fb_01.log

Sun, 23 Apr 2017 00:44:22 -0600

author
Glitchvid <Glitchvid@glitchvid.com>
date
Sun, 23 Apr 2017 00:44:22 -0600
changeset 9
c798a8961e6e
parent 8
93f23f716c55
child 11
0af3b402abb4
permissions
-rw-r--r--

- Increase lightmap grid res in stormdrain entrance
- Change some lighting settings in stormdrain entrance
- Fix tunnel light sprites
- Add pipe in corner of stormdrain entrance platform

8
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
1 ================== VBSP ==================
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
2
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
3
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
4
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
5 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
6 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
7 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
8 "materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
9 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
10 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
11 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
12 fixing up env_cubemap materials on brush sides...
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
13 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
14 Building Faces...done (0)
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
15 Chop Details...done (0)
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
16 Find Visible Detail Sides...
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
17 Merged 178 detail faces...done (0)
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
18 Merging details...done (0)
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
19 FixTjuncs...
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
20 PruneNodes...
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
21 WriteBSP...
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
22 done (0)
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
23 writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
24 done (0)
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
25 Creating default LDR cubemaps for env_cubemap using skybox materials:
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
26 skybox/sky_day01_08*.vmt
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
27 ! Run buildcubemaps in the engine to get the correct cube maps.
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
28 Creating default HDR cubemaps for env_cubemap using skybox materials:
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
29 skybox/sky_day01_08*.vmt
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
30 ! Run buildcubemaps in the engine to get the correct cube maps.
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
31 Finding displacement neighbors...
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
32 Finding lightmap sample positions...
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
33 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
34 Building Physics collision data...
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
35 done (0) (340570 bytes)
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
36 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
37 Water found with no water_lod_control entity, creating a default one.
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
38 Compacting texture/material tables...
9
c798a8961e6e - Increase lightmap grid res in stormdrain entrance
Glitchvid <Glitchvid@glitchvid.com>
parents: 8
diff changeset
39 Reduced 2094 texinfos to 1010
8
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
40 Reduced 142 texdatas to 115 (4412 bytes to 3408)
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
41 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
42 1 second elapsed
0
407a7c156621 Initial
glitchvid
parents:
diff changeset
43
407a7c156621 Initial
glitchvid
parents:
diff changeset
44 ================== VVIS ==================
407a7c156621 Initial
glitchvid
parents:
diff changeset
45
407a7c156621 Initial
glitchvid
parents:
diff changeset
46
407a7c156621 Initial
glitchvid
parents:
diff changeset
47
407a7c156621 Initial
glitchvid
parents:
diff changeset
48
2
f8c7396a2d72 - Add decals
Glitchvid <Glitchvid@glitchvid.com>
parents: 0
diff changeset
49 12 threads
f8c7396a2d72 - Add decals
Glitchvid <Glitchvid@glitchvid.com>
parents: 0
diff changeset
50 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
f8c7396a2d72 - Add decals
Glitchvid <Glitchvid@glitchvid.com>
parents: 0
diff changeset
51 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
8
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
52 323 portalclusters
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
53 782 numportals
7
d1cad0157ba9 - Add light to rebel outpost walllight
Glitchvid <Glitchvid@glitchvid.com>
parents: 6
diff changeset
54 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 129 visible clusters (0.38%)
8
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
55 Total clusters visible: 34399
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
56 Average clusters visible: 106
0
407a7c156621 Initial
glitchvid
parents:
