1 ================== VBSP ================== |
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5 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials |
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6 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf |
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7 ConVarRef mat_reduceparticles doesn't point to an existing ConVar |
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8 "materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist |
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9 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt |
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10 Patching WVT material: maps/fb_01/concrete/blenddebris001a_wvt_patch |
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11 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch |
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12 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch |
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13 fixing up env_cubemap materials on brush sides... |
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14 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) |
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15 Building Faces...done (0) |
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16 Chop Details...done (0) |
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17 Find Visible Detail Sides... |
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18 Merged 178 detail faces...done (0) |
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19 Merging details...done (0) |
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20 FixTjuncs... |
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21 PruneNodes... |
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22 WriteBSP... |
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23 done (0) |
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24 writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... |
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25 done (0) |
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26 Creating default LDR cubemaps for env_cubemap using skybox materials: |
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27 skybox/sky_day01_08*.vmt |
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28 ! Run buildcubemaps in the engine to get the correct cube maps. |
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29 Creating default HDR cubemaps for env_cubemap using skybox materials: |
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30 skybox/sky_day01_08*.vmt |
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31 ! Run buildcubemaps in the engine to get the correct cube maps. |
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32 Finding displacement neighbors... |
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33 Finding lightmap sample positions... |
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34 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 |
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35 Building Physics collision data... |
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36 done (0) (373866 bytes) |
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37 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 |
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38 Water found with no water_lod_control entity, creating a default one. |
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39 Compacting texture/material tables... |
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40 Reduced 2249 texinfos to 1071 |
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41 Reduced 152 texdatas to 124 (4710 bytes to 3709) |
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42 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
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43 2 seconds elapsed |
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44 |
1 |
45 ================== VVIS ================== |
2 ================== VVIS ================== |
46 |
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47 |
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48 |
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75 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
32 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
76 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf |
33 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf |
77 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf |
34 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf |
78 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf |
35 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf |
79 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf |
36 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf |
80 2974 faces |
37 2986 faces |
81 8 degenerate faces |
38 8 degenerate faces |
82 184338 square feet [26544708.00 square inches] |
39 185555 square feet [26719996.00 square inches] |
83 6 Displacements |
40 0 Displacements |
84 3860 Square Feet [555841.94 Square Inches] |
41 0 Square Feet [0.00 Square Inches] |
85 2966 patches before subdivision |
42 2978 patches before subdivision |
86 zero area child patch |
43 zero area child patch |
87 50472 patches after subdivision |
44 50740 patches after subdivision |
88 72 direct lights |
45 72 direct lights |
89 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 6204213, max 697 |
46 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 6193345, max 694 |
90 transfer lists: 47.3 megs |
47 transfer lists: 47.3 megs |
91 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(19049, 16677, 10825) |
48 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(19119, 16738, 10870) |
92 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3522, 2898, 1690) |
49 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3545, 2916, 1701) |
