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1 ================== VBSP ================== |
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2 |
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3 |
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4 |
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5 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials |
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6 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf |
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7 ConVarRef mat_reduceparticles doesn't point to an existing ConVar |
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8 "materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist |
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9 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt |
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10 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch |
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11 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch |
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12 fixing up env_cubemap materials on brush sides... |
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13 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) |
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14 Building Faces...done (0) |
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15 Chop Details...done (0) |
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16 Find Visible Detail Sides... |
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17 Merged 178 detail faces...done (0) |
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18 Merging details...done (0) |
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19 FixTjuncs... |
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20 PruneNodes... |
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21 WriteBSP... |
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22 done (0) |
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23 writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... |
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24 done (0) |
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25 Creating default LDR cubemaps for env_cubemap using skybox materials: |
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26 skybox/sky_day01_08*.vmt |
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27 ! Run buildcubemaps in the engine to get the correct cube maps. |
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28 Creating default HDR cubemaps for env_cubemap using skybox materials: |
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29 skybox/sky_day01_08*.vmt |
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30 ! Run buildcubemaps in the engine to get the correct cube maps. |
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31 Finding displacement neighbors... |
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32 Finding lightmap sample positions... |
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33 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 |
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34 Building Physics collision data... |
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35 done (0) (340570 bytes) |
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36 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 |
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37 Water found with no water_lod_control entity, creating a default one. |
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38 Compacting texture/material tables... |
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39 Reduced 2093 texinfos to 1009 |
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40 Reduced 142 texdatas to 115 (4412 bytes to 3408) |
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41 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
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42 1 second elapsed |
1 |
43 |
2 ================== VVIS ================== |
44 ================== VVIS ================== |
3 |
45 |
4 |
46 |
5 |
47 |
6 |
48 |
7 12 threads |
49 12 threads |
8 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
50 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
9 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt |
51 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt |
10 320 portalclusters |
52 323 portalclusters |
11 773 numportals |
53 782 numportals |
12 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 129 visible clusters (0.38%) |
54 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 129 visible clusters (0.38%) |
13 Total clusters visible: 34294 |
55 Total clusters visible: 34399 |
14 Average clusters visible: 107 |
56 Average clusters visible: 106 |
15 Building PAS... |
57 Building PAS... |
16 Average clusters audible: 201 |
58 Average clusters audible: 200 |
17 visdatasize:21887 compressed from 25600 |
59 visdatasize:22205 compressed from 31008 |
18 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
60 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
19 0 seconds elapsed |
61 0 seconds elapsed |
20 |
62 |
21 ================== VRAD ================== |
63 ================== VRAD ================== |
22 |
64 |
32 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
74 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
33 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf |
75 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf |
34 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf |
76 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf |
35 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf |
77 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf |
36 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf |
78 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf |
37 2705 faces |
79 2710 faces |
38 5 degenerate faces |
80 5 degenerate faces |
39 173167 square feet [24936120.00 square inches] |
81 173512 square feet [24985784.00 square inches] |
40 6 Displacements |
82 6 Displacements |
41 3869 Square Feet [557252.25 Square Inches] |
83 3869 Square Feet [557252.25 Square Inches] |
42 2700 patches before subdivision |
84 2705 patches before subdivision |
43 zero area child patch |
85 zero area child patch |
44 zero area child patch |
86 zero area child patch |
45 48156 patches after subdivision |
87 48121 patches after subdivision |
46 68 direct lights |
