fb_01.log

changeset 19
cf760689c5bf
parent 18
b68850d107ca
child 20
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equal deleted inserted replaced
18:b68850d107ca 19:cf760689c5bf
3 3
4 4
5 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials 5 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
6 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf 6 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
7 ConVarRef mat_reduceparticles doesn't point to an existing ConVar 7 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
8 "materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist
8 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt 9 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
9 Patching WVT material: maps/fb_01/concrete/blenddebris001a_wvt_patch 10 Patching WVT material: maps/fb_01/concrete/blenddebris001a_wvt_patch
10 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch 11 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
11 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch 12 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
12 fixing up env_cubemap materials on brush sides... 13 fixing up env_cubemap materials on brush sides...
13 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) 14 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
14 Building Faces...done (0) 15 Building Faces...done (0)
15 Chop Details...done (0) 16 Chop Details...done (0)
16 Find Visible Detail Sides... 17 Find Visible Detail Sides...
17 Merged 224 detail faces...done (0) 18 Merged 230 detail faces...done (0)
18 Merging details...done (0) 19 Merging details...done (0)
19 FixTjuncs... 20 FixTjuncs...
20 PruneNodes... 21 PruneNodes...
21 WriteBSP... 22 WriteBSP...
22 done (0) 23 done (0)
30 ! Run buildcubemaps in the engine to get the correct cube maps. 31 ! Run buildcubemaps in the engine to get the correct cube maps.
31 Finding displacement neighbors... 32 Finding displacement neighbors...
32 Finding lightmap sample positions... 33 Finding lightmap sample positions...
33 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 34 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
34 Building Physics collision data... 35 Building Physics collision data...
35 done (0) (497721 bytes) 36 done (0) (502551 bytes)
36 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 37 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
37 Water found with no water_lod_control entity, creating a default one. 38 Water found with no water_lod_control entity, creating a default one.
38 Compacting texture/material tables... 39 Compacting texture/material tables...
39 Reduced 2703 texinfos to 1367 40 Reduced 2770 texinfos to 1378
40 Reduced 162 texdatas to 136 (4838 bytes to 3993) 41 Reduced 172 texdatas to 141 (5345 bytes to 4224)
41 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 42 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
42 3 seconds elapsed 43 1 second elapsed
43 44
44 ================== VVIS ================== 45 ================== VVIS ==================
45 46
46 47
47 48
48 49
49 12 threads 50 12 threads
50 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 51 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
51 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt 52 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
52 398 portalclusters 53 400 portalclusters
53 912 numportals 54 919 numportals
54 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 192 visible clusters (0.48%) 55 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 251 visible clusters (0.61%)
55 Total clusters visible: 40265 56 Total clusters visible: 41134
56 Average clusters visible: 101 57 Average clusters visible: 102
57 Building PAS... 58 Building PAS...
58 Average clusters audible: 205 59 Average clusters audible: 210
59 visdatasize:30180 compressed from 44576 60 visdatasize:30565 compressed from 44800
60 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 61 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
61 0 seconds elapsed 62 0 seconds elapsed
62 63
63 ================== VRAD ================== 64 ================== VRAD ==================
64 65
74 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 75 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
75 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf 76 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
76 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf 77 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
77 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf 78 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
78 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf 79 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
79 3820 faces 80 3841 faces
80 6 degenerate faces 81 6 degenerate faces
81 194720 square feet [28039816.00 square inches] 82 197532 square feet [28444702.00 square inches]
82 0 Displacements 83 6 Displacements
83 0 Square Feet [0.00 Square Inches] 84 3860 Square Feet [555841.94 Square Inches]
84 3814 patches before subdivision 85 3835 patches before subdivision
85 zero area child patch 86 zero area child patch
86 zero area child patch 87 zero area child patch
87 zero area child patch 88 zero area child patch
88 68164 patches after subdivision 89 68199 patches after subdivision
89 102 direct lights 90 103 direct lights
90 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7792356, max 687 91 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7776302, max 684
91 transfer lists: 59.5 megs 92 transfer lists: 59.3 megs
92 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(46008, 36372, 21292) 93 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(43593, 34718, 20584)
93 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(6854, 5295, 2717) 94 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(6584, 5115, 2681)
94 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1056, 774, 347) 95 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1003, 737, 339)
95 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(179, 125, 52) 96 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(172, 121, 52)
96 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(31, 20, 8) 97 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 19, 8)
97 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) 98 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1)
98 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) 99 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
99 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) 100 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
100 Build Patch/Sample Hash Table(s).....Done<0.0102 sec> 101 Build Patch/Sample Hash Table(s).....Done<0.0097 sec>
101 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 102 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
102 0 of 0 (0% of) surface lights went in leaf ambient cubes. 103 0 of 0 (0% of) surface lights went in leaf ambient cubes.
