fb_01.log

Tue, 25 Apr 2017 09:44:26 -0600

author
Glitchvid <Glitchvid@glitchvid.com>
date
Tue, 25 Apr 2017 09:44:26 -0600
changeset 11
0af3b402abb4
parent 9
c798a8961e6e
child 12
65e53b58cce9
permissions
-rw-r--r--

- Change human 1 to use scripted sequence
- FIX: Changed shanty planks to have physics proper
- Fix beginning door rotating around itself 180 degrees
TODO: Get ajar working
- Fix beginning door saving EVERY TIME YOU USED IT

8
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
1 ================== VBSP ==================
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
2
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
3
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
4
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
5 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
6 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
7 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
8 "materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
9 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
11
0af3b402abb4 - Change human 1 to use scripted sequence
Glitchvid <Glitchvid@glitchvid.com>
parents: 9
diff changeset
10 Patching WVT material: maps/fb_01/concrete/blenddebris001a_wvt_patch
8
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
11 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
12 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
13 fixing up env_cubemap materials on brush sides...
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
14 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
15 Building Faces...done (0)
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
16 Chop Details...done (0)
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
17 Find Visible Detail Sides...
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
18 Merged 178 detail faces...done (0)
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
19 Merging details...done (0)
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
20 FixTjuncs...
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
21 PruneNodes...
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
22 WriteBSP...
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
23 done (0)
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
24 writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
25 done (0)
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
26 Creating default LDR cubemaps for env_cubemap using skybox materials:
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
27 skybox/sky_day01_08*.vmt
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
28 ! Run buildcubemaps in the engine to get the correct cube maps.
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
29 Creating default HDR cubemaps for env_cubemap using skybox materials:
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
30 skybox/sky_day01_08*.vmt
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
31 ! Run buildcubemaps in the engine to get the correct cube maps.
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
32 Finding displacement neighbors...
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
33 Finding lightmap sample positions...
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
34 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
35 Building Physics collision data...
11
0af3b402abb4 - Change human 1 to use scripted sequence
Glitchvid <Glitchvid@glitchvid.com>
parents: 9
diff changeset
36 done (1) (363338 bytes)
8
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
37 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
38 Water found with no water_lod_control entity, creating a default one.
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
39 Compacting texture/material tables...
11
0af3b402abb4 - Change human 1 to use scripted sequence
Glitchvid <Glitchvid@glitchvid.com>
parents: 9
diff changeset
40 Reduced 2185 texinfos to 1044
0af3b402abb4 - Change human 1 to use scripted sequence
Glitchvid <Glitchvid@glitchvid.com>
parents: 9
diff changeset
41 Reduced 148 texdatas to 120 (4563 bytes to 3534)
8
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
42 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
93f23f716c55 - Change zombiechase to use ai goal system instead of AI, hopes, and dreams
Glitchvid <Glitchvid@glitchvid.com>
parents: 7
diff changeset
43 1 second elapsed
0
407a7c156621 Initial
glitchvid
parents:
diff changeset
44
407a7c156621 Initial
glitchvid
parents:
diff changeset
45 ================== VVIS ==================
407a7c156621 Initial
glitchvid
parents:
diff changeset
46
407a7c156621 Initial
glitchvid
parents:
diff changeset
47
407a7c156621 Initial
glitchvid
parents:
diff changeset
48
407a7c156621 Initial
glitchvid
parents:
diff changeset
49
2
f8c7396a2d72 - Add decals
Glitchvid <Glitchvid@glitchvid.com>
parents: 0
diff changeset
50 12 threads
f8c7396a2d72 - Add decals
Glitchvid <Glitchvid@glitchvid.com>
parents: 0
diff changeset
51 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
f8c7396a2d72 - Add decals
Glitchvid <Glitchvid@glitchvid.com>
parents: 0
diff changeset
52 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
11
0af3b402abb4 - Change human 1 to use scripted sequence
Glitchvid <Glitchvid@glitchvid.com>
parents: 9
diff changeset
53 343 portalclusters
0af3b402abb4 - Change human 1 to use scripted sequence
Glitchvid <Glitchvid@glitchvid.com>
parents: 9
diff changeset
54 814 numportals
0af3b402abb4 - Change human 1 to use scripted sequence
Glitchvid <Glitchvid@glitchvid.com>
parents: 9
diff changeset
55 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 130 visible clusters (0.37%)
0af3b402abb4 - Change human 1 to use scripted sequence
Glitchvid <Glitchvid@glitchvid.com>
parents: 9
diff changeset
56 Total clusters visible: 35250
0af3b402abb4 - Change human 1 to use scripted sequence
Glitchvid <Glitchvid@glitchvid.com>
parents: 9
diff changeset
57 Average clusters visible: 102
0
407a7c156621 Initial
glitchvid
parents:
diff changeset
58 Building PAS...
11
0af3b402abb4 - Change human 1 to use scripted sequence
Glitchvid <Glitchvid@glitchvid.com>
parents: 9
diff changeset
59 Average clusters audible: 197
0af3b402abb4 - Change human 1 to use scripted sequence
Glitchvid <Glitchvid@glitchvid.com>
parents: 9
diff changeset
60 visdatasize:24596 compressed from 32928
2
f8c7396a2d72 - Add decals
Glitchvid <Glitchvid@glitchvid.com>
parents: 0
diff changeset
61 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
0
407a7c156621 Initial
glitchvid
parents:
diff changeset
62 0 seconds elapsed

mercurial