fb_01.log

changeset 8
93f23f716c55
parent 7
d1cad0157ba9
child 9
c798a8961e6e
--- a/fb_01.log	Sat Apr 22 00:51:18 2017 -0600
+++ b/fb_01.log	Sun Apr 23 00:29:09 2017 -0600
@@ -1,3 +1,45 @@
+================== VBSP ==================
+
+
+
+materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
+Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
+ConVarRef mat_reduceparticles doesn't point to an existing ConVar
+"materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist
+Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
+Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
+Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
+fixing up env_cubemap materials on brush sides...
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
+Building Faces...done (0)
+Chop Details...done (0)
+Find Visible Detail Sides...
+Merged 178 detail faces...done (0)
+Merging details...done (0)
+FixTjuncs...
+PruneNodes...
+WriteBSP...
+done (0)
+writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
+done (0)
+Creating default LDR cubemaps for env_cubemap using skybox materials:
+   skybox/sky_day01_08*.vmt
+ ! Run buildcubemaps in the engine to get the correct cube maps.
+Creating default HDR cubemaps for env_cubemap using skybox materials:
+   skybox/sky_day01_08*.vmt
+ ! Run buildcubemaps in the engine to get the correct cube maps.
+Finding displacement neighbors...
+Finding lightmap sample positions...
+Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
+Building Physics collision data...
+done (0) (340570 bytes)
+Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
+Water found with no water_lod_control entity, creating a default one.
+Compacting texture/material tables...
+Reduced 2093 texinfos to 1009
+Reduced 142 texdatas to 115 (4412 bytes to 3408)
+Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
+1 second elapsed
 
 ================== VVIS ==================
 
@@ -7,14 +49,14 @@
 12 threads
 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
- 320 portalclusters
- 773 numportals
+ 323 portalclusters
+ 782 numportals
 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 129 visible clusters (0.38%)
-Total clusters visible: 34294
-Average clusters visible: 107
+Total clusters visible: 34399
+Average clusters visible: 106
 Building PAS...
-Average clusters audible: 201
-visdatasize:21887  compressed from 25600
+Average clusters audible: 200
+visdatasize:22205  compressed from 31008
 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
 0 seconds elapsed
 
