fb_01.log

Tue, 25 Apr 2017 09:59:03 -0600

author
Glitchvid <Glitchvid@glitchvid.com>
date
Tue, 25 Apr 2017 09:59:03 -0600
changeset 12
65e53b58cce9
parent 11
0af3b402abb4
child 13
2340a734eb11
permissions
-rw-r--r--

- Add cubemaps

8
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
1 ================== VBSP ==================
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parents: 7
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2
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Glitchvid <Glitchvid@glitchvid.com>
parents: 7
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3
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Glitchvid <Glitchvid@glitchvid.com>
parents: 7
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4
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parents: 7
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5 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
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parents: 7
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6 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
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Glitchvid <Glitchvid@glitchvid.com>
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7 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
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Glitchvid <Glitchvid@glitchvid.com>
parents: 7
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8 "materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist
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Glitchvid <Glitchvid@glitchvid.com>
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9 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
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10 Patching WVT material: maps/fb_01/concrete/blenddebris001a_wvt_patch
8
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parents: 7
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11 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
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12 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
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13 fixing up env_cubemap materials on brush sides...
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14 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
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parents: 7
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15 Building Faces...done (0)
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Glitchvid <Glitchvid@glitchvid.com>
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16 Chop Details...done (0)
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Glitchvid <Glitchvid@glitchvid.com>
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17 Find Visible Detail Sides...
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parents: 7
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18 Merged 178 detail faces...done (0)
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parents: 7
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19 Merging details...done (0)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 7
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20 FixTjuncs...
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Glitchvid <Glitchvid@glitchvid.com>
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21 PruneNodes...
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Glitchvid <Glitchvid@glitchvid.com>
parents: 7
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22 WriteBSP...
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Glitchvid <Glitchvid@glitchvid.com>
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23 done (0)
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parents: 7
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24 writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
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parents: 7
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25 done (0)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 7
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26 Creating default LDR cubemaps for env_cubemap using skybox materials:
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
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27 skybox/sky_day01_08*.vmt
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Glitchvid <Glitchvid@glitchvid.com>
parents: 7
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28 ! Run buildcubemaps in the engine to get the correct cube maps.
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Glitchvid <Glitchvid@glitchvid.com>
parents: 7
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29 Creating default HDR cubemaps for env_cubemap using skybox materials:
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
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30 skybox/sky_day01_08*.vmt
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parents: 7
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31 ! Run buildcubemaps in the engine to get the correct cube maps.
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parents: 7
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32 Finding displacement neighbors...
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Glitchvid <Glitchvid@glitchvid.com>
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33 Finding lightmap sample positions...
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parents: 7
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34 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
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Glitchvid <Glitchvid@glitchvid.com>
parents: 7
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35 Building Physics collision data...
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Glitchvid <Glitchvid@glitchvid.com>
parents: 9
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36 done (1) (363338 bytes)
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parents: 7
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37 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
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parents: 7
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38 Water found with no water_lod_control entity, creating a default one.
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parents: 7
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39 Compacting texture/material tables...
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40 Reduced 2184 texinfos to 1043
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parents: 11
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41 Reduced 149 texdatas to 120 (4588 bytes to 3537)
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parents: 7
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42 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
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43 1 second elapsed
0
407a7c156621 Initial
glitchvid
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44
407a7c156621 Initial
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45 ================== VVIS ==================
407a7c156621 Initial
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46
407a7c156621 Initial
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47
407a7c156621 Initial
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48
407a7c156621 Initial
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49
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50 12 threads
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Glitchvid <Glitchvid@glitchvid.com>
