fb_01.log

Thu, 27 Apr 2017 19:56:58 -0600

author
Glitchvid <Glitchvid@glitchvid.com>
date
Thu, 27 Apr 2017 19:56:58 -0600
changeset 16
5df6181efb54
parent 15
29af0ab3801d
child 17
5d8634d43780
permissions
-rw-r--r--

- Modify zombiechase scene to have run animation
Save for bugs, this is probably as good as its going to get without custom scenes
- Modify dynamic resupply master
- Expand trigger brush for board sqeaks

================== VBSP ==================



materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
Patching WVT material: maps/fb_01/concrete/blenddebris001a_wvt_patch
Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 178 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_08*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_08*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (379468 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 2234 texinfos to 1074
Reduced 143 texdatas to 120 (4197 bytes to 3475)
Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
1 second elapsed

================== VVIS ==================




12 threads
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
 357 portalclusters
 827 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 149 visible clusters (0.39%)
Total clusters visible: 38699
Average clusters visible: 108
Building PAS...
Average clusters audible: 202
visdatasize:25918  compressed from 34272
writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
0 seconds elapsed

================== VRAD ==================




[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']

Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
2992 faces
8 degenerate faces
185680 square feet [26738060.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2984 patches before subdivision
zero area child patch
50746 patches after subdivision
72 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 6193683, max 694
transfer lists:  47.3 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(19120, 16739, 10871)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(3545, 2916, 1701)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(572, 441, 229)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(111, 81, 39)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(21, 14, 6)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(5, 3, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0080 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  35/1024         1680/49152    ( 3.4%) 
brushes               1145/8192        13740/98304    (14.0%) 
brushsides           10378/65536       83024/524288   (15.8%) 
planes                6846/65536      136920/1310720  (10.4%) 
vertexes              4558/65536       54696/786432   ( 7.0%) 
nodes                 1309/65536       41888/2097152  ( 2.0%) 
texinfos              1074/12288       77328/884736   ( 8.7%) 
texdata                120/2048         3840/65536    ( 5.9%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                 2992/65536      167552/3670016  ( 4.6%) 
hdr faces             2992/65536      167552/3670016  ( 4.6%) 
origfaces             1931/65536      108136/3670016  ( 2.9%) 
leaves                1345/65536       43040/2097152  ( 2.1%) 
leaffaces             3895/65536        7790/131072   ( 5.9%) 
leafbrushes           2556/65536        5112/131072   ( 3.9%) 
areas                    6/256            48/2048     ( 2.3%) 
surfedges            22384/512000      89536/2048000  ( 4.4%) 
edges                13456/256000      53824/1024000  ( 5.3%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights         72/8192         6336/720896   ( 0.9%) 
leafwaterdata            1/32768          12/393216   ( 0.0%) 
waterstrips            417/32768        4170/327680   ( 1.3%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          7440/65536       14880/131072   (11.4%) 
cubemapsamples          37/1024          592/16384    ( 3.6%) 
overlays                16/512          5632/180224   ( 3.1%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]     2296628/0        ( 0.0%) 
visdata               [variable]       25918/16777216 ( 0.2%) 
entdata               [variable]      153296/393216   (39.0%) 
LDR ambient table     1345/65536        5380/262144   ( 2.1%) 
HDR ambient table     1345/65536        5380/262144   ( 2.1%) 
LDR leaf ambient      1345/65536       37660/1835008  ( 2.1%) 
HDR leaf ambient      3025/65536       84700/1835008  ( 4.6%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/23264    ( 0.0%) 
pakfile               [variable]     4459274/0        ( 0.0%) 
physics               [variable]      379468/4194304  ( 9.0%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 2

Total triangle count: 8767
Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
16 seconds elapsed

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