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1 ================== VBSP ================== |
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2 |
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3 |
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4 |
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5 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials |
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6 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf |
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7 ConVarRef mat_reduceparticles doesn't point to an existing ConVar |
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8 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt |
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9 Patching WVT material: maps/fb_01/concrete/blenddebris001a_wvt_patch |
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10 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch |
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11 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch |
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12 fixing up env_cubemap materials on brush sides... |
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13 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) |
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14 Building Faces...done (0) |
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15 Chop Details...done (0) |
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16 Find Visible Detail Sides... |
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17 Merged 178 detail faces...done (0) |
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18 Merging details...done (0) |
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19 FixTjuncs... |
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20 PruneNodes... |
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21 WriteBSP... |
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22 done (0) |
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23 writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... |
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24 done (0) |
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25 Creating default LDR cubemaps for env_cubemap using skybox materials: |
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26 skybox/sky_day01_08*.vmt |
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27 ! Run buildcubemaps in the engine to get the correct cube maps. |
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28 Creating default HDR cubemaps for env_cubemap using skybox materials: |
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29 skybox/sky_day01_08*.vmt |
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30 ! Run buildcubemaps in the engine to get the correct cube maps. |
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31 Finding displacement neighbors... |
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32 Finding lightmap sample positions... |
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33 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 |
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34 Building Physics collision data... |
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35 done (1) (379468 bytes) |
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36 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 |
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37 Water found with no water_lod_control entity, creating a default one. |
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38 Compacting texture/material tables... |
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39 Reduced 2234 texinfos to 1074 |
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40 Reduced 143 texdatas to 120 (4197 bytes to 3475) |
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41 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
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42 1 second elapsed |
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43 |
2 ================== VVIS ================== |
44 ================== VVIS ================== |
3 |
45 |
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46 |
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47 |
32 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
74 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
33 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf |
75 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf |
34 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf |
76 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf |
35 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf |
77 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf |
36 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf |
78 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf |
37 2986 faces |
79 2992 faces |
38 8 degenerate faces |
80 8 degenerate faces |
39 185555 square feet [26719996.00 square inches] |
81 185680 square feet [26738060.00 square inches] |
40 0 Displacements |
82 0 Displacements |
41 0 Square Feet [0.00 Square Inches] |
83 0 Square Feet [0.00 Square Inches] |
42 2978 patches before subdivision |
84 2984 patches before subdivision |
43 zero area child patch |
85 zero area child patch |
44 50740 patches after subdivision |
86 50746 patches after subdivision |
45 72 direct lights |
87 72 direct lights |
46 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 6193345, max 694 |
88 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 6193683, max 694 |
47 transfer lists: 47.3 megs |
89 transfer lists: 47.3 megs |
48 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(19119, 16738, 10870) |
90 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(19120, 16739, 10871) |
49 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3545, 2916, 1701) |
