fb_01.log

changeset 11
0af3b402abb4
parent 9
c798a8961e6e
child 12
65e53b58cce9
--- a/fb_01.log	Sun Apr 23 00:53:49 2017 -0600
+++ b/fb_01.log	Tue Apr 25 09:44:26 2017 -0600
@@ -7,6 +7,7 @@
 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
 "materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist
 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
+Patching WVT material: maps/fb_01/concrete/blenddebris001a_wvt_patch
 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
 fixing up env_cubemap materials on brush sides...
@@ -32,12 +33,12 @@
 Finding lightmap sample positions...
 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
 Building Physics collision data...
-done (0) (340570 bytes)
+done (1) (363338 bytes)
 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
 Water found with no water_lod_control entity, creating a default one.
 Compacting texture/material tables...
-Reduced 2094 texinfos to 1010
-Reduced 142 texdatas to 115 (4412 bytes to 3408)
+Reduced 2185 texinfos to 1044
+Reduced 148 texdatas to 120 (4563 bytes to 3534)
 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
 1 second elapsed
 
@@ -49,110 +50,13 @@
 12 threads
 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
- 323 portalclusters
- 782 numportals
-0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 129 visible clusters (0.38%)
-Total clusters visible: 34399
-Average clusters visible: 106
+ 343 portalclusters
+ 814 numportals
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 130 visible clusters (0.37%)
+Total clusters visible: 35250
+Average clusters visible: 102
 Building PAS...
-Average clusters audible: 200
-visdatasize:22205  compressed from 31008
+Average clusters audible: 197
+visdatasize:24596  compressed from 32928
 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
 0 seconds elapsed
-
-================== VRAD ==================
-
-
-
-
-[Reading texlights from 'lights.rad']
-[48 texlights parsed from 'lights.rad']
-
-[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
-[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
-
-Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
-Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
-Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
-Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
-Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
-2716 faces
-5 degenerate faces
-173512 square feet [24985784.00 square inches]
-6 Displacements
-3869 Square Feet [557252.25 Square Inches]
-2711 patches before subdivision
-zero area child patch
-zero area child patch
-49273 patches after subdivision
-68 direct lights
-0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 6131949, max 676
-transfer lists:  46.8 megs
-0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(18870, 16329, 10483)
-0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(3928, 3237, 1903)
-0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(630, 489, 256)
-0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(123, 90, 44)
-0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(23, 16, 7)
-0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(5, 3, 1)
-0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1, 1, 0)
-0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
-Build Patch/Sample Hash Table(s).....Done<0.0073 sec>
-0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
-0 of 0 (0% of) surface lights went in leaf ambient cubes.
-0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
-Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
-Ready to Finish
-
-Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
-------------       ---------------  ---------------  -------- 
-models                  34/1024         1632/49152    ( 3.3%) 
-brushes               1034/8192        12408/98304    (12.6%) 
-brushsides            9339/65536       74712/524288   (14.3%) 
-planes                6310/65536      126200/1310720  ( 9.6%) 
-vertexes              4103/65536       49236/786432   ( 6.3%) 
-nodes                 1181/65536       37792/2097152  ( 1.8%) 
-texinfos              1010/12288       72720/884736   ( 8.2%) 
-texdata                115/2048         3680/65536    ( 5.6%) 
-dispinfos                6/0            1056/0        ( 0.0%) 
-disp_verts             486/0            9720/0        ( 0.0%) 
-disp_tris              768/0            1536/0        ( 0.0%) 
-disp_lmsamples       11920/0           11920/0        ( 0.0%) 
-faces                 2716/65536      152096/3670016  ( 4.1%) 
-hdr faces             2716/65536      152096/3670016  ( 4.1%) 
-origfaces             1796/65536      100576/3670016  ( 2.7%) 
-leaves                1216/65536       38912/2097152  ( 1.9%) 
-leaffaces             3488/65536        6976/131072   ( 5.3%) 
-leafbrushes           2174/65536        4348/131072   ( 3.3%) 
-areas                    4/256            32/2048     ( 1.6%) 
-surfedges            20555/512000      82220/2048000  ( 4.0%) 
-edges                12346/256000      49384/1024000  ( 4.8%) 
-LDR worldlights          0/8192            0/720896   ( 0.0%) 
-HDR worldlights         68/8192         5984/720896   ( 0.8%) 
-leafwaterdata            1/32768          12/393216   ( 0.0%) 
-waterstrips            380/32768        3800/327680   ( 1.2%) 
-waterverts               0/65536           0/786432   ( 0.0%) 
-waterindices          6897/65536       13794/131072   (10.5%) 
-cubemapsamples          24/1024          384/16384    ( 2.3%) 
-overlays                16/512          5632/180224   ( 3.1%) 
-LDR lightdata         [variable]           0/0        ( 0.0%) 
-HDR lightdata         [variable]     2146880/0        ( 0.0%) 
-visdata               [variable]       22205/16777216 ( 0.1%) 
-entdata               [variable]      141501/393216   (36.0%) 
-LDR ambient table     1216/65536        4864/262144   ( 1.9%) 
-HDR ambient table     1216/65536        4864/262144   ( 1.9%) 
-LDR leaf ambient      1216/65536       34048/1835008  ( 1.9%) 
-HDR leaf ambient      2964/65536       82992/1835008  ( 4.5%) 
-occluders                0/0               0/0        ( 0.0%) 
-occluder polygons        0/0               0/0        ( 0.0%) 
-occluder vert ind        0/0               0/0        ( 0.0%) 
-detail props          [variable]           1/12       ( 8.3%) 
-static props          [variable]           1/21634    ( 0.0%) 
-pakfile               [variable]     3242631/0        ( 0.0%) 
-physics               [variable]      340570/4194304  ( 8.1%) 
-physics terrain       [variable]        1216/1048576  ( 0.1%) 
-
-Level flags = 2
-
-Total triangle count: 8032
-Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
-14 seconds elapsed

mercurial