fb_01.log

changeset 8
93f23f716c55
parent 7
d1cad0157ba9
child 9
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equal deleted inserted replaced
7:d1cad0157ba9 8:93f23f716c55
1 ================== VBSP ==================
2
3
4
5 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
6 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
7 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
8 "materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist
9 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
10 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
11 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
12 fixing up env_cubemap materials on brush sides...
13 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
14 Building Faces...done (0)
15 Chop Details...done (0)
16 Find Visible Detail Sides...
17 Merged 178 detail faces...done (0)
18 Merging details...done (0)
19 FixTjuncs...
20 PruneNodes...
21 WriteBSP...
22 done (0)
23 writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
24 done (0)
25 Creating default LDR cubemaps for env_cubemap using skybox materials:
26 skybox/sky_day01_08*.vmt
27 ! Run buildcubemaps in the engine to get the correct cube maps.
28 Creating default HDR cubemaps for env_cubemap using skybox materials:
29 skybox/sky_day01_08*.vmt
30 ! Run buildcubemaps in the engine to get the correct cube maps.
31 Finding displacement neighbors...
32 Finding lightmap sample positions...
33 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
34 Building Physics collision data...
35 done (0) (340570 bytes)
36 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
37 Water found with no water_lod_control entity, creating a default one.
38 Compacting texture/material tables...
39 Reduced 2093 texinfos to 1009
40 Reduced 142 texdatas to 115 (4412 bytes to 3408)
41 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
42 1 second elapsed
1 43
2 ================== VVIS ================== 44 ================== VVIS ==================
3 45
4 46
5 47
6 48
7 12 threads 49 12 threads
8 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 50 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
9 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt 51 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
10 320 portalclusters 52 323 portalclusters
11 773 numportals 53 782 numportals
12 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 129 visible clusters (0.38%) 54 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 129 visible clusters (0.38%)
13 Total clusters visible: 34294 55 Total clusters visible: 34399
14 Average clusters visible: 107 56 Average clusters visible: 106
15 Building PAS... 57 Building PAS...
16 Average clusters audible: 201 58 Average clusters audible: 200
17 visdatasize:21887 compressed from 25600 59 visdatasize:22205 compressed from 31008
18 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 60 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
19 0 seconds elapsed 61 0 seconds elapsed
20 62
21 ================== VRAD ================== 63 ================== VRAD ==================
22 64
32 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 74 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
33 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf 75 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
34 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf 76 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
35 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf 77 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
36 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf 78 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
37 2705 faces 79 2710 faces
38 5 degenerate faces 80 5 degenerate faces
39 173167 square feet [24936120.00 square inches] 81 173512 square feet [24985784.00 square inches]
40 6 Displacements 82 6 Displacements
41 3869 Square Feet [557252.25 Square Inches] 83 3869 Square Feet [557252.25 Square Inches]
42 2700 patches before subdivision 84 2705 patches before subdivision
43 zero area child patch 85 zero area child patch
44 zero area child patch 86 zero area child patch
45 48156 patches after subdivision 87 48121 patches after subdivision
46 68 direct lights 88 68 direct lights
47 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 6039999, max 676 89 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 6038264, max 676
48 transfer lists: 46.1 megs 90 transfer lists: 46.1 megs
49 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(16938, 14410, 9059) 91 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(16926, 14401, 9054)
50 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3147, 2555, 1481) 92 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3146, 2554, 1481)
51 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(530, 403, 208) 93 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(530, 403, 208)
52 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(104, 75, 36) 94 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(104, 75, 36)
53 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(20, 13, 6) 95 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(20, 13, 6)
54 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(4, 3, 1) 96 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(4, 3, 1)
55 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) 97 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
56 Build Patch/Sample Hash Table(s).....Done<0.0073 sec> 98 Build Patch/Sample Hash Table(s).....Done<0.0074 sec>
57 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 99 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
58 0 of 0 (0% of) surface lights went in leaf ambient cubes. 100 0 of 0 (0% of) surface lights went in leaf ambient cubes.
