusters visible: 40219
370 Average clusters visible: 90
371 Building PAS...
372 Average clusters audible: 190
373 visdatasize:34347 compressed from 49616
374 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
375 1 second elapsed
376
377
378
379 [Reading texlights from 'lights.rad']
380 [48 texlights parsed from 'lights.rad']
381
382 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
383 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
384
385 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
386 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
387 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
388 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
389 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
390 Loaded alpha texture materials\Metal\metalbar001c.vtf
391 Loaded alpha texture materials\Metal\metalbar001a.vtf
392 Loaded alpha texture materials\Dev\dev_measurerails01.vtf
393 Loaded alpha texture materials\Dev\dev_measurerails02.vtf
394 Loaded alpha texture materials\Metal\metalrail013a.vtf
395 Loaded alpha texture materials\Metal\metalrail013b.vtf
396 Loaded alpha texture materials\Metal\metalgrate013b.vtf
397 Loaded alpha texture materials\Metal\metalgrate016a.vtf
398 Loaded alpha texture materials\Metal\metalgate001a.vtf
399 Loaded alpha texture materials\Metal\metalfence001a.vtf
400 Loaded alpha texture materials\Metal\metaltruss022a.vtf
401 Loaded alpha texture materials\Metal\metalgrate011a.vtf
402 4702 faces
403 6 degenerate faces
404 273308 square feet [39356480.00 square inches]
405 4 Displacements
406 5705 Square Feet [821611.25 Square Inches]
407 4696 patches before subdivision
408 zero area child patch
409 zero area child patch
410 zero area child patch
411 76020 patches after subdivision
412 104 direct lights
413 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7865792, max 593
414 transfer lists: 60.0 megs
415 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67234, 56175, 36148)
416 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8718, 6954, 3830)
417 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1208, 913, 431)
418 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(193, 139, 59)
419 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(32, 22, 8)
420 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1)
421 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
422 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
423 Build Patch/Sample Hash Table(s).....Done<0.0113 sec>
424 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
425 0 of 0 (0% of) surface lights went in leaf ambient cubes.
426 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
427 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
428 Ready to Finish
429
430 Object names Objects/Maxobjs Memory / Maxmem Fullness
431 ------------ --------------- --------------- --------
432 models 50/4096 2400/196608 ( 1.2%)
433 brushes 1937/32768 23244/393216 ( 5.9%)
434 brushsides 18307/65536 146456/524288 (27.9%)
435 planes 12694/65536 253880/1310720 (19.4%)
436 vertexes 7321/65536 87852/786432 (11.2%)
437 nodes 2157/65536 69024/2097152 ( 3.3%)
438 texinfos 1781/12288 128232/884736 (14.5%)
439 texdata 151/2048 4832/65536 ( 7.4%)
440 dispinfos 4/0 704/0 ( 0.0%)
441 disp_verts 100/0 2000/0 ( 0.0%)
442 disp_tris 128/0 256/0 ( 0.0%)
443 disp_lmsamples 19032/0 19032/0 ( 0.0%)
444 faces 4702/65536 263312/3670016 ( 7.2%)
445 hdr faces 4702/65536 263312/3670016 ( 7.2%)
446 origfaces 3392/65536 189952/3670016 ( 5.2%)
447 leaves 2208/65536 70656/2097152 ( 3.4%)
448 leaffaces 5789/65536 11578/131072 ( 8.8%)
449 leafbrushes 4267/65536 8534/131072 ( 6.5%)
450 areas 2/1024 16/8192 ( 0.2%)
451 surfedges 36346/512000 145384/2048000 ( 7.1%)
452 edges 21933/256000 87732/1024000 ( 8.6%)
453 LDR worldlights 0/16384 0/1441792 ( 0.0%)
454 HDR worldlights 104/16384 9152/1441792 ( 0.6%)
455 leafwaterdata 2/32768 24/393216 ( 0.0%)
456 waterstrips 526/131072 5260/1310720 ( 0.4%)
457 waterverts 0/131072 0/1572864 ( 0.0%)
458 waterindices 9543/131072 19086/262144 ( 7.3%)
459 cubemapsamples 35/1024 560/16384 ( 3.4%)
460 overlays 24/1024 8448/360448 ( 2.3%)
461 LDR lightdata [variable] 0/0 ( 0.0%)
462 HDR lightdata [variable] 3724500/0 ( 0.0%)
463 visdata [variable] 34347/16777216 ( 0.2%)
464 entdata [variable] 199036/393216 (50.6%)
465 LDR ambient table 2208/65536 8832/262144 ( 3.4%)
466 HDR ambient table 2208/65536 8832/262144 ( 3.4%)
467 LDR leaf ambient 2208/65536 61824/1835008 ( 3.4%)
468 HDR leaf ambient 3780/65536 105840/1835008 ( 5.8%)
469 occluders 0/0 0/0 ( 0.0%)
470 occluder polygons 0/0 0/0 ( 0.0%)
471 occluder vert ind 0/0 0/0 ( 0.0%)
472 detail props [variable] 1/12 ( 8.3%)
473 static props [variable] 1/42900 ( 0.0%)
474 pakfile [variable] 1915154/0 ( 0.0%)
475 physics [variable] 683498/4194304 (16.3%)
476 physics terrain [variable] 732/1048576 ( 0.1%)
477
478 Level flags = 2
479
480 Total triangle count: 13412
481 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
482 24 seconds elapsed
483
484
485
486 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
487 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
488 Map revision 1913
489 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
490 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
491 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
492 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
493 fixing up env_cubemap materials on brush sides...
494 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
495 Building Faces...done (0)
496 Chop Details...done (0)
497 Find Visible Detail Sides...
498 Merged 198 detail faces...done (0)
499 Merging details...done (0)
500 FixTjuncs...
501 PruneNodes...
502 WriteBSP...
503 done (0)
504 writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
505 done (0)
506 Finding displacement neighbors...
507 Finding lightmap sample positions...
508 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
509 Building Physics collision data...
510 done (0) (683498 bytes)
511 Error loading studio model ""!
512 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
513 Water found with no water_lod_control entity, creating a default one.
514 Compacting texture/material tables...
515 Reduced 3209 texinfos to 1781
516 Reduced 172 texdatas to 151 (5161 bytes to 4381)
517 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
518 2 seconds elapsed
519
520
521
522 12 threads
523 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
524 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
525 443 portalclusters
526 1018 numportals
527 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 243 visible clusters (0.00%)
528 Total clusters visible: 40219
529 Average clusters visible: 90
530 Building PAS...
531 Average clusters audible: 190
532 visdatasize:34347 compressed from 49616
533 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
534 1 second elapsed
535
536
537
538 [Reading texlights from 'lights.rad']
539 [48 texlights parsed from 'lights.rad']
540
541 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
542 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
543
544 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
545 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
546 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
547 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
548 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
549 Loaded alpha texture materials\Metal\metalbar001c.vtf
550 Loaded alpha texture materials\Metal\metalbar001a.vtf
551 Loaded alpha texture materials\Dev\dev_measurerails01.vtf
552 Loaded alpha texture materials\Dev\dev_measurerails02.vtf
553 Loaded alpha texture materials\Metal\metalrail013a.vtf
554 Loaded alpha texture materials\Metal\metalrail013b.vtf
555 Loaded alpha texture materials\Metal\metalgrate013b.vtf
556 Loaded alpha texture materials\Metal\metalgrate016a.vtf
557 Loaded alpha texture materials\Metal\metalgate001a.vtf
558 Loaded alpha texture materials\Metal\metalfence001a.vtf
559 Loaded alpha texture materials\Metal\metaltruss022a.vtf
560 Loaded alpha texture materials\Metal\metalgrate011a.vtf
561 4702 faces
562 6 degenerate faces
563 273308 square feet [39356480.00 square inches]
564 4 Displacements
565 5705 Square Feet [821611.25 Square Inches]
566 4696 patches before subdivision
567 zero area child patch
568 zero area child patch
569 zero area child patch
570 76020 patches after subdivision
571 104 direct lights
572 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7865792, max 593
573 transfer lists: 60.0 megs
574 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67233, 56174, 36147)
575 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8717, 6954, 3830)
576 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1208, 913, 431)
577 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(193, 139, 59)
578 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(32, 22, 8)
579 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1)
580 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
581 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
582 Build Patch/Sample Hash Table(s).....Done<0.0119 sec>
583 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
584 0 of 0 (0% of) surface lights went in leaf ambient cubes.
585 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
586 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
587 Ready to Finish
588
589 Object names Objects/Maxobjs Memory / Maxmem Fullness
590 ------------ --------------- --------------- --------
591 models 50/4096 2400/196608 ( 1.2%)
592 brushes 1937/32768 23244/393216 ( 5.9%)
593 brushsides 18307/65536 146456/524288 (27.9%)
594 planes 12694/65536 253880/1310720 (19.4%)
595 vertexes 7321/65536 87852/786432 (11.2%)
596 nodes 2157/65536 69024/2097152 ( 3.3%)
597 texinfos 1781/12288 128232/884736 (14.5%)
598 texdata 151/2048 4832/65536 ( 7.4%)
599 dispinfos 4/0 704/0 ( 0.0%)
600 disp_verts 100/0 2000/0 ( 0.0%)
601 disp_tris 128/0 256/0 ( 0.0%)
602 disp_lmsamples 19032/0 19032/0 ( 0.0%)
603 faces 4702/65536 263312/3670016 ( 7.2%)
604 hdr faces 4702/65536 263312/3670016 ( 7.2%)
605 origfaces 3392/65536 189952/3670016 ( 5.2%)
606 leaves 2208/65536 70656/2097152 ( 3.4%)
607 leaffaces 5789/65536 11578/131072 ( 8.8%)
608 leafbrushes 4267/65536 8534/131072 ( 6.5%)
609 areas 2/1024 16/8192 ( 0.2%)
610 surfedges 36346/512000 145384/2048000 ( 7.1%)
611 edges 21933/256000 87732/1024000 ( 8.6%)
612 LDR worldlights 0/16384 0/1441792 ( 0.0%)
613 HDR worldlights 104/16384 9152/1441792 ( 0.6%)
614 leafwaterdata 2/32768 24/393216 ( 0.0%)
615 waterstrips 526/131072 5260/1310720 ( 0.4%)
616 waterverts 0/131072 0/1572864 ( 0.0%)
617 waterindices 9543/131072 19086/262144 ( 7.3%)
618 cubemapsamples 35/1024 560/16384 ( 3.4%)
619 overlays 24/1024 8448/360448 ( 2.3%)
620 LDR lightdata [variable] 0/0 ( 0.0%)
621 HDR lightdata [variable] 3724500/0 ( 0.0%)
622 visdata [variable] 34347/16777216 ( 0.2%)
623 entdata [variable] 199162/393216 (50.6%)
624 LDR ambient table 2208/65536 8832/262144 ( 3.4%)
625 HDR ambient table 2208/65536 8832/262144 ( 3.4%)
626 LDR leaf ambient 2208/65536 61824/1835008 ( 3.4%)
627 HDR leaf ambient 3780/65536 105840/1835008 ( 5.8%)
628 occluders 0/0 0/0 ( 0.0%)
629 occluder polygons 0/0 0/0 ( 0.0%)
630 occluder vert ind 0/0 0/0 ( 0.0%)
631 detail props [variable] 1/12 ( 8.3%)
632 static props [variable] 1/42900 ( 0.0%)
633 pakfile [variable] 1915154/0 ( 0.0%)
634 physics [variable] 683498/4194304 (16.3%)
635 physics terrain [variable] 732/1048576 ( 0.1%)
636
637 Level flags = 2
638
639 Total triangle count: 13412
640 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
641 26 seconds elapsed
642
643
644
645 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
646 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
647 Map revision 1931
648 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
649 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
650 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
651 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
652 fixing up env_cubemap materials on brush sides...
653 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
654 Building Faces...done (0)
655 Chop Details...done (0)
656 Find Visible Detail Sides...
657 Merged 232 detail faces...done (0)
658 Merging details...done (0)
659 FixTjuncs...
660 PruneNodes...
661 WriteBSP...
662 done (0)
663 writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
664 done (0)
665 Finding displacement neighbors...
666 Finding lightmap sample positions...
667 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
668 Building Physics collision data...
669 done (0) (689641 bytes)
670 Error loading studio model ""!
671 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
672 Water found with no water_lod_control entity, creating a default one.
673 Compacting texture/material tables...
674 Reduced 3362 texinfos to 1781
675 Reduced 177 texdatas to 156 (5256 bytes to 4476)
676 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
677 2 seconds elapsed
678
679
680
681 12 threads
682 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
683 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
684 468 portalclusters
685 1075 numportals
686 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 339 visible clusters (0.00%)
687 Total clusters visible: 45734
688 Average clusters visible: 97
689 Building PAS...
690 Average clusters audible: 206
691 visdatasize:37547 compressed from 59904
692 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
693 1 second elapsed
694
695
696
697 [Reading texlights from 'lights.rad']
698 [48 texlights parsed from 'lights.rad']
699
700 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
701 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
702
703 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
704 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
705 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
706 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
707 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
708 Loaded alpha texture materials\Metal\metalbar001c.vtf
709 Loaded alpha texture materials\Metal\metalbar001a.vtf
710 Loaded alpha texture materials\Dev\dev_measurerails01.vtf
711 Loaded alpha texture materials\Metal\metalrail013a.vtf
712 Loaded alpha texture materials\Dev\dev_measurerails02.vtf
713 Loaded alpha texture materials\Metal\metalrail013b.vtf
714 Loaded alpha texture materials\Metal\metalgrate013b.vtf
715 Loaded alpha texture materials\Metal\metalgrate016a.vtf
716 Loaded alpha texture materials\Metal\metalgate001a.vtf
717 Loaded alpha texture materials\Metal\metalfence001a.vtf
718 Loaded alpha texture materials\Metal\metaltruss022a.vtf
719 Loaded alpha texture materials\Metal\metalgrate011a.vtf
720 4738 faces
721 6 degenerate faces
722 273306 square feet [39356120.00 square inches]
723 4 Displacements
724 5705 Square Feet [821611.25 Square Inches]
725 4732 patches before subdivision
726 zero area child patch
727 zero area child patch
728 zero area child patch
729 76432 patches after subdivision
730 104 direct lights
731 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7934823, max 592
732 transfer lists: 60.5 megs
733 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67367, 56307, 36233)
734 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8724, 6970, 3840)
735 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1202, 912, 431)
736 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(191, 139, 59)
737 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(32, 21, 8)
738 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1)
739 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
740 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
741 Build Patch/Sample Hash Table(s).....Done<0.0117 sec>
742 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
743 0 of 0 (0% of) surface lights went in leaf ambient cubes.
744 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
745 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
746 Ready to Finish
747
748 Object names Objects/Maxobjs Memory / Maxmem Fullness
749 ------------ --------------- --------------- --------
750 models 50/4096 2400/196608 ( 1.2%)
751 brushes 2042/32768 24504/393216 ( 6.2%)
752 brushsides 18996/65536 151968/524288 (29.0%)
753 planes 13132/65536 262640/1310720 (20.0%)
754 vertexes 7402/65536 88824/786432 (11.3%)
755 nodes 2183/65536 69856/2097152 ( 3.3%)
756 texinfos 1781/12288 128232/884736 (14.5%)
757 texdata 156/2048 4992/65536 ( 7.6%)
758 dispinfos 4/0 704/0 ( 0.0%)
759 disp_verts 100/0 2000/0 ( 0.0%)
760 disp_tris 128/0 256/0 ( 0.0%)
761 disp_lmsamples 19032/0 19032/0 ( 0.0%)
762 faces 4738/65536 265328/3670016 ( 7.2%)
763 hdr faces 4738/65536 265328/3670016 ( 7.2%)
764 origfaces 3403/65536 190568/3670016 ( 5.2%)
765 leaves 2234/65536 71488/2097152 ( 3.4%)
766 leaffaces 5911/65536 11822/131072 ( 9.0%)
767 leafbrushes 4442/65536 8884/131072 ( 6.8%)
768 areas 7/1024 56/8192 ( 0.7%)
769 surfedges 36565/512000 146260/2048000 ( 7.1%)
770 edges 22119/256000 88476/1024000 ( 8.6%)
771 LDR worldlights 0/16384 0/1441792 ( 0.0%)
772 HDR worldlights 104/16384 9152/1441792 ( 0.6%)
773 leafwaterdata 2/32768 24/393216 ( 0.0%)
774 waterstrips 531/131072 5310/1310720 ( 0.4%)
775 waterverts 0/131072 0/1572864 ( 0.0%)
776 waterindices 9540/131072 19080/262144 ( 7.3%)
777 cubemapsamples 35/1024 560/16384 ( 3.4%)
778 overlays 24/1024 8448/360448 ( 2.3%)
779 LDR lightdata [variable] 0/0 ( 0.0%)
780 HDR lightdata [variable] 3730916/0 ( 0.0%)
781 visdata [variable] 37547/16777216 ( 0.2%)
782 entdata [variable] 200529/393216 (51.0%)
783 LDR ambient table 2234/65536 8936/262144 ( 3.4%)
784 HDR ambient table 2234/65536 8936/262144 ( 3.4%)
785 LDR leaf ambient 2234/65536 62552/1835008 ( 3.4%)
786 HDR leaf ambient 3879/65536 108612/1835008 ( 5.9%)
787 occluders 0/0 0/0 ( 0.0%)
788 occluder polygons 0/0 0/0 ( 0.0%)
789 occluder vert ind 0/0 0/0 ( 0.0%)
790 detail props [variable] 1/12 ( 8.3%)
791 static props [variable] 1/42938 ( 0.0%)
792 pakfile [variable] 1915154/0 ( 0.0%)
793 physics [variable] 689641/4194304 (16.4%)
794 physics terrain [variable] 732/1048576 ( 0.1%)
795
796 Level flags = 2
797
798 Total triangle count: 13518
799 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
800 25 seconds elapsed
801
802
803
804 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
805 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
806 Map revision 1956
807 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
808 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
809 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
810 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
811 fixing up env_cubemap materials on brush sides...
812 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
813 Building Faces...done (0)
814 Chop Details...done (0)
815 Find Visible Detail Sides...
816 Merged 218 detail faces...done (0)
817 Merging details...done (0)
818 FixTjuncs...
819 PruneNodes...
820 WriteBSP...
821 done (0)
822 writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
823 done (0)
824 Finding displacement neighbors...
825 Finding lightmap sample positions...
826 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
827 Building Physics collision data...
828 done (0) (705412 bytes)
829 Error loading studio model ""!
830 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
831 Water found with no water_lod_control entity, creating a default one.
832 Compacting texture/material tables...
833 Reduced 3217 texinfos to 1783
834 Reduced 177 texdatas to 154 (5396 bytes to 4525)
835 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
836 2 seconds elapsed
837
838
839
840 12 threads
841 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
842 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
843 443 portalclusters
844 1019 numportals
845 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 243 visible clusters (0.00%)
846 Total clusters visible: 40281
847 Average clusters visible: 90
848 Building PAS...
849 Average clusters audible: 190
850 visdatasize:34346 compressed from 49616
851 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
852 1 second elapsed
853
854
855
856 [Reading texlights from 'lights.rad']
857 [48 texlights parsed from 'lights.rad']
858
859 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
860 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
861
862 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
863 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
864 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
865 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
866 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
867 Loaded alpha texture materials\Metal\metalbar001c.vtf
868 Loaded alpha texture materials\Metal\metalbar001a.vtf
869 Loaded alpha texture materials\Dev\dev_measurerails01.vtf
870 Loaded alpha texture materials\Dev\dev_measurerails02.vtf
871 Loaded alpha texture materials\Metal\metalrail013a.vtf
872 Loaded alpha texture materials\Metal\metalrail013b.vtf
873 Loaded alpha texture materials\Metal\metalgrate013b.vtf
874 Loaded alpha texture materials\Metal\metalgrate016a.vtf
875 Loaded alpha texture materials\Metal\metalgate001a.vtf
876 Loaded alpha texture materials\Metal\metalfence001a.vtf
877 Loaded alpha texture materials\Metal\metaltruss022a.vtf
878 Loaded alpha texture materials\Metal\metalgrate011a.vtf
879
880
881
882 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
883 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
884 Map revision 1957
885 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
886 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
887 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
888 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
889 fixing up env_cubemap materials on brush sides...
890 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
891 Building Faces...done (0)
892 Chop Details...done (0)
893 Find Visible Detail Sides...
894 Merged 252 detail faces...done (0)
895 Merging details...done (0)
896 FixTjuncs...
897 PruneNodes...
898 WriteBSP...
899 done (0)
900 writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
901 done (0)
902 Finding displacement neighbors...
903 Finding lightmap sample positions...
904 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
905 Building Physics collision data...
906 done (0) (711603 bytes)
907 Error loading studio model ""!
908 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
909 Water found with no water_lod_control entity, creating a default one.
910 Compacting texture/material tables...
911 Reduced 3370 texinfos to 1783
912 Reduced 182 texdatas to 159 (5491 bytes to 4620)
913 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
914 2 seconds elapsed
915
916
917
918 12 threads
919 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
920 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
921 468 portalclusters
922 1075 numportals
923 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 339 visible clusters (0.00%)
924 Total clusters visible: 45734
925 Average clusters visible: 97
926 Building PAS...
927 Average clusters audible: 206
928 visdatasize:37547 compressed from 59904
929 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
930 1 second elapsed
931
932
933
934 [Reading texlights from 'lights.rad']
935 [48 texlights parsed from 'lights.rad']
936
937 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
938 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
939
940 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
941 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
942 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
943 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
944 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
945 Loaded alpha texture materials\Metal\metalbar001c.vtf
946 Loaded alpha texture materials\Metal\metalbar001a.vtf
947 Loaded alpha texture materials\Dev\dev_measurerails01.vtf
948 Loaded alpha texture materials\Metal\metalrail013a.vtf
949 Loaded alpha texture materials\Dev\dev_measurerails02.vtf
950 Loaded alpha texture materials\Metal\metalrail013b.vtf
951 Loaded alpha texture materials\Metal\metalgrate013b.vtf
952 Loaded alpha texture materials\Metal\metalgrate016a.vtf
953 Loaded alpha texture materials\Metal\metalgate001a.vtf
954 Loaded alpha texture materials\Metal\metalfence001a.vtf
955 Loaded alpha texture materials\Metal\metaltruss022a.vtf
956 Loaded alpha texture materials\Metal\metalgrate011a.vtf
957 4779 faces
958 6 degenerate faces
959 273545 square feet [39390616.00 square inches]
960 4 Displacements
961 5705 Square Feet [821611.25 Square Inches]
962 4773 patches before subdivision
963 zero area child patch
964 zero area child patch
965 zero area child patch
966 76379 patches after subdivision
967 104 direct lights
968 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7934329, max 592
969 transfer lists: 60.5 megs
970 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(66649, 55656, 35715)
971 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8534, 6810, 3733)
972 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1157, 877, 412)
973 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(182, 132, 56)
974 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 20, 8)
975 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1)
976 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
977 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
978 Build Patch/Sample Hash Table(s).....Done<0.0115 sec>
979 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
980 0 of 0 (0% of) surface lights went in leaf ambient cubes.
981 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
982 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
983 Ready to Finish
984
985 Object names Objects/Maxobjs Memory / Maxmem Fullness
986 ------------ --------------- --------------- --------
987 models 52/4096 2496/196608 ( 1.3%)
988 brushes 2108/32768 25296/393216 ( 6.4%)
989 brushsides 19640/65536 157120/524288 (30.0%)
990 planes 13154/65536 263080/1310720 (20.1%)
991 vertexes 7449/65536 89388/786432 (11.4%)
992 nodes 2197/65536 70304/2097152 ( 3.4%)
993 texinfos 1783/12288 128376/884736 (14.5%)
994 texdata 159/2048 5088/65536 ( 7.8%)
995 dispinfos 4/0 704/0 ( 0.0%)
996 disp_verts 100/0 2000/0 ( 0.0%)
997 disp_tris 128/0 256/0 ( 0.0%)
998 disp_lmsamples 19032/0 19032/0 ( 0.0%)
999 faces 4779/65536 267624/3670016 ( 7.3%)
1000 hdr faces 4779/65536 267624/3670016 ( 7.3%)
1001 origfaces 3475/65536 194600/3670016 ( 5.3%)
1002 leaves 2250/65536 72000/2097152 ( 3.4%)
1003 leaffaces 5947/65536 11894/131072 ( 9.1%)
1004 leafbrushes 4529/65536 9058/131072 ( 6.9%)
1005 areas 7/1024 56/8192 ( 0.7%)
1006 surfedges 37016/512000 148064/2048000 ( 7.2%)
1007 edges 22315/256000 89260/1024000 ( 8.7%)
1008 LDR worldlights 0/16384 0/1441792 ( 0.0%)
1009 HDR worldlights 104/16384 9152/1441792 ( 0.6%)
1010 leafwaterdata 2/32768 24/393216 ( 0.0%)
1011 waterstrips 533/131072 5330/1310720 ( 0.4%)
1012 waterverts 0/131072 0/1572864 ( 0.0%)
1013 waterindices 9567/131072 19134/262144 ( 7.3%)
1014 cubemapsamples 40/1024 640/16384 ( 3.9%)
1015 overlays 24/1024 8448/360448 ( 2.3%)
1016 LDR lightdata [variable] 0/0 ( 0.0%)
1017 HDR lightdata [variable] 3735360/0 ( 0.0%)
1018 visdata [variable] 37547/16777216 ( 0.2%)
1019 entdata [variable] 203047/393216 (51.6%)
1020 LDR ambient table 2250/65536 9000/262144 ( 3.4%)
1021 HDR ambient table 2250/65536 9000/262144 ( 3.4%)
1022 LDR leaf ambient 2250/65536 63000/1835008 ( 3.4%)
1023 HDR leaf ambient 3898/65536 109144/1835008 ( 5.9%)
1024 occluders 0/0 0/0 ( 0.0%)
1025 occluder polygons 0/0 0/0 ( 0.0%)
1026 occluder vert ind 0/0 0/0 ( 0.0%)
1027 detail props [variable] 1/12 ( 8.3%)
1028 static props [variable] 1/42938 ( 0.0%)
1029 pakfile [variable] 1916774/0 ( 0.0%)
1030 physics [variable] 711603/4194304 (17.0%)
1031 physics terrain [variable] 732/1048576 ( 0.1%)
1032
1033 Level flags = 2
1034
1035 Total triangle count: 13599
1036 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
1037 25 seconds elapsed
1038
1039
1040
1041 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
1042 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
1043 Map revision 1973
1044 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
1045 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
1046 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
1047 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
1048 fixing up env_cubemap materials on brush sides...
1049 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
1050 Building Faces...done (0)
1051 Chop Details...done (0)
1052 Find Visible Detail Sides...
1053 Merged 252 detail faces...done (0)
1054 Merging details...done (0)
1055 FixTjuncs...
1056 PruneNodes...
1057 WriteBSP...
1058 done (0)
1059 writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
1060 done (0)
1061 Finding displacement neighbors...
1062 Finding lightmap sample positions...
1063 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
1064 Building Physics collision data...
1065 done (0) (711602 bytes)
1066 Error loading studio model ""!
1067 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
1068 Water found with no water_lod_control entity, creating a default one.
1069 Compacting texture/material tables...
1070 Reduced 3372 texinfos to 1783
1071 Reduced 182 texdatas to 159 (5491 bytes to 4620)
1072 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
1073 2 seconds elapsed
1074
1075
1076
1077 12 threads
1078 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
1079 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
1080 468 portalclusters
1081 1075 numportals
1082 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 339 visible clusters (0.00%)
1083 Total clusters visible: 45734
1084 Average clusters visible: 97
1085 Building PAS...
1086 Average clusters audible: 206
1087 visdatasize:37547 compressed from 59904
1088 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
1089 1 second elapsed
1090
1091
1092
1093 [Reading texlights from 'lights.rad']
1094 [48 texlights parsed from 'lights.rad']
1095
1096 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
1097 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
1098
1099 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
1100 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
1101 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
1102 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
1103 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
1104 Loaded alpha texture materials\Metal\metalbar001c.vtf
1105 Loaded alpha texture materials\Metal\metalbar001a.vtf
1106 Loaded alpha texture materials\Dev\dev_measurerails01.vtf
1107 Loaded alpha texture materials\Metal\metalrail013a.vtf
1108 Loaded alpha texture materials\Dev\dev_measurerails02.vtf
1109 Loaded alpha texture materials\Metal\metalrail013b.vtf
1110 Loaded alpha texture materials\Metal\metalgrate013b.vtf
1111 Loaded alpha texture materials\Metal\metalgrate016a.vtf
1112 Loaded alpha texture materials\Metal\metalgate001a.vtf
1113 Loaded alpha texture materials\Metal\metalfence001a.vtf
1114 Loaded alpha texture materials\Metal\metaltruss022a.vtf
1115 Loaded alpha texture materials\Metal\metalgrate011a.vtf
1116 4779 faces
1117 6 degenerate faces
1118 273451 square feet [39377048.00 square inches]
1119 4 Displacements
1120 5705 Square Feet [821611.25 Square Inches]
1121 4773 patches before subdivision
1122 zero area child patch
1123 zero area child patch
1124 zero area child patch
1125 76379 patches after subdivision
1126 104 direct lights
1127 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7935895, max 592
1128 transfer lists: 60.5 megs
1129 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(66651, 55658, 35717)
1130 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8536, 6811, 3734)
1131 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1157, 877, 412)
1132 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(182, 132, 56)
1133 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 20, 8)
1134 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1)
1135 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
1136 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
1137 Build Patch/Sample Hash Table(s).....Done<0.0114 sec>
1138 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
1139 0 of 0 (0% of) surface lights went in leaf ambient cubes.
