5 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials |
5 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials |
6 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf |
6 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf |
7 ConVarRef mat_reduceparticles doesn't point to an existing ConVar |
7 ConVarRef mat_reduceparticles doesn't point to an existing ConVar |
8 "materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist |
8 "materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist |
9 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt |
9 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt |
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10 Patching WVT material: maps/fb_01/concrete/blenddebris001a_wvt_patch |
10 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch |
11 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch |
11 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch |
12 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch |
12 fixing up env_cubemap materials on brush sides... |
13 fixing up env_cubemap materials on brush sides... |
13 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) |
14 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) |
14 Building Faces...done (0) |
15 Building Faces...done (0) |
30 ! Run buildcubemaps in the engine to get the correct cube maps. |
31 ! Run buildcubemaps in the engine to get the correct cube maps. |
31 Finding displacement neighbors... |
32 Finding displacement neighbors... |
32 Finding lightmap sample positions... |
33 Finding lightmap sample positions... |
33 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 |
34 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 |
34 Building Physics collision data... |
35 Building Physics collision data... |
35 done (0) (340570 bytes) |
36 done (1) (363338 bytes) |
36 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 |
37 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 |
37 Water found with no water_lod_control entity, creating a default one. |
38 Water found with no water_lod_control entity, creating a default one. |
38 Compacting texture/material tables... |
39 Compacting texture/material tables... |
39 Reduced 2094 texinfos to 1010 |
40 Reduced 2185 texinfos to 1044 |
40 Reduced 142 texdatas to 115 (4412 bytes to 3408) |
41 Reduced 148 texdatas to 120 (4563 bytes to 3534) |
41 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
42 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
42 1 second elapsed |
43 1 second elapsed |
43 |
44 |
44 ================== VVIS ================== |
45 ================== VVIS ================== |
45 |
46 |
47 |
48 |
48 |
49 |
49 12 threads |
50 12 threads |
50 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
51 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
51 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt |
52 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt |
52 323 portalclusters |
53 343 portalclusters |
53 782 numportals |
54 814 numportals |
54 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 129 visible clusters (0.38%) |
55 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 130 visible clusters (0.37%) |
55 Total clusters visible: 34399 |
56 Total clusters visible: 35250 |
56 Average clusters visible: 106 |
57 Average clusters visible: 102 |
57 Building PAS... |
58 Building PAS... |
58 Average clusters audible: 200 |
59 Average clusters audible: 197 |
59 visdatasize:22205 compressed from 31008 |
60 visdatasize:24596 compressed from 32928 |
60 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
61 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
61 0 seconds elapsed |
62 0 seconds elapsed |
62 |
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63 ================== VRAD ================== |
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64 |
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65 |
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66 |
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67 |
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68 [Reading texlights from 'lights.rad'] |
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69 [48 texlights parsed from 'lights.rad'] |
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70 |
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71 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] |
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72 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] |
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73 |
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74 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
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75 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf |
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76 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf |
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77 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf |
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78 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf |
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79 2716 faces |
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80 5 degenerate faces |
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81 173512 square feet [24985784.00 square inches] |
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82 6 Displacements |
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83 3869 Square Feet [557252.25 Square Inches] |
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84 2711 patches before subdivision |
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85 zero area child patch |
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86 zero area child patch |
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87 49273 patches after subdivision |
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88 68 direct lights |
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89 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 6131949, max 676 |
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90 transfer lists: 46.8 megs |
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91 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(18870, 16329, 10483) |
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92 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3928, 3237, 1903) |
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93 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(630, 489, 256) |
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94 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(123, 90, 44) |
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95 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(23, 16, 7) |
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96 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(5, 3, 1) |
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97 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) |
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98 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) |
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99 Build Patch/Sample Hash Table(s).....Done<0.0073 sec> |
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100 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done |
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101 0 of 0 (0% of) surface lights went in leaf ambient cubes. |
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102 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done |
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103 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 |
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104 Ready to Finish |
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105 |
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106 Object names Objects/Maxobjs Memory / Maxmem Fullness |
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107 ------------ --------------- --------------- -------- |
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108 models 34/1024 1632/49152 ( 3.3%) |
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109 brushes 1034/8192 12408/98304 (12.6%) |
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110 brushsides 9339/65536 74712/524288 (14.3%) |
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111 planes 6310/65536 126200/1310720 ( 9.6%) |
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112 vertexes 4103/65536 49236/786432 ( 6.3%) |
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113 nodes 1181/65536 37792/2097152 ( 1.8%) |
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114 texinfos 1010/12288 72720/884736 ( 8.2%) |
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115 texdata 115/2048 3680/65536 ( 5.6%) |
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116 dispinfos 6/0 1056/0 ( 0.0%) |
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117 disp_verts 486/0 9720/0 ( 0.0%) |
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118 disp_tris 768/0 1536/0 ( 0.0%) |
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119 disp_lmsamples 11920/0 11920/0 ( 0.0%) |
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120 faces 2716/65536 152096/3670016 ( 4.1%) |
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121 hdr faces 2716/65536 152096/3670016 ( 4.1%) |
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122 origfaces 1796/65536 100576/3670016 ( 2.7%) |
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123 leaves 1216/65536 38912/2097152 ( 1.9%) |
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124 leaffaces 3488/65536 6976/131072 ( 5.3%) |
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125 leafbrushes 2174/65536 4348/131072 ( 3.3%) |
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126 areas 4/256 32/2048 ( 1.6%) |
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127 surfedges 20555/512000 82220/2048000 ( 4.0%) |
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128 edges 12346/256000 49384/1024000 ( 4.8%) |
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129 LDR worldlights 0/8192 0/720896 ( 0.0%) |
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130 HDR worldlights 68/8192 5984/720896 ( 0.8%) |
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131 leafwaterdata 1/32768 12/393216 ( 0.0%) |
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132 waterstrips 380/32768 3800/327680 ( 1.2%) |
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133 waterverts 0/65536 0/786432 ( 0.0%) |
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134 waterindices 6897/65536 13794/131072 (10.5%) |
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135 cubemapsamples 24/1024 384/16384 ( 2.3%) |
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136 overlays 16/512 5632/180224 ( 3.1%) |
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137 LDR lightdata [variable] 0/0 ( 0.0%) |
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138 HDR lightdata [variable] 2146880/0 ( 0.0%) |
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139 visdata [variable] 22205/16777216 ( 0.1%) |
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140 entdata [variable] 141501/393216 (36.0%) |
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141 LDR ambient table 1216/65536 4864/262144 ( 1.9%) |
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142 HDR ambient table 1216/65536 4864/262144 ( 1.9%) |
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143 LDR leaf ambient 1216/65536 34048/1835008 ( 1.9%) |
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144 HDR leaf ambient 2964/65536 82992/1835008 ( 4.5%) |
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145 occluders 0/0 0/0 ( 0.0%) |
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146 occluder polygons 0/0 0/0 ( 0.0%) |
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147 occluder vert ind 0/0 0/0 ( 0.0%) |
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148 detail props [variable] 1/12 ( 8.3%) |
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149 static props [variable] 1/21634 ( 0.0%) |
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150 pakfile [variable] 3242631/0 ( 0.0%) |
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151 physics [variable] 340570/4194304 ( 8.1%) |
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152 physics terrain [variable] 1216/1048576 ( 0.1%) |
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153 |
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154 Level flags = 2 |
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155 |
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156 Total triangle count: 8032 |
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157 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
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158 14 seconds elapsed |
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