fb_01.log

changeset 11
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parent 9
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child 12
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equal deleted inserted replaced
10:555f868fe233 11:0af3b402abb4
5 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials 5 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
6 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf 6 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
7 ConVarRef mat_reduceparticles doesn't point to an existing ConVar 7 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
8 "materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist 8 "materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist
9 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt 9 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
10 Patching WVT material: maps/fb_01/concrete/blenddebris001a_wvt_patch
10 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch 11 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
11 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch 12 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
12 fixing up env_cubemap materials on brush sides... 13 fixing up env_cubemap materials on brush sides...
13 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) 14 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
14 Building Faces...done (0) 15 Building Faces...done (0)
30 ! Run buildcubemaps in the engine to get the correct cube maps. 31 ! Run buildcubemaps in the engine to get the correct cube maps.
31 Finding displacement neighbors... 32 Finding displacement neighbors...
32 Finding lightmap sample positions... 33 Finding lightmap sample positions...
33 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 34 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
34 Building Physics collision data... 35 Building Physics collision data...
35 done (0) (340570 bytes) 36 done (1) (363338 bytes)
36 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 37 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
37 Water found with no water_lod_control entity, creating a default one. 38 Water found with no water_lod_control entity, creating a default one.
38 Compacting texture/material tables... 39 Compacting texture/material tables...
39 Reduced 2094 texinfos to 1010 40 Reduced 2185 texinfos to 1044
40 Reduced 142 texdatas to 115 (4412 bytes to 3408) 41 Reduced 148 texdatas to 120 (4563 bytes to 3534)
41 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 42 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
42 1 second elapsed 43 1 second elapsed
43 44
44 ================== VVIS ================== 45 ================== VVIS ==================
45 46
47 48
48 49
49 12 threads 50 12 threads
50 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 51 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
51 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt 52 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
52 323 portalclusters 53 343 portalclusters
53 782 numportals 54 814 numportals
54 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 129 visible clusters (0.38%) 55 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 130 visible clusters (0.37%)
55 Total clusters visible: 34399 56 Total clusters visible: 35250
56 Average clusters visible: 106 57 Average clusters visible: 102
57 Building PAS... 58 Building PAS...
58 Average clusters audible: 200 59 Average clusters audible: 197
59 visdatasize:22205 compressed from 31008 60 visdatasize:24596 compressed from 32928
60 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 61 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
61 0 seconds elapsed 62 0 seconds elapsed
62
63 ================== VRAD ==================
64
65
66
67
68 [Reading texlights from 'lights.rad']
69 [48 texlights parsed from 'lights.rad']
70
71 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
72 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
73
74 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
75 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
76 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
77 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
78 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
79 2716 faces
80 5 degenerate faces
81 173512 square feet [24985784.00 square inches]
82 6 Displacements
83 3869 Square Feet [557252.25 Square Inches]
84 2711 patches before subdivision
85 zero area child patch
86 zero area child patch
87 49273 patches after subdivision
88 68 direct lights
89 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 6131949, max 676
90 transfer lists: 46.8 megs
91 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(18870, 16329, 10483)
92 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3928, 3237, 1903)
93 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(630, 489, 256)
94 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(123, 90, 44)
95 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(23, 16, 7)
96 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(5, 3, 1)
97 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
98 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
99 Build Patch/Sample Hash Table(s).....Done<0.0073 sec>
100 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
101 0 of 0 (0% of) surface lights went in leaf ambient cubes.
102 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
103 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
104 Ready to Finish
105
106 Object names Objects/Maxobjs Memory / Maxmem Fullness
107 ------------ --------------- --------------- --------
108 models 34/1024 1632/49152 ( 3.3%)
109 brushes 1034/8192 12408/98304 (12.6%)
110 brushsides 9339/65536 74712/524288 (14.3%)
111 planes 6310/65536 126200/1310720 ( 9.6%)
112 vertexes 4103/65536 49236/786432 ( 6.3%)
113 nodes 1181/65536 37792/2097152 ( 1.8%)
114 texinfos 1010/12288 72720/884736 ( 8.2%)
115 texdata 115/2048 3680/65536 ( 5.6%)
116 dispinfos 6/0 1056/0 ( 0.0%)
117 disp_verts 486/0 9720/0 ( 0.0%)
118 disp_tris 768/0 1536/0 ( 0.0%)
119 disp_lmsamples 11920/0 11920/0 ( 0.0%)
120 faces 2716/65536 152096/3670016 ( 4.1%)
121 hdr faces 2716/65536 152096/3670016 ( 4.1%)
122 origfaces 1796/65536 100576/3670016 ( 2.7%)
123 leaves 1216/65536 38912/2097152 ( 1.9%)
124 leaffaces 3488/65536 6976/131072 ( 5.3%)
125 leafbrushes 2174/65536 4348/131072 ( 3.3%)
126 areas 4/256 32/2048 ( 1.6%)
127 surfedges 20555/512000 82220/2048000 ( 4.0%)
128 edges 12346/256000 49384/1024000 ( 4.8%)
129 LDR worldlights 0/8192 0/720896 ( 0.0%)
130 HDR worldlights 68/8192 5984/720896 ( 0.8%)
131 leafwaterdata 1/32768 12/393216 ( 0.0%)
132 waterstrips 380/32768 3800/327680 ( 1.2%)
133 waterverts 0/65536 0/786432 ( 0.0%)
134 waterindices 6897/65536 13794/131072 (10.5%)
135 cubemapsamples 24/1024 384/16384 ( 2.3%)
136 overlays 16/512 5632/180224 ( 3.1%)
137 LDR lightdata [variable] 0/0 ( 0.0%)
138 HDR lightdata [variable] 2146880/0 ( 0.0%)
139 visdata [variable] 22205/16777216 ( 0.1%)
140 entdata [variable] 141501/393216 (36.0%)
141 LDR ambient table 1216/65536 4864/262144 ( 1.9%)
142 HDR ambient table 1216/65536 4864/262144 ( 1.9%)
143 LDR leaf ambient 1216/65536 34048/1835008 ( 1.9%)
144 HDR leaf ambient 2964/65536 82992/1835008 ( 4.5%)
145 occluders 0/0 0/0 ( 0.0%)
146 occluder polygons 0/0 0/0 ( 0.0%)
147 occluder vert ind 0/0 0/0 ( 0.0%)
148 detail props [variable] 1/12 ( 8.3%)
149 static props [variable] 1/21634 ( 0.0%)
150 pakfile [variable] 3242631/0 ( 0.0%)
151 physics [variable] 340570/4194304 ( 8.1%)
152 physics terrain [variable] 1216/1048576 ( 0.1%)
153
154 Level flags = 2
155
156 Total triangle count: 8032
157 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
158 14 seconds elapsed

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