Thu, 02 Nov 2017 16:20:03 -0600
- Add turret in ventdrop room
- Make vent slope a drop
- Add logic for ventdrop turret
- TODO: Fix all of that
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1 | ================== VBSP ================== |
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2 | |
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3 | |
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4 | |
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5 | materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials |
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6 | Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf |
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7 | ConVarRef mat_reduceparticles doesn't point to an existing ConVar |
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8 | "materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist |
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9 | Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt |
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10 | Patching WVT material: maps/fb_01/concrete/blenddebris001a_wvt_patch |
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11 | Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch |
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12 | Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch |
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13 | fixing up env_cubemap materials on brush sides... |
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14 | 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) |
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15 | Building Faces...done (0) |
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16 | Chop Details...done (0) |
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17 | Find Visible Detail Sides... |
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18 | Merged 230 detail faces...done (0) |
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19 | Merging details...done (0) |
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20 | FixTjuncs... |
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21 | PruneNodes... |
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22 | WriteBSP... |
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23 | done (0) |
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24 | writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... |
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25 | done (0) |
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26 | Creating default LDR cubemaps for env_cubemap using skybox materials: |
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27 | skybox/sky_day01_08*.vmt |
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28 | ! Run buildcubemaps in the engine to get the correct cube maps. |
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29 | Creating default HDR cubemaps for env_cubemap using skybox materials: |
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30 | skybox/sky_day01_08*.vmt |
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31 | ! Run buildcubemaps in the engine to get the correct cube maps. |
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32 | Finding displacement neighbors... |
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33 | Finding lightmap sample positions... |
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34 | Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 |
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35 | Building Physics collision data... |
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36 | done (0) (502551 bytes) |
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37 | Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 |
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38 | Water found with no water_lod_control entity, creating a default one. |
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39 | Compacting texture/material tables... |
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40 | Reduced 2770 texinfos to 1378 |
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41 | Reduced 172 texdatas to 141 (5345 bytes to 4224) |
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42 | Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
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43 | 1 second elapsed |
0 | 44 | |
45 | ================== VVIS ================== | |
46 | ||
47 | ||
48 | ||
49 | ||
2 | 50 | 12 threads |
51 | reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp | |
52 | reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt | |
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53 | 400 portalclusters |
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54 | 919 numportals |
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55 | 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 251 visible clusters (0.61%) |
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56 | Total clusters visible: 41134 |
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57 | Average clusters visible: 102 |
0 | 58 | Building PAS... |
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59 | Average clusters audible: 210 |
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60 | visdatasize:30565 compressed from 44800 |
2 | 61 | writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
18 | 62 | 0 seconds elapsed |
12 | 63 | |
64 | ================== VRAD ================== | |
65 | ||
66 | ||
67 | ||
68 | ||
69 | [Reading texlights from 'lights.rad'] | |
70 | [48 texlights parsed from 'lights.rad'] | |
71 | ||
72 | [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] | |
73 | [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] | |
74 | ||
75 | Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp | |
76 | Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf | |
77 | Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf | |
78 | Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf | |
79 | Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf | |
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80 | 3841 faces |
17 | 81 | 6 degenerate faces |
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82 | 197532 square feet [28444702.00 square inches] |
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83 | 6 Displacements |