59 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done 101 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
60 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 102 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
61 Ready to Finish 103 Ready to Finish
62 104
63 Object names Objects/Maxobjs Memory / Maxmem Fullness 105 Object names Objects/Maxobjs Memory / Maxmem Fullness
64 ------------ --------------- --------------- -------- 106 ------------ --------------- --------------- --------
65 models 34/1024 1632/49152 ( 3.3%) 107 models 34/1024 1632/49152 ( 3.3%)
66 brushes 1034/8192 12408/98304 (12.6%) 108 brushes 1034/8192 12408/98304 (12.6%)
67 brushsides 9345/65536 74760/524288 (14.3%) 109 brushsides 9339/65536 74712/524288 (14.3%)
68 planes 6318/65536 126360/1310720 ( 9.6%) 110 planes 6310/65536 126200/1310720 ( 9.6%)
69 vertexes 4086/65536 49032/786432 ( 6.2%) 111 vertexes 4091/65536 49092/786432 ( 6.2%)
70 nodes 1175/65536 37600/2097152 ( 1.8%) 112 nodes 1181/65536 37792/2097152 ( 1.8%)
71 texinfos 1009/12288 72648/884736 ( 8.2%) 113 texinfos 1009/12288 72648/884736 ( 8.2%)
72 texdata 115/2048 3680/65536 ( 5.6%) 114 texdata 115/2048 3680/65536 ( 5.6%)
73 dispinfos 6/0 1056/0 ( 0.0%) 115 dispinfos 6/0 1056/0 ( 0.0%)
74 disp_verts 486/0 9720/0 ( 0.0%) 116 disp_verts 486/0 9720/0 ( 0.0%)
75 disp_tris 768/0 1536/0 ( 0.0%) 117 disp_tris 768/0 1536/0 ( 0.0%)
76 disp_lmsamples 11920/0 11920/0 ( 0.0%) 118 disp_lmsamples 11920/0 11920/0 ( 0.0%)
77 faces 2705/65536 151480/3670016 ( 4.1%) 119 faces 2710/65536 151760/3670016 ( 4.1%)
78 hdr faces 2705/65536 151480/3670016 ( 4.1%) 120 hdr faces 2710/65536 151760/3670016 ( 4.1%)
79 origfaces 1796/65536 100576/3670016 ( 2.7%) 121 origfaces 1797/65536 100632/3670016 ( 2.7%)
80 leaves 1210/65536 38720/2097152 ( 1.8%) 122 leaves 1216/65536 38912/2097152 ( 1.9%)
81 leaffaces 3470/65536 6940/131072 ( 5.3%) 123 leaffaces 3484/65536 6968/131072 ( 5.3%)
82 leafbrushes 2165/65536 4330/131072 ( 3.3%) 124 leafbrushes 2174/65536 4348/131072 ( 3.3%)
83 areas 4/256 32/2048 ( 1.6%) 125 areas 4/256 32/2048 ( 1.6%)
84 surfedges 20501/512000 82004/2048000 ( 4.0%) 126 surfedges 20525/512000 82100/2048000 ( 4.0%)
85 edges 12320/256000 49280/1024000 ( 4.8%) 127 edges 12332/256000 49328/1024000 ( 4.8%)
86 LDR worldlights 0/8192 0/720896 ( 0.0%) 128 LDR worldlights 0/8192 0/720896 ( 0.0%)
87 HDR worldlights 68/8192 5984/720896 ( 0.8%) 129 HDR worldlights 68/8192 5984/720896 ( 0.8%)
88 leafwaterdata 1/32768 12/393216 ( 0.0%) 130 leafwaterdata 1/32768 12/393216 ( 0.0%)
89 waterstrips 379/32768 3790/327680 ( 1.2%) 131 waterstrips 379/32768 3790/327680 ( 1.2%)
90 waterverts 0/65536 0/786432 ( 0.0%) 132 waterverts 0/65536 0/786432 ( 0.0%)
91 waterindices 6894/65536 13788/131072 (10.5%) 133 waterindices 6900/65536 13800/131072 (10.5%)
92 cubemapsamples 24/1024 384/16384 ( 2.3%) 134 cubemapsamples 24/1024 384/16384 ( 2.3%)
93 overlays 16/512 5632/180224 ( 3.1%) 135 overlays 16/512 5632/180224 ( 3.1%)
94 LDR lightdata [variable] 0/0 ( 0.0%) 136 LDR lightdata [variable] 0/0 ( 0.0%)
95 HDR lightdata [variable] 2070708/0 ( 0.0%) 137 HDR lightdata [variable] 2072632/0 ( 0.0%)
96 visdata [variable] 21887/16777216 ( 0.1%) 138 visdata [variable] 22205/16777216 ( 0.1%)
97 entdata [variable] 140767/393216 (35.8%) 139 entdata [variable] 141490/393216 (36.0%)
98 LDR ambient table 1210/65536 4840/262144 ( 1.8%) 140 LDR ambient table 1216/65536 4864/262144 ( 1.9%)
99 HDR ambient table 1210/65536 4840/262144 ( 1.8%) 141 HDR ambient table 1216/65536 4864/262144 ( 1.9%)
100 LDR leaf ambient 1210/65536 33880/1835008 ( 1.8%) 142 LDR leaf ambient 1216/65536 34048/1835008 ( 1.9%)
101 HDR leaf ambient 3208/65536 89824/1835008 ( 4.9%) 143 HDR leaf ambient 3217/65536 90076/1835008 ( 4.9%)
102 occluders 0/0 0/0 ( 0.0%) 144 occluders 0/0 0/0 ( 0.0%)
103 occluder polygons 0/0 0/0 ( 0.0%) 145 occluder polygons 0/0 0/0 ( 0.0%)
104 occluder vert ind 0/0 0/0 ( 0.0%) 146 occluder vert ind 0/0 0/0 ( 0.0%)
105 detail props [variable] 1/12 ( 8.3%) 147 detail props [variable] 1/12 ( 8.3%)
106 static props [variable] 1/21434 ( 0.0%) 148 static props [variable] 1/21434 ( 0.0%)
107 pakfile [variable] 1005307/0 ( 0.0%) 149 pakfile [variable] 3172175/0 ( 0.0%)
108 physics [variable] 340650/4194304 ( 8.1%) 150 physics [variable] 340570/4194304 ( 8.1%)
109 physics terrain [variable] 1216/1048576 ( 0.1%) 151 physics terrain [variable] 1216/1048576 ( 0.1%)
110 152
111 Level flags = 2 153 Level flags = 2
112 154
113 Total triangle count: 8000 155 Total triangle count: 8010
114 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 156 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
115 13 seconds elapsed 157 13 seconds elapsed

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