fb_01.log

changeset 15
29af0ab3801d
parent 13
2340a734eb11
child 16
5df6181efb54
equal deleted inserted replaced
14:83c1910e9e13 15:29af0ab3801d
1 ================== VBSP ==================
2
3
4
5 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
6 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
7 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
8 "materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist
9 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
10 Patching WVT material: maps/fb_01/concrete/blenddebris001a_wvt_patch
11 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
12 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
13 fixing up env_cubemap materials on brush sides...
14 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
15 Building Faces...done (0)
16 Chop Details...done (0)
17 Find Visible Detail Sides...
18 Merged 178 detail faces...done (0)
19 Merging details...done (0)
20 FixTjuncs...
21 PruneNodes...
22 WriteBSP...
23 done (0)
24 writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
25 done (0)
26 Creating default LDR cubemaps for env_cubemap using skybox materials:
27 skybox/sky_day01_08*.vmt
28 ! Run buildcubemaps in the engine to get the correct cube maps.
29 Creating default HDR cubemaps for env_cubemap using skybox materials:
30 skybox/sky_day01_08*.vmt
31 ! Run buildcubemaps in the engine to get the correct cube maps.
32 Finding displacement neighbors...
33 Finding lightmap sample positions...
34 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
35 Building Physics collision data...
36 done (0) (373866 bytes)
37 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
38 Water found with no water_lod_control entity, creating a default one.
39 Compacting texture/material tables...
40 Reduced 2249 texinfos to 1071
41 Reduced 152 texdatas to 124 (4710 bytes to 3709)
42 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
43 2 seconds elapsed
44 1
45 ================== VVIS ================== 2 ================== VVIS ==================
46 3
47 4
48 5
75 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 32 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
76 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf 33 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
77 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf 34 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
78 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf 35 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
79 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf 36 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
80 2974 faces 37 2986 faces
81 8 degenerate faces 38 8 degenerate faces
82 184338 square feet [26544708.00 square inches] 39 185555 square feet [26719996.00 square inches]
83 6 Displacements 40 0 Displacements
84 3860 Square Feet [555841.94 Square Inches] 41 0 Square Feet [0.00 Square Inches]
85 2966 patches before subdivision 42 2978 patches before subdivision
86 zero area child patch 43 zero area child patch
87 50472 patches after subdivision 44 50740 patches after subdivision
88 72 direct lights 45 72 direct lights
89 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 6204213, max 697 46 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 6193345, max 694
90 transfer lists: 47.3 megs 47 transfer lists: 47.3 megs
91 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(19049, 16677, 10825) 48 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(19119, 16738, 10870)
92 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3522, 2898, 1690) 49 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3545, 2916, 1701)
93 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(568, 438, 227) 50 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(572, 441, 229)
94 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(110, 80, 39) 51 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(111, 81, 39)
95 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(21, 14, 6) 52 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(21, 14, 6)
96 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(4, 3, 1) 53 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(5, 3, 1)
97 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) 54 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
98 Build Patch/Sample Hash Table(s).....Done<0.0077 sec> 55 Build Patch/Sample Hash Table(s).....Done<0.0079 sec>
99 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 56 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
100 0 of 0 (0% of) surface lights went in leaf ambient cubes. 57 0 of 0 (0% of) surface lights went in leaf ambient cubes.
