fb_01.log

Thu, 27 Apr 2017 19:56:58 -0600

author
Glitchvid <Glitchvid@glitchvid.com>
date
Thu, 27 Apr 2017 19:56:58 -0600
changeset 16
5df6181efb54
parent 15
29af0ab3801d
child 17
5d8634d43780
permissions
-rw-r--r--

- Modify zombiechase scene to have run animation
Save for bugs, this is probably as good as its going to get without custom scenes
- Modify dynamic resupply master
- Expand trigger brush for board sqeaks

16
5df6181efb54 - Modify zombiechase scene to have run animation
Glitchvid <Glitchvid@glitchvid.com>
parents: 15
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1 ================== VBSP ==================
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Glitchvid <Glitchvid@glitchvid.com>
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2
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Glitchvid <Glitchvid@glitchvid.com>
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3
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Glitchvid <Glitchvid@glitchvid.com>
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4
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Glitchvid <Glitchvid@glitchvid.com>
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5 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
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Glitchvid <Glitchvid@glitchvid.com>
parents: 15
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6 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
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Glitchvid <Glitchvid@glitchvid.com>
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7 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
5df6181efb54 - Modify zombiechase scene to have run animation
Glitchvid <Glitchvid@glitchvid.com>
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8 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
5df6181efb54 - Modify zombiechase scene to have run animation
Glitchvid <Glitchvid@glitchvid.com>
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9 Patching WVT material: maps/fb_01/concrete/blenddebris001a_wvt_patch
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Glitchvid <Glitchvid@glitchvid.com>
parents: 15
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10 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
5df6181efb54 - Modify zombiechase scene to have run animation
Glitchvid <Glitchvid@glitchvid.com>
parents: 15
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11 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
5df6181efb54 - Modify zombiechase scene to have run animation
Glitchvid <Glitchvid@glitchvid.com>
parents: 15
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12 fixing up env_cubemap materials on brush sides...
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Glitchvid <Glitchvid@glitchvid.com>
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13 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
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Glitchvid <Glitchvid@glitchvid.com>
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14 Building Faces...done (0)
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Glitchvid <Glitchvid@glitchvid.com>
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15 Chop Details...done (0)
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Glitchvid <Glitchvid@glitchvid.com>
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16 Find Visible Detail Sides...
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Glitchvid <Glitchvid@glitchvid.com>
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17 Merged 178 detail faces...done (0)
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Glitchvid <Glitchvid@glitchvid.com>
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18 Merging details...done (0)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 15
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19 FixTjuncs...
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Glitchvid <Glitchvid@glitchvid.com>
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20 PruneNodes...
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Glitchvid <Glitchvid@glitchvid.com>
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21 WriteBSP...
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Glitchvid <Glitchvid@glitchvid.com>
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22 done (0)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 15
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23 writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
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Glitchvid <Glitchvid@glitchvid.com>
parents: 15
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24 done (0)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 15
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25 Creating default LDR cubemaps for env_cubemap using skybox materials:
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Glitchvid <Glitchvid@glitchvid.com>
parents: 15
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26 skybox/sky_day01_08*.vmt
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Glitchvid <Glitchvid@glitchvid.com>
parents: 15
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27 ! Run buildcubemaps in the engine to get the correct cube maps.
5df6181efb54 - Modify zombiechase scene to have run animation
Glitchvid <Glitchvid@glitchvid.com>
parents: 15
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28 Creating default HDR cubemaps for env_cubemap using skybox materials:
5df6181efb54 - Modify zombiechase scene to have run animation
Glitchvid <Glitchvid@glitchvid.com>
parents: 15
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29 skybox/sky_day01_08*.vmt
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Glitchvid <Glitchvid@glitchvid.com>
parents: 15
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30 ! Run buildcubemaps in the engine to get the correct cube maps.
5df6181efb54 - Modify zombiechase scene to have run animation
Glitchvid <Glitchvid@glitchvid.com>
parents: 15
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31 Finding displacement neighbors...
