--- a/fb_01.log Tue Apr 25 18:02:34 2017 -0600 +++ b/fb_01.log Tue Apr 25 18:06:39 2017 -0600 @@ -1,46 +1,3 @@ -================== VBSP ================== - - - -materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials -Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf -ConVarRef mat_reduceparticles doesn't point to an existing ConVar -"materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist -Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt -Patching WVT material: maps/fb_01/concrete/blenddebris001a_wvt_patch -Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch -Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch -fixing up env_cubemap materials on brush sides... -0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) -Building Faces...done (0) -Chop Details...done (0) -Find Visible Detail Sides... -Merged 178 detail faces...done (0) -Merging details...done (0) -FixTjuncs... -PruneNodes... -WriteBSP... -done (0) -writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... -done (0) -Creating default LDR cubemaps for env_cubemap using skybox materials: - skybox/sky_day01_08*.vmt - ! Run buildcubemaps in the engine to get the correct cube maps. -Creating default HDR cubemaps for env_cubemap using skybox materials: - skybox/sky_day01_08*.vmt - ! Run buildcubemaps in the engine to get the correct cube maps. -Finding displacement neighbors... -Finding lightmap sample positions... -Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 -Building Physics collision data... -done (0) (373866 bytes) -Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 -Water found with no water_lod_control entity, creating a default one. -Compacting texture/material tables... -Reduced 2249 texinfos to 1071 -Reduced 152 texdatas to 124 (4710 bytes to 3709) -Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp -2 seconds elapsed ================== VVIS ================== @@ -77,25 +34,25 @@ Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf -2974 faces +2986 faces 8 degenerate faces -184338 square feet [26544708.00 square inches] -6 Displacements -3860 Square Feet [555841.94 Square Inches] -2966 patches before subdivision +185555 square feet [26719996.00 square inches] +0 Displacements +0 Square Feet [0.00 Square Inches] +2978 patches before subdivision zero area child patch -50472 patches after subdivision +50740 patches after subdivision 72 direct lights -0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 6204213, max 697 +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 6193345, max 694 transfer lists: 47.3 megs -0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(19049, 16677, 10825) -0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3522, 2898, 1690) -0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(568, 438, 227) -0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(110, 80, 39) +0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(19119, 16738, 10870) +0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3545, 2916, 1701) +0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(572, 441, 229) +0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(111, 81, 39) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(21, 14, 6) -0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(4, 3, 1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(5, 3, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) -Build Patch/Sample Hash Table(s).....Done<0.0077 sec> +Build Patch/Sample Hash Table(s).....Done<0.0079 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done @@ -105,53 +62,53 @@ Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 34/1024 1632/49152 ( 3.3%) -brushes 1129/8192 13548/98304 (13.8%) -brushsides 10257/65536 82056/524288 (15.7%) -planes 6782/65536 135640/1310720 (10.3%) -vertexes 4534/65536 54408/786432 ( 6.9%) -nodes 1304/65536 41728/2097152 ( 2.0%) -texinfos 1071/12288 77112/884736 ( 8.7%) -texdata 124/2048 3968/65536 ( 6.1%) -dispinfos 6/0 1056/0 ( 0.0%) -disp_verts 486/0 9720/0 ( 0.0%) -disp_tris 768/0 1536/0 ( 0.0%) -disp_lmsamples 11920/0 11920/0 ( 0.0%) -faces 2974/65536 166544/3670016 ( 4.5%) -hdr faces 2974/65536 166544/3670016 ( 4.5%) -origfaces 1924/65536 107744/3670016 ( 2.9%) -leaves 1339/65536 42848/2097152 ( 2.0%) -leaffaces 3871/65536 7742/131072 ( 5.9%) -leafbrushes 2534/65536 5068/131072 ( 3.9%) +brushes 1144/8192 13728/98304 (14.0%) +brushsides 10372/65536 82976/524288 (15.8%) +planes 6846/65536 136920/1310720 (10.4%) +vertexes 4550/65536 54600/786432 ( 6.9%) +nodes 1303/65536 41696/2097152 ( 2.0%) +texinfos 1074/12288 77328/884736 ( 8.7%) +texdata 120/2048 3840/65536 ( 5.9%) +dispinfos 0/0 0/0 ( 0.0%) +disp_verts 0/0 0/0 ( 0.0%) +disp_tris 0/0 0/0 ( 0.0%) +disp_lmsamples 0/0 0/0 ( 0.0%) +faces 2986/65536 167216/3670016 ( 4.6%) +hdr faces 2986/65536 167216/3670016 ( 4.6%) +origfaces 1925/65536 107800/3670016 ( 2.9%) +leaves 1338/65536 42816/2097152 ( 2.0%) +leaffaces 3889/65536 7778/131072 ( 5.9%) +leafbrushes 2555/65536 5110/131072 ( 3.9%) areas 6/256 48/2048 ( 2.3%) -surfedges 22268/512000 89072/2048000 ( 4.3%) -edges 13393/256000 53572/1024000 ( 5.2%) +surfedges 22336/512000 89344/2048000 ( 4.4%) +edges 13432/256000 53728/1024000 ( 5.2%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 72/8192 6336/720896 ( 0.9%) leafwaterdata 1/32768 12/393216 ( 0.0%) -waterstrips 413/32768 4130/327680 ( 1.3%) +waterstrips 417/32768 4170/327680 ( 1.3%) waterverts 0/65536 0/786432 ( 0.0%) -waterindices 7398/65536 14796/131072 (11.3%) +waterindices 7440/65536 14880/131072 (11.4%) cubemapsamples 37/1024 592/16384 ( 3.6%) overlays 16/512 5632/180224 ( 3.1%) LDR lightdata [variable] 0/0 ( 0.0%) -HDR lightdata [variable] 2245088/0 ( 0.0%) +HDR lightdata [variable] 2296628/0 ( 0.0%) visdata [variable] 25918/16777216 ( 0.2%) -entdata [variable] 153658/393216 (39.1%) -LDR ambient table 1339/65536 5356/262144 ( 2.0%) -HDR ambient table 1339/65536 5356/262144 ( 2.0%) -LDR leaf ambient 1339/65536 37492/1835008 ( 2.0%) -HDR leaf ambient 3020/65536 84560/1835008 ( 4.6%) +entdata [variable] 153880/393216 (39.1%) +LDR ambient table 1338/65536 5352/262144 ( 2.0%) +HDR ambient table 1338/65536 5352/262144 ( 2.0%) +LDR leaf ambient 1338/65536 37464/1835008 ( 2.0%) +HDR leaf ambient 3016/65536 84448/1835008 ( 4.6%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) -static props [variable] 1/23008 ( 0.0%) -pakfile [variable] 4447812/0 ( 0.0%) -physics [variable] 373866/4194304 ( 8.9%) -physics terrain [variable] 1146/1048576 ( 0.1%) +static props [variable] 1/23002 ( 0.0%) +pakfile [variable] 1151074/0 ( 0.0%) +physics [variable] 378914/4194304 ( 9.0%) +physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 2 -Total triangle count: 8715 +Total triangle count: 8755 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 16 seconds elapsed