diff changeset
57 Building PAS...
8
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
58 Average clusters audible: 200
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
59 visdatasize:22205 compressed from 31008
2
f8c7396a2d72 - Add decals
Glitchvid <Glitchvid@glitchvid.com>
parents: 0
diff changeset
60 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
0
407a7c156621 Initial
glitchvid
parents:
diff changeset
61 0 seconds elapsed
407a7c156621 Initial
glitchvid
parents:
diff changeset
62
407a7c156621 Initial
glitchvid
parents:
diff changeset
63 ================== VRAD ==================
407a7c156621 Initial
glitchvid
parents:
diff changeset
64
407a7c156621 Initial
glitchvid
parents:
diff changeset
65
407a7c156621 Initial
glitchvid
parents:
diff changeset
66
407a7c156621 Initial
glitchvid
parents:
diff changeset
67
407a7c156621 Initial
glitchvid
parents:
diff changeset
68 [Reading texlights from 'lights.rad']
407a7c156621 Initial
glitchvid
parents:
diff changeset
69 [48 texlights parsed from 'lights.rad']
407a7c156621 Initial
glitchvid
parents:
diff changeset
70
2
f8c7396a2d72 - Add decals
Glitchvid <Glitchvid@glitchvid.com>
parents: 0
diff changeset
71 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
f8c7396a2d72 - Add decals
Glitchvid <Glitchvid@glitchvid.com>
parents: 0
diff changeset
72 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
0
407a7c156621 Initial
glitchvid
parents:
diff changeset
73
2
f8c7396a2d72 - Add decals
Glitchvid <Glitchvid@glitchvid.com>
parents: 0
diff changeset
74 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
0
407a7c156621 Initial
glitchvid
parents:
diff changeset
75 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
6
4c8a1108df5e - Add more canal tunnels
Glitchvid <Glitchvid@glitchvid.com>
parents: 5
diff changeset
76 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
4c8a1108df5e - Add more canal tunnels
Glitchvid <Glitchvid@glitchvid.com>
parents: 5
diff changeset
77 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
4c8a1108df5e - Add more canal tunnels
Glitchvid <Glitchvid@glitchvid.com>
parents: 5
diff changeset
78 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
9
c798a8961e6e - Increase lightmap grid res in stormdrain entrance
Glitchvid <Glitchvid@glitchvid.com>
parents: 8
diff changeset
79 2716 faces
2
f8c7396a2d72 - Add decals
Glitchvid <Glitchvid@glitchvid.com>
parents: 0
diff changeset
80 5 degenerate faces
8
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
81 173512 square feet [24985784.00 square inches]
2
f8c7396a2d72 - Add decals
Glitchvid <Glitchvid@glitchvid.com>
parents: 0
diff changeset
82 6 Displacements
f8c7396a2d72 - Add decals
Glitchvid <Glitchvid@glitchvid.com>
parents: 0
diff changeset
83 3869 Square Feet [557252.25 Square Inches]
9
c798a8961e6e - Increase lightmap grid res in stormdrain entrance
Glitchvid <Glitchvid@glitchvid.com>
parents: 8
diff changeset
84 2711 patches before subdivision
2
f8c7396a2d72 - Add decals
Glitchvid <Glitchvid@glitchvid.com>
parents: 0
diff changeset
85 zero area child patch
f8c7396a2d72 - Add decals
Glitchvid <Glitchvid@glitchvid.com>
parents: 0
diff changeset
86 zero area child patch
9
c798a8961e6e - Increase lightmap grid res in stormdrain entrance
Glitchvid <Glitchvid@glitchvid.com>
parents: 8
diff changeset
87 49273 patches after subdivision
7
d1cad0157ba9 - Add light to rebel outpost walllight
Glitchvid <Glitchvid@glitchvid.com>
parents: 6
diff changeset
88 68 direct lights
9
c798a8961e6e - Increase lightmap grid res in stormdrain entrance
Glitchvid <Glitchvid@glitchvid.com>
parents: 8
diff changeset
89 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 6131949, max 676
c798a8961e6e - Increase lightmap grid res in stormdrain entrance
Glitchvid <Glitchvid@glitchvid.com>
parents: 8
diff changeset
90 transfer lists: 46.8 megs
c798a8961e6e - Increase lightmap grid res in stormdrain entrance
Glitchvid <Glitchvid@glitchvid.com>
parents: 8
diff changeset
91 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(18870, 16329, 10483)
c798a8961e6e - Increase lightmap grid res in stormdrain entrance
Glitchvid <Glitchvid@glitchvid.com>
parents: 8
diff changeset
92 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3928, 3237, 1903)
c798a8961e6e - Increase lightmap grid res in stormdrain entrance
Glitchvid <Glitchvid@glitchvid.com>
parents: 8
diff changeset
93 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(630, 489, 256)
c798a8961e6e - Increase lightmap grid res in stormdrain entrance
Glitchvid <Glitchvid@glitchvid.com>
parents: 8
diff changeset
94 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(123, 90, 44)
c798a8961e6e - Increase lightmap grid res in stormdrain entrance
Glitchvid <Glitchvid@glitchvid.com>
parents: 8
diff changeset
95 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(23, 16, 7)
c798a8961e6e - Increase lightmap grid res in stormdrain entrance
Glitchvid <Glitchvid@glitchvid.com>
parents: 8
diff changeset
96 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(5, 3, 1)
6
4c8a1108df5e - Add more canal tunnels
Glitchvid <Glitchvid@glitchvid.com>
parents: 5
diff changeset
97 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
9
c798a8961e6e - Increase lightmap grid res in stormdrain entrance
Glitchvid <Glitchvid@glitchvid.com>
parents: 8
diff changeset
98 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
c798a8961e6e - Increase lightmap grid res in stormdrain entrance
Glitchvid <Glitchvid@glitchvid.com>
parents: 8
diff changeset
99 Build Patch/Sample Hash Table(s).....Done<0.0073 sec>
0
407a7c156621 Initial
glitchvid
parents:
diff changeset
100 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
407a7c156621 Initial
glitchvid
parents:
diff changeset
101 0 of 0 (0% of) surface lights went in leaf ambient cubes.
