34 Building Physics collision data... |
34 Building Physics collision data... |
35 done (0) (340570 bytes) |
35 done (0) (340570 bytes) |
36 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 |
36 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 |
37 Water found with no water_lod_control entity, creating a default one. |
37 Water found with no water_lod_control entity, creating a default one. |
38 Compacting texture/material tables... |
38 Compacting texture/material tables... |
39 Reduced 2093 texinfos to 1009 |
39 Reduced 2094 texinfos to 1010 |
40 Reduced 142 texdatas to 115 (4412 bytes to 3408) |
40 Reduced 142 texdatas to 115 (4412 bytes to 3408) |
41 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
41 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
42 1 second elapsed |
42 1 second elapsed |
43 |
43 |
44 ================== VVIS ================== |
44 ================== VVIS ================== |
74 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
74 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
75 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf |
75 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf |
76 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf |
76 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf |
77 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf |
77 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf |
78 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf |
78 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf |
79 2710 faces |
79 2716 faces |
80 5 degenerate faces |
80 5 degenerate faces |
81 173512 square feet [24985784.00 square inches] |
81 173512 square feet [24985784.00 square inches] |
82 6 Displacements |
82 6 Displacements |
83 3869 Square Feet [557252.25 Square Inches] |
83 3869 Square Feet [557252.25 Square Inches] |
84 2705 patches before subdivision |
84 2711 patches before subdivision |
85 zero area child patch |
85 zero area child patch |
86 zero area child patch |
86 zero area child patch |
87 48121 patches after subdivision |
87 49273 patches after subdivision |
88 68 direct lights |
88 68 direct lights |
89 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 6038264, max 676 |
89 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 6131949, max 676 |
90 transfer lists: 46.1 megs |
90 transfer lists: 46.8 megs |
91 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(16926, 14401, 9054) |
91 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(18870, 16329, 10483) |
92 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3146, 2554, 1481) |
92 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3928, 3237, 1903) |
93 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(530, 403, 208) |
93 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(630, 489, 256) |
94 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(104, 75, 36) |
94 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(123, 90, 44) |
95 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(20, 13, 6) |
95 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(23, 16, 7) |
96 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(4, 3, 1) |
96 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(5, 3, 1) |
97 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) |
97 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) |
98 Build Patch/Sample Hash Table(s).....Done<0.0074 sec> |
98 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) |
|
99 Build Patch/Sample Hash Table(s).....Done<0.0073 sec> |
99 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done |
100 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done |
100 0 of 0 (0% of) surface lights went in leaf ambient cubes. |
101 0 of 0 (0% of) surface lights went in leaf ambient cubes. |
101 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done |
102 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done |
102 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 |
103 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 |
103 Ready to Finish |
104 Ready to Finish |
106 ------------ --------------- --------------- -------- |
107 ------------ --------------- --------------- -------- |
107 models 34/1024 1632/49152 ( 3.3%) |
108 models 34/1024 1632/49152 ( 3.3%) |
108 brushes 1034/8192 12408/98304 (12.6%) |