93 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(568, 438, 227) |
50 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(572, 441, 229) |
94 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(110, 80, 39) |
51 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(111, 81, 39) |
95 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(21, 14, 6) |
52 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(21, 14, 6) |
96 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(4, 3, 1) |
53 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(5, 3, 1) |
97 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) |
54 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) |
98 Build Patch/Sample Hash Table(s).....Done<0.0077 sec> |
55 Build Patch/Sample Hash Table(s).....Done<0.0079 sec> |
99 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done |
56 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done |
100 0 of 0 (0% of) surface lights went in leaf ambient cubes. |
57 0 of 0 (0% of) surface lights went in leaf ambient cubes. |
101 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done |
58 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done |
102 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 |
59 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 |
103 Ready to Finish |
60 Ready to Finish |
104 |
61 |
105 Object names Objects/Maxobjs Memory / Maxmem Fullness |
62 Object names Objects/Maxobjs Memory / Maxmem Fullness |
106 ------------ --------------- --------------- -------- |
63 ------------ --------------- --------------- -------- |
107 models 34/1024 1632/49152 ( 3.3%) |
64 models 34/1024 1632/49152 ( 3.3%) |
108 brushes 1129/8192 13548/98304 (13.8%) |
65 brushes 1144/8192 13728/98304 (14.0%) |
109 brushsides 10257/65536 82056/524288 (15.7%) |
66 brushsides 10372/65536 82976/524288 (15.8%) |
110 planes 6782/65536 135640/1310720 (10.3%) |
67 planes 6846/65536 136920/1310720 (10.4%) |
111 vertexes 4534/65536 54408/786432 ( 6.9%) |
68 vertexes 4550/65536 54600/786432 ( 6.9%) |
112 nodes 1304/65536 41728/2097152 ( 2.0%) |
69 nodes 1303/65536 41696/2097152 ( 2.0%) |
113 texinfos 1071/12288 77112/884736 ( 8.7%) |
70 texinfos 1074/12288 77328/884736 ( 8.7%) |
114 texdata 124/2048 3968/65536 ( 6.1%) |
71 texdata 120/2048 3840/65536 ( 5.9%) |
115 dispinfos 6/0 1056/0 ( 0.0%) |
72 dispinfos 0/0 0/0 ( 0.0%) |
116 disp_verts 486/0 9720/0 ( 0.0%) |
73 disp_verts 0/0 0/0 ( 0.0%) |
117 disp_tris 768/0 1536/0 ( 0.0%) |
74 disp_tris 0/0 0/0 ( 0.0%) |
118 disp_lmsamples 11920/0 11920/0 ( 0.0%) |
75 disp_lmsamples 0/0 0/0 ( 0.0%) |
119 faces 2974/65536 166544/3670016 ( 4.5%) |
76 faces 2986/65536 167216/3670016 ( 4.6%) |
120 hdr faces 2974/65536 166544/3670016 ( 4.5%) |
77 hdr faces 2986/65536 167216/3670016 ( 4.6%) |
121 origfaces 1924/65536 107744/3670016 ( 2.9%) |
78 origfaces 1925/65536 107800/3670016 ( 2.9%) |
122 leaves 1339/65536 42848/2097152 ( 2.0%) |
79 leaves 1338/65536 42816/2097152 ( 2.0%) |
123 leaffaces 3871/65536 7742/131072 ( 5.9%) |
80 leaffaces 3889/65536 7778/131072 ( 5.9%) |
124 leafbrushes 2534/65536 5068/131072 ( 3.9%) |
81 leafbrushes 2555/65536 5110/131072 ( 3.9%) |
125 areas 6/256 48/2048 ( 2.3%) |
82 areas 6/256 48/2048 ( 2.3%) |
126 surfedges 22268/512000 89072/2048000 ( 4.3%) |
83 surfedges 22336/512000 89344/2048000 ( 4.4%) |
127 edges 13393/256000 53572/1024000 ( 5.2%) |
84 edges 13432/256000 53728/1024000 ( 5.2%) |
128 LDR worldlights 0/8192 0/720896 ( 0.0%) |
85 LDR worldlights 0/8192 0/720896 ( 0.0%) |
129 HDR worldlights 72/8192 6336/720896 ( 0.9%) |
86 HDR worldlights 72/8192 6336/720896 ( 0.9%) |
130 leafwaterdata 1/32768 12/393216 ( 0.0%) |
87 leafwaterdata 1/32768 12/393216 ( 0.0%) |
131 waterstrips 413/32768 4130/327680 ( 1.3%) |
88 waterstrips 417/32768 4170/327680 ( 1.3%) |
132 waterverts 0/65536 0/786432 ( 0.0%) |
89 waterverts 0/65536 0/786432 ( 0.0%) |
133 waterindices 7398/65536 14796/131072 (11.3%) |
90 waterindices 7440/65536 14880/131072 (11.4%) |
134 cubemapsamples 37/1024 592/16384 ( 3.6%) |
91 cubemapsamples 37/1024 592/16384 ( 3.6%) |
135 overlays 16/512 5632/180224 ( 3.1%) |
92 overlays 16/512 5632/180224 ( 3.1%) |
136 LDR lightdata [variable] 0/0 ( 0.0%) |
93 LDR lightdata [variable] 0/0 ( 0.0%) |
137 HDR lightdata [variable] 2245088/0 ( 0.0%) |
94 HDR lightdata [variable] 2296628/0 ( 0.0%) |
138 visdata [variable] 25918/16777216 ( 0.2%) |
95 visdata [variable] 25918/16777216 ( 0.2%) |
139 entdata [variable] 153658/393216 (39.1%) |
96 entdata [variable] 153880/393216 (39.1%) |
140 LDR ambient table 1339/65536 5356/262144 ( 2.0%) |
97 LDR ambient table 1338/65536 5352/262144 ( 2.0%) |
141 HDR ambient table 1339/65536 5356/262144 ( 2.0%) |
98 HDR ambient table 1338/65536 5352/262144 ( 2.0%) |
142 LDR leaf ambient 1339/65536 37492/1835008 ( 2.0%) |
99 LDR leaf ambient 1338/65536 37464/1835008 ( 2.0%) |
143 HDR leaf ambient 3020/65536 84560/1835008 ( 4.6%) |
100 HDR leaf ambient 3016/65536 84448/1835008 ( 4.6%) |
144 occluders 0/0 0/0 ( 0.0%) |
101 occluders 0/0 0/0 ( 0.0%) |
145 occluder polygons 0/0 0/0 ( 0.0%) |
102 occluder polygons 0/0 0/0 ( 0.0%) |
146 occluder vert ind 0/0 0/0 ( 0.0%) |
103 occluder vert ind 0/0 0/0 ( 0.0%) |
147 detail props [variable] 1/12 ( 8.3%) |
104 detail props [variable] 1/12 ( 8.3%) |
148 static props [variable] 1/23008 ( 0.0%) |
105 static props [variable] 1/23002 ( 0.0%) |
149 pakfile [variable] 4447812/0 ( 0.0%) |
106 pakfile [variable] 1151074/0 ( 0.0%) |
150 physics [variable] 373866/4194304 ( 8.9%) |
107 physics [variable] 378914/4194304 ( 9.0%) |
151 physics terrain [variable] 1146/1048576 ( 0.1%) |
108 physics terrain [variable] 2/1048576 ( 0.0%) |
152 |
109 |
153 Level flags = 2 |
110 Level flags = 2 |
154 |
111 |
155 Total triangle count: 8715 |
112 Total triangle count: 8755 |
156 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
113 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
157 16 seconds elapsed |
114 16 seconds elapsed |