103 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done 104 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
104 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 105 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
105 Ready to Finish 106 Ready to Finish
106 107
107 Object names Objects/Maxobjs Memory / Maxmem Fullness 108 Object names Objects/Maxobjs Memory / Maxmem Fullness
108 ------------ --------------- --------------- -------- 109 ------------ --------------- --------------- --------
109 models 45/1024 2160/49152 ( 4.4%) 110 models 48/1024 2304/49152 ( 4.7%)
110 brushes 1471/8192 17652/98304 (18.0%) 111 brushes 1483/8192 17796/98304 (18.1%)
111 brushsides 12780/65536 102240/524288 (19.5%) 112 brushsides 12933/65536 103464/524288 (19.7%)
112 planes 8212/65536 164240/1310720 (12.5%) 113 planes 8368/65536 167360/1310720 (12.8%)
113 vertexes 5872/65536 70464/786432 ( 9.0%) 114 vertexes 5907/65536 70884/786432 ( 9.0%)
114 nodes 1812/65536 57984/2097152 ( 2.8%) 115 nodes 1826/65536 58432/2097152 ( 2.8%)
115 texinfos 1367/12288 98424/884736 (11.1%) 116 texinfos 1378/12288 99216/884736 (11.2%)
116 texdata 136/2048 4352/65536 ( 6.6%) 117 texdata 141/2048 4512/65536 ( 6.9%)
117 dispinfos 0/0 0/0 ( 0.0%) 118 dispinfos 6/0 1056/0 ( 0.0%)
118 disp_verts 0/0 0/0 ( 0.0%) 119 disp_verts 486/0 9720/0 ( 0.0%)
119 disp_tris 0/0 0/0 ( 0.0%) 120 disp_tris 768/0 1536/0 ( 0.0%)
120 disp_lmsamples 0/0 0/0 ( 0.0%) 121 disp_lmsamples 11920/0 11920/0 ( 0.0%)
121 faces 3820/65536 213920/3670016 ( 5.8%) 122 faces 3841/65536 215096/3670016 ( 5.9%)
122 hdr faces 3820/65536 213920/3670016 ( 5.8%) 123 hdr faces 3841/65536 215096/3670016 ( 5.9%)
123 origfaces 2652/65536 148512/3670016 ( 4.0%) 124 origfaces 2684/65536 150304/3670016 ( 4.1%)
124 leaves 1858/65536 59456/2097152 ( 2.8%) 125 leaves 1875/65536 60000/2097152 ( 2.9%)
125 leaffaces 4861/65536 9722/131072 ( 7.4%) 126 leaffaces 4872/65536 9744/131072 ( 7.4%)
126 leafbrushes 3032/65536 6064/131072 ( 4.6%) 127 leafbrushes 3075/65536 6150/131072 ( 4.7%)
127 areas 5/256 40/2048 ( 2.0%) 128 areas 5/256 40/2048 ( 2.0%)
128 surfedges 29177/512000 116708/2048000 ( 5.7%) 129 surfedges 29400/512000 117600/2048000 ( 5.7%)
129 edges 17623/256000 70492/1024000 ( 6.9%) 130 edges 17749/256000 70996/1024000 ( 6.9%)
130 LDR worldlights 0/8192 0/720896 ( 0.0%) 131 LDR worldlights 0/8192 0/720896 ( 0.0%)
131 HDR worldlights 102/8192 8976/720896 ( 1.2%) 132 HDR worldlights 103/8192 9064/720896 ( 1.3%)
132 leafwaterdata 1/32768 12/393216 ( 0.0%) 133 leafwaterdata 1/32768 12/393216 ( 0.0%)
133 waterstrips 456/32768 4560/327680 ( 1.4%) 134 waterstrips 467/32768 4670/327680 ( 1.4%)
134 waterverts 0/65536 0/786432 ( 0.0%) 135 waterverts 0/65536 0/786432 ( 0.0%)
135 waterindices 8475/65536 16950/131072 (12.9%) 136 waterindices 8595/65536 17190/131072 (13.1%)
136 cubemapsamples 36/1024 576/16384 ( 3.5%) 137 cubemapsamples 35/1024 560/16384 ( 3.4%)
137 overlays 18/512 6336/180224 ( 3.5%) 138 overlays 19/512 6688/180224 ( 3.7%)
138 LDR lightdata [variable] 0/0 ( 0.0%) 139 LDR lightdata [variable] 0/0 ( 0.0%)
139 HDR lightdata [variable] 3255568/0 ( 0.0%) 140 HDR lightdata [variable] 3184908/0 ( 0.0%)
140 visdata [variable] 30180/16777216 ( 0.2%) 141 visdata [variable] 30565/16777216 ( 0.2%)
141 entdata [variable] 180062/393216 (45.8%) 142 entdata [variable] 182287/393216 (46.4%)
142 LDR ambient table 1858/65536 7432/262144 ( 2.8%) 143 LDR ambient table 1875/65536 7500/262144 ( 2.9%)
143 HDR ambient table 1858/65536 7432/262144 ( 2.8%) 144 HDR ambient table 1875/65536 7500/262144 ( 2.9%)
144 LDR leaf ambient 1858/65536 52024/1835008 ( 2.8%) 145 LDR leaf ambient 1875/65536 52500/1835008 ( 2.9%)
145 HDR leaf ambient 3631/65536 101668/1835008 ( 5.5%) 146 HDR leaf ambient 3348/65536 93744/1835008 ( 5.1%)
146 occluders 0/0 0/0 ( 0.0%) 147 occluders 0/0 0/0 ( 0.0%)
147 occluder polygons 0/0 0/0 ( 0.0%) 148 occluder polygons 0/0 0/0 ( 0.0%)
148 occluder vert ind 0/0 0/0 ( 0.0%) 149 occluder vert ind 0/0 0/0 ( 0.0%)
149 detail props [variable] 1/12 ( 8.3%) 150 detail props [variable] 1/12 ( 8.3%)
150 static props [variable] 1/23798 ( 0.0%) 151 static props [variable] 1/24266 ( 0.0%)
151 pakfile [variable] 4424423/0 ( 0.0%) 152 pakfile [variable] 4374133/0 ( 0.0%)
152 physics [variable] 497721/4194304 (11.9%) 153 physics [variable] 502551/4194304 (12.0%)
153 physics terrain [variable] 2/1048576 ( 0.0%) 154 physics terrain [variable] 1146/1048576 ( 0.1%)
154 155
155 Level flags = 2 156 Level flags = 2
156 157
157 Total triangle count: 11064 158 Total triangle count: 11119
158 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 159 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
159 17 seconds elapsed 160 17 seconds elapsed

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