109 brushes 1034/8192 12408/98304 (12.6%) |
109 brushsides 9339/65536 74712/524288 (14.3%) |
110 brushsides 9339/65536 74712/524288 (14.3%) |
110 planes 6310/65536 126200/1310720 ( 9.6%) |
111 planes 6310/65536 126200/1310720 ( 9.6%) |
111 vertexes 4091/65536 49092/786432 ( 6.2%) |
112 vertexes 4103/65536 49236/786432 ( 6.3%) |
112 nodes 1181/65536 37792/2097152 ( 1.8%) |
113 nodes 1181/65536 37792/2097152 ( 1.8%) |
113 texinfos 1009/12288 72648/884736 ( 8.2%) |
114 texinfos 1010/12288 72720/884736 ( 8.2%) |
114 texdata 115/2048 3680/65536 ( 5.6%) |
115 texdata 115/2048 3680/65536 ( 5.6%) |
115 dispinfos 6/0 1056/0 ( 0.0%) |
116 dispinfos 6/0 1056/0 ( 0.0%) |
116 disp_verts 486/0 9720/0 ( 0.0%) |
117 disp_verts 486/0 9720/0 ( 0.0%) |
117 disp_tris 768/0 1536/0 ( 0.0%) |
118 disp_tris 768/0 1536/0 ( 0.0%) |
118 disp_lmsamples 11920/0 11920/0 ( 0.0%) |
119 disp_lmsamples 11920/0 11920/0 ( 0.0%) |
119 faces 2710/65536 151760/3670016 ( 4.1%) |
120 faces 2716/65536 152096/3670016 ( 4.1%) |
120 hdr faces 2710/65536 151760/3670016 ( 4.1%) |
121 hdr faces 2716/65536 152096/3670016 ( 4.1%) |
121 origfaces 1797/65536 100632/3670016 ( 2.7%) |
122 origfaces 1796/65536 100576/3670016 ( 2.7%) |
122 leaves 1216/65536 38912/2097152 ( 1.9%) |
123 leaves 1216/65536 38912/2097152 ( 1.9%) |
123 leaffaces 3484/65536 6968/131072 ( 5.3%) |
124 leaffaces 3488/65536 6976/131072 ( 5.3%) |
124 leafbrushes 2174/65536 4348/131072 ( 3.3%) |
125 leafbrushes 2174/65536 4348/131072 ( 3.3%) |
125 areas 4/256 32/2048 ( 1.6%) |
126 areas 4/256 32/2048 ( 1.6%) |
126 surfedges 20525/512000 82100/2048000 ( 4.0%) |
127 surfedges 20555/512000 82220/2048000 ( 4.0%) |
127 edges 12332/256000 49328/1024000 ( 4.8%) |
128 edges 12346/256000 49384/1024000 ( 4.8%) |
128 LDR worldlights 0/8192 0/720896 ( 0.0%) |
129 LDR worldlights 0/8192 0/720896 ( 0.0%) |
129 HDR worldlights 68/8192 5984/720896 ( 0.8%) |
130 HDR worldlights 68/8192 5984/720896 ( 0.8%) |
130 leafwaterdata 1/32768 12/393216 ( 0.0%) |
131 leafwaterdata 1/32768 12/393216 ( 0.0%) |
131 waterstrips 379/32768 3790/327680 ( 1.2%) |
132 waterstrips 380/32768 3800/327680 ( 1.2%) |
132 waterverts 0/65536 0/786432 ( 0.0%) |
133 waterverts 0/65536 0/786432 ( 0.0%) |
133 waterindices 6900/65536 13800/131072 (10.5%) |
134 waterindices 6897/65536 13794/131072 (10.5%) |
134 cubemapsamples 24/1024 384/16384 ( 2.3%) |
135 cubemapsamples 24/1024 384/16384 ( 2.3%) |
135 overlays 16/512 5632/180224 ( 3.1%) |
136 overlays 16/512 5632/180224 ( 3.1%) |
136 LDR lightdata [variable] 0/0 ( 0.0%) |
137 LDR lightdata [variable] 0/0 ( 0.0%) |
137 HDR lightdata [variable] 2072632/0 ( 0.0%) |
138 HDR lightdata [variable] 2146880/0 ( 0.0%) |
138 visdata [variable] 22205/16777216 ( 0.1%) |
139 visdata [variable] 22205/16777216 ( 0.1%) |
139 entdata [variable] 141490/393216 (36.0%) |
140 entdata [variable] 141501/393216 (36.0%) |
140 LDR ambient table 1216/65536 4864/262144 ( 1.9%) |
141 LDR ambient table 1216/65536 4864/262144 ( 1.9%) |
141 HDR ambient table 1216/65536 4864/262144 ( 1.9%) |
142 HDR ambient table 1216/65536 4864/262144 ( 1.9%) |
142 LDR leaf ambient 1216/65536 34048/1835008 ( 1.9%) |
143 LDR leaf ambient 1216/65536 34048/1835008 ( 1.9%) |
143 HDR leaf ambient 3217/65536 90076/1835008 ( 4.9%) |
144 HDR leaf ambient 2964/65536 82992/1835008 ( 4.5%) |
144 occluders 0/0 0/0 ( 0.0%) |
145 occluders 0/0 0/0 ( 0.0%) |
145 occluder polygons 0/0 0/0 ( 0.0%) |
146 occluder polygons 0/0 0/0 ( 0.0%) |
146 occluder vert ind 0/0 0/0 ( 0.0%) |
147 occluder vert ind 0/0 0/0 ( 0.0%) |
147 detail props [variable] 1/12 ( 8.3%) |
148 detail props [variable] 1/12 ( 8.3%) |
148 static props [variable] 1/21434 ( 0.0%) |
149 static props [variable] 1/21634 ( 0.0%) |
149 pakfile [variable] 3172175/0 ( 0.0%) |
150 pakfile [variable] 3242631/0 ( 0.0%) |
150 physics [variable] 340570/4194304 ( 8.1%) |
151 physics [variable] 340570/4194304 ( 8.1%) |
151 physics terrain [variable] 1216/1048576 ( 0.1%) |
152 physics terrain [variable] 1216/1048576 ( 0.1%) |
152 |
153 |
153 Level flags = 2 |
154 Level flags = 2 |
154 |
155 |
155 Total triangle count: 8010 |
156 Total triangle count: 8032 |
156 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
157 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
157 13 seconds elapsed |
158 14 seconds elapsed |