1140 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
1141 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
1142 Ready to Finish
1143
1144 Object names Objects/Maxobjs Memory / Maxmem Fullness
1145 ------------ --------------- --------------- --------
1146 models 52/4096 2496/196608 ( 1.3%)
1147 brushes 2108/32768 25296/393216 ( 6.4%)
1148 brushsides 19640/65536 157120/524288 (30.0%)
1149 planes 13166/65536 263320/1310720 (20.1%)
1150 vertexes 7449/65536 89388/786432 (11.4%)
1151 nodes 2197/65536 70304/2097152 ( 3.4%)
1152 texinfos 1783/12288 128376/884736 (14.5%)
1153 texdata 159/2048 5088/65536 ( 7.8%)
1154 dispinfos 4/0 704/0 ( 0.0%)
1155 disp_verts 100/0 2000/0 ( 0.0%)
1156 disp_tris 128/0 256/0 ( 0.0%)
1157 disp_lmsamples 19032/0 19032/0 ( 0.0%)
1158 faces 4779/65536 267624/3670016 ( 7.3%)
1159 hdr faces 4779/65536 267624/3670016 ( 7.3%)
1160 origfaces 3475/65536 194600/3670016 ( 5.3%)
1161 leaves 2250/65536 72000/2097152 ( 3.4%)
1162 leaffaces 5947/65536 11894/131072 ( 9.1%)
1163 leafbrushes 4529/65536 9058/131072 ( 6.9%)
1164 areas 7/1024 56/8192 ( 0.7%)
1165 surfedges 37016/512000 148064/2048000 ( 7.2%)
1166 edges 22315/256000 89260/1024000 ( 8.7%)
1167 LDR worldlights 0/16384 0/1441792 ( 0.0%)
1168 HDR worldlights 104/16384 9152/1441792 ( 0.6%)
1169 leafwaterdata 2/32768 24/393216 ( 0.0%)
1170 waterstrips 533/131072 5330/1310720 ( 0.4%)
1171 waterverts 0/131072 0/1572864 ( 0.0%)
1172 waterindices 9567/131072 19134/262144 ( 7.3%)
1173 cubemapsamples 40/1024 640/16384 ( 3.9%)
1174 overlays 24/1024 8448/360448 ( 2.3%)
1175 LDR lightdata [variable] 0/0 ( 0.0%)
1176 HDR lightdata [variable] 3735360/0 ( 0.0%)
1177 visdata [variable] 37547/16777216 ( 0.2%)
1178 entdata [variable] 208285/393216 (53.0%)
1179 LDR ambient table 2250/65536 9000/262144 ( 3.4%)
1180 HDR ambient table 2250/65536 9000/262144 ( 3.4%)
1181 LDR leaf ambient 2250/65536 63000/1835008 ( 3.4%)
1182 HDR leaf ambient 3898/65536 109144/1835008 ( 5.9%)
1183 occluders 0/0 0/0 ( 0.0%)
1184 occluder polygons 0/0 0/0 ( 0.0%)
1185 occluder vert ind 0/0 0/0 ( 0.0%)
1186 detail props [variable] 1/12 ( 8.3%)
1187 static props [variable] 1/42938 ( 0.0%)
1188 pakfile [variable] 1916774/0 ( 0.0%)
1189 physics [variable] 711602/4194304 (17.0%)
1190 physics terrain [variable] 732/1048576 ( 0.1%)
1191
1192 Level flags = 2
1193
1194 Total triangle count: 13599
1195 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
1196 24 seconds elapsed
1197
1198
1199
1200 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
1201 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
1202 Map revision 2035
1203 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
1204 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
1205 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
1206 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
1207 fixing up env_cubemap materials on brush sides...
1208 0...1...2...3...4...5...6...7...8...9...10
1209 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -1755.2 -680.0)
1210 Leaf 0 contents: CONTENTS_SOLID
1211 Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
1212 viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
1213 This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
1214 Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
1215 Candidate brush IDs: Brush 201522:
1216
1217
1218 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -1861.2 -680.0)
1219 Leaf 0 contents: CONTENTS_SOLID
1220 Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
1221 viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
1222 This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
1223 Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
1224 Candidate brush IDs: Brush 201522:
1225
1226
1227 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -1696.9 -680.0)
1228 Leaf 0 contents: CONTENTS_SOLID
1229 Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
1230 viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
1231 This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
1232 Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
1233 Candidate brush IDs: Brush 201522:
1234
1235
1236 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -1716.9 -680.0)
1237 Leaf 0 contents: CONTENTS_SOLID
1238 Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
1239 viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
1240 This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
1241 Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
1242 Candidate brush IDs: Brush 201522:
1243
1244
1245 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1004.0 -1688.0 -680.0)
1246 Leaf 0 contents: CONTENTS_SOLID
1247 Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
1248 viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
1249 This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
1250 Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
1251 Candidate brush IDs: Brush 201522:
1252
1253
1254 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (984.0 -1816.0 -680.0)
1255 Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
1256 Leaf 1 contents: CONTENTS_SOLID
1257 viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
1258 This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
1259 Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
1260 Candidate brush IDs: Brush 201522:
1261
1262 0...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
1263 Building Faces...done (0)
1264 Chop Details...done (0)
1265 Find Visible Detail Sides...
1266 Merged 260 detail faces...done (0)
1267 Merging details...done (0)
1268 FixTjuncs...
1269 PruneNodes...
1270 WriteBSP...
1271 done (0)
1272 writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
1273 done (0)
1274 Finding displacement neighbors...
1275 Finding lightmap sample positions...
1276 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
1277 Building Physics collision data...
1278 done (0) (729014 bytes)
1279 Error loading studio model ""!
1280 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
1281 Water found with no water_lod_control entity, creating a default one.
1282 Compacting texture/material tables...
1283 Reduced 3530 texinfos to 1862
1284 Reduced 186 texdatas to 162 (5606 bytes to 4713)
1285 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
1286 11 seconds elapsed
1287
1288
1289
1290 12 threads
1291 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
1292 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
1293 490 portalclusters
1294 1146 numportals
1295 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%)
1296 Total clusters visible: 47621
1297 Average clusters visible: 97
1298 Building PAS...
1299 Average clusters audible: 203
1300 visdatasize:39486 compressed from 62720
1301 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
1302 1 second elapsed
1303
1304
1305
1306 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
1307 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
1308 Map revision 2041
1309 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
1310 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
1311 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
1312 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
1313 fixing up env_cubemap materials on brush sides...
1314 0...1...2...3...4...5...6...7...8...9...10
1315 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -1755.2 -680.0)
1316 Leaf 0 contents: CONTENTS_SOLID
1317 Leaf 1 contents: CONTENTS_SOLID CONTENTS_SLIME CONTENTS_TRANSLUCENT
1318 viscontents (node 0 contents ^ node 1 contents): CONTENTS_SLIME
1319 This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SLIME
1320 Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SLIME
1321 Candidate brush IDs: Brush 201522:
1322
1323
1324 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -1861.2 -680.0)
1325 Leaf 0 contents: CONTENTS_SOLID
1326 Leaf 1 contents: CONTENTS_SOLID CONTENTS_SLIME CONTENTS_TRANSLUCENT
1327 viscontents (node 0 contents ^ node 1 contents): CONTENTS_SLIME
1328 This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SLIME
1329 Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SLIME
1330 Candidate brush IDs: Brush 201522:
1331
1332
1333 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -1696.9 -680.0)
1334 Leaf 0 contents: CONTENTS_SOLID
1335 Leaf 1 contents: CONTENTS_SOLID CONTENTS_SLIME CONTENTS_TRANSLUCENT
1336 viscontents (node 0 contents ^ node 1 contents): CONTENTS_SLIME
1337 This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SLIME
1338 Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SLIME
1339 Candidate brush IDs: Brush 201522:
1340
1341
1342 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -1716.9 -680.0)
1343 Leaf 0 contents: CONTENTS_SOLID
1344 Leaf 1 contents: CONTENTS_SOLID CONTENTS_SLIME CONTENTS_TRANSLUCENT
1345 viscontents (node 0 contents ^ node 1 contents): CONTENTS_SLIME
1346 This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SLIME
1347 Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SLIME
1348 Candidate brush IDs: Brush 201522:
1349
1350
1351 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1004.0 -1688.0 -680.0)
1352 Leaf 0 contents: CONTENTS_SOLID
1353 Leaf 1 contents: CONTENTS_SOLID CONTENTS_SLIME CONTENTS_TRANSLUCENT
1354 viscontents (node 0 contents ^ node 1 contents): CONTENTS_SLIME
1355 This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SLIME
1356 Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SLIME
1357 Candidate brush IDs: Brush 201522:
1358
1359
1360 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (984.0 -1816.0 -680.0)
1361 Leaf 0 contents: CONTENTS_SOLID CONTENTS_SLIME CONTENTS_TRANSLUCENT
1362 Leaf 1 contents: CONTENTS_SOLID
1363 viscontents (node 0 contents ^ node 1 contents): CONTENTS_SLIME
1364 This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SLIME
1365 Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SLIME
1366 Candidate brush IDs: Brush 201522:
1367
1368 0...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
1369 Building Faces...done (0)
1370 Chop Details...done (0)
1371 Find Visible Detail Sides...
1372 Merged 262 detail faces...done (0)
1373 Merging details...done (0)
1374 FixTjuncs...
1375 PruneNodes...
1376 WriteBSP...
1377 Warning: area portal has 32 verts. Could be a vbsp bug.
1378 Warning: area portal has 32 verts. Could be a vbsp bug.
1379 done (0)
1380 writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
1381 done (0)
1382
1383
1384
1385 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
1386 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
1387 Map revision 2042
1388 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
1389 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
1390 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
1391 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
1392 fixing up env_cubemap materials on brush sides...
1393 0...1...2...3...4...5...6...7...8...9...10
1394 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -1755.2 -680.0)
1395 Leaf 0 contents: CONTENTS_SOLID
1396 Leaf 1 contents: CONTENTS_SOLID CONTENTS_SLIME CONTENTS_TRANSLUCENT
1397 viscontents (node 0 contents ^ node 1 contents): CONTENTS_SLIME
1398 This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SLIME
1399 Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SLIME
1400 Candidate brush IDs: Brush 201522:
1401
1402
1403 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -1861.2 -680.0)
1404 Leaf 0 contents: CONTENTS_SOLID
1405 Leaf 1 contents: CONTENTS_SOLID CONTENTS_SLIME CONTENTS_TRANSLUCENT
1406 viscontents (node 0 contents ^ node 1 contents): CONTENTS_SLIME
1407 This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SLIME
1408 Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SLIME
1409 Candidate brush IDs: Brush 201522:
1410
1411
1412 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -1696.9 -680.0)
1413 Leaf 0 contents: CONTENTS_SOLID
1414 Leaf 1 contents: CONTENTS_SOLID CONTENTS_SLIME CONTENTS_TRANSLUCENT
1415 viscontents (node 0 contents ^ node 1 contents): CONTENTS_SLIME
1416 This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SLIME
1417 Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SLIME
1418 Candidate brush IDs: Brush 201522:
1419
1420
1421 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -1716.9 -680.0)
1422 Leaf 0 contents: CONTENTS_SOLID
1423 Leaf 1 contents: CONTENTS_SOLID CONTENTS_SLIME CONTENTS_TRANSLUCENT
1424 viscontents (node 0 contents ^ node 1 contents): CONTENTS_SLIME
1425 This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SLIME
1426 Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SLIME
1427 Candidate brush IDs: Brush 201522:
1428
1429
1430 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1004.0 -1688.0 -680.0)
1431 Leaf 0 contents: CONTENTS_SOLID
1432 Leaf 1 contents: CONTENTS_SOLID CONTENTS_SLIME CONTENTS_TRANSLUCENT
1433 viscontents (node 0 contents ^ node 1 contents): CONTENTS_SLIME
1434 This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SLIME
1435 Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SLIME
1436 Candidate brush IDs: Brush 201522:
1437
1438
1439 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (984.0 -1816.0 -680.0)
1440 Leaf 0 contents: CONTENTS_SOLID CONTENTS_SLIME CONTENTS_TRANSLUCENT
1441 Leaf 1 contents: CONTENTS_SOLID
1442 viscontents (node 0 contents ^ node 1 contents): CONTENTS_SLIME
1443 This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SLIME
1444 Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SLIME
1445 Candidate brush IDs: Brush 201522:
1446
1447 0...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
1448 Building Faces...done (0)
1449 Chop Details...done (0)
1450 Find Visible Detail Sides...
1451 Merged 262 detail faces...done (0)
1452 Merging details...done (0)
1453 FixTjuncs...
1454 PruneNodes...
1455 WriteBSP...
1456 Warning: area portal has 32 verts. Could be a vbsp bug.
1457 Warning: area portal has 32 verts. Could be a vbsp bug.
1458 done (0)
1459 writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
1460 done (0)
1461 Finding displacement neighbors...
1462 Finding lightmap sample positions...
1463 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
1464 Building Physics collision data...
1465 done (0) (728342 bytes)
1466 Error loading studio model ""!
1467 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
1468 Water found with no water_lod_control entity, creating a default one.
1469 Compacting texture/material tables...
1470 Reduced 3532 texinfos to 1861
1471 Reduced 184 texdatas to 161 (5555 bytes to 4684)
1472 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
1473 18 seconds elapsed
1474
1475
1476
1477 12 threads
1478 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
1479 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
1480 485 portalclusters
1481 1122 numportals
1482 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6
1483
1484
1485 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
1486 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
1487 Map revision 2043
1488 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
1489 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
1490 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
1491 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
1492 fixing up env_cubemap materials on brush sides...
1493 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
1494 Building Faces...done (0)
1495 Chop Details...done (0)
1496 Find Visible Detail Sides...
1497 Merged 262 detail faces...done (0)
1498 Merging details...done (0)
1499 FixTjuncs...
1500 PruneNodes...
1501 WriteBSP...
1502 Warning: area portal has 32 verts. Could be a vbsp bug.
1503 Warning: area portal has 32 verts. Could be a vbsp bug.
1504 done (0)
1505 writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
1506 done (0)
1507 Finding displacement neighbors...
1508 Finding lightmap sample positions...
1509 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
1510 Building Physics collision data...
1511 done (0) (728358 bytes)
1512 Error loading studio model ""!
1513 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
1514 Water found with no water_lod_control entity, creating a default one.
1515 Compacting texture/material tables...
1516 Reduced 3532 texinfos to 1861
1517 Reduced 184 texdatas to 161 (5555 bytes to 4684)
1518 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
1519 2 seconds elapsed
1520
1521
1522
1523 12 threads
1524 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
1525 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
1526 473 portalclusters
1527 1086 numportals
1528 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 364 visible clusters (0.00%)
1529 Total clusters visible: 46092
1530 Average clusters visible: 97
1531 Building PAS...
1532 Average clusters audible: 205
1533 visdatasize:38398 compressed from 60544
1534 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
1535 3 seconds elapsed
1536
1537
1538
1539 [Reading texlights from 'lights.rad']
1540 [48 texlights parsed from 'lights.rad']
1541
1542 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
1543 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
1544
1545 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
1546 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
1547 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
1548 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
1549 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
1550 Loaded alpha texture materials\Metal\metalbar001c.vtf
1551 Loaded alpha texture materials\Metal\metalbar001a.vtf
1552 Loaded alpha texture materials\Dev\dev_measurerails01.vtf
1553 Loaded alpha texture materials\Metal\metalrail013a.vtf
1554 Loaded alpha texture materials\Dev\dev_measurerails02.vtf
1555 Loaded alpha texture materials\Metal\metalrail013b.vtf
1556 Loaded alpha texture materials\Metal\metalgrate013b.vtf
1557 Loaded alpha texture materials\Metal\metalgrate016a.vtf
1558 Loaded alpha texture materials\Metal\metalgate001a.vtf
1559 Loaded alpha texture materials\Metal\metalfence001a.vtf
1560 Loaded alpha texture materials\Metal\metaltruss022a.vtf
1561 Loaded alpha texture materials\Metal\metalgrate011a.vtf
1562 4936 faces
1563 6 degenerate faces
1564 274982 square feet [39597528.00 square inches]
1565 4 Displacements
1566 5705 Square Feet [821611.25 Square Inches]
1567 4930 patches before subdivision
1568 zero area child patch
1569 zero area child patch
1570 zero area child patch
1571 76972 patches after subdivision
1572 104 direct lights
1573 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7854125, max 592
1574 transfer lists: 59.9 megs
1575 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67485, 56500, 36445)
1576 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8804, 7030, 3882)
1577 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1191, 903, 428)
1578 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(187, 136, 58)
1579 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 21, 8)
1580 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1)
1581 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
1582 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
1583 Build Patch/Sample Hash Table(s).....Done<0.0115 sec>
1584 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
1585 0 of 0 (0% of) surface lights went in leaf ambient cubes.
1586 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
1587 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
1588 Ready to Finish
1589
1590 Object names Objects/Maxobjs Memory / Maxmem Fullness
1591 ------------ --------------- --------------- --------
1592 models 54/4096 2592/196608 ( 1.3%)
1593 brushes 2150/32768 25800/393216 ( 6.6%)
1594 brushsides 20080/65536 160640/524288 (30.6%)
1595 planes 13502/65536 270040/1310720 (20.6%)
1596 vertexes 7699/65536 92388/786432 (11.7%)
1597 nodes 2216/65536 70912/2097152 ( 3.4%)
1598 texinfos 1861/12288 133992/884736 (15.1%)
1599 texdata 161/2048 5152/65536 ( 7.9%)
1600 dispinfos 4/0 704/0 ( 0.0%)
1601 disp_verts 100/0 2000/0 ( 0.0%)
1602 disp_tris 128/0 256/0 ( 0.0%)
1603 disp_lmsamples 19032/0 19032/0 ( 0.0%)
1604 faces 4936/65536 276416/3670016 ( 7.5%)
1605 hdr faces 4936/65536 276416/3670016 ( 7.5%)
1606 origfaces 3600/65536 201600/3670016 ( 5.5%)
1607 leaves 2271/65536 72672/2097152 ( 3.5%)
1608 leaffaces 6176/65536 12352/131072 ( 9.4%)
1609 leafbrushes 4448/65536 8896/131072 ( 6.8%)
1610 areas 8/1024 64/8192 ( 0.8%)
1611 surfedges 38327/512000 153308/2048000 ( 7.5%)
1612 edges 23244/256000 92976/1024000 ( 9.1%)
1613 LDR worldlights 0/16384 0/1441792 ( 0.0%)
1614 HDR worldlights 104/16384 9152/1441792 ( 0.6%)
1615 leafwaterdata 2/32768 24/393216 ( 0.0%)
1616 waterstrips 583/131072 5830/1310720 ( 0.4%)
1617 waterverts 0/131072 0/1572864 ( 0.0%)
1618 waterindices 10233/131072 20466/262144 ( 7.8%)
1619 cubemapsamples 40/1024 640/16384 ( 3.9%)
1620 overlays 24/1024 8448/360448 ( 2.3%)
1621 LDR lightdata [variable] 0/0 ( 0.0%)
1622 HDR lightdata [variable] 3766344/0 ( 0.0%)
1623 visdata [variable] 38398/16777216 ( 0.2%)
1624 entdata [variable] 217253/393216 (55.3%)
1625 LDR ambient table 2271/65536 9084/262144 ( 3.5%)
1626 HDR ambient table 2271/65536 9084/262144 ( 3.5%)
1627 LDR leaf ambient 2271/65536 63588/1835008 ( 3.5%)
1628 HDR leaf ambient 3983/65536 111524/1835008 ( 6.1%)
1629 occluders 0/0 0/0 ( 0.0%)
1630 occluder polygons 0/0 0/0 ( 0.0%)
1631 occluder vert ind 0/0 0/0 ( 0.0%)
1632 detail props [variable] 1/12 ( 8.3%)
1633 static props [variable] 1/43690 ( 0.0%)
1634 pakfile [variable] 1945881/0 ( 0.0%)
1635 physics [variable] 728358/4194304 (17.4%)
1636 physics terrain [variable] 732/1048576 ( 0.1%)
1637
1638 Level flags = 2
1639
1640 Total triangle count: 14083
1641 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
1642 24 seconds elapsed
1643
1644
1645
1646 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
1647 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
1648 Map revision 2047
1649 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
1650 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
1651 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
1652 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
1653 fixing up env_cubemap materials on brush sides...
1654 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
1655 Building Faces...done (0)
1656 Chop Details...done (0)
1657 Find Visible Detail Sides...
1658 Merged 262 detail faces...done (0)
1659 Merging details...done (0)
1660 FixTjuncs...
1661 PruneNodes...
1662 WriteBSP...
1663 Warning: area portal has 32 verts. Could be a vbsp bug.
1664 Warning: area portal has 32 verts. Could be a vbsp bug.
1665 done (0)
1666 writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
1667 done (0)
1668 Finding displacement neighbors...
1669 Finding lightmap sample positions...
1670 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
1671 Building Physics collision data...
1672 done (0) (728358 bytes)
1673 Error loading studio model ""!
1674 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
1675 Water found with no water_lod_control entity, creating a default one.
1676 Compacting texture/material tables...
1677 Reduced 3532 texinfos to 1861
1678 Reduced 184 texdatas to 161 (5555 bytes to 4684)
1679 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
1680 2 seconds elapsed
1681
1682
1683
1684 12 threads
1685 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
1686 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
1687 473 portalclusters
1688 1086 numportals
1689 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 364 visible clusters (0.00%)
1690 Total clusters visible: 46092
1691 Average clusters visible: 97
1692 Building PAS...
1693 Average clusters audible: 205
1694 visdatasize:38398 compressed from 60544
1695 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
1696 1 second elapsed
1697
1698
1699
1700 [Reading texlights from 'lights.rad']
1701 [48 texlights parsed from 'lights.rad']
1702
1703 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
1704 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
1705
1706 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
1707 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
1708 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
1709 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
1710 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
1711 Loaded alpha texture materials\Metal\metalbar001c.vtf
1712 Loaded alpha texture materials\Metal\metalbar001a.vtf
1713 Loaded alpha texture materials\Dev\dev_measurerails01.vtf
1714 Loaded alpha texture materials\Metal\metalrail013a.vtf
1715 Loaded alpha texture materials\Dev\dev_measurerails02.vtf
1716 Loaded alpha texture materials\Metal\metalrail013b.vtf
1717 Loaded alpha texture materials\Metal\metalgrate013b.vtf
1718 Loaded alpha texture materials\Metal\metalgrate016a.vtf
1719 Loaded alpha texture materials\Metal\metalgate001a.vtf
1720 Loaded alpha texture materials\Metal\metalfence001a.vtf
1721 Loaded alpha texture materials\Metal\metaltruss022a.vtf
1722 Loaded alpha texture materials\Metal\metalgrate011a.vtf
1723 4936 faces
1724 6 degenerate faces
1725 274982 square feet [39597528.00 square inches]
1726 4 Displacements
1727 5705 Square Feet [821611.25 Square Inches]
1728 4930 patches before subdivision
1729 zero area child patch
1730 zero area child patch
1731 zero area child patch
1732 76972 patches after subdivision
1733 104 direct lights
1734 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7854125, max 592
1735 transfer lists: 59.9 megs
1736 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67487, 56501, 36445)
1737 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8805, 7030, 3882)
1738 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1191, 903, 428)
1739 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(187, 136, 58)
1740 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 21, 8)
1741 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1)
1742 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
1743 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
1744 Build Patch/Sample Hash Table(s).....Done<0.0117 sec>
1745 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
1746 0 of 0 (0% of) surface lights went in leaf ambient cubes.
1747 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
1748 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
1749 Ready to Finish
1750
1751 Object names Objects/Maxobjs Memory / Maxmem Fullness
1752 ------------ --------------- --------------- --------
1753 models 54/4096 2592/196608 ( 1.3%)
1754 brushes 2150/32768 25800/393216 ( 6.6%)
1755 brushsides 20080/65536 160640/524288 (30.6%)
1756 planes 13502/65536 270040/1310720 (20.6%)
1757 vertexes 7699/65536 92388/786432 (11.7%)
1758 nodes 2216/65536 70912/2097152 ( 3.4%)
1759 texinfos 1861/12288 133992/884736 (15.1%)
1760 texdata 161/2048 5152/65536 ( 7.9%)
1761 dispinfos 4/0 704/0 ( 0.0%)
1762 disp_verts 100/0 2000/0 ( 0.0%)
1763 disp_tris 128/0 256/0 ( 0.0%)
1764 disp_lmsamples 19032/0 19032/0 ( 0.0%)
1765 faces 4936/65536 276416/3670016 ( 7.5%)
1766 hdr faces 4936/65536 276416/3670016 ( 7.5%)
1767 origfaces 3600/65536 201600/3670016 ( 5.5%)
1768 leaves 2271/65536 72672/2097152 ( 3.5%)
1769 leaffaces 6176/65536 12352/131072 ( 9.4%)
1770 leafbrushes 4448/65536 8896/131072 ( 6.8%)
1771 areas 8/1024 64/8192 ( 0.8%)
1772 surfedges 38327/512000 153308/2048000 ( 7.5%)
1773 edges 23244/256000 92976/1024000 ( 9.1%)
1774 LDR worldlights 0/16384 0/1441792 ( 0.0%)
1775 HDR worldlights 104/16384 9152/1441792 ( 0.6%)
1776 leafwaterdata 2/32768 24/393216 ( 0.0%)
1777 waterstrips 583/131072 5830/1310720 ( 0.4%)
1778 waterverts 0/131072 0/1572864 ( 0.0%)
1779 waterindices 10233/131072 20466/262144 ( 7.8%)
1780 cubemapsamples 40/1024 640/16384 ( 3.9%)
1781 overlays 24/1024 8448/360448 ( 2.3%)
1782 LDR lightdata [variable] 0/0 ( 0.0%)
1783 HDR lightdata [variable] 3766344/0 ( 0.0%)
1784 visdata [variable] 38398/16777216 ( 0.2%)
1785 entdata [variable] 217467/393216 (55.3%)
1786 LDR ambient table 2271/65536 9084/262144 ( 3.5%)
1787 HDR ambient table 2271/65536 9084/262144 ( 3.5%)
1788 LDR leaf ambient 2271/65536 63588/1835008 ( 3.5%)
1789 HDR leaf ambient 3983/65536 111524/1835008 ( 6.1%)
1790 occluders 0/0 0/0 ( 0.0%)
1791 occluder polygons 0/0 0/0 ( 0.0%)
1792 occluder vert ind 0/0 0/0 ( 0.0%)
1793 detail props [variable] 1/12 ( 8.3%)
1794 static props [variable] 1/43690 ( 0.0%)
1795 pakfile [variable] 1945881/0 ( 0.0%)
1796 physics [variable] 728358/4194304 (17.4%)
1797 physics terrain [variable] 732/1048576 ( 0.1%)
1798
1799 Level flags = 2
1800
1801 Total triangle count: 14083
1802 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
1803 27 seconds elapsed
1804
1805
1806
1807 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
1808 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
1809 Map revision 2054
1810 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
1811 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
1812 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
1813 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
1814 fixing up env_cubemap materials on brush sides...
