30 ! Run buildcubemaps in the engine to get the correct cube maps. |
31 ! Run buildcubemaps in the engine to get the correct cube maps. |
31 Finding displacement neighbors... |
32 Finding displacement neighbors... |
32 Finding lightmap sample positions... |
33 Finding lightmap sample positions... |
33 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 |
34 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 |
34 Building Physics collision data... |
35 Building Physics collision data... |
35 done (0) (497721 bytes) |
36 done (0) (502551 bytes) |
36 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 |
37 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 |
37 Water found with no water_lod_control entity, creating a default one. |
38 Water found with no water_lod_control entity, creating a default one. |
38 Compacting texture/material tables... |
39 Compacting texture/material tables... |
39 Reduced 2703 texinfos to 1367 |
40 Reduced 2770 texinfos to 1378 |
40 Reduced 162 texdatas to 136 (4838 bytes to 3993) |
41 Reduced 172 texdatas to 141 (5345 bytes to 4224) |
41 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
42 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
42 3 seconds elapsed |
43 1 second elapsed |
43 |
44 |
44 ================== VVIS ================== |
45 ================== VVIS ================== |
45 |
46 |
46 |
47 |
47 |
48 |
48 |
49 |
49 12 threads |
50 12 threads |
50 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
51 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
51 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt |
52 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt |
52 398 portalclusters |
53 400 portalclusters |
53 912 numportals |
54 919 numportals |
54 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 192 visible clusters (0.48%) |
55 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 251 visible clusters (0.61%) |
55 Total clusters visible: 40265 |
56 Total clusters visible: 41134 |
56 Average clusters visible: 101 |
57 Average clusters visible: 102 |
57 Building PAS... |
58 Building PAS... |
58 Average clusters audible: 205 |
59 Average clusters audible: 210 |
59 visdatasize:30180 compressed from 44576 |
60 visdatasize:30565 compressed from 44800 |
60 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
61 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
61 0 seconds elapsed |
62 0 seconds elapsed |
62 |
63 |
63 ================== VRAD ================== |
64 ================== VRAD ================== |
64 |
65 |
74 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
75 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
75 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf |
76 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf |
76 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf |
77 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf |
77 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf |
78 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf |
78 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf |
79 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf |
79 3820 faces |
80 3841 faces |
80 6 degenerate faces |
81 6 degenerate faces |
81 194720 square feet [28039816.00 square inches] |
82 197532 square feet [28444702.00 square inches] |
82 0 Displacements |
83 6 Displacements |
83 0 Square Feet [0.00 Square Inches] |
84 3860 Square Feet [555841.94 Square Inches] |
84 3814 patches before subdivision |
85 3835 patches before subdivision |
85 zero area child patch |
86 zero area child patch |
86 zero area child patch |
87 zero area child patch |
87 zero area child patch |
88 zero area child patch |
88 68164 patches after subdivision |
89 68199 patches after subdivision |
89 102 direct lights |
90 103 direct lights |
90 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7792356, max 687 |
91 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7776302, max 684 |
91 transfer lists: 59.5 megs |
92 transfer lists: 59.3 megs |
92 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(46008, 36372, 21292) |
93 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(43593, 34718, 20584) |
93 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(6854, 5295, 2717) |
94 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(6584, 5115, 2681) |
94 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1056, 774, 347) |
95 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1003, 737, 339) |
95 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(179, 125, 52) |
96 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(172, 121, 52) |
96 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(31, 20, 8) |
97 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 19, 8) |
97 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) |
98 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) |
98 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) |
99 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) |
99 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) |
100 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) |
100 Build Patch/Sample Hash Table(s).....Done<0.0102 sec> |
101 Build Patch/Sample Hash Table(s).....Done<0.0097 sec> |
