fb_01.log

Tue, 25 Apr 2017 18:06:39 -0600

author
Glitchvid <Glitchvid@glitchvid.com>
date
Tue, 25 Apr 2017 18:06:39 -0600
changeset 15
29af0ab3801d
parent 13
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child 16
5df6181efb54
permissions
-rw-r--r--

- Fix zombie ai relations regression

0
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2 ================== VVIS ==================
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5
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6
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7 12 threads
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8 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
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9 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
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10 357 portalclusters
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11 827 numportals
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12 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 149 visible clusters (0.39%)
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13 Total clusters visible: 38699
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14 Average clusters visible: 108
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15 Building PAS...
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16 Average clusters audible: 202
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17 visdatasize:25918 compressed from 34272
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18 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
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19 0 seconds elapsed
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20
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21 ================== VRAD ==================
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25
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26 [Reading texlights from 'lights.rad']
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27 [48 texlights parsed from 'lights.rad']
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28
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29 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
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30 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
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31
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32 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
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33 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
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34 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
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35 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
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36 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
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37 2986 faces
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38 8 degenerate faces
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39 185555 square feet [26719996.00 square inches]
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40 0 Displacements
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41 0 Square Feet [0.00 Square Inches]
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42 2978 patches before subdivision
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43 zero area child patch
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44 50740 patches after subdivision
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45 72 direct lights
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46 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 6193345, max 694
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47 transfer lists: 47.3 megs
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48 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(19119, 16738, 10870)
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49 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3545, 2916, 1701)
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50 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(572, 441, 229)
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51 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(111, 81, 39)
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52 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(21, 14, 6)
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53 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(5, 3, 1)
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54 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
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55 Build Patch/Sample Hash Table(s).....Done<0.0079 sec>
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56 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
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57 0 of 0 (0% of) surface lights went in leaf ambient cubes.
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58 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
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59 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
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60 Ready to Finish
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61
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62 Object names Objects/Maxobjs Memory / Maxmem Fullness
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63 ------------ --------------- --------------- --------
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64 models 34/1024 1632/49152 ( 3.3%)
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65 brushes 1144/8192 13728/98304 (14.0%)
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66 brushsides 10372/65536 82976/524288 (15.8%)
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67 planes 6846/65536 136920/1310720 (10.4%)
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68 vertexes 4550/65536 54600/786432 ( 6.9%)
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69 nodes 1303/65536 41696/2097152 ( 2.0%)
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70 texinfos 1074/12288 77328/884736 ( 8.7%)
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71 texdata 120/2048 3840/65536 ( 5.9%)
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72 dispinfos 0/0 0/0 ( 0.0%)
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73 disp_verts 0/0 0/0 ( 0.0%)
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74 disp_tris 0/0 0/0 ( 0.0%)
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75 disp_lmsamples 0/0 0/0 ( 0.0%)
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76 faces 2986/65536 167216/3670016 ( 4.6%)
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77 hdr faces 2986/65536 167216/3670016 ( 4.6%)
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78 origfaces 1925/65536 107800/3670016 ( 2.9%)
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79 leaves 1338/65536 42816/2097152 ( 2.0%)
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80 leaffaces 3889/65536 7778/131072 ( 5.9%)
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81 leafbrushes 2555/65536 5110/131072 ( 3.9%)
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82 areas 6/256 48/2048 ( 2.3%)
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83 surfedges 22336/512000 89344/2048000 ( 4.4%)
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84 edges 13432/256000 53728/1024000 ( 5.2%)
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85 LDR worldlights 0/8192 0/720896 ( 0.0%)
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86 HDR worldlights 72/8192 6336/720896 ( 0.9%)
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87 leafwaterdata 1/32768 12/393216 ( 0.0%)
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88 waterstrips 417/32768 4170/327680 ( 1.3%)
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89 waterverts 0/65536 0/786432 ( 0.0%)
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90 waterindices 7440/65536 14880/131072 (11.4%)
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91 cubemapsamples 37/1024 592/16384 ( 3.6%)
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92 overlays 16/512 5632/180224 ( 3.1%)
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93 LDR lightdata [variable] 0/0 ( 0.0%)
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94 HDR lightdata [variable] 2296628/0 ( 0.0%)
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95 visdata [variable] 25918/16777216 ( 0.2%)
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96 entdata [variable] 153880/393216 (39.1%)
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97 LDR ambient table 1338/65536 5352/262144 ( 2.0%)
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98 HDR ambient table 1338/65536 5352/262144 ( 2.0%)
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99 LDR leaf ambient 1338/65536 37464/1835008 ( 2.0%)
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100 HDR leaf ambient 3016/65536 84448/1835008 ( 4.6%)
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101 occluders 0/0 0/0 ( 0.0%)
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102 occluder polygons 0/0 0/0 ( 0.0%)
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103 occluder vert ind 0/0 0/0 ( 0.0%)
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104 detail props [variable] 1/12 ( 8.3%)
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105 static props [variable] 1/23002 ( 0.0%)
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106 pakfile [variable] 1151074/0 ( 0.0%)
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107 physics [variable] 378914/4194304 ( 9.0%)
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108 physics terrain [variable] 2/1048576 ( 0.0%)
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109
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110 Level flags = 2
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111
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112 Total triangle count: 8755
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113 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
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114 16 seconds elapsed

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