@@ -34,26 +76,26 @@
 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
-2705 faces
+2710 faces
 5 degenerate faces
-173167 square feet [24936120.00 square inches]
+173512 square feet [24985784.00 square inches]
 6 Displacements
 3869 Square Feet [557252.25 Square Inches]
-2700 patches before subdivision
+2705 patches before subdivision
 zero area child patch
 zero area child patch
-48156 patches after subdivision
+48121 patches after subdivision
 68 direct lights
-0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 6039999, max 676
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 6038264, max 676
 transfer lists:  46.1 megs
-0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(16938, 14410, 9059)
-0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(3147, 2555, 1481)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(16926, 14401, 9054)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(3146, 2554, 1481)
 0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(530, 403, 208)
 0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(104, 75, 36)
 0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(20, 13, 6)
 0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(4, 3, 1)
 0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1, 1, 0)
-Build Patch/Sample Hash Table(s).....Done<0.0073 sec>
+Build Patch/Sample Hash Table(s).....Done<0.0074 sec>
 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
 0 of 0 (0% of) surface lights went in leaf ambient cubes.
 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
@@ -64,52 +106,52 @@
 ------------       ---------------  ---------------  -------- 
 models                  34/1024         1632/49152    ( 3.3%) 
 brushes               1034/8192        12408/98304    (12.6%) 
-brushsides            9345/65536       74760/524288   (14.3%) 
-planes                6318/65536      126360/1310720  ( 9.6%) 
-vertexes              4086/65536       49032/786432   ( 6.2%) 
-nodes                 1175/65536       37600/2097152  ( 1.8%) 
+brushsides            9339/65536       74712/524288   (14.3%) 
+planes                6310/65536      126200/1310720  ( 9.6%) 
+vertexes              4091/65536       49092/786432   ( 6.2%) 
+nodes                 1181/65536       37792/2097152  ( 1.8%) 
 texinfos              1009/12288       72648/884736   ( 8.2%) 
 texdata                115/2048         3680/65536    ( 5.6%) 
 dispinfos                6/0            1056/0        ( 0.0%) 
 disp_verts             486/0            9720/0        ( 0.0%) 
 disp_tris              768/0            1536/0        ( 0.0%) 
 disp_lmsamples       11920/0           11920/0        ( 0.0%) 
-faces                 2705/65536      151480/3670016  ( 4.1%) 
-hdr faces             2705/65536      151480/3670016  ( 4.1%) 
-origfaces             1796/65536      100576/3670016  ( 2.7%) 
-leaves                1210/65536       38720/2097152  ( 1.8%) 
-leaffaces             3470/65536        6940/131072   ( 5.3%) 
-leafbrushes           2165/65536        4330/131072   ( 3.3%) 
+faces                 2710/65536      151760/3670016  ( 4.1%) 
+hdr faces             2710/65536      151760/3670016  ( 4.1%) 
+origfaces             1797/65536      100632/3670016  ( 2.7%) 
+leaves                1216/65536       38912/2097152  ( 1.9%) 
+leaffaces             3484/65536        6968/131072   ( 5.3%) 
+leafbrushes           2174/65536        4348/131072   ( 3.3%) 
 areas                    4/256            32/2048     ( 1.6%) 
-surfedges            20501/512000      82004/2048000  ( 4.0%) 
-edges                12320/256000      49280/1024000  ( 4.8%) 
+surfedges            20525/512000      82100/2048000  ( 4.0%) 
+edges                12332/256000      49328/1024000  ( 4.8%) 
 LDR worldlights          0/8192            0/720896   ( 0.0%) 
 HDR worldlights         68/8192         5984/720896   ( 0.8%) 
 leafwaterdata            1/32768          12/393216   ( 0.0%) 
 waterstrips            379/32768        3790/327680   ( 1.2%) 
 waterverts               0/65536           0/786432   ( 0.0%) 
-waterindices          6894/65536       13788/131072   (10.5%) 
+waterindices          6900/65536       13800/131072   (10.5%) 
 cubemapsamples          24/1024          384/16384    ( 2.3%) 
 overlays                16/512          5632/180224   ( 3.1%) 
 LDR lightdata         [variable]           0/0        ( 0.0%) 
-HDR lightdata         [variable]     2070708/0        ( 0.0%) 
-visdata               [variable]       21887/16777216 ( 0.1%) 
-entdata               [variable]      140767/393216   (35.8%) 
-LDR ambient table     1210/65536        4840/262144   ( 1.8%) 
-HDR ambient table     1210/65536        4840/262144   ( 1.8%) 
-LDR leaf ambient      1210/65536       33880/1835008  ( 1.8%) 
-HDR leaf ambient      3208/65536       89824/1835008  ( 4.9%) 
+HDR lightdata         [variable]     2072632/0        ( 0.0%) 
+visdata               [variable]       22205/16777216 ( 0.1%) 
+entdata               [variable]      141490/393216   (36.0%) 
+LDR ambient table     1216/65536        4864/262144   ( 1.9%) 
+HDR ambient table     1216/65536        4864/262144   ( 1.9%) 
+LDR leaf ambient      1216/65536       34048/1835008  ( 1.9%) 
+HDR leaf ambient      3217/65536       90076/1835008  ( 4.9%) 
 occluders                0/0               0/0        ( 0.0%) 
 occluder polygons        0/0               0/0        ( 0.0%) 
 occluder vert ind        0/0               0/0        ( 0.0%) 
 detail props          [variable]           1/12       ( 8.3%) 
 static props          [variable]           1/21434    ( 0.0%) 
-pakfile               [variable]     1005307/0        ( 0.0%) 
-physics               [variable]      340650/4194304  ( 8.1%) 
+pakfile               [variable]     3172175/0        ( 0.0%) 
+physics               [variable]      340570/4194304  ( 8.1%) 
 physics terrain       [variable]        1216/1048576  ( 0.1%) 
 
 Level flags = 2
 
-Total triangle count: 8000
+Total triangle count: 8010
 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
 13 seconds elapsed

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