Tue, 25 Apr 2017 17:49:54 -0600
- Add playerclips
- ToDID: Add vent rewards
- Set player HP at spawn
- Add itemname to suit so it wont player hand animation
- Include Ventdrop scene vmf
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93f23f716c55
- Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
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1 | ================== VBSP ================== |
93f23f716c55
- Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
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2 | |
93f23f716c55
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Glitchvid <Glitchvid@glitchvid.com>
parents:
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3 | |
93f23f716c55
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Glitchvid <Glitchvid@glitchvid.com>
parents:
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4 | |
93f23f716c55
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5 | materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials |
93f23f716c55
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6 | Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf |
93f23f716c55
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7 | ConVarRef mat_reduceparticles doesn't point to an existing ConVar |
93f23f716c55
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parents:
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8 | "materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist |
93f23f716c55
- Change zombiechase to use ai goal system instead of AI, hopes, and dreams
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9 | Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt |
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0af3b402abb4
- Change human 1 to use scripted sequence
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10 | Patching WVT material: maps/fb_01/concrete/blenddebris001a_wvt_patch |
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93f23f716c55
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Glitchvid <Glitchvid@glitchvid.com>
parents:
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11 | Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch |
93f23f716c55
- Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents:
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12 | Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch |
93f23f716c55
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Glitchvid <Glitchvid@glitchvid.com>
parents:
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13 | fixing up env_cubemap materials on brush sides... |
93f23f716c55
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Glitchvid <Glitchvid@glitchvid.com>
parents:
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14 | 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) |
93f23f716c55
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parents:
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15 | Building Faces...done (0) |
93f23f716c55
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16 | Chop Details...done (0) |
93f23f716c55
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17 | Find Visible Detail Sides... |
93f23f716c55
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18 | Merged 178 detail faces...done (0) |
93f23f716c55
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19 | Merging details...done (0) |
93f23f716c55
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20 | FixTjuncs... |
93f23f716c55
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21 | PruneNodes... |
93f23f716c55
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22 | WriteBSP... |
93f23f716c55
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parents:
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23 | done (0) |
93f23f716c55
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Glitchvid <Glitchvid@glitchvid.com>
parents:
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24 | writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... |
93f23f716c55
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Glitchvid <Glitchvid@glitchvid.com>
parents:
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25 | done (0) |
93f23f716c55
- Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents:
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26 | Creating default LDR cubemaps for env_cubemap using skybox materials: |
93f23f716c55
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27 | skybox/sky_day01_08*.vmt |
93f23f716c55
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28 | ! Run buildcubemaps in the engine to get the correct cube maps. |
93f23f716c55
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parents:
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29 | Creating default HDR cubemaps for env_cubemap using skybox materials: |
93f23f716c55
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Glitchvid <Glitchvid@glitchvid.com>
parents:
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30 | skybox/sky_day01_08*.vmt |
93f23f716c55
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Glitchvid <Glitchvid@glitchvid.com>
parents:
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31 | ! Run buildcubemaps in the engine to get the correct cube maps. |
93f23f716c55
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Glitchvid <Glitchvid@glitchvid.com>
parents:
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32 | Finding displacement neighbors... |
93f23f716c55
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parents:
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33 | Finding lightmap sample positions... |
93f23f716c55
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34 | Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 |
93f23f716c55
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Glitchvid <Glitchvid@glitchvid.com>
parents:
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35 | Building Physics collision data... |
13 | 36 | done (0) (373866 bytes) |
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93f23f716c55
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parents:
