fb_01.log

changeset 16
5df6181efb54
parent 15
29af0ab3801d
child 17
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equal deleted inserted replaced
15:29af0ab3801d 16:5df6181efb54
1 ================== VBSP ==================
2
3
4
5 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
6 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
7 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
8 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
9 Patching WVT material: maps/fb_01/concrete/blenddebris001a_wvt_patch
10 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
11 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
12 fixing up env_cubemap materials on brush sides...
13 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
14 Building Faces...done (0)
15 Chop Details...done (0)
16 Find Visible Detail Sides...
17 Merged 178 detail faces...done (0)
18 Merging details...done (0)
19 FixTjuncs...
20 PruneNodes...
21 WriteBSP...
22 done (0)
23 writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
24 done (0)
25 Creating default LDR cubemaps for env_cubemap using skybox materials:
26 skybox/sky_day01_08*.vmt
27 ! Run buildcubemaps in the engine to get the correct cube maps.
28 Creating default HDR cubemaps for env_cubemap using skybox materials:
29 skybox/sky_day01_08*.vmt
30 ! Run buildcubemaps in the engine to get the correct cube maps.
31 Finding displacement neighbors...
32 Finding lightmap sample positions...
33 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
34 Building Physics collision data...
35 done (1) (379468 bytes)
36 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
37 Water found with no water_lod_control entity, creating a default one.
38 Compacting texture/material tables...
39 Reduced 2234 texinfos to 1074
40 Reduced 143 texdatas to 120 (4197 bytes to 3475)
41 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
42 1 second elapsed
1 43
2 ================== VVIS ================== 44 ================== VVIS ==================
3 45
4 46
5 47
32 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 74 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
33 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf 75 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
34 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf 76 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
35 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf 77 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
36 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf 78 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
37 2986 faces 79 2992 faces
38 8 degenerate faces 80 8 degenerate faces
39 185555 square feet [26719996.00 square inches] 81 185680 square feet [26738060.00 square inches]
40 0 Displacements 82 0 Displacements
41 0 Square Feet [0.00 Square Inches] 83 0 Square Feet [0.00 Square Inches]
42 2978 patches before subdivision 84 2984 patches before subdivision
43 zero area child patch 85 zero area child patch
44 50740 patches after subdivision 86 50746 patches after subdivision
45 72 direct lights 87 72 direct lights
46 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 6193345, max 694 88 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 6193683, max 694
47 transfer lists: 47.3 megs 89 transfer lists: 47.3 megs
48 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(19119, 16738, 10870) 90 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(19120, 16739, 10871)
49 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3545, 2916, 1701) 91 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3545, 2916, 1701)
50 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(572, 441, 229) 92 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(572, 441, 229)
51 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(111, 81, 39) 93 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(111, 81, 39)
52 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(21, 14, 6) 94 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(21, 14, 6)
53 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(5, 3, 1) 95 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(5, 3, 1)
54 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) 96 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
55 Build Patch/Sample Hash Table(s).....Done<0.0079 sec> 97 Build Patch/Sample Hash Table(s).....Done<0.0080 sec>
56 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 98 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
57 0 of 0 (0% of) surface lights went in leaf ambient cubes. 99 0 of 0 (0% of) surface lights went in leaf ambient cubes.