1815 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
1816 Building Faces...done (0)
1817 Chop Details...done (0)
1818 Find Visible Detail Sides...
1819 Merged 262 detail faces...done (0)
1820 Merging details...done (0)
1821 FixTjuncs...
1822 PruneNodes...
1823 WriteBSP...
1824 Warning: area portal has 32 verts. Could be a vbsp bug.
1825 Warning: area portal has 32 verts. Could be a vbsp bug.
1826 done (0)
1827 writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
1828 done (0)
1829 Finding displacement neighbors...
1830 Finding lightmap sample positions...
1831 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
1832 Building Physics collision data...
1833 done (0) (728358 bytes)
1834 Error loading studio model ""!
1835 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
1836 Water found with no water_lod_control entity, creating a default one.
1837 Compacting texture/material tables...
1838 Reduced 3532 texinfos to 1861
1839 Reduced 184 texdatas to 161 (5555 bytes to 4684)
1840 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
1841 2 seconds elapsed
1842
1843
1844
1845 12 threads
1846 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
1847 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
1848 473 portalclusters
1849 1086 numportals
1850 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 364 visible clusters (0.00%)
1851 Total clusters visible: 46092
1852 Average clusters visible: 97
1853 Building PAS...
1854 Average clusters audible: 205
1855 visdatasize:38398 compressed from 60544
1856 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
1857 1 second elapsed
1858
1859
1860
1861 [Reading texlights from 'lights.rad']
1862 [48 texlights parsed from 'lights.rad']
1863
1864 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
1865 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
1866
1867 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
1868 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
1869 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
1870 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
1871 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
1872 Loaded alpha texture materials\Metal\metalbar001c.vtf
1873 Loaded alpha texture materials\Metal\metalbar001a.vtf
1874 Loaded alpha texture materials\Dev\dev_measurerails01.vtf
1875 Loaded alpha texture materials\Metal\metalrail013a.vtf
1876 Loaded alpha texture materials\Dev\dev_measurerails02.vtf
1877 Loaded alpha texture materials\Metal\metalrail013b.vtf
1878 Loaded alpha texture materials\Metal\metalgrate013b.vtf
1879 Loaded alpha texture materials\Metal\metalgrate016a.vtf
1880 Loaded alpha texture materials\Metal\metalgate001a.vtf
1881 Loaded alpha texture materials\Metal\metalfence001a.vtf
1882 Loaded alpha texture materials\Metal\metaltruss022a.vtf
1883 Loaded alpha texture materials\Metal\metalgrate011a.vtf
1884 4936 faces
1885 6 degenerate faces
1886 274982 square feet [39597528.00 square inches]
1887 4 Displacements
1888 5705 Square Feet [821611.25 Square Inches]
1889 4930 patches before subdivision
1890 zero area child patch
1891 zero area child patch
1892 zero area child patch
1893 76972 patches after subdivision
1894 104 direct lights
1895 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7854125, max 592
1896 transfer lists: 59.9 megs
1897 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67487, 56501, 36445)
1898 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8805, 7030, 3882)
1899 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1191, 903, 428)
1900 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(187, 136, 58)
1901 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 21, 8)
1902 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1)
1903 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
1904 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
1905 Build Patch/Sample Hash Table(s).....Done<0.0115 sec>
1906 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
1907 0 of 0 (0% of) surface lights went in leaf ambient cubes.
1908 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
1909 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
1910 Ready to Finish
1911
1912 Object names Objects/Maxobjs Memory / Maxmem Fullness
1913 ------------ --------------- --------------- --------
1914 models 54/4096 2592/196608 ( 1.3%)
1915 brushes 2150/32768 25800/393216 ( 6.6%)
1916 brushsides 20080/65536 160640/524288 (30.6%)
1917 planes 13502/65536 270040/1310720 (20.6%)
1918 vertexes 7699/65536 92388/786432 (11.7%)
1919 nodes 2216/65536 70912/2097152 ( 3.4%)
1920 texinfos 1861/12288 133992/884736 (15.1%)
1921 texdata 161/2048 5152/65536 ( 7.9%)
1922 dispinfos 4/0 704/0 ( 0.0%)
1923 disp_verts 100/0 2000/0 ( 0.0%)
1924 disp_tris 128/0 256/0 ( 0.0%)
1925 disp_lmsamples 19032/0 19032/0 ( 0.0%)
1926 faces 4936/65536 276416/3670016 ( 7.5%)
1927 hdr faces 4936/65536 276416/3670016 ( 7.5%)
1928 origfaces 3600/65536 201600/3670016 ( 5.5%)
1929 leaves 2271/65536 72672/2097152 ( 3.5%)
1930 leaffaces 6176/65536 12352/131072 ( 9.4%)
1931 leafbrushes 4448/65536 8896/131072 ( 6.8%)
1932 areas 8/1024 64/8192 ( 0.8%)
1933 surfedges 38327/512000 153308/2048000 ( 7.5%)
1934 edges 23244/256000 92976/1024000 ( 9.1%)
1935 LDR worldlights 0/16384 0/1441792 ( 0.0%)
1936 HDR worldlights 104/16384 9152/1441792 ( 0.6%)
1937 leafwaterdata 2/32768 24/393216 ( 0.0%)
1938 waterstrips 583/131072 5830/1310720 ( 0.4%)
1939 waterverts 0/131072 0/1572864 ( 0.0%)
1940 waterindices 10233/131072 20466/262144 ( 7.8%)
1941 cubemapsamples 40/1024 640/16384 ( 3.9%)
1942 overlays 24/1024 8448/360448 ( 2.3%)
1943 LDR lightdata [variable] 0/0 ( 0.0%)
1944 HDR lightdata [variable] 3766344/0 ( 0.0%)
1945 visdata [variable] 38398/16777216 ( 0.2%)
1946 entdata [variable] 218219/393216 (55.5%)
1947 LDR ambient table 2271/65536 9084/262144 ( 3.5%)
1948 HDR ambient table 2271/65536 9084/262144 ( 3.5%)
1949 LDR leaf ambient 2271/65536 63588/1835008 ( 3.5%)
1950 HDR leaf ambient 3983/65536 111524/1835008 ( 6.1%)
1951 occluders 0/0 0/0 ( 0.0%)
1952 occluder polygons 0/0 0/0 ( 0.0%)
1953 occluder vert ind 0/0 0/0 ( 0.0%)
1954 detail props [variable] 1/12 ( 8.3%)
1955 static props [variable] 1/43690 ( 0.0%)
1956 pakfile [variable] 1945881/0 ( 0.0%)
1957 physics [variable] 728358/4194304 (17.4%)
1958 physics terrain [variable] 732/1048576 ( 0.1%)
1959
1960 Level flags = 2
1961
1962 Total triangle count: 14083
1963 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
1964 25 seconds elapsed
1965
1966
1967
1968 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
1969 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
1970 Map revision 2056
1971 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
1972 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
1973 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
1974 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
1975 fixing up env_cubemap materials on brush sides...
1976 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
1977 Building Faces...done (0)
1978 Chop Details...done (0)
1979 Find Visible Detail Sides...
1980 Merged 262 detail faces...done (0)
1981 Merging details...done (0)
1982 FixTjuncs...
1983 PruneNodes...
1984 WriteBSP...
1985 Warning: area portal has 32 verts. Could be a vbsp bug.
1986 Warning: area portal has 32 verts. Could be a vbsp bug.
1987 done (0)
1988 writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
1989 done (0)
1990 Finding displacement neighbors...
1991 Finding lightmap sample positions...
1992 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
1993 Building Physics collision data...
1994 done (0) (728358 bytes)
1995 Error loading studio model ""!
1996 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
1997 Water found with no water_lod_control entity, creating a default one.
1998 Compacting texture/material tables...
1999 Reduced 3532 texinfos to 1861
2000 Reduced 184 texdatas to 161 (5555 bytes to 4684)
2001 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
2002 2 seconds elapsed
2003
2004
2005
2006 12 threads
2007 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
2008 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
2009 473 portalclusters
2010 1086 numportals
2011 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%)
2012 Total clusters visible: 46094
2013 Average clusters visible: 97
2014 Building PAS...
2015 Average clusters audible: 205
2016 visdatasize:38398 compressed from 60544
2017 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
2018 1 second elapsed
2019
2020
2021
2022 [Reading texlights from 'lights.rad']
2023 [48 texlights parsed from 'lights.rad']
2024
2025 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
2026 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
2027
2028 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
2029 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
2030 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
2031 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
2032 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
2033 Loaded alpha texture materials\Metal\metalbar001c.vtf
2034 Loaded alpha texture materials\Metal\metalbar001a.vtf
2035 Loaded alpha texture materials\Dev\dev_measurerails01.vtf
2036 Loaded alpha texture materials\Metal\metalrail013a.vtf
2037 Loaded alpha texture materials\Dev\dev_measurerails02.vtf
2038 Loaded alpha texture materials\Metal\metalrail013b.vtf
2039 Loaded alpha texture materials\Metal\metalgrate013b.vtf
2040 Loaded alpha texture materials\Metal\metalgrate016a.vtf
2041 Loaded alpha texture materials\Metal\metalgate001a.vtf
2042 Loaded alpha texture materials\Metal\metalfence001a.vtf
2043 Loaded alpha texture materials\Metal\metaltruss022a.vtf
2044 Loaded alpha texture materials\Metal\metalgrate011a.vtf
2045 4936 faces
2046 6 degenerate faces
2047 274982 square feet [39597528.00 square inches]
2048 4 Displacements
2049 5705 Square Feet [821611.25 Square Inches]
2050 4930 patches before subdivision
2051 zero area child patch
2052 zero area child patch
2053 zero area child patch
2054 76972 patches after subdivision
2055 104 direct lights
2056 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7854125, max 592
2057 transfer lists: 59.9 megs
2058 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67487, 56501, 36445)
2059 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8805, 7030, 3882)
2060 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1191, 903, 428)
2061 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(187, 136, 58)
2062 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 21, 8)
2063 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1)
2064 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
2065 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
2066 Build Patch/Sample Hash Table(s).....Done<0.0120 sec>
2067 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
2068 0 of 0 (0% of) surface lights went in leaf ambient cubes.
2069 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
2070 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
2071 Ready to Finish
2072
2073 Object names Objects/Maxobjs Memory / Maxmem Fullness
2074 ------------ --------------- --------------- --------
2075 models 54/4096 2592/196608 ( 1.3%)
2076 brushes 2150/32768 25800/393216 ( 6.6%)
2077 brushsides 20080/65536 160640/524288 (30.6%)
2078 planes 13502/65536 270040/1310720 (20.6%)
2079 vertexes 7699/65536 92388/786432 (11.7%)
2080 nodes 2216/65536 70912/2097152 ( 3.4%)
2081 texinfos 1861/12288 133992/884736 (15.1%)
2082 texdata 161/2048 5152/65536 ( 7.9%)
2083 dispinfos 4/0 704/0 ( 0.0%)
2084 disp_verts 100/0 2000/0 ( 0.0%)
2085 disp_tris 128/0 256/0 ( 0.0%)
2086 disp_lmsamples 19032/0 19032/0 ( 0.0%)
2087 faces 4936/65536 276416/3670016 ( 7.5%)
2088 hdr faces 4936/65536 276416/3670016 ( 7.5%)
2089 origfaces 3600/65536 201600/3670016 ( 5.5%)
2090 leaves 2271/65536 72672/2097152 ( 3.5%)
2091 leaffaces 6176/65536 12352/131072 ( 9.4%)
2092 leafbrushes 4448/65536 8896/131072 ( 6.8%)
2093 areas 8/1024 64/8192 ( 0.8%)
2094 surfedges 38327/512000 153308/2048000 ( 7.5%)
2095 edges 23244/256000 92976/1024000 ( 9.1%)
2096 LDR worldlights 0/16384 0/1441792 ( 0.0%)
2097 HDR worldlights 104/16384 9152/1441792 ( 0.6%)
2098 leafwaterdata 2/32768 24/393216 ( 0.0%)
2099 waterstrips 583/131072 5830/1310720 ( 0.4%)
2100 waterverts 0/131072 0/1572864 ( 0.0%)
2101 waterindices 10233/131072 20466/262144 ( 7.8%)
2102 cubemapsamples 40/1024 640/16384 ( 3.9%)
2103 overlays 24/1024 8448/360448 ( 2.3%)
2104 LDR lightdata [variable] 0/0 ( 0.0%)
2105 HDR lightdata [variable] 3766344/0 ( 0.0%)
2106 visdata [variable] 38398/16777216 ( 0.2%)
2107 entdata [variable] 217852/393216 (55.4%)
2108 LDR ambient table 2271/65536 9084/262144 ( 3.5%)
2109 HDR ambient table 2271/65536 9084/262144 ( 3.5%)
2110 LDR leaf ambient 2271/65536 63588/1835008 ( 3.5%)
2111 HDR leaf ambient 3983/65536 111524/1835008 ( 6.1%)
2112 occluders 0/0 0/0 ( 0.0%)
2113 occluder polygons 0/0 0/0 ( 0.0%)
2114 occluder vert ind 0/0 0/0 ( 0.0%)
2115 detail props [variable] 1/12 ( 8.3%)
2116 static props [variable] 1/43690 ( 0.0%)
2117 pakfile [variable] 1945881/0 ( 0.0%)
2118 physics [variable] 728358/4194304 (17.4%)
2119 physics terrain [variable] 732/1048576 ( 0.1%)
2120
2121 Level flags = 2
2122
2123 Total triangle count: 14083
2124 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
2125 25 seconds elapsed
2126
2127
2128
2129 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
2130 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
2131 Map revision 2059
2132 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
2133 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
2134 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
2135 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
2136 fixing up env_cubemap materials on brush sides...
2137 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
2138 Building Faces...done (0)
2139 Chop Details...done (0)
2140 Find Visible Detail Sides...
2141 Merged 262 detail faces...done (0)
2142 Merging details...done (0)
2143 FixTjuncs...
2144 PruneNodes...
2145 WriteBSP...
2146 Warning: area portal has 32 verts. Could be a vbsp bug.
2147 Warning: area portal has 32 verts. Could be a vbsp bug.
2148 done (0)
2149 writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
2150 done (0)
2151 Finding displacement neighbors...
2152 Finding lightmap sample positions...
2153 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
2154 Building Physics collision data...
2155 done (0) (728358 bytes)
2156 Error loading studio model ""!
2157 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
2158 Water found with no water_lod_control entity, creating a default one.
2159 Compacting texture/material tables...
2160 Reduced 3532 texinfos to 1861
2161 Reduced 184 texdatas to 161 (5555 bytes to 4684)
2162 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
2163 2 seconds elapsed
2164
2165
2166
2167 12 threads
2168 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
2169 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
2170 473 portalclusters
2171 1086 numportals
2172 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 364 visible clusters (0.00%)
2173 Total clusters visible: 46092
2174 Average clusters visible: 97
2175 Building PAS...
2176 Average clusters audible: 205
2177 visdatasize:38398 compressed from 60544
2178 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
2179 1 second elapsed
2180
2181
2182
2183 [Reading texlights from 'lights.rad']
2184 [48 texlights parsed from 'lights.rad']
2185
2186 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
2187 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
2188
2189 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
2190 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
2191 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
2192 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
2193 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
2194 Loaded alpha texture materials\Metal\metalbar001c.vtf
2195 Loaded alpha texture materials\Metal\metalbar001a.vtf
2196 Loaded alpha texture materials\Dev\dev_measurerails01.vtf
2197 Loaded alpha texture materials\Metal\metalrail013a.vtf
2198 Loaded alpha texture materials\Dev\dev_measurerails02.vtf
2199 Loaded alpha texture materials\Metal\metalrail013b.vtf
2200 Loaded alpha texture materials\Metal\metalgrate013b.vtf
2201 Loaded alpha texture materials\Metal\metalgrate016a.vtf
2202 Loaded alpha texture materials\Metal\metalgate001a.vtf
2203 Loaded alpha texture materials\Metal\metalfence001a.vtf
2204 Loaded alpha texture materials\Metal\metaltruss022a.vtf
2205 Loaded alpha texture materials\Metal\metalgrate011a.vtf
2206 4936 faces
2207 6 degenerate faces
2208 274982 square feet [39597528.00 square inches]
2209 4 Displacements
2210 5705 Square Feet [821611.25 Square Inches]
2211 4930 patches before subdivision
2212 zero area child patch
2213 zero area child patch
2214 zero area child patch
2215 76972 patches after subdivision
2216 104 direct lights
2217 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7854125, max 592
2218 transfer lists: 59.9 megs
2219 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67486, 56501, 36445)
2220 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8804, 7030, 3882)
2221 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1191, 903, 428)
2222 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(187, 136, 58)
2223 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 21, 8)
2224 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1)
2225 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
2226 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
2227 Build Patch/Sample Hash Table(s).....Done<0.0116 sec>
2228 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
2229 0 of 0 (0% of) surface lights went in leaf ambient cubes.
2230 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
2231 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
2232 Ready to Finish
2233
2234 Object names Objects/Maxobjs Memory / Maxmem Fullness
2235 ------------ --------------- --------------- --------
2236 models 54/4096 2592/196608 ( 1.3%)
2237 brushes 2150/32768 25800/393216 ( 6.6%)
2238 brushsides 20080/65536 160640/524288 (30.6%)
2239 planes 13502/65536 270040/1310720 (20.6%)
2240 vertexes 7699/65536 92388/786432 (11.7%)
2241 nodes 2216/65536 70912/2097152 ( 3.4%)
2242 texinfos 1861/12288 133992/884736 (15.1%)
2243 texdata 161/2048 5152/65536 ( 7.9%)
2244 dispinfos 4/0 704/0 ( 0.0%)
2245 disp_verts 100/0 2000/0 ( 0.0%)
2246 disp_tris 128/0 256/0 ( 0.0%)
2247 disp_lmsamples 19032/0 19032/0 ( 0.0%)
2248 faces 4936/65536 276416/3670016 ( 7.5%)
2249 hdr faces 4936/65536 276416/3670016 ( 7.5%)
2250 origfaces 3600/65536 201600/3670016 ( 5.5%)
2251 leaves 2271/65536 72672/2097152 ( 3.5%)
2252 leaffaces 6176/65536 12352/131072 ( 9.4%)
2253 leafbrushes 4448/65536 8896/131072 ( 6.8%)
2254 areas 8/1024 64/8192 ( 0.8%)
2255 surfedges 38327/512000 153308/2048000 ( 7.5%)
2256 edges 23244/256000 92976/1024000 ( 9.1%)
2257 LDR worldlights 0/16384 0/1441792 ( 0.0%)
2258 HDR worldlights 104/16384 9152/1441792 ( 0.6%)
2259 leafwaterdata 2/32768 24/393216 ( 0.0%)
2260 waterstrips 583/131072 5830/1310720 ( 0.4%)
2261 waterverts 0/131072 0/1572864 ( 0.0%)
2262 waterindices 10233/131072 20466/262144 ( 7.8%)
2263 cubemapsamples 40/1024 640/16384 ( 3.9%)
2264 overlays 24/1024 8448/360448 ( 2.3%)
2265 LDR lightdata [variable] 0/0 ( 0.0%)
2266 HDR lightdata [variable] 3766344/0 ( 0.0%)
2267 visdata [variable] 38398/16777216 ( 0.2%)
2268 entdata [variable] 217657/393216 (55.4%)
2269 LDR ambient table 2271/65536 9084/262144 ( 3.5%)
2270 HDR ambient table 2271/65536 9084/262144 ( 3.5%)
2271 LDR leaf ambient 2271/65536 63588/1835008 ( 3.5%)
2272 HDR leaf ambient 3983/65536 111524/1835008 ( 6.1%)
2273 occluders 0/0 0/0 ( 0.0%)
2274 occluder polygons 0/0 0/0 ( 0.0%)
2275 occluder vert ind 0/0 0/0 ( 0.0%)
2276 detail props [variable] 1/12 ( 8.3%)
2277 static props [variable] 1/43690 ( 0.0%)
2278 pakfile [variable] 1945881/0 ( 0.0%)
2279 physics [variable] 728358/4194304 (17.4%)
2280 physics terrain [variable] 732/1048576 ( 0.1%)
2281
2282 Level flags = 2
2283
2284 Total triangle count: 14083
2285 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
2286 25 seconds elapsed
2287
2288
2289
2290 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
2291 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
2292 Map revision 2061
2293 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
2294 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
2295 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
2296 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
2297 fixing up env_cubemap materials on brush sides...
2298 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
2299 Building Faces...done (0)
2300 Chop Details...done (0)
2301 Find Visible Detail Sides...
2302 Merged 262 detail faces...done (0)
2303 Merging details...done (0)
2304 FixTjuncs...
2305 PruneNodes...
2306 WriteBSP...
2307 Warning: area portal has 32 verts. Could be a vbsp bug.
2308 Warning: area portal has 32 verts. Could be a vbsp bug.
2309 done (0)
2310 writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
2311 done (0)
2312 Finding displacement neighbors...
2313 Finding lightmap sample positions...
2314 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
2315 Building Physics collision data...
2316 done (0) (728358 bytes)
2317 Error loading studio model ""!
2318 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
2319 Water found with no water_lod_control entity, creating a default one.
2320 Compacting texture/material tables...
2321 Reduced 3532 texinfos to 1861
2322 Reduced 184 texdatas to 161 (5555 bytes to 4684)
2323 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
2324 2 seconds elapsed
2325
2326
2327
2328 12 threads
2329 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
2330 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
2331 473 portalclusters
2332 1086 numportals
2333 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 364 visible clusters (0.00%)
2334 Total clusters visible: 46092
2335 Average clusters visible: 97
2336 Building PAS...
2337 Average clusters audible: 205
2338 visdatasize:38398 compressed from 60544
2339 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
2340 1 second elapsed
2341
2342
2343
2344 [Reading texlights from 'lights.rad']
2345 [48 texlights parsed from 'lights.rad']
2346
2347 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
2348 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
2349
2350 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
2351 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
2352 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
2353 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
2354 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
2355 Loaded alpha texture materials\Metal\metalbar001c.vtf
2356 Loaded alpha texture materials\Metal\metalbar001a.vtf
2357 Loaded alpha texture materials\Dev\dev_measurerails01.vtf
2358 Loaded alpha texture materials\Metal\metalrail013a.vtf
2359 Loaded alpha texture materials\Dev\dev_measurerails02.vtf
2360 Loaded alpha texture materials\Metal\metalrail013b.vtf
2361 Loaded alpha texture materials\Metal\metalgrate013b.vtf
2362 Loaded alpha texture materials\Metal\metalgrate016a.vtf
2363 Loaded alpha texture materials\Metal\metalgate001a.vtf
2364 Loaded alpha texture materials\Metal\metalfence001a.vtf
2365 Loaded alpha texture materials\Metal\metaltruss022a.vtf
2366 Loaded alpha texture materials\Metal\metalgrate011a.vtf
2367 4936 faces
2368 6 degenerate faces
2369 274982 square feet [39597528.00 square inches]
2370 4 Displacements
2371 5705 Square Feet [821611.25 Square Inches]
2372 4930 patches before subdivision
2373 zero area child patch
2374 zero area child patch
2375 zero area child patch
2376 76972 patches after subdivision
2377 104 direct lights
2378 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7854125, max 592
2379 transfer lists: 59.9 megs
2380 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67485, 56500, 36445)
2381 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8804, 7030, 3882)
2382 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1191, 903, 428)
2383 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(187, 136, 58)
2384 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 21, 8)
2385 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1)
2386 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
2387 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
2388 Build Patch/Sample Hash Table(s).....Done<0.0117 sec>
2389 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
2390 0 of 0 (0% of) surface lights went in leaf ambient cubes.
2391 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
2392 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
2393 Ready to Finish
2394
2395 Object names Objects/Maxobjs Memory / Maxmem Fullness
2396 ------------ --------------- --------------- --------
2397 models 54/4096 2592/196608 ( 1.3%)
2398 brushes 2150/32768 25800/393216 ( 6.6%)
2399 brushsides 20080/65536 160640/524288 (30.6%)
2400 planes 13502/65536 270040/1310720 (20.6%)
2401 vertexes 7699/65536 92388/786432 (11.7%)
2402 nodes 2216/65536 70912/2097152 ( 3.4%)
2403 texinfos 1861/12288 133992/884736 (15.1%)
2404 texdata 161/2048 5152/65536 ( 7.9%)
2405 dispinfos 4/0 704/0 ( 0.0%)
2406 disp_verts 100/0 2000/0 ( 0.0%)
2407 disp_tris 128/0 256/0 ( 0.0%)
2408 disp_lmsamples 19032/0 19032/0 ( 0.0%)
2409 faces 4936/65536 276416/3670016 ( 7.5%)
2410 hdr faces 4936/65536 276416/3670016 ( 7.5%)
2411 origfaces 3600/65536 201600/3670016 ( 5.5%)
2412 leaves 2271/65536 72672/2097152 ( 3.5%)
2413 leaffaces 6176/65536 12352/131072 ( 9.4%)
2414 leafbrushes 4448/65536 8896/131072 ( 6.8%)
2415 areas 8/1024 64/8192 ( 0.8%)
2416 surfedges 38327/512000 153308/2048000 ( 7.5%)
2417 edges 23244/256000 92976/1024000 ( 9.1%)
2418 LDR worldlights 0/16384 0/1441792 ( 0.0%)
2419 HDR worldlights 104/16384 9152/1441792 ( 0.6%)
2420 leafwaterdata 2/32768 24/393216 ( 0.0%)
2421 waterstrips 583/131072 5830/1310720 ( 0.4%)
2422 waterverts 0/131072 0/1572864 ( 0.0%)
2423 waterindices 10233/131072 20466/262144 ( 7.8%)
2424 cubemapsamples 40/1024 640/16384 ( 3.9%)
2425 overlays 24/1024 8448/360448 ( 2.3%)
2426 LDR lightdata [variable] 0/0 ( 0.0%)
2427 HDR lightdata [variable] 3766344/0 ( 0.0%)
2428 visdata [variable] 38398/16777216 ( 0.2%)
2429 entdata [variable] 217616/393216 (55.3%)
2430 LDR ambient table 2271/65536 9084/262144 ( 3.5%)
2431 HDR ambient table 2271/65536 9084/262144 ( 3.5%)
2432 LDR leaf ambient 2271/65536 63588/1835008 ( 3.5%)
2433 HDR leaf ambient 3983/65536 111524/1835008 ( 6.1%)
2434 occluders 0/0 0/0 ( 0.0%)
2435 occluder polygons 0/0 0/0 ( 0.0%)
2436 occluder vert ind 0/0 0/0 ( 0.0%)
2437 detail props [variable] 1/12 ( 8.3%)
2438 static props [variable] 1/43690 ( 0.0%)
2439 pakfile [variable] 1945881/0 ( 0.0%)
2440 physics [variable] 728358/4194304 (17.4%)
2441 physics terrain [variable] 732/1048576 ( 0.1%)
2442
2443 Level flags = 2
2444
2445 Total triangle count: 14083
2446 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
2447 26 seconds elapsed
2448
2449
2450
2451 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
2452 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
2453 Map revision 2062
2454 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
2455 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
2456 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
2457 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
2458 fixing up env_cubemap materials on brush sides...