parents: 0
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51 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
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Glitchvid <Glitchvid@glitchvid.com>
parents: 0
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52 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
11
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Glitchvid <Glitchvid@glitchvid.com>
parents: 9
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53 343 portalclusters
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Glitchvid <Glitchvid@glitchvid.com>
parents: 9
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54 814 numportals
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55 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 141 visible clusters (0.40%)
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parents: 11
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56 Total clusters visible: 35261
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parents: 9
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57 Average clusters visible: 102
0
407a7c156621 Initial
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58 Building PAS...
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59 Average clusters audible: 197
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60 visdatasize:24596 compressed from 32928
2
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61 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
0
407a7c156621 Initial
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62 0 seconds elapsed
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63
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Glitchvid <Glitchvid@glitchvid.com>
parents: 11
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64 ================== VRAD ==================
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65
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67
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68
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Glitchvid <Glitchvid@glitchvid.com>
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69 [Reading texlights from 'lights.rad']
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70 [48 texlights parsed from 'lights.rad']
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71
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Glitchvid <Glitchvid@glitchvid.com>
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72 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
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73 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
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74
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Glitchvid <Glitchvid@glitchvid.com>
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75 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
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Glitchvid <Glitchvid@glitchvid.com>
parents: 11
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76 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
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Glitchvid <Glitchvid@glitchvid.com>
parents: 11
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77 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
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Glitchvid <Glitchvid@glitchvid.com>
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78 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
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79 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
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Glitchvid <Glitchvid@glitchvid.com>
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80 2885 faces
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Glitchvid <Glitchvid@glitchvid.com>
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81 5 degenerate faces
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Glitchvid <Glitchvid@glitchvid.com>
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82 182327 square feet [26255160.00 square inches]
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Glitchvid <Glitchvid@glitchvid.com>
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83 6 Displacements
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Glitchvid <Glitchvid@glitchvid.com>
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84 3860 Square Feet [555841.94 Square Inches]
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Glitchvid <Glitchvid@glitchvid.com>
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85 2880 patches before subdivision
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Glitchvid <Glitchvid@glitchvid.com>
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86 zero area child patch
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Glitchvid <Glitchvid@glitchvid.com>
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87 zero area child patch
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Glitchvid <Glitchvid@glitchvid.com>
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88 49762 patches after subdivision
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Glitchvid <Glitchvid@glitchvid.com>
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89 68 direct lights
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Glitchvid <Glitchvid@glitchvid.com>
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90 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 6160977, max 676
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Glitchvid <Glitchvid@glitchvid.com>
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91 transfer lists: 47.0 megs
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Glitchvid <Glitchvid@glitchvid.com>
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92 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(19004, 16657, 10836)
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93 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3525, 2902, 1697)
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94 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(569, 439, 228)
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95 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(110, 81, 39)
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96 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(21, 14, 6)
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97 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(4, 3, 1)
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98 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
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99 Build Patch/Sample Hash Table(s).....Done<0.0076 sec>
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100 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
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Glitchvid <Glitchvid@glitchvid.com>
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101 0 of 0 (0% of) surface lights went in leaf ambient cubes.
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Glitchvid <Glitchvid@glitchvid.com>
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102 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
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Glitchvid <Glitchvid@glitchvid.com>
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103 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
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104 Ready to Finish
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105