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Glitchvid <Glitchvid@glitchvid.com>
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32 Finding lightmap sample positions...
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Glitchvid <Glitchvid@glitchvid.com>
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33 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
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Glitchvid <Glitchvid@glitchvid.com>
parents: 15
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34 Building Physics collision data...
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Glitchvid <Glitchvid@glitchvid.com>
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35 done (1) (379468 bytes)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 15
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36 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
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Glitchvid <Glitchvid@glitchvid.com>
parents: 15
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37 Water found with no water_lod_control entity, creating a default one.
5df6181efb54 - Modify zombiechase scene to have run animation
Glitchvid <Glitchvid@glitchvid.com>
parents: 15
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38 Compacting texture/material tables...
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Glitchvid <Glitchvid@glitchvid.com>
parents: 15
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39 Reduced 2234 texinfos to 1074
5df6181efb54 - Modify zombiechase scene to have run animation
Glitchvid <Glitchvid@glitchvid.com>
parents: 15
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40 Reduced 143 texdatas to 120 (4197 bytes to 3475)
5df6181efb54 - Modify zombiechase scene to have run animation
Glitchvid <Glitchvid@glitchvid.com>
parents: 15
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41 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
5df6181efb54 - Modify zombiechase scene to have run animation
Glitchvid <Glitchvid@glitchvid.com>
parents: 15
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42 1 second elapsed
0
407a7c156621 Initial
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43
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glitchvid
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44 ================== VVIS ==================
407a7c156621 Initial
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45
407a7c156621 Initial
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46
407a7c156621 Initial
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47
407a7c156621 Initial
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48
2
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Glitchvid <Glitchvid@glitchvid.com>
parents: 0
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49 12 threads
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Glitchvid <Glitchvid@glitchvid.com>
parents: 0
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50 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
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Glitchvid <Glitchvid@glitchvid.com>
parents: 0
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51 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
13
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Glitchvid <Glitchvid@glitchvid.com>
parents: 12
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52 357 portalclusters
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Glitchvid <Glitchvid@glitchvid.com>
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53 827 numportals
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Glitchvid <Glitchvid@glitchvid.com>
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54 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 149 visible clusters (0.39%)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 12
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55 Total clusters visible: 38699
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Glitchvid <Glitchvid@glitchvid.com>
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56 Average clusters visible: 108
0
407a7c156621 Initial
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57 Building PAS...
13
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Glitchvid <Glitchvid@glitchvid.com>
parents: 12
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58 Average clusters audible: 202
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Glitchvid <Glitchvid@glitchvid.com>
parents: 12
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59 visdatasize:25918 compressed from 34272
2
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Glitchvid <Glitchvid@glitchvid.com>
parents: 0
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60 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
0
407a7c156621 Initial
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61 0 seconds elapsed
12
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Glitchvid <Glitchvid@glitchvid.com>
parents: 11
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62
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Glitchvid <Glitchvid@glitchvid.com>
parents: 11
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63 ================== VRAD ==================
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Glitchvid <Glitchvid@glitchvid.com>
parents: 11
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64
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65
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66
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67
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Glitchvid <Glitchvid@glitchvid.com>
parents: 11
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68 [Reading texlights from 'lights.rad']
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Glitchvid <Glitchvid@glitchvid.com>
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69 [48 texlights parsed from 'lights.rad']
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70
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Glitchvid <Glitchvid@glitchvid.com>
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71 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
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Glitchvid <Glitchvid@glitchvid.com>
parents: 11
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72 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
