fb_01.log

changeset 13
2340a734eb11
parent 12
65e53b58cce9
child 15
29af0ab3801d
equal deleted inserted replaced
12:65e53b58cce9 13:2340a734eb11
31 ! Run buildcubemaps in the engine to get the correct cube maps. 31 ! Run buildcubemaps in the engine to get the correct cube maps.
32 Finding displacement neighbors... 32 Finding displacement neighbors...
33 Finding lightmap sample positions... 33 Finding lightmap sample positions...
34 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 34 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
35 Building Physics collision data... 35 Building Physics collision data...
36 done (1) (363338 bytes) 36 done (0) (373866 bytes)
37 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 37 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
38 Water found with no water_lod_control entity, creating a default one. 38 Water found with no water_lod_control entity, creating a default one.
39 Compacting texture/material tables... 39 Compacting texture/material tables...
40 Reduced 2184 texinfos to 1043 40 Reduced 2249 texinfos to 1071
41 Reduced 149 texdatas to 120 (4588 bytes to 3537) 41 Reduced 152 texdatas to 124 (4710 bytes to 3709)
42 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 42 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
43 1 second elapsed 43 2 seconds elapsed
44 44
45 ================== VVIS ================== 45 ================== VVIS ==================
46 46
47 47
48 48
49 49
50 12 threads 50 12 threads
51 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 51 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
52 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt 52 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
53 343 portalclusters 53 357 portalclusters
54 814 numportals 54 827 numportals
55 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 141 visible clusters (0.40%) 55 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 149 visible clusters (0.39%)
56 Total clusters visible: 35261 56 Total clusters visible: 38699
57 Average clusters visible: 102 57 Average clusters visible: 108
58 Building PAS... 58 Building PAS...
59 Average clusters audible: 197 59 Average clusters audible: 202
60 visdatasize:24596 compressed from 32928 60 visdatasize:25918 compressed from 34272
61 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 61 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
62 0 seconds elapsed 62 0 seconds elapsed
63 63
64 ================== VRAD ================== 64 ================== VRAD ==================
65 65
75 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 75 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
76 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf 76 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
77 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf 77 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
78 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf 78 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
79 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf 79 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
80 2885 faces 80 2974 faces
81 5 degenerate faces 81 8 degenerate faces
82 182327 square feet [26255160.00 square inches] 82 184338 square feet [26544708.00 square inches]
83 6 Displacements 83 6 Displacements
84 3860 Square Feet [555841.94 Square Inches] 84 3860 Square Feet [555841.94 Square Inches]
85 2880 patches before subdivision 85 2966 patches before subdivision
86 zero area child patch 86 zero area child patch
87 zero area child patch 87 50472 patches after subdivision
88 49762 patches after subdivision 88 72 direct lights
89 68 direct lights 89 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 6204213, max 697
90 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 6160977, max 676 90 transfer lists: 47.3 megs
91 transfer lists: 47.0 megs 91 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(19049, 16677, 10825)
92 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(19004, 16657, 10836) 92 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3522, 2898, 1690)
93 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3525, 2902, 1697) 93 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(568, 438, 227)
94 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(569, 439, 228) 94 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(110, 80, 39)
95 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(110, 81, 39)
96 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(21, 14, 6) 95 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(21, 14, 6)
97 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(4, 3, 1) 96 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(4, 3, 1)
98 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) 97 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
99 Build Patch/Sample Hash Table(s).....Done<0.0076 sec> 98 Build Patch/Sample Hash Table(s).....Done<0.0077 sec>
100 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 99 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
101 0 of 0 (0% of) surface lights went in leaf ambient cubes. 100 0 of 0 (0% of) surface lights went in leaf ambient cubes.
