Thu, 27 Apr 2017 19:56:58 -0600 |
Glitchvid |
- Modify zombiechase scene to have run animation
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Tue, 25 Apr 2017 18:06:39 -0600 |
Glitchvid |
- Fix zombie ai relations regression
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Tue, 25 Apr 2017 17:49:54 -0600 |
Glitchvid |
- Add playerclips
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Tue, 25 Apr 2017 09:59:03 -0600 |
Glitchvid |
- Add cubemaps
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Tue, 25 Apr 2017 09:44:26 -0600 |
Glitchvid |
- Change human 1 to use scripted sequence
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Sun, 23 Apr 2017 00:44:22 -0600 |
Glitchvid |
- Increase lightmap grid res in stormdrain entrance
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Sun, 23 Apr 2017 00:29:09 -0600 |
Glitchvid |
- Change zombiechase to use ai goal system instead of AI, hopes, and dreams
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Sat, 22 Apr 2017 00:51:18 -0600 |
Glitchvid |
- Add light to rebel outpost walllight
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Sat, 22 Apr 2017 00:34:47 -0600 |
Glitchvid |
- Add more canal tunnels
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Fri, 21 Apr 2017 20:18:44 -0600 |
Glitchvid |
- Add autosaves
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Fri, 21 Apr 2017 04:43:21 -0600 |
Glitchvid |
- Fix the stupid long fadein time
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Fri, 21 Apr 2017 04:40:57 -0600 |
Glitchvid |
- Add .Hgignore
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Fri, 21 Apr 2017 01:23:58 -0600 |
Glitchvid |
- Add decals
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Mon, 15 Feb 2016 15:55:40 -0700 |
glitchvid |
Initial
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