2459 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
2460 Building Faces...done (0)
2461 Chop Details...done (0)
2462 Find Visible Detail Sides...
2463 Merged 262 detail faces...done (0)
2464 Merging details...done (0)
2465 FixTjuncs...
2466 PruneNodes...
2467 WriteBSP...
2468 Warning: area portal has 32 verts. Could be a vbsp bug.
2469 Warning: area portal has 32 verts. Could be a vbsp bug.
2470 done (0)
2471 writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
2472 done (0)
2473 Finding displacement neighbors...
2474 Finding lightmap sample positions...
2475 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
2476 Building Physics collision data...
2477 done (0) (729509 bytes)
2478 Error loading studio model ""!
2479 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
2480 Water found with no water_lod_control entity, creating a default one.
2481 Compacting texture/material tables...
2482 Reduced 3534 texinfos to 1863
2483 Reduced 184 texdatas to 161 (5555 bytes to 4684)
2484 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
2485 2 seconds elapsed
2486
2487
2488
2489 12 threads
2490 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
2491 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
2492 473 portalclusters
2493 1086 numportals
2494 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%)
2495 Total clusters visible: 46094
2496 Average clusters visible: 97
2497 Building PAS...
2498 Average clusters audible: 205
2499 visdatasize:38398 compressed from 60544
2500 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
2501 1 second elapsed
2502
2503
2504
2505 [Reading texlights from 'lights.rad']
2506 [48 texlights parsed from 'lights.rad']
2507
2508 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
2509 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
2510
2511 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
2512 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
2513 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
2514 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
2515 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
2516 Loaded alpha texture materials\Metal\metalbar001c.vtf
2517 Loaded alpha texture materials\Metal\metalbar001a.vtf
2518 Loaded alpha texture materials\Dev\dev_measurerails01.vtf
2519 Loaded alpha texture materials\Metal\metalrail013a.vtf
2520 Loaded alpha texture materials\Dev\dev_measurerails02.vtf
2521 Loaded alpha texture materials\Metal\metalrail013b.vtf
2522 Loaded alpha texture materials\Metal\metalgrate013b.vtf
2523 Loaded alpha texture materials\Metal\metalgrate016a.vtf
2524 Loaded alpha texture materials\Metal\metalgate001a.vtf
2525 Loaded alpha texture materials\Metal\metalfence001a.vtf
2526 Loaded alpha texture materials\Metal\metaltruss022a.vtf
2527 Loaded alpha texture materials\Metal\metalgrate011a.vtf
2528 4948 faces
2529 6 degenerate faces
2530 275428 square feet [39661720.00 square inches]
2531 4 Displacements
2532 5705 Square Feet [821611.25 Square Inches]
2533 4942 patches before subdivision
2534 zero area child patch
2535 zero area child patch
2536 zero area child patch
2537 76984 patches after subdivision
2538 104 direct lights
2539 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7855212, max 592
2540 transfer lists: 59.9 megs
2541 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67539, 56553, 36486)
2542 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8821, 7038, 3886)
2543 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1192, 904, 429)
2544 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(187, 136, 58)
2545 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 21, 8)
2546 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1)
2547 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
2548 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
2549 Build Patch/Sample Hash Table(s).....Done<0.0118 sec>
2550 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
2551 0 of 0 (0% of) surface lights went in leaf ambient cubes.
2552 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
2553 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
2554 Ready to Finish
2555
2556 Object names Objects/Maxobjs Memory / Maxmem Fullness
2557 ------------ --------------- --------------- --------
2558 models 55/4096 2640/196608 ( 1.3%)
2559 brushes 2152/32768 25824/393216 ( 6.6%)
2560 brushsides 20096/65536 160768/524288 (30.7%)
2561 planes 13508/65536 270160/1310720 (20.6%)
2562 vertexes 7715/65536 92580/786432 (11.8%)
2563 nodes 2224/65536 71168/2097152 ( 3.4%)
2564 texinfos 1863/12288 134136/884736 (15.2%)
2565 texdata 161/2048 5152/65536 ( 7.9%)
2566 dispinfos 4/0 704/0 ( 0.0%)
2567 disp_verts 100/0 2000/0 ( 0.0%)
2568 disp_tris 128/0 256/0 ( 0.0%)
2569 disp_lmsamples 19032/0 19032/0 ( 0.0%)
2570 faces 4948/65536 277088/3670016 ( 7.6%)
2571 hdr faces 4948/65536 277088/3670016 ( 7.6%)
2572 origfaces 3612/65536 202272/3670016 ( 5.5%)
2573 leaves 2280/65536 72960/2097152 ( 3.5%)
2574 leaffaces 6188/65536 12376/131072 ( 9.4%)
2575 leafbrushes 4450/65536 8900/131072 ( 6.8%)
2576 areas 8/1024 64/8192 ( 0.8%)
2577 surfedges 38423/512000 153692/2048000 ( 7.5%)
2578 edges 23292/256000 93168/1024000 ( 9.1%)
2579 LDR worldlights 0/16384 0/1441792 ( 0.0%)
2580 HDR worldlights 104/16384 9152/1441792 ( 0.6%)
2581 leafwaterdata 2/32768 24/393216 ( 0.0%)
2582 waterstrips 583/131072 5830/1310720 ( 0.4%)
2583 waterverts 0/131072 0/1572864 ( 0.0%)
2584 waterindices 10233/131072 20466/262144 ( 7.8%)
2585 cubemapsamples 40/1024 640/16384 ( 3.9%)
2586 overlays 24/1024 8448/360448 ( 2.3%)
2587 LDR lightdata [variable] 0/0 ( 0.0%)
2588 HDR lightdata [variable] 3766344/0 ( 0.0%)
2589 visdata [variable] 38398/16777216 ( 0.2%)
2590 entdata [variable] 217955/393216 (55.4%)
2591 LDR ambient table 2280/65536 9120/262144 ( 3.5%)
2592 HDR ambient table 2280/65536 9120/262144 ( 3.5%)
2593 LDR leaf ambient 2280/65536 63840/1835008 ( 3.5%)
2594 HDR leaf ambient 3990/65536 111720/1835008 ( 6.1%)
2595 occluders 0/0 0/0 ( 0.0%)
2596 occluder polygons 0/0 0/0 ( 0.0%)
2597 occluder vert ind 0/0 0/0 ( 0.0%)
2598 detail props [variable] 1/12 ( 8.3%)
2599 static props [variable] 1/43690 ( 0.0%)
2600 pakfile [variable] 1945881/0 ( 0.0%)
2601 physics [variable] 729509/4194304 (17.4%)
2602 physics terrain [variable] 732/1048576 ( 0.1%)
2603
2604 Level flags = 2
2605
2606 Total triangle count: 14107
2607 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
2608 27 seconds elapsed
2609
2610
2611
2612 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
2613 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
2614 Map revision 2067
2615 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
2616 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
2617 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
2618 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
2619 fixing up env_cubemap materials on brush sides...
2620 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
2621 Building Faces...done (0)
2622 Chop Details...done (0)
2623 Find Visible Detail Sides...
2624 Merged 262 detail faces...done (0)
2625 Merging details...done (0)
2626 FixTjuncs...
2627 PruneNodes...
2628 WriteBSP...
2629 Warning: area portal has 32 verts. Could be a vbsp bug.
2630 Warning: area portal has 32 verts. Could be a vbsp bug.
2631 done (0)
2632 writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
2633 done (0)
2634 Finding displacement neighbors...
2635 Finding lightmap sample positions...
2636 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
2637 Building Physics collision data...
2638 done (0) (729509 bytes)
2639 Error loading studio model ""!
2640 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
2641 Water found with no water_lod_control entity, creating a default one.
2642 Compacting texture/material tables...
2643 Reduced 3534 texinfos to 1863
2644 Reduced 184 texdatas to 161 (5555 bytes to 4684)
2645 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
2646 2 seconds elapsed
2647
2648
2649
2650 12 threads
2651 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
2652 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
2653 473 portalclusters
2654 1086 numportals
2655 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%)
2656 Total clusters visible: 46094
2657 Average clusters visible: 97
2658 Building PAS...
2659 Average clusters audible: 205
2660 visdatasize:38398 compressed from 60544
2661 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
2662 1 second elapsed
2663
2664
2665
2666 [Reading texlights from 'lights.rad']
2667 [48 texlights parsed from 'lights.rad']
2668
2669 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
2670 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
2671
2672 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
2673 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
2674 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
2675 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
2676 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
2677 Loaded alpha texture materials\Metal\metalbar001c.vtf
2678 Loaded alpha texture materials\Metal\metalbar001a.vtf
2679 Loaded alpha texture materials\Dev\dev_measurerails01.vtf
2680 Loaded alpha texture materials\Metal\metalrail013a.vtf
2681 Loaded alpha texture materials\Dev\dev_measurerails02.vtf
2682 Loaded alpha texture materials\Metal\metalrail013b.vtf
2683 Loaded alpha texture materials\Metal\metalgrate013b.vtf
2684 Loaded alpha texture materials\Metal\metalgrate016a.vtf
2685 Loaded alpha texture materials\Metal\metalgate001a.vtf
2686 Loaded alpha texture materials\Metal\metalfence001a.vtf
2687 Loaded alpha texture materials\Metal\metaltruss022a.vtf
2688 Loaded alpha texture materials\Metal\metalgrate011a.vtf
2689 4948 faces
2690 6 degenerate faces
2691 275428 square feet [39661720.00 square inches]
2692 4 Displacements
2693 5705 Square Feet [821611.25 Square Inches]
2694 4942 patches before subdivision
2695 zero area child patch
2696 zero area child patch
2697 zero area child patch
2698 76984 patches after subdivision
2699 104 direct lights
2700 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7855212, max 592
2701 transfer lists: 59.9 megs
2702 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67540, 56554, 36486)
2703 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8821, 7038, 3886)
2704 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1192, 904, 429)
2705 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(187, 136, 58)
2706 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 21, 8)
2707 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1)
2708 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
2709 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
2710 Build Patch/Sample Hash Table(s).....Done<0.0118 sec>
2711 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
2712 0 of 0 (0% of) surface lights went in leaf ambient cubes.
2713 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
2714 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
2715 Ready to Finish
2716
2717 Object names Objects/Maxobjs Memory / Maxmem Fullness
2718 ------------ --------------- --------------- --------
2719 models 55/4096 2640/196608 ( 1.3%)
2720 brushes 2152/32768 25824/393216 ( 6.6%)
2721 brushsides 20096/65536 160768/524288 (30.7%)
2722 planes 13508/65536 270160/1310720 (20.6%)
2723 vertexes 7715/65536 92580/786432 (11.8%)
2724 nodes 2224/65536 71168/2097152 ( 3.4%)
2725 texinfos 1863/12288 134136/884736 (15.2%)
2726 texdata 161/2048 5152/65536 ( 7.9%)
2727 dispinfos 4/0 704/0 ( 0.0%)
2728 disp_verts 100/0 2000/0 ( 0.0%)
2729 disp_tris 128/0 256/0 ( 0.0%)
2730 disp_lmsamples 19032/0 19032/0 ( 0.0%)
2731 faces 4948/65536 277088/3670016 ( 7.6%)
2732 hdr faces 4948/65536 277088/3670016 ( 7.6%)
2733 origfaces 3612/65536 202272/3670016 ( 5.5%)
2734 leaves 2280/65536 72960/2097152 ( 3.5%)
2735 leaffaces 6188/65536 12376/131072 ( 9.4%)
2736 leafbrushes 4450/65536 8900/131072 ( 6.8%)
2737 areas 8/1024 64/8192 ( 0.8%)
2738 surfedges 38423/512000 153692/2048000 ( 7.5%)
2739 edges 23292/256000 93168/1024000 ( 9.1%)
2740 LDR worldlights 0/16384 0/1441792 ( 0.0%)
2741 HDR worldlights 104/16384 9152/1441792 ( 0.6%)
2742 leafwaterdata 2/32768 24/393216 ( 0.0%)
2743 waterstrips 583/131072 5830/1310720 ( 0.4%)
2744 waterverts 0/131072 0/1572864 ( 0.0%)
2745 waterindices 10233/131072 20466/262144 ( 7.8%)
2746 cubemapsamples 40/1024 640/16384 ( 3.9%)
2747 overlays 24/1024 8448/360448 ( 2.3%)
2748 LDR lightdata [variable] 0/0 ( 0.0%)
2749 HDR lightdata [variable] 3766344/0 ( 0.0%)
2750 visdata [variable] 38398/16777216 ( 0.2%)
2751 entdata [variable] 217908/393216 (55.4%)
2752 LDR ambient table 2280/65536 9120/262144 ( 3.5%)
2753 HDR ambient table 2280/65536 9120/262144 ( 3.5%)
2754 LDR leaf ambient 2280/65536 63840/1835008 ( 3.5%)
2755 HDR leaf ambient 3990/65536 111720/1835008 ( 6.1%)
2756 occluders 0/0 0/0 ( 0.0%)
2757 occluder polygons 0/0 0/0 ( 0.0%)
2758 occluder vert ind 0/0 0/0 ( 0.0%)
2759 detail props [variable] 1/12 ( 8.3%)
2760 static props [variable] 1/43690 ( 0.0%)
2761 pakfile [variable] 1945881/0 ( 0.0%)
2762 physics [variable] 729509/4194304 (17.4%)
2763 physics terrain [variable] 732/1048576 ( 0.1%)
2764
2765 Level flags = 2
2766
2767 Total triangle count: 14107
2768 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
2769 25 seconds elapsed
2770
2771
2772
2773 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
2774 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
2775 Map revision 2072
2776 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
2777 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
2778 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
2779 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
2780 fixing up env_cubemap materials on brush sides...
2781 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
2782 Building Faces...done (0)
2783 Chop Details...done (0)
2784 Find Visible Detail Sides...
2785 Merged 262 detail faces...done (0)
2786 Merging details...done (0)
2787 FixTjuncs...
2788 PruneNodes...
2789 WriteBSP...
2790 Warning: area portal has 32 verts. Could be a vbsp bug.
2791 Warning: area portal has 32 verts. Could be a vbsp bug.
2792 done (0)
2793 writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
2794 done (0)
2795 Finding displacement neighbors...
2796 Finding lightmap sample positions...
2797 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
2798 Building Physics collision data...
2799 done (0) (729509 bytes)
2800 Error loading studio model ""!
2801 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
2802 Water found with no water_lod_control entity, creating a default one.
2803 Compacting texture/material tables...
2804 Reduced 3534 texinfos to 1863
2805 Reduced 184 texdatas to 161 (5555 bytes to 4684)
2806 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
2807 2 seconds elapsed
2808
2809
2810
2811 12 threads
2812 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
2813 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
2814 473 portalclusters
2815 1086 numportals
2816 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 364 visible clusters (0.00%)
2817 Total clusters visible: 46092
2818 Average clusters visible: 97
2819 Building PAS...
2820 Average clusters audible: 205
2821 visdatasize:38398 compressed from 60544
2822 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
2823 1 second elapsed
2824
2825
2826
2827 [Reading texlights from 'lights.rad']
2828 [48 texlights parsed from 'lights.rad']
2829
2830 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
2831 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
2832
2833 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
2834 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
2835 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
2836 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
2837 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
2838 Loaded alpha texture materials\Metal\metalbar001c.vtf
2839 Loaded alpha texture materials\Metal\metalbar001a.vtf
2840 Loaded alpha texture materials\Dev\dev_measurerails01.vtf
2841 Loaded alpha texture materials\Metal\metalrail013a.vtf
2842 Loaded alpha texture materials\Dev\dev_measurerails02.vtf
2843 Loaded alpha texture materials\Metal\metalrail013b.vtf
2844 Loaded alpha texture materials\Metal\metalgrate013b.vtf
2845 Loaded alpha texture materials\Metal\metalgrate016a.vtf
2846 Loaded alpha texture materials\Metal\metalgate001a.vtf
2847 Loaded alpha texture materials\Metal\metalfence001a.vtf
2848 Loaded alpha texture materials\Metal\metaltruss022a.vtf
2849 Loaded alpha texture materials\Metal\metalgrate011a.vtf
2850 4948 faces
2851 6 degenerate faces
2852 275428 square feet [39661720.00 square inches]
2853 4 Displacements
2854 5705 Square Feet [821611.25 Square Inches]
2855 4942 patches before subdivision
2856 zero area child patch
2857 zero area child patch
2858 zero area child patch
2859 76984 patches after subdivision
2860 104 direct lights
2861 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7855212, max 592
2862 transfer lists: 59.9 megs
2863 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67540, 56554, 36486)
2864 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8821, 7038, 3886)
2865 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1192, 904, 429)
2866 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(187, 136, 58)
2867 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 21, 8)
2868 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1)
2869 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
2870 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
2871 Build Patch/Sample Hash Table(s).....Done<0.0118 sec>
2872 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
2873 0 of 0 (0% of) surface lights went in leaf ambient cubes.
2874 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
2875 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
2876 Ready to Finish
2877
2878 Object names Objects/Maxobjs Memory / Maxmem Fullness
2879 ------------ --------------- --------------- --------
2880 models 55/4096 2640/196608 ( 1.3%)
2881 brushes 2152/32768 25824/393216 ( 6.6%)
2882 brushsides 20096/65536 160768/524288 (30.7%)
2883 planes 13508/65536 270160/1310720 (20.6%)
2884 vertexes 7715/65536 92580/786432 (11.8%)
2885 nodes 2224/65536 71168/2097152 ( 3.4%)
2886 texinfos 1863/12288 134136/884736 (15.2%)
2887 texdata 161/2048 5152/65536 ( 7.9%)
2888 dispinfos 4/0 704/0 ( 0.0%)
2889 disp_verts 100/0 2000/0 ( 0.0%)
2890 disp_tris 128/0 256/0 ( 0.0%)
2891 disp_lmsamples 19032/0 19032/0 ( 0.0%)
2892 faces 4948/65536 277088/3670016 ( 7.6%)
2893 hdr faces 4948/65536 277088/3670016 ( 7.6%)
2894 origfaces 3612/65536 202272/3670016 ( 5.5%)
2895 leaves 2280/65536 72960/2097152 ( 3.5%)
2896 leaffaces 6188/65536 12376/131072 ( 9.4%)
2897 leafbrushes 4450/65536 8900/131072 ( 6.8%)
2898 areas 8/1024 64/8192 ( 0.8%)
2899 surfedges 38423/512000 153692/2048000 ( 7.5%)
2900 edges 23292/256000 93168/1024000 ( 9.1%)
2901 LDR worldlights 0/16384 0/1441792 ( 0.0%)
2902 HDR worldlights 104/16384 9152/1441792 ( 0.6%)
2903 leafwaterdata 2/32768 24/393216 ( 0.0%)
2904 waterstrips 583/131072 5830/1310720 ( 0.4%)
2905 waterverts 0/131072 0/1572864 ( 0.0%)
2906 waterindices 10233/131072 20466/262144 ( 7.8%)
2907 cubemapsamples 40/1024 640/16384 ( 3.9%)
2908 overlays 24/1024 8448/360448 ( 2.3%)
2909 LDR lightdata [variable] 0/0 ( 0.0%)
2910 HDR lightdata [variable] 3766344/0 ( 0.0%)
2911 visdata [variable] 38398/16777216 ( 0.2%)
2912 entdata [variable] 218071/393216 (55.5%)
2913 LDR ambient table 2280/65536 9120/262144 ( 3.5%)
2914 HDR ambient table 2280/65536 9120/262144 ( 3.5%)
2915 LDR leaf ambient 2280/65536 63840/1835008 ( 3.5%)
2916 HDR leaf ambient 3990/65536 111720/1835008 ( 6.1%)
2917 occluders 0/0 0/0 ( 0.0%)
2918 occluder polygons 0/0 0/0 ( 0.0%)
2919 occluder vert ind 0/0 0/0 ( 0.0%)
2920 detail props [variable] 1/12 ( 8.3%)
2921 static props [variable] 1/43690 ( 0.0%)
2922 pakfile [variable] 1945881/0 ( 0.0%)
2923 physics [variable] 729509/4194304 (17.4%)
2924 physics terrain [variable] 732/1048576 ( 0.1%)
2925
2926 Level flags = 2
2927
2928 Total triangle count: 14107
2929 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
2930 25 seconds elapsed
2931
2932
2933
2934 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
2935 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
2936 Map revision 2075
2937 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
2938 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
2939 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
2940 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
2941 fixing up env_cubemap materials on brush sides...
2942 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
2943 Building Faces...done (0)
2944 Chop Details...done (0)
2945 Find Visible Detail Sides...
2946 Merged 262 detail faces...done (0)
2947 Merging details...done (0)
2948 FixTjuncs...
2949 PruneNodes...
2950 WriteBSP...
2951 Warning: area portal has 32 verts. Could be a vbsp bug.
2952 Warning: area portal has 32 verts. Could be a vbsp bug.
2953 done (0)
2954 writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
2955 done (0)
2956 Finding displacement neighbors...
2957 Finding lightmap sample positions...
2958 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
2959 Building Physics collision data...
2960 done (0) (729509 bytes)
2961 Error loading studio model ""!
2962 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
2963 Water found with no water_lod_control entity, creating a default one.
2964 Compacting texture/material tables...
2965 Reduced 3534 texinfos to 1863
2966 Reduced 184 texdatas to 161 (5555 bytes to 4684)
2967 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
2968 2 seconds elapsed
2969
2970
2971
2972 12 threads
2973 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
2974 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
2975 473 portalclusters
2976 1086 numportals
2977 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 364 visible clusters (0.00%)
2978 Total clusters visible: 46092
2979 Average clusters visible: 97
2980 Building PAS...
2981 Average clusters audible: 205
2982 visdatasize:38398 compressed from 60544
2983 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
2984 1 second elapsed
2985
2986
2987
2988 [Reading texlights from 'lights.rad']
2989 [48 texlights parsed from 'lights.rad']
2990
2991 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
2992 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
2993
2994 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
2995 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
2996 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
2997 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
2998 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
2999 Loaded alpha texture materials\Metal\metalbar001c.vtf
3000 Loaded alpha texture materials\Metal\metalbar001a.vtf
3001 Loaded alpha texture materials\Dev\dev_measurerails01.vtf
3002 Loaded alpha texture materials\Metal\metalrail013a.vtf
3003 Loaded alpha texture materials\Dev\dev_measurerails02.vtf
3004 Loaded alpha texture materials\Metal\metalrail013b.vtf
3005 Loaded alpha texture materials\Metal\metalgrate013b.vtf
3006 Loaded alpha texture materials\Metal\metalgrate016a.vtf
3007 Loaded alpha texture materials\Metal\metalgate001a.vtf
3008 Loaded alpha texture materials\Metal\metalfence001a.vtf
3009 Loaded alpha texture materials\Metal\metaltruss022a.vtf
3010 Loaded alpha texture materials\Metal\metalgrate011a.vtf
3011 4948 faces
3012 6 degenerate faces
3013 275428 square feet [39661720.00 square inches]
3014 4 Displacements
3015 5705 Square Feet [821611.25 Square Inches]
3016 4942 patches before subdivision
3017 zero area child patch
3018 zero area child patch
3019 zero area child patch
3020 76984 patches after subdivision
3021 104 direct lights
3022 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7855212, max 592
3023 transfer lists: 59.9 megs
3024 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67540, 56554, 36486)
3025 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8821, 7038, 3886)
3026 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1192, 904, 429)
3027 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(187, 136, 58)
3028 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 21, 8)
3029 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1)
3030 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
3031 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
3032 Build Patch/Sample Hash Table(s).....Done<0.0125 sec>
3033 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
3034 0 of 0 (0% of) surface lights went in leaf ambient cubes.
3035 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
3036 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
3037 Ready to Finish
3038
3039 Object names Objects/Maxobjs Memory / Maxmem Fullness
3040 ------------ --------------- --------------- --------
3041 models 55/4096 2640/196608 ( 1.3%)
3042 brushes 2152/32768 25824/393216 ( 6.6%)
3043 brushsides 20096/65536 160768/524288 (30.7%)
3044 planes 13508/65536 270160/1310720 (20.6%)
3045 vertexes 7715/65536 92580/786432 (11.8%)
3046 nodes 2224/65536 71168/2097152 ( 3.4%)
3047 texinfos 1863/12288 134136/884736 (15.2%)
3048 texdata 161/2048 5152/65536 ( 7.9%)
3049 dispinfos 4/0 704/0 ( 0.0%)
3050 disp_verts 100/0 2000/0 ( 0.0%)
3051 disp_tris 128/0 256/0 ( 0.0%)
3052 disp_lmsamples 19032/0 19032/0 ( 0.0%)
3053 faces 4948/65536 277088/3670016 ( 7.6%)
3054 hdr faces 4948/65536 277088/3670016 ( 7.6%)
3055 origfaces 3612/65536 202272/3670016 ( 5.5%)
3056 leaves 2280/65536 72960/2097152 ( 3.5%)
3057 leaffaces 6188/65536 12376/131072 ( 9.4%)
3058 leafbrushes 4450/65536 8900/131072 ( 6.8%)
3059 areas 8/1024 64/8192 ( 0.8%)
3060 surfedges 38423/512000 153692/2048000 ( 7.5%)
3061 edges 23292/256000 93168/1024000 ( 9.1%)
3062 LDR worldlights 0/16384 0/1441792 ( 0.0%)
3063 HDR worldlights 104/16384 9152/1441792 ( 0.6%)
3064 leafwaterdata 2/32768 24/393216 ( 0.0%)
3065 waterstrips 583/131072 5830/1310720 ( 0.4%)
3066 waterverts 0/131072 0/1572864 ( 0.0%)
3067 waterindices 10233/131072 20466/262144 ( 7.8%)
3068 cubemapsamples 40/1024 640/16384 ( 3.9%)
3069 overlays 24/1024 8448/360448 ( 2.3%)
3070 LDR lightdata [variable] 0/0 ( 0.0%)
3071 HDR lightdata [variable] 3766344/0 ( 0.0%)
3072 visdata [variable] 38398/16777216 ( 0.2%)
3073 entdata [variable] 218072/393216 (55.5%)
3074 LDR ambient table 2280/65536 9120/262144 ( 3.5%)
3075 HDR ambient table 2280/65536 9120/262144 ( 3.5%)
3076 LDR leaf ambient 2280/65536 63840/1835008 ( 3.5%)
3077 HDR leaf ambient 3990/65536 111720/1835008 ( 6.1%)
3078 occluders 0/0 0/0 ( 0.0%)
3079 occluder polygons 0/0 0/0 ( 0.0%)
3080 occluder vert ind 0/0 0/0 ( 0.0%)
3081 detail props [variable] 1/12 ( 8.3%)
3082 static props [variable] 1/43690 ( 0.0%)
3083 pakfile [variable] 1945881/0 ( 0.0%)
3084 physics [variable] 729509/4194304 (17.4%)
3085 physics terrain [variable] 732/1048576 ( 0.1%)
3086
3087 Level flags = 2
3088
3089 Total triangle count: 14107
3090 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
3091 36 seconds elapsed
3092
3093
3094
3095 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
3096 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
3097 Map revision 2077
3098 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
3099 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
3100 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
3101 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
3102 fixing up env_cubemap materials on brush sides...
3103 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
3104 Building Faces...done (0)
3105 Chop Details...done (0)
3106 Find Visible Detail Sides...
3107 Merged 262 detail faces...done (0)
3108 Merging details...done (0)
3109 FixTjuncs...
3110 PruneNodes...
3111 WriteBSP...
3112 Warning: area portal has 32 verts. Could be a vbsp bug.
3113 Warning: area portal has 32 verts. Could be a vbsp bug.
3114 done (0)
3115 writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
3116 done (0)
3117 Finding displacement neighbors...
3118 Finding lightmap sample positions...
3119 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
3120 Building Physics collision data...
3121 done (1) (729509 bytes)
3122 Error loading studio model ""!
3123 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
3124 Water found with no water_lod_control entity, creating a default one.
3125 Compacting texture/material tables...
3126 Reduced 3534 texinfos to 1863
3127 Reduced 184 texdatas to 161 (5555 bytes to 4684)
3128 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
3129 3 seconds elapsed
3130
3131
3132
3133 12 threads
3134 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
3135 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
3136 473 portalclusters
3137 1086 numportals
3138 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%)
3139 Total clusters visible: 46094
3140 Average clusters visible: 97
3141 Building PAS...
3142 Average clusters audible: 205
3143 visdatasize:38398 compressed from 60544
3144 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
3145 2 seconds elapsed
3146
3147
3148
3149 [Reading texlights from 'lights.rad']
3150 [48 texlights parsed from 'lights.rad']
3151
3152 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
3153 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
3154
3155 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
3156 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
3157 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
3158 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
3159 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
3160 Loaded alpha texture materials\Metal\metalbar001c.vtf
3161 Loaded alpha texture materials\Metal\metalbar001a.vtf
3162 Loaded alpha texture materials\Dev\dev_measurerails01.vtf
3163 Loaded alpha texture materials\Metal\metalrail013a.vtf
3164 Loaded alpha texture materials\Dev\dev_measurerails02.vtf
3165 Loaded alpha texture materials\Metal\metalrail013b.vtf
3166 Loaded alpha texture materials\Metal\metalgrate013b.vtf
3167 Loaded alpha texture materials\Metal\metalgrate016a.vtf
3168 Loaded alpha texture materials\Metal\metalgate001a.vtf
3169 Loaded alpha texture materials\Metal\metalfence001a.vtf
3170 Loaded alpha texture materials\Metal\metaltruss022a.vtf
3171 Loaded alpha texture materials\Metal\metalgrate011a.vtf
3172 4948 faces
3173 6 degenerate faces
3174 275428 square feet [39661720.00 square inches]
3175 4 Displacements
3176 5705 Square Feet [821611.25 Square Inches]
3177 4942 patches before subdivision
3178 zero area child patch
3179 zero area child patch
3180 zero area child patch
3181 76984 patches after subdivision
3182 104 direct lights
3183 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7855212, max 592
3184 transfer lists: 59.9 megs
3185 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67539, 56553, 36486)
3186 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8821, 7038, 3886)
3187 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1192, 904, 429)
3188 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(187, 136, 58)
3189 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 21, 8)
3190 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1)
3191 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
3192 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
3193 Build Patch/Sample Hash Table(s).....Done<0.0126 sec>
3194 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
3195 0 of 0 (0% of) surface lights went in leaf ambient cubes.
