fb_01.log

changeset 20
d70f825717b6
parent 19
cf760689c5bf
child 21
810189d303a2
equal deleted inserted replaced
19:cf760689c5bf 20:d70f825717b6
4 4
5 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials 5 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
6 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf 6 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
7 ConVarRef mat_reduceparticles doesn't point to an existing ConVar 7 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
8 "materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist 8 "materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist
9 material "brick/brickwall008d" not found.
10 Material not found!: BRICK/BRICKWALL008D
9 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt 11 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
10 Patching WVT material: maps/fb_01/concrete/blenddebris001a_wvt_patch
11 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch 12 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
12 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch 13 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
13 fixing up env_cubemap materials on brush sides... 14 fixing up env_cubemap materials on brush sides...
14 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) 15 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
15 Building Faces...done (0) 16 Building Faces...done (0)
31 ! Run buildcubemaps in the engine to get the correct cube maps. 32 ! Run buildcubemaps in the engine to get the correct cube maps.
32 Finding displacement neighbors... 33 Finding displacement neighbors...
33 Finding lightmap sample positions... 34 Finding lightmap sample positions...
34 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 35 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
35 Building Physics collision data... 36 Building Physics collision data...
36 done (0) (502551 bytes) 37 done (0) (520221 bytes)
37 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 38 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
38 Water found with no water_lod_control entity, creating a default one. 39 Water found with no water_lod_control entity, creating a default one.
39 Compacting texture/material tables... 40 Compacting texture/material tables...
40 Reduced 2770 texinfos to 1378 41 Reduced 2838 texinfos to 1436
41 Reduced 172 texdatas to 141 (5345 bytes to 4224) 42 Reduced 175 texdatas to 145 (5404 bytes to 4308)
42 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 43 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
43 1 second elapsed 44 2 seconds elapsed
44 45
45 ================== VVIS ================== 46 ================== VVIS ==================
46 47
47 48
48 49
49 50
50 12 threads 51 12 threads
51 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 52 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
52 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt 53 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
53 400 portalclusters 54 415 portalclusters
54 919 numportals 55 958 numportals
55 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 251 visible clusters (0.61%) 56 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 285 visible clusters (0.65%)
56 Total clusters visible: 41134 57 Total clusters visible: 43963
57 Average clusters visible: 102 58 Average clusters visible: 105
58 Building PAS... 59 Building PAS...
59 Average clusters audible: 210 60 Average clusters audible: 219
60 visdatasize:30565 compressed from 44800 61 visdatasize:32766 compressed from 46480
61 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 62 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
62 0 seconds elapsed 63 1 second elapsed
63 64
64 ================== VRAD ================== 65 ================== VRAD ==================
65 66
66 67
67 68
75 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 76 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
76 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf 77 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
77 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf 78 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
78 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf 79 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
79 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf 80 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
80 3841 faces 81 3922 faces
81 6 degenerate faces 82 6 degenerate faces
82 197532 square feet [28444702.00 square inches] 83 198297 square feet [28554858.00 square inches]
83 6 Displacements 84 6 Displacements
84 3860 Square Feet [555841.94 Square Inches] 85 3860 Square Feet [555841.94 Square Inches]
85 3835 patches before subdivision 86 3916 patches before subdivision
86 zero area child patch 87 zero area child patch
87 zero area child patch 88 zero area child patch
88 zero area child patch 89 zero area child patch
89 68199 patches after subdivision 90 70438 patches after subdivision
90 103 direct lights 91 101 direct lights
91 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7776302, max 684 92 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7960598, max 684
92 transfer lists: 59.3 megs 93 transfer lists: 60.7 megs
93 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(43593, 34718, 20584) 94 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(40688, 32108, 18672)
94 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(6584, 5115, 2681) 95 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(6091, 4772, 2483)
95 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1003, 737, 339) 96 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(906, 690, 316)
96 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(172, 121, 52) 97 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(152, 112, 48)
97 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 19, 8) 98 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(26, 18, 7)
98 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) 99 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(5, 3, 1)
99 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) 100 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
100 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) 101 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
101 Build Patch/Sample Hash Table(s).....Done<0.0097 sec> 102 Build Patch/Sample Hash Table(s).....Done<0.0124 sec>
102 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 103 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
103 0 of 0 (0% of) surface lights went in leaf ambient cubes. 104 0 of 0 (0% of) surface lights went in leaf ambient cubes.