101 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done 58 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
102 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 59 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
103 Ready to Finish 60 Ready to Finish
104 61
105 Object names Objects/Maxobjs Memory / Maxmem Fullness 62 Object names Objects/Maxobjs Memory / Maxmem Fullness
106 ------------ --------------- --------------- -------- 63 ------------ --------------- --------------- --------
107 models 34/1024 1632/49152 ( 3.3%) 64 models 34/1024 1632/49152 ( 3.3%)
108 brushes 1129/8192 13548/98304 (13.8%) 65 brushes 1144/8192 13728/98304 (14.0%)
109 brushsides 10257/65536 82056/524288 (15.7%) 66 brushsides 10372/65536 82976/524288 (15.8%)
110 planes 6782/65536 135640/1310720 (10.3%) 67 planes 6846/65536 136920/1310720 (10.4%)
111 vertexes 4534/65536 54408/786432 ( 6.9%) 68 vertexes 4550/65536 54600/786432 ( 6.9%)
112 nodes 1304/65536 41728/2097152 ( 2.0%) 69 nodes 1303/65536 41696/2097152 ( 2.0%)
113 texinfos 1071/12288 77112/884736 ( 8.7%) 70 texinfos 1074/12288 77328/884736 ( 8.7%)
114 texdata 124/2048 3968/65536 ( 6.1%) 71 texdata 120/2048 3840/65536 ( 5.9%)
115 dispinfos 6/0 1056/0 ( 0.0%) 72 dispinfos 0/0 0/0 ( 0.0%)
116 disp_verts 486/0 9720/0 ( 0.0%) 73 disp_verts 0/0 0/0 ( 0.0%)
117 disp_tris 768/0 1536/0 ( 0.0%) 74 disp_tris 0/0 0/0 ( 0.0%)
118 disp_lmsamples 11920/0 11920/0 ( 0.0%) 75 disp_lmsamples 0/0 0/0 ( 0.0%)
119 faces 2974/65536 166544/3670016 ( 4.5%) 76 faces 2986/65536 167216/3670016 ( 4.6%)
120 hdr faces 2974/65536 166544/3670016 ( 4.5%) 77 hdr faces 2986/65536 167216/3670016 ( 4.6%)
121 origfaces 1924/65536 107744/3670016 ( 2.9%) 78 origfaces 1925/65536 107800/3670016 ( 2.9%)
122 leaves 1339/65536 42848/2097152 ( 2.0%) 79 leaves 1338/65536 42816/2097152 ( 2.0%)
123 leaffaces 3871/65536 7742/131072 ( 5.9%) 80 leaffaces 3889/65536 7778/131072 ( 5.9%)
124 leafbrushes 2534/65536 5068/131072 ( 3.9%) 81 leafbrushes 2555/65536 5110/131072 ( 3.9%)
125 areas 6/256 48/2048 ( 2.3%) 82 areas 6/256 48/2048 ( 2.3%)
126 surfedges 22268/512000 89072/2048000 ( 4.3%) 83 surfedges 22336/512000 89344/2048000 ( 4.4%)
127 edges 13393/256000 53572/1024000 ( 5.2%) 84 edges 13432/256000 53728/1024000 ( 5.2%)
128 LDR worldlights 0/8192 0/720896 ( 0.0%) 85 LDR worldlights 0/8192 0/720896 ( 0.0%)
129 HDR worldlights 72/8192 6336/720896 ( 0.9%) 86 HDR worldlights 72/8192 6336/720896 ( 0.9%)
130 leafwaterdata 1/32768 12/393216 ( 0.0%) 87 leafwaterdata 1/32768 12/393216 ( 0.0%)
131 waterstrips 413/32768 4130/327680 ( 1.3%) 88 waterstrips 417/32768 4170/327680 ( 1.3%)
132 waterverts 0/65536 0/786432 ( 0.0%) 89 waterverts 0/65536 0/786432 ( 0.0%)
133 waterindices 7398/65536 14796/131072 (11.3%) 90 waterindices 7440/65536 14880/131072 (11.4%)
134 cubemapsamples 37/1024 592/16384 ( 3.6%) 91 cubemapsamples 37/1024 592/16384 ( 3.6%)
135 overlays 16/512 5632/180224 ( 3.1%) 92 overlays 16/512 5632/180224 ( 3.1%)
136 LDR lightdata [variable] 0/0 ( 0.0%) 93 LDR lightdata [variable] 0/0 ( 0.0%)
137 HDR lightdata [variable] 2245088/0 ( 0.0%) 94 HDR lightdata [variable] 2296628/0 ( 0.0%)
138 visdata [variable] 25918/16777216 ( 0.2%) 95 visdata [variable] 25918/16777216 ( 0.2%)
139 entdata [variable] 153658/393216 (39.1%) 96 entdata [variable] 153880/393216 (39.1%)
140 LDR ambient table 1339/65536 5356/262144 ( 2.0%) 97 LDR ambient table 1338/65536 5352/262144 ( 2.0%)
141 HDR ambient table 1339/65536 5356/262144 ( 2.0%) 98 HDR ambient table 1338/65536 5352/262144 ( 2.0%)
142 LDR leaf ambient 1339/65536 37492/1835008 ( 2.0%) 99 LDR leaf ambient 1338/65536 37464/1835008 ( 2.0%)
143 HDR leaf ambient 3020/65536 84560/1835008 ( 4.6%) 100 HDR leaf ambient 3016/65536 84448/1835008 ( 4.6%)
144 occluders 0/0 0/0 ( 0.0%) 101 occluders 0/0 0/0 ( 0.0%)
145 occluder polygons 0/0 0/0 ( 0.0%) 102 occluder polygons 0/0 0/0 ( 0.0%)
146 occluder vert ind 0/0 0/0 ( 0.0%) 103 occluder vert ind 0/0 0/0 ( 0.0%)
147 detail props [variable] 1/12 ( 8.3%) 104 detail props [variable] 1/12 ( 8.3%)
148 static props [variable] 1/23008 ( 0.0%) 105 static props [variable] 1/23002 ( 0.0%)
149 pakfile [variable] 4447812/0 ( 0.0%) 106 pakfile [variable] 1151074/0 ( 0.0%)
150 physics [variable] 373866/4194304 ( 8.9%) 107 physics [variable] 378914/4194304 ( 9.0%)
151 physics terrain [variable] 1146/1048576 ( 0.1%) 108 physics terrain [variable] 2/1048576 ( 0.0%)
152 109
153 Level flags = 2 110 Level flags = 2
154 111
155 Total triangle count: 8715 112 Total triangle count: 8755
156 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 113 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
157 16 seconds elapsed 114 16 seconds elapsed

mercurial