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parents: 11
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73
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Glitchvid <Glitchvid@glitchvid.com>
parents: 11
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74 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
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Glitchvid <Glitchvid@glitchvid.com>
parents: 11
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75 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
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Glitchvid <Glitchvid@glitchvid.com>
parents: 11
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76 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
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Glitchvid <Glitchvid@glitchvid.com>
parents: 11
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77 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
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Glitchvid <Glitchvid@glitchvid.com>
parents: 11
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78 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
16
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parents: 15
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79 2992 faces
13
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Glitchvid <Glitchvid@glitchvid.com>
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80 8 degenerate faces
16
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Glitchvid <Glitchvid@glitchvid.com>
parents: 15
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81 185680 square feet [26738060.00 square inches]
15
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Glitchvid <Glitchvid@glitchvid.com>
parents: 13
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82 0 Displacements
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Glitchvid <Glitchvid@glitchvid.com>
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83 0 Square Feet [0.00 Square Inches]
16
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Glitchvid <Glitchvid@glitchvid.com>
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84 2984 patches before subdivision
12
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Glitchvid <Glitchvid@glitchvid.com>
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85 zero area child patch
16
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Glitchvid <Glitchvid@glitchvid.com>
parents: 15
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86 50746 patches after subdivision
13
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Glitchvid <Glitchvid@glitchvid.com>
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87 72 direct lights
16
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Glitchvid <Glitchvid@glitchvid.com>
parents: 15
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88 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 6193683, max 694
13
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Glitchvid <Glitchvid@glitchvid.com>
parents: 12
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89 transfer lists: 47.3 megs
16
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Glitchvid <Glitchvid@glitchvid.com>
parents: 15
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90 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(19120, 16739, 10871)
15
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Glitchvid <Glitchvid@glitchvid.com>
parents: 13
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91 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3545, 2916, 1701)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 13
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92 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(572, 441, 229)
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parents: 13
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93 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(111, 81, 39)
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94 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(21, 14, 6)
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95 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(5, 3, 1)
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96 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
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Glitchvid <Glitchvid@glitchvid.com>
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97 Build Patch/Sample Hash Table(s).....Done<0.0080 sec>
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98 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
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Glitchvid <Glitchvid@glitchvid.com>
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99 0 of 0 (0% of) surface lights went in leaf ambient cubes.
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Glitchvid <Glitchvid@glitchvid.com>
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100 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
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Glitchvid <Glitchvid@glitchvid.com>
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101 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
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102 Ready to Finish
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103
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104 Object names Objects/Maxobjs Memory / Maxmem Fullness
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105 ------------ --------------- --------------- --------
16
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Glitchvid <Glitchvid@glitchvid.com>
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106 models 35/1024 1680/49152 ( 3.4%)
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107 brushes 1145/8192 13740/98304 (14.0%)
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Glitchvid <Glitchvid@glitchvid.com>
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108 brushsides 10378/65536 83024/524288 (15.8%)
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Glitchvid <Glitchvid@glitchvid.com>
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109 planes 6846/65536 136920/1310720 (10.4%)
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110 vertexes 4558/65536 54696/786432 ( 7.0%)