101 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done |
102 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done |
102 0 of 0 (0% of) surface lights went in leaf ambient cubes. |
103 0 of 0 (0% of) surface lights went in leaf ambient cubes. |
103 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done |
104 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done |
104 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 |
105 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 |
105 Ready to Finish |
106 Ready to Finish |
106 |
107 |
107 Object names Objects/Maxobjs Memory / Maxmem Fullness |
108 Object names Objects/Maxobjs Memory / Maxmem Fullness |
108 ------------ --------------- --------------- -------- |
109 ------------ --------------- --------------- -------- |
109 models 45/1024 2160/49152 ( 4.4%) |
110 models 48/1024 2304/49152 ( 4.7%) |
110 brushes 1471/8192 17652/98304 (18.0%) |
111 brushes 1483/8192 17796/98304 (18.1%) |
111 brushsides 12780/65536 102240/524288 (19.5%) |
112 brushsides 12933/65536 103464/524288 (19.7%) |
112 planes 8212/65536 164240/1310720 (12.5%) |
113 planes 8368/65536 167360/1310720 (12.8%) |
113 vertexes 5872/65536 70464/786432 ( 9.0%) |
114 vertexes 5907/65536 70884/786432 ( 9.0%) |
114 nodes 1812/65536 57984/2097152 ( 2.8%) |
115 nodes 1826/65536 58432/2097152 ( 2.8%) |
115 texinfos 1367/12288 98424/884736 (11.1%) |
116 texinfos 1378/12288 99216/884736 (11.2%) |
116 texdata 136/2048 4352/65536 ( 6.6%) |
117 texdata 141/2048 4512/65536 ( 6.9%) |
117 dispinfos 0/0 0/0 ( 0.0%) |
118 dispinfos 6/0 1056/0 ( 0.0%) |
118 disp_verts 0/0 0/0 ( 0.0%) |
119 disp_verts 486/0 9720/0 ( 0.0%) |
119 disp_tris 0/0 0/0 ( 0.0%) |
120 disp_tris 768/0 1536/0 ( 0.0%) |
120 disp_lmsamples 0/0 0/0 ( 0.0%) |
121 disp_lmsamples 11920/0 11920/0 ( 0.0%) |
121 faces 3820/65536 213920/3670016 ( 5.8%) |
122 faces 3841/65536 215096/3670016 ( 5.9%) |
122 hdr faces 3820/65536 213920/3670016 ( 5.8%) |
123 hdr faces 3841/65536 215096/3670016 ( 5.9%) |
123 origfaces 2652/65536 148512/3670016 ( 4.0%) |
124 origfaces 2684/65536 150304/3670016 ( 4.1%) |
124 leaves 1858/65536 59456/2097152 ( 2.8%) |
125 leaves 1875/65536 60000/2097152 ( 2.9%) |
125 leaffaces 4861/65536 9722/131072 ( 7.4%) |
126 leaffaces 4872/65536 9744/131072 ( 7.4%) |
126 leafbrushes 3032/65536 6064/131072 ( 4.6%) |
127 leafbrushes 3075/65536 6150/131072 ( 4.7%) |
127 areas 5/256 40/2048 ( 2.0%) |
128 areas 5/256 40/2048 ( 2.0%) |
128 surfedges 29177/512000 116708/2048000 ( 5.7%) |
129 surfedges 29400/512000 117600/2048000 ( 5.7%) |
129 edges 17623/256000 70492/1024000 ( 6.9%) |
130 edges 17749/256000 70996/1024000 ( 6.9%) |
130 LDR worldlights 0/8192 0/720896 ( 0.0%) |
131 LDR worldlights 0/8192 0/720896 ( 0.0%) |
131 HDR worldlights 102/8192 8976/720896 ( 1.2%) |
132 HDR worldlights 103/8192 9064/720896 ( 1.3%) |
132 leafwaterdata 1/32768 12/393216 ( 0.0%) |
133 leafwaterdata 1/32768 12/393216 ( 0.0%) |
133 waterstrips 456/32768 4560/327680 ( 1.4%) |
134 waterstrips 467/32768 4670/327680 ( 1.4%) |
134 waterverts 0/65536 0/786432 ( 0.0%) |
135 waterverts 0/65536 0/786432 ( 0.0%) |
135 waterindices 8475/65536 16950/131072 (12.9%) |
136 waterindices 8595/65536 17190/131072 (13.1%) |
136 cubemapsamples 36/1024 576/16384 ( 3.5%) |
137 cubemapsamples 35/1024 560/16384 ( 3.4%) |
137 overlays 18/512 6336/180224 ( 3.5%) |
138 overlays 19/512 6688/180224 ( 3.7%) |
138 LDR lightdata [variable] 0/0 ( 0.0%) |
139 LDR lightdata [variable] 0/0 ( 0.0%) |
139 HDR lightdata [variable] 3255568/0 ( 0.0%) |
140 HDR lightdata [variable] 3184908/0 ( 0.0%) |
140 visdata [variable] 30180/16777216 ( 0.2%) |
141 visdata [variable] 30565/16777216 ( 0.2%) |
141 entdata [variable] 180062/393216 (45.8%) |
142 entdata [variable] 182287/393216 (46.4%) |
142 LDR ambient table 1858/65536 7432/262144 ( 2.8%) |
143 LDR ambient table 1875/65536 7500/262144 ( 2.9%) |
143 HDR ambient table 1858/65536 7432/262144 ( 2.8%) |
144 HDR ambient table 1875/65536 7500/262144 ( 2.9%) |
144 LDR leaf ambient 1858/65536 52024/1835008 ( 2.8%) |
145 LDR leaf ambient 1875/65536 52500/1835008 ( 2.9%) |
145 HDR leaf ambient 3631/65536 101668/1835008 ( 5.5%) |
146 HDR leaf ambient 3348/65536 93744/1835008 ( 5.1%) |
146 occluders 0/0 0/0 ( 0.0%) |
147 occluders 0/0 0/0 ( 0.0%) |
147 occluder polygons 0/0 0/0 ( 0.0%) |
148 occluder polygons 0/0 0/0 ( 0.0%) |
148 occluder vert ind 0/0 0/0 ( 0.0%) |
149 occluder vert ind 0/0 0/0 ( 0.0%) |
149 detail props [variable] 1/12 ( 8.3%) |
150 detail props [variable] 1/12 ( 8.3%) |
150 static props [variable] 1/23798 ( 0.0%) |
151 static props [variable] 1/24266 ( 0.0%) |
151 pakfile [variable] 4424423/0 ( 0.0%) |
152 pakfile [variable] 4374133/0 ( 0.0%) |
152 physics [variable] 497721/4194304 (11.9%) |
153 physics [variable] 502551/4194304 (12.0%) |
153 physics terrain [variable] 2/1048576 ( 0.0%) |
154 physics terrain [variable] 1146/1048576 ( 0.1%) |
154 |
155 |
155 Level flags = 2 |
156 Level flags = 2 |
156 |
157 |
157 Total triangle count: 11064 |
158 Total triangle count: 11119 |
158 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
159 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
159 17 seconds elapsed |
160 17 seconds elapsed |