3196 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
3197 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
3198 Ready to Finish
3199
3200 Object names Objects/Maxobjs Memory / Maxmem Fullness
3201 ------------ --------------- --------------- --------
3202 models 55/4096 2640/196608 ( 1.3%)
3203 brushes 2152/32768 25824/393216 ( 6.6%)
3204 brushsides 20096/65536 160768/524288 (30.7%)
3205 planes 13508/65536 270160/1310720 (20.6%)
3206 vertexes 7715/65536 92580/786432 (11.8%)
3207 nodes 2224/65536 71168/2097152 ( 3.4%)
3208 texinfos 1863/12288 134136/884736 (15.2%)
3209 texdata 161/2048 5152/65536 ( 7.9%)
3210 dispinfos 4/0 704/0 ( 0.0%)
3211 disp_verts 100/0 2000/0 ( 0.0%)
3212 disp_tris 128/0 256/0 ( 0.0%)
3213 disp_lmsamples 19032/0 19032/0 ( 0.0%)
3214 faces 4948/65536 277088/3670016 ( 7.6%)
3215 hdr faces 4948/65536 277088/3670016 ( 7.6%)
3216 origfaces 3612/65536 202272/3670016 ( 5.5%)
3217 leaves 2280/65536 72960/2097152 ( 3.5%)
3218 leaffaces 6188/65536 12376/131072 ( 9.4%)
3219 leafbrushes 4450/65536 8900/131072 ( 6.8%)
3220 areas 8/1024 64/8192 ( 0.8%)
3221 surfedges 38423/512000 153692/2048000 ( 7.5%)
3222 edges 23292/256000 93168/1024000 ( 9.1%)
3223 LDR worldlights 0/16384 0/1441792 ( 0.0%)
3224 HDR worldlights 104/16384 9152/1441792 ( 0.6%)
3225 leafwaterdata 2/32768 24/393216 ( 0.0%)
3226 waterstrips 583/131072 5830/1310720 ( 0.4%)
3227 waterverts 0/131072 0/1572864 ( 0.0%)
3228 waterindices 10233/131072 20466/262144 ( 7.8%)
3229 cubemapsamples 40/1024 640/16384 ( 3.9%)
3230 overlays 24/1024 8448/360448 ( 2.3%)
3231 LDR lightdata [variable] 0/0 ( 0.0%)
3232 HDR lightdata [variable] 3766344/0 ( 0.0%)
3233 visdata [variable] 38398/16777216 ( 0.2%)
3234 entdata [variable] 218071/393216 (55.5%)
3235 LDR ambient table 2280/65536 9120/262144 ( 3.5%)
3236 HDR ambient table 2280/65536 9120/262144 ( 3.5%)
3237 LDR leaf ambient 2280/65536 63840/1835008 ( 3.5%)
3238 HDR leaf ambient 3990/65536 111720/1835008 ( 6.1%)
3239 occluders 0/0 0/0 ( 0.0%)
3240 occluder polygons 0/0 0/0 ( 0.0%)
3241 occluder vert ind 0/0 0/0 ( 0.0%)
3242 detail props [variable] 1/12 ( 8.3%)
3243 static props [variable] 1/43690 ( 0.0%)
3244 pakfile [variable] 1945881/0 ( 0.0%)
3245 physics [variable] 729509/4194304 (17.4%)
3246 physics terrain [variable] 732/1048576 ( 0.1%)
3247
3248 Level flags = 2
3249
3250 Total triangle count: 14107
3251 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
161 37 seconds elapsed 3252 37 seconds elapsed
3253
3254
3255
3256 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
3257 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
3258 Map revision 2081
3259 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
3260 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
3261 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
3262 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
3263 fixing up env_cubemap materials on brush sides...
3264 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
3265 Building Faces...done (0)
3266 Chop Details...done (0)
3267 Find Visible Detail Sides...
3268 Merged 262 detail faces...done (0)
3269 Merging details...done (0)
3270 FixTjuncs...
3271 PruneNodes...
3272 WriteBSP...
3273 Warning: area portal has 32 verts. Could be a vbsp bug.
3274 Warning: area portal has 32 verts. Could be a vbsp bug.
3275 done (0)
3276 writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
3277 done (0)
3278 Finding displacement neighbors...
3279 Finding lightmap sample positions...
3280 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
3281 Building Physics collision data...
3282 done (1) (729445 bytes)
3283 Error loading studio model ""!
3284 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
3285 Water found with no water_lod_control entity, creating a default one.
3286 Compacting texture/material tables...
3287 Reduced 3533 texinfos to 1863
3288 Reduced 184 texdatas to 161 (5555 bytes to 4684)
3289 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
3290 3 seconds elapsed
3291
3292
3293
3294 12 threads
3295 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
3296 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
3297 473 portalclusters
3298 1086 numportals
3299 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%)
3300 Total clusters visible: 46094
3301 Average clusters visible: 97
3302 Building PAS...
3303 Average clusters audible: 205
3304 visdatasize:38398 compressed from 60544
3305 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
3306 1 second elapsed
3307
3308
3309
3310 [Reading texlights from 'lights.rad']
3311 [48 texlights parsed from 'lights.rad']
3312
3313 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
3314 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
3315
3316 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
3317 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
3318 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
3319 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
3320 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
3321 Loaded alpha texture materials\Metal\metalbar001c.vtf
3322 Loaded alpha texture materials\Metal\metalbar001a.vtf
3323 Loaded alpha texture materials\Dev\dev_measurerails01.vtf
3324 Loaded alpha texture materials\Metal\metalrail013a.vtf
3325 Loaded alpha texture materials\Dev\dev_measurerails02.vtf
3326 Loaded alpha texture materials\Metal\metalrail013b.vtf
3327 Loaded alpha texture materials\Metal\metalgrate013b.vtf
3328 Loaded alpha texture materials\Metal\metalgrate016a.vtf
3329 Loaded alpha texture materials\Metal\metalgate001a.vtf
3330 Loaded alpha texture materials\Metal\metalfence001a.vtf
3331 Loaded alpha texture materials\Metal\metaltruss022a.vtf
3332 Loaded alpha texture materials\Metal\metalgrate011a.vtf
3333 4948 faces
3334 6 degenerate faces
3335 275428 square feet [39661720.00 square inches]
3336 4 Displacements
3337 5705 Square Feet [821611.25 Square Inches]
3338 4942 patches before subdivision
3339 zero area child patch
3340 zero area child patch
3341 zero area child patch
3342 76984 patches after subdivision
3343 104 direct lights
3344 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7857785, max 592
3345 transfer lists: 60.0 megs
3346 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67545, 56558, 36489)
3347 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8826, 7042, 3889)
3348 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1193, 905, 429)
3349 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(187, 136, 58)
3350 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 21, 8)
3351 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1)
3352 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
3353 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
3354 Build Patch/Sample Hash Table(s).....Done<0.0120 sec>
3355 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
3356 0 of 0 (0% of) surface lights went in leaf ambient cubes.
3357 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
3358 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
3359 Ready to Finish
3360
3361 Object names Objects/Maxobjs Memory / Maxmem Fullness
3362 ------------ --------------- --------------- --------
3363 models 55/4096 2640/196608 ( 1.3%)
3364 brushes 2152/32768 25824/393216 ( 6.6%)
3365 brushsides 20098/65536 160784/524288 (30.7%)
3366 planes 13516/65536 270320/1310720 (20.6%)
3367 vertexes 7715/65536 92580/786432 (11.8%)
3368 nodes 2224/65536 71168/2097152 ( 3.4%)
3369 texinfos 1863/12288 134136/884736 (15.2%)
3370 texdata 161/2048 5152/65536 ( 7.9%)
3371 dispinfos 4/0 704/0 ( 0.0%)
3372 disp_verts 100/0 2000/0 ( 0.0%)
3373 disp_tris 128/0 256/0 ( 0.0%)
3374 disp_lmsamples 19032/0 19032/0 ( 0.0%)
3375 faces 4948/65536 277088/3670016 ( 7.6%)
3376 hdr faces 4948/65536 277088/3670016 ( 7.6%)
3377 origfaces 3612/65536 202272/3670016 ( 5.5%)
3378 leaves 2280/65536 72960/2097152 ( 3.5%)
3379 leaffaces 6188/65536 12376/131072 ( 9.4%)
3380 leafbrushes 4450/65536 8900/131072 ( 6.8%)
3381 areas 8/1024 64/8192 ( 0.8%)
3382 surfedges 38423/512000 153692/2048000 ( 7.5%)
3383 edges 23292/256000 93168/1024000 ( 9.1%)
3384 LDR worldlights 0/16384 0/1441792 ( 0.0%)
3385 HDR worldlights 104/16384 9152/1441792 ( 0.6%)
3386 leafwaterdata 2/32768 24/393216 ( 0.0%)
3387 waterstrips 583/131072 5830/1310720 ( 0.4%)
3388 waterverts 0/131072 0/1572864 ( 0.0%)
3389 waterindices 10233/131072 20466/262144 ( 7.8%)
3390 cubemapsamples 40/1024 640/16384 ( 3.9%)
3391 overlays 24/1024 8448/360448 ( 2.3%)
3392 LDR lightdata [variable] 0/0 ( 0.0%)
3393 HDR lightdata [variable] 3766324/0 ( 0.0%)
3394 visdata [variable] 38398/16777216 ( 0.2%)
3395 entdata [variable] 218070/393216 (55.5%)
3396 LDR ambient table 2280/65536 9120/262144 ( 3.5%)
3397 HDR ambient table 2280/65536 9120/262144 ( 3.5%)
3398 LDR leaf ambient 2280/65536 63840/1835008 ( 3.5%)
3399 HDR leaf ambient 3990/65536 111720/1835008 ( 6.1%)
3400 occluders 0/0 0/0 ( 0.0%)
3401 occluder polygons 0/0 0/0 ( 0.0%)
3402 occluder vert ind 0/0 0/0 ( 0.0%)
3403 detail props [variable] 1/12 ( 8.3%)
3404 static props [variable] 1/43690 ( 0.0%)
3405 pakfile [variable] 1945881/0 ( 0.0%)
3406 physics [variable] 729445/4194304 (17.4%)
3407 physics terrain [variable] 732/1048576 ( 0.1%)
3408
3409 Level flags = 2
3410
3411 Total triangle count: 14107
3412 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
3413 34 seconds elapsed
3414
3415
3416
3417 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
3418 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
3419 Map revision 2082
3420 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
3421 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
3422 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
3423 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
3424 fixing up env_cubemap materials on brush sides...
3425 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
3426 Building Faces...done (0)
3427 Chop Details...done (0)
3428 Find Visible Detail Sides...
3429 Merged 262 detail faces...done (0)
3430 Merging details...done (0)
3431 FixTjuncs...
3432 PruneNodes...
3433 WriteBSP...
3434 Warning: area portal has 32 verts. Could be a vbsp bug.
3435 Warning: area portal has 32 verts. Could be a vbsp bug.
3436 done (0)
3437 writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
3438 done (0)
3439 Finding displacement neighbors...
3440 Finding lightmap sample positions...
3441 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
3442 Building Physics collision data...
3443 done (0) (729445 bytes)
3444 Error loading studio model ""!
3445 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
3446 Water found with no water_lod_control entity, creating a default one.
3447 Compacting texture/material tables...
3448 Reduced 3533 texinfos to 1863
3449 Reduced 184 texdatas to 161 (5555 bytes to 4684)
3450 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
3451 2 seconds elapsed
3452
3453
3454
3455 12 threads
3456 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
3457 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
3458 473 portalclusters
3459 1086 numportals
3460 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 364 visible clusters (0.00%)
3461 Total clusters visible: 46092
3462 Average clusters visible: 97
3463 Building PAS...
3464 Average clusters audible: 205
3465 visdatasize:38398 compressed from 60544
3466 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
3467 1 second elapsed
3468
3469
3470
3471 [Reading texlights from 'lights.rad']
3472 [48 texlights parsed from 'lights.rad']
3473
3474 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
3475 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
3476
3477 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
3478 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
3479 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
3480 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
3481 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
3482 Loaded alpha texture materials\Metal\metalbar001c.vtf
3483 Loaded alpha texture materials\Metal\metalbar001a.vtf
3484 Loaded alpha texture materials\Dev\dev_measurerails01.vtf
3485 Loaded alpha texture materials\Metal\metalrail013a.vtf
3486 Loaded alpha texture materials\Dev\dev_measurerails02.vtf
3487 Loaded alpha texture materials\Metal\metalrail013b.vtf
3488 Loaded alpha texture materials\Metal\metalgrate013b.vtf
3489 Loaded alpha texture materials\Metal\metalgrate016a.vtf
3490 Loaded alpha texture materials\Metal\metalgate001a.vtf
3491 Loaded alpha texture materials\Metal\metalfence001a.vtf
3492 Loaded alpha texture materials\Metal\metaltruss022a.vtf
3493 Loaded alpha texture materials\Metal\metalgrate011a.vtf
3494 4948 faces
3495 6 degenerate faces
3496 275428 square feet [39661720.00 square inches]
3497 4 Displacements
3498 5705 Square Feet [821611.25 Square Inches]
3499 4942 patches before subdivision
3500 zero area child patch
3501 zero area child patch
3502 zero area child patch
3503 76984 patches after subdivision
3504 104 direct lights
3505 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7857785, max 592
3506 transfer lists: 60.0 megs
3507 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67545, 56558, 36489)
3508 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8826, 7042, 3889)
3509 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1193, 905, 429)
3510 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(187, 136, 58)
3511 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 21, 8)
3512 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1)
3513 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
3514 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
3515 Build Patch/Sample Hash Table(s).....Done<0.0116 sec>
3516 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
3517 0 of 0 (0% of) surface lights went in leaf ambient cubes.
3518 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
3519 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
3520 Ready to Finish
3521
3522 Object names Objects/Maxobjs Memory / Maxmem Fullness
3523 ------------ --------------- --------------- --------
3524 models 55/4096 2640/196608 ( 1.3%)
3525 brushes 2152/32768 25824/393216 ( 6.6%)
3526 brushsides 20098/65536 160784/524288 (30.7%)
3527 planes 13516/65536 270320/1310720 (20.6%)
3528 vertexes 7715/65536 92580/786432 (11.8%)
3529 nodes 2224/65536 71168/2097152 ( 3.4%)
3530 texinfos 1863/12288 134136/884736 (15.2%)
3531 texdata 161/2048 5152/65536 ( 7.9%)
3532 dispinfos 4/0 704/0 ( 0.0%)
3533 disp_verts 100/0 2000/0 ( 0.0%)
3534 disp_tris 128/0 256/0 ( 0.0%)
3535 disp_lmsamples 19032/0 19032/0 ( 0.0%)
3536 faces 4948/65536 277088/3670016 ( 7.6%)
3537 hdr faces 4948/65536 277088/3670016 ( 7.6%)
3538 origfaces 3612/65536 202272/3670016 ( 5.5%)
3539 leaves 2280/65536 72960/2097152 ( 3.5%)
3540 leaffaces 6188/65536 12376/131072 ( 9.4%)
3541 leafbrushes 4450/65536 8900/131072 ( 6.8%)
3542 areas 8/1024 64/8192 ( 0.8%)
3543 surfedges 38423/512000 153692/2048000 ( 7.5%)
3544 edges 23292/256000 93168/1024000 ( 9.1%)
3545 LDR worldlights 0/16384 0/1441792 ( 0.0%)
3546 HDR worldlights 104/16384 9152/1441792 ( 0.6%)
3547 leafwaterdata 2/32768 24/393216 ( 0.0%)
3548 waterstrips 583/131072 5830/1310720 ( 0.4%)
3549 waterverts 0/131072 0/1572864 ( 0.0%)
3550 waterindices 10233/131072 20466/262144 ( 7.8%)
3551 cubemapsamples 40/1024 640/16384 ( 3.9%)
3552 overlays 24/1024 8448/360448 ( 2.3%)
3553 LDR lightdata [variable] 0/0 ( 0.0%)
3554 HDR lightdata [variable] 3766324/0 ( 0.0%)
3555 visdata [variable] 38398/16777216 ( 0.2%)
3556 entdata [variable] 218070/393216 (55.5%)
3557 LDR ambient table 2280/65536 9120/262144 ( 3.5%)
3558 HDR ambient table 2280/65536 9120/262144 ( 3.5%)
3559 LDR leaf ambient 2280/65536 63840/1835008 ( 3.5%)
3560 HDR leaf ambient 3990/65536 111720/1835008 ( 6.1%)
3561 occluders 0/0 0/0 ( 0.0%)
3562 occluder polygons 0/0 0/0 ( 0.0%)
3563 occluder vert ind 0/0 0/0 ( 0.0%)
3564 detail props [variable] 1/12 ( 8.3%)
3565 static props [variable] 1/43690 ( 0.0%)
3566 pakfile [variable] 1945881/0 ( 0.0%)
3567 physics [variable] 729445/4194304 (17.4%)
3568 physics terrain [variable] 732/1048576 ( 0.1%)
3569
3570 Level flags = 2
3571
3572 Total triangle count: 14107
3573 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
3574 25 seconds elapsed
3575
3576
3577
3578 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
3579 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
3580 Map revision 2083
3581 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
3582 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
3583 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
3584 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
3585 fixing up env_cubemap materials on brush sides...
3586 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
3587 Building Faces...done (0)
3588 Chop Details...done (0)
3589 Find Visible Detail Sides...
3590 Merged 262 detail faces...done (0)
3591 Merging details...done (0)
3592 FixTjuncs...
3593 PruneNodes...
3594 WriteBSP...
3595 Warning: area portal has 32 verts. Could be a vbsp bug.
3596 Warning: area portal has 32 verts. Could be a vbsp bug.
3597 done (0)
3598 writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
3599 done (0)
3600 Finding displacement neighbors...
3601 Finding lightmap sample positions...
3602 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
3603 Building Physics collision data...
3604 done (0) (729445 bytes)
3605 Error loading studio model ""!
3606 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
3607 Water found with no water_lod_control entity, creating a default one.
3608 Compacting texture/material tables...
3609 Reduced 3533 texinfos to 1863
3610 Reduced 184 texdatas to 161 (5555 bytes to 4684)
3611 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
3612 2 seconds elapsed
3613
3614
3615
3616 12 threads
3617 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
3618 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
3619 473 portalclusters
3620 1086 numportals
3621 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 364 visible clusters (0.00%)
3622 Total clusters visible: 46092
3623 Average clusters visible: 97
3624 Building PAS...
3625 Average clusters audible: 205
3626 visdatasize:38398 compressed from 60544
3627 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
3628 1 second elapsed
3629
3630
3631
3632 [Reading texlights from 'lights.rad']
3633 [48 texlights parsed from 'lights.rad']
3634
3635 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
3636 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
3637
3638 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
3639 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
3640 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
3641 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
3642 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
3643 Loaded alpha texture materials\Metal\metalbar001c.vtf
3644 Loaded alpha texture materials\Metal\metalbar001a.vtf
3645 Loaded alpha texture materials\Dev\dev_measurerails01.vtf
3646 Loaded alpha texture materials\Metal\metalrail013a.vtf
3647 Loaded alpha texture materials\Dev\dev_measurerails02.vtf
3648 Loaded alpha texture materials\Metal\metalrail013b.vtf
3649 Loaded alpha texture materials\Metal\metalgrate013b.vtf
3650 Loaded alpha texture materials\Metal\metalgrate016a.vtf
3651 Loaded alpha texture materials\Metal\metalgate001a.vtf
3652 Loaded alpha texture materials\Metal\metalfence001a.vtf
3653 Loaded alpha texture materials\Metal\metaltruss022a.vtf
3654 Loaded alpha texture materials\Metal\metalgrate011a.vtf
3655 4948 faces
3656 6 degenerate faces
3657 275428 square feet [39661720.00 square inches]
3658 4 Displacements
3659 5705 Square Feet [821611.25 Square Inches]
3660 4942 patches before subdivision
3661 zero area child patch
3662 zero area child patch
3663 zero area child patch
3664 76984 patches after subdivision
3665 104 direct lights
3666 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7857785, max 592
3667 transfer lists: 60.0 megs
3668 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67546, 56559, 36490)
3669 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8826, 7042, 3889)
3670 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1193, 905, 429)
3671 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(187, 136, 58)
3672 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 21, 8)
3673 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1)
3674 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
3675 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
3676 Build Patch/Sample Hash Table(s).....Done<0.0120 sec>
3677 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
3678 0 of 0 (0% of) surface lights went in leaf ambient cubes.
3679 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
3680 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
3681 Ready to Finish
3682
3683 Object names Objects/Maxobjs Memory / Maxmem Fullness
3684 ------------ --------------- --------------- --------
3685 models 55/4096 2640/196608 ( 1.3%)
3686 brushes 2152/32768 25824/393216 ( 6.6%)
3687 brushsides 20098/65536 160784/524288 (30.7%)
3688 planes 13516/65536 270320/1310720 (20.6%)
3689 vertexes 7715/65536 92580/786432 (11.8%)
3690 nodes 2224/65536 71168/2097152 ( 3.4%)
3691 texinfos 1863/12288 134136/884736 (15.2%)
3692 texdata 161/2048 5152/65536 ( 7.9%)
3693 dispinfos 4/0 704/0 ( 0.0%)
3694 disp_verts 100/0 2000/0 ( 0.0%)
3695 disp_tris 128/0 256/0 ( 0.0%)
3696 disp_lmsamples 19032/0 19032/0 ( 0.0%)
3697 faces 4948/65536 277088/3670016 ( 7.6%)
3698 hdr faces 4948/65536 277088/3670016 ( 7.6%)
3699 origfaces 3612/65536 202272/3670016 ( 5.5%)
3700 leaves 2280/65536 72960/2097152 ( 3.5%)
3701 leaffaces 6188/65536 12376/131072 ( 9.4%)
3702 leafbrushes 4450/65536 8900/131072 ( 6.8%)
3703 areas 8/1024 64/8192 ( 0.8%)
3704 surfedges 38423/512000 153692/2048000 ( 7.5%)
3705 edges 23292/256000 93168/1024000 ( 9.1%)
3706 LDR worldlights 0/16384 0/1441792 ( 0.0%)
3707 HDR worldlights 104/16384 9152/1441792 ( 0.6%)
3708 leafwaterdata 2/32768 24/393216 ( 0.0%)
3709 waterstrips 583/131072 5830/1310720 ( 0.4%)
3710 waterverts 0/131072 0/1572864 ( 0.0%)
3711 waterindices 10233/131072 20466/262144 ( 7.8%)
3712 cubemapsamples 40/1024 640/16384 ( 3.9%)
3713 overlays 24/1024 8448/360448 ( 2.3%)
3714 LDR lightdata [variable] 0/0 ( 0.0%)
3715 HDR lightdata [variable] 3766324/0 ( 0.0%)
3716 visdata [variable] 38398/16777216 ( 0.2%)
3717 entdata [variable] 218069/393216 (55.5%)
3718 LDR ambient table 2280/65536 9120/262144 ( 3.5%)
3719 HDR ambient table 2280/65536 9120/262144 ( 3.5%)
3720 LDR leaf ambient 2280/65536 63840/1835008 ( 3.5%)
3721 HDR leaf ambient 3990/65536 111720/1835008 ( 6.1%)
3722 occluders 0/0 0/0 ( 0.0%)
3723 occluder polygons 0/0 0/0 ( 0.0%)
3724 occluder vert ind 0/0 0/0 ( 0.0%)
3725 detail props [variable] 1/12 ( 8.3%)
3726 static props [variable] 1/43690 ( 0.0%)
3727 pakfile [variable] 1945881/0 ( 0.0%)
3728 physics [variable] 729445/4194304 (17.4%)
3729 physics terrain [variable] 732/1048576 ( 0.1%)
3730
3731 Level flags = 2
3732
3733 Total triangle count: 14107
3734 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
3735 25 seconds elapsed
3736
3737
3738
3739 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
3740 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
3741 Map revision 2085
3742 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
3743 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
3744 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
3745 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
3746 fixing up env_cubemap materials on brush sides...
3747 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
3748 Building Faces...done (0)
3749 Chop Details...done (0)
3750 Find Visible Detail Sides...
3751 Merged 262 detail faces...done (0)
3752 Merging details...done (0)
3753 FixTjuncs...
3754 PruneNodes...
3755 WriteBSP...
3756 Warning: area portal has 32 verts. Could be a vbsp bug.
3757 Warning: area portal has 32 verts. Could be a vbsp bug.
3758 done (0)
3759 writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
3760 done (0)
3761 Finding displacement neighbors...
3762 Finding lightmap sample positions...
3763 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
3764 Building Physics collision data...
3765 done (0) (729445 bytes)
3766 Error loading studio model ""!
3767 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
3768 Water found with no water_lod_control entity, creating a default one.
3769 Compacting texture/material tables...
3770 Reduced 3533 texinfos to 1863
3771 Reduced 184 texdatas to 161 (5555 bytes to 4684)
3772 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
3773 2 seconds elapsed
3774
3775
3776
3777 12 threads
3778 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
3779 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
3780 473 portalclusters
3781 1086 numportals
3782 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%)
3783 Total clusters visible: 46094
3784 Average clusters visible: 97
3785 Building PAS...
3786 Average clusters audible: 205
3787 visdatasize:38398 compressed from 60544
3788 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
3789 1 second elapsed
3790
3791
3792
3793 [Reading texlights from 'lights.rad']
3794 [48 texlights parsed from 'lights.rad']
3795
3796 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
3797 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
3798
3799 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
3800 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
3801 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
3802 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
3803 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
3804 Loaded alpha texture materials\Metal\metalbar001c.vtf
3805 Loaded alpha texture materials\Metal\metalbar001a.vtf
3806 Loaded alpha texture materials\Dev\dev_measurerails01.vtf
3807 Loaded alpha texture materials\Metal\metalrail013a.vtf
3808 Loaded alpha texture materials\Dev\dev_measurerails02.vtf
3809 Loaded alpha texture materials\Metal\metalrail013b.vtf
3810 Loaded alpha texture materials\Metal\metalgrate013b.vtf
3811 Loaded alpha texture materials\Metal\metalgrate016a.vtf
3812 Loaded alpha texture materials\Metal\metalgate001a.vtf
3813 Loaded alpha texture materials\Metal\metalfence001a.vtf
3814 Loaded alpha texture materials\Metal\metaltruss022a.vtf
3815 Loaded alpha texture materials\Metal\metalgrate011a.vtf
3816 4948 faces
3817 6 degenerate faces
3818 275428 square feet [39661720.00 square inches]
3819 4 Displacements
3820 5705 Square Feet [821611.25 Square Inches]
3821 4942 patches before subdivision
3822 zero area child patch
3823 zero area child patch
3824 zero area child patch
3825 76984 patches after subdivision
3826 104 direct lights
3827 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7857785, max 592
3828 transfer lists: 60.0 megs
3829 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67545, 56558, 36489)
3830 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8826, 7042, 3889)
3831 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1193, 905, 429)
3832 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(187, 136, 58)
3833 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 21, 8)
3834 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1)
3835 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
3836 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
3837 Build Patch/Sample Hash Table(s).....Done<0.0117 sec>
3838 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
3839 0 of 0 (0% of) surface lights went in leaf ambient cubes.