91 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3545, 2916, 1701) |
50 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(572, 441, 229) |
92 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(572, 441, 229) |
51 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(111, 81, 39) |
93 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(111, 81, 39) |
52 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(21, 14, 6) |
94 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(21, 14, 6) |
53 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(5, 3, 1) |
95 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(5, 3, 1) |
54 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) |
96 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) |
55 Build Patch/Sample Hash Table(s).....Done<0.0079 sec> |
97 Build Patch/Sample Hash Table(s).....Done<0.0080 sec> |
56 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done |
98 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done |
57 0 of 0 (0% of) surface lights went in leaf ambient cubes. |
99 0 of 0 (0% of) surface lights went in leaf ambient cubes. |
58 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done |
100 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done |
59 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 |
101 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 |
60 Ready to Finish |
102 Ready to Finish |
61 |
103 |
62 Object names Objects/Maxobjs Memory / Maxmem Fullness |
104 Object names Objects/Maxobjs Memory / Maxmem Fullness |
63 ------------ --------------- --------------- -------- |
105 ------------ --------------- --------------- -------- |
64 models 34/1024 1632/49152 ( 3.3%) |
106 models 35/1024 1680/49152 ( 3.4%) |
65 brushes 1144/8192 13728/98304 (14.0%) |
107 brushes 1145/8192 13740/98304 (14.0%) |
66 brushsides 10372/65536 82976/524288 (15.8%) |
108 brushsides 10378/65536 83024/524288 (15.8%) |
67 planes 6846/65536 136920/1310720 (10.4%) |
109 planes 6846/65536 136920/1310720 (10.4%) |
68 vertexes 4550/65536 54600/786432 ( 6.9%) |
110 vertexes 4558/65536 54696/786432 ( 7.0%) |
69 nodes 1303/65536 41696/2097152 ( 2.0%) |
111 nodes 1309/65536 41888/2097152 ( 2.0%) |
70 texinfos 1074/12288 77328/884736 ( 8.7%) |
112 texinfos 1074/12288 77328/884736 ( 8.7%) |
71 texdata 120/2048 3840/65536 ( 5.9%) |
113 texdata 120/2048 3840/65536 ( 5.9%) |
72 dispinfos 0/0 0/0 ( 0.0%) |
114 dispinfos 0/0 0/0 ( 0.0%) |
73 disp_verts 0/0 0/0 ( 0.0%) |
115 disp_verts 0/0 0/0 ( 0.0%) |
74 disp_tris 0/0 0/0 ( 0.0%) |
116 disp_tris 0/0 0/0 ( 0.0%) |
75 disp_lmsamples 0/0 0/0 ( 0.0%) |
117 disp_lmsamples 0/0 0/0 ( 0.0%) |
76 faces 2986/65536 167216/3670016 ( 4.6%) |
118 faces 2992/65536 167552/3670016 ( 4.6%) |
77 hdr faces 2986/65536 167216/3670016 ( 4.6%) |
119 hdr faces 2992/65536 167552/3670016 ( 4.6%) |
78 origfaces 1925/65536 107800/3670016 ( 2.9%) |
120 origfaces 1931/65536 108136/3670016 ( 2.9%) |
79 leaves 1338/65536 42816/2097152 ( 2.0%) |
121 leaves 1345/65536 43040/2097152 ( 2.1%) |
80 leaffaces 3889/65536 7778/131072 ( 5.9%) |
122 leaffaces 3895/65536 7790/131072 ( 5.9%) |
81 leafbrushes 2555/65536 5110/131072 ( 3.9%) |
123 leafbrushes 2556/65536 5112/131072 ( 3.9%) |
82 areas 6/256 48/2048 ( 2.3%) |
124 areas 6/256 48/2048 ( 2.3%) |
83 surfedges 22336/512000 89344/2048000 ( 4.4%) |
125 surfedges 22384/512000 89536/2048000 ( 4.4%) |
84 edges 13432/256000 53728/1024000 ( 5.2%) |
126 edges 13456/256000 53824/1024000 ( 5.3%) |
85 LDR worldlights 0/8192 0/720896 ( 0.0%) |
127 LDR worldlights 0/8192 0/720896 ( 0.0%) |
86 HDR worldlights 72/8192 6336/720896 ( 0.9%) |
128 HDR worldlights 72/8192 6336/720896 ( 0.9%) |
87 leafwaterdata 1/32768 12/393216 ( 0.0%) |
129 leafwaterdata 1/32768 12/393216 ( 0.0%) |
88 waterstrips 417/32768 4170/327680 ( 1.3%) |
130 waterstrips 417/32768 4170/327680 ( 1.3%) |
89 waterverts 0/65536 0/786432 ( 0.0%) |
131 waterverts 0/65536 0/786432 ( 0.0%) |
91 cubemapsamples 37/1024 592/16384 ( 3.6%) |
133 cubemapsamples 37/1024 592/16384 ( 3.6%) |
92 overlays 16/512 5632/180224 ( 3.1%) |
134 overlays 16/512 5632/180224 ( 3.1%) |
93 LDR lightdata [variable] 0/0 ( 0.0%) |
135 LDR lightdata [variable] 0/0 ( 0.0%) |
94 HDR lightdata [variable] 2296628/0 ( 0.0%) |
136 HDR lightdata [variable] 2296628/0 ( 0.0%) |
95 visdata [variable] 25918/16777216 ( 0.2%) |
137 visdata [variable] 25918/16777216 ( 0.2%) |
96 entdata [variable] 153880/393216 (39.1%) |
138 entdata [variable] 153296/393216 (39.0%) |
97 LDR ambient table 1338/65536 5352/262144 ( 2.0%) |
139 LDR ambient table 1345/65536 5380/262144 ( 2.1%) |
98 HDR ambient table 1338/65536 5352/262144 ( 2.0%) |
140 HDR ambient table 1345/65536 5380/262144 ( 2.1%) |
99 LDR leaf ambient 1338/65536 37464/1835008 ( 2.0%) |
141 LDR leaf ambient 1345/65536 37660/1835008 ( 2.1%) |
100 HDR leaf ambient 3016/65536 84448/1835008 ( 4.6%) |
142 HDR leaf ambient 3025/65536 84700/1835008 ( 4.6%) |
101 occluders 0/0 0/0 ( 0.0%) |
143 occluders 0/0 0/0 ( 0.0%) |
102 occluder polygons 0/0 0/0 ( 0.0%) |
144 occluder polygons 0/0 0/0 ( 0.0%) |
103 occluder vert ind 0/0 0/0 ( 0.0%) |
145 occluder vert ind 0/0 0/0 ( 0.0%) |
104 detail props [variable] 1/12 ( 8.3%) |
146 detail props [variable] 1/12 ( 8.3%) |
105 static props [variable] 1/23002 ( 0.0%) |
147 static props [variable] 1/23264 ( 0.0%) |
106 pakfile [variable] 1151074/0 ( 0.0%) |
148 pakfile [variable] 4459274/0 ( 0.0%) |
107 physics [variable] 378914/4194304 ( 9.0%) |
149 physics [variable] 379468/4194304 ( 9.0%) |
108 physics terrain [variable] 2/1048576 ( 0.0%) |
150 physics terrain [variable] 2/1048576 ( 0.0%) |
109 |
151 |
110 Level flags = 2 |
152 Level flags = 2 |
111 |
153 |
112 Total triangle count: 8755 |
154 Total triangle count: 8767 |
113 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
155 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
114 16 seconds elapsed |
156 16 seconds elapsed |