31 ! Run buildcubemaps in the engine to get the correct cube maps. |
32 ! Run buildcubemaps in the engine to get the correct cube maps. |
32 Finding displacement neighbors... |
33 Finding displacement neighbors... |
33 Finding lightmap sample positions... |
34 Finding lightmap sample positions... |
34 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 |
35 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 |
35 Building Physics collision data... |
36 Building Physics collision data... |
36 done (0) (502551 bytes) |
37 done (0) (520221 bytes) |
37 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 |
38 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 |
38 Water found with no water_lod_control entity, creating a default one. |
39 Water found with no water_lod_control entity, creating a default one. |
39 Compacting texture/material tables... |
40 Compacting texture/material tables... |
40 Reduced 2770 texinfos to 1378 |
41 Reduced 2838 texinfos to 1436 |
41 Reduced 172 texdatas to 141 (5345 bytes to 4224) |
42 Reduced 175 texdatas to 145 (5404 bytes to 4308) |
42 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
43 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
43 1 second elapsed |
44 2 seconds elapsed |
44 |
45 |
45 ================== VVIS ================== |
46 ================== VVIS ================== |
46 |
47 |
47 |
48 |
48 |
49 |
49 |
50 |
50 12 threads |
51 12 threads |
51 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
52 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
52 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt |
53 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt |
53 400 portalclusters |
54 415 portalclusters |
54 919 numportals |
55 958 numportals |
55 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 251 visible clusters (0.61%) |
56 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 285 visible clusters (0.65%) |
56 Total clusters visible: 41134 |
57 Total clusters visible: 43963 |
57 Average clusters visible: 102 |
58 Average clusters visible: 105 |
58 Building PAS... |
59 Building PAS... |
59 Average clusters audible: 210 |
60 Average clusters audible: 219 |
60 visdatasize:30565 compressed from 44800 |
61 visdatasize:32766 compressed from 46480 |
61 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
62 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
62 0 seconds elapsed |
63 1 second elapsed |
63 |
64 |
64 ================== VRAD ================== |
65 ================== VRAD ================== |
65 |
66 |
66 |
67 |
67 |
68 |
75 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
76 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
76 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf |
77 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf |
77 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf |
78 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf |
78 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf |
79 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf |
79 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf |
80 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf |
80 3841 faces |
81 3922 faces |
81 6 degenerate faces |
82 6 degenerate faces |
82 197532 square feet [28444702.00 square inches] |
83 198297 square feet [28554858.00 square inches] |
83 6 Displacements |
84 6 Displacements |
84 3860 Square Feet [555841.94 Square Inches] |
85 3860 Square Feet [555841.94 Square Inches] |
85 3835 patches before subdivision |
86 3916 patches before subdivision |
86 zero area child patch |
87 zero area child patch |
87 zero area child patch |
88 zero area child patch |
88 zero area child patch |
89 zero area child patch |
89 68199 patches after subdivision |
90 70438 patches after subdivision |
90 103 direct lights |
91 101 direct lights |
91 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7776302, max 684 |
92 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7960598, max 684 |
92 transfer lists: 59.3 megs |
93 transfer lists: 60.7 megs |
93 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(43593, 34718, 20584) |
94 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(40688, 32108, 18672) |
94 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(6584, 5115, 2681) |
95 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(6091, 4772, 2483) |
95 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1003, 737, 339) |
96 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(906, 690, 316) |
96 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(172, 121, 52) |
97 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(152, 112, 48) |
97 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 19, 8) |
98 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(26, 18, 7) |
98 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) |
99 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(5, 3, 1) |
99 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) |
100 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) |
100 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) |
101 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) |
101 Build Patch/Sample Hash Table(s).....Done<0.0097 sec> |
102 Build Patch/Sample Hash Table(s).....Done<0.0124 sec> |
102 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done |
103 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done |
103 0 of 0 (0% of) surface lights went in leaf ambient cubes. |
104 0 of 0 (0% of) surface lights went in leaf ambient cubes. |
104 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done |
105 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done |
105 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 |
106 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 |
106 Ready to Finish |
107 Ready to Finish |
107 |
108 |
108 Object names Objects/Maxobjs Memory / Maxmem Fullness |
109 Object names Objects/Maxobjs Memory / Maxmem Fullness |
109 ------------ --------------- --------------- -------- |
110 ------------ --------------- --------------- -------- |
110 models 48/1024 2304/49152 ( 4.7%) |
111 models 48/1024 2304/49152 ( 4.7%) |
111 brushes 1483/8192 17796/98304 (18.1%) |
112 brushes 1543/8192 18516/98304 (18.8%) |
112 brushsides 12933/65536 103464/524288 (19.7%) |
113 brushsides 13462/65536 107696/524288 (20.5%) |
113 planes 8368/65536 167360/1310720 (12.8%) |
114 planes 8662/65536 173240/1310720 (13.2%) |
114 vertexes 5907/65536 70884/786432 ( 9.0%) |
115 vertexes 6034/65536 72408/786432 ( 9.2%) |
115 nodes 1826/65536 58432/2097152 ( 2.8%) |
116 nodes 1865/65536 59680/2097152 ( 2.8%) |
116 texinfos 1378/12288 99216/884736 (11.2%) |
117 texinfos 1436/12288 103392/884736 (11.7%) |
117 texdata 141/2048 4512/65536 ( 6.9%) |
118 texdata 145/2048 4640/65536 ( 7.1%) |
118 dispinfos 6/0 1056/0 ( 0.0%) |
119 dispinfos 6/0 1056/0 ( 0.0%) |
119 disp_verts 486/0 9720/0 ( 0.0%) |
120 disp_verts 486/0 9720/0 ( 0.0%) |
120 disp_tris 768/0 1536/0 ( 0.0%) |
121 disp_tris 768/0 1536/0 ( 0.0%) |
121 disp_lmsamples 11920/0 11920/0 ( 0.0%) |
122 disp_lmsamples 11920/0 11920/0 ( 0.0%) |
122 faces 3841/65536 215096/3670016 ( 5.9%) |
123 faces 3922/65536 219632/3670016 ( 6.0%) |
123 hdr faces 3841/65536 215096/3670016 ( 5.9%) |
124 hdr faces 3922/65536 219632/3670016 ( 6.0%) |
124 origfaces 2684/65536 150304/3670016 ( 4.1%) |
125 origfaces 2779/65536 155624/3670016 ( 4.2%) |
125 leaves 1875/65536 60000/2097152 ( 2.9%) |
126 leaves 1914/65536 61248/2097152 ( 2.9%) |
126 leaffaces 4872/65536 9744/131072 ( 7.4%) |
127 leaffaces 4934/65536 9868/131072 ( 7.5%) |
127 leafbrushes 3075/65536 6150/131072 ( 4.7%) |
128 leafbrushes 3128/65536 6256/131072 ( 4.8%) |
128 areas 5/256 40/2048 ( 2.0%) |
129 areas 5/256 40/2048 ( 2.0%) |
129 surfedges 29400/512000 117600/2048000 ( 5.7%) |
130 surfedges 30095/512000 120380/2048000 ( 5.9%) |
130 edges 17749/256000 70996/1024000 ( 6.9%) |
131 edges 18196/256000 72784/1024000 ( 7.1%) |
131 LDR worldlights 0/8192 0/720896 ( 0.0%) |
132 LDR worldlights 0/8192 0/720896 ( 0.0%) |
132 HDR worldlights 103/8192 9064/720896 ( 1.3%) |
133 HDR worldlights 101/8192 8888/720896 ( 1.2%) |
133 leafwaterdata 1/32768 12/393216 ( 0.0%) |
134 leafwaterdata 1/32768 12/393216 ( 0.0%) |
134 waterstrips 467/32768 4670/327680 ( 1.4%) |
135 waterstrips 483/32768 4830/327680 ( 1.5%) |
135 waterverts 0/65536 0/786432 ( 0.0%) |
136 waterverts 0/65536 0/786432 ( 0.0%) |
136 waterindices 8595/65536 17190/131072 (13.1%) |
137 waterindices 8814/65536 17628/131072 (13.4%) |
137 cubemapsamples 35/1024 560/16384 ( 3.4%) |
138 cubemapsamples 35/1024 560/16384 ( 3.4%) |
138 overlays 19/512 6688/180224 ( 3.7%) |
139 overlays 22/512 7744/180224 ( 4.3%) |
139 LDR lightdata [variable] 0/0 ( 0.0%) |
140 LDR lightdata [variable] 0/0 ( 0.0%) |
140 HDR lightdata [variable] 3184908/0 ( 0.0%) |
141 HDR lightdata [variable] 3309720/0 ( 0.0%) |
141 visdata [variable] 30565/16777216 ( 0.2%) |
142 visdata [variable] 32766/16777216 ( 0.2%) |
142 entdata [variable] 182287/393216 (46.4%) |
143 entdata [variable] 181863/393216 (46.3%) |
143 LDR ambient table 1875/65536 7500/262144 ( 2.9%) |
144 LDR ambient table 1914/65536 7656/262144 ( 2.9%) |
144 HDR ambient table 1875/65536 7500/262144 ( 2.9%) |
145 HDR ambient table 1914/65536 7656/262144 ( 2.9%) |
145 LDR leaf ambient 1875/65536 52500/1835008 ( 2.9%) |
146 LDR leaf ambient 1914/65536 53592/1835008 ( 2.9%) |
146 HDR leaf ambient 3348/65536 93744/1835008 ( 5.1%) |
147 HDR leaf ambient 3479/65536 97412/1835008 ( 5.3%) |
147 occluders 0/0 0/0 ( 0.0%) |
148 occluders 0/0 0/0 ( 0.0%) |
148 occluder polygons 0/0 0/0 ( 0.0%) |
149 occluder polygons 0/0 0/0 ( 0.0%) |
149 occluder vert ind 0/0 0/0 ( 0.0%) |
150 occluder vert ind 0/0 0/0 ( 0.0%) |
150 detail props [variable] 1/12 ( 8.3%) |
151 detail props [variable] 1/12 ( 8.3%) |
151 static props [variable] 1/24266 ( 0.0%) |
152 static props [variable] 1/26514 ( 0.0%) |
152 pakfile [variable] 4374133/0 ( 0.0%) |
153 pakfile [variable] 4552306/0 ( 0.0%) |
153 physics [variable] 502551/4194304 (12.0%) |
154 physics [variable] 520221/4194304 (12.4%) |
154 physics terrain [variable] 1146/1048576 ( 0.1%) |
155 physics terrain [variable] 1146/1048576 ( 0.1%) |
155 |
156 |
156 Level flags = 2 |
157 Level flags = 2 |
157 |
158 |
158 Total triangle count: 11119 |
159 Total triangle count: 11298 |
159 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
160 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
160 17 seconds elapsed |
161 37 seconds elapsed |