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Glitchvid <Glitchvid@glitchvid.com>
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106 Object names Objects/Maxobjs Memory / Maxmem Fullness
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Glitchvid <Glitchvid@glitchvid.com>
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107 ------------ --------------- --------------- --------
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Glitchvid <Glitchvid@glitchvid.com>
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108 models 34/1024 1632/49152 ( 3.3%)
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Glitchvid <Glitchvid@glitchvid.com>
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109 brushes 1100/8192 13200/98304 (13.4%)
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110 brushsides 10011/65536 80088/524288 (15.3%)
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Glitchvid <Glitchvid@glitchvid.com>
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111 planes 6630/65536 132600/1310720 (10.1%)
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Glitchvid <Glitchvid@glitchvid.com>
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112 vertexes 4402/65536 52824/786432 ( 6.7%)
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Glitchvid <Glitchvid@glitchvid.com>
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113 nodes 1264/65536 40448/2097152 ( 1.9%)
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114 texinfos 1043/12288 75096/884736 ( 8.5%)
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115 texdata 120/2048 3840/65536 ( 5.9%)
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Glitchvid <Glitchvid@glitchvid.com>
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116 dispinfos 6/0 1056/0 ( 0.0%)
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Glitchvid <Glitchvid@glitchvid.com>
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117 disp_verts 486/0 9720/0 ( 0.0%)
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118 disp_tris 768/0 1536/0 ( 0.0%)
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119 disp_lmsamples 11920/0 11920/0 ( 0.0%)
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120 faces 2885/65536 161560/3670016 ( 4.4%)
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121 hdr faces 2885/65536 161560/3670016 ( 4.4%)
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122 origfaces 1874/65536 104944/3670016 ( 2.9%)
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123 leaves 1299/65536 41568/2097152 ( 2.0%)
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Glitchvid <Glitchvid@glitchvid.com>
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124 leaffaces 3714/65536 7428/131072 ( 5.7%)
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125 leafbrushes 2440/65536 4880/131072 ( 3.7%)
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126 areas 6/256 48/2048 ( 2.3%)
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127 surfedges 21632/512000 86528/2048000 ( 4.2%)
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128 edges 13031/256000 52124/1024000 ( 5.1%)
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Glitchvid <Glitchvid@glitchvid.com>
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129 LDR worldlights 0/8192 0/720896 ( 0.0%)
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130 HDR worldlights 68/8192 5984/720896 ( 0.8%)
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Glitchvid <Glitchvid@glitchvid.com>
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131 leafwaterdata 1/32768 12/393216 ( 0.0%)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 11
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132 waterstrips 392/32768 3920/327680 ( 1.2%)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 11
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133 waterverts 0/65536 0/786432 ( 0.0%)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 11
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134 waterindices 7071/65536 14142/131072 (10.8%)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 11
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135 cubemapsamples 24/1024 384/16384 ( 2.3%)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 11
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136 overlays 16/512 5632/180224 ( 3.1%)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 11
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137 LDR lightdata [variable] 0/0 ( 0.0%)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 11
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138 HDR lightdata [variable] 2178724/0 ( 0.0%)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 11
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139 visdata [variable] 24596/16777216 ( 0.1%)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 11
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140 entdata [variable] 143578/393216 (36.5%)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 11
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141 LDR ambient table 1299/65536 5196/262144 ( 2.0%)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 11
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142 HDR ambient table 1299/65536 5196/262144 ( 2.0%)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 11
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143 LDR leaf ambient 1299/65536 36372/1835008 ( 2.0%)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 11
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144 HDR leaf ambient 3060/65536 85680/1835008 ( 4.7%)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 11
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145 occluders 0/0 0/0 ( 0.0%)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 11
diff changeset
146 occluder polygons 0/0 0/0 ( 0.0%)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 11
diff changeset
147 occluder vert ind 0/0 0/0 ( 0.0%)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 11
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148 detail props [variable] 1/12 ( 8.3%)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 11
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149 static props [variable] 1/22452 ( 0.0%)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 11
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150 pakfile [variable] 3291634/0 ( 0.0%)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 11
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151 physics [variable] 363338/4194304 ( 8.7%)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 11
diff changeset
152 physics terrain [variable] 1146/1048576 ( 0.1%)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 11
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153
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Glitchvid <Glitchvid@glitchvid.com>
parents: 11
diff changeset
154 Level flags = 2
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Glitchvid <Glitchvid@glitchvid.com>
parents: 11
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155
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Glitchvid <Glitchvid@glitchvid.com>
parents: 11
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156 Total triangle count: 8456
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Glitchvid <Glitchvid@glitchvid.com>
parents: 11
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157 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
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Glitchvid <Glitchvid@glitchvid.com>
parents: 11
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158 15 seconds elapsed

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