3840 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
3841 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
3842 Ready to Finish
3843
3844 Object names Objects/Maxobjs Memory / Maxmem Fullness
3845 ------------ --------------- --------------- --------
3846 models 55/4096 2640/196608 ( 1.3%)
3847 brushes 2152/32768 25824/393216 ( 6.6%)
3848 brushsides 20098/65536 160784/524288 (30.7%)
3849 planes 13516/65536 270320/1310720 (20.6%)
3850 vertexes 7715/65536 92580/786432 (11.8%)
3851 nodes 2224/65536 71168/2097152 ( 3.4%)
3852 texinfos 1863/12288 134136/884736 (15.2%)
3853 texdata 161/2048 5152/65536 ( 7.9%)
3854 dispinfos 4/0 704/0 ( 0.0%)
3855 disp_verts 100/0 2000/0 ( 0.0%)
3856 disp_tris 128/0 256/0 ( 0.0%)
3857 disp_lmsamples 19032/0 19032/0 ( 0.0%)
3858 faces 4948/65536 277088/3670016 ( 7.6%)
3859 hdr faces 4948/65536 277088/3670016 ( 7.6%)
3860 origfaces 3612/65536 202272/3670016 ( 5.5%)
3861 leaves 2280/65536 72960/2097152 ( 3.5%)
3862 leaffaces 6188/65536 12376/131072 ( 9.4%)
3863 leafbrushes 4450/65536 8900/131072 ( 6.8%)
3864 areas 8/1024 64/8192 ( 0.8%)
3865 surfedges 38423/512000 153692/2048000 ( 7.5%)
3866 edges 23292/256000 93168/1024000 ( 9.1%)
3867 LDR worldlights 0/16384 0/1441792 ( 0.0%)
3868 HDR worldlights 104/16384 9152/1441792 ( 0.6%)
3869 leafwaterdata 2/32768 24/393216 ( 0.0%)
3870 waterstrips 583/131072 5830/1310720 ( 0.4%)
3871 waterverts 0/131072 0/1572864 ( 0.0%)
3872 waterindices 10233/131072 20466/262144 ( 7.8%)
3873 cubemapsamples 40/1024 640/16384 ( 3.9%)
3874 overlays 24/1024 8448/360448 ( 2.3%)
3875 LDR lightdata [variable] 0/0 ( 0.0%)
3876 HDR lightdata [variable] 3766324/0 ( 0.0%)
3877 visdata [variable] 38398/16777216 ( 0.2%)
3878 entdata [variable] 218070/393216 (55.5%)
3879 LDR ambient table 2280/65536 9120/262144 ( 3.5%)
3880 HDR ambient table 2280/65536 9120/262144 ( 3.5%)
3881 LDR leaf ambient 2280/65536 63840/1835008 ( 3.5%)
3882 HDR leaf ambient 3990/65536 111720/1835008 ( 6.1%)
3883 occluders 0/0 0/0 ( 0.0%)
3884 occluder polygons 0/0 0/0 ( 0.0%)
3885 occluder vert ind 0/0 0/0 ( 0.0%)
3886 detail props [variable] 1/12 ( 8.3%)
3887 static props [variable] 1/43690 ( 0.0%)
3888 pakfile [variable] 1945881/0 ( 0.0%)
3889 physics [variable] 729445/4194304 (17.4%)
3890 physics terrain [variable] 732/1048576 ( 0.1%)
3891
3892 Level flags = 2
3893
3894 Total triangle count: 14107
3895 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
3896 27 seconds elapsed
3897
3898
3899
3900 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
3901 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
3902 Map revision 2086
3903 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
3904 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
3905 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
3906 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
3907 fixing up env_cubemap materials on brush sides...
3908 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
3909 Building Faces...done (0)
3910 Chop Details...done (0)
3911 Find Visible Detail Sides...
3912 Merged 262 detail faces...done (0)
3913 Merging details...done (0)
3914 FixTjuncs...
3915 PruneNodes...
3916 WriteBSP...
3917 Warning: area portal has 32 verts. Could be a vbsp bug.
3918 Warning: area portal has 32 verts. Could be a vbsp bug.
3919 done (0)
3920 writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
3921 done (0)
3922 Finding displacement neighbors...
3923 Finding lightmap sample positions...
3924 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
3925 Building Physics collision data...
3926 done (0) (729509 bytes)
3927 Error loading studio model ""!
3928 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
3929 Water found with no water_lod_control entity, creating a default one.
3930 Compacting texture/material tables...
3931 Reduced 3533 texinfos to 1863
3932 Reduced 184 texdatas to 161 (5555 bytes to 4684)
3933 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
3934 3 seconds elapsed
3935
3936
3937
3938 12 threads
3939 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
3940 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
3941 473 portalclusters
3942 1086 numportals
3943 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%)
3944 Total clusters visible: 46094
3945 Average clusters visible: 97
3946 Building PAS...
3947 Average clusters audible: 205
3948 visdatasize:38398 compressed from 60544
3949 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
3950 1 second elapsed
3951
3952
3953
3954 [Reading texlights from 'lights.rad']
3955 [48 texlights parsed from 'lights.rad']
3956
3957 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
3958 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
3959
3960 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
3961 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
3962 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
3963 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
3964 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
3965 Loaded alpha texture materials\Metal\metalbar001c.vtf
3966 Loaded alpha texture materials\Metal\metalbar001a.vtf
3967 Loaded alpha texture materials\Dev\dev_measurerails01.vtf
3968 Loaded alpha texture materials\Metal\metalrail013a.vtf
3969 Loaded alpha texture materials\Dev\dev_measurerails02.vtf
3970 Loaded alpha texture materials\Metal\metalrail013b.vtf
3971 Loaded alpha texture materials\Metal\metalgrate013b.vtf
3972 Loaded alpha texture materials\Metal\metalgrate016a.vtf
3973 Loaded alpha texture materials\Metal\metalgate001a.vtf
3974 Loaded alpha texture materials\Metal\metalfence001a.vtf
3975 Loaded alpha texture materials\Metal\metaltruss022a.vtf
3976 Loaded alpha texture materials\Metal\metalgrate011a.vtf
3977 4948 faces
3978 6 degenerate faces
3979 275428 square feet [39661720.00 square inches]
3980 4 Displacements
3981 5705 Square Feet [821611.25 Square Inches]
3982 4942 patches before subdivision
3983 zero area child patch
3984 zero area child patch
3985 zero area child patch
3986 76984 patches after subdivision
3987 104 direct lights
3988 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7857785, max 592
3989 transfer lists: 60.0 megs
3990 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67546, 56559, 36490)
3991 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8826, 7042, 3889)
3992 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1193, 905, 429)
3993 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(187, 136, 58)
3994 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 21, 8)
3995 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1)
3996 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
3997 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
3998 Build Patch/Sample Hash Table(s).....Done<0.0124 sec>
3999 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
4000 0 of 0 (0% of) surface lights went in leaf ambient cubes.
4001 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
4002 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
4003 Ready to Finish
4004
4005 Object names Objects/Maxobjs Memory / Maxmem Fullness
4006 ------------ --------------- --------------- --------
4007 models 55/4096 2640/196608 ( 1.3%)
4008 brushes 2152/32768 25824/393216 ( 6.6%)
4009 brushsides 20098/65536 160784/524288 (30.7%)
4010 planes 13522/65536 270440/1310720 (20.6%)
4011 vertexes 7715/65536 92580/786432 (11.8%)
4012 nodes 2224/65536 71168/2097152 ( 3.4%)
4013 texinfos 1863/12288 134136/884736 (15.2%)
4014 texdata 161/2048 5152/65536 ( 7.9%)
4015 dispinfos 4/0 704/0 ( 0.0%)
4016 disp_verts 100/0 2000/0 ( 0.0%)
4017 disp_tris 128/0 256/0 ( 0.0%)
4018 disp_lmsamples 19032/0 19032/0 ( 0.0%)
4019 faces 4948/65536 277088/3670016 ( 7.6%)
4020 hdr faces 4948/65536 277088/3670016 ( 7.6%)
4021 origfaces 3612/65536 202272/3670016 ( 5.5%)
4022 leaves 2280/65536 72960/2097152 ( 3.5%)
4023 leaffaces 6188/65536 12376/131072 ( 9.4%)
4024 leafbrushes 4450/65536 8900/131072 ( 6.8%)
4025 areas 8/1024 64/8192 ( 0.8%)
4026 surfedges 38423/512000 153692/2048000 ( 7.5%)
4027 edges 23292/256000 93168/1024000 ( 9.1%)
4028 LDR worldlights 0/16384 0/1441792 ( 0.0%)
4029 HDR worldlights 104/16384 9152/1441792 ( 0.6%)
4030 leafwaterdata 2/32768 24/393216 ( 0.0%)
4031 waterstrips 583/131072 5830/1310720 ( 0.4%)
4032 waterverts 0/131072 0/1572864 ( 0.0%)
4033 waterindices 10233/131072 20466/262144 ( 7.8%)
4034 cubemapsamples 40/1024 640/16384 ( 3.9%)
4035 overlays 24/1024 8448/360448 ( 2.3%)
4036 LDR lightdata [variable] 0/0 ( 0.0%)
4037 HDR lightdata [variable] 3766324/0 ( 0.0%)
4038 visdata [variable] 38398/16777216 ( 0.2%)
4039 entdata [variable] 218070/393216 (55.5%)
4040 LDR ambient table 2280/65536 9120/262144 ( 3.5%)
4041 HDR ambient table 2280/65536 9120/262144 ( 3.5%)
4042 LDR leaf ambient 2280/65536 63840/1835008 ( 3.5%)
4043 HDR leaf ambient 3990/65536 111720/1835008 ( 6.1%)
4044 occluders 0/0 0/0 ( 0.0%)
4045 occluder polygons 0/0 0/0 ( 0.0%)
4046 occluder vert ind 0/0 0/0 ( 0.0%)
4047 detail props [variable] 1/12 ( 8.3%)
4048 static props [variable] 1/43690 ( 0.0%)
4049 pakfile [variable] 1945881/0 ( 0.0%)
4050 physics [variable] 729509/4194304 (17.4%)
4051 physics terrain [variable] 732/1048576 ( 0.1%)
4052
4053 Level flags = 2
4054
4055 Total triangle count: 14107
4056 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
4057 34 seconds elapsed
4058
4059
4060
4061 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
4062 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
4063 Map revision 2088
4064 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
4065 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
4066 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
4067 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
4068 fixing up env_cubemap materials on brush sides...
4069 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
4070 Building Faces...done (0)
4071 Chop Details...done (0)
4072 Find Visible Detail Sides...
4073 Merged 262 detail faces...done (0)
4074 Merging details...done (0)
4075 FixTjuncs...
4076 PruneNodes...
4077 WriteBSP...
4078 Warning: area portal has 32 verts. Could be a vbsp bug.
4079 Warning: area portal has 32 verts. Could be a vbsp bug.
4080 done (0)
4081 writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
4082 done (0)
4083 Finding displacement neighbors...
4084 Finding lightmap sample positions...
4085 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
4086 Building Physics collision data...
4087 done (0) (729509 bytes)
4088 Error loading studio model ""!
4089 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
4090 Water found with no water_lod_control entity, creating a default one.
4091 Compacting texture/material tables...
4092 Reduced 3533 texinfos to 1863
4093 Reduced 184 texdatas to 161 (5555 bytes to 4684)
4094 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
4095 3 seconds elapsed
4096
4097
4098
4099 12 threads
4100 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
4101 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
4102 473 portalclusters
4103 1086 numportals
4104 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 364 visible clusters (0.00%)
4105 Total clusters visible: 46092
4106 Average clusters visible: 97
4107 Building PAS...
4108 Average clusters audible: 205
4109 visdatasize:38398 compressed from 60544
4110 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
4111 1 second elapsed
4112
4113
4114
4115 [Reading texlights from 'lights.rad']
4116 [48 texlights parsed from 'lights.rad']
4117
4118 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
4119 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
4120
4121 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
4122 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
4123 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
4124 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
4125 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
4126 Loaded alpha texture materials\Metal\metalbar001c.vtf
4127 Loaded alpha texture materials\Metal\metalbar001a.vtf
4128 Loaded alpha texture materials\Dev\dev_measurerails01.vtf
4129 Loaded alpha texture materials\Metal\metalrail013a.vtf
4130 Loaded alpha texture materials\Dev\dev_measurerails02.vtf
4131 Loaded alpha texture materials\Metal\metalrail013b.vtf
4132 Loaded alpha texture materials\Metal\metalgrate013b.vtf
4133 Loaded alpha texture materials\Metal\metalgrate016a.vtf
4134 Loaded alpha texture materials\Metal\metalgate001a.vtf
4135 Loaded alpha texture materials\Metal\metalfence001a.vtf
4136 Loaded alpha texture materials\Metal\metaltruss022a.vtf
4137 Loaded alpha texture materials\Metal\metalgrate011a.vtf
4138 4948 faces
4139 6 degenerate faces
4140 275428 square feet [39661720.00 square inches]
4141 4 Displacements
4142 5705 Square Feet [821611.25 Square Inches]
4143 4942 patches before subdivision
4144 zero area child patch
4145 zero area child patch
4146 zero area child patch
4147 76984 patches after subdivision
4148 104 direct lights
4149 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7857785, max 592
4150 transfer lists: 60.0 megs
4151 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67547, 56559, 36490)
4152 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8827, 7043, 3889)
4153 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1193, 905, 429)
4154 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(187, 136, 58)
4155 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 21, 8)
4156 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1)
4157 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
4158 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
4159 Build Patch/Sample Hash Table(s).....Done<0.0138 sec>
4160 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
4161 0 of 0 (0% of) surface lights went in leaf ambient cubes.
4162 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
4163 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
4164 Ready to Finish
4165
4166 Object names Objects/Maxobjs Memory / Maxmem Fullness
4167 ------------ --------------- --------------- --------
4168 models 55/4096 2640/196608 ( 1.3%)
4169 brushes 2152/32768 25824/393216 ( 6.6%)
4170 brushsides 20098/65536 160784/524288 (30.7%)
4171 planes 13510/65536 270200/1310720 (20.6%)
4172 vertexes 7715/65536 92580/786432 (11.8%)
4173 nodes 2224/65536 71168/2097152 ( 3.4%)
4174 texinfos 1863/12288 134136/884736 (15.2%)
4175 texdata 161/2048 5152/65536 ( 7.9%)
4176 dispinfos 4/0 704/0 ( 0.0%)
4177 disp_verts 100/0 2000/0 ( 0.0%)
4178 disp_tris 128/0 256/0 ( 0.0%)
4179 disp_lmsamples 19032/0 19032/0 ( 0.0%)
4180 faces 4948/65536 277088/3670016 ( 7.6%)
4181 hdr faces 4948/65536 277088/3670016 ( 7.6%)
4182 origfaces 3612/65536 202272/3670016 ( 5.5%)
4183 leaves 2280/65536 72960/2097152 ( 3.5%)
4184 leaffaces 6188/65536 12376/131072 ( 9.4%)
4185 leafbrushes 4450/65536 8900/131072 ( 6.8%)
4186 areas 8/1024 64/8192 ( 0.8%)
4187 surfedges 38423/512000 153692/2048000 ( 7.5%)
4188 edges 23292/256000 93168/1024000 ( 9.1%)
4189 LDR worldlights 0/16384 0/1441792 ( 0.0%)
4190 HDR worldlights 104/16384 9152/1441792 ( 0.6%)
4191 leafwaterdata 2/32768 24/393216 ( 0.0%)
4192 waterstrips 583/131072 5830/1310720 ( 0.4%)
4193 waterverts 0/131072 0/1572864 ( 0.0%)
4194 waterindices 10233/131072 20466/262144 ( 7.8%)
4195 cubemapsamples 40/1024 640/16384 ( 3.9%)
4196 overlays 24/1024 8448/360448 ( 2.3%)
4197 LDR lightdata [variable] 0/0 ( 0.0%)
4198 HDR lightdata [variable] 3766324/0 ( 0.0%)
4199 visdata [variable] 38398/16777216 ( 0.2%)
4200 entdata [variable] 218070/393216 (55.5%)
4201 LDR ambient table 2280/65536 9120/262144 ( 3.5%)
4202 HDR ambient table 2280/65536 9120/262144 ( 3.5%)
4203 LDR leaf ambient 2280/65536 63840/1835008 ( 3.5%)
4204 HDR leaf ambient 3990/65536 111720/1835008 ( 6.1%)
4205 occluders 0/0 0/0 ( 0.0%)
4206 occluder polygons 0/0 0/0 ( 0.0%)
4207 occluder vert ind 0/0 0/0 ( 0.0%)
4208 detail props [variable] 1/12 ( 8.3%)
4209 static props [variable] 1/43690 ( 0.0%)
4210 pakfile [variable] 1945881/0 ( 0.0%)
4211 physics [variable] 729509/4194304 (17.4%)
4212 physics terrain [variable] 732/1048576 ( 0.1%)
4213
4214 Level flags = 2
4215
4216 Total triangle count: 14107
4217 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
4218 34 seconds elapsed
4219
4220
4221
4222 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
4223 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
4224 Map revision 2091
4225 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
4226 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
4227 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
4228 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
4229 fixing up env_cubemap materials on brush sides...
4230 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
4231 Building Faces...done (0)
4232 Chop Details...done (0)
4233 Find Visible Detail Sides...
4234 Merged 262 detail faces...done (0)
4235 Merging details...done (0)
4236 FixTjuncs...
4237 PruneNodes...
4238 WriteBSP...
4239 Warning: area portal has 32 verts. Could be a vbsp bug.
4240 Warning: area portal has 32 verts. Could be a vbsp bug.
4241 done (0)
4242 writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
4243 done (0)
4244 Finding displacement neighbors...
4245 Finding lightmap sample positions...
4246 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
4247 Building Physics collision data...
4248 done (1) (729509 bytes)
4249 Error loading studio model ""!
4250 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
4251 Water found with no water_lod_control entity, creating a default one.
4252 Compacting texture/material tables...
4253 Reduced 3533 texinfos to 1863
4254 Reduced 184 texdatas to 161 (5555 bytes to 4684)
4255 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
4256 3 seconds elapsed
4257
4258
4259
4260 12 threads
4261 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
4262 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
4263 473 portalclusters
4264 1086 numportals
4265 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%)
4266 Total clusters visible: 46094
4267 Average clusters visible: 97
4268 Building PAS...
4269 Average clusters audible: 205
4270 visdatasize:38398 compressed from 60544
4271 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
4272 1 second elapsed
4273
4274
4275
4276 [Reading texlights from 'lights.rad']
4277 [48 texlights parsed from 'lights.rad']
4278
4279 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
4280 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
4281
4282 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
4283 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
4284 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
4285 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
4286 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
4287 Loaded alpha texture materials\Metal\metalbar001c.vtf
4288 Loaded alpha texture materials\Metal\metalbar001a.vtf
4289 Loaded alpha texture materials\Dev\dev_measurerails01.vtf
4290 Loaded alpha texture materials\Metal\metalrail013a.vtf
4291 Loaded alpha texture materials\Dev\dev_measurerails02.vtf
4292 Loaded alpha texture materials\Metal\metalrail013b.vtf
4293 Loaded alpha texture materials\Metal\metalgrate013b.vtf
4294 Loaded alpha texture materials\Metal\metalgrate016a.vtf
4295 Loaded alpha texture materials\Metal\metalgate001a.vtf
4296 Loaded alpha texture materials\Metal\metalfence001a.vtf
4297 Loaded alpha texture materials\Metal\metaltruss022a.vtf
4298 Loaded alpha texture materials\Metal\metalgrate011a.vtf
4299 4948 faces
4300 6 degenerate faces
4301 275428 square feet [39661720.00 square inches]
4302 4 Displacements
4303 5705 Square Feet [821611.25 Square Inches]
4304 4942 patches before subdivision
4305 zero area child patch
4306 zero area child patch
4307 zero area child patch
4308 76984 patches after subdivision
4309 104 direct lights
4310 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7857785, max 592
4311 transfer lists: 60.0 megs
4312 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67545, 56558, 36490)
4313 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8826, 7042, 3889)
4314 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1193, 905, 429)
4315 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(187, 136, 58)
4316 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 21, 8)
4317 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1)
4318 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
4319 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
4320 Build Patch/Sample Hash Table(s).....Done<0.0173 sec>
4321 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
4322 0 of 0 (0% of) surface lights went in leaf ambient cubes.
4323 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
4324 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
4325 Ready to Finish
4326
4327 Object names Objects/Maxobjs Memory / Maxmem Fullness
4328 ------------ --------------- --------------- --------
4329 models 55/4096 2640/196608 ( 1.3%)
4330 brushes 2152/32768 25824/393216 ( 6.6%)
4331 brushsides 20098/65536 160784/524288 (30.7%)
4332 planes 13510/65536 270200/1310720 (20.6%)
4333 vertexes 7715/65536 92580/786432 (11.8%)
4334 nodes 2224/65536 71168/2097152 ( 3.4%)
4335 texinfos 1863/12288 134136/884736 (15.2%)
4336 texdata 161/2048 5152/65536 ( 7.9%)
4337 dispinfos 4/0 704/0 ( 0.0%)
4338 disp_verts 100/0 2000/0 ( 0.0%)
4339 disp_tris 128/0 256/0 ( 0.0%)
4340 disp_lmsamples 19032/0 19032/0 ( 0.0%)
4341 faces 4948/65536 277088/3670016 ( 7.6%)
4342 hdr faces 4948/65536 277088/3670016 ( 7.6%)
4343 origfaces 3612/65536 202272/3670016 ( 5.5%)
4344 leaves 2280/65536 72960/2097152 ( 3.5%)
4345 leaffaces 6188/65536 12376/131072 ( 9.4%)
4346 leafbrushes 4450/65536 8900/131072 ( 6.8%)
4347 areas 8/1024 64/8192 ( 0.8%)
4348 surfedges 38423/512000 153692/2048000 ( 7.5%)
4349 edges 23292/256000 93168/1024000 ( 9.1%)
4350 LDR worldlights 0/16384 0/1441792 ( 0.0%)
4351 HDR worldlights 104/16384 9152/1441792 ( 0.6%)
4352 leafwaterdata 2/32768 24/393216 ( 0.0%)
4353 waterstrips 583/131072 5830/1310720 ( 0.4%)
4354 waterverts 0/131072 0/1572864 ( 0.0%)
4355 waterindices 10233/131072 20466/262144 ( 7.8%)
4356 cubemapsamples 40/1024 640/16384 ( 3.9%)
4357 overlays 24/1024 8448/360448 ( 2.3%)
4358 LDR lightdata [variable] 0/0 ( 0.0%)
4359 HDR lightdata [variable] 3766324/0 ( 0.0%)
4360 visdata [variable] 38398/16777216 ( 0.2%)
4361 entdata [variable] 218072/393216 (55.5%)
4362 LDR ambient table 2280/65536 9120/262144 ( 3.5%)
4363 HDR ambient table 2280/65536 9120/262144 ( 3.5%)
4364 LDR leaf ambient 2280/65536 63840/1835008 ( 3.5%)
4365 HDR leaf ambient 3990/65536 111720/1835008 ( 6.1%)
4366 occluders 0/0 0/0 ( 0.0%)
4367 occluder polygons 0/0 0/0 ( 0.0%)
4368 occluder vert ind 0/0 0/0 ( 0.0%)
4369 detail props [variable] 1/12 ( 8.3%)
4370 static props [variable] 1/43690 ( 0.0%)
4371 pakfile [variable] 1945881/0 ( 0.0%)
4372 physics [variable] 729509/4194304 (17.4%)
4373 physics terrain [variable] 732/1048576 ( 0.1%)
4374
4375 Level flags = 2
4376
4377 Total triangle count: 14107
4378 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
4379 33 seconds elapsed
4380
4381
4382
4383 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
4384 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
4385 Map revision 2092
4386 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
4387 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
4388 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
4389 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
4390 fixing up env_cubemap materials on brush sides...
4391 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
4392 Building Faces...done (0)
4393 Chop Details...done (0)
4394 Find Visible Detail Sides...
4395 Merged 262 detail faces...done (0)
4396 Merging details...done (0)
4397 FixTjuncs...
4398 PruneNodes...
4399 WriteBSP...
4400 Warning: area portal has 32 verts. Could be a vbsp bug.
4401 Warning: area portal has 32 verts. Could be a vbsp bug.
4402 done (0)
4403 writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
4404 done (0)
4405 Finding displacement neighbors...
4406 Finding lightmap sample positions...
4407 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
4408 Building Physics collision data...
4409 done (1) (729509 bytes)
4410 Error loading studio model ""!
4411 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
4412 Water found with no water_lod_control entity, creating a default one.
4413 Compacting texture/material tables...
4414 Reduced 3533 texinfos to 1863
4415 Reduced 184 texdatas to 161 (5555 bytes to 4684)
4416 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
4417 3 seconds elapsed
4418
4419
4420
4421 12 threads
4422 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
4423 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
4424 473 portalclusters
4425 1086 numportals
4426 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 365 visible clusters (0.00%)
4427 Total clusters visible: 46093
4428 Average clusters visible: 97
4429 Building PAS...
4430 Average clusters audible: 205
4431 visdatasize:38398 compressed from 60544
4432 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
4433 1 second elapsed
4434
4435
4436
4437 [Reading texlights from 'lights.rad']
4438 [48 texlights parsed from 'lights.rad']
4439
4440 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
4441 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
4442
4443 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
4444 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
4445 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
4446 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
4447 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
4448 Loaded alpha texture materials\Metal\metalbar001c.vtf
4449 Loaded alpha texture materials\Metal\metalbar001a.vtf
4450 Loaded alpha texture materials\Dev\dev_measurerails01.vtf
4451 Loaded alpha texture materials\Metal\metalrail013a.vtf
4452 Loaded alpha texture materials\Dev\dev_measurerails02.vtf
4453 Loaded alpha texture materials\Metal\metalrail013b.vtf
4454 Loaded alpha texture materials\Metal\metalgrate013b.vtf
4455 Loaded alpha texture materials\Metal\metalgrate016a.vtf
4456 Loaded alpha texture materials\Metal\metalgate001a.vtf
4457 Loaded alpha texture materials\Metal\metalfence001a.vtf
4458 Loaded alpha texture materials\Metal\metaltruss022a.vtf
4459 Loaded alpha texture materials\Metal\metalgrate011a.vtf
4460 4948 faces
4461 6 degenerate faces
4462 275428 square feet [39661720.00 square inches]
4463 4 Displacements
4464 5705 Square Feet [821611.25 Square Inches]
4465 4942 patches before subdivision
4466 zero area child patch
4467 zero area child patch
4468 zero area child patch
4469 76984 patches after subdivision
4470 104 direct lights
4471 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7857785, max 592
4472 transfer lists: 60.0 megs
4473 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67546, 56559, 36490)
4474 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8826, 7042, 3889)
4475 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1193, 905, 429)
4476 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(187, 136, 58)
4477 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 21, 8)
4478 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1)
4479 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
4480 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
4481 Build Patch/Sample Hash Table(s).....Done<0.0148 sec>
4482 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
4483 0 of 0 (0% of) surface lights went in leaf ambient cubes.