88 68 direct lights |
47 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 6039999, max 676 |
89 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 6038264, max 676 |
48 transfer lists: 46.1 megs |
90 transfer lists: 46.1 megs |
49 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(16938, 14410, 9059) |
91 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(16926, 14401, 9054) |
50 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3147, 2555, 1481) |
92 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3146, 2554, 1481) |
51 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(530, 403, 208) |
93 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(530, 403, 208) |
52 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(104, 75, 36) |
94 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(104, 75, 36) |
53 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(20, 13, 6) |
95 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(20, 13, 6) |
54 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(4, 3, 1) |
96 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(4, 3, 1) |
55 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) |
97 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) |
56 Build Patch/Sample Hash Table(s).....Done<0.0073 sec> |
98 Build Patch/Sample Hash Table(s).....Done<0.0074 sec> |
57 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done |
99 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done |
58 0 of 0 (0% of) surface lights went in leaf ambient cubes. |
100 0 of 0 (0% of) surface lights went in leaf ambient cubes. |
59 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done |
101 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done |
60 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 |
102 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 |
61 Ready to Finish |
103 Ready to Finish |
62 |
104 |
63 Object names Objects/Maxobjs Memory / Maxmem Fullness |
105 Object names Objects/Maxobjs Memory / Maxmem Fullness |
64 ------------ --------------- --------------- -------- |
106 ------------ --------------- --------------- -------- |
65 models 34/1024 1632/49152 ( 3.3%) |
107 models 34/1024 1632/49152 ( 3.3%) |
66 brushes 1034/8192 12408/98304 (12.6%) |
108 brushes 1034/8192 12408/98304 (12.6%) |
67 brushsides 9345/65536 74760/524288 (14.3%) |
109 brushsides 9339/65536 74712/524288 (14.3%) |
68 planes 6318/65536 126360/1310720 ( 9.6%) |
110 planes 6310/65536 126200/1310720 ( 9.6%) |
69 vertexes 4086/65536 49032/786432 ( 6.2%) |
111 vertexes 4091/65536 49092/786432 ( 6.2%) |
70 nodes 1175/65536 37600/2097152 ( 1.8%) |
112 nodes 1181/65536 37792/2097152 ( 1.8%) |
71 texinfos 1009/12288 72648/884736 ( 8.2%) |
113 texinfos 1009/12288 72648/884736 ( 8.2%) |
72 texdata 115/2048 3680/65536 ( 5.6%) |
114 texdata 115/2048 3680/65536 ( 5.6%) |
73 dispinfos 6/0 1056/0 ( 0.0%) |
115 dispinfos 6/0 1056/0 ( 0.0%) |
74 disp_verts 486/0 9720/0 ( 0.0%) |
116 disp_verts 486/0 9720/0 ( 0.0%) |
75 disp_tris 768/0 1536/0 ( 0.0%) |
117 disp_tris 768/0 1536/0 ( 0.0%) |
76 disp_lmsamples 11920/0 11920/0 ( 0.0%) |
118 disp_lmsamples 11920/0 11920/0 ( 0.0%) |
77 faces 2705/65536 151480/3670016 ( 4.1%) |
119 faces 2710/65536 151760/3670016 ( 4.1%) |
78 hdr faces 2705/65536 151480/3670016 ( 4.1%) |
120 hdr faces 2710/65536 151760/3670016 ( 4.1%) |
79 origfaces 1796/65536 100576/3670016 ( 2.7%) |
121 origfaces 1797/65536 100632/3670016 ( 2.7%) |
80 leaves 1210/65536 38720/2097152 ( 1.8%) |
122 leaves 1216/65536 38912/2097152 ( 1.9%) |
81 leaffaces 3470/65536 6940/131072 ( 5.3%) |
123 leaffaces 3484/65536 6968/131072 ( 5.3%) |
82 leafbrushes 2165/65536 4330/131072 ( 3.3%) |
124 leafbrushes 2174/65536 4348/131072 ( 3.3%) |
83 areas 4/256 32/2048 ( 1.6%) |
125 areas 4/256 32/2048 ( 1.6%) |
84 surfedges 20501/512000 82004/2048000 ( 4.0%) |
126 surfedges 20525/512000 82100/2048000 ( 4.0%) |
85 edges 12320/256000 49280/1024000 ( 4.8%) |
127 edges 12332/256000 49328/1024000 ( 4.8%) |
86 LDR worldlights 0/8192 0/720896 ( 0.0%) |
128 LDR worldlights 0/8192 0/720896 ( 0.0%) |
87 HDR worldlights 68/8192 5984/720896 ( 0.8%) |
129 HDR worldlights 68/8192 5984/720896 ( 0.8%) |
88 leafwaterdata 1/32768 12/393216 ( 0.0%) |
130 leafwaterdata 1/32768 12/393216 ( 0.0%) |
89 waterstrips 379/32768 3790/327680 ( 1.2%) |
131 waterstrips 379/32768 3790/327680 ( 1.2%) |
90 waterverts 0/65536 0/786432 ( 0.0%) |
132 waterverts 0/65536 0/786432 ( 0.0%) |
91 waterindices 6894/65536 13788/131072 (10.5%) |
133 waterindices 6900/65536 13800/131072 (10.5%) |
92 cubemapsamples 24/1024 384/16384 ( 2.3%) |
134 cubemapsamples 24/1024 384/16384 ( 2.3%) |
93 overlays 16/512 5632/180224 ( 3.1%) |
135 overlays 16/512 5632/180224 ( 3.1%) |
94 LDR lightdata [variable] 0/0 ( 0.0%) |
136 LDR lightdata [variable] 0/0 ( 0.0%) |
95 HDR lightdata [variable] 2070708/0 ( 0.0%) |
137 HDR lightdata [variable] 2072632/0 ( 0.0%) |
96 visdata [variable] 21887/16777216 ( 0.1%) |
138 visdata [variable] 22205/16777216 ( 0.1%) |
97 entdata [variable] 140767/393216 (35.8%) |
139 entdata [variable] 141490/393216 (36.0%) |
98 LDR ambient table 1210/65536 4840/262144 ( 1.8%) |
140 LDR ambient table 1216/65536 4864/262144 ( 1.9%) |
99 HDR ambient table 1210/65536 4840/262144 ( 1.8%) |
141 HDR ambient table 1216/65536 4864/262144 ( 1.9%) |
100 LDR leaf ambient 1210/65536 33880/1835008 ( 1.8%) |
142 LDR leaf ambient 1216/65536 34048/1835008 ( 1.9%) |
101 HDR leaf ambient 3208/65536 89824/1835008 ( 4.9%) |
143 HDR leaf ambient 3217/65536 90076/1835008 ( 4.9%) |
102 occluders 0/0 0/0 ( 0.0%) |
144 occluders 0/0 0/0 ( 0.0%) |
103 occluder polygons 0/0 0/0 ( 0.0%) |
145 occluder polygons 0/0 0/0 ( 0.0%) |
104 occluder vert ind 0/0 0/0 ( 0.0%) |
146 occluder vert ind 0/0 0/0 ( 0.0%) |
105 detail props [variable] 1/12 ( 8.3%) |
147 detail props [variable] 1/12 ( 8.3%) |
106 static props [variable] 1/21434 ( 0.0%) |
148 static props [variable] 1/21434 ( 0.0%) |
107 pakfile [variable] 1005307/0 ( 0.0%) |
149 pakfile [variable] 3172175/0 ( 0.0%) |
108 physics [variable] 340650/4194304 ( 8.1%) |
150 physics [variable] 340570/4194304 ( 8.1%) |
109 physics terrain [variable] 1216/1048576 ( 0.1%) |
151 physics terrain [variable] 1216/1048576 ( 0.1%) |
110 |
152 |
111 Level flags = 2 |
153 Level flags = 2 |
112 |
154 |
113 Total triangle count: 8000 |
155 Total triangle count: 8010 |
114 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
156 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
115 13 seconds elapsed |
157 13 seconds elapsed |