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37 | Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 |
93f23f716c55
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Glitchvid <Glitchvid@glitchvid.com>
parents:
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38 | Water found with no water_lod_control entity, creating a default one. |
93f23f716c55
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parents:
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39 | Compacting texture/material tables... |
13 | 40 | Reduced 2249 texinfos to 1071 |
41 | Reduced 152 texdatas to 124 (4710 bytes to 3709) | |
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parents:
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42 | Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
13 | 43 | 2 seconds elapsed |
0 | 44 | |
45 | ================== VVIS ================== | |
46 | ||
47 | ||
48 | ||
49 | ||
2 | 50 | 12 threads |
51 | reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp | |
52 | reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt | |
13 | 53 | 357 portalclusters |
54 | 827 numportals | |
55 | 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 149 visible clusters (0.39%) | |
56 | Total clusters visible: 38699 | |
57 | Average clusters visible: 108 | |
0 | 58 | Building PAS... |
13 | 59 | Average clusters audible: 202 |
60 | visdatasize:25918 compressed from 34272 | |
2 | 61 | writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
0 | 62 | 0 seconds elapsed |
12 | 63 | |
64 | ================== VRAD ================== | |
65 | ||
66 | ||
67 | ||
68 | ||
69 | [Reading texlights from 'lights.rad'] | |
70 | [48 texlights parsed from 'lights.rad'] | |
71 | ||
72 | [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] | |
73 | [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] | |
74 | ||
75 | Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp | |
76 | Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf | |
77 | Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf | |
78 | Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf | |
79 | Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf | |
13 | 80 | 2974 faces |
81 | 8 degenerate faces | |
82 | 184338 square feet [26544708.00 square inches] | |
12 | 83 | 6 Displacements |
84 | 3860 Square Feet [555841.94 Square Inches] | |
13 | 85 | 2966 patches before subdivision |
12 | 86 | zero area child patch |
13 | 87 | 50472 patches after subdivision |
88 | 72 direct lights | |
89 | 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 6204213, max 697 | |
90 | transfer lists: 47.3 megs | |
91 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(19049, 16677, 10825) | |
92 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3522, 2898, 1690) | |
93 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(568, 438, 227) | |
94 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(110, 80, 39) | |
12 | 95 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(21, 14, 6) |
96 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(4, 3, 1) | |
97 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) | |
13 | 98 | Build Patch/Sample Hash Table(s).....Done<0.0077 sec> |
12 | 99 | 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done |
100 | 0 of 0 (0% of) surface lights went in leaf ambient cubes. | |
101 | 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done | |
102 | Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 | |
103 | Ready to Finish | |
104 | ||
105 | Object names Objects/Maxobjs Memory / Maxmem Fullness | |
106 | ------------ --------------- --------------- -------- | |
107 | models 34/1024 1632/49152 ( 3.3%) | |
13 | 108 | brushes 1129/8192 13548/98304 (13.8%) |
109 | brushsides 10257/65536 82056/524288 (15.7%) | |
110 | planes 6782/65536 135640/1310720 (10.3%) | |
111 | vertexes 4534/65536 54408/786432 ( 6.9%) | |
112 | nodes 1304/65536 41728/2097152 ( 2.0%) | |
113 | texinfos 1071/12288 77112/884736 ( 8.7%) | |
114 | texdata 124/2048 3968/65536 ( 6.1%) | |
12 | 115 | dispinfos 6/0 1056/0 ( 0.0%) |
116 | disp_verts 486/0 9720/0 ( 0.0%) | |
117 | disp_tris 768/0 1536/0 ( 0.0%) | |
118 | disp_lmsamples 11920/0 11920/0 ( 0.0%) | |
13 | 119 | faces 2974/65536 166544/3670016 ( 4.5%) |
120 | hdr faces 2974/65536 166544/3670016 ( 4.5%) | |
121 | origfaces 1924/65536 107744/3670016 ( 2.9%) | |
122 | leaves 1339/65536 42848/2097152 ( 2.0%) | |
123 | leaffaces 3871/65536 7742/131072 ( 5.9%) | |
124 | leafbrushes 2534/65536 5068/131072 ( 3.9%) | |
12 | 125 | areas 6/256 48/2048 ( 2.3%) |
13 | 126 | surfedges 22268/512000 89072/2048000 ( 4.3%) |
127 | edges 13393/256000 53572/1024000 ( 5.2%) | |
12 | 128 | LDR worldlights 0/8192 0/720896 ( 0.0%) |
13 | 129 | HDR worldlights 72/8192 6336/720896 ( 0.9%) |
12 | 130 | leafwaterdata 1/32768 12/393216 ( 0.0%) |
13 | 131 | waterstrips 413/32768 4130/327680 ( 1.3%) |
12 | 132 | waterverts 0/65536 0/786432 ( 0.0%) |
13 | 133 | waterindices 7398/65536 14796/131072 (11.3%) |
134 | cubemapsamples 37/1024 592/16384 ( 3.6%) | |
12 | 135 | overlays 16/512 5632/180224 ( 3.1%) |
136 | LDR lightdata [variable] 0/0 ( 0.0%) | |
13 | 137 | HDR lightdata [variable] 2245088/0 ( 0.0%) |
138 | visdata [variable] 25918/16777216 ( 0.2%) | |
139 | entdata [variable] 153658/393216 (39.1%) | |
140 | LDR ambient table 1339/65536 5356/262144 ( 2.0%) | |
141 | HDR ambient table 1339/65536 5356/262144 ( 2.0%) | |
142 | LDR leaf ambient 1339/65536 37492/1835008 ( 2.0%) | |
143 | HDR leaf ambient 3020/65536 84560/1835008 ( 4.6%) | |
12 | 144 | occluders 0/0 0/0 ( 0.0%) |
145 | occluder polygons 0/0 0/0 ( 0.0%) | |
146 | occluder vert ind 0/0 0/0 ( 0.0%) | |
147 | detail props [variable] 1/12 ( 8.3%) | |
13 | 148 | static props [variable] 1/23008 ( 0.0%) |
149 | pakfile [variable] 4447812/0 ( 0.0%) | |
150 | physics [variable] 373866/4194304 ( 8.9%) | |
12 | 151 | physics terrain [variable] 1146/1048576 ( 0.1%) |
152 | ||
153 | Level flags = 2 | |
154 | ||
13 | 155 | Total triangle count: 8715 |
12 | 156 | Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
13 | 157 | 16 seconds elapsed |