4484 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
4485 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
4486 Ready to Finish
4487
4488 Object names Objects/Maxobjs Memory / Maxmem Fullness
4489 ------------ --------------- --------------- --------
4490 models 55/4096 2640/196608 ( 1.3%)
4491 brushes 2152/32768 25824/393216 ( 6.6%)
4492 brushsides 20098/65536 160784/524288 (30.7%)
4493 planes 13510/65536 270200/1310720 (20.6%)
4494 vertexes 7715/65536 92580/786432 (11.8%)
4495 nodes 2224/65536 71168/2097152 ( 3.4%)
4496 texinfos 1863/12288 134136/884736 (15.2%)
4497 texdata 161/2048 5152/65536 ( 7.9%)
4498 dispinfos 4/0 704/0 ( 0.0%)
4499 disp_verts 100/0 2000/0 ( 0.0%)
4500 disp_tris 128/0 256/0 ( 0.0%)
4501 disp_lmsamples 19032/0 19032/0 ( 0.0%)
4502 faces 4948/65536 277088/3670016 ( 7.6%)
4503 hdr faces 4948/65536 277088/3670016 ( 7.6%)
4504 origfaces 3612/65536 202272/3670016 ( 5.5%)
4505 leaves 2280/65536 72960/2097152 ( 3.5%)
4506 leaffaces 6188/65536 12376/131072 ( 9.4%)
4507 leafbrushes 4450/65536 8900/131072 ( 6.8%)
4508 areas 8/1024 64/8192 ( 0.8%)
4509 surfedges 38423/512000 153692/2048000 ( 7.5%)
4510 edges 23292/256000 93168/1024000 ( 9.1%)
4511 LDR worldlights 0/16384 0/1441792 ( 0.0%)
4512 HDR worldlights 104/16384 9152/1441792 ( 0.6%)
4513 leafwaterdata 2/32768 24/393216 ( 0.0%)
4514 waterstrips 583/131072 5830/1310720 ( 0.4%)
4515 waterverts 0/131072 0/1572864 ( 0.0%)
4516 waterindices 10233/131072 20466/262144 ( 7.8%)
4517 cubemapsamples 40/1024 640/16384 ( 3.9%)
4518 overlays 24/1024 8448/360448 ( 2.3%)
4519 LDR lightdata [variable] 0/0 ( 0.0%)
4520 HDR lightdata [variable] 3766324/0 ( 0.0%)
4521 visdata [variable] 38398/16777216 ( 0.2%)
4522 entdata [variable] 218073/393216 (55.5%)
4523 LDR ambient table 2280/65536 9120/262144 ( 3.5%)
4524 HDR ambient table 2280/65536 9120/262144 ( 3.5%)
4525 LDR leaf ambient 2280/65536 63840/1835008 ( 3.5%)
4526 HDR leaf ambient 3990/65536 111720/1835008 ( 6.1%)
4527 occluders 0/0 0/0 ( 0.0%)
4528 occluder polygons 0/0 0/0 ( 0.0%)
4529 occluder vert ind 0/0 0/0 ( 0.0%)
4530 detail props [variable] 1/12 ( 8.3%)
4531 static props [variable] 1/43690 ( 0.0%)
4532 pakfile [variable] 1945881/0 ( 0.0%)
4533 physics [variable] 729509/4194304 (17.4%)
4534 physics terrain [variable] 732/1048576 ( 0.1%)
4535
4536 Level flags = 2
4537
4538 Total triangle count: 14107
4539 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
4540 33 seconds elapsed
4541
4542
4543
4544 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
4545 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
4546 Map revision 2094
4547 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
4548 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
4549 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
4550 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
4551 fixing up env_cubemap materials on brush sides...
4552 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
4553 Building Faces...done (0)
4554 Chop Details...done (0)
4555 Find Visible Detail Sides...
4556 Merged 262 detail faces...done (0)
4557 Merging details...done (0)
4558 FixTjuncs...
4559 PruneNodes...
4560 WriteBSP...
4561 Warning: area portal has 32 verts. Could be a vbsp bug.
4562 Warning: area portal has 32 verts. Could be a vbsp bug.
4563 done (0)
4564 writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
4565 done (0)
4566 Finding displacement neighbors...
4567 Finding lightmap sample positions...
4568 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
4569 Building Physics collision data...
4570 done (1) (732149 bytes)
4571 Error loading studio model ""!
4572 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
4573 Water found with no water_lod_control entity, creating a default one.
4574 Compacting texture/material tables...
4575 Reduced 3547 texinfos to 1871
4576 Reduced 184 texdatas to 161 (5555 bytes to 4684)
4577 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
4578 3 seconds elapsed
4579
4580
4581
4582 12 threads
4583 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
4584 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
4585 474 portalclusters
4586 1087 numportals
4587 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%)
4588 Total clusters visible: 46143
4589 Average clusters visible: 97
4590 Building PAS...
4591 Average clusters audible: 205
4592 visdatasize:38381 compressed from 60672
4593 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
4594 1 second elapsed
4595
4596
4597
4598 [Reading texlights from 'lights.rad']
4599 [48 texlights parsed from 'lights.rad']
4600
4601 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
4602 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
4603
4604 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
4605 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
4606 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
4607 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
4608 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
4609 Loaded alpha texture materials\Metal\metalbar001c.vtf
4610 Loaded alpha texture materials\Metal\metalbar001a.vtf
4611 Loaded alpha texture materials\Dev\dev_measurerails01.vtf
4612 Loaded alpha texture materials\Metal\metalrail013a.vtf
4613 Loaded alpha texture materials\Dev\dev_measurerails02.vtf
4614 Loaded alpha texture materials\Metal\metalrail013b.vtf
4615 Loaded alpha texture materials\Metal\metalgrate013b.vtf
4616 Loaded alpha texture materials\Metal\metalgrate016a.vtf
4617 Loaded alpha texture materials\Metal\metalgate001a.vtf
4618 Loaded alpha texture materials\Metal\metalfence001a.vtf
4619 Loaded alpha texture materials\Metal\metaltruss022a.vtf
4620 Loaded alpha texture materials\Metal\metalgrate011a.vtf
4621 4955 faces
4622 6 degenerate faces
4623 275857 square feet [39723544.00 square inches]
4624 4 Displacements
4625 5705 Square Feet [821611.25 Square Inches]
4626 4949 patches before subdivision
4627 zero area child patch
4628 zero area child patch
4629 zero area child patch
4630 77107 patches after subdivision
4631 104 direct lights
4632 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7865209, max 592
4633 transfer lists: 60.0 megs
4634 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67559, 56569, 36496)
4635 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8822, 7040, 3889)
4636 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1193, 905, 430)
4637 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(187, 136, 59)
4638 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 21, 8)
4639 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1)
4640 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
4641 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
4642 Build Patch/Sample Hash Table(s).....Done<0.0124 sec>
4643 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
4644 0 of 0 (0% of) surface lights went in leaf ambient cubes.
4645 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
4646 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
4647 Ready to Finish
4648
4649 Object names Objects/Maxobjs Memory / Maxmem Fullness
4650 ------------ --------------- --------------- --------
4651 models 55/4096 2640/196608 ( 1.3%)
4652 brushes 2160/32768 25920/393216 ( 6.6%)
4653 brushsides 20154/65536 161232/524288 (30.8%)
4654 planes 13522/65536 270440/1310720 (20.6%)
4655 vertexes 7729/65536 92748/786432 (11.8%)
4656 nodes 2226/65536 71232/2097152 ( 3.4%)
4657 texinfos 1871/12288 134712/884736 (15.2%)
4658 texdata 161/2048 5152/65536 ( 7.9%)
4659 dispinfos 4/0 704/0 ( 0.0%)
4660 disp_verts 100/0 2000/0 ( 0.0%)
4661 disp_tris 128/0 256/0 ( 0.0%)
4662 disp_lmsamples 19032/0 19032/0 ( 0.0%)
4663 faces 4955/65536 277480/3670016 ( 7.6%)
4664 hdr faces 4955/65536 277480/3670016 ( 7.6%)
4665 origfaces 3620/65536 202720/3670016 ( 5.5%)
4666 leaves 2282/65536 73024/2097152 ( 3.5%)
4667 leaffaces 6198/65536 12396/131072 ( 9.5%)
4668 leafbrushes 4461/65536 8922/131072 ( 6.8%)
4669 areas 8/1024 64/8192 ( 0.8%)
4670 surfedges 38485/512000 153940/2048000 ( 7.5%)
4671 edges 23329/256000 93316/1024000 ( 9.1%)
4672 LDR worldlights 0/16384 0/1441792 ( 0.0%)
4673 HDR worldlights 104/16384 9152/1441792 ( 0.6%)
4674 leafwaterdata 2/32768 24/393216 ( 0.0%)
4675 waterstrips 582/131072 5820/1310720 ( 0.4%)
4676 waterverts 0/131072 0/1572864 ( 0.0%)
4677 waterindices 10221/131072 20442/262144 ( 7.8%)
4678 cubemapsamples 40/1024 640/16384 ( 3.9%)
4679 overlays 24/1024 8448/360448 ( 2.3%)
4680 LDR lightdata [variable] 0/0 ( 0.0%)
4681 HDR lightdata [variable] 3771316/0 ( 0.0%)
4682 visdata [variable] 38381/16777216 ( 0.2%)
4683 entdata [variable] 218073/393216 (55.5%)
4684 LDR ambient table 2282/65536 9128/262144 ( 3.5%)
4685 HDR ambient table 2282/65536 9128/262144 ( 3.5%)
4686 LDR leaf ambient 2282/65536 63896/1835008 ( 3.5%)
4687 HDR leaf ambient 4006/65536 112168/1835008 ( 6.1%)
4688 occluders 0/0 0/0 ( 0.0%)
4689 occluder polygons 0/0 0/0 ( 0.0%)
4690 occluder vert ind 0/0 0/0 ( 0.0%)
4691 detail props [variable] 1/12 ( 8.3%)
4692 static props [variable] 1/43690 ( 0.0%)
4693 pakfile [variable] 1945881/0 ( 0.0%)
4694 physics [variable] 732149/4194304 (17.5%)
4695 physics terrain [variable] 732/1048576 ( 0.1%)
4696
4697 Level flags = 2
4698
4699 Total triangle count: 14123
4700 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
4701 29 seconds elapsed
4702
4703
4704
4705 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
4706 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
4707 Map revision 2097
4708 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
4709 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
4710 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
4711 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
4712 fixing up env_cubemap materials on brush sides...
4713 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
4714 Building Faces...done (0)
4715 Chop Details...done (0)
4716 Find Visible Detail Sides...
4717 Merged 262 detail faces...done (0)
4718 Merging details...done (0)
4719 FixTjuncs...
4720 PruneNodes...
4721 WriteBSP...
4722 Warning: area portal has 32 verts. Could be a vbsp bug.
4723 Warning: area portal has 32 verts. Could be a vbsp bug.
4724 done (0)
4725 writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
4726 done (0)
4727 Finding displacement neighbors...
4728 Finding lightmap sample positions...
4729 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
4730 Building Physics collision data...
4731 done (0) (732541 bytes)
4732 Error loading studio model ""!
4733 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
4734 Water found with no water_lod_control entity, creating a default one.
4735 Compacting texture/material tables...
4736 Reduced 3550 texinfos to 1874
4737 Reduced 184 texdatas to 161 (5555 bytes to 4684)
4738 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
4739 2 seconds elapsed
4740
4741
4742
4743 12 threads
4744 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
4745 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
4746 474 portalclusters
4747 1087 numportals
4748 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%)
4749 Total clusters visible: 46143
4750 Average clusters visible: 97
4751 Building PAS...
4752 Average clusters audible: 205
4753 visdatasize:38381 compressed from 60672
4754 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
4755 1 second elapsed
4756
4757
4758
4759 [Reading texlights from 'lights.rad']
4760 [48 texlights parsed from 'lights.rad']
4761
4762 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
4763 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
4764
4765 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
4766 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
4767 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
4768 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
4769 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
4770 Loaded alpha texture materials\Metal\metalbar001c.vtf
4771 Loaded alpha texture materials\Metal\metalbar001a.vtf
4772 Loaded alpha texture materials\Dev\dev_measurerails01.vtf
4773 Loaded alpha texture materials\Metal\metalrail013a.vtf
4774 Loaded alpha texture materials\Dev\dev_measurerails02.vtf
4775 Loaded alpha texture materials\Metal\metalrail013b.vtf
4776 Loaded alpha texture materials\Metal\metalgrate013b.vtf
4777 Loaded alpha texture materials\Metal\metalgrate016a.vtf
4778 Loaded alpha texture materials\Metal\metalgate001a.vtf
4779 Loaded alpha texture materials\Metal\metalfence001a.vtf
4780 Loaded alpha texture materials\Metal\metaltruss022a.vtf
4781 Loaded alpha texture materials\Metal\metalgrate011a.vtf
4782 4960 faces
4783 6 degenerate faces
4784 275865 square feet [39724616.00 square inches]
4785 4 Displacements
4786 5705 Square Feet [821611.25 Square Inches]
4787 4954 patches before subdivision
4788 zero area child patch
4789 zero area child patch
4790 zero area child patch
4791 77120 patches after subdivision
4792 104 direct lights
4793 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7869282, max 592
4794 transfer lists: 60.0 megs
4795 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67597, 56602, 36521)
4796 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8839, 7052, 3897)
4797 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1196, 907, 430)
4798 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(188, 136, 59)
4799 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(31, 21, 8)
4800 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1)
4801 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
4802 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
4803 Build Patch/Sample Hash Table(s).....Done<0.0142 sec>
4804 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
4805 0 of 0 (0% of) surface lights went in leaf ambient cubes.
4806 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
4807 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
4808 Ready to Finish
4809
4810 Object names Objects/Maxobjs Memory / Maxmem Fullness
4811 ------------ --------------- --------------- --------
4812 models 55/4096 2640/196608 ( 1.3%)
4813 brushes 2161/32768 25932/393216 ( 6.6%)
4814 brushsides 20160/65536 161280/524288 (30.8%)
4815 planes 13528/65536 270560/1310720 (20.6%)
4816 vertexes 7737/65536 92844/786432 (11.8%)
4817 nodes 2226/65536 71232/2097152 ( 3.4%)
4818 texinfos 1874/12288 134928/884736 (15.3%)
4819 texdata 161/2048 5152/65536 ( 7.9%)
4820 dispinfos 4/0 704/0 ( 0.0%)
4821 disp_verts 100/0 2000/0 ( 0.0%)
4822 disp_tris 128/0 256/0 ( 0.0%)
4823 disp_lmsamples 19032/0 19032/0 ( 0.0%)
4824 faces 4960/65536 277760/3670016 ( 7.6%)
4825 hdr faces 4960/65536 277760/3670016 ( 7.6%)
4826 origfaces 3625/65536 203000/3670016 ( 5.5%)
4827 leaves 2282/65536 73024/2097152 ( 3.5%)
4828 leaffaces 6203/65536 12406/131072 ( 9.5%)
4829 leafbrushes 4462/65536 8924/131072 ( 6.8%)
4830 areas 8/1024 64/8192 ( 0.8%)
4831 surfedges 38525/512000 154100/2048000 ( 7.5%)
4832 edges 23353/256000 93412/1024000 ( 9.1%)
4833 LDR worldlights 0/16384 0/1441792 ( 0.0%)
4834 HDR worldlights 104/16384 9152/1441792 ( 0.6%)
4835 leafwaterdata 2/32768 24/393216 ( 0.0%)
4836 waterstrips 582/131072 5820/1310720 ( 0.4%)
4837 waterverts 0/131072 0/1572864 ( 0.0%)
4838 waterindices 10221/131072 20442/262144 ( 7.8%)
4839 cubemapsamples 40/1024 640/16384 ( 3.9%)
4840 overlays 24/1024 8448/360448 ( 2.3%)
4841 LDR lightdata [variable] 0/0 ( 0.0%)
4842 HDR lightdata [variable] 3771544/0 ( 0.0%)
4843 visdata [variable] 38381/16777216 ( 0.2%)
4844 entdata [variable] 218488/393216 (55.6%)
4845 LDR ambient table 2282/65536 9128/262144 ( 3.5%)
4846 HDR ambient table 2282/65536 9128/262144 ( 3.5%)
4847 LDR leaf ambient 2282/65536 63896/1835008 ( 3.5%)
4848 HDR leaf ambient 4006/65536 112168/1835008 ( 6.1%)
4849 occluders 0/0 0/0 ( 0.0%)
4850 occluder polygons 0/0 0/0 ( 0.0%)
4851 occluder vert ind 0/0 0/0 ( 0.0%)
4852 detail props [variable] 1/12 ( 8.3%)
4853 static props [variable] 1/43690 ( 0.0%)
4854 pakfile [variable] 1945881/0 ( 0.0%)
4855 physics [variable] 732541/4194304 (17.5%)
4856 physics terrain [variable] 732/1048576 ( 0.1%)
4857
4858 Level flags = 2
4859
4860 Total triangle count: 14133
4861 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
4862 29 seconds elapsed
4863
4864
4865
4866 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
4867 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
4868 Map revision 2123
4869 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
4870 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
4871 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
4872 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
4873 fixing up env_cubemap materials on brush sides...
4874 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
4875 Building Faces...done (0)
4876 Chop Details...done (0)
4877 Find Visible Detail Sides...
4878 Merged 262 detail faces...done (0)
4879 Merging details...done (0)
4880 FixTjuncs...
4881 PruneNodes...
4882 WriteBSP...
4883 Warning: area portal has 32 verts. Could be a vbsp bug.
4884 Warning: area portal has 32 verts. Could be a vbsp bug.
4885 done (0)
4886 writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
4887 done (0)
4888 Finding displacement neighbors...
4889 Finding lightmap sample positions...
4890 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
4891 Building Physics collision data...
4892 done (0) (734660 bytes)
4893 Error loading studio model ""!
4894 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
4895 Water found with no water_lod_control entity, creating a default one.
4896 Compacting texture/material tables...
4897 Reduced 3561 texinfos to 1877
4898 Reduced 184 texdatas to 161 (5555 bytes to 4684)
4899 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
4900 2 seconds elapsed
4901
4902
4903
4904 12 threads
4905 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
4906 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
4907 474 portalclusters
4908 1087 numportals
4909 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%)
4910 Total clusters visible: 46205
4911 Average clusters visible: 97
4912 Building PAS...
4913 Average clusters audible: 205
4914 visdatasize:38390 compressed from 60672
4915 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
4916 1 second elapsed
4917
4918
4919
4920 [Reading texlights from 'lights.rad']
4921 [48 texlights parsed from 'lights.rad']
4922
4923 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
4924 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
4925
4926 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
4927 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
4928 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
4929 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
4930 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
4931 Loaded alpha texture materials\Metal\metalbar001c.vtf
4932 Loaded alpha texture materials\Metal\metalbar001a.vtf
4933 Loaded alpha texture materials\Dev\dev_measurerails01.vtf
4934 Loaded alpha texture materials\Metal\metalrail013a.vtf
4935 Loaded alpha texture materials\Dev\dev_measurerails02.vtf
4936 Loaded alpha texture materials\Metal\metalrail013b.vtf
4937 Loaded alpha texture materials\Metal\metalgrate013b.vtf
4938 Loaded alpha texture materials\Metal\metalgrate016a.vtf
4939 Loaded alpha texture materials\Metal\metalgate001a.vtf
4940 Loaded alpha texture materials\Metal\metalfence001a.vtf
4941 Loaded alpha texture materials\Metal\metaltruss022a.vtf
4942 Loaded alpha texture materials\Metal\metalgrate011a.vtf
4943 4966 faces
4944 6 degenerate faces
4945 275892 square feet [39728504.00 square inches]
4946 4 Displacements
4947 5705 Square Feet [821611.25 Square Inches]
4948 4960 patches before subdivision
4949 zero area child patch
4950 zero area child patch
4951 zero area child patch
4952 77170 patches after subdivision
4953 104 direct lights
4954 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7979911, max 592
4955 transfer lists: 60.9 megs
4956 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(69443, 58099, 37459)
4957 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8979, 7162, 3956)
4958 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1214, 920, 437)
4959 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(190, 138, 59)
4960 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(31, 21, 8)
4961 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1)
4962 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
4963 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
4964 Build Patch/Sample Hash Table(s).....Done<0.0142 sec>
4965 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
4966 0 of 0 (0% of) surface lights went in leaf ambient cubes.
4967 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
4968 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
4969 Ready to Finish
4970
4971 Object names Objects/Maxobjs Memory / Maxmem Fullness
4972 ------------ --------------- --------------- --------
4973 models 56/4096 2688/196608 ( 1.4%)
4974 brushes 2168/32768 26016/393216 ( 6.6%)
4975 brushsides 20216/65536 161728/524288 (30.8%)
4976 planes 13616/65536 272320/1310720 (20.8%)
4977 vertexes 7741/65536 92892/786432 (11.8%)
4978 nodes 2233/65536 71456/2097152 ( 3.4%)
4979 texinfos 1877/12288 135144/884736 (15.3%)
4980 texdata 161/2048 5152/65536 ( 7.9%)
4981 dispinfos 4/0 704/0 ( 0.0%)
4982 disp_verts 100/0 2000/0 ( 0.0%)
4983 disp_tris 128/0 256/0 ( 0.0%)
4984 disp_lmsamples 19032/0 19032/0 ( 0.0%)
4985 faces 4966/65536 278096/3670016 ( 7.6%)
4986 hdr faces 4966/65536 278096/3670016 ( 7.6%)
4987 origfaces 3631/65536 203336/3670016 ( 5.5%)
4988 leaves 2290/65536 73280/2097152 ( 3.5%)
4989 leaffaces 6205/65536 12410/131072 ( 9.5%)
4990 leafbrushes 4475/65536 8950/131072 ( 6.8%)
4991 areas 8/1024 64/8192 ( 0.8%)
4992 surfedges 38566/512000 154264/2048000 ( 7.5%)
4993 edges 23371/256000 93484/1024000 ( 9.1%)
4994 LDR worldlights 0/16384 0/1441792 ( 0.0%)
4995 HDR worldlights 104/16384 9152/1441792 ( 0.6%)
4996 leafwaterdata 2/32768 24/393216 ( 0.0%)
4997 waterstrips 580/131072 5800/1310720 ( 0.4%)
4998 waterverts 0/131072 0/1572864 ( 0.0%)
4999 waterindices 10191/131072 20382/262144 ( 7.8%)
5000 cubemapsamples 40/1024 640/16384 ( 3.9%)
5001 overlays 24/1024 8448/360448 ( 2.3%)
5002 LDR lightdata [variable] 0/0 ( 0.0%)
5003 HDR lightdata [variable] 3772304/0 ( 0.0%)
5004 visdata [variable] 38390/16777216 ( 0.2%)
5005 entdata [variable] 225243/393216 (57.3%)
5006 LDR ambient table 2290/65536 9160/262144 ( 3.5%)
5007 HDR ambient table 2290/65536 9160/262144 ( 3.5%)
5008 LDR leaf ambient 2290/65536 64120/1835008 ( 3.5%)
5009 HDR leaf ambient 4056/65536 113568/1835008 ( 6.2%)
5010 occluders 0/0 0/0 ( 0.0%)
5011 occluder polygons 0/0 0/0 ( 0.0%)
5012 occluder vert ind 0/0 0/0 ( 0.0%)
5013 detail props [variable] 1/12 ( 8.3%)
5014 static props [variable] 1/43954 ( 0.0%)
5015 pakfile [variable] 1955305/0 ( 0.0%)
5016 physics [variable] 734660/4194304 (17.5%)
5017 physics terrain [variable] 732/1048576 ( 0.1%)
5018
5019 Level flags = 2
5020
5021 Total triangle count: 14138
5022 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
5023 28 seconds elapsed
5024
5025
5026
5027 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
5028 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
5029 Map revision 2131
5030 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
5031 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
5032 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
5033 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
5034 fixing up env_cubemap materials on brush sides...
5035 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
5036 Building Faces...done (0)
5037 Chop Details...done (0)
5038 Find Visible Detail Sides...
5039 Merged 262 detail faces...done (0)
5040 Merging details...done (0)
5041 FixTjuncs...
5042 PruneNodes...
5043 WriteBSP...
5044 Warning: area portal has 32 verts. Could be a vbsp bug.
5045 Warning: area portal has 32 verts. Could be a vbsp bug.
5046 done (0)
5047 writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
5048 done (0)
5049 Finding displacement neighbors...
5050 Finding lightmap sample positions...
5051 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
5052 Building Physics collision data...
5053 done (0) (735212 bytes)
5054 Error loading studio model ""!
5055 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
5056 Water found with no water_lod_control entity, creating a default one.
5057 Compacting texture/material tables...
5058 Reduced 3564 texinfos to 1880
5059 Reduced 184 texdatas to 161 (5555 bytes to 4684)
5060 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
5061 2 seconds elapsed
5062
5063
5064
5065 12 threads
5066 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
5067 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
5068 474 portalclusters
5069 1087 numportals
5070 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%)
5071 Total clusters visible: 46205
5072 Average clusters visible: 97
5073 Building PAS...
5074 Average clusters audible: 205
5075 visdatasize:38390 compressed from 60672
5076 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
5077 1 second elapsed
5078
5079
5080
5081 [Reading texlights from 'lights.rad']
5082 [48 texlights parsed from 'lights.rad']
5083
5084 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
5085 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
5086
5087 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
5088 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
5089 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
5090 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
5091 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
5092 Loaded alpha texture materials\Metal\metalbar001c.vtf
5093 Loaded alpha texture materials\Metal\metalbar001a.vtf
5094 Loaded alpha texture materials\Dev\dev_measurerails01.vtf
5095 Loaded alpha texture materials\Metal\metalrail013a.vtf
5096 Loaded alpha texture materials\Dev\dev_measurerails02.vtf
5097 Loaded alpha texture materials\Metal\metalrail013b.vtf
5098 Loaded alpha texture materials\Metal\metalgrate013b.vtf
5099 Loaded alpha texture materials\Metal\metalgrate016a.vtf
5100 Loaded alpha texture materials\Metal\metalgate001a.vtf
5101 Loaded alpha texture materials\Metal\metalfence001a.vtf
5102 Loaded alpha texture materials\Metal\metaltruss022a.vtf
5103 Loaded alpha texture materials\Metal\metalgrate011a.vtf
5104 4972 faces
5105 6 degenerate faces
5106 275956 square feet [39737720.00 square inches]
5107 4 Displacements
5108 5705 Square Feet [821611.25 Square Inches]
5109 4966 patches before subdivision
5110 zero area child patch
5111 zero area child patch
5112 zero area child patch
5113 77176 patches after subdivision
5114 104 direct lights
5115 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7962864, max 592
5116 transfer lists: 60.8 megs
5117 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(69409, 58072, 37450)
5118 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8955, 7144, 3948)
5119 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1212, 918, 436)
5120 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(190, 138, 59)
5121 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(31, 21, 8)
5122 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1)
5123 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
5124 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
5125 Build Patch/Sample Hash Table(s).....Done<0.0140 sec>
5126 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
5127 0 of 0 (0% of) surface lights went in leaf ambient cubes.
5128 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
5129 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
5130 Ready to Finish
5131
5132 Object names Objects/Maxobjs Memory / Maxmem Fullness
5133 ------------ --------------- --------------- --------
5134 models 57/4096 2736/196608 ( 1.4%)
5135 brushes 2169/32768 26028/393216 ( 6.6%)
5136 brushsides 20222/65536 161776/524288 (30.9%)
5137 planes 13626/65536 272520/1310720 (20.8%)
5138 vertexes 7749/65536 92988/786432 (11.8%)
5139 nodes 2239/65536 71648/2097152 ( 3.4%)
5140 texinfos 1880/12288 135360/884736 (15.3%)
5141 texdata 161/2048 5152/65536 ( 7.9%)
5142 dispinfos 4/0 704/0 ( 0.0%)
5143 disp_verts 100/0 2000/0 ( 0.0%)
5144 disp_tris 128/0 256/0 ( 0.0%)
5145 disp_lmsamples 19032/0 19032/0 ( 0.0%)
5146 faces 4972/65536 278432/3670016 ( 7.6%)
5147 hdr faces 4972/65536 278432/3670016 ( 7.6%)
5148 origfaces 3637/65536 203672/3670016 ( 5.5%)
5149 leaves 2297/65536 73504/2097152 ( 3.5%)
5150 leaffaces 6211/65536 12422/131072 ( 9.5%)
5151 leafbrushes 4476/65536 8952/131072 ( 6.8%)
5152 areas 8/1024 64/8192 ( 0.8%)
5153 surfedges 38614/512000 154456/2048000 ( 7.5%)
5154 edges 23395/256000 93580/1024000 ( 9.1%)
5155 LDR worldlights 0/16384 0/1441792 ( 0.0%)
5156 HDR worldlights 104/16384 9152/1441792 ( 0.6%)
5157 leafwaterdata 2/32768 24/393216 ( 0.0%)
5158 waterstrips 580/131072 5800/1310720 ( 0.4%)
5159 waterverts 0/131072 0/1572864 ( 0.0%)
5160 waterindices 10191/131072 20382/262144 ( 7.8%)
5161 cubemapsamples 40/1024 640/16384 ( 3.9%)
5162 overlays 24/1024 8448/360448 ( 2.3%)
5163 LDR lightdata [variable] 0/0 ( 0.0%)
5164 HDR lightdata [variable] 3772304/0 ( 0.0%)
5165 visdata [variable] 38390/16777216 ( 0.2%)
5166 entdata [variable] 225346/393216 (57.3%)
5167 LDR ambient table 2297/65536 9188/262144 ( 3.5%)
5168 HDR ambient table 2297/65536 9188/262144 ( 3.5%)
5169 LDR leaf ambient 2297/65536 64316/1835008 ( 3.5%)
5170 HDR leaf ambient 4062/65536 113736/1835008 ( 6.2%)
5171 occluders 0/0 0/0 ( 0.0%)
5172 occluder polygons 0/0 0/0 ( 0.0%)
5173 occluder vert ind 0/0 0/0 ( 0.0%)
5174 detail props [variable] 1/12 ( 8.3%)
5175 static props [variable] 1/43954 ( 0.0%)
5176 pakfile [variable] 1955305/0 ( 0.0%)
5177 physics [variable] 735212/4194304 (17.5%)
5178 physics terrain [variable] 732/1048576 ( 0.1%)
5179
5180 Level flags = 2
5181
5182 Total triangle count: 14150
5183 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
5184 31 seconds elapsed
5185
5186
5187
5188 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
5189 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
5190 Map revision 2133
5191 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
5192 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
5193 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
5194 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
5195 fixing up env_cubemap materials on brush sides...