102 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done 101 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
103 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 102 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
104 Ready to Finish 103 Ready to Finish
105 104
106 Object names Objects/Maxobjs Memory / Maxmem Fullness 105 Object names Objects/Maxobjs Memory / Maxmem Fullness
107 ------------ --------------- --------------- -------- 106 ------------ --------------- --------------- --------
108 models 34/1024 1632/49152 ( 3.3%) 107 models 34/1024 1632/49152 ( 3.3%)
109 brushes 1100/8192 13200/98304 (13.4%) 108 brushes 1129/8192 13548/98304 (13.8%)
110 brushsides 10011/65536 80088/524288 (15.3%) 109 brushsides 10257/65536 82056/524288 (15.7%)
111 planes 6630/65536 132600/1310720 (10.1%) 110 planes 6782/65536 135640/1310720 (10.3%)
112 vertexes 4402/65536 52824/786432 ( 6.7%) 111 vertexes 4534/65536 54408/786432 ( 6.9%)
113 nodes 1264/65536 40448/2097152 ( 1.9%) 112 nodes 1304/65536 41728/2097152 ( 2.0%)
114 texinfos 1043/12288 75096/884736 ( 8.5%) 113 texinfos 1071/12288 77112/884736 ( 8.7%)
115 texdata 120/2048 3840/65536 ( 5.9%) 114 texdata 124/2048 3968/65536 ( 6.1%)
116 dispinfos 6/0 1056/0 ( 0.0%) 115 dispinfos 6/0 1056/0 ( 0.0%)
117 disp_verts 486/0 9720/0 ( 0.0%) 116 disp_verts 486/0 9720/0 ( 0.0%)
118 disp_tris 768/0 1536/0 ( 0.0%) 117 disp_tris 768/0 1536/0 ( 0.0%)
119 disp_lmsamples 11920/0 11920/0 ( 0.0%) 118 disp_lmsamples 11920/0 11920/0 ( 0.0%)
120 faces 2885/65536 161560/3670016 ( 4.4%) 119 faces 2974/65536 166544/3670016 ( 4.5%)
121 hdr faces 2885/65536 161560/3670016 ( 4.4%) 120 hdr faces 2974/65536 166544/3670016 ( 4.5%)
122 origfaces 1874/65536 104944/3670016 ( 2.9%) 121 origfaces 1924/65536 107744/3670016 ( 2.9%)
123 leaves 1299/65536 41568/2097152 ( 2.0%) 122 leaves 1339/65536 42848/2097152 ( 2.0%)
124 leaffaces 3714/65536 7428/131072 ( 5.7%) 123 leaffaces 3871/65536 7742/131072 ( 5.9%)
125 leafbrushes 2440/65536 4880/131072 ( 3.7%) 124 leafbrushes 2534/65536 5068/131072 ( 3.9%)
126 areas 6/256 48/2048 ( 2.3%) 125 areas 6/256 48/2048 ( 2.3%)
127 surfedges 21632/512000 86528/2048000 ( 4.2%) 126 surfedges 22268/512000 89072/2048000 ( 4.3%)
128 edges 13031/256000 52124/1024000 ( 5.1%) 127 edges 13393/256000 53572/1024000 ( 5.2%)
129 LDR worldlights 0/8192 0/720896 ( 0.0%) 128 LDR worldlights 0/8192 0/720896 ( 0.0%)
130 HDR worldlights 68/8192 5984/720896 ( 0.8%) 129 HDR worldlights 72/8192 6336/720896 ( 0.9%)
131 leafwaterdata 1/32768 12/393216 ( 0.0%) 130 leafwaterdata 1/32768 12/393216 ( 0.0%)
132 waterstrips 392/32768 3920/327680 ( 1.2%) 131 waterstrips 413/32768 4130/327680 ( 1.3%)
133 waterverts 0/65536 0/786432 ( 0.0%) 132 waterverts 0/65536 0/786432 ( 0.0%)
134 waterindices 7071/65536 14142/131072 (10.8%) 133 waterindices 7398/65536 14796/131072 (11.3%)
135 cubemapsamples 24/1024 384/16384 ( 2.3%) 134 cubemapsamples 37/1024 592/16384 ( 3.6%)
136 overlays 16/512 5632/180224 ( 3.1%) 135 overlays 16/512 5632/180224 ( 3.1%)
137 LDR lightdata [variable] 0/0 ( 0.0%) 136 LDR lightdata [variable] 0/0 ( 0.0%)
138 HDR lightdata [variable] 2178724/0 ( 0.0%) 137 HDR lightdata [variable] 2245088/0 ( 0.0%)
139 visdata [variable] 24596/16777216 ( 0.1%) 138 visdata [variable] 25918/16777216 ( 0.2%)
140 entdata [variable] 143578/393216 (36.5%) 139 entdata [variable] 153658/393216 (39.1%)
141 LDR ambient table 1299/65536 5196/262144 ( 2.0%) 140 LDR ambient table 1339/65536 5356/262144 ( 2.0%)
142 HDR ambient table 1299/65536 5196/262144 ( 2.0%) 141 HDR ambient table 1339/65536 5356/262144 ( 2.0%)
143 LDR leaf ambient 1299/65536 36372/1835008 ( 2.0%) 142 LDR leaf ambient 1339/65536 37492/1835008 ( 2.0%)
144 HDR leaf ambient 3060/65536 85680/1835008 ( 4.7%) 143 HDR leaf ambient 3020/65536 84560/1835008 ( 4.6%)
145 occluders 0/0 0/0 ( 0.0%) 144 occluders 0/0 0/0 ( 0.0%)
146 occluder polygons 0/0 0/0 ( 0.0%) 145 occluder polygons 0/0 0/0 ( 0.0%)
147 occluder vert ind 0/0 0/0 ( 0.0%) 146 occluder vert ind 0/0 0/0 ( 0.0%)
148 detail props [variable] 1/12 ( 8.3%) 147 detail props [variable] 1/12 ( 8.3%)
149 static props [variable] 1/22452 ( 0.0%) 148 static props [variable] 1/23008 ( 0.0%)
150 pakfile [variable] 3291634/0 ( 0.0%) 149 pakfile [variable] 4447812/0 ( 0.0%)
151 physics [variable] 363338/4194304 ( 8.7%) 150 physics [variable] 373866/4194304 ( 8.9%)
152 physics terrain [variable] 1146/1048576 ( 0.1%) 151 physics terrain [variable] 1146/1048576 ( 0.1%)
153 152
154 Level flags = 2 153 Level flags = 2
155 154
156 Total triangle count: 8456 155 Total triangle count: 8715
157 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 156 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
158 15 seconds elapsed 157 16 seconds elapsed

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