407a7c156621 Initial
glitchvid
parents:
diff changeset
102 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
407a7c156621 Initial
glitchvid
parents:
diff changeset
103 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
407a7c156621 Initial
glitchvid
parents:
diff changeset
104 Ready to Finish
407a7c156621 Initial
glitchvid
parents:
diff changeset
105
407a7c156621 Initial
glitchvid
parents:
diff changeset
106 Object names Objects/Maxobjs Memory / Maxmem Fullness
407a7c156621 Initial
glitchvid
parents:
diff changeset
107 ------------ --------------- --------------- --------
7
d1cad0157ba9 - Add light to rebel outpost walllight
Glitchvid <Glitchvid@glitchvid.com>
parents: 6
diff changeset
108 models 34/1024 1632/49152 ( 3.3%)
d1cad0157ba9 - Add light to rebel outpost walllight
Glitchvid <Glitchvid@glitchvid.com>
parents: 6
diff changeset
109 brushes 1034/8192 12408/98304 (12.6%)
8
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
110 brushsides 9339/65536 74712/524288 (14.3%)
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
111 planes 6310/65536 126200/1310720 ( 9.6%)
9
c798a8961e6e - Increase lightmap grid res in stormdrain entrance
Glitchvid <Glitchvid@glitchvid.com>
parents: 8
diff changeset
112 vertexes 4103/65536 49236/786432 ( 6.3%)
8
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
113 nodes 1181/65536 37792/2097152 ( 1.8%)
9
c798a8961e6e - Increase lightmap grid res in stormdrain entrance
Glitchvid <Glitchvid@glitchvid.com>
parents: 8
diff changeset
114 texinfos 1010/12288 72720/884736 ( 8.2%)
6
4c8a1108df5e - Add more canal tunnels
Glitchvid <Glitchvid@glitchvid.com>
parents: 5
diff changeset
115 texdata 115/2048 3680/65536 ( 5.6%)
2
f8c7396a2d72 - Add decals
Glitchvid <Glitchvid@glitchvid.com>
parents: 0
diff changeset
116 dispinfos 6/0 1056/0 ( 0.0%)
f8c7396a2d72 - Add decals
Glitchvid <Glitchvid@glitchvid.com>
parents: 0
diff changeset
117 disp_verts 486/0 9720/0 ( 0.0%)
f8c7396a2d72 - Add decals
Glitchvid <Glitchvid@glitchvid.com>
parents: 0
diff changeset
118 disp_tris 768/0 1536/0 ( 0.0%)
f8c7396a2d72 - Add decals
Glitchvid <Glitchvid@glitchvid.com>
parents: 0
diff changeset
119 disp_lmsamples 11920/0 11920/0 ( 0.0%)
9
c798a8961e6e - Increase lightmap grid res in stormdrain entrance
Glitchvid <Glitchvid@glitchvid.com>
parents: 8
diff changeset
120 faces 2716/65536 152096/3670016 ( 4.1%)
c798a8961e6e - Increase lightmap grid res in stormdrain entrance
Glitchvid <Glitchvid@glitchvid.com>
parents: 8
diff changeset
121 hdr faces 2716/65536 152096/3670016 ( 4.1%)
c798a8961e6e - Increase lightmap grid res in stormdrain entrance
Glitchvid <Glitchvid@glitchvid.com>
parents: 8
diff changeset
122 origfaces 1796/65536 100576/3670016 ( 2.7%)
8
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
123 leaves 1216/65536 38912/2097152 ( 1.9%)
9
c798a8961e6e - Increase lightmap grid res in stormdrain entrance
Glitchvid <Glitchvid@glitchvid.com>
parents: 8
diff changeset
124 leaffaces 3488/65536 6976/131072 ( 5.3%)
8
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
125 leafbrushes 2174/65536 4348/131072 ( 3.3%)
5
376914068ad1 - Add autosaves
Glitchvid <Glitchvid@glitchvid.com>
parents: 4
diff changeset
126 areas 4/256 32/2048 ( 1.6%)
9
c798a8961e6e - Increase lightmap grid res in stormdrain entrance
Glitchvid <Glitchvid@glitchvid.com>
parents: 8
diff changeset
127 surfedges 20555/512000 82220/2048000 ( 4.0%)
c798a8961e6e - Increase lightmap grid res in stormdrain entrance
Glitchvid <Glitchvid@glitchvid.com>
parents: 8
diff changeset
128 edges 12346/256000 49384/1024000 ( 4.8%)
0
407a7c156621 Initial
glitchvid
parents:
diff changeset
129 LDR worldlights 0/8192 0/720896 ( 0.0%)
7