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111 nodes 1309/65536 41888/2097152 ( 2.0%)
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112 texinfos 1074/12288 77328/884736 ( 8.7%)
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113 texdata 120/2048 3840/65536 ( 5.9%)
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Glitchvid <Glitchvid@glitchvid.com>
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114 dispinfos 0/0 0/0 ( 0.0%)
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115 disp_verts 0/0 0/0 ( 0.0%)
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116 disp_tris 0/0 0/0 ( 0.0%)
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117 disp_lmsamples 0/0 0/0 ( 0.0%)
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118 faces 2992/65536 167552/3670016 ( 4.6%)
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119 hdr faces 2992/65536 167552/3670016 ( 4.6%)
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120 origfaces 1931/65536 108136/3670016 ( 2.9%)
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Glitchvid <Glitchvid@glitchvid.com>
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121 leaves 1345/65536 43040/2097152 ( 2.1%)
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Glitchvid <Glitchvid@glitchvid.com>
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122 leaffaces 3895/65536 7790/131072 ( 5.9%)
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Glitchvid <Glitchvid@glitchvid.com>
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123 leafbrushes 2556/65536 5112/131072 ( 3.9%)
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124 areas 6/256 48/2048 ( 2.3%)
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125 surfedges 22384/512000 89536/2048000 ( 4.4%)
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126 edges 13456/256000 53824/1024000 ( 5.3%)
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Glitchvid <Glitchvid@glitchvid.com>
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127 LDR worldlights 0/8192 0/720896 ( 0.0%)
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128 HDR worldlights 72/8192 6336/720896 ( 0.9%)
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129 leafwaterdata 1/32768 12/393216 ( 0.0%)
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130 waterstrips 417/32768 4170/327680 ( 1.3%)
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131 waterverts 0/65536 0/786432 ( 0.0%)
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132 waterindices 7440/65536 14880/131072 (11.4%)
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133 cubemapsamples 37/1024 592/16384 ( 3.6%)
12
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Glitchvid <Glitchvid@glitchvid.com>
parents: 11
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134 overlays 16/512 5632/180224 ( 3.1%)
65e53b58cce9 - Add cubemaps
Glitchvid <Glitchvid@glitchvid.com>
parents: 11
diff changeset
135 LDR lightdata [variable] 0/0 ( 0.0%)
15
29af0ab3801d - Fix zombie ai relations regression
Glitchvid <Glitchvid@glitchvid.com>
parents: 13
diff changeset
136 HDR lightdata [variable] 2296628/0 ( 0.0%)
13
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Glitchvid <Glitchvid@glitchvid.com>
parents: 12
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137 visdata [variable] 25918/16777216 ( 0.2%)
16
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Glitchvid <Glitchvid@glitchvid.com>
parents: 15
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138 entdata [variable] 153296/393216 (39.0%)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 15
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139 LDR ambient table 1345/65536 5380/262144 ( 2.1%)
5df6181efb54 - Modify zombiechase scene to have run animation
Glitchvid <Glitchvid@glitchvid.com>
parents: 15
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140 HDR ambient table 1345/65536 5380/262144 ( 2.1%)
5df6181efb54 - Modify zombiechase scene to have run animation
Glitchvid <Glitchvid@glitchvid.com>
parents: 15
diff changeset
141 LDR leaf ambient 1345/65536 37660/1835008 ( 2.1%)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 15
diff changeset
142 HDR leaf ambient 3025/65536 84700/1835008 ( 4.6%)
12
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Glitchvid <Glitchvid@glitchvid.com>
parents: 11
diff changeset
143 occluders 0/0 0/0 ( 0.0%)
65e53b58cce9 - Add cubemaps
Glitchvid <Glitchvid@glitchvid.com>
parents: 11
diff changeset
144 occluder polygons 0/0 0/0 ( 0.0%)
65e53b58cce9 - Add cubemaps
Glitchvid <Glitchvid@glitchvid.com>
parents: 11
diff changeset
145 occluder vert ind 0/0 0/0 ( 0.0%)
65e53b58cce9 - Add cubemaps
Glitchvid <Glitchvid@glitchvid.com>
parents: 11
diff changeset
146 detail props [variable] 1/12 ( 8.3%)
16
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Glitchvid <Glitchvid@glitchvid.com>
parents: 15
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147 static props [variable] 1/23264 ( 0.0%)
5df6181efb54 - Modify zombiechase scene to have run animation
Glitchvid <Glitchvid@glitchvid.com>
parents: 15
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148 pakfile [variable] 4459274/0 ( 0.0%)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 15
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149 physics [variable] 379468/4194304 ( 9.0%)
15
29af0ab3801d - Fix zombie ai relations regression
Glitchvid <Glitchvid@glitchvid.com>
parents: 13
diff changeset
150 physics terrain [variable] 2/1048576 ( 0.0%)
12
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Glitchvid <Glitchvid@glitchvid.com>
parents: 11
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151
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Glitchvid <Glitchvid@glitchvid.com>
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152 Level flags = 2
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Glitchvid <Glitchvid@glitchvid.com>
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153
16
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Glitchvid <Glitchvid@glitchvid.com>
parents: 15
diff changeset
154 Total triangle count: 8767
12
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Glitchvid <Glitchvid@glitchvid.com>
parents: 11
diff changeset
155 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
13
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Glitchvid <Glitchvid@glitchvid.com>
parents: 12
diff changeset
156 16 seconds elapsed

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