5196 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
5197 Building Faces...done (0)
5198 Chop Details...done (0)
5199 Find Visible Detail Sides...
5200 Merged 262 detail faces...done (0)
5201 Merging details...done (0)
5202 FixTjuncs...
5203 PruneNodes...
5204 WriteBSP...
5205 Warning: area portal has 32 verts. Could be a vbsp bug.
5206 Warning: area portal has 32 verts. Could be a vbsp bug.
5207 done (0)
5208 writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
5209 done (0)
5210 Finding displacement neighbors...
5211 Finding lightmap sample positions...
5212 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
5213 Building Physics collision data...
5214 done (0) (735212 bytes)
5215 Error loading studio model ""!
5216 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
5217 Water found with no water_lod_control entity, creating a default one.
5218 Compacting texture/material tables...
5219 Reduced 3564 texinfos to 1880
5220 Reduced 184 texdatas to 161 (5555 bytes to 4684)
5221 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
5222 2 seconds elapsed
5223
5224
5225
5226 12 threads
5227 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
5228 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
5229 474 portalclusters
5230 1087 numportals
5231 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%)
5232 Total clusters visible: 46205
5233 Average clusters visible: 97
5234 Building PAS...
5235 Average clusters audible: 205
5236 visdatasize:38390 compressed from 60672
5237 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
5238 1 second elapsed
5239
5240
5241
5242 [Reading texlights from 'lights.rad']
5243 [48 texlights parsed from 'lights.rad']
5244
5245 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
5246 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
5247
5248 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
5249 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
5250 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
5251 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
5252 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
5253 Loaded alpha texture materials\Metal\metalbar001c.vtf
5254 Loaded alpha texture materials\Metal\metalbar001a.vtf
5255 Loaded alpha texture materials\Dev\dev_measurerails01.vtf
5256 Loaded alpha texture materials\Metal\metalrail013a.vtf
5257 Loaded alpha texture materials\Dev\dev_measurerails02.vtf
5258 Loaded alpha texture materials\Metal\metalrail013b.vtf
5259 Loaded alpha texture materials\Metal\metalgrate013b.vtf
5260 Loaded alpha texture materials\Metal\metalgrate016a.vtf
5261 Loaded alpha texture materials\Metal\metalgate001a.vtf
5262 Loaded alpha texture materials\Metal\metalfence001a.vtf
5263 Loaded alpha texture materials\Metal\metaltruss022a.vtf
5264 Loaded alpha texture materials\Metal\metalgrate011a.vtf
5265 4972 faces
5266 6 degenerate faces
5267 275956 square feet [39737720.00 square inches]
5268 4 Displacements
5269 5705 Square Feet [821611.25 Square Inches]
5270 4966 patches before subdivision
5271 zero area child patch
5272 zero area child patch
5273 zero area child patch
5274 77176 patches after subdivision
5275 104 direct lights
5276 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7962864, max 592
5277 transfer lists: 60.8 megs
5278 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(69408, 58072, 37450)
5279 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8955, 7144, 3948)
5280 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1212, 918, 436)
5281 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(190, 138, 59)
5282 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(31, 21, 8)
5283 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1)
5284 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
5285 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
5286 Build Patch/Sample Hash Table(s).....Done<0.0119 sec>
5287 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
5288 0 of 0 (0% of) surface lights went in leaf ambient cubes.
5289 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
5290 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
5291 Ready to Finish
5292
5293 Object names Objects/Maxobjs Memory / Maxmem Fullness
5294 ------------ --------------- --------------- --------
5295 models 57/4096 2736/196608 ( 1.4%)
5296 brushes 2169/32768 26028/393216 ( 6.6%)
5297 brushsides 20222/65536 161776/524288 (30.9%)
5298 planes 13626/65536 272520/1310720 (20.8%)
5299 vertexes 7749/65536 92988/786432 (11.8%)
5300 nodes 2239/65536 71648/2097152 ( 3.4%)
5301 texinfos 1880/12288 135360/884736 (15.3%)
5302 texdata 161/2048 5152/65536 ( 7.9%)
5303 dispinfos 4/0 704/0 ( 0.0%)
5304 disp_verts 100/0 2000/0 ( 0.0%)
5305 disp_tris 128/0 256/0 ( 0.0%)
5306 disp_lmsamples 19032/0 19032/0 ( 0.0%)
5307 faces 4972/65536 278432/3670016 ( 7.6%)
5308 hdr faces 4972/65536 278432/3670016 ( 7.6%)
5309 origfaces 3637/65536 203672/3670016 ( 5.5%)
5310 leaves 2297/65536 73504/2097152 ( 3.5%)
5311 leaffaces 6211/65536 12422/131072 ( 9.5%)
5312 leafbrushes 4476/65536 8952/131072 ( 6.8%)
5313 areas 8/1024 64/8192 ( 0.8%)
5314 surfedges 38614/512000 154456/2048000 ( 7.5%)
5315 edges 23395/256000 93580/1024000 ( 9.1%)
5316 LDR worldlights 0/16384 0/1441792 ( 0.0%)
5317 HDR worldlights 104/16384 9152/1441792 ( 0.6%)
5318 leafwaterdata 2/32768 24/393216 ( 0.0%)
5319 waterstrips 580/131072 5800/1310720 ( 0.4%)
5320 waterverts 0/131072 0/1572864 ( 0.0%)
5321 waterindices 10191/131072 20382/262144 ( 7.8%)
5322 cubemapsamples 40/1024 640/16384 ( 3.9%)
5323 overlays 24/1024 8448/360448 ( 2.3%)
5324 LDR lightdata [variable] 0/0 ( 0.0%)
5325 HDR lightdata [variable] 3772304/0 ( 0.0%)
5326 visdata [variable] 38390/16777216 ( 0.2%)
5327 entdata [variable] 225351/393216 (57.3%)
5328 LDR ambient table 2297/65536 9188/262144 ( 3.5%)
5329 HDR ambient table 2297/65536 9188/262144 ( 3.5%)
5330 LDR leaf ambient 2297/65536 64316/1835008 ( 3.5%)
5331 HDR leaf ambient 4062/65536 113736/1835008 ( 6.2%)
5332 occluders 0/0 0/0 ( 0.0%)
5333 occluder polygons 0/0 0/0 ( 0.0%)
5334 occluder vert ind 0/0 0/0 ( 0.0%)
5335 detail props [variable] 1/12 ( 8.3%)
5336 static props [variable] 1/43954 ( 0.0%)
5337 pakfile [variable] 1955305/0 ( 0.0%)
5338 physics [variable] 735212/4194304 (17.5%)
5339 physics terrain [variable] 732/1048576 ( 0.1%)
5340
5341 Level flags = 2
5342
5343 Total triangle count: 14150
5344 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
5345 29 seconds elapsed
5346
5347
5348
5349 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
5350 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
5351 Map revision 2136
5352 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
5353 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
5354 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
5355 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
5356 fixing up env_cubemap materials on brush sides...
5357 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
5358 Building Faces...done (0)
5359 Chop Details...done (0)
5360 Find Visible Detail Sides...
5361 Merged 262 detail faces...done (0)
5362 Merging details...done (0)
5363 FixTjuncs...
5364 PruneNodes...
5365 WriteBSP...
5366 Warning: area portal has 32 verts. Could be a vbsp bug.
5367 Warning: area portal has 32 verts. Could be a vbsp bug.
5368 done (0)
5369 writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
5370 done (0)
5371 Finding displacement neighbors...
5372 Finding lightmap sample positions...
5373 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
5374 Building Physics collision data...
5375 done (0) (735212 bytes)
5376 Error loading studio model ""!
5377 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
5378 Water found with no water_lod_control entity, creating a default one.
5379 Compacting texture/material tables...
5380 Reduced 3564 texinfos to 1880
5381 Reduced 184 texdatas to 161 (5555 bytes to 4684)
5382 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
5383 2 seconds elapsed
5384
5385
5386
5387 12 threads
5388 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
5389 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
5390 474 portalclusters
5391 1087 numportals
5392 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%)
5393 Total clusters visible: 46205
5394 Average clusters visible: 97
5395 Building PAS...
5396 Average clusters audible: 205
5397 visdatasize:38390 compressed from 60672
5398 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
5399 1 second elapsed
5400
5401
5402
5403 [Reading texlights from 'lights.rad']
5404 [48 texlights parsed from 'lights.rad']
5405
5406 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
5407 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
5408
5409 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
5410 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
5411 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
5412 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
5413 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
5414 Loaded alpha texture materials\Metal\metalbar001c.vtf
5415 Loaded alpha texture materials\Metal\metalbar001a.vtf
5416 Loaded alpha texture materials\Dev\dev_measurerails01.vtf
5417 Loaded alpha texture materials\Metal\metalrail013a.vtf
5418 Loaded alpha texture materials\Dev\dev_measurerails02.vtf
5419 Loaded alpha texture materials\Metal\metalrail013b.vtf
5420 Loaded alpha texture materials\Metal\metalgrate013b.vtf
5421 Loaded alpha texture materials\Metal\metalgrate016a.vtf
5422 Loaded alpha texture materials\Metal\metalgate001a.vtf
5423 Loaded alpha texture materials\Metal\metalfence001a.vtf
5424 Loaded alpha texture materials\Metal\metaltruss022a.vtf
5425 Loaded alpha texture materials\Metal\metalgrate011a.vtf
5426 4972 faces
5427 6 degenerate faces
5428 275956 square feet [39737720.00 square inches]
5429 4 Displacements
5430 5705 Square Feet [821611.25 Square Inches]
5431 4966 patches before subdivision
5432 zero area child patch
5433 zero area child patch
5434 zero area child patch
5435 77176 patches after subdivision
5436 104 direct lights
5437 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7962864, max 592
5438 transfer lists: 60.8 megs
5439 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(69408, 58072, 37450)
5440 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8955, 7144, 3948)
5441 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1212, 918, 436)
5442 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(190, 138, 59)
5443 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(31, 21, 8)
5444 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1)
5445 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
5446 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
5447 Build Patch/Sample Hash Table(s).....Done<0.0118 sec>
5448 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
5449 0 of 0 (0% of) surface lights went in leaf ambient cubes.
5450 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
5451 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
5452 Ready to Finish
5453
5454 Object names Objects/Maxobjs Memory / Maxmem Fullness
5455 ------------ --------------- --------------- --------
5456 models 57/4096 2736/196608 ( 1.4%)
5457 brushes 2169/32768 26028/393216 ( 6.6%)
5458 brushsides 20222/65536 161776/524288 (30.9%)
5459 planes 13626/65536 272520/1310720 (20.8%)
5460 vertexes 7749/65536 92988/786432 (11.8%)
5461 nodes 2239/65536 71648/2097152 ( 3.4%)
5462 texinfos 1880/12288 135360/884736 (15.3%)
5463 texdata 161/2048 5152/65536 ( 7.9%)
5464 dispinfos 4/0 704/0 ( 0.0%)
5465 disp_verts 100/0 2000/0 ( 0.0%)
5466 disp_tris 128/0 256/0 ( 0.0%)
5467 disp_lmsamples 19032/0 19032/0 ( 0.0%)
5468 faces 4972/65536 278432/3670016 ( 7.6%)
5469 hdr faces 4972/65536 278432/3670016 ( 7.6%)
5470 origfaces 3637/65536 203672/3670016 ( 5.5%)
5471 leaves 2297/65536 73504/2097152 ( 3.5%)
5472 leaffaces 6211/65536 12422/131072 ( 9.5%)
5473 leafbrushes 4476/65536 8952/131072 ( 6.8%)
5474 areas 8/1024 64/8192 ( 0.8%)
5475 surfedges 38614/512000 154456/2048000 ( 7.5%)
5476 edges 23395/256000 93580/1024000 ( 9.1%)
5477 LDR worldlights 0/16384 0/1441792 ( 0.0%)
5478 HDR worldlights 104/16384 9152/1441792 ( 0.6%)
5479 leafwaterdata 2/32768 24/393216 ( 0.0%)
5480 waterstrips 580/131072 5800/1310720 ( 0.4%)
5481 waterverts 0/131072 0/1572864 ( 0.0%)
5482 waterindices 10191/131072 20382/262144 ( 7.8%)
5483 cubemapsamples 40/1024 640/16384 ( 3.9%)
5484 overlays 24/1024 8448/360448 ( 2.3%)
5485 LDR lightdata [variable] 0/0 ( 0.0%)
5486 HDR lightdata [variable] 3772304/0 ( 0.0%)
5487 visdata [variable] 38390/16777216 ( 0.2%)
5488 entdata [variable] 225351/393216 (57.3%)
5489 LDR ambient table 2297/65536 9188/262144 ( 3.5%)
5490 HDR ambient table 2297/65536 9188/262144 ( 3.5%)
5491 LDR leaf ambient 2297/65536 64316/1835008 ( 3.5%)
5492 HDR leaf ambient 4062/65536 113736/1835008 ( 6.2%)
5493 occluders 0/0 0/0 ( 0.0%)
5494 occluder polygons 0/0 0/0 ( 0.0%)
5495 occluder vert ind 0/0 0/0 ( 0.0%)
5496 detail props [variable] 1/12 ( 8.3%)
5497 static props [variable] 1/43954 ( 0.0%)
5498 pakfile [variable] 1955305/0 ( 0.0%)
5499 physics [variable] 735212/4194304 (17.5%)
5500 physics terrain [variable] 732/1048576 ( 0.1%)
5501
5502 Level flags = 2
5503
5504 Total triangle count: 14150
5505 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
5506 28 seconds elapsed
5507
5508
5509
5510 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
5511 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
5512 Map revision 2139
5513 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
5514 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
5515 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
5516 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
5517 fixing up env_cubemap materials on brush sides...
5518 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
5519 Building Faces...done (0)
5520 Chop Details...done (0)
5521 Find Visible Detail Sides...
5522 Merged 262 detail faces...done (0)
5523 Merging details...done (0)
5524 FixTjuncs...
5525 PruneNodes...
5526 WriteBSP...
5527 Warning: area portal has 32 verts. Could be a vbsp bug.
5528 Warning: area portal has 32 verts. Could be a vbsp bug.
5529 done (0)
5530 writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
5531 done (0)
5532 Finding displacement neighbors...
5533 Finding lightmap sample positions...
5534 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
5535 Building Physics collision data...
5536 done (0) (735212 bytes)
5537 Error loading studio model ""!
5538 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
5539 Water found with no water_lod_control entity, creating a default one.
5540 Compacting texture/material tables...
5541 Reduced 3564 texinfos to 1880
5542 Reduced 184 texdatas to 161 (5555 bytes to 4684)
5543 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
5544 2 seconds elapsed
5545
5546
5547
5548 12 threads
5549 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
5550 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
5551 474 portalclusters
5552 1087 numportals
5553 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%)
5554 Total clusters visible: 46205
5555 Average clusters visible: 97
5556 Building PAS...
5557 Average clusters audible: 205
5558 visdatasize:38390 compressed from 60672
5559 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
5560 1 second elapsed
5561
5562
5563
5564 [Reading texlights from 'lights.rad']
5565 [48 texlights parsed from 'lights.rad']
5566
5567 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
5568 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
5569
5570 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
5571 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
5572 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
5573 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
5574 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
5575 Loaded alpha texture materials\Metal\metalbar001c.vtf
5576 Loaded alpha texture materials\Metal\metalbar001a.vtf
5577 Loaded alpha texture materials\Dev\dev_measurerails01.vtf
5578 Loaded alpha texture materials\Metal\metalrail013a.vtf
5579 Loaded alpha texture materials\Dev\dev_measurerails02.vtf
5580 Loaded alpha texture materials\Metal\metalrail013b.vtf
5581 Loaded alpha texture materials\Metal\metalgrate013b.vtf
5582 Loaded alpha texture materials\Metal\metalgrate016a.vtf
5583 Loaded alpha texture materials\Metal\metalgate001a.vtf
5584 Loaded alpha texture materials\Metal\metalfence001a.vtf
5585 Loaded alpha texture materials\Metal\metaltruss022a.vtf
5586 Loaded alpha texture materials\Metal\metalgrate011a.vtf
5587 4972 faces
5588 6 degenerate faces
5589 275956 square feet [39737720.00 square inches]
5590 4 Displacements
5591 5705 Square Feet [821611.25 Square Inches]
5592 4966 patches before subdivision
5593 zero area child patch
5594 zero area child patch
5595 zero area child patch
5596 77176 patches after subdivision
5597 104 direct lights
5598 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7962864, max 592
5599 transfer lists: 60.8 megs
5600 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(69406, 58071, 37449)
5601 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8954, 7144, 3948)
5602 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1212, 918, 436)
5603 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(190, 138, 59)
5604 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(31, 21, 8)
5605 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1)
5606 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
5607 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
5608 Build Patch/Sample Hash Table(s).....Done<0.0116 sec>
5609 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
5610 0 of 0 (0% of) surface lights went in leaf ambient cubes.
5611 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
5612 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
5613 Ready to Finish
5614
5615 Object names Objects/Maxobjs Memory / Maxmem Fullness
5616 ------------ --------------- --------------- --------
5617 models 57/4096 2736/196608 ( 1.4%)
5618 brushes 2169/32768 26028/393216 ( 6.6%)
5619 brushsides 20222/65536 161776/524288 (30.9%)
5620 planes 13626/65536 272520/1310720 (20.8%)
5621 vertexes 7749/65536 92988/786432 (11.8%)
5622 nodes 2239/65536 71648/2097152 ( 3.4%)
5623 texinfos 1880/12288 135360/884736 (15.3%)
5624 texdata 161/2048 5152/65536 ( 7.9%)
5625 dispinfos 4/0 704/0 ( 0.0%)
5626 disp_verts 100/0 2000/0 ( 0.0%)
5627 disp_tris 128/0 256/0 ( 0.0%)
5628 disp_lmsamples 19032/0 19032/0 ( 0.0%)
5629 faces 4972/65536 278432/3670016 ( 7.6%)
5630 hdr faces 4972/65536 278432/3670016 ( 7.6%)
5631 origfaces 3637/65536 203672/3670016 ( 5.5%)
5632 leaves 2297/65536 73504/2097152 ( 3.5%)
5633 leaffaces 6211/65536 12422/131072 ( 9.5%)
5634 leafbrushes 4476/65536 8952/131072 ( 6.8%)
5635 areas 8/1024 64/8192 ( 0.8%)
5636 surfedges 38614/512000 154456/2048000 ( 7.5%)
5637 edges 23395/256000 93580/1024000 ( 9.1%)
5638 LDR worldlights 0/16384 0/1441792 ( 0.0%)
5639 HDR worldlights 104/16384 9152/1441792 ( 0.6%)
5640 leafwaterdata 2/32768 24/393216 ( 0.0%)
5641 waterstrips 580/131072 5800/1310720 ( 0.4%)
5642 waterverts 0/131072 0/1572864 ( 0.0%)
5643 waterindices 10191/131072 20382/262144 ( 7.8%)
5644 cubemapsamples 40/1024 640/16384 ( 3.9%)
5645 overlays 24/1024 8448/360448 ( 2.3%)
5646 LDR lightdata [variable] 0/0 ( 0.0%)
5647 HDR lightdata [variable] 3772304/0 ( 0.0%)
5648 visdata [variable] 38390/16777216 ( 0.2%)
5649 entdata [variable] 225825/393216 (57.4%)
5650 LDR ambient table 2297/65536 9188/262144 ( 3.5%)
5651 HDR ambient table 2297/65536 9188/262144 ( 3.5%)
5652 LDR leaf ambient 2297/65536 64316/1835008 ( 3.5%)
5653 HDR leaf ambient 4062/65536 113736/1835008 ( 6.2%)
5654 occluders 0/0 0/0 ( 0.0%)
5655 occluder polygons 0/0 0/0 ( 0.0%)
5656 occluder vert ind 0/0 0/0 ( 0.0%)
5657 detail props [variable] 1/12 ( 8.3%)
5658 static props [variable] 1/43954 ( 0.0%)
5659 pakfile [variable] 1955305/0 ( 0.0%)
5660 physics [variable] 735212/4194304 (17.5%)
5661 physics terrain [variable] 732/1048576 ( 0.1%)
5662
5663 Level flags = 2
5664
5665 Total triangle count: 14150
5666 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
5667 27 seconds elapsed
5668
5669
5670
5671 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
5672 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
5673 Map revision 2143
5674 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
5675 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
5676 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
5677 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
5678 fixing up env_cubemap materials on brush sides...
5679 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
5680 Building Faces...done (0)
5681 Chop Details...done (0)
5682 Find Visible Detail Sides...
5683 Merged 262 detail faces...done (0)
5684 Merging details...done (0)
5685 FixTjuncs...
5686 PruneNodes...
5687 WriteBSP...
5688 Warning: area portal has 32 verts. Could be a vbsp bug.
5689 Warning: area portal has 32 verts. Could be a vbsp bug.
5690 done (0)
5691 writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
5692 done (0)
5693 Finding displacement neighbors...
5694 Finding lightmap sample positions...
5695 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
5696 Building Physics collision data...
5697 done (0) (735212 bytes)
5698 Error loading studio model ""!
5699 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
5700 Water found with no water_lod_control entity, creating a default one.
5701 Compacting texture/material tables...
5702 Reduced 3564 texinfos to 1880
5703 Reduced 184 texdatas to 161 (5555 bytes to 4684)
5704 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
5705 2 seconds elapsed
5706
5707
5708
5709 12 threads
5710 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
5711 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
5712 474 portalclusters
5713 1087 numportals
5714 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 366 visible clusters (0.00%)
5715 Total clusters visible: 46205
5716 Average clusters visible: 97
5717 Building PAS...
5718 Average clusters audible: 205
5719 visdatasize:38390 compressed from 60672
5720 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
5721 1 second elapsed
5722
5723
5724
5725 [Reading texlights from 'lights.rad']
5726 [48 texlights parsed from 'lights.rad']
5727
5728 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
5729 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
5730
5731 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
5732 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
5733 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
5734 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
5735 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
5736 Loaded alpha texture materials\Metal\metalbar001c.vtf
5737 Loaded alpha texture materials\Metal\metalbar001a.vtf
5738 Loaded alpha texture materials\Dev\dev_measurerails01.vtf
5739 Loaded alpha texture materials\Metal\metalrail013a.vtf
5740 Loaded alpha texture materials\Dev\dev_measurerails02.vtf
5741 Loaded alpha texture materials\Metal\metalrail013b.vtf
5742 Loaded alpha texture materials\Metal\metalgrate013b.vtf
5743 Loaded alpha texture materials\Metal\metalgrate016a.vtf
5744 Loaded alpha texture materials\Metal\metalgate001a.vtf
5745 Loaded alpha texture materials\Metal\metalfence001a.vtf
5746 Loaded alpha texture materials\Metal\metaltruss022a.vtf
5747 Loaded alpha texture materials\Metal\metalgrate011a.vtf
5748 4972 faces
5749 6 degenerate faces
5750 275956 square feet [39737720.00 square inches]
5751 4 Displacements
5752 5705 Square Feet [821611.25 Square Inches]
5753 4966 patches before subdivision
5754 zero area child patch
5755 zero area child patch
5756 zero area child patch
5757 77176 patches after subdivision
5758 104 direct lights
5759 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7962864, max 592
5760 transfer lists: 60.8 megs
5761 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(69407, 58071, 37450)
5762 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8955, 7144, 3948)
5763 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1212, 918, 436)
5764 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(190, 138, 59)
5765 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(31, 21, 8)
5766 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1)
5767 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
5768 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
5769 Build Patch/Sample Hash Table(s).....Done<0.0123 sec>
5770 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
5771 0 of 0 (0% of) surface lights went in leaf ambient cubes.
5772 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
5773 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
5774 Ready to Finish
5775
5776 Object names Objects/Maxobjs Memory / Maxmem Fullness
5777 ------------ --------------- --------------- --------
5778 models 57/4096 2736/196608 ( 1.4%)
5779 brushes 2169/32768 26028/393216 ( 6.6%)
5780 brushsides 20222/65536 161776/524288 (30.9%)
5781 planes 13622/65536 272440/1310720 (20.8%)
5782 vertexes 7749/65536 92988/786432 (11.8%)
5783 nodes 2239/65536 71648/2097152 ( 3.4%)
5784 texinfos 1880/12288 135360/884736 (15.3%)
5785 texdata 161/2048 5152/65536 ( 7.9%)
5786 dispinfos 4/0 704/0 ( 0.0%)
5787 disp_verts 100/0 2000/0 ( 0.0%)
5788 disp_tris 128/0 256/0 ( 0.0%)
5789 disp_lmsamples 19032/0 19032/0 ( 0.0%)
5790 faces 4972/65536 278432/3670016 ( 7.6%)
5791 hdr faces 4972/65536 278432/3670016 ( 7.6%)
5792 origfaces 3637/65536 203672/3670016 ( 5.5%)
5793 leaves 2297/65536 73504/2097152 ( 3.5%)
5794 leaffaces 6211/65536 12422/131072 ( 9.5%)
5795 leafbrushes 4476/65536 8952/131072 ( 6.8%)
5796 areas 8/1024 64/8192 ( 0.8%)
5797 surfedges 38614/512000 154456/2048000 ( 7.5%)
5798 edges 23395/256000 93580/1024000 ( 9.1%)
5799 LDR worldlights 0/16384 0/1441792 ( 0.0%)
5800 HDR worldlights 104/16384 9152/1441792 ( 0.6%)
5801 leafwaterdata 2/32768 24/393216 ( 0.0%)
5802 waterstrips 580/131072 5800/1310720 ( 0.4%)
5803 waterverts 0/131072 0/1572864 ( 0.0%)
5804 waterindices 10191/131072 20382/262144 ( 7.8%)
5805 cubemapsamples 40/1024 640/16384 ( 3.9%)
5806 overlays 24/1024 8448/360448 ( 2.3%)
5807 LDR lightdata [variable] 0/0 ( 0.0%)
5808 HDR lightdata [variable] 3772304/0 ( 0.0%)
5809 visdata [variable] 38390/16777216 ( 0.2%)
5810 entdata [variable] 225805/393216 (57.4%)
5811 LDR ambient table 2297/65536 9188/262144 ( 3.5%)
5812 HDR ambient table 2297/65536 9188/262144 ( 3.5%)
5813 LDR leaf ambient 2297/65536 64316/1835008 ( 3.5%)
5814 HDR leaf ambient 4062/65536 113736/1835008 ( 6.2%)
5815 occluders 0/0 0/0 ( 0.0%)
5816 occluder polygons 0/0 0/0 ( 0.0%)
5817 occluder vert ind 0/0 0/0 ( 0.0%)
5818 detail props [variable] 1/12 ( 8.3%)
5819 static props [variable] 1/43954 ( 0.0%)
5820 pakfile [variable] 1955305/0 ( 0.0%)
5821 physics [variable] 735212/4194304 (17.5%)
5822 physics terrain [variable] 732/1048576 ( 0.1%)
5823
5824 Level flags = 2
5825
5826 Total triangle count: 14150
5827 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
5828 26 seconds elapsed

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