fb_01.log

changeset 16
5df6181efb54
parent 15
29af0ab3801d
child 17
5d8634d43780
--- a/fb_01.log	Tue Apr 25 18:06:39 2017 -0600
+++ b/fb_01.log	Thu Apr 27 19:56:58 2017 -0600
@@ -1,3 +1,45 @@
+================== VBSP ==================
+
+
+
+materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
+Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
+ConVarRef mat_reduceparticles doesn't point to an existing ConVar
+Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
+Patching WVT material: maps/fb_01/concrete/blenddebris001a_wvt_patch
+Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
+Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
+fixing up env_cubemap materials on brush sides...
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
+Building Faces...done (0)
+Chop Details...done (0)
+Find Visible Detail Sides...
+Merged 178 detail faces...done (0)
+Merging details...done (0)
+FixTjuncs...
+PruneNodes...
+WriteBSP...
+done (0)
+writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
+done (0)
+Creating default LDR cubemaps for env_cubemap using skybox materials:
+   skybox/sky_day01_08*.vmt
+ ! Run buildcubemaps in the engine to get the correct cube maps.
+Creating default HDR cubemaps for env_cubemap using skybox materials:
+   skybox/sky_day01_08*.vmt
+ ! Run buildcubemaps in the engine to get the correct cube maps.
+Finding displacement neighbors...
+Finding lightmap sample positions...
+Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
+Building Physics collision data...
+done (1) (379468 bytes)
+Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
+Water found with no water_lod_control entity, creating a default one.
+Compacting texture/material tables...
+Reduced 2234 texinfos to 1074
+Reduced 143 texdatas to 120 (4197 bytes to 3475)
+Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+1 second elapsed
 
 ================== VVIS ==================
 
@@ -34,25 +76,25 @@
 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
-2986 faces
+2992 faces
 8 degenerate faces
-185555 square feet [26719996.00 square inches]
+185680 square feet [26738060.00 square inches]
 0 Displacements
 0 Square Feet [0.00 Square Inches]
-2978 patches before subdivision
+2984 patches before subdivision
 zero area child patch
-50740 patches after subdivision
+50746 patches after subdivision
 72 direct lights
-0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 6193345, max 694
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 6193683, max 694
 transfer lists:  47.3 megs
-0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(19119, 16738, 10870)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(19120, 16739, 10871)
 0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(3545, 2916, 1701)
 0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(572, 441, 229)
 0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(111, 81, 39)
 0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(21, 14, 6)
 0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(5, 3, 1)
 0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1, 1, 0)
-Build Patch/Sample Hash Table(s).....Done<0.0079 sec>
+Build Patch/Sample Hash Table(s).....Done<0.0080 sec>
 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
 0 of 0 (0% of) surface lights went in leaf ambient cubes.
 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
@@ -61,27 +103,27 @@
 
 Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
 ------------       ---------------  ---------------  -------- 
-models                  34/1024         1632/49152    ( 3.3%) 
-brushes               1144/8192        13728/98304    (14.0%) 
-brushsides           10372/65536       82976/524288   (15.8%) 
+models                  35/1024         1680/49152    ( 3.4%) 
+brushes               1145/8192        13740/98304    (14.0%) 
+brushsides           10378/65536       83024/524288   (15.8%) 
 planes                6846/65536      136920/1310720  (10.4%) 
-vertexes              4550/65536       54600/786432   ( 6.9%) 
-nodes                 1303/65536       41696/2097152  ( 2.0%) 
+vertexes              4558/65536       54696/786432   ( 7.0%) 
+nodes                 1309/65536       41888/2097152  ( 2.0%) 
 texinfos              1074/12288       77328/884736   ( 8.7%) 
 texdata                120/2048         3840/65536    ( 5.9%) 
 dispinfos                0/0               0/0        ( 0.0%) 
 disp_verts               0/0               0/0        ( 0.0%) 
 disp_tris                0/0               0/0        ( 0.0%) 
 disp_lmsamples           0/0               0/0        ( 0.0%) 
-faces                 2986/65536      167216/3670016  ( 4.6%) 
-hdr faces             2986/65536      167216/3670016  ( 4.6%) 
-origfaces             1925/65536      107800/3670016  ( 2.9%) 
-leaves                1338/65536       42816/2097152  ( 2.0%) 
-leaffaces             3889/65536        7778/131072   ( 5.9%) 
-leafbrushes           2555/65536        5110/131072   ( 3.9%) 
+faces                 2992/65536      167552/3670016  ( 4.6%) 
+hdr faces             2992/65536      167552/3670016  ( 4.6%) 
+origfaces             1931/65536      108136/3670016  ( 2.9%) 
+leaves                1345/65536       43040/2097152  ( 2.1%) 
+leaffaces             3895/65536        7790/131072   ( 5.9%) 
+leafbrushes           2556/65536        5112/131072   ( 3.9%) 
 areas                    6/256            48/2048     ( 2.3%) 
-surfedges            22336/512000      89344/2048000  ( 4.4%) 
-edges                13432/256000      53728/1024000  ( 5.2%) 
+surfedges            22384/512000      89536/2048000  ( 4.4%) 
+edges                13456/256000      53824/1024000  ( 5.3%) 
 LDR worldlights          0/8192            0/720896   ( 0.0%) 
 HDR worldlights         72/8192         6336/720896   ( 0.9%) 
 leafwaterdata            1/32768          12/393216   ( 0.0%) 
@@ -93,22 +135,22 @@
 LDR lightdata         [variable]           0/0        ( 0.0%) 
 HDR lightdata         [variable]     2296628/0        ( 0.0%) 
 visdata               [variable]       25918/16777216 ( 0.2%) 
-entdata               [variable]      153880/393216   (39.1%) 
-LDR ambient table     1338/65536        5352/262144   ( 2.0%) 
-HDR ambient table     1338/65536        5352/262144   ( 2.0%) 
-LDR leaf ambient      1338/65536       37464/1835008  ( 2.0%) 
-HDR leaf ambient      3016/65536       84448/1835008  ( 4.6%) 
+entdata               [variable]      153296/393216   (39.0%) 
+LDR ambient table     1345/65536        5380/262144   ( 2.1%) 
+HDR ambient table     1345/65536        5380/262144   ( 2.1%) 
+LDR leaf ambient      1345/65536       37660/1835008  ( 2.1%) 
+HDR leaf ambient      3025/65536       84700/1835008  ( 4.6%) 
 occluders                0/0               0/0        ( 0.0%) 
 occluder polygons        0/0               0/0        ( 0.0%) 
 occluder vert ind        0/0               0/0        ( 0.0%) 
 detail props          [variable]           1/12       ( 8.3%) 
-static props          [variable]           1/23002    ( 0.0%) 
-pakfile               [variable]     1151074/0        ( 0.0%) 
-physics               [variable]      378914/4194304  ( 9.0%) 
+static props          [variable]           1/23264    ( 0.0%) 
+pakfile               [variable]     4459274/0        ( 0.0%) 
+physics               [variable]      379468/4194304  ( 9.0%) 
 physics terrain       [variable]           2/1048576  ( 0.0%) 
 
 Level flags = 2
 
-Total triangle count: 8755
+Total triangle count: 8767
 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
 16 seconds elapsed

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