d1cad0157ba9 - Add light to rebel outpost walllight
Glitchvid <Glitchvid@glitchvid.com>
parents: 6
diff changeset
130 HDR worldlights 68/8192 5984/720896 ( 0.8%)
2
f8c7396a2d72 - Add decals
Glitchvid <Glitchvid@glitchvid.com>
parents: 0
diff changeset
131 leafwaterdata 1/32768 12/393216 ( 0.0%)
9
c798a8961e6e - Increase lightmap grid res in stormdrain entrance
Glitchvid <Glitchvid@glitchvid.com>
parents: 8
diff changeset
132 waterstrips 380/32768 3800/327680 ( 1.2%)
0
407a7c156621 Initial
glitchvid
parents:
diff changeset
133 waterverts 0/65536 0/786432 ( 0.0%)
9
c798a8961e6e - Increase lightmap grid res in stormdrain entrance
Glitchvid <Glitchvid@glitchvid.com>
parents: 8
diff changeset
134 waterindices 6897/65536 13794/131072 (10.5%)
6
4c8a1108df5e - Add more canal tunnels
Glitchvid <Glitchvid@glitchvid.com>
parents: 5
diff changeset
135 cubemapsamples 24/1024 384/16384 ( 2.3%)
4c8a1108df5e - Add more canal tunnels
Glitchvid <Glitchvid@glitchvid.com>
parents: 5
diff changeset
136 overlays 16/512 5632/180224 ( 3.1%)
0
407a7c156621 Initial
glitchvid
parents:
diff changeset
137 LDR lightdata [variable] 0/0 ( 0.0%)
9
c798a8961e6e - Increase lightmap grid res in stormdrain entrance
Glitchvid <Glitchvid@glitchvid.com>
parents: 8
diff changeset
138 HDR lightdata [variable] 2146880/0 ( 0.0%)
8
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
139 visdata [variable] 22205/16777216 ( 0.1%)
9
c798a8961e6e - Increase lightmap grid res in stormdrain entrance
Glitchvid <Glitchvid@glitchvid.com>
parents: 8
diff changeset
140 entdata [variable] 141501/393216 (36.0%)
8
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
141 LDR ambient table 1216/65536 4864/262144 ( 1.9%)
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
142 HDR ambient table 1216/65536 4864/262144 ( 1.9%)
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
143 LDR leaf ambient 1216/65536 34048/1835008 ( 1.9%)
9
c798a8961e6e - Increase lightmap grid res in stormdrain entrance
Glitchvid <Glitchvid@glitchvid.com>
parents: 8
diff changeset
144 HDR leaf ambient 2964/65536 82992/1835008 ( 4.5%)
0
407a7c156621 Initial
glitchvid
parents:
diff changeset
145 occluders 0/0 0/0 ( 0.0%)
407a7c156621 Initial
glitchvid
parents:
diff changeset
146 occluder polygons 0/0 0/0 ( 0.0%)
407a7c156621 Initial
glitchvid
parents:
diff changeset
147 occluder vert ind 0/0 0/0 ( 0.0%)
407a7c156621 Initial
glitchvid
parents:
diff changeset
148 detail props [variable] 1/12 ( 8.3%)
9
c798a8961e6e - Increase lightmap grid res in stormdrain entrance
Glitchvid <Glitchvid@glitchvid.com>
parents: 8
diff changeset
149 static props [variable] 1/21634 ( 0.0%)
c798a8961e6e - Increase lightmap grid res in stormdrain entrance
Glitchvid <Glitchvid@glitchvid.com>
parents: 8
diff changeset
150 pakfile [variable] 3242631/0 ( 0.0%)
8
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
151 physics [variable] 340570/4194304 ( 8.1%)
2
f8c7396a2d72 - Add decals
Glitchvid <Glitchvid@glitchvid.com>
parents: 0
diff changeset
152 physics terrain [variable] 1216/1048576 ( 0.1%)
0
407a7c156621 Initial
glitchvid
parents:
diff changeset
153
407a7c156621 Initial
glitchvid
parents:
diff changeset
154 Level flags = 2
407a7c156621 Initial
glitchvid
parents:
diff changeset
155
9
c798a8961e6e - Increase lightmap grid res in stormdrain entrance
Glitchvid <Glitchvid@glitchvid.com>
parents: 8
diff changeset
156 Total triangle count: 8032
2
f8c7396a2d72 - Add decals
Glitchvid <Glitchvid@glitchvid.com>
parents: 0
diff changeset
157 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
9
c798a8961e6e - Increase lightmap grid res in stormdrain entrance
Glitchvid <Glitchvid@glitchvid.com>
parents: 8
diff changeset
158 14 seconds elapsed

mercurial