Tue, 25 Apr 2017 09:59:03 -0600
- Add cubemaps
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93f23f716c55
- Change zombiechase to use ai goal system instead of AI, hopes, and dreams
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1 | ================== VBSP ================== |
93f23f716c55
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2 | |
93f23f716c55
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Glitchvid <Glitchvid@glitchvid.com>
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3 | |
93f23f716c55
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Glitchvid <Glitchvid@glitchvid.com>
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4 | |
93f23f716c55
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5 | materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials |
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6 | Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf |
93f23f716c55
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7 | ConVarRef mat_reduceparticles doesn't point to an existing ConVar |
93f23f716c55
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8 | "materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist |
93f23f716c55
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9 | Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt |
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10 | Patching WVT material: maps/fb_01/concrete/blenddebris001a_wvt_patch |
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93f23f716c55
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Glitchvid <Glitchvid@glitchvid.com>
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11 | Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch |
93f23f716c55
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Glitchvid <Glitchvid@glitchvid.com>
parents:
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12 | Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch |
93f23f716c55
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Glitchvid <Glitchvid@glitchvid.com>
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13 | fixing up env_cubemap materials on brush sides... |
93f23f716c55
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Glitchvid <Glitchvid@glitchvid.com>
parents:
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14 | 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) |
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Glitchvid <Glitchvid@glitchvid.com>
parents:
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15 | Building Faces...done (0) |
93f23f716c55
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16 | Chop Details...done (0) |
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17 | Find Visible Detail Sides... |
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18 | Merged 178 detail faces...done (0) |
93f23f716c55
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19 | Merging details...done (0) |
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20 | FixTjuncs... |
93f23f716c55
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21 | PruneNodes... |
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22 | WriteBSP... |
93f23f716c55
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23 | done (0) |
93f23f716c55
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Glitchvid <Glitchvid@glitchvid.com>
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24 | writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... |
93f23f716c55
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Glitchvid <Glitchvid@glitchvid.com>
parents:
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25 | done (0) |
93f23f716c55
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Glitchvid <Glitchvid@glitchvid.com>
parents:
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26 | Creating default LDR cubemaps for env_cubemap using skybox materials: |
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27 | skybox/sky_day01_08*.vmt |
93f23f716c55
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28 | ! Run buildcubemaps in the engine to get the correct cube maps. |
93f23f716c55
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Glitchvid <Glitchvid@glitchvid.com>
parents:
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29 | Creating default HDR cubemaps for env_cubemap using skybox materials: |
93f23f716c55
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Glitchvid <Glitchvid@glitchvid.com>
parents:
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30 | skybox/sky_day01_08*.vmt |
93f23f716c55
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Glitchvid <Glitchvid@glitchvid.com>
parents:
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31 | ! Run buildcubemaps in the engine to get the correct cube maps. |
93f23f716c55
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Glitchvid <Glitchvid@glitchvid.com>
parents:
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32 | Finding displacement neighbors... |
93f23f716c55
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33 | Finding lightmap sample positions... |
93f23f716c55
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34 | Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 |
93f23f716c55
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Glitchvid <Glitchvid@glitchvid.com>
parents:
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35 | Building Physics collision data... |
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Glitchvid <Glitchvid@glitchvid.com>
parents:
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36 | done (1) (363338 bytes) |
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93f23f716c55
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Glitchvid <Glitchvid@glitchvid.com>
parents:
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37 | Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 |
93f23f716c55
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Glitchvid <Glitchvid@glitchvid.com>
parents:
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38 | Water found with no water_lod_control entity, creating a default one. |
93f23f716c55