58 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done 100 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
59 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 101 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
60 Ready to Finish 102 Ready to Finish
61 103
62 Object names Objects/Maxobjs Memory / Maxmem Fullness 104 Object names Objects/Maxobjs Memory / Maxmem Fullness
63 ------------ --------------- --------------- -------- 105 ------------ --------------- --------------- --------
64 models 34/1024 1632/49152 ( 3.3%) 106 models 35/1024 1680/49152 ( 3.4%)
65 brushes 1144/8192 13728/98304 (14.0%) 107 brushes 1145/8192 13740/98304 (14.0%)
66 brushsides 10372/65536 82976/524288 (15.8%) 108 brushsides 10378/65536 83024/524288 (15.8%)
67 planes 6846/65536 136920/1310720 (10.4%) 109 planes 6846/65536 136920/1310720 (10.4%)
68 vertexes 4550/65536 54600/786432 ( 6.9%) 110 vertexes 4558/65536 54696/786432 ( 7.0%)
69 nodes 1303/65536 41696/2097152 ( 2.0%) 111 nodes 1309/65536 41888/2097152 ( 2.0%)
70 texinfos 1074/12288 77328/884736 ( 8.7%) 112 texinfos 1074/12288 77328/884736 ( 8.7%)
71 texdata 120/2048 3840/65536 ( 5.9%) 113 texdata 120/2048 3840/65536 ( 5.9%)
72 dispinfos 0/0 0/0 ( 0.0%) 114 dispinfos 0/0 0/0 ( 0.0%)
73 disp_verts 0/0 0/0 ( 0.0%) 115 disp_verts 0/0 0/0 ( 0.0%)
74 disp_tris 0/0 0/0 ( 0.0%) 116 disp_tris 0/0 0/0 ( 0.0%)
75 disp_lmsamples 0/0 0/0 ( 0.0%) 117 disp_lmsamples 0/0 0/0 ( 0.0%)
76 faces 2986/65536 167216/3670016 ( 4.6%) 118 faces 2992/65536 167552/3670016 ( 4.6%)
77 hdr faces 2986/65536 167216/3670016 ( 4.6%) 119 hdr faces 2992/65536 167552/3670016 ( 4.6%)
78 origfaces 1925/65536 107800/3670016 ( 2.9%) 120 origfaces 1931/65536 108136/3670016 ( 2.9%)
79 leaves 1338/65536 42816/2097152 ( 2.0%) 121 leaves 1345/65536 43040/2097152 ( 2.1%)
80 leaffaces 3889/65536 7778/131072 ( 5.9%) 122 leaffaces 3895/65536 7790/131072 ( 5.9%)
81 leafbrushes 2555/65536 5110/131072 ( 3.9%) 123 leafbrushes 2556/65536 5112/131072 ( 3.9%)
82 areas 6/256 48/2048 ( 2.3%) 124 areas 6/256 48/2048 ( 2.3%)
83 surfedges 22336/512000 89344/2048000 ( 4.4%) 125 surfedges 22384/512000 89536/2048000 ( 4.4%)
84 edges 13432/256000 53728/1024000 ( 5.2%) 126 edges 13456/256000 53824/1024000 ( 5.3%)
85 LDR worldlights 0/8192 0/720896 ( 0.0%) 127 LDR worldlights 0/8192 0/720896 ( 0.0%)
86 HDR worldlights 72/8192 6336/720896 ( 0.9%) 128 HDR worldlights 72/8192 6336/720896 ( 0.9%)
87 leafwaterdata 1/32768 12/393216 ( 0.0%) 129 leafwaterdata 1/32768 12/393216 ( 0.0%)
88 waterstrips 417/32768 4170/327680 ( 1.3%) 130 waterstrips 417/32768 4170/327680 ( 1.3%)
89 waterverts 0/65536 0/786432 ( 0.0%) 131 waterverts 0/65536 0/786432 ( 0.0%)
91 cubemapsamples 37/1024 592/16384 ( 3.6%) 133 cubemapsamples 37/1024 592/16384 ( 3.6%)
92 overlays 16/512 5632/180224 ( 3.1%) 134 overlays 16/512 5632/180224 ( 3.1%)
93 LDR lightdata [variable] 0/0 ( 0.0%) 135 LDR lightdata [variable] 0/0 ( 0.0%)
94 HDR lightdata [variable] 2296628/0 ( 0.0%) 136 HDR lightdata [variable] 2296628/0 ( 0.0%)
95 visdata [variable] 25918/16777216 ( 0.2%) 137 visdata [variable] 25918/16777216 ( 0.2%)
96 entdata [variable] 153880/393216 (39.1%) 138 entdata [variable] 153296/393216 (39.0%)
97 LDR ambient table 1338/65536 5352/262144 ( 2.0%) 139 LDR ambient table 1345/65536 5380/262144 ( 2.1%)
98 HDR ambient table 1338/65536 5352/262144 ( 2.0%) 140 HDR ambient table 1345/65536 5380/262144 ( 2.1%)
99 LDR leaf ambient 1338/65536 37464/1835008 ( 2.0%) 141 LDR leaf ambient 1345/65536 37660/1835008 ( 2.1%)
100 HDR leaf ambient 3016/65536 84448/1835008 ( 4.6%) 142 HDR leaf ambient 3025/65536 84700/1835008 ( 4.6%)
101 occluders 0/0 0/0 ( 0.0%) 143 occluders 0/0 0/0 ( 0.0%)
102 occluder polygons 0/0 0/0 ( 0.0%) 144 occluder polygons 0/0 0/0 ( 0.0%)
103 occluder vert ind 0/0 0/0 ( 0.0%) 145 occluder vert ind 0/0 0/0 ( 0.0%)
104 detail props [variable] 1/12 ( 8.3%) 146 detail props [variable] 1/12 ( 8.3%)
105 static props [variable] 1/23002 ( 0.0%) 147 static props [variable] 1/23264 ( 0.0%)
106 pakfile [variable] 1151074/0 ( 0.0%) 148 pakfile [variable] 4459274/0 ( 0.0%)
107 physics [variable] 378914/4194304 ( 9.0%) 149 physics [variable] 379468/4194304 ( 9.0%)
108 physics terrain [variable] 2/1048576 ( 0.0%) 150 physics terrain [variable] 2/1048576 ( 0.0%)
109 151
110 Level flags = 2 152 Level flags = 2
111 153
112 Total triangle count: 8755 154 Total triangle count: 8767
113 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 155 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
114 16 seconds elapsed 156 16 seconds elapsed

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