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84 | 3860 Square Feet [555841.94 Square Inches] |
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85 | 3835 patches before subdivision |
17 | 86 | zero area child patch |
87 | zero area child patch | |
12 | 88 | zero area child patch |
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89 | 68199 patches after subdivision |
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90 | 103 direct lights |
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91 | 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7776302, max 684 |
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92 | transfer lists: 59.3 megs |
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93 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(43593, 34718, 20584) |
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94 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(6584, 5115, 2681) |
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95 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1003, 737, 339) |
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96 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(172, 121, 52) |
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97 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 19, 8) |
18 | 98 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) |
12 | 99 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) |
17 | 100 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) |
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101 | Build Patch/Sample Hash Table(s).....Done<0.0097 sec> |
12 | 102 | 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done |
103 | 0 of 0 (0% of) surface lights went in leaf ambient cubes. | |
104 | 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done | |
105 | Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 | |
106 | Ready to Finish | |
107 | ||
108 | Object names Objects/Maxobjs Memory / Maxmem Fullness | |
109 | ------------ --------------- --------------- -------- | |
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110 | models 48/1024 2304/49152 ( 4.7%) |
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111 | brushes 1483/8192 17796/98304 (18.1%) |
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112 | brushsides 12933/65536 103464/524288 (19.7%) |
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113 | planes 8368/65536 167360/1310720 (12.8%) |
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114 | vertexes 5907/65536 70884/786432 ( 9.0%) |
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115 | nodes 1826/65536 58432/2097152 ( 2.8%) |
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116 | texinfos 1378/12288 99216/884736 (11.2%) |
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117 | texdata 141/2048 4512/65536 ( 6.9%) |
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118 | dispinfos 6/0 1056/0 ( 0.0%) |
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119 | disp_verts 486/0 9720/0 ( 0.0%) |
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120 | disp_tris 768/0 1536/0 ( 0.0%) |
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121 | disp_lmsamples 11920/0 11920/0 ( 0.0%) |
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122 | faces 3841/65536 215096/3670016 ( 5.9%) |
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123 | hdr faces 3841/65536 215096/3670016 ( 5.9%) |
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124 | origfaces 2684/65536 150304/3670016 ( 4.1%) |
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125 | leaves 1875/65536 60000/2097152 ( 2.9%) |
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126 | leaffaces 4872/65536 9744/131072 ( 7.4%) |
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127 | leafbrushes 3075/65536 6150/131072 ( 4.7%) |
17 | 128 | areas 5/256 40/2048 ( 2.0%) |
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129 | surfedges 29400/512000 117600/2048000 ( 5.7%) |
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130 | edges 17749/256000 70996/1024000 ( 6.9%) |
12 | 131 | LDR worldlights 0/8192 0/720896 ( 0.0%) |
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132 | HDR worldlights 103/8192 9064/720896 ( 1.3%) |
12 | 133 | leafwaterdata 1/32768 12/393216 ( 0.0%) |
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134 | waterstrips 467/32768 4670/327680 ( 1.4%) |
12 | 135 | waterverts 0/65536 0/786432 ( 0.0%) |
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136 | waterindices 8595/65536 17190/131072 (13.1%) |
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137 | cubemapsamples 35/1024 560/16384 ( 3.4%) |
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138 | overlays 19/512 6688/180224 ( 3.7%) |
12 | 139 | LDR lightdata [variable] 0/0 ( 0.0%) |
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140 | HDR lightdata [variable] 3184908/0 ( 0.0%) |
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141 | visdata [variable] 30565/16777216 ( 0.2%) |
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142 | entdata [variable] 182287/393216 (46.4%) |
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143 | LDR ambient table 1875/65536 7500/262144 ( 2.9%) |
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144 | HDR ambient table 1875/65536 7500/262144 ( 2.9%) |
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145 | LDR leaf ambient 1875/65536 52500/1835008 ( 2.9%) |
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146 | HDR leaf ambient 3348/65536 93744/1835008 ( 5.1%) |
12 | 147 | occluders 0/0 0/0 ( 0.0%) |
148 | occluder polygons 0/0 0/0 ( 0.0%) | |
149 | occluder vert ind 0/0 0/0 ( 0.0%) | |
150 | detail props [variable] 1/12 ( 8.3%) | |
19
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151 | static props [variable] 1/24266 ( 0.0%) |
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152 | pakfile [variable] 4374133/0 ( 0.0%) |
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153 | physics [variable] 502551/4194304 (12.0%) |
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154 | physics terrain [variable] 1146/1048576 ( 0.1%) |
12 | 155 | |
156 | Level flags = 2 | |
157 | ||
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158 | Total triangle count: 11119 |
12 | 159 | Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
18 | 160 | 17 seconds elapsed |