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Glitchvid <Glitchvid@glitchvid.com>
parents:
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39 | Compacting texture/material tables... |
12 | 40 | Reduced 2184 texinfos to 1043 |
41 | Reduced 149 texdatas to 120 (4588 bytes to 3537) | |
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Glitchvid <Glitchvid@glitchvid.com>
parents:
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42 | Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
93f23f716c55
- Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents:
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43 | 1 second elapsed |
0 | 44 | |
45 | ================== VVIS ================== | |
46 | ||
47 | ||
48 | ||
49 | ||
2 | 50 | 12 threads |
51 | reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp | |
52 | reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt | |
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53 | 343 portalclusters |
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54 | 814 numportals |
12 | 55 | 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 141 visible clusters (0.40%) |
56 | Total clusters visible: 35261 | |
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parents:
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57 | Average clusters visible: 102 |
0 | 58 | Building PAS... |
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59 | Average clusters audible: 197 |
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60 | visdatasize:24596 compressed from 32928 |
2 | 61 | writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
0 | 62 | 0 seconds elapsed |
12 | 63 | |
64 | ================== VRAD ================== | |
65 | ||
66 | ||
67 | ||
68 | ||
69 | [Reading texlights from 'lights.rad'] | |
70 | [48 texlights parsed from 'lights.rad'] | |
71 | ||
72 | [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] | |
73 | [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] | |
74 | ||
75 | Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp | |
76 | Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf | |
77 | Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf | |
78 | Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf | |
79 | Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf | |
80 | 2885 faces | |
81 | 5 degenerate faces | |
82 | 182327 square feet [26255160.00 square inches] | |
83 | 6 Displacements | |
84 | 3860 Square Feet [555841.94 Square Inches] | |
85 | 2880 patches before subdivision | |
86 | zero area child patch | |
87 | zero area child patch | |
88 | 49762 patches after subdivision | |
89 | 68 direct lights | |
90 | 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 6160977, max 676 | |
91 | transfer lists: 47.0 megs | |
92 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(19004, 16657, 10836) | |
93 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3525, 2902, 1697) | |
94 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(569, 439, 228) | |
95 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(110, 81, 39) | |
96 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(21, 14, 6) | |
97 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(4, 3, 1) | |
98 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) | |
99 | Build Patch/Sample Hash Table(s).....Done<0.0076 sec> | |
100 | 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done | |
101 | 0 of 0 (0% of) surface lights went in leaf ambient cubes. | |
102 | 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done | |
103 | Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 | |
104 | Ready to Finish | |
105 | ||
106 | Object names Objects/Maxobjs Memory / Maxmem Fullness | |
107 | ------------ --------------- --------------- -------- | |
108 | models 34/1024 1632/49152 ( 3.3%) | |
109 | brushes 1100/8192 13200/98304 (13.4%) | |
110 | brushsides 10011/65536 80088/524288 (15.3%) | |
111 | planes 6630/65536 132600/1310720 (10.1%) | |
112 | vertexes 4402/65536 52824/786432 ( 6.7%) | |
113 | nodes 1264/65536 40448/2097152 ( 1.9%) | |
114 | texinfos 1043/12288 75096/884736 ( 8.5%) | |
115 | texdata 120/2048 3840/65536 ( 5.9%) | |
116 | dispinfos 6/0 1056/0 ( 0.0%) | |
117 | disp_verts 486/0 9720/0 ( 0.0%) | |
118 | disp_tris 768/0 1536/0 ( 0.0%) | |
119 | disp_lmsamples 11920/0 11920/0 ( 0.0%) | |
120 | faces 2885/65536 161560/3670016 ( 4.4%) | |
121 | hdr faces 2885/65536 161560/3670016 ( 4.4%) | |
122 | origfaces 1874/65536 104944/3670016 ( 2.9%) | |
123 | leaves 1299/65536 41568/2097152 ( 2.0%) | |
124 | leaffaces 3714/65536 7428/131072 ( 5.7%) | |
125 | leafbrushes 2440/65536 4880/131072 ( 3.7%) | |
126 | areas 6/256 48/2048 ( 2.3%) | |
127 | surfedges 21632/512000 86528/2048000 ( 4.2%) | |
128 | edges 13031/256000 52124/1024000 ( 5.1%) | |
129 | LDR worldlights 0/8192 0/720896 ( 0.0%) | |
130 | HDR worldlights 68/8192 5984/720896 ( 0.8%) | |
131 | leafwaterdata 1/32768 12/393216 ( 0.0%) | |
132 | waterstrips 392/32768 3920/327680 ( 1.2%) | |
133 | waterverts 0/65536 0/786432 ( 0.0%) | |
134 | waterindices 7071/65536 14142/131072 (10.8%) | |
135 | cubemapsamples 24/1024 384/16384 ( 2.3%) | |
136 | overlays 16/512 5632/180224 ( 3.1%) | |
137 | LDR lightdata [variable] 0/0 ( 0.0%) | |
138 | HDR lightdata [variable] 2178724/0 ( 0.0%) | |
139 | visdata [variable] 24596/16777216 ( 0.1%) | |
140 | entdata [variable] 143578/393216 (36.5%) | |
141 | LDR ambient table 1299/65536 5196/262144 ( 2.0%) | |
142 | HDR ambient table 1299/65536 5196/262144 ( 2.0%) | |
143 | LDR leaf ambient 1299/65536 36372/1835008 ( 2.0%) | |
144 | HDR leaf ambient 3060/65536 85680/1835008 ( 4.7%) | |
145 | occluders 0/0 0/0 ( 0.0%) | |
146 | occluder polygons 0/0 0/0 ( 0.0%) | |
147 | occluder vert ind 0/0 0/0 ( 0.0%) | |
148 | detail props [variable] 1/12 ( 8.3%) | |
149 | static props [variable] 1/22452 ( 0.0%) | |
150 | pakfile [variable] 3291634/0 ( 0.0%) | |
151 | physics [variable] 363338/4194304 ( 8.7%) | |
152 | physics terrain [variable] 1146/1048576 ( 0.1%) | |
153 | ||
154 | Level flags = 2 | |
155 | ||
156 | Total triangle count: 8456 | |
157 | Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp | |
158 | 15 seconds elapsed |