50 12 threads |
50 12 threads |
51 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
51 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
52 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt |
52 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt |
53 343 portalclusters |
53 343 portalclusters |
54 814 numportals |
54 814 numportals |
55 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 130 visible clusters (0.37%) |
55 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 141 visible clusters (0.40%) |
56 Total clusters visible: 35250 |
56 Total clusters visible: 35261 |
57 Average clusters visible: 102 |
57 Average clusters visible: 102 |
58 Building PAS... |
58 Building PAS... |
59 Average clusters audible: 197 |
59 Average clusters audible: 197 |
60 visdatasize:24596 compressed from 32928 |
60 visdatasize:24596 compressed from 32928 |
61 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
61 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
62 0 seconds elapsed |
62 0 seconds elapsed |
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63 |
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64 ================== VRAD ================== |
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65 |
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66 |
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67 |
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68 |
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69 [Reading texlights from 'lights.rad'] |
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70 [48 texlights parsed from 'lights.rad'] |
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71 |
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72 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] |
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73 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] |
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74 |
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75 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
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76 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf |
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77 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf |
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78 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf |
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79 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf |
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80 2885 faces |
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81 5 degenerate faces |
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82 182327 square feet [26255160.00 square inches] |
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83 6 Displacements |
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84 3860 Square Feet [555841.94 Square Inches] |
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85 2880 patches before subdivision |
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86 zero area child patch |
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87 zero area child patch |
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88 49762 patches after subdivision |
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89 68 direct lights |
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90 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 6160977, max 676 |
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91 transfer lists: 47.0 megs |
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92 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(19004, 16657, 10836) |
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93 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3525, 2902, 1697) |
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94 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(569, 439, 228) |
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95 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(110, 81, 39) |
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96 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(21, 14, 6) |
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97 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(4, 3, 1) |
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98 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) |
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99 Build Patch/Sample Hash Table(s).....Done<0.0076 sec> |
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100 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done |
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101 0 of 0 (0% of) surface lights went in leaf ambient cubes. |
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102 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done |
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103 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 |
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104 Ready to Finish |
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105 |
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106 Object names Objects/Maxobjs Memory / Maxmem Fullness |
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107 ------------ --------------- --------------- -------- |
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108 models 34/1024 1632/49152 ( 3.3%) |
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109 brushes 1100/8192 13200/98304 (13.4%) |
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110 brushsides 10011/65536 80088/524288 (15.3%) |
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111 planes 6630/65536 132600/1310720 (10.1%) |
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112 vertexes 4402/65536 52824/786432 ( 6.7%) |
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113 nodes 1264/65536 40448/2097152 ( 1.9%) |
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114 texinfos 1043/12288 75096/884736 ( 8.5%) |
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115 texdata 120/2048 3840/65536 ( 5.9%) |
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116 dispinfos 6/0 1056/0 ( 0.0%) |
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117 disp_verts 486/0 9720/0 ( 0.0%) |
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118 disp_tris 768/0 1536/0 ( 0.0%) |
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119 disp_lmsamples 11920/0 11920/0 ( 0.0%) |
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120 faces 2885/65536 161560/3670016 ( 4.4%) |
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121 hdr faces 2885/65536 161560/3670016 ( 4.4%) |
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122 origfaces 1874/65536 104944/3670016 ( 2.9%) |
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123 leaves 1299/65536 41568/2097152 ( 2.0%) |
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124 leaffaces 3714/65536 7428/131072 ( 5.7%) |
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125 leafbrushes 2440/65536 4880/131072 ( 3.7%) |
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126 areas 6/256 48/2048 ( 2.3%) |
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127 surfedges 21632/512000 86528/2048000 ( 4.2%) |
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128 edges 13031/256000 52124/1024000 ( 5.1%) |
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129 LDR worldlights 0/8192 0/720896 ( 0.0%) |
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130 HDR worldlights 68/8192 5984/720896 ( 0.8%) |
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131 leafwaterdata 1/32768 12/393216 ( 0.0%) |
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132 waterstrips 392/32768 3920/327680 ( 1.2%) |
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133 waterverts 0/65536 0/786432 ( 0.0%) |
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134 waterindices 7071/65536 14142/131072 (10.8%) |
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135 cubemapsamples 24/1024 384/16384 ( 2.3%) |
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136 overlays 16/512 5632/180224 ( 3.1%) |
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137 LDR lightdata [variable] 0/0 ( 0.0%) |
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138 HDR lightdata [variable] 2178724/0 ( 0.0%) |
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139 visdata [variable] 24596/16777216 ( 0.1%) |
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140 entdata [variable] 143578/393216 (36.5%) |
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141 LDR ambient table 1299/65536 5196/262144 ( 2.0%) |
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142 HDR ambient table 1299/65536 5196/262144 ( 2.0%) |
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143 LDR leaf ambient 1299/65536 36372/1835008 ( 2.0%) |
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144 HDR leaf ambient 3060/65536 85680/1835008 ( 4.7%) |
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145 occluders 0/0 0/0 ( 0.0%) |
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146 occluder polygons 0/0 0/0 ( 0.0%) |
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147 occluder vert ind 0/0 0/0 ( 0.0%) |
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148 detail props [variable] 1/12 ( 8.3%) |
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149 static props [variable] 1/22452 ( 0.0%) |
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150 pakfile [variable] 3291634/0 ( 0.0%) |
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151 physics [variable] 363338/4194304 ( 8.7%) |
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152 physics terrain [variable] 1146/1048576 ( 0.1%) |
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153 |
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154 Level flags = 2 |
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155 |
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156 Total triangle count: 8456 |
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157 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
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158 15 seconds elapsed |