104 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done 105 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
105 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 106 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
106 Ready to Finish 107 Ready to Finish
107 108
108 Object names Objects/Maxobjs Memory / Maxmem Fullness 109 Object names Objects/Maxobjs Memory / Maxmem Fullness
109 ------------ --------------- --------------- -------- 110 ------------ --------------- --------------- --------
110 models 48/1024 2304/49152 ( 4.7%) 111 models 48/1024 2304/49152 ( 4.7%)
111 brushes 1483/8192 17796/98304 (18.1%) 112 brushes 1543/8192 18516/98304 (18.8%)
112 brushsides 12933/65536 103464/524288 (19.7%) 113 brushsides 13462/65536 107696/524288 (20.5%)
113 planes 8368/65536 167360/1310720 (12.8%) 114 planes 8662/65536 173240/1310720 (13.2%)
114 vertexes 5907/65536 70884/786432 ( 9.0%) 115 vertexes 6034/65536 72408/786432 ( 9.2%)
115 nodes 1826/65536 58432/2097152 ( 2.8%) 116 nodes 1865/65536 59680/2097152 ( 2.8%)
116 texinfos 1378/12288 99216/884736 (11.2%) 117 texinfos 1436/12288 103392/884736 (11.7%)
117 texdata 141/2048 4512/65536 ( 6.9%) 118 texdata 145/2048 4640/65536 ( 7.1%)
118 dispinfos 6/0 1056/0 ( 0.0%) 119 dispinfos 6/0 1056/0 ( 0.0%)
119 disp_verts 486/0 9720/0 ( 0.0%) 120 disp_verts 486/0 9720/0 ( 0.0%)
120 disp_tris 768/0 1536/0 ( 0.0%) 121 disp_tris 768/0 1536/0 ( 0.0%)
121 disp_lmsamples 11920/0 11920/0 ( 0.0%) 122 disp_lmsamples 11920/0 11920/0 ( 0.0%)
122 faces 3841/65536 215096/3670016 ( 5.9%) 123 faces 3922/65536 219632/3670016 ( 6.0%)
123 hdr faces 3841/65536 215096/3670016 ( 5.9%) 124 hdr faces 3922/65536 219632/3670016 ( 6.0%)
124 origfaces 2684/65536 150304/3670016 ( 4.1%) 125 origfaces 2779/65536 155624/3670016 ( 4.2%)
125 leaves 1875/65536 60000/2097152 ( 2.9%) 126 leaves 1914/65536 61248/2097152 ( 2.9%)
126 leaffaces 4872/65536 9744/131072 ( 7.4%) 127 leaffaces 4934/65536 9868/131072 ( 7.5%)
127 leafbrushes 3075/65536 6150/131072 ( 4.7%) 128 leafbrushes 3128/65536 6256/131072 ( 4.8%)
128 areas 5/256 40/2048 ( 2.0%) 129 areas 5/256 40/2048 ( 2.0%)
129 surfedges 29400/512000 117600/2048000 ( 5.7%) 130 surfedges 30095/512000 120380/2048000 ( 5.9%)
130 edges 17749/256000 70996/1024000 ( 6.9%) 131 edges 18196/256000 72784/1024000 ( 7.1%)
131 LDR worldlights 0/8192 0/720896 ( 0.0%) 132 LDR worldlights 0/8192 0/720896 ( 0.0%)
132 HDR worldlights 103/8192 9064/720896 ( 1.3%) 133 HDR worldlights 101/8192 8888/720896 ( 1.2%)
133 leafwaterdata 1/32768 12/393216 ( 0.0%) 134 leafwaterdata 1/32768 12/393216 ( 0.0%)
134 waterstrips 467/32768 4670/327680 ( 1.4%) 135 waterstrips 483/32768 4830/327680 ( 1.5%)
135 waterverts 0/65536 0/786432 ( 0.0%) 136 waterverts 0/65536 0/786432 ( 0.0%)
136 waterindices 8595/65536 17190/131072 (13.1%) 137 waterindices 8814/65536 17628/131072 (13.4%)
137 cubemapsamples 35/1024 560/16384 ( 3.4%) 138 cubemapsamples 35/1024 560/16384 ( 3.4%)
138 overlays 19/512 6688/180224 ( 3.7%) 139 overlays 22/512 7744/180224 ( 4.3%)
139 LDR lightdata [variable] 0/0 ( 0.0%) 140 LDR lightdata [variable] 0/0 ( 0.0%)
140 HDR lightdata [variable] 3184908/0 ( 0.0%) 141 HDR lightdata [variable] 3309720/0 ( 0.0%)
141 visdata [variable] 30565/16777216 ( 0.2%) 142 visdata [variable] 32766/16777216 ( 0.2%)
142 entdata [variable] 182287/393216 (46.4%) 143 entdata [variable] 181863/393216 (46.3%)
143 LDR ambient table 1875/65536 7500/262144 ( 2.9%) 144 LDR ambient table 1914/65536 7656/262144 ( 2.9%)
144 HDR ambient table 1875/65536 7500/262144 ( 2.9%) 145 HDR ambient table 1914/65536 7656/262144 ( 2.9%)
145 LDR leaf ambient 1875/65536 52500/1835008 ( 2.9%) 146 LDR leaf ambient 1914/65536 53592/1835008 ( 2.9%)
146 HDR leaf ambient 3348/65536 93744/1835008 ( 5.1%) 147 HDR leaf ambient 3479/65536 97412/1835008 ( 5.3%)
147 occluders 0/0 0/0 ( 0.0%) 148 occluders 0/0 0/0 ( 0.0%)
148 occluder polygons 0/0 0/0 ( 0.0%) 149 occluder polygons 0/0 0/0 ( 0.0%)
149 occluder vert ind 0/0 0/0 ( 0.0%) 150 occluder vert ind 0/0 0/0 ( 0.0%)
150 detail props [variable] 1/12 ( 8.3%) 151 detail props [variable] 1/12 ( 8.3%)
151 static props [variable] 1/24266 ( 0.0%) 152 static props [variable] 1/26514 ( 0.0%)
152 pakfile [variable] 4374133/0 ( 0.0%) 153 pakfile [variable] 4552306/0 ( 0.0%)
153 physics [variable] 502551/4194304 (12.0%) 154 physics [variable] 520221/4194304 (12.4%)
154 physics terrain [variable] 1146/1048576 ( 0.1%) 155 physics terrain [variable] 1146/1048576 ( 0.1%)
155 156
156 Level flags = 2 157 Level flags = 2
157 158
158 Total triangle count: 11119 159 Total triangle count: 11298
159 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 160 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
160 17 seconds